#pvp
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||I can see your background
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+hit aa gun yes staag and hazemeyer
DD buffs. Well, only 2 DD's that see use in PvP are Suzu and YKKZ, and the usual torp memers
who knows narrower HMS 5torps can be even 1torp size)
yooo narrower torps spread thats big
shima might be good when she gets released... we'll see
PVP mains grinding all their shit to new lvl. 125 cap in 2 days
assuming pvp mains dont have 3m exp on their main pvp lineup 
There's no 125 this patch tho
But those torpedo buffs man... can't they buff Italians anymore?
buff them by curving torps away from backline 
I strongly worry about HMS torp now, if they target VG,, well, it's trash due to ancher
More like buffing them by curving torps to vanguard
anchovy
I guess Juneau moves to off tank spot and Anchorage goes to main tank?
I think main tank position still ok
just switching manjuu
but all should be tested after test and sadly as always Korea alone delayed for patch
offtank jun dies after every single other ship in your fleet dies 
so am i the only one who absolutely hates using ancho on torpmemes because she's sucking them instead of actually countering?
yeah and she dies like a bitch
with smoke+2second invincible she is absolutly tanky
are u lead tanking her
check gear
ancho overhyped 
mine lives just fine 
well if it isn't torpmemes she's fine

agir 
i just counter it with more offense 
exactly why i use her
your agir actually really beefy
did few test runs she was last ship alive a few times

might due to positon
then again im using crashmemes which might explain it 

torpmeme duca's 2nd torps firing when ancho defenses are down is basically what i think why she dies fast
damn sea mines
basically if you hitted by full hit, no ship can survive
wich 128 do you mean?

twin128 gear lab ironblood dd gun
thx!
Which bb gun you guys use ? Is it rainbow? Is there other option
btw
on top of these buffs
auto mode also gets torp aiming and
depending on the torpedo mount equipment, special effects such as [Enhanced Torpedo Searching Range] and [Enhanced Torpedo Barrage Angle] will be granted
inb4 sakura DD get narrower angle and quint 610s get narrower angle
but yeah with narrower angle effects even quad 610s might be worth revisiting over HMS torps, I always considered those possibly a bit too narrow spread esp for offense considering how much they seem to overkill if you run full torpteam
what kind of fleets dont need beaver tag
they probably dont wanna promote that kind of gangplank gacha gameplay
is it safe to be 5/10 exercises going into maintenance? lol
be part of big meat club and 5/10
๐ค
I wouldn't worry about it, the only time it was ever an issue was during the first run of the Microlayer Medley event, because it was in early 2020, during the time most countries had gone into a lockdown, servers couldn't handle the amount of players trying to log in immediately after maintenance ended, so it was extended beyond the reset. Never had another issue like that before or since though
err
we had past 12 h extended maint twice before that
and one time close recently
happens every time new mechanics added
has never been a single time without ext main when new game mechanics for EN, pretty sure
I'm on the Washington server and been playing since early 2019 so I can only speak for my time on that server since, sorry if I wasn't clear enough, but I was stating that it was the only time maintenance has extended beyond a pvp reset, all the other maintenance extensions were only around an hour or two
or at least ended well before a pvp reset anyway

oh sheeeit
all the viable IJN torpDD are getting torp angle reduction it seems
wtf
the quint 610s have nerfed dmg?
๐ฎ
is shima double preload? seems interesting
Send the spreadsheet
note that flood iirc reduces movement speed so she actually has move speed debuff, I think
Thanks
Katsuragi looks like skillset for last meta lol
They did?
Increasing self torp dmg by 12% is nice
On top of having 600+ base Torp (636~ at 200 Aff)
dammit she's actually really strong torper then with sky high torp stat, enhanced effs, double preload, and reduced torp angle
I don't want a torp metaaaaa
Use Mafia 
holy fuck shima double preload
DPS should be higher than Ayanami even when skill procs with that alone tbh
So I guess Shima will take over Duca with Noshiro and Jintsuu
Also, that AoA barrage hits HARD
Then who gets benched for torp autism?
so i did good building anchorage?
defense imo just run like Duca Jint Shima for max cancer
probably Naganami out since Jint buffs much harder for Shima/Duca
Will depend on how much DMG Anchorage takes on shield collapse
Because from what I know there's no shield gating mechanics for that kind of skills
Ancho has immunity on shield pop so she's fine, but her smoke isn't going to shield the other vanguards much vs vanguard torps
vanguard hitrate is too high for that
MP has torp shields
also duca might screw her up regardless since delayed torp hit
So bulge mandatory now?
if as before bulge is uselss unless you stack it hard
Its probably better to run VV + stack as much torp dmg reduc as possible
is too much dmg if torps hit
torp bulge new meta
So VV + Noshi + Duca + bulge
vitt wnt bulge
MP, Ancho lead, Duca middle, and Noshiro last
I might just return to percy aql for preload nuking
MP with shields
murder torpvg in return
Will this patch finally send Juneau to the meta bench? Let's find out in 48 hours
Also we'll have to see how the new torp changes affects PvP
Maybe theres less backline focus
ye opening torps might nuke main much lesss
Which is actually very good for offense
since they'll aim at VG likely
Or if VG aligns in the wrong angle and dodges, main would take them
will be super important though that you don't lose vanguard fight vs torpteam
cause HMS torps aimed at main fleet unit = they explode
wait did quint610s get nerfed from leak
rn is guaranteed so more angle can only be worse, probably, also vanguard will soak torps more which they can kinda do, better than main at least
It would also require enough luck in terms of which direction VG goes after a potential dodge
ye quint 610s have -20 base dmg it seems, although I wonder if devs just hid a coeff in like they sometimes do....
Because it's most than likely they dodge at first, but then go at them face on
well again, vg is more capable of soaking torps
and w blacktorp HMS torps rn if they miss vanguard entirely then 100% to nuke main
Let's hope I don't have to "spark" Shimakaze, so I have enough coins to build those torps
aimed torps means they almost certainly mag onto vanguard instead, which already cuts down hitrate, and probably skews angle off to side usually
Then black torp to the stash?
So use Teatorps from now on?
you'll still blacktorp since first salvo aims at vanguard probably so you'll want the mag effect
๐ค
vs vanguard idk but if torps aim, teatorp aiming at main fleet unit = 
so winning vanguard trade with HMS torps would be massive
it's possible the 610s are better though if you don't count on it aiming at main, since a wider spread does make them more reliable at hitting vg overall
we'll have to see the gear effects
afaik no datamine on that yet?
Oh yeah, the torp changes might also mean Duca with HMS will also work properly on PvE
not yet torp changes
yep ijn scum is back
here we go again
Yes and no, remember NJ will still be overly used
You won't need 3 black torps tho
Just 2 as you'll setup Anchorage for tanking most of the time
noshiro gonna make a return u think?
Noshiro might go up from UU to OU I think
Bulge manjuu or pearl manjuu on Anchorage?
I would not slot manjuu on NJ tbh
I prefer to have the 457 firing earlier plus the badge as Aquila is running medal as it has better stats then catapult
NJ currently is HPFCR Manjuu
(I'm rotating flagship between VV and Aquila depending on what I face)
the thing about manjuu on ancho is that if she outlasts their vanguard anyways, manjuu doesn't help all that much since she's just a damage sponge
we'll see if she needs the safety net
Specially as the alpha on Shima on paper might seem high, but on practice is another story
more dmg shifting to other ships does mean manjuu is less valuable on NJ though ofc
Too many variables to consider rn
But in order of investigation:
- Torp mechanics change + DD reduced torp spread
- Shimakaze torpmemes comps
- poi refit and 125
poi and 125 arent coming this patch tho
Yeah but they're coming soon enough that the meta won't have been settled probably
All I can hope for is that there's some solution to the overwhelming incoming problem of torpmemes between torp mechanic changes, anchor, mafia, and torp bulges
And I also hope with 125 we get level scaling or else we'll face loads of complaints of those who prioritize their 125 for PvE ships vs those who prioritized PvP ships ||because from what I know the uncap items are time gated but worse than cog chips||
dont forget to put your pvp ships in opsi
Should start banking XP on ur PvP ship now rather than cri about it later imo
Priority is DMG dealers, like Backliners first
Then u work on VG
thats why i said put em in opsi 
what the words mean 
Means the torp spread becomes narrower ๐
Yea i wished i could read jp
visuals do confirm a few things though, limited targeting angle I think and also auto mode just literally aims torps at ships
note I think it means it doesn't have closest priority due to second screenshot
since it's fired at top ship and not middle
So basically it's like BB's targeting stuff in auto, except torp salvos can now do that instead as well
I think based off range expected it won't aim at main fleet regardless
if defense does aim though it'll be 
imagine aimed HMS torps at main
๐
it's neouff
30 minute 
does helena have an immoratality skill ? or is there an immoratality equipment?
repair manjuu aux
where do we get it from ? ๐
collection reward. yorktown class 3rd rank
helena or juneau imo. depending which one you use. unless you use both. then i guess it would depend of how fast can the opponent kill your juneau each battle.
helena only rn. still lvling juneau
btw seems like shit angles and shit targeting range on most torps means that barely affects much for PvP
esp HMS torps awful at targeting
mags or 610s not much better
magtorp only changes ammo
not targeting
what new torp stat
HMS is 35 targeting range with 70 targeting angle
so like almost CA angle and literally AA range targeting
new torp shares same targeting as 610s with longer 45 range (still crap) but still shitty 70 angle iirc
mags are 37 range 80 angle or something iirc?
USN 533s have 40 range 115 angle iirc
btw -1/3 spread on IJN DD makes fan torps quite a bit more dense
still a bit ehh on that though, at least for current teams
did you tested new torp system?
so far seems like fairly minimal effects overall for current teams since torps don't target much more often than they do in PvP and 1/3 reduced spread doesn't really affect HMS torps much
how minimal effects, I can't understand.
let me check some things
first if they have 35 targeting range, they just hold torp and not fire if no enemy in range, like submarines or just fire as before?
what about teatorps with blacktorp
i noticed it kinda curved towards enemy vg a bit
also it means you would just remove backline if you win VG fight with torp ship
so I can't understand how can it be minimal effects
If you use teatorps, they don't even target VG half the time
If you use other torps, even if they do target VG it's just an firing angle change
The torps aren't going to suddenly reduce in spread (unless you're using a DD with the torp spread down)
I need to test more but so far tea torps + black aux feels the same as it was before
why hms only has lower targeting rate?
So I see a lot of the aquila nj pvp teams with drake/azuma/ykk instead of duca and juneau.. what y'all think about that?
I currently use this one but instead of ykk I use seattle, which would be better?
I don't think seatle is better than yuki
Why do I always see drake
I have no idea about drake. she is definitly worse than juneau
I have noshiro as well
juneau, Luigi di Savoia Duca Degli Abruzzi and lv 118 noshiro / lv 107 seattle
To play YKKZ, u must use Ancho as well
wao
azumama fate
is kinda noticeable
she mills around a lot longer now
also the ap gun is funny
yuki has her uses over seattle cant just immediately replace 
drake is hot garbage dont use her
ppl probs using her cus they think rainbow = good
Tfโฆ.
shimakaze ugliesst UR so far so ppl might mistake her for an R like me
the reverse-reverse psychology play
The fuck, she's good looking 
They did retouch her here and there from base CW art tho, which is nice
JP is getting a patch where VG torps sometimes were aimed to the wrong side in PvP
I too enjoy friendly fire
Imagine if you torp meme your own fleet along with the enemy and you lost an exercise in 5 seconds
lmao
i was
doing my pvps
going against 16k comps
with NJ
winning them all
i had no gun equipped on my NJ

sasuga
Who has the best anti-torp skill set? Pasta fleet? I also keep hearing about Anchorage but haven't got her yet.
Yes Pasta.
Duca/VV. Also Noshiro and Marco Polo. And ofc, Anchorage immune to all preloaded torps except Duca's landmine slowpedos
akagi , kaga , nagato , noshiro , jintsuu, helena , gonna work ?
Not really, Helena doesn't have right buff time for foxes, overall main fleet is weak compared to current options, and Noshiro/Jint are more torpedo buffers rather than torpedo damage carries - you'll want something that can actually hit hard with her torps like Shima, Duca, Naganami etc.
Kk, sounds like anchorage is my girl, but probably gonna have pasta ready before her..
yo can somebody explain to me if position or gear matter to BB's targeting? i mean like the actual target that they aim. the amount of times that i have to reset the last couple of days because my FDG chooses to shoot all 3 of her 457mm salvos to a god damn yuki while multiple enemy backline ships are 1 hp. usually even mafia takes 5 resets tops with IB cuz my VG suck (double roon, no agir- mainz-heinrich) assuming that FDG actually shoots the backline. like is it RNG and im just that unlucky that she always does that or i can affect it somehow?
Well, FDG has accuracy issues, cuz no Luck.
wait im confused. does luck effect where she is actualy aiming aka: aiming VG or MAIN?
so the fact that she does shit like shooting 3 times in a fight and all 3 of her salvos are aimed at the full hp yuki instead of hitting the god damn 1 hp NJ or aquila. its just my rng.if thats the case imma probably gonna have to switch teams. cuz either IB is cursed or im cursed. this shit is insane
Thatโs why I use a mafia fleet to wipe out VG before backline fires
yeah my VG sucks. its roon-leipzi-roon ฮผ. if i had agir at 25 at least and maxed out mainz i could go mainz-leipzig-agir. now the only thing they good at is killing juneau. but at the cost of dying alongside her leaving MAIN to do the rest. which usually means having to deal with an annoying mosquito loli yelling "im the greatest" being at their face 24/7 unless bisko makes her shut it with a lucky shot early on. and a pissed off bunny girl.
KMS fleet?

It does
It affects hit rate
25 Luck on FDG alone will be huge, the Skill upgrades aside.
Which doesn't mean much if you miss because of poor hit rate

Wut I will say, is that when FDG is on Defense, it doesn't have issues pounding the opposite side's backline (You on Attack), but you doing the same is hard
is just confirmation bias since you expect high WR on offense
i dont face problems with her hitting an enemy (dealing damage to them instead of being registered as a miss). i face problems on who she is deciding to shoot. like im on attack and she always decides to shoot VG instead of MAIN. when she does shoot main it usually is registered as a hit cuz i have her with HPFCR and i even give her WS if i see her strikes are registered as miss. what im trying to understand is if the target that she decides to shoot at was affected by something or its just rng. and after all of this from what i can understand is that the target that she is aiming at is rng but the salvo if it lands, if its registered as a hit or a miss its affected by my hit and my luck. so yeah. i think my FDG just hates me and always shoot 3 times VG. anyway ty ppl.
you rage at when your FdG miss targeting x3 but when they do it it's just expected
is like the old Nagato barrage thing where your Nagato always no barrage and theirs always barrage x3
when they no barrage it's 4% of that 84% time you win so unremarkable, when you no barrage it's 1/4 of your losses
pls dont give me nagato PTSD. like if my rng with FDG's salvos aiming at the VG is bad. nagato. nagato was just. different.
seee~
is just your memory being a salty boi
but ye this is why BB shelling meta sux
more RNG
bring back CV meta pls
i mean. unless we get to control our ships in exercises. i dont think its gonna get that better. even if we get rid of BB's salvo cuz CV's are back. still so many random shit going on.
naw Namaryuu/Nanoryuu was 85-90% WR in mirror ez, and so was AKaga meta back when (maybe 90+% even)
though tbf it's not as bad rn as WaSDE meta which was like 70% WR or even lower at times aaaaaa
now that's PTSD
I guess technically torpteam meta was maybe worse for the moment that existed although it never became that popular before it already started falling off
i dont think i played when that was a thing. i started during the nagato-amagi-hiryuu meta. and i still get vietnam flashbacks. trying to beat that shit. with bisko-tirpitz-graf. prinz eugen-nimi-z1.
ye that's cause you were using a garbage team
I did say namaryuu mirror
KMS back then was extra crap
back in the day they where the best i had. now they nothing. even nagato-shinano-hiryuu is not a problem anymore (unless immortal birb juneau, then we got a problem).
mafia can be from really easy to annoying. usually depending on VG cuz MAIN is almost always the same unless VV replaced by FDG or warspite or Richelieu.
when we got a 6v6 at least and not a 1v11. and the 1 on my side is not FDG its actually graf. cuz she is the only one who actually works all the time. unfortunately her lifespan is 20 secs. bunny seems to have a thing for her
It's just, when I see her what she does to my backline, I expect her to do the same to theirs
But when she doesn't, I feel dissapointed

FDG-F5, DOKKOOOO
I mean duh there's pretty much no properly geared Nanoryuu anymore since anyone who would woudn't run the team
even experimental crap w like 60-70% WR vs proper nanoryuus back when went 100% vs shitty gearing
is why testing stuff is so annoying, cause you have to make sure you're facing enough ppl that you can be sure you tested vs someone gearing well (or find known names ofc)
personally if she does it once im cool. if she does it 10 times. im going ape shit neanderthal. but i was legit curious to find out if i can affect her choice on who to shoot. now i think im covered.
well if same number of main/vanguard then is 1/8 to miss all three so RIP
if you count MISS too then even higher
also if they have a stealthed CV so 3 vanguard/2 main then 1/5 or higher to do no dmg to main in a salvo
i only count where she is deciding to shoot. usually im cool with her missing. and by that i mean. sometimes it happens. granted rarely cuz i always give her hit stats unless facing proper nanoryuu. the only times i lose my shit to miss is if she deciced to shoot like NJ and all 6 of her shots are a miss with like a HPFCR and WS.
that actually happened to me like 2 days ago. my FDG with WS-HPFCR (dont ask why WS,things happened) shoots enemy NJ and ALL 3 of her salvos are aimed at NJ and ALL 6 of her rounds are registered as a MISS.
after that i just closed the game. left that 1 exercise. returned a few hours later on the next 5 and finished the job then.
WS doesn't do anything for FdG though?
only team effect is targeing priority for HMS BB/C only
also FdG 0 luck low base hit means she has like barely 70% hitrate vs ruddered main even with double +hit aux yeah
literally under 50% vs most vanguards
she was missing a lot during that fight and it was a weird one with like helena with bird and juneau-duca. like i thought i try it for the extra HIT cuz it was one of "those" fights. it was more so in desperation. like kill aquilla as fast as possible before juneau proc and cripple VV or NJ.
Have u made the math for a 25 Luck FDG?
So, from 70% in ur example, to about 73%?
I thought the gain would be 5%+ instead
๐ค
ye BB hitrate just in general is not all that amazing
even WSKai with extra base hit and high luck with max hit aux is under 85% vs most ruddered main iirc
There's a ceiling to hit rate right? 90%?
what about luck to crit ration? 1luck=1crit. or im trippin?
luck barely affects CR, is like 50 luck = 1% iirc?
no goes right up to 100%
minimum of 10% though
Ok ๐ค
ignoring perfect evasion skills ofc
But as u said, even WK can't crack 90% huh
ye player ships just have much higher evasion than PvE enemies
At some point, I was under the impression u could, cuz of high Luck + being ablt to hit almost 200 Hit lol
even taihou is just 75 eva 25 luck which is lower than a ruddered main
even opsi barely breaks 100 eva at most
meanwhile standard cruiser is like 150+ evasion
The amounts of times I thought WK would never miss to see both 10s barrage shells miss the ttarget, even though she was 120/200 with max hit stuff
It hurt my soul

ye it's that stupid 3-4% to miss both 
But, in theory, he Hit rate would probably be 100%, if she's lv 125, and she's hitting lv 120 ships 
@elder crane R u banking XP on ur 120's yet? Or slacc'ing?
5 levels is like 1% hitrate though pretty sure?
0.5% from lv advantage + more hit stat
Really? I thought the curve would get pretty crazy at those levels
depends on how much extra hit I guess
but on lv advantage it's just 1 level = 1 luck
So assuming the current formulas don't change, lv 120 ships going against 125's won't be the end of the world, then?
weeeeell it kinda will be

cause
10% extra dmg dealt
10% less dmg taken
0.5% hitrate/evarate
on top of stat diff
which if follows post-100 scaling so far will basically be overall as strong as offense advantage
as I mentioned before rule of thumb is basically 5 levels = offense advantage 10 levels = hopeless
btw is there a way to see the HIT stat in-game ?(ignore gear she PVE mode RN)
in their infinite wisdom of "hating telling players anything (slowly getting better over time)", devs say no
the only way to check hit ingame is if there's a retrofit node you haven't taken that gives +hit 
Just look up the Wiki, and multiply what's there by 3%/6% if Oathed
Maybe one day they will tell us ship Hit and Speed stats

technically it's less cause it's 106% to 109/112% and also doesn't affect stats from retrofit but close enough
@elder crane So bottom line, in order to try hard properly and be ahead of everyone else, make sure to have 3m banked on ur PvP ships then 
also rounding means you can still be off by 1 regardless 
I always just multiply the stats shown in the wiki by 1.06, and it's close of what I expected. Sometimes off by a point or two, but close enough, yeh
wait hit goes . base+oath and then i add gear. or base+gear and then i add oath?
she got like 127.8? at maxed oath with staag and HPFCR. 145.8 if i also add WS. assuming that i did the math correctly.
Is 3M exp gonna be enough to jump straight to lvl125 after awakening 
who knoooooooooooows
Worst case scenario: They wipe out all of our level 120 EXP stockpiles
Has anyone come up with projected graph based on current data to predict it tho?
Looking at it right now, u need about 1.3m XP from 115-120
So I suspected from 120-125 it would be at least around double that. But 3m would cover it, if barely
But that's just me going by the current logic, I haven't looked at hard numbers yet
what auxes are best for aquila veneto nj backline?
Current rec is usually at least one +eva aux on AQL and VV (rudder/badge,WNT or SG), and Manjuu+HPFCR on NJ (HPFCR not as needed if you don't have a 457 on her, can pick one option from VV selection)
options for AQL is aviation fuel, rudder, WNT, beacon usually
for VV HPFCR, rudder, WNT, SG
ty ty
if you don't want manjuu on NJ then gear her like you would VV
Manjuu on NJ is a meme 
Why are you doing Famine's work of spreading misinformation 
Blue a manju nj user 
He's always been lol
Aoste just in denial that it's good
I mean, if u personally like it, it's fine, but trying to spread the word about its effectiveness is another matter
Manjuu NJ users might have a point if you couldnโt restart battles
they just compensating on their incapability to reset before your last ship with 1% hp die 
I just got the manjuu aux, so who would be best to put it on out of Seattle/Anchor/NJ?
Anchor with it seems like she'd be really annoying, but Seattle's doing more damage
I'd recommend Seattle if ur using Seattle, on Ancho if ur using her instead. NJ is also a choice, but it's not the best on Attack, just an RNG thing to have for Defense for the most part.
Manjuu NJ can win 1v5 
I mainly keep it on because it makes it much less stressful when it's backline vs backline. Especially when you're unoathed going against everyone that runs 200 affection to tryhard
manjuu nj has some benefit for sure but I think better put at VG increase stability against some unexpected teams like torpmeme, CV combo, etc
ofcourse you don't have to care them when you attack but defense fleet better with manjuu ancher in my opinion(center ancher)
Maybe, but optimizing defense seems like a fools errand with more than a 20% damage disadvantage
well there are so many foors so really well organized teams can cover that 20%disadvantage even though it's huge
also oath +13 gear bring stats gap even in case well equipped not mentioning not proper team like kms
Eh I doubt anyone would be dumb enough to try and win end of season with a kms team
I don't care anything about rank
I just care about strongest team can beat weaker team even with defender disadvantage and that's it
it's just for fun
Right
I still think it's a fools errand, since at worst you force a good player to just switch out a ship or piece of equipment. It's just being mean to newer players that want to farm an extra point off you for AotN
old people are not that smart as you think))
I know so many still don't accept beaver tag and aircraft fuel
Wouldn't take perfecting a defense team to beat someone missing beaver tag
current meta, avgas is pretty optional though
no beaver so huge
ofcourse not as big as 20%dibuff but not all put all there plate on pvp
also not all players oath
so stacked minor things bring big gap
I'm pretty sure they would use shell on there BB too
the point is I saw 2 person with full 120 ships complaining about my fleet since they can't win even 10 retreat
ngl manju nj clutched a few battles for me when i forgot to swap off 
manjuu NJ feels way better to me than manjuu on any vanguard
kris can u move for me real quick 
done
appreciate 
The no non-sense PvP build, that also allows u comfortable usage in PvE as well (Against Medium/Heavy bosses and general mobbing, at least).
isnt that the gear lab dd gun? is it good on her? rn i have a twin 114mm on her. and im trying to get her a baguette gun or would the gear lab one be better?
gear lab is better
baguette likes to miss with its shit pattern/spread
AP also allows double hits
shell velocity and pierce better than 114
u not gonna be hitting a vg in your face without ap rounds
quyet has yet to tell us what white shell does 
From all the testing it's pretty clear Manjuu on NJ by far is the more annoying defense (pre-shima since who knows now)
there's no USN vanguards (except Helena, though that isn't the best setup) where the +8s from Manjuu really makes a difference atm, Seattle/Anchorage/Birmingham are just there to make sure their vanguard doesn't out-live yours pretty much, they don't contribute any damage or buffs or anything, and Juneau generally already survives too long anyways (<- might be worth revisiting if torpteam meta? although it'll suck vs standard team so ehh)
while it isn't such a big deal vs some nonmeta setups, for the mafia mirror if it ever comes close at all the Manjuu NJ setup pretty much will win over a non-manjuu one since you get +8s over the other NJ on survival timing when both fire and NJ is almost always the last ship alive - vs good defense setups, it's pretty much like +10% WR
the less reliant on NJ you are for dmg though the less it matters, so that would be like torpmemes (although who else would even take it?) or if you're targeting NJ with Warkai/FdG, or if you don't run 457 on her etc
otherwise Rudder or SG would be my rec, white shell is basically PvE setup on her. it's not so worse as to make a major difference, although if your team is suboptimal in other ways it can add up
If I'm running a good team and I see Manjuu pop on vanguard I pretty much auto afk and have had zero dropped matches cause of it 
you wouldn't face that 1vs 1 sutiation if you put manjuu at vg
so today we got some meta fights as well. everything went relatively ok accept my last fight. where i had FDG triple salvo a yuki again. so i said fuck it and i started switching out gear. trying out shit. spended 1,5 hour trying out stuff. 1 pain, 2 was okish i would say (if FDG works that is) , 3 similar but way more squishy cuz no WSNT buff, 4 tanky but no acc , 5 i hate my FDG, 6 still hate her. i think 2 is the better one. am i missing something or any suggestions? [yes roon ฮผ is gonna get replaced by agir in the future, also yes i know sometimes something that works in one fight might not work on other fights, just trying to find a "best" solution to most problems (except switching to mafia, i havent lost my sanity to switch to them. yet)]
AA is quite important than you think\
so better put normal 113 for 2 VG
also chihi has very low hp, so better put hp aux
something like this?
Still, you should not sell it off as the optimal choice. It only works in Defense if the RNG allows for it to work there. On Attack, it's an active demerit, it's not going to magically allow you to win or anyway. Chances are, you're probably gonna reset anyway even with Manjuu on NJ just as often if not more often than not using it. You're wasting an Aux spot for 500 HP, rather than using it for Eva, Hit or FP, stuff that more actively impacts BB performance.
And all of that argument for pro or con of Manjuu aside, that still leaves you with one other issue: Ruining DPS performance pretty badly for PvE. Unless you're ok with the constant swapping just to use for PvP, in defense, whenever you want to user her in PvE. After all, she's overall the best DPS BB in the game for both PvP/E.
? lol
imagine using PVE performance as an argument for PVP.
Well, that's why I said aside, it wasn't the main argument kek
Wut do u take me for, a casual PvP'r? 
Youโre gonna swap off rudder backline if ur gonna pve too 
I don't run it on mine 

I too simply restart when I lose to Manjuu on NJ. 
Imagine not having two 120/200 NJs
My BB fleet is still 1-shotting Stonghold bosses even with leaving Manjuu on NJ. I seriously see no need to put such an emphasis on PvE
if only there was pve content that required swapping equips 
aside from cm and ex ofc
There's maybe META fights, and even then that's once a day to swap equips
I don't even bother. yall are stuck with my mediocre 500k assists.
nagato , akaga are the best , no shit
yes
i give up, im done with these dumb animals. 1 year of grind to end up shooting a yuki. so. what gun should i give to VV. NJ gets 457mm. should i give her the rainbow HE 406mm or like an AP gun? i also have a maxed proto. triple 406mm standing by.
dont know if i geared them properly. either way. this shit aint fair. its different.

It looks OK? But I would use STAAG instead of those AA mounts on YKKZ/Duca, and more defensive Aux of YKKZ at least
Boiler/HP/Fire Extinguishers
i dont have any more STAAG. i have hazemeyers would they get the job done? also i have her the gold torp cuz she has the new rainbow torps (i just added the old ones on the fleet maker cuz they new ones are not in yet). aside that would celestial body be good for yuki instead of torp?
Probably, yea
Yeah, the FP AAs are destroying your AA capabilities. Those things are awful outside easy grinding. That and more boilers for more speed is the only major fix needed
Ykk > seattle??
For recommendations, sextuple on Duca and whatever fast AA on YKK

The 3rd member isn't that important, it could be anything. But yeah, things are built wrong and that's the main issue
Pretty sure nobody would recommend a YKK with no HP equipment
the best i can do is give them hazemeyers only staags i got are on NJ and VV. and my single sextuple is on juneau. aside that celestial body on yuki. also i dont have seattle or ancho. like. not even made.
Ohhh
plus my fleet currently is under leveled. like not one of them is 120 lvl. NJ117,VV114,AQL111,DUCA111,YYKZ111,JUN110. despite that they nuke everything. which i have no comment on. its just different

Then I'd go with a quad bofor on Duca until you get the 2nd sextuple and then hazemeyer on YKK
imma try it. also. i dont have a second HPFCR . but when i do get a second one. should i give one on VV too? like rudder/HPFCR. and give beaver to yuki and have her beaver/celestial body. or keep VV full tank with beaver/rudder and leave yuki rudder/celestial?
SG radar works better on VV. The HPFCR makes her load too fast and she'll be firing into smokescreens easier
Did u finally stop trying to use kms? 
maybe use them again in the future. if this ever gets nerfed (doubt) or if IB actually gets fixed (doubt). maybe when i make agir yet again she probably will be powercrept by the time i make her. until then we go bunny. cuz i can either beg FDG to hit the backline or have bunny delete them from the game files
.
anyways as mentioned Juneau should take twin 130 mm or twin 128 mm ideally, or at least any DD gun
I feel like twin 100mm is ideal since it gives the most AA and vanguard guns barely matter
yea id rather stack aa on jun
When did the new meta start using non-MLB ships?
don't have coin
Coin has always been the meta
yo like legit am i doing something wrong? enemy VV usually deal way more dmg than mine. like have i fucked up her gearing or its just my imagination cuz she just gets overshadowed by bunny?
how much are their affinity 
not much. i just got them in the fleet and dorm. NJ63,VV58,AQL64,YUKI57,DUCA58,JUN51
so the problem is she just doesnt like me so she slacking?
that might be one of the reasons 
that will be fixed in time. her gear is ok tho. or should i go ap or something?
Are your ships level 120?
you sir. just made me remember. that VV is 115 and NJ 117. and now i hate my life
which torpede has the fastest reload regardless of damage?
thx
nvm
oh so blue one faster
People seriously out here dorming their NJs and VVs up to 120
they're just busy lawnmowing since that's the way to play
They're gonna have fun when 125 cap is released, and they barely hit 120, at sub 200 Affection 
so is the britbong torp op now
like do ships just aim all 5 torps at a backliner
if u win the frontline excahnge

tbh the new rainbow quint seems like a huge scam
unless ur manual play god for max alpha but that's a different topic
Aren't they BiS with black torp?
Admittedly, 360 gold plates for an 8% increase in DPS is pretty steep compared to teatorp
o lmao the
well lemme try some more battles
but the way the AI aims the torps
is actaully rly dumb i think
for the britbong torps
im probs late to the party but the game like
fires the brittorps in a 5x1 staggered pattern instead of a 1x5 wave
but all torps follow the same angle that the first torp was aimed on
meaning in the 1s or so firing animation, ur bote can move
and the game doesnt correct the offset so u end up whiffing a lot of torps anyway

mag torps live another day
esp for ppl like naga and duca
who excel in firing 2 waves
i would imagine shimakaze would be similar
you are late to the party 
Those are known for performing better with HMS torps though? especially Naganami, Duca has more argument for mags due to pushing through to main sometimes
and yeah torpaim AI basically did nothing for PvP and only minor changes still favoring mags overall in PvE 
i will say that the hms torps are personally
funnier to watch
and have a much higher ceiling potential
so
im gonna use them anyway

u either whiff all 5 or u land a god roll
the biggest disappointment is the new rainbow tho
fkin skem wep
torps are all or nothing on effectiveness for the most part so HMS gud
as in if you don't alpha hard enough for early kill they don't matter much
ye rainbow is super scam
was rly hoping that either the wep would be a 1x1 torp with a 5s reload or Shimakaze had a skill that did that
oh well
it's lower total dmg than +13 HMS torps until you +12 it which is already almost double the gold plates, and even then only teeny advantage (+2/10% dmg approx) for fan spread
ultra scam
in a world where we didnt get that ai update i could see the fan spread being useful but with the ai update

coz of the fan u still only hit 1 torp
maybe 2
but the tea torps have a fairly decent chance to land 2 or 3 if you win the excahnge
naw I think AI update is technically good for fan
problem is
it's small improvement even when it aims and lol at aiming more than like 1/3 of the time
since 70 targeting angle lmao
almost as bad as CA gun angle
and even 610s just 45 targeting range
yuh
mags and brit bong torp def won the hardest
even tho the ai is wondy for brit torps
but it's still way better than before coz brit torps were essnetially useless
ye brit torps is 70 angle 35 range which is LMAO
if u won the exchange
and in pve they're quite nice now for shooting the fatties that dont move
oh i m just assuming u win the exchange
coz once ur milling around in their face
there's a decent aim chance
70 angle 35 range means it doesn't aim in PvE auto like half the time too
ye it kills flag a bit harder when you push through
but like a bit who cares on that tbh
yah
u gamble landing 5 or 0
where as mag quad is just ur probably gonna land 1 anemic torp
maybe it matters 1/1000 times

maybe 2
none of thos matters at all tho besides the half dozen of us who actually enjoy watching the auto
the reduced angle means prolly 2 these days?
I wonder w shima if can stack enough alpha that is worth using mags?

the more interesting question for me pve wise is
can i shove shima into my default bulldoze comp
she has to compete with azuma drake and helmet rn
on that note I slapped Harugumo in my CV Souryuumet comp recently
somehow at lv 113 sandwiched she lives til the nuke, I think Souryuu does less dmg than Helena/Ark? Also she barely puts out any planes so you don't need much AA either
anyways at lv 113 full auto she does like 50k which is fairly respectable
wait
tf is her name again
no the CV buffer you baka
someone else
completely different
u mean the bunny dd who looks like ayanami
but is USN?
no the IJN one
kazagumo right

i always used harry potter
coz
her buff had the highest value
iirc
could be wron tho
oh
-10% dmg taken in lead and +10% dmg dealt in rear
the Klee clone
Klee clone only gives 15% to backline as well
but she vomits torps i guess
with AI change yeah that's some damage
Kazagumo is the torpboat one, Ariake+
her own torp (launch+barrage) DpS rivals the old carries like aya
not quite as good iirc but yeah +15% CV dmg too
idk if
it better damage than 2 helena tho
u cant front tank with helena
so i have to shove azuma there
perfect for Nano buffs anyways
I'm running MArk Ark Nano
helena or the meta is like 60k dmg max for the most part anyways
for me the helmet slows
line up really gud tho
my Klee is like
level 50 tho

i guess i will work on her next
souryu here for 80 days anyway
ehh if you go ~22 s three strike you only need slow on first launch, rest fire into stops
and first launch fires into a half stop
w Ark and MArk slows it seems to be alright
the helmet debuff tho
helmet is +10% though
but i guess klee is vomiting torps too
tho helmet also shoot a million bullets
so idk how it shakes out

also something else I found out
if your CV/L doesn't vomit barrages if you run 22s launch you can actually let the CV/L get spotted by Souryuu planes, you restealth in time for the next launch
idk how u land hits for the 3rd strike
if u slow down enough to hit her stop
helena buff gone
if u try to hit helena buff
she mills around
Helmet as I mentioned is like 60k max, maybe 70 or maaaaybe 80k at most if really lucky
you lose out on 5% dmg though and kaza is already 50k at lv 113

are u counting her personal damage
or the 10% buff as well
idr what her values were
need to run tmrw
personal dmg only
I haven't seen her hit 70k personally but also I only ran her in BB team with +10 guns
Kazagumo is +15% though
i think she pulls head
how diluted is 15%
idk anymore
too much genshin

i assume all % dmg buffs get diluted
but idt AL has
that many

Nano has no dmg buff
Ark is average +25%? same with MArk I think?
so only +12% for those two on avg

dmg buff tend to be less common
usually it's stat
Helena's (meta or not) type is the best ofc since multiplicative with all
but +10% is really small
Kaza buff better save for like literally Enty?
or I guess Nano boosted zkk maybe?
ye nano boosted zkk is avg over 50% (+40%, +60%, +80% or I guess +50%, +70%, +90% effectively since skk too)
I use for BB team since is not like any options there
ye twipple 457 gud

and also NJ god
i dont have enough +13 plates
for auto CV team is almost impossible to 4 reload reliably since last ~6 s Soryuu nukes your ass and is hard to get Helena unpopped til then
I guess maybe if you're clever on Ancho timing that might work?
im too lazy to deal with that

on my friend poverty acc
where my front tank
is fkin portland
she doesnt manjuu until end
and helena is in the middle too
idk mine popped like 1/3 of the time
so I gave up on it
don't wanna keep moving manjuu anyways
yah same

well my friend acc
i still run helena on pvp for her
coz
helena lets u punch up a lot more
since she's still poverty
having the debuff helps with winning vs aids comps
ye gotta pull out the RNG stuff to upscale
i keep dropping 5 battles coz im not used to NA server timings
i played for years assuming JP timings

meanwhile I'm dropping 5 every season despite being on NA only for 3+ yrs

@elder crane So what is the consensus for new Quint rainbows? Both for PvP and PvE. My understanding is that for PvP, they'r pretty meh, but good for PvE.
overpriced and almost useless in both is my opinion on it, though PvP still needs more testing and PvE maybe more useful if super tryhard in CM/Meta or something
can't even EX since EX all have massive torp dr these days
๐ค
this for my opinion on it although the dmg advantage is like 2% higher than what I said here
I think they're underwhelming and am dissapointed. Would've liked if they had hit the same as the gold versions
I hope they change that in the future
I think theyโre good with the black torp but overpriced
For the damage per torp to be at least that of the gold quad version
ye would mean over +20% total dmg on HMS torps so maybe interesting for other stuff
but as is is 
you would have to hit all your torps for it to be better than teatorps
which is
with that spread
at +20% dmg it's almost on par w 4 torps so just occasional 5 makes it worth
DD get reduced spread now so it's only as bad as old quads, maybe even a tad better
but can u focus all that torp dmg on one ship and take it out immediately
and in PvP, HMS torps in full torpcomp (even pre-shima) does overkill a bit so getting dmg more spread out could be nice
but with them as-is is almost definitely no
now you need to penetrate smoke so need much more damage
torpmemes doesn't care that much about smoke though
hitrate is high enough that it's not a hard shutdown like it is for main
you're at 85-90% pre-smoke iirc vs like 50-60% for main, something like that
is also hard to get smoke to cover vg consistently although that's more of a thing for defense torpmemes

Sleep happens. 
Damn anchorage is so op
Pop smoke to block early torp or preload burst everytime she torpedo
Yes and no, still an element of RNG to that ๐ค
If only she does damage 
It's not terrible, just put a Drakegun, and she can pose a threat to anything as long as she's alive and shooting. Capable of bringing down low enough ships. MGM+1, after all.
better AP gun pretty sure
Drakegun has literally almost twice the DpS vs light though so ehh
you'd have to pen almost every time
I'm still twelve prints away from my first Drake gun
im 36 away 
ryoya just got his first lmao
he sitting at 30 when i got 12
he got 50 when i got 24
whats his 10rai count
god damn
Can't pen vs med/heavy in main fleet so DpS worse anyways even if +13 gold AP vs +11 Drake (okay technically Zaragun would win vs med then but you'd be extra shit vs light/heavy which is 4/6 ships at minimum), vs vanguard you can pen but
you'd have to pen almost every time
since losing half DpS vs light which spoiler, is at least 2/3 of vanguard if not 3/3
plus even AP only hits if they stop moving properly anyways
Drakegun on Ancho is lit
If u got one, must have for her in PvP
Can come clutch in many instances
If only I wasn't in the Tenrai waitlist for the next 4-6 months
progress?
20/50
thats rough
im 14/50.
.
btw i tried speed VG. junea PT-Boiler,Yuki Rudder-Boiler, Duca Rudder-CS. shit is hilarious they be dodging everything.
backline unequipped 

telat
udh ranknya under me
then just bail before u win
just wanna say whoever designed anchorage pls go fk urself for making a huge pvp timewaster
1min pvp is not enough lets make it 2 ๐
What comp are you using to make matches take 2 mins?
prob vs anchorage

idk why the game is so obsessed with rng skills aka evasion/chance based barrage
just when we had a comp that relies on minimal rng to work, out comes a ship that has to introduce additional rng to ruin things
fk off
hope u guys hf when well built anchorage comps start showing up

suffering... but yeah. she annoying AF. i cant even imagine facing this with IB
when it can potentially gimme trouble with mafia. #tirpitzbarragewhen?#biscuitbetterbarragewhen?#givingupontheideathatBBandtorpsgotogetherwhen?
manjuu on helena
. granted i see a warspite and 3 USS ships. chances are you aint using mafia, respect+
i have no italian ships at all so i gotta do waht i can lol
i see. used to do that with IB. until i gave up. being out of refreshes cuz everyone uses mafia, and having 5 full build mafia fights and bashing your head against them for 1 hour until it works. aint fun. and all of this cuz IB skills are from the stone age.
Even when IB ships came out in the past they weren't really pvp viable.
yes i was having decent trouble with mafia before this
right now i use nj/indep/wk with a swordfish on indep, jun/helena/anc
if swordfish hits properly, nj annihilates the frontline
helena doesnt even need to proc, but hwne she does everyone dies
i havent found a team i cant beat
the only time i had fun is during nanoryuu when i had maxed out FDG. and i used azur lane metas build from his video. and then i just stat checked them to oblivion. the only time i had problems where when juneau had manjuu. but even then it wouldnt take too much cuz FDG could make quick work of hiryuu with her symphony and i just had to survive the 20 sec mark hell storm. aside that things where cool. now with mafia its nightmare for my IB. maybe with maxed out Agir and AVP maybe then but it will take months until i have them ready. until then im using mafia. not that i enjoy it. i hate all of the ships in this fleet. but what i hate more is spending 1-2 hours for 5 exercises. so it is what it is........
i dont even have any preloaders, feel bad heh

Iโd rather deal with that than 2 minute battles with IJN cancer
Have you considered timing your attacks outside of anchovy smoke

Time to tell #game-feedback to delete ancho
when anchorage is smarter than the players 

Smoking that much would cause any normal person brain damage. Only Anchorage able to get away with it, how does she do it
Lost a few braincells thru smoke inhalation
idk what some ppl are smoking here either
my issue is with fking rng in gameplay
and i'll cry about as long as its present
"just time it outside of ancho smoke" woah if its so ez how about u show us how its done
otherwise how about stfu?
It probably wouldn't be too difficult to just upgrade a slower gun on VV to give her extra shots once Ancho's smoke is done instead of during it 
and im sure that will ensure all my shots are fired at the vg instead of backline
totally no rng involved
๐
pls dont change the subject
gacha game yes
pulling chars doesnt affect actual gameplay
im speaking strictly gameplay
I'm just saying, expecting no RNG involvement is asking the impossible
If it's not BB preload targetting, it's Helena procs, torpedo aiming, other skill procs, etc.
unless one day they give us full control during attack. which i dont think is gonna happen since it would solve problems but most likely create more.

I seriously have not felt a big impact from Anchorage
She seems to just extend fights more than lower winrate
anchorage smoke being actually useful is also rng 
NJ barrage also deals with ancho
duca landmines also deal with ancho
well we'll know the true extent of her impact when more ppl actually max and build her well
but as far as ive experienced vs good comps with her
its a shitshow
extending matches to 2mins
Haven't seen 2 minutes myself. One single time it went to 1:30, otherwise she's extended it maybe one NJ reload at best
But yeah, well built ones will probably make it last annoyingly long
juneau vs anchorage 1v1 
anyway i apologise if i came across as mfing rude
i just felt like some ppl here were dismissing my concerns without even understanding what i truly meant to say
Yeah, it's just that vanguard survival will always be very luck-based in the first place because of random movement. They hit a soft ceiling on survival pretty easily. But more powerful backline has no limit as NJ has shown. It's going to come down to how well your team works before anything else and luck will come second
Thats why I use Bulge on my Ancho, solely to counter those landmines kek
Wait nvm, I dont anymore ๐ค
Well, currently running Rudder/Manjuu on her, and she lead
is HSFCR no longer really recommended on VV anymore due to anchorage?
I still use it ๐ค
gear and placement check pls (don't have black torp)
manjuu doko
I forgot 
mk7 on nj
is it not?
use 457 on nj
45/50
There's better guns for VV too
mle?
I use 381mm AA personally
mk6 works fine tbh
just nj gun is the glaring issue
also the fact that its torpmemes without teatorps blacktorp
teatorp?
Oh, I have one +13, is it better for Duca than rainbow?
Rather use it on jint
better on the other two with blacktorp
luigi is the only one that can get away with magtorps
I'm not sure there's even a blacktorp on amagi, I started pretty late
well that sucks 
What even was aurora noctis
oh, right, I just missed perseus
oh yea Amagi was only 3-4 months old back then, makes sense that newer players don't have it
so is it still teatorp even without blacktorp?
not everyone started during server opening 
Never tried auto teatorps without blacktorp
yea you'd need more resets without black torp
so am I better off just going back to juneau over jintsu?
yes
Maybe better off not using torp memes
full torpmemes without teatorp blacktorp is pretty much worthless
ic 
@candid sluice
why u take -1 











