#pvp
1 messages · Page 616 of 1

If Helena doesn't get survivability, a fast skill, or a perma skill, 

No sara dance 
she'll just get exploded
In defensive comps
Running sandy June Helena atm and despite being top position Helena gets obliterated
Sneeze on her and she dies
Juneau outlives everyone to 

Maybe with full carrier fleets, Enty, foxes
Run the torp frontline
already doing
better if they add +5 resets for day 
There’s someone specific
so it is nanoda
That’s how you make enemies attacking you suffer
Torp damage
this is the best torp?
ibuki not have speed so she worst on torp team /thread

@ripe latch there is a solution
my ibuki a bit from d30...
boiler + rainbow , but still usless

Boilers go zoooom
Oh yea
From testing
It seems Minsk Chapa Tash is Faster then Z1 Z23 Z46
go back old meta 6 boilers


is that even torp
3dd x 6 boilers , beaver and go
Noshiro Azuma Ibuki
It's not actually that slow, especially with a gyro and a rudder
what aux u put on them
Azuma and Ibuki both have speed between CA and CL
I memed it up pretty hard
I think it was Pearl/oxy Noshiro, Rudder/gyro Azuma, engine/oxy Ibuki?
Azuma explodes things
Azuma by first barrage by ~12 s in has done more damage to opponent vanguard than Ibuki does most of the time
boiler
i see
ibuki offtank?

@ripe latch look at the zoom fleet I found
it's a torpteam
you live by the RNG, die by the RNG
kek
Full boiler they are faster than Z fleet
Now add in Charles

Speed memes
oh no what is this

@past egret but why u fleet get so many dmg from barrage? 

Frontline with those three are actual paper though
Use Azuma or torp Fleet and they get reduced to atoms before BB’s even fire
The solution to that is simple, just use meta instead 
kek
looks like an undergeared fleet with weird vg

losing Yukikaze is one thing, but Juneau is too much
Im going to go where no man has dared venture before.

In conclusion: Noshiro/Juneau/Azuma might be best in my current torp fill environment.
Cause at this point I might as well just use Noshiro over yukikaze.
I want to shut down those filthy torp memers who insist on using torps on offense.
torp meme still going to win aren't they
using triple cv meme instead of torp meme vs that comp

With Noshiro and torp bulge stack around, torp memes won't stand a chance even with a lucky torp opening.

jintsuu doesnt share
noshiro shares 20% torp reduc on entire vg
xD
dr is multiplicative im pretty sure

oh you guys are talking math
example you take 100 damage 20% reduction then you take 80
next 20% reduction you take 64 damage
next 30% reduction you take 44.8 damage
junior grade math
and if you hit 100 and take 44.8 damage its mean55.2% damage reduction
atleast i show how to do math instead of doing nothing and scream like"omg other do nothing he so mean"



noshiro + torp bulge might be additive
no dr outside of cat mountain is additive
a cat ability
Well, technically DoT DR is additive, cause it's its own thing, cause 🍝 #whatisconsistency

wait wdym by dot dr?
Basically currently just fires
Amagi/FE/Hiei-chan/etc. fire DR stacks additively
But that's cause DoTs follow their own rules separate from other damage 
Cause
#whatisconsistency
🍝
cats mountains should be multi
naked = 670 dmg
w/ bulge = 469 dmg
w/ bulge + noshiro = 335 dmg

was convinced its multiplicative cos everyone says so
but its not 
Oh hey, guess it works like fires then
Wait, are there any direct aviation dr other than Ncal?
wonder if that's additive too
acv i tihnk
I suppose torps never relevant enough to care 
testing torp dmg took me longer than i thought
so hard to see which dmg is which and they keep missing too

Already did the torp daily?

could be that specific dr is added together 1st then applied? general dr still is multiplicative
era of torp is over bois
even ap dr and normal dr applies multiplicatively
just like cdr is added then applied
Probably
that would explain why fire dr was always additive since it was always specific to fire
that's why I was asking about aviation DR
i just tested armor ap dr yukikaze dr and echo dr and they are multiplicative
also I thought of one
Bel smoke
problem with that is, erm
testing how bel smoke and NC stack is, erm
a bit hard
I don't think you can get bel smoke to cover main fleet in PvE
6 boilers and pray? against akaga
basically... sounds pepega af
there has to be another ship that gives fleet DR vs plane damage specifically, no?
there's like a million main fleet protect skills for vanguard, doesn't one of them do that?
only thing that isnt multiplicative dr should be type specific dr
lot of destroyers with anti plane i thought
swiftsure reduces avi damage for main
bache 30% for self
lil sandy?
seems reliable since is 1s in and 30s duration
Bache could work for testing, maybe
bache damage taken in bel smoke
problem is
where would
- Bache not just die (lol, anyone level her?)
- Bel won't kill everyone
- plane hits bache at right timing

what would even be a good source of avi dmg to test against? suicide with no aa guns or just bombs/torp?
maybe find a akaga fleet and use solo vg
0 aa guns, some bulky vg so you can get hit by suicide probably
dunno
akaga would be best since they're fast
i would pick a solo carrier and something like juneau solo vg
she'll die eventually and then u can see what torp hit for
hiryuu 3rd for safety
it shouldn't really matter since u want to test on torp dmg not suicide
actually just stall vg seem better
the 1 problem is getting hits on same ship which should be taihou
or ship with same aa
1709 only taihou
1388 taihou+nc
if base dmg without dr is 2136 it end up exactly 0.8 and 0.65
i cannot test that base without dr since taihou not max level
Why are we testing in PvP though
just go to like a daily and eat some planes
oh, though Taihou has fighters, huh
idk more used to test in pvp
the problem with avi dmg is u need ships with same level and aa that u can try apply dr to
fighter intecept reload time is long enough to get a unmolested strike in on her
if u do pve just use nc and lil sandy tbh
I mean, just test solo taihou vs taihou +NC
looks like additive
yep
yeah, additive, good to know then
specific DRs are all additive with each other
(1388/0.65)/(1709/0.8) = 0.9996
close enough (rounding)
- rng in dmg
also that, yeah, damage RNG
is there a ship tier list for pvp?
pins
thanks my dude
is there a consensus on what is the "best" main gun on roon?
Roon gun? Because it has the biggest raw dps also her skill, like baltimore cases
any ca gun because she pretty usless as dd ca 
Kms fleet 
how2meta : from kms version.
- yeet graf for amagi due to amagi buff being better.
- since use amagi, yeet kms vg for nanodajunazuma.
- since use that vg, bismarck useless. ws time.
- fdg can stay. meta achieved.
^
Kms meta guide

Then Yeet prinz for juneau because she atleast does something after dying
idk if its just me but im starting to get convinced triple guns are more effective on defence fleets than twin guns
want see roon vs azuma 
Most of the pr ships need dev 30 on order to be good, but what about fate simulation?
EN agent 
famine alter
@jovial mural depends on ship
For Monarch, Nep, mostly a nice small bonus, not too important
For sanrui and Ibuki, slightly impactful
Probably decently impactful for roon but lol roon
Very important for Izumo but lol izumo still
is Dev20 good enough to start using Azuma?
Western spy
Is saint Louis good as off tank?
She is preferable as off tank/mid if use her with nanoda-juneau, well just swap it depend on enemy def. Fleet
Rudder/badge+fuel, but if u dont have enough rudder yet, cata-fuel is good
Ok thank you
For some you'd want rudder/badge/VH+Beacon
2 ? 
I already eat -1 x10 already
can I jsut go to sleep?
this game need more tix cap
i cant get healthy sleep without eating -1-1-1-1-1-1-1-1-111-
sand bag early season to eat -1 later for healthy sleep
early pvp best pvp
if I wanted to move from WFC to Namaryuu, what's best frontline considering Dev20 Azuma?
another degen fleet on list 

@ripe latch do we know her skill yet

is unicorn good in pvp?
healers are squishy and dont do enough damage to be good
outside of juneau who heals SO much it's silly
Oh, I'm only 3 behind my reference now
better than the 12. still the worse start I ever had
S1: Self torp damage taken reduced by 5-15%; at the start of battle, if the rear vanguard unit is another USS ship, increase their evasion by 4.5-12%.
S2: Every 20s, 30-60% chance to trigger, increase damage taken by all enemies on screen by 20-40% for 10s; When equiped with <SG Radar>, self evasion increased by 5-10%, first radar scan time reduced to 16s.
another disappointment?
Mostly yeah, though maybe 
16 s covers all BB guns pretty much
problem is still the RNG
might be annoying option for defense team though
hopefully her retrostats give some more survivability
Its around 250 hp
Unless it's something stupid, bleh
she's not making it to second radar
rip
problem in end is still 40% chance to do nothing
for offense
Azuma Helena Jun might be a bit annoying on defense though?
Or something
idk if Jun buff is even wanted in that postion
can she time radar scan with 457 warkai
I want to try for offense
Warkai is 15s right?
warkai enty amagi + azuma helena juneau
I suppose you enjoy not having one vanguard spot 40% of the time
just pure offensive rng
If the proc lands in time for first ws snipe then I think it might justify helena kai on defense
Oh
f
it covers 457 shelling
I though it was 15 for some reason
or like, all BB shelling in general
minus a handful of exceptions
whereas it used to only cover non HPFCR triples
Doesn't seem like enough but maybe something works
Still, 40% to do nothing means she's for sure not viable on offense
if only that first proc at 16 s was also 100%
The other problem is that you have to equip an sg radar on her
In order for radar scan to trigger at 16s you need to equip an SG radar
depends on whether it increase eva rate
You expect to "always" win on offense
60% to be relevant is waaay too low
offense mirror winrates usually around 85%
It says evasion
some teams lower, some higher, depends on RNG mostly
If it were evade rate then that would be exciting for PvE
OH
I thought you meant for first skill u need the radar equipped
mb

I mean
stats dont seem terrible to have it equipped
just there are much better things to equip on her in the first place
the evasion buff makes up for it
Nah, you don't stack evasion like that
wfc still only comp that could fully use new timing with 457 ws and both airstrikes landing on it
boiler + radar then
still, it's useless for WFC for the most part
% too low for offense
FC is
on defense
but outside of that there really isn't much use for her
The modular radar scan timing is there
unless u like gambling with nagato helena
Might not be useful now but its something to keep in mind for later
she'll never be relevant for offense cause % too low
I think with Nagato etc it's interesting for defense though
nagato comps don't win on defense without nagato proc anyways, for the most part
wfc defense seems only use
Having actually go against Hooloo's WFC
That 16s timing seems legit tbh
and it means defense warkai 60% of the time outdamages yours
FC defense is still 
I'm more thinking NamagiWS defense
though, wait, nvm
why would u bother since u lose vg for sure
Why use Helena over the meta vanguard?
Amagi doesn't have 4 IJN
or is that actually a plus
You rely on Helena+Nagato RNG to delete their vanguard + delete one main fleet ship
rng on top of rng good defense
what if she dies to azuma before proc tho?
it kind of makes her useless since sg is not good for defense stats
She gets +10% eva with it, so it's fiiiine, maybe?
and she only gets 240hp on retro
she's also getting 250 base HP and skill 1 DR
that dr doesn't work on azuma
wait, it's just torp DR, right
Its half a bulge
if u put her off tank maybe with the eva buff
Which is still fine.
tbf even if azuma deletes her 1/3 of the time, 16% is still roughly the best winrate you get on defense vs the best teams
All in all she's more like what
For W13 use in mind, and not against Zoomer in mind
Might go well against the likes of torpmemes anyway
u don't auto lose to nagato barrage tho
Also u dunt even put Jun on rear vg
it's 16% for
Nagato+helena
and no 1/3 Azuma deletion
Helena boosted Nagato and 457 Warkai is the thought
if that's enough to get a win vs some of the top meta, won't be too horrible, I think
idk with a good tank ws is useless and by good i mean fdg
overall, Helena retro feels a lot like Kagerou retro though, which I predicted
doesn't really make her fundamentally much better
40% more dmg on 1-2 shelling still won't make her delete fdg
I'll put it up on defense, and I'll see how HLV's WFC feels then
Yeah, thinking over it a bit more, it isn't gonna be much better def than just straight meta options probably
Do I even want to bother trying it on offense?
Not sure if I learn anything from that lol
it's not meant to be a generally strong team
i hope i find someone using namagi ws with helena to test
Azuma Helena Jun vanguard, probably?
i would try it with wfc maybe at least for fun
Could also try Azuma Helena ykkz/Noshiro, but bleh
I don't think its worth trying
i'll level her up just for pve so no harm testing her
Actually, this is a pretty major buff for Helena for EX mode, eh?
for pve for sure 16-26 is a better timing then 20-30
16 s means obviously faster, and also a lot more skill overlaps
Hiei, Sendai for example
Damn, now I regret not keeping a lv1 Hiei
also ofc means you have the option to shift her activation relative to boss patterns
how are u more behind on that then me?
Mine's just barely dev 25 lol
well, she's nearing 26 now, but just lately
I been seeing a chain of fdg projects more
cost of being 45/50 on 457
Mine isn't dev 25 either
hopefully 457 soonish
I've stopped taking cube researches as well
I’m like 30 bps off from 25
457 is irrelevant if u don't use ws or fdg so i don't really need it in en
Hopefully I get a good pull from richy event.
Speaking of PR, I am now realizing just how badly your options are limited by not being able to spend cubes. It's really bad lol.
I do take blue cube projects if nothing else looks good.
cube spam is fun if u can afford it
Oh yes, if you’re stuck with low level data gathering or g-531s
I'm trying to rush for 457s now
Although its kinda hard to do that
Since nothing seems to be working
With purple Q projects?
Probably gonna be another month before I'll have one ready for PvP
don't knock on G-531, I take those all day. Those ones are probably responsible for at least half my 457 prints.
I haven't gotten a drop from a purple Q in a long while
And I take those fairly requently
G-531 is basically purple Q project with some ship prints tacked on
good but a bit expensive on coin, yeah
I've been taking a lot of those as well
I suppose. Pr1 data shows its more for gear bps
PR2 data exists yknow
Good news is that I should have another seattle gun soon
and larger sample size than PR1
should ignore the 457 rate breakdown on that btw, sample size too small for that to be statistically significant
would need 1000s of samples, so f that
All I know is that gold and purple projects are good for 457 bps
I need to check it out. Does it breakdown DR bp drops?
on average, not your best source though
as far as the data says
anyways, the 1 H blue Q vs the 4 H purple projects is a question of opportunity cost and time investment 
technically the 1H blue Q has a decent amount higher per-time rate, but then you don't have any guarantee you'll see a good project to take after it's done
also you need to be logged in close to when it's done
those two kinds of projects are what you want to spam though if 457 hunting
I usually have notifications for research
But they don't work when I already have the game open
Sleep is a thing that happens 
So when I'm farming I'm sorta blind to that stuff
yeah that shits annoying. no notification when you're in game.
i always go back to main menu after a map
The only time I can check is when I'm also checking PvP

PvP is the only reason why I'm still sorta on time with comms and other stuff
uptime of 21 hrs of research everyday. 
Im still having a hard time getting unbroken sleep for 8 hrs even after finishing PR2
since old habits die hard 
gotta have that zero downtime research
and then waste the next half year without it being that much useful
rip
Zero downtime requires two people. Unless you're Famine maybe. 
someone sleep? 

I wouldn't hold my breath.
math says i would need 167 rank LOL
imagine if this maint more than 7h 
Pog
im moving now if you still have me 
was just testing tbh
can i say that ur entire team is yukikaze? 
the only way i have to lose is when she just doesn't die

i can prolly put her on rear again after helena gets retro
pretty decent upgrade tbh
atleast it covers 457 now
i might be better off not waiting tbh 4 attempts in 5min with 1st being rng is not good
6 pts behind actually useful somehow
azuma at dev 25 definitely resist more then before
oh i swapped to cudas
ah lol
i swapped rudder to rwg just for the off chance i can kill yukikaze faster
how often does helena die before 20s btw
it happened like 2 times and mostly to nagato
mm with retro she shouldnt die before 16s right
lul
ended 44s before reset... too close
I caught r1 right as I finished my last match
I could have gotten an extra +1 to be safe but that's cutting it close
few ppl went 0/10 
i didn't notice anyone else in between famine and me but idk all sandbaggers
I have last season's top 15 list so I can check 
yesterday u got a +2 and i only got +1
this reset
yea knowing whos sandbagging and rushing helps A LOT
i completely skip 2nd daily reset due to sleep so i can't be mad at the score
i go to be around 2hr before it and wake up 1 hr before it ends
I wish that was my problem again.
Last season was nice being that far ahead
I wonder if my r1 person will move when maint is over
that would be a nice +2
u only pushed to 5 right?
watch him skip a whole reset
if he's at 0 seems reasonable to assume so tbh
whos rank 1 anyways

i don't think u end up r1 now without any sandbagging
i like the sandbagger-rusher hybrids
early sandbagger, late rusher
the ones who finish their attacks 1 hour before reset

even if that person doesn't move, still a +1
i didn't even check who i landed on tbh. needed to send research before maint
Well, things have calmed down in my area, so less time to sandbag for me. Back to being a pure rusher.
increase eva when another uss ship is on rear vanguard
wonder if this works on herself
yes xD
cool she stays on rear then
if she was tankier could run her lead with half torp bulge
sg radar shouldnt be too bad now
ur forced to swap pearl no?
i'll try pearl+sg first
just have ykkz tank 
i wouldn't give up speed
even double boiler juneau won't help overall since she dies fast
test it but i don't think is a good idea
ykkz tank either dies in 2 seconds or lives forever, its an amazing thing to witness.
azuma/helena mid/juneau off double boiler
1 boiler on ykkz and 1 boiler on jun should still be enough

i was thinking azuma too with that setup but i don't think i would run it on offense
well priority is to keep helena alive
actually helena setup could work for ws amagi fdg too since fdg uses triple and amagi doesn't get cdr. u only have to give up on hpfcr ws
still rng but i can see it being annoying on defense tbh
i kinda want to make her work with azuma but giving up jun/ykkz is 
i could see yukikaze being removed maybe but yeah is really hard to do so
ur sacrificing a consistent dr for a rng dmg buff
dunno
if they even get to 20s
maybe with actual gear and not oxy spam
they still need to survive to 20s to launch
yea maybe helena lead
helena only to 16s
after 1 proc she can die
well azuma can miss a lot too
u have to survive trough 2mgm cds and barrage
maybe not all barrage is before 16s tho
yea should be fine if 16s
its pretty hard to delete someone that early tbh
unless super unlucky
i still don't like torp and with helena is even more rng somehow
torp anyway tend to be more dangerous on preload then at 20s
yea kinda awkward on namagi comps cos of azuma
i like how they are buffing my wfc tho

i'm quite interested in ws 457 radar combo
on jp?
yes
was she ever relevant to pvp tbh?
i haven't looked
i've been leveling up pvp ships and w13 ships outside of broken ships so i never ended up bothering with her
too squishy for w13 bosses
i traded accounts so i had no control over early leveling. at the very least didn't have to level up nagato again for pvp to 120 
didn't like leveling her up at all
i didn't level helena past 100 in en as well so rip that
My only regret is not marrying Helena before capping her. 
idk if i want to oath helena tbh
even with the pack and 2 rings idk who to use on
maybe i'll just oath richelieu for testing
need another ring pack
so i can oath a meta and an off meta
~~ maybe i'll oath uni for skin ~~
im holding 4 rings. dunno who to oath
wait for pr3 shifus
pr3 shifus then they add fate 5 for pr2 
wish they will add DAILIES PR BLUEPRINTS , even if its a twice a week like SUBS
guild/friend bp gifting 

is this lost?
it look like it is
reduce self top by 15% while noshiro reduce 20%
for wohle vg
16s trigger for ijn backrow?
why would you ever use helena in ijn comp anyway

it's only speculation
the only comp that really can benefit from her imo is still wfc
so that's helena new retro skill?
yes she gets a new skill and a 4s cdr on 1st radar if she uses sgr
hmmm....
but what do it mean rear vanguard ship?
so if helena at the first position she will gain buff to the uss ship at the middle position?
still her RNG skill is too RNG for viable pvp
thus the meta backline is ijn with ijn buff
well hope retro would have some kind of game breaking skill, but now is this
ijn is life
it does buff a bit ws 457 but it's rng so nothing really changes
her skill is useful if i really want her to buff a uss ship... but if she buff juneau it's game over in pvp
well... Helena new confident face is enough for shitkikans i guess

Yes ring pack is coming, time to oath azuma & noshiro 
better buy oil 
Conclusion: Helena still remains a PvE ship. Just better.
Wait for WFC timing lah
rank 18 
eyyy maint extended bois
2 hrs extension here we go again
10 H maint now

also
isn't this an easy patch lol
they're not adding much, and no new mechanics or anything

i kind of want to go to bed already... rip dorm btw
It seems 10 hour maintenance will be a routine from now on 
if it goes overtime it's me that's cursed. every season i had a good score got ruined by maint


In4 6x3
Im waiting for a 24 hr maint

server is up?
can't even enjoy sleep today
I'll take that +1 now and hope for more rushers
not even sure if that person went down to 0 last reset
if no one moves in 10m i'll have to wake up before reset 
anyone got gear pic for pvp centaur ? just pull her
tierlist in pins has gears
equipment passive skills don't stack
i see
use av gas
mind I ask what is av gas
improved oil tank
there are way better options for stats then a 2nd avg
Did they change Helena skill
another 457 bp 
It doesn’t say it needs the radar anymore
better first salvo/airstrike timing
Ah mb looked at wrong skill
feels awkward after
isnt it still 20s cd?
Is this gear load out fine for her then?
Appreciated
but then you're pretty much running Helena with slightly boosted stats
still need 457 for me to want the 16s i think
WS can actually delete someone with snipe and 1st salvo
ws with 457 will do that anyways xD
you can already dunk hiryuu with the 16s proc on hsfcr 410
unless they're rudder/armor i think
why helena need eva? its really bad for pvp 
I think some people caught on. been noticing Hiryuu's not being proccing on 1st salvo
@ripe latch Eva is bad for pvp?
i havent hit both sniper shots in a long time xD

on anything meta
imagine not running rudder and full damage on main fleet 
kek
@ripe latch Eva is bad for pvp?
@past egret if play only with double sg or sg + ihr , other not good . And this not give u more survival
For both frontline and back? @ripe latch
she boosts evade rate being the important part
if we had someone boost vg evade rate by like 10-15% they'd be strong too
shiny fleet
Colossal brain strategy 
Speed fleets are fun 
Destroyers go zoooom
Doesn’t help when they are so fast they catch every torpedo on the map though
@shell heron le malin / triomphant / eldri double boiler 
eldridge slows you down too much xD

What would a full French fleet even look like
white flag
lol
he lives 
idk holoo and famine are like 5-6 +2 from 2600
with rest +1
doesn't seem impossible
frech bb had preload +1
does it mean triple french ship can delete enemy whole vg at 4:59

rich had preload+1
dank had preload+1
jean had preload +1

randomly wipe whole vg x3
torp meme front with triple french bb back
le malin had +20 torp skill
*+20%
rich buff lemarin +15% torp
i mean...
jean bart and dank take 15% less dmg from warspite
the targeting is random
its 3 cannon fire at the same time
twice
and normally when you fire torp
ai usually gonna stuck vanguard asomewhere afk
at the back
when enemy vg fire torp your vg usually go stuck somewhere in the corner and taking bb cannon dmg
cuz their write stupid ai
*they write stupid ai
that's not my experience
vgs just move randomly regardless if they r firing torps
vg always trying to dodge something
if they fire something normally vg attempting to dodge
but if u fire manything at the same time
their brain just shutdown and start tanking everything
i dont think so
I use boiler and their bb never hit my vg
if its random then their bb sould be able to hit my vg sometime
it never happen with boiler
that's cuz they move fast with boiler
yes they do dodge
they dodge cuz they move faster, not because they gain some more advanced AI
no
then intentionally dodge
if u land 2 bb shot infront of them
they run backward
i think its common knowledge
ask the expert
@zenith tundra
if its pure random then its super high chance for them to run into triple bb preload
one bb land a hit whole vg just explode
and just go x6 rainbow torp cuz le malin speed 54 and saint louis speed 26+8 they dontneed boiler


My Ayaya face torped a Warkai
nom
i'm pretty sure vg movement is random tbh. the one thing i've seen is that on direction changes they have more a tendency to stop but i don't think there is any reason why and when they actually do that more then pure rng
i'll record the video
Either way Torp meme-ing is fun!
i can't seem to find any pattern to why something they never stop in 20s or stop 2-3 times. seems like rng to me since gun timings should be the same every time almost. it would be easier testing with 3 dd guns in vg since then they always shoot at same times


















