#Kala cl gun

1 messages · Page 1 of 1 (latest)

toxic vapor
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Oh look a thread

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Anyways your argument that +8 single 150 has a miniscule damage difference is AkagiLUL when you were arguing earlier that damage differences matter for the ship being buffed in off tank lol

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@crimson stratus

crimson stratus
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so your proposition is that the difference between +8 and +10 on the single 150 will outweigh the damage buff on the other vanguard?

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seems unlikely

spice portal
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How do you know a +8 gun will be slow enough for AP? What is the threshold at which the main gun targeting will be highly unlikely to make it too slow?

toxic vapor
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No my proposition is that you cant have a coherent argument while saying that differences in your damage don't matter but differences in everyone else's do

crimson stratus
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1.25 seconds using the standardised agir gun at 125 with max RLD tech

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i didnt do that at all though cia, if you cant follow what I said then that's fine but dont make weird assumptions

spice portal
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The main gun doesn't shoot perfectly as soon as it reloads

toxic vapor
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Lmao yes you did

crimson stratus
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agir gun does it has no volley time

toxic vapor
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Thats not what volley time is BiskoLUL

hidden kite
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You probably miss the part of the calc where he used uni as a perma reload buffer

crimson stratus
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no i removed that

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keep up rice

hidden kite
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Nah I'm making too much money to do that

spice portal
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What are you gonna do if your kala is at the top of the screen and the enemy is at the bottom? Your 150 barrage spam has no AP to use

crimson stratus
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wouldnt that also mean that another ship also wouldnt be able to fire?

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seems moot if you put it like that

spice portal
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Yes but we're talking about her CL gun AP consumption ???

crimson stratus
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so why are you suddenly talking about being out of range?

spice portal
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Because you brought up using +8 gun

crimson stratus
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how is that related

toxic vapor
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Because it's a case that commonly happens and you miss all your damage

spice portal
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How do you know +8 gun is slow enough

nova viper
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coz it bottlenecks her regen

stone ridge
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agir gun reload timings ShiSleep

toxic vapor
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Thanks sam you're cute

crimson stratus
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hmm how did i get 7.55 then

stone ridge
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+10 single 150 reload timings

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+10 nep gun timings

hidden kite
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Fyi that doesn't really work with other guns

stone ridge
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how so

nova viper
stone ridge
toxic vapor
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Its bombzen's tool with a custom timer

stone ridge
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shouldn't reload work the same

spice portal
hidden kite
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Abs

stone ridge
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isn't abs only for the start of the battle, and don't vangs have the same one

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or am i tripping

spice portal
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0.1 for bbs

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0.3 for ca

stone ridge
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oh rip

kind rose
spice portal
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So it's even worse now

toxic vapor
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That just makes it slower and the ap problem even worse

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LOL

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Not to mention the damage difference between 150 and a real cl gun in the first place

crimson stratus
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how much is that exactly

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or not exactly, ballpark would be better than the answers Ive had so far

hidden kite
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Like 5x

crimson stratus
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5x doesnt mean anything cause it's relative to what the 150 does

toxic vapor
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What

lone dove
spice portal
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Riceist already said something like 15 x 6 x 6 x .45

crimson stratus
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need to put in context of flat damage numbers so it can be measured against barrage and the buff to the other vanguard

hidden kite
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This is to pepega for me I'm going back to work

crimson stratus
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sure NodCat

spice portal
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Vs the extra like 100 you get from barrage with 150

crimson stratus
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and the uptime of the buff

toxic vapor
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The barrage is what, 600 1/1/1 with an awful hit rate

spice portal
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And don't forget about 20 fp ShiSleep

crimson stratus
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how much is 20 fp

lone dove
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usa vs iran waiting room?

kindred flume
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why cant people just settle on what's best is entirely based on what you're buffing and just using whatever if that isnt the case

crimson stratus
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we should probably have some sort of standard ship we use as the buff target

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so we have a point of reference

stone ridge
toxic vapor
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I dont think that is the case though

kindred flume
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there's no standard middle ship people use though

crimson stratus
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its not the middle ship, does that make a difference?

lofty quarry
toxic vapor
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The buff doesnt matter nearly as much as the buff's uptime

kind rose
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Ok sure let's just go with flat numbers, not calculating FP or damage modifiers

Seattle gun would have 90 damage
Single 150 would have 21 damage

A 8% damage buff would give seattle gun 97.2 damage and single 150 22.68 damage

The buff does jack shit for single 150 while it gives a slight buff to Seattle gun which is already better than single 150 in the first place

spice portal
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20 fp is 5% on the entirety of Kala's damage. Main gun, barrage, CL gun

kindred flume
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oh is it the side ship? still. there's no "standard". every ship is different. has different aoa's and timings. and if you're using meta ships you wouldnt use kala in the first place

stone ridge
spice portal
lofty quarry
crimson stratus
toxic vapor
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Why does 8% on drake matter BuckyPride

lofty quarry
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Or 0.3s

kindred flume
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Drake? You mean shitty Plymouth? Kekw

crimson stratus
toxic vapor
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It doesnt matter its always an 8% buff

stone ridge
toxic vapor
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The ship you choose literally does not matter

crimson stratus
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value does scale if the base damage it's boosting is higher though

nova viper
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it does

crimson stratus
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since you're not doing % damage to enemies you do flat damage

spice portal
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assuming the off tank ship deals continuous damage, how much do you need to discount the 8% by? Due to the difference in buff uptime. Is that worth losing a bunch of Kala's CL damage and then losing 5% of Kala's total damage from firepower?

crimson stratus
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thats the question that ive been asking

toxic vapor
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If you choose london its an 8% to london, if you choose drake its an 8% to drake, you end up with the same boost regardless
The individual number from that boost doesnt matter

crimson stratus
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is 20 fp really 5% damage? That's a lot

nova viper
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8% on london might not be worth losing kala's cl dmg but 8% on drk might

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its his whole argument

spice portal
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It's not 8% though
More like 2 to 3%

nova viper
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well yh x%

crimson stratus
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probably more in the region of 3-4% when you're factoring in barrage damage as well

nova viper
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this assumes she shoots her gun continously ig

spice portal
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Factoring in what barrage damage

toxic vapor
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The increased barrage procs from using 150

crimson stratus
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the damage you gain from doing more barrages

toxic vapor
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Which has been his cope from the start

spice portal
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Yeah but using a real CL gun does more than those extra barraged

crimson stratus
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yeah but does it outweigh that plus the uptime on the buff?

toxic vapor
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Yes

kind rose
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Yes

nova viper
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bring numbers

crimson stratus
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I mean do you have any kind of numbers?

nova viper
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do you have them tho ?

spice portal
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Yes, the buff uptime is like 3% to the offtank. While Kala loses 5% due to firepower and some more due to CL gun - barrage

crimson stratus
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is 20 fp 5% damage, that sounds really high

spice portal
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And CN paper has Kala at about 600 DPS and drake like 900 or 1000, idk

slim python
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912

nova viper
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aight so its even or less

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less then

spice portal
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282 base plus 45 main plus 25 cl
Vs
282 + 45 + 45

crimson stratus
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its 5% more firepower but does that translate into 5% more damage?

spice portal
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Personally I'll just use quad 152 while leveling ShiSleep

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It's 5.6% fp or 4.4% damage

crimson stratus
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so using those numbers it puts kala with +30 dps

nova viper
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4.4% dmg at what formation ?

crimson stratus
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circle?

nova viper
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ig

spice portal
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I don't care about formation because opsi

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Maybe you could use kala in difficult campaign chapters

crimson stratus
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using sams numbers earlier agir shoots 7.88sec

spice portal
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In reality she gets stuck

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With high variance

crimson stratus
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stuck as in, moved too far away?

nova viper
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ye the buff uptime is rly idealistic

spice portal
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CAs and CBs often don't shoot as soon as they reload

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What I started my journey into this thread with

crimson stratus
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ok well that would affect a slower CL gun more than a faster one, since if you miss the window by being too early or too late you have to wait longer to proc as the gun reloads

spice portal
nova viper
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I pray for u stigma KievPray

spice portal
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A slower CL gun would be extremely unlikely to have AP problems

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Like 0.0001%

crimson stratus
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i mean you're proposing the situation where there is AP starvation due to range issues and the quirks of the guns not shooting exactly as they reload

spice portal
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It is not unlikely for 150 to miss one barrage in the whole battle.
It is extremely rare for 152 to miss any barrages

crimson stratus
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lemme draw what I mean one sec

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obviously not to scale

nova viper
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thats why its idealistic

crimson stratus
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but you're far more likely to lose a barrage depending on fight length with a slower gun

nova viper
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ure assuming she shoots the cb guns off cd

stone ridge
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how long is the start of battle delay for vanguard ships

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i know it doesn't matter but i just want realistic timings when im doing calcs

spice portal
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About 3, whenever they get an enemy to shoot at

stone ridge
spice portal
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The delay doesn't matter, just shift everything to zero

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Anyways the battle would have to be very long for 150 to miss a barrage after all

nova viper
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can't it miss coz angles Thinkpitz

spice portal
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Ehhssex the preloads give a very large buffer

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in a 80 second battle with 150 youd need the main gun to average like 9.4s