#Figuring Out Fleets
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just post your dock at this point
I have literally almost every ship
all PRs maxed? and all gacha URs
Every gacha UR except UvH
All PRs almost maxed. Pr6 is about done
and fate sim for pr5 about done
everything else done
ok then so for OpSi
BB Boss: Musashi, Zwei, Vanguard, Agir Helena, Plymouth
CV Boss: Shinano, Haku, Implacable, Anchorage/Guam, Kazagumo, Sirius
Mob: Unicorn +5
Antilight: Kearsarge, Yorktown 2, AvP, Anchorage/Guam, Aurora, Laffey 2
for W15
support fleet
Right that's a thing now
this also works for mob
- What's the reason for Sirius and Aurora in the respective fleets. 2. Which between Anch and Guam would you lean to either fleet in OpSi? 3. How do you know when you are neededing to do antilight versus other things? 4. For Mob, do you mean almost anything work as long as Uni is there?
- They're good buffers for the main fleets
- either works, probably take Guam these days
- if the boss is light armor...
- Kinda, I mean there's a lot of combos that work, right now I'm running NJ, independence, Unicorn, Kronshtadt, Hidnenburg, unzen for my mob fleet for reference
Ya I mean, does the game tell you the bosses armor type somehow?
turn off fleet lock and it'll literally just tell you in OpSi
Hmm. Okay one more question. For the gear for a lot of these ships that overlap between fleets, can I just leave them the same?
Like will that Mush gear also work just fine in both W15 mob and BB boss Opsi
you only need to peorply set up gear for Arbiters and and maybe some abyssals
seeing as 90% of OpSi is gonna be done by the mob fleet
Makes sense. ty for the help