#Seb's Dock

1 messages · Page 1 of 1 (latest)

ripe coral
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I'm trying to finish out 13 and having some trouble with pushing. Will post depot inventory to follow. I also want some general advice for who to focus on developing more.

wanton stone
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There is a lack of good mobbing cvs JavSigh

rose cloud
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there is a surplus of +10 btds

vale rain
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Mob: FDG, Unicorn, Independence, Laffey 2, Shimakaze, Yuddachi
Boss: Zwei, Enterprise, New Jersey, Agir, Unzen, Anchorage

ripe coral
wanton stone
ripe coral
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if it wasn't a waste to make them into skypirates, i would

wanton stone
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there are much better ways of getting avi then upgrading a garbage plane, like getting those catapults built

vale rain
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yeah I read W14 for whatever reason

wanton stone
vale rain
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probably yeah

ripe coral
vale rain
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Imma gear this up real quick

ripe coral
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best i could do, im lacking on aux plates

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wait

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yeah nah i didnt have many t3 all tokens

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and i dont have any trash to scrap

wanton stone
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looking at the gear no wonder why you think all rainbows are good FumizukiCross

ripe coral
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ah, managed to get one more +10 pult

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so thats 5 cvs

ripe coral
wanton stone
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huh where did cheeky go, might have to gear then up myself

high shale
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Are you still stuck at chap 13? Your docks and gears seemed good enough to clear it no problem

ripe coral
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well part of it is being stuck the other part is getting the full clear

vale rain
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I was sifting through everything

ripe coral
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normally i use bisko2 and uni in the mob with the promise on to help with damage for clearing out the last fleets for the 2* obj

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ancho is like 80 tho

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and no skills

vale rain
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I kinda hate the AA set up

high shale
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Mob: New Jersey, Independence, Unicorn, Anchorage, San Francisco/Laffey2, San Diego/Montpelier
Boss: Enterprise, AVP, Saratoga/Ark Royal/Formidable, Guam/Agir, Helena, Cheshire

ripe coral
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all the mains are max skill 120+, but that vang

high shale
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This should work on chap 13. You just need to level them up

vale rain
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you're getting to content where it's best not to cheap out frankly

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besides everyone is going to b used later on as well

ripe coral
vale rain
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pretty much

ripe coral
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this is what worries me a bit

vale rain
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you need to level the up anyway

ripe coral
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does uni really need the hazel?

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also it's supposed to be bisko+avp for flags, right?

vale rain
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you don't have 4 staggs

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yes

ripe coral
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im guessing its for accel but would the proto quad 30 be better?

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i just thought hazels were bb aa prio

vale rain
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only if you don't have Staggs

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BBs and CVs both want the extra Hit

ripe coral
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is the firecrest worth upping to +10 or just leave it for wyvern food

vale rain
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just save it as Wyvern fodder

ripe coral
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and the cuda over vt-18 for indep?

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50 less damage per torp vs. 1s faster reload

vale rain
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no

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I just didn't see it

ripe coral
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kk

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what torps are those for anch?

vale rain
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they're a purple set you get from research

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you probably have a bunch you can craft in your depot

ripe coral
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yeah

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found em

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any particular reason for those?

vale rain
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they're fast

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to proc Anchorage's smokescreen skill more often/sooner

ripe coral
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oh she doesn't need to hit

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just fire

vale rain
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yep

ripe coral
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wtf

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my 76mm is gone

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okay that's... concerning

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i had that for a long time for ayanami and now im wondering what heck happened

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sincei have yellow aa radar at +10 im just gonna use that instead of the purp

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for laff2

vale rain
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no

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Purple is a deliberate choice here

ripe coral
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for what reason?

vale rain
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she needs a piece of Eagle Union Gear

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HPAA is Royal Navy

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Purple AA Radar is Eagle Union

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it procs her ghost AA Gun and she takes 20% less damage from planes

ripe coral
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i have no purp plates tho

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its a +0 aa radar

vale rain
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use a Twin 127mm for her main gun then instead

ripe coral
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was about to say

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should i give sandy a sword or an xbow

vale rain
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doesn't really matter TBH

ripe coral
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had to give her a purp torp cause i only have 4 golds

vale rain
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give her one of the gold non magnetic quints