#W14-4 fleet setup help
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Main ships;
Vanguard ships;
And current fleets I've been using for it;
I actually did clear it with those two fleets just now, though I think that's more luck-of-the-draw with the AI than it being an actually consistent clearing method
Haven't got the chips to 125 Klaudia, sub fleet is used exclusively for the boss (LdV 125, Alba 120, Royal Fortune 120)
Volga Musashi Unicorn
Kron Kazegumo Yuudachi
That as the mob fleet?
Yeah
man
do you want to lethal 3 star or complete autosearch
and flex on w14
or do you just want normal clear
Autosearch-capable sounds good, I'm expecting the game won't be willing to hand over Nola for a while
Yes, only one, +12
I already gave fleet recc
mob fleet
wait i fucked up the order again
fucking website doing shit differently than ingame
this
complete autosearch and lethal 3 star
this is mob fleet
since you are autosearching, im putting more damage dealer and emphasis on mob
cuz you be fighting a lotta outta ammo fights
making mob fleet more important than boss fleet
I could waste a lot of time asking questions about the parts of that setup which confuse me but at this point I'll just accept it works and go with it
Why not 134 luo?
you can ask
138.6?
Aa gun
oh its bc hes running rockets
w14 has similar aa check as w12
higher aa check than w12 and less aa check than w13
and planes can reveal backline
Huh never noticed that
and you know what happens when they get revealed

and rocket is the best bc when you outta ammo, its impossible to not make the suicide slip through, like even harbin ddgs frontline has hard time
rocket serves as instant one shot for the repair boat and suicide
you notice it when you run odin or rockets
kek
I used nj for boss and mob back then 
Rockets seems kinda odd with the amount of aircraft, and with that many 113's the AA will be really slow
Anti-sub avenger + hedgehog + depth charge launcher seems a bit overkill, though I guess if the subs are the main threat it makes sense
Musashi in the mob fleet seems like it's gonna make the boss fleet messier, and the 457 on her instead of something like the 410 seems like it'd result in less overall damage output. I guess it's for the heavy-armor command ships?
And, why Seattle gun instead of Chappy/155kai on Kron? +15 FP, roughly similar damage output while helping her barrages/main gun a bit
Oh, and if my Volga is only Lv.120, should I still use her? Haven't got the cog arrays to bring her up to 125, though I've got Perseus if she'd do comparably well
just use Volga, Perseus and Uniccrn is a garbbage combo
Percy def canโt compete with Volga for w14
Even with the level difference?
yes
Percy is a quick shot, and double preload carriers is asking for a disaster since you want staggered damage
this is for boss fleet
you can swap the 457s to mles if you dont have that many 457
As for the amount of anti sub gear you will need it considering once you start running out of ammo those subs will start to slip by your vanguard
ye, you are welcome to swap roomba with ur aa gear or the pr3 aa gear, both are better, i just put roomba there cuz roomba is the easiest to obtain that works
also 410 is garbo against heavy which you see a lot of in W14 mobs so there is benefit to using the 457mm
out of ammo is the real issue here, so this many asw gear is actually normal
Musashi I honestly prefer the twin 410 Kai but luo is right that there are some benefits to the much higher alpha and modifiers of 457 for sniping bbs
same goes to uh, rockets, rockets just insta kill the repair boats and suicide boats, when you are out of ammo, you get instantly overwhelmed on w14
Seattle gun is because of dps , that gun is still great
which is generally why ppl fucking die on w14 outta ammo
cuz it instantly fills your screen with shit
I do have mild stupidity disorder so I'll just go with that setup after clearing it with my current mob fleet
Considering that fleet could barely clear W14-3, I'm surprised it's just working on 14-4
and 410 shelling dmg against heavy armor bbs (which is generally what w14 mobbing hard part) while out of ammo is quite sad
i have malded many times at 410 shelling dmg
so uh
457
on kron, seattle gun has better general dps, the reason why 155 kai is so preferred on cls is bc the fp boost and cls have really really low fp, and since kron is a cb with relatively high fp i chose seattle, it shouldnt make or break your runs either way
lvl 120 volga is fine
Oh, and should I just put the AD-1 on Shinano over the SB2C considering Mogami's a med-armor boss?
sure you can do that
boss fleet should easily wipe
Run a beacon tho with skyraider
you shouldnt worry about it too much
issue is the fucking mob fleet
but itll be fine since i literally copy pasta from cn's lethal 3 star setup
No beacons 
why kazagumo? she negates out of ammo debuff a bit
Hm, I don't think I have any ASW aircraft either
This'll take some setup
you can craft it from gear lab or buy from protocore
they're easy to get from the Gear Lab
Purple equips so they cost nothing
Anything to note with subs, or do they not factor into this?
no since it's auto search
nope, im not assuming subs cuz autosearch
you can always have them on stand by though, usual Wolf Pack fleet
dw, i ran a similar mob fleet and 1 fleeted 14-4 on safe, its fine, and no i didnt use subs
I've just been keeping them for the boss, using LdV's open-ocean-support thing to attack regardless of location
you need to write a guide on how to autosearch 14-4 at this rate
your setup isnt that much different from my 1 fleet setup
so uh
yours should run fine
and plus you have yk, a boss fleet with full ammo
Rebuilding my OpSi/META fleet equipment after this is certainly going to be interesting
oh ya you have no idea
thats why i suggest do w14 in 1 go
lmao
Bullshit mechanics call for bullshit setups I guess
if you want an even more stable setup you can swap out yuudachi for gloucester
and swap out kron for ply
gloucester reduce outta ammo debuff by like 15%
adds that to kazagumo 15% dmg buff is negates 30% of outta ammo debuff for cvs
add that to ply 18% dmg buff negates 33% outta ammo debuff for bbs
but thing is, gloucester is literally useless outside of lethal 3 star and basically autosearch
so its a bit of a meme challenge run support
What gun are you referring to here? I don't recall all the nicknames
mle is the pr3 ap gun
457 is the rainbow pr2 gun that is also in gear lab
Alright, setups copied
One last thing, should I give Uni the flagship slot instead of Volga due to the level difference?
oh no
Musashi should be flag.....
Also could I somehow justify Warspite since she can equip ASW planes
I already know the answer to that one, just let me dream she's usable for a few moments 
Ohh, I got it off then
Assumed first slot = flagship since that's how it's ordered in some in-game stuff
i think you can cope warspite on boss fleet replacing vanguard

it is impossible on mob fleet cuz you be autosearching
and yk
mob fleet needs to handle the high pressure
I'd give up half my fleet for Warspite to get a Graf Zeppelin-style total rework that made her have actual UR-grade performance
you know what she might not be bad for boss fleet
like, her snipe will prolly snipe the bbs
if the bbs are at the back
usually they are
she just isnt nearly as good as vanny, but she might work
The mob fleet does seem to be working at least, so that should be enough to full-clear/3-star/auto-clear until I get Nola
yeh
Okay, it's finally working
I had to mess around with the equipment/composition until it worked since I was lacking some, then manually babysat it through enough clears that I've got some damage resist from the level itself
Still not understanding Musashi as flag since she kept dying first due to Musashi's Guardianship, but it seems to be working, so I'll leave it
Right now I'm running the same recommendation, just Musashi moved over into off-flag
That way, if things go south and the backline gets hit a lot, she sinks instead of the entire fleet sinking
Why did luo recommend reis on boss
just to refresh my memory this is just W14 farming and not clearing?
that's mysterious
W14 auto-farming, yeah
Though it's not entirely cleared yet which I probably should've mentioned, as that DR% changes things
I've been babysitting it through manual clears with flares/lighthouse to get to that
I mean looks fine, just ditch the rudders and extinguishers for catapults
apparently there's a few more needed changes
i dont think CV catas will unsink musa
and rocket fighters for normal fighters
Kaza is in there so maybe that's why the CVs are running defensive aux but yeah
I'm still honestly not getting the logic of Musashi as flag
She is the single tankiest ship for the slot, but she's going to redirect almost all the damage to herself regardless of slot, so shouldn't it be about the same with her in off-flag with less risk?
I've also seen her barrage's slash just missing between two rammer DDs or two backline BBs before, so I don't think she's necessarily doing more damage from the middle
I could be completely wrong on this 
Top Musashi cant shoot bottom rammer
I mean I used Musashi recent for my 14-3 lethal auto 3 star and she performed fine
ought i replace kazagumo with emden?
out of ammo things started to get touchy but with ammo and the first 2 fights without it she was fine
honestley I'd say Laffey or Sandy
She hasn't been killing the rammers anyway, even after changing her secondary from the 155kai to belgun
No clue why honestly, she's max enhance/200 affin so assumedly there's not any particular damage enhancer I'm missing
Wait, by rammers do you mean the bomb boats or the rammer DDs
The bomb boats she gets 1 of in a 2-pair unless she randomly just misses, the DDs she basically never gets
yeah you need MGM+1s to deal with them
is boss fleet completely fine
Yeah, those pretty consistently get past
It's those and the mass production Fusous doing the bulk of the damage, hence my questions with Musashi
i see issues but do i have to bother fixing it
the biggest issue is that suicide boats are getting through which is why musashi isn't working
are you dying on boss
make sure they don't and she works like a champ
idk smth basic
Sometimes, though now I've got the clearing DR which is making it work better
Thoooough that's still with subs being called to clear it
ok
i will make boss fleet
cos you shouldnt need subs
or like, just readjust the small parts
do you have Shima?
Using Musashi in my mob fleet is making me realize how much of a crutch she's been in my boss fleets since I got her
Nope
is Hak Dev 25 at least?
Yes
hmm
I like how W14 is such a strange, gimmicky mess that it completely changes all fleetbuilding conventions
I don't know if I'm being sarcastic or unsarcastic when I say that either but it's one of em
you could try running Musashi, Hak and Shinano then for the boss
Misclick four bombs too 
I'm missing some of the gear there, particularly the second 2x130mm, second 457mm, and second 114mm on Emden. Guess I can just sub in whatever?
Also, the second slot DD gun on Emden for defense instead of second slot CL gun for offence is intentional, right? Just wanna check on that one
Feather for Shinano
And don't use bulges on boss
in 14 bossing
ok do like that
I'll swap all that in and see what happens
would you recommend 128s or 138s here
im reediting with the small bits
eh
ok
im not sending another pic
but do that
i think i would actually run oxytorp on sandy 
cos of volga uni
Actually using the feather for its evasion, something about this massages the folds of my brain
at this point we may as well have a W14 help channel
Maybe an in-depth, updated guide pinned in #gameplay-help
I'd bet if there already is one it's missing a lot of newer ships/gear
dont need pin
ectl has a guide, but it's outdated, and they dont tier ships for any special notes about w14
not like any tierings change for w14
yeah and their fleets were kinda sus to begin with
Oh, I have two rainbow quad-magtorps, do I sub those into either fleet or just leave it as is?
those are UR quints, and doesnt matter
put it on sandy and emden i guess
because they have low torp stat
Quint, meant to type that 
Gotchu
just leave as is IMO, for faster cooldown
Half a year and they still haven't fixed the false information
about pellet count 
excuse is that bombzen is not the rewriter
his job is just to delete and add
Snub is too busy calling people ret
TBF I don't think anyone actually took that guide seriously
I mean, the torp launcher choice probably won't be the deciding factor
If it works consistently I'll be happy enough, the current one sits around ~30% success rate
took the time to leave this server, go to ECTL, then call me ret there
they do that everyone
I have no idea who that is but based on how they're being talked about I should probably be glad about that fact
Aight, fleets are set up, time to see what happens
good luck
if you're actually seeing
then eyeball whether you're leaking rammers and planes
well not planes
but rammers now
Gotcha, I'll watch for it
shouldn't with Poi Kai and Sandy but W14 is like that
leaking planes with two fighters, two wyverns, and sandy
is huge skill issue
ya is what it is
I don't doubt the build so much as I guess I may have missed something and would need to fix it
But, hopefully not
It worked, though I did pick up the lighthouse/flare shells for both fleets at the start. Musashi is still getting boned somewhat, I'll have to watch closer next time and see what's actually hitting her
That's the last fight the mob fleet was in, she's just taking enough damage that it's a bit disconcerting. Bad RNG or no lighthouse/flares and it might be a loss
Though again, if I get the full clearing DR that probably stops being an issue
o, did you screenshot boss dmg
im curious about boss dmg
safe threat is another 20?% damage boost for your ships
I'll try to screenshot it next time
more like 20% dmg reduction
oh right forgot that
Saw FdG's health low, turned on recording and just let it roll, and well... Yeah
That's no flares/no lighthouse/ 5/5 ammo
But considering auto-clearing is the goal that does seem like what it's supposed to be
i was kinda thinking that fdg should wear rudder FE 
but thought it was fine
whatever
make her more defensive
what did the dmg say
She's currently got rudder/admiralty-fire-control-thing
I forgot to screenshot it, damn
Well here goes another clear attempt
meh, she's already wearing a twin and vanny is on triple
so put rudder FE
on fdg
FE?
fire extinguisher
Gotcha
Let me just record the setup on outta ammo
u assuming safe or lethal
Lethal
ok
imma just record once its outta ammo
fights with ammo yall know how itll go
sashi will just murk everything
@glad plume forgot to tell you, dont pick up flares
it changes the target priority of enemies and will fuck with your clear
bruh
wait is your mob fleet sinking or boss fleet
Boss fleet
so mob fleet is fine
At this point I've just been sending the mob fleet (w/flares+ammo+lighthouse) at the boss after the boss fleet dies, and it wins ๐ฟ
Even coming in with lower HP
it was
Okay, except this time where it lost due to Musashi redirecting all the backline damage at herself
we fixed it
It was, I used the rework they suggested
Aaand now I'm out of oil so I can't actually test any changes
yeah the fleet worked when Musashi was off flag lamo
That also applies to this current mob fleet
Any time it has died, it's Musashi eating every attack
Not in the actual mob battles, but if the boss fleet faceplants and they have to do it, then that's what does it in
ye but the thing turns off when she reach low hp
not like bbs automatically retarget the other ships 
By that point she's already at low HP, it's already put her in a vulnerable spot
i've been sussing some things out but
i thought the mob and boss fleets had more tolerance ngl
not like a fire automatically jumps to another ship and leaves musashi alone 
yeah even if it wasn't at safe yet I thought they would be fine
it still worked for me, nobody sinked after doing every battle
oh nah its uni to aquila
uni is just worse at keeping musashi alive
@glad plumeill make u my testing guinea pig
ill suggest something else 
Problem being I no longer have the oil to test anything
yea so tomorrow
Man, all this effort just to grind a ship I'm never going to actually use
hey I did the entire grind on manual I don't know what you're complaining about lol
Yes but I'm lazy
ill give you a different fleet
ill run it myself first and record
also dont pick flares
they bad
also nerf your tech luo
For now I've gotta return to opsi and fix whatever horrors I've inflicted to the fleets there in the process of this
my rld tech is already nerfed to only +3, ill set everything else on half then
This is with first
Not really nerfed tech
Only nerfed rld
?
i was just tired
of keep scrolling
so i reply properly
by the way
Gotcha, I'll change over to that
Why the rudder on Volga?
because FdG does not draw aggro
and top position bb spawn usually lives more to deal more dmg
normally i wouldnt say anything about the +13s
but that's so many +13s
on ur shit
btw, did boss fleet sync any cooldowns from backline
I didn't check honestly
ok
well here's the re-edit for funsies
ye the only +13 i cant avoid is like tenrai and table
other than that everything else is mostly +10
I'll set it to this and run that, see what happens
Should have enough oil to complete it once commissions come back
I'm gonna guess the boss DPS uplift from Musashi's existence should be enough to do it
dont pick up flares
lighthouse is fine tho
Alright, do they just make things worse?
ye
Ahh, alright
Guessing that's why Sendai never came up as a recommended ship despite her being uniquely suited to W14 on paper
ship flares operate differently to w14 flares
sendai is different
oh
Y'know, I've met people in other places than here who were in the "FDG needs fate sim, NJ is way too much powercreep" camp back in around Feb/Mar 2022 when I started
I never saw that with Musashi even though she's got even more damage output, raw stats, and skills that make her really important for tons of niche compositions 
and it works differently than the map flares
i dont think sandy is needed here since you arent running rockets, ill try this setup real quick
sandy was just a dps
surface dps
Mob fleet just barely lost
oh i prefer kaza then 
i suggested emden before but cheeky thought that emden bad asw
That's the last mob clear before the boss spawns, no ammo/lighthouse
since kaza reduce out of ammo debuff
that's rudder fire extinguisher?
she has 92 ASW at 125 Emden
also, testing autosearch before safe is kinda
too hard
did you use the suggested backline defensive aux
Yeah, I guess I should just manual it
nono dont give up
Same auxes as recommended here
Sandy has more than double that and resepctable DPS
Well, manual as in lighthouse/ammo then back to auto-search
okay ill give you a slightly different setup that you should try real quick
oh i just thought that there was enough asw and dont need to replace emden
@glad plume try dis
this originally failed
nah i need to see if kaza
with musashi over fdg
I'll do a run if you want
are you thinking that it's ok for cvs to soak 
I have 14-4 on safe already though
yep
Had to clear a mob with boss, gonna try running the boss with it even with the lower HP
After this I will have single-digit oil 
bro i did a 1 fleet with the setup, but with agir instead of kron
tho granted it was safe
yeah and +20% dmg dealt
Also, Musashi was on about 33% HP from just one 2-star mob so I yet agains wapped her off of the middle slot
Why not Yorktown II as the flag? Waltzing Beyond Tragedy lowers her detection gauge and The Fighting Lady gives her a heal, the BBs should hopefully be higher priority targets
fair
The vanguard fleet died anyway so it doesn't matter 
2 healer is way more comfy
for mobbing
like if you run 1 healer and tryna autosearch itll be kinda pain
This was the boss fleet after the mob fleet got destroyed
It's a bit of a mess
ig full autosearch on lethal is just not consistent without pr5 or aquila
yeah fuck it doesnt work for me neither

i didnt realize how big of a diff aquila and pr5 would be
i mean in hindsight like, ply is the strongest dps in frontline and ye
aquila has her big ass shield
I would say I'm farming cortisol drops from W14-4 but that would require me to actually clear it
you can still semi auto by picking up the ammo and continue auto search
or is your fleet dying even with ammo
Yep, once I actually have oil that should work
Still not sure if it'll clear the boss
so I guess this fleet wasn't overkill then
14-3 lethal 3 star clear
mmm
@warm brook this will actually work on lethal auto search
I had to call subs though for the last fights and pick up flares and pick up lighthouse
i just didnt realize how fucking big aquila brest and ply is
i thought you could substitute them with uh normal rainbows
massive skill issue
bro

turns out you cant substitute them with normal rainbows
pr5 is fucking mandatory
I bet my dev.4 Plymouth will be able to do it, just gotta believe in her
thank you guys for ruining my equips by the way
It be like that
huh, ok
๐ jeez we are still one this?
yes
because these normally strong fleets
are actually dying
in warspite's runs and ours
ye basically in order to lethal autosearch, pr5 is fucking mandatory

wildin
At this point if you manual search you would be at safe already
you cant substitute ply and brest and aquila
but that is lame ghost
ye but where muh challenge
yes
But I have stupid, and no amount of equips and optimization would fix that
Y'know, now that I think of it, I probably should've screenshotted the equips on my META fleet setups before completely obliterating them
That would also work, I've never even used that function
Aight, I think that's proof it's set up well enough to run on auto
Plus, map is cleared to safe
Thanks for the help, now the Nola grind begins
