#Kala cl gun
1 messages · Page 1 of 1 (latest)
Anyways your argument that +8 single 150 has a miniscule damage difference is
when you were arguing earlier that damage differences matter for the ship being buffed in off tank lol
@crimson stratus
so your proposition is that the difference between +8 and +10 on the single 150 will outweigh the damage buff on the other vanguard?
seems unlikely
How do you know a +8 gun will be slow enough for AP? What is the threshold at which the main gun targeting will be highly unlikely to make it too slow?
No my proposition is that you cant have a coherent argument while saying that differences in your damage don't matter but differences in everyone else's do
1.25 seconds using the standardised agir gun at 125 with max RLD tech
i didnt do that at all though cia, if you cant follow what I said then that's fine but dont make weird assumptions
The main gun doesn't shoot perfectly as soon as it reloads
Lmao yes you did
agir gun does it has no volley time
Thats not what volley time is 
You probably miss the part of the calc where he used uni as a perma reload buffer
Nah I'm making too much money to do that
What are you gonna do if your kala is at the top of the screen and the enemy is at the bottom? Your 150 barrage spam has no AP to use
wouldnt that also mean that another ship also wouldnt be able to fire?
seems moot if you put it like that
Yes but we're talking about her CL gun AP consumption ???
so why are you suddenly talking about being out of range?
Because you brought up using +8 gun
how is that related
Because it's a case that commonly happens and you miss all your damage
How do you know +8 gun is slow enough
coz it bottlenecks her regen
agir gun reload timings 
Thanks sam you're cute
hmm how did i get 7.55 then
Fyi that doesn't really work with other guns
how so
what tool is this ? looks like bombzen UIs but did it have a calc for vang ?

Its bombzen's tool with a custom timer
shouldn't reload work the same
You're just ignoring reality. Using perfect aegir gun uptime.
Abs
isn't abs only for the start of the battle, and don't vangs have the same one
or am i tripping
oh rip

So it's even worse now
That just makes it slower and the ap problem even worse
LOL
Not to mention the damage difference between 150 and a real cl gun in the first place
how much is that exactly
or not exactly, ballpark would be better than the answers Ive had so far
Like 5x
5x doesnt mean anything cause it's relative to what the 150 does
What

Riceist already said something like 15 x 6 x 6 x .45
need to put in context of flat damage numbers so it can be measured against barrage and the buff to the other vanguard
This is to pepega for me I'm going back to work
sure 
Vs the extra like 100 you get from barrage with 150
and the uptime of the buff
The barrage is what, 600 1/1/1 with an awful hit rate
And don't forget about 20 fp 
how much is 20 fp
usa vs iran waiting room?
why cant people just settle on what's best is entirely based on what you're buffing and just using whatever if that isnt the case
we should probably have some sort of standard ship we use as the buff target
so we have a point of reference
can't i just add .2 reload to the gun's base reload then or does it not work that way
I dont think that is the case though
there's no standard middle ship people use though
its not the middle ship, does that make a difference?
U would need to add it to the calced value
The buff doesnt matter nearly as much as the buff's uptime
Ok sure let's just go with flat numbers, not calculating FP or damage modifiers
Seattle gun would have 90 damage
Single 150 would have 21 damage
A 8% damage buff would give seattle gun 97.2 damage and single 150 22.68 damage
The buff does jack shit for single 150 while it gives a slight buff to Seattle gun which is already better than single 150 in the first place
20 fp is 5% on the entirety of Kala's damage. Main gun, barrage, CL gun
oh is it the side ship? still. there's no "standard". every ship is different. has different aoa's and timings. and if you're using meta ships you wouldnt use kala in the first place
whats the value for cl guns
Why does 8% on kala matter?
you are the wiki guy 0.28s was it?
thats not how the skill works
Why does 8% on drake matter 
Or 0.3s
Drake? You mean shitty Plymouth? 
should we use drake as the standard?
It doesnt matter its always an 8% buff
.28 yea
The ship you choose literally does not matter
value does scale if the base damage it's boosting is higher though
it does
since you're not doing % damage to enemies you do flat damage
assuming the off tank ship deals continuous damage, how much do you need to discount the 8% by? Due to the difference in buff uptime. Is that worth losing a bunch of Kala's CL damage and then losing 5% of Kala's total damage from firepower?
thats the question that ive been asking
If you choose london its an 8% to london, if you choose drake its an 8% to drake, you end up with the same boost regardless
The individual number from that boost doesnt matter
is 20 fp really 5% damage? That's a lot
8% on london might not be worth losing kala's cl dmg but 8% on drk might
its his whole argument
It's not 8% though
More like 2 to 3%
well yh x%
probably more in the region of 3-4% when you're factoring in barrage damage as well
this assumes she shoots her gun continously ig
Factoring in what barrage damage
The increased barrage procs from using 150
the damage you gain from doing more barrages
Which has been his cope from the start
Yeah but using a real CL gun does more than those extra barraged
yeah but does it outweigh that plus the uptime on the buff?
Yes
Yes
I mean do you have any kind of numbers?
do you have them tho ?
Yes, the buff uptime is like 3% to the offtank. While Kala loses 5% due to firepower and some more due to CL gun - barrage
is 20 fp 5% damage, that sounds really high
And CN paper has Kala at about 600 DPS and drake like 900 or 1000, idk
912
282 base plus 45 main plus 25 cl
Vs
282 + 45 + 45
its 5% more firepower but does that translate into 5% more damage?
so using those numbers it puts kala with +30 dps
4.4% dmg at what formation ?
circle?
ig
I don't care about formation because opsi
Maybe you could use kala in difficult campaign chapters
using sams numbers earlier agir shoots 7.88sec
stuck as in, moved too far away?
ye the buff uptime is rly idealistic
CAs and CBs often don't shoot as soon as they reload
What I started my journey into this thread with
ok well that would affect a slower CL gun more than a faster one, since if you miss the window by being too early or too late you have to wait longer to proc as the gun reloads

I pray for u stigma 
i mean you're proposing the situation where there is AP starvation due to range issues and the quirks of the guns not shooting exactly as they reload
It is not unlikely for 150 to miss one barrage in the whole battle.
It is extremely rare for 152 to miss any barrages
thats why its idealistic
but you're far more likely to lose a barrage depending on fight length with a slower gun
ure assuming she shoots the cb guns off cd
how long is the start of battle delay for vanguard ships
i know it doesn't matter but i just want realistic timings when im doing calcs

About 3, whenever they get an enemy to shoot at

The delay doesn't matter, just shift everything to zero
Anyways the battle would have to be very long for 150 to miss a barrage after all
can't it miss coz angles 

the preloads give a very large buffer