#w14 fleet building

1 messages · Page 1 of 1 (latest)

unique plinth
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Hello everyone, thanks for all the help so far!
I cleared w13 with no issue after playing for 4 months. I hear w14 is a much more serious challenge, but I have two good w14 BBs, so maybe I could give it shot after some levelling

paper lintel
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I'm sry to say but w14 is not such easy as w13

unique plinth
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most of my ships here, fleet 1 and 2 are my w13 fleets

marble grail
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so w14 is more like w11 except on crack

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and theres enemy submarines in 14-3 and 14-4

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just so you get general overview

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you have better ships than what the guide uses, and it hasn't been update to include new ship options, so you don't need to follow the ship recommendations exactly

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but mechanics and fleet building wise its on point BuckyPrideZoom

paper lintel
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U really need more DDs

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e.g. IJN Kazagumo 風雲

marble grail
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he doesn't have kaza

paper lintel
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yeah I know

marble grail
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you should level wakatsuki

ripe arrow
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wakat and yuukai are good enough

paper lintel
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Getting him to w14 right now is next to impossible

unique plinth
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I can raise Ryza and get Plymouth (will only be around DL5 though)

marble grail
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anything below dev 25 is useless

unique plinth
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Ancho is DL25, I can try getting her to DL30

marble grail
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na thats not high priority dev 25 good enough

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also level kala and you are fine

ripe arrow
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uni klaudia patty - x wakat yuukai
enty sushi indep - ancho helmet kala/chesh could work

marble grail
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id probably just use normal helena instead of helmet at that point

unique plinth
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I'm thinking maybe kala in mob tank and chesh in boss off-tank

marble grail
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na ditch ches

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anc and kala are good enough

steady dew
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Do you want to full clear 14-4 on auto on max thread or just clear w 14 in any costs? UniSip

ripe arrow
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he is pushing w14 rn

marble grail
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well just clearing is gonna be hard enough with his options

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unless you wanna manual in which case it would be easier

unique plinth
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just clear w14 on manual and possibly with daily damage control and resetting battles

marble grail
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well even on auto we had to reset battles PortDoll

steady dew
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I believe even on manual its hard to clear w14-4

marble grail
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but you def need levels

steady dew
unique plinth
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Wow, didn't know javelin and columbia could fit

steady dew
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You can run Musashi(flag), Sara and Uni for mobs, and phoenix + poi + dd vng

marble grail
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theres more leinency

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and columbia has flagship cover which can help

steady dew
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Or even Kala Ideas instead of Phoenix

unique plinth
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Do I need to get the manual torps?

marble grail
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not really

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just use what good gear you got

unique plinth
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or stick with gold quad mag

steady dew
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And for boss just Warspoot and Enty should be enuf till 14-4

marble grail
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you can use the manual torps if you want but it shouldn't make a huge difference

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if you already have them available go for it

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otherwise no need to craft more

steady dew
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Nyeh. Just quad mags. Its hard to torpkiss in world 14 without taking tons of dmg

unique plinth
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Do I need asw equipment in addition to hedgehog?

marble grail
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yes, craft the tbm3 asw plane in gear lab

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but you don't need any asw until 14-3

steady dew
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Yes. Its hard to full clear with just headgehog

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This is also another reason for having more dds in this world

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Well. The problem is, that you need some BB that will stops all jihads, bcuz i doubt you will defeat 14-4, or even 14-3 bosses without Musashi

unique plinth
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okay, so level ancho, kala, Javelin/Waka, columbia, get asw plane

marble grail
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no need to use javelin if using wakatsuki

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z46 is also fine too

steady dew
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And Warspoot is not rly good for mobs

marble grail
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level both z46 and wakatsuki

unique plinth
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I'm hoping patricia with 155mm kai can stop the explosion ships, at lv125 maybe she'd have a shot?

marble grail
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you might need to manual face torp them

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generally if you aren't running a rainbow bb in mob you won't be able to stop all of them

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however you have columbia with flagship cover, and you have manual

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so that should help

steady dew
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But his CVs might die even with flag cover PortDoll

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You might try her, with Ryza and Kala for mobbing. Sounds as a good plan for me, but im not sure if it will works

unique plinth
steady dew
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expurosion ships, expurpsion subs and also there is some turtle ships that will slowly ram your backline with shields (they activate shields if they reach certain point) EmileSip

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Its hard to handle everything. And not a single bb will handle this alone, thats for sure, so you basically need another BB that will handle one side, and handle other side with your vng, or making huge space only with your vng

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Also there is BBVs that will send planes and shoot to your backline at the same time ElbeHeh

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You can also try to rise Hyuuga for boss. I belive Hyuuga, Musashi and Enty can beat 14-4. Not on S, ofc, but still

unique plinth
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Won't have air supremacy either with 3 BBs UniHurt

steady dew
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That's a life LaffeyDrink

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But in your place, i would go Sara, Uni + BB as main, and some fat shipfu, + Poi and another strong DD in the middle for mob

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And Musashi, Hyuuga, Enty or Warspoot for boss, with somewhat Porty, Helena + 1 vng

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You can also try Klaudia instead of Sara for full Ryza fleet BuckyPrideZoom

unique plinth
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I haven't gotten Hyuuga yet but aviation battleship sounds pretty ideal for this situation

steady dew
steady dew
steady dew
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In my BB fleets i prefer Hyuuga over FDG, but some will just call me stoopid

unique plinth
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I'm very very far from using fdg BuckyPrideZoom

steady dew
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Then just use Hyuuga BuckyPride

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Or Dork. But all this sync stuff is hard to do on story maps

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when you have to wait for you salvos