#Chapter 14 Fleet Help
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first of all looks like youre using a wrong healer and underlvled at the same time
should I be using a healer other than perseus or unicorn?
oh no that's just for my current fleet I'm running for the event stages lol
but anyways, use unicorn+ryuuhou/volga for mob fleet
so ignore the fleet stuff
hmmm okay
does the vanguard matter?
should I put in AA focused vanguard ships?
so rather than repair kits use sonars?
nah, never sonars
hedgehog on one dd
and an asw plane on uni
one purple depth charge on another dd/cl if you really struggle
wait a bit lemme pull out the fleet builder
I might have to check on that lol
im at 1% battery so might disappear any second 
lol fair enough
anshan+chang chun + a tank is good frontline for mobbing all throughout w14
I don't really have hedgehog though probably because I can't beat the supply line raids
I never really built my submarines lol
do you need to beat sub thing for the hedgehog?
I think you need to clear the supply line once to get hedgehog
do you have royal fortune?
hmmm I'll probably have to build a bit more before I attempt chapter 14 then
hmm you have aquila/impero/volga?
I don't have aquila but I plan on getting her in this event
k
can confirm this mob fleet works for 14
as in triple cv?
It's not good but it works
but muh crossfleets 
welp I don't have volga lol
idk something like this works
you missing lots of ships 
I don't think I have impero either
well I have only been playing for maybe 1 year not counting the breaks I took
I missed four UR events back to back
just use ryuuhou as secondary healer
hmmm I do have all of those ships
cuz I made it from your dock
a full dd/ddg team though?
yes that works in w14
its fine for w14 mobbing
i progressed w14 with dd/cl mob vang
altho these days i just use kron/brest as a tank
kron is one of the four UR events that I missed 
the worst one was NJ event because of the event shop and the UR gear
kron is easily replacable
are there other SR ships that can tank as much as kron?
hmmm that means i'll have to retrofit and level her up then
and overall maintanking w14 mob isnt a big issue honestly
the fleet mashiron gave you should work
w14 is usually more about backline pressure than frontline
musashi, shinano, indep/enty / agir, something, ancho
boss fleet is just usual stuff
use rudder if backline dying
also you don't need ASW before 14-3
kitakaze/suzutsuki should work as "something"
rudder on a backline?
yes
especially in 14-3 yeah
I've honestly been used to seeing rudders used on a frontline
yea I guess that makes sense
and less frontline pressure
once you get it to safe you can ditch defensive auxes on backline
so should I do maybe implacable/shinano/musashi then?
hmmm do slows not matter for bossing in chapter 14?
so like wyverns?
yeah, best choice
14-3 has double dd boss so torps arent the highest part of your damage anyway
14-4 has a lot of mobs before actual boss
14-2 maybe could use convergings if you happen to lack damage and can guarantee hits
14-1 is whatever and you should steamroll it with a proper fleet
would agir, anch, and kita work for bossing?
yeah
what should I do if kita ends up being too squishy?
idk if it's just me but kita usually dies out fast for me
try suzutsuki then
even with a rudder and a repair
dont use a rudder on dds
why are you using rudder on dd
second toolbox is better
but if you squeeze kita between agir and ancho it should be fine
can also do a musashi/shinano/aquila healer for full safety
just thought maybe a rudder would help with sustainability problems
just like how you told me to use rudders on main fleets

might try that too
when did I say use rudder on DD?
diminishing returns makes rudder on dds quite bad
no, thats his way of deduction which kinda makes sense if you dont know about diminishing returns
I never said that I'm just saying how you told me to use rudders for sustainability issues in the main fleet if needed. I did the same to DDs
but yeah, just another 500hp+ aux on dds instead
honestly didn't think there were any but I can't say much since I don't look in too deep with gears
I'm pretty bad with strategizing as it is so
dds have very high evasion stat so they dont really benefit from rudder
hmm fair enough
while backline has really low eva
I'm guessing the diminishing returns you're talking about is the soft cap?
i dont really know the numbers behind it
okay just think simple
low eva = rudder good
high eva = rudder bad
you can forget rudders skill proc since its not realiable and its timed so cant work around that
the evasion cap is 90% if you're wondering
90% of what?

90% chance of evading
honestly I've never looked at evasion in a percentage aspect
I've only looked at the ships stats and saw the numbers
because you realistically never need it
you dont build anything to be at 90% since its an overkill
most ships can't reach 90% so dw
so I'm guessing there's some super complex formula that converts the ship's eva number stats into a percentage?
yes
welp lol
not sure if its that complex, but yeah
would I ever run into a case where some DDs just have bad eva compared to other DDs?
well not really
it also takes into account enemy accuracy stat and level differences and luck
some dds have low eva compared to other dds yeah
but they usually compensate for that with higher hp pool
so how do I know what's a low eva and what's high?
just look at their eva
if it's under 150 you can use rudder
are there actually any usable dds that are below 150 
dw no DD has below 190 EVA except for bulins
so 95% of the time no rudders on DDs because of high eva
like pretty much 100%
I think I have a lot more rudders than I know what to do with then lol
less gear swapping
would rudders on DDGs be okay though or no?
nah
same thing
theyre like around 250
that's still annoying even with the new system
they have high eva
203 is still high?
its low but okayish
remmeber
under 150
does under 150 apply to any ship no matter the type?
yes
I'll use that as a rule of thumb from now on then
eva calculation is the same for all ship type
the lower their eva, the more effective rudder is
I've been playing casually this whole time so all of this is new to me lol
only exeption we have seen is Harbin with over 180 EVA while being a CL
i mean harbin is basically a dd
ya
just with a cl tag
currently building her as we speak 
Harbin still prefers washing machine
cuz her HP pool is above DD tier
tbh why am I even explaining
where mebot ehp sheet
damn the damage reduction from rudders really only accounts to an average of 2.67%?
2%
but ye just create a copy and mess around with it
you'll see why DD never use rudder
effective HP
meaning how much dmg they can take on average without the RNG of evading
so the more hp the better the gear and modifiers work?
something about DAMAGE = HP times modifiers (damage resistance/ammo/armor type) = effective hp
so this is assuming that the 50% evasion chance is always true