#W14 help making fleet

1 messages · Page 1 of 1 (latest)

clear breach
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need help plz

unreal kelp
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any resource limitations (ur bullins/levels)?

clear breach
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Bulins I got a lot

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Exp packs none

unreal kelp
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Alright

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fdg-aquila-unicorn unzen-kitakaze-yuudachi
bisz-nj-independence guam-ayanami-anchorage

clear breach
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Used them all unfortunately but I can put them into the dorms and wait

unreal kelp
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I suggest getting your fleet to 120 though, all max limit broken

clear breach
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Okie

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Any recommendations to get them to 120 quickly ?

unreal kelp
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you should be able to grind them in 12-4

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since they are at least level 100, but if you are not sure, put a tough flagship in the boss fleet

clear breach
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Okie

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Ty boss

unreal kelp
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also for equipment, try to not sync them cause if you just sync them, they will overkill enemy on screen and you don't have salvo/torpedo/airstrike for next wave

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@clear breach btw I take back what I said, since that is still not the best fleet and it is not sustainable since kitakaze, ayanami, and yuudachi do not seems to have much use in late game content
please change it into
fdg-aquila-unicorn laff ii-unzen-scylla
bisz-nj-independence guam-jda-anchorage

clear breach
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Okie dokie

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Also wym don’t sync equipment

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Like don’t give my ships the same equipment

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@unreal kelp

unreal kelp
# clear breach Like don’t give my ships the same equipment

like when you see ships have particular cooldown for airstrike/salvo/torp, desyncing is making other ships adjust airstrike so they launch at a different time
desyncing can be done by using different equipment (radar on battleships, triple gun to delay salvo, double gun to make earlier salvo), manual desyncing (hold or launch airstrike/torp manually), or just simply using certain ships that have unnatural reload speed (independence's early airstrike, fdg's odd/even salvo)

clear breach
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Ohhhh

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Okie

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Ty ty u the goat