#Help in creating the ideal three OpSi boss fleets
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Now, I think I also need to provide further information. I have a present OpSi setup, and an OpSi setup I eventually aim to have with my current ships.
What I currently have: Haku-Shinano-Ark Royal + Kron-Yuugure-Sirius; Musashi-Vanguard-UvH + Anchorage-Shimakaze-Helena; AvP-Bismarck-Peter Strasser + Agir-An Shan-Chang Chun
What I plan to have in the future at the moment: first fleet's the same; Musashi-Vanguard-FdG + Agir-Helena-Plymouth; Yorktown II-Enterprise-AvP + Anchorage-An Shan/Curlew (to be debated)-Baltimore
whos mob fleet supposed to be?
didnt you say you had nj?
Plymouth, York2, Baltimore are still being built, so I am keeping those on the bench for now, at least until I reach the point of full corrosion stats to start doing more serious content, at which point I will probably tag Plymouth in the second fleet to replace Shimakaze
that third fleet is a scrap
Sorry, I might not have expressed myself correctly. I did ask if she is better than Musashi or not, though I never said I have her. I asked more so in order to know, in the future, when I do get her, if I should expect her to replace Musashi
ah fair enough
she doesnt really replace musashi
ye we already went through that
I don't have a mob fleet, per se, I made the subjective choice of delegating the fourth fleet slot to just ships that need leveling. I value the XP from OpSi as long as it costs nothing
then you probably dont want york/enty/avp fleet
My information is that that is the best anti-light CV comp currently available in the game
true
i mean, i guess if youre fine with your mob fleet being a lvling fleet then its alright
ye, looks fine
In any case, I did lay out what I currently have and what I currently plan to have, but I also welcome more thoughts on what actually would make the top three bossing fleets with my roster
Trying to min max my serious content comps
not much to improve on boss fleets honestly, except nj and kazagumo
For instance, one perspective I heard is that FdG should be replaced by NJ, whenever it is I do get her
Kazagumo would most likely replace Yuugure, yeah
you can consider cheshire instead of sirius
Sirius is mostly there to boost the damage output of the backline
Checked Cheshire's skills and I don't see anything along those lines. Granted, mine is dev 11 so maybe that explains it
if cheshire makes your carriers stay hidden for one more strike than with sirius then its a bigger boost
thats the only case when chesh is better
I guess that's just something I'd have to experiment with if anything
ye
I'll keep that in mind. One more airstrike would indeed make Cheshire the winner between the two
thats why im saying to take it into consideration at some point
But another point that makes me think is An Shan V.S. Curlew. Curlew, for reference, is an ARA ship. So the question is, which is better? An Shan's anti light DPS, or Curlew boosting the backline further?
I have received input about this, and the answer, as I could process it, narrows down to "if your an shan has good gear then she takes it, otherwise curlew"
yeah thats kinda it
altho if its supposed to be anti light fleet id use aurora
over curlew
Curlew's ARA boost does kind of see a case of diminishing returns for Enterprise, at least, who literally doubles her damage output
I try to somewhat keep this fleet generally effective. Basically, have it as a fleet I can count on for Light and Medium
oke then ara is fine yeah
ara just shifts damage distribution more towards york
because enty doesnt benefit as much like you said
And AvP, I guess. Though in this context she's just a support to stop enemies
Maybe her damage will still be substantial though
she still does decent damage
just not on par with york/enty
similar to bb fleet, vanguards personal damage wont be nowhere near other bbs
Yeah, usually like half of that
but both vang and avp contribute enough to make them best picks there
decent damage + amazing utility
is aurora worth using in antilight fleet for evasion debuff
very much yes
Well then, to recap, based on the indications given, I guess the fleet I would ultimately aspire to (barring any future UR's we may get until then) is this: Haku-Shinano-Ark Royal + Kronshtadt-Kazagumo-Sirius; Musashi-FdG-Vanguard + Agir-Helena-Plymouth and York2-Enty-AvP + Anchorage-Curlew-Baltimore
Then, one day down the line, when NJ gets her rerun, FdG gets swapped out for her
That sound about ideal?
yeah
then doesnt aurora > curlew in antilight fleet here?
he said he wants this fleet to be anti light/med
Trying to make this third fleet to be anti light and medium, basically be good against both
ah okay
understandable
In any case, I think with my current ultimate comp goal, I will have reached the peak. Will obviously fluctuate depending on future UR's and FS5's, but that is what it is I suppose
Think I have a good idea of what to do. And I'll keep Cheshire in the back of my mind as well, just in case. Might tag her for like one OpSi daily reset and see how it goes. Thanks for the help
yeah thats enough to oneshot or close to oneshot provided the gear is good enough
arbiters*
And just to be clear; UvH, Brest, FdG, Shimakaze, Drake, Azuma and Yuudachi, none of them fit in an aforementioned BiS setup, right?
all of them are your mobbing options
Yeah, I guess so. In the event that I did actually want a mobbing fleet for OpSi. And in such a case, there wouldn't be any SSR options that would be better, right?
Because you still have stuff like Volga, Unicorn, Perseus, Indep etc.
unicorn and indep are the best mobbing backline choices
then theres fdg or uvh which ill always chose uvh over fdg because she at least has a crossfleet buff
and shoots faster
And aside from that, when it comes to the fight that they are in, FdG and UvH perform similarly, I assume?
In a mobbing scenario
ideally youd want no bb at all for faster clearing 
but you can make uvh shoot just once per fight and be effective with it
also its more consistent when onefleeting strongholds
Think I've had everything in my mind answered. Thank you, it's been helpful for sure
opsi mobbing gives you a lot of leeway honestly
the only must haves id see there would be uni+indep
and then throw in whatever strongest youve got
Yeah, I can see the benefit of clearing mob nodes extremely quickly
What about Perseus? Would she just be overkill for the first wave that spawns during battle?
To the point, I assume, of parts of airstrikes just getting wasted until the next wave spawns in
thats one thing and another is stronghold boss fights where her damage just drops substantially
but if you prefer her over uni i guess she works too
Wouldn't you use one of your bossing fleets for those?
nah
Or are we factoring in the fact that boss battles in strongholds consist of more than just the boss and also actual mob waves
at some point your mob fleet is enough to just start stronghold, press auto and come back when its done
honestly if the third slot in mob backline is good enough then percy probably works aswell
i just never used percy since uni retro came out
Works, perhaps assuredly so. To begin with, comparing Percy and UniKai is basically a situation of comparing two goliaths of mobbing