#My sh*t fleets yay
1 messages · Page 1 of 1 (latest)
(No hedgehogs before you ask)
how
I scrapped it 2 years ago regrettably when I was a phat noob)
RIP
Indeed
swap uvh to mk7 for 14-3 only
UvH with 460 won't be much good in 14-3
also drop the rudder on Musashi
and use a Black shell instead
still wouldnt cos of uvh or smth
well maybe 14-3 backline pressure is less
iunno
I really don't think it'll make much of a difference
well the main issue for 14-3 is ineed uvhs gun
I mean that's fair but at the same time nothing hard to back it up
indeed*
All my gear also
460 -> mk7 should probably be plenty
You mean 406?
plus didn't we establish the real killer was burns anyway
406 mk7
rainbow HE 406
idk who's we, but getting hit less is also less chances to proc burns
didn;t Ricist say it was only dodging like an extra shell if you equipped rudder
an extra shell when geometrically, like 2-3 are in range
oh, but uvh doesnt wear rudder
uvh never rudder, musa maybe
So put rudder on mushi and black shell on uvh?
i'd shoot a try with that
how was boss fleet dying
probably frontline in 14-3 right
there's a shock
Yes
that's strange
probably stop manualling
what formation are you using?
ye
Single line advance
try double line then
try doubles on both fleets
dont bruh the single line
that explains alot, it's more FP at the cost of less EVA, and you kinda need that EVA for W14
no you dont
Alright will give it a go once they stop being bitchy with their mood 😒
its not bruh at all
-10% on single line and +40% on double line
when vanguard is dying on lethal clear, it's definitely a bruh
single line has merits elsewhere
and clearly killing stuff faster isn't working here
no shot 50% eva stat dif is made up by vanguard FP for survival
especially with plenty of backline dmg
I just want New Orleans to save my OCD 
it somehow did make up for it for my clears
and somehow isnt here?
and what fleet where you using
@left summitjust try double lines as a quick personal test
both fleets
we see how they live
musashi/uni/volga kron/chang/harbin
Gotcha cheif, gonna send the moody batches out
but yeah checking other formation might be worth
the fact that the fleet wasn't just crushing it either way is kinda...
my point was only you shouldnt bruh the single line
this much is weird
tbh i wonder if mob fleet cbs even want toolbox instead of double eva
toolbox procs in a vacuum are more, but uni consistently heals more ehp when they have double eva
iunno
I can't be arsed to test it
less a test and more a calc
Okay so by round 5 lost yudachi and Kazegumo, and Kron was half health, flagship got sunk on round 6 and kron was basically dead too
@final parcel @gilded frigate @grizzled light
i fullcleared off a similar setup
I have no idea what's going on then
All was done on auto with boss fleet on lighthouse too as well as making use of flare shells
yeah don't use flairs
that shouldn't be making or breaking a run though
i actually went lighthouseless i think
It shouldn't be breaking three URs and a basic good comp
I'll try without flares and lighthouse then
well take lighthouse
no use lighthouse
but flareless
comps look ok, gear looks ok, what could possibly be the issue here
Okay
was the with evasion formation aswell?
tbh i cleared all my shit back then with flares
ye im not doubting flares being shit
unless we somehow really screwed up the timings for the main fleet
it's 457 fast uni slow aquila
fcr 457 at that
missing wyverns on aquila a little bit but
shouldnt have impacted the run
what was the mob offtank again?
Yuddachi
didnt think i would need a vid to sus out fdg aquila kron
Well, feedback, the fleet just won, fdg had a slither of health left on final mob, I had lost Kaze and yudachi and kron had a quarter of health left
As for the boss things went better, although they got flag ship to a third health
I can record my next playthrough if it helps
To long to upload here so uploading to yt then will forward links
ye
uni and aquila are primarily tb dmg, so maybe 
so it's not enough asw for one problem
well ye lack of hedgehog hurts
but maybe try using a dps unit instead of kazagumo?
dying was an issue
yeah the vanguard is dying not main fleet
did u ever get PR5 deved/another wyvern?
im biased towards harbin, bear with me
it so happens that 2 out of 3 of them are permanent content, so 
probably tank up with a better vg
boss fleet was pretty stellar
plenty of main fleet push
jeanne needs to stay tbh
or mob jeanne for survivability idk
I have 1 wyvern, and I focused on Plymouth for PR5
do you still have all your gens
what devs are plymmy and harbin
anshan or chang only options here tbh
using drek would cripple asw too much
So focus on maxing harbin?
how many gen prints do you have
A grand total of 0
could try double dipping ASW planes on Uni I guess
i do this myself
but i have wyvern
well uni dmg can suck it
just double avenger uni
Question 1 what should I use on An /chang
Question 2 am I replacing kaze or yudachi
replace kaza in this case
Ok
chang would use like, 130 missile 134 seal depth charge
gud
dont +13 the burger
or anymore standard fighters
good enough
Alright let's give it a stab
tbh i kinda lost a little point of ara when it's just aquila uni
yeah and they're not going for lethal 3 star anyway
not like they can
This new fleet works better
worked better once
sample size
Yea it's 50/50 sometimes works sometimes doesn't - fleet got destroyed on round 5 there
Vanguard got squishy
kron yuudachi is pretty tanky
Might be rng, engaging the yellow 2 triangle fleets seem fine to destroy, but when your forced to fight the res 3 triangle fleets, they begin to cause issues
the escort fleets prob do more dmg to you than BB nodes
So should engage BB nodes more? Even if they are red triangles?
let ur ships rest
you're draining affinity for stats
Affinity is Meh, I only oath royal navy ships
they still have +6% on 100 aff
Owo
Maybe that's why they are trash
Anyway, im off to bed, will try after work and send feedback
ye
Vanguard still a little squishy
Managed to 100% it just bringing the lethality down for all enemies star
Although I would appreciate some help building a fleet for 14-4
Is it sub heavy?
escort fleets are sub heavy
Hm right
Bb nodes have no subs?
nope
Nice any AP gun recommendations?
the triple 410 on musashi and triple 460 on uvh
(Just keeping chat open)
Finally 14-3 done, it's just a change to BB Ap guns then for 14-4? @final parcel
yeah since the boss is medium armor
Yea the fleet can just handle it
Okay, so mob fleet is a little squishy, boss fleet is perfectly fine
Not had an issue with it yet
Aquilla and chang are squishy
@final parcel
aquila rudder
cant help chang though
has aquila been taking dmg with ammo
or on zero ammo
With ammo
Musashi is also taking a beating on boss fights and been close to death alot
probably equip a rudder on aquila
Okay so I've played a few games
Mob fleet
I've found if your target and make use of ammo nodes and subs, the fleet is decent, aquilla and chung can be a little mushy, but uni, fdg, kron and Yudachi are decent
As for boss fleets
Musashi is very very squishy, quickly getting destroyed by mass production battleships, vanguard can hold fine and uvh and shinano are also okay, it's just musashi is more like mushashi
Bis?
Musashi also isn't squishy
i hope this implies that this isnt squishy
she is in fact one of if not the tankiest backliners in the game
This is my current loadout for 14-4 boss node musashi
Yet is musashi that keeps getting destroyed
uvh and shinano are also getting protected by musashi's skills
" While this ship is above 40% HP: grants the "Musashi's Guardianship" status to all your other Main Fleet ships. Ships with this status:
No longer take Ramming DMG;
Force Musashi to become Detected as well if they become Detected;
Cause Musashi to be prioritized by enemy attacks if they are both valid targets."
Uvh and Shinano are perfectly fine
this part is what's causing her to take so much damage
are u using these recommendations without knowing what they do
and why UvH and Shinano are doing fine
is uvh on 457 or 460
I'm just following your loadout advice
Uvh and Shinano
probably allowing production BBs to live too long
Jeane anchorage shima*
no idea how this clears
Current fleets
might help to Musashi to the off flag position
Same as 14-3 but BBs have AP guns
probably shinano flag is good
Current state of Agir also
agir needs d25 to replace anchorage
has musashi actually died in these runs
Yes many times
i see
very
I've played 6 times getting to boss and she's died 4 of the 6 times
did you have nj or volga/vanny
get Plymouth to Dev 30 and she'll make a monstrous mob fleet tank
do you have more tenrais
implacable with tenrai might be fine enough
implacable with tenrai and saiuns and beacon, and have shinano slow
No NJ sadly, Volga is on my level up list but is still like lv 103 and
Vanny is maxed also
Only 1 tenrai
- oath bonus
I has 0
@gilded frigate do you think vanguard is better than uvh here
idk what your problem is tbh, i cleared with my mob fleet taking an ammo node
i used musashi shinano unicorn jervis suzut wakat once
on a non-safe one fleet
cos boss fleet died
All my lv 100+ ships if it helps
how far off is Haku from Dev 30?
haku doesnt seem like a useful change from shinano
just try moving musashi to off flag and keep moving along
I was thinking Nano and Haku
yknow you can also restart the node before flag dies
How?
That's fair
yea so u can stop repeating the entire run per failed clear
best way to take less damage is to kill those production BBs faster
Haku not being Dev 30 isn't as big of a deal for W14 TBH
if anything it makes things easier
maybe table musashi is good
I'll see what I can do with this new info, thanks
musashi shinano are probably too close
i thought shinano was far enough away at first tho
try table/hpfcr musashi
why didnt i recc musashi hpfcr
it's 13/16/~22 timers
just stagger musashi
So shinano on main works better than musahi, but wdym by table/hpfcr?
just give Musashi a Fire Control Radar
for the purposes of staggering they're functionally the same
yea
In place of white shell or rudder?
white shell
Seems to be working quite well thanks
smh i'm so rusty
Hopefully once they stop being moody I can safe zone it and grind for New Orleans
Then I'll just be missing 2 boats
Thanks for your help tho guys, think I can manage from here @final parcel @gilded frigate

