#W14 help making fleet
1 messages · Page 1 of 1 (latest)
any resource limitations (ur bullins/levels)?
Alright
fdg-aquila-unicorn unzen-kitakaze-yuudachi
bisz-nj-independence guam-ayanami-anchorage
Used them all unfortunately but I can put them into the dorms and wait
I suggest getting your fleet to 120 though, all max limit broken
you should be able to grind them in 12-4
since they are at least level 100, but if you are not sure, put a tough flagship in the boss fleet
also for equipment, try to not sync them cause if you just sync them, they will overkill enemy on screen and you don't have salvo/torpedo/airstrike for next wave
@clear breach btw I take back what I said, since that is still not the best fleet and it is not sustainable since kitakaze, ayanami, and yuudachi do not seems to have much use in late game content
please change it into
fdg-aquila-unicorn laff ii-unzen-scylla
bisz-nj-independence guam-jda-anchorage
Okie dokie
Also wym don’t sync equipment
Like don’t give my ships the same equipment
@unreal kelp
like when you see ships have particular cooldown for airstrike/salvo/torp, desyncing is making other ships adjust airstrike so they launch at a different time
desyncing can be done by using different equipment (radar on battleships, triple gun to delay salvo, double gun to make earlier salvo), manual desyncing (hold or launch airstrike/torp manually), or just simply using certain ships that have unnatural reload speed (independence's early airstrike, fdg's odd/even salvo)