#pvp
1 messages · Page 188 of 1
If its real time battle many will complain they cant reset 
Yeah but the limit points shouldn't exist if that comes
want to know best way to improve pvp?
remove and replace it with co op boss raid
LMFAO
Oh sure, co-op ex modes 
sound better then the current pvp system we are having
a raid boss ranking is better then a pvp ranking with useless number
if u want something more interesting to play all they need to do is remove attacker bonus and change dailies and weeklies from win to participate
i think it would be completely different without attacker bonus. u really need to put either a counter or a better formation then ur opponent. also would make defense fleets less memes
Bot pattern is amazing, first you dodge all the torps but then go full 180 degree turn and catch all of em
Fucking dreadful
Yeah, that’s for sure
I think it’s not only torps, but even airstrikes and salvo hit both your vang and rear
yeah cause vanguard is allowed to contribute
to both fleet halves
unlike offense
which only hits 1
wasted dps
Yep
stuck on ph2. almost halfway and no main drop
can't really complain tho passed ph1 with less then 40 draws
Nice. I think for me it will be that situation again when i have to draw max out of max in order to go further
182/397 ph2 and no main drop yet.... looking not so good
rip...
14 days max and we have w11
that's my prediction
i can barely get +2 lol
someone must have used all 10 attempts for that
xD
how does bonus pts work again whem ranking up
does the higher or lower rank count as base
no not that mb
when we move to say commodore from colonel in 1 fight
hmm
i see
yea i can imagine
makes sense now how some peeps can reach really high scores
thats prolly what additional 10 pts or so
thats big
yea
cos last season i calculated i can only reach 2580-2590 pts max even if i didnt lose a single round
with another 10 pts, getting 2600 is now possible
really stressful work tho
not sure if ill do it again
yea atleast i know how to properly do this now 
?
just got sirius, time to grind like crazy so i can try her in pvp xD
sirius good w amakaga jintsuu aya?
if u got aurora, use her instead of aya
That 10% buff seems rather.. small
what 10% do u mean
For me any self buff that's less than 30% just won't do a jackshit
sirius got 34% fp buff with 2 cv backline. Guess she does jackshit then?
tbh i think aurora is so overrated 
+f
my toughest matches never has aurora
i have her but i just dont have the equipment for her since i've been playing for a month or under


getting gold gear is a pain
240+ 
Lol
@willow storm thank
np
now back to being dead inside while waiting for chapter b so i can use my 9.5k oil 
Oh, she does have a second self buff
Nah, she still looks kinda weak to be taken seriously
DD gun and good barrage are fine, but hardly relevant for pvp
Y, i think she would be relevant if her buffs for cv were much stronger
I think that shes a fine option to have running with Sendai after CAs inevitably take over the vg meta, but for EN standard, shes awkward and often just worse than Aurora or running a tech boat
And Sendai doesn't do anything for Essex E or other non fox comps so it's not like Sirius is bad if you like running carriers, she is just before her time. Go figure
Oh man, i dunno. I wish i could read moonrunes so i definitely would be playing on jp and see for myself, but isn't sendai on a completely different level than sirius? Comparing sirius to her is weird to me. She suits torp setup so well with her eva debuff, and at the same time buffing torp reloads while sirius providing 10% cv buff only. 35% boost is ok, but unless she overpowers enemy vang or help tremendously your backline to do so, i hardly can see her being in meta in any way right now. Maybe there is some setup for her where she is a must have, but as you said, on en i don't see what could it be
oh
i never realized
its commodore / rear admiral ranks already
why the fuck do we have different names in rankings page and pvp pages anyways so annoying

just remember rank numbers instead and corresponding base point gain from wins 
When season starts 28 points is the maximum you can get?
that's 28 base points, you can get bonus points on top of that
which likely will happen if others have already made their attempts, e.g. if you're late to the party
500 diff is the cap tho, right?
experimentally determined, yeah
Aight, thank you
tho based only on one person's score data, so double-check if needed
dont know if thats a bad or good thing though
t least they say its easier to gensui in sandy
Would be helpful if they could post where does the majority of players come from for each server so we could adjust our attacking time
@leaden sequoia I see you're running Amakaga. A fellow man of culture.
I'm not Oxidian tho 
Fuuuuuck
oof


what server u in
Avrora
Wash
Ah, see there's the problem 
ngl though, all I see is Amakaga atm
It's hilarious
Jiintsu+Belfast+Aurora and then Amakaga
That's all I've been seeing
With the occasional Eldridge that just explodes cause she's useless against foxes.
I'm at sub-1k position and only see w/e fleets but not Amakaga
yeah all i use in sandy is amakaga with ayaya instead of jintsuu 
Can't wait to see some cheeky boi running an off-meta team comp that ends up working.
I am playing wasd e cuz too lazy to swap equips I am using to farm the event
I doubt it will ever happen, but it'll still be funny.
some of the older metas do seem to do better vs amakaga than sodakwashy fleets
Wasd amagi with suicide ijn front is hilariously effective
I played it with Jintsuu Ayaya and Taco/Shiranui. They both just worked for no reason
Yeah, it's the only reason this works honestly, the aegis
You get smashed pretty hard against goofy shit like Cranes Helena
It's super rare to see something creative tho
It's usually just meta or ssr nonsense fleets
sandy is awful for pvp
He's talking about the server 
yeah thats what i meant 
Then you're not wrong.
im also on sandy server 
Yeah Avrora is pretty ResidentSleeper too
I got 16 at end of season after sleeping on 4 charges and losing one game. Its great
Although there are some dedicated sandbaggers 
yeah i imagine top 10 in avrora is really hard
didnt lose a single one
or at least you need to just not sleep for it 

I just wish more people ran real fleets but the "run meme shit in pvp" Reddit posts seem to be working on Sandy too well

No mercy. 200 affection oathed backline with bis always. You want free points? Reroll
wadsa+desron?
wash sd hiryu
I switch once commodore is active. I ran kms till now

juneau jintsu belfast
whats desron 
zulul stall fleet
jintsuu ayaya aurora
DESTRUCTION SQUADRON

salt the world squadron
but w8 for the sendai to come
you will see some real kinky shit
i dont think i can even reach 1043 in sandy 
fyi i lost a charge alrdy
oklahoma 
You got 5/5 sandbag?
i still dont have vic
i always have 5
oh
u meant bonus
i got 8 consecutive sandbags
awhile ago
all +2
lol

im p sure i i dont miss any round can gensui this season no rush
though i dont really sandbag 2nd week of pvp
the +1s feel 
Commodore gives +10 points right? Or still +12?
Badges having different names than ranks is pretty bizarre
But we all know how translation goes
does hood have any place in pvp atm?
Shes good now and she is about a week off from becoming and absolute monster
the weapon?
381 kai from Core Exchange, yes
also, used in tandem with hsfct?
and what's the best way to use her, with enterprise/illustrious or akaga?
You can use whatever you want, a gun that shoots just barely slower than her internal cooldown for her barrage is gonna be nasty either way. I imagine best results will be paired with Queen Elizabeth and Duke of York
also, what's the best period between pvp matches? like 1-2h?
but she will work in any fleet because she can shoot like 2-3 times before anyone else gets to move
best delay is "enough for one of your opponents to play out their games", I dont think it will ever be pinned down to a specific time range
well, what's the ideal rank difference between the attacker and the target?
Rank difference will largely depend on how deep into the season you are, right now a couple of hundred is enough for one extra point and you probably would need to catch someone going for top 100 to get more than one extra
or rather, could you ELI5 how the points gaining works?
the pins aren't explicit enough, idk
sandbagging means you wait 1 hour, then refresh the game
then, you check to see if your enemy rankings change. if they change and someone ranked up, compare it to yours, and track the difference in ranking
then, is it good to run a heavy defense fleet or an easy one?
you get 1 point extra if the difference is 35 POINTS not ranks, rank difference doesnt matter, its all your rough estimate
if the ranking difference is high enough, you will get bonus points for beating them
heavy defense fleet practically speaking doesn't matter in terms of affecting your rank
the more POINT difference there is, the better the reward
it will matter a little more the higher rank you go
right now people have to play roughly 3 more games than you to get you an extra ONE point, so its gonna be like 400 ranks roughly?
put strong defense is better for everyone tbh
ye, though i need confirmation on the 35
well, my highest was rank 12 
i don't think it's linear
it is not linear in the slightest
like 35 = 1 point
70 = 2 points
105 = 3 points
it's specifically for right now
and the point scaling is weird af
all we really know that you get first after 35 and then it caps at 500

point gain is something more like (if i educated guess)
35 = 1 point
45 = 2 points
55 = 3 points
also, when do you basically get the new rank, when you reach a milestone or the specific rank?
or somewhere in thta ballpark
you need both minimum points and then reach the rank treshold
for the last rank, you need to reach top 10?
but the idea is that it's not 35 points per +1 point
so to get the highest rank you need 2200 and then hit top 10 after having this many points
otherwise you wouldn't be able to get +15 at end of season
idk i attacked people with 45+ pts and still got +1
I got +2 at 70 difference basically every time it was measurable, which is end of season
I also know Phoenix got +1 after fighting me with 69 difference at like 2 days before season ended
scaling is definety variable and weird, it probably mostly depends on your ranks tho, everything after commodore seems pretty linear
keep in mind thats when base pts are at 10 though
the threshhold is much lower in the beginning of season
yeah, but its hard to measure it because hitting someone you know at the begining so they can give you the exact difference is unlikely
again, everything after commodore seems pretty linear, when everyone gets 10
but before that, who knows
uhhh
am i missing something
how do you get +15 end of season if it's +35 per game
you would need a 175 point diff to get +15
which is impossible even if you burn 10 games at once
(basically impossible)
do you? most I got was 13 in my whole career
probably if u missed a lot of attacks ?
if you miss this many attacks then you can hit people that have way more points than you, its luck
probably
but like
no, because you're matched with people identical in ranking
u shouldn't even get +12 by end of season if u've been sandbagging from start
who can prove it lol
and ranking is correlated with rank points
ranking is not linear tho
like I said, end of season 69 is +1
u can have people with +35 in ur list if ur lucky enough after an attack
(talking about top 100)
yea
i feel like it's logarithmic
OR... considering you can only get +15 if you miss a lot of games
maybe it is also correlated with how many people have the same ranking as you
like if there are 100 people all at 2200 points
you may get more points for crossing over those 100 people
as opposed to, say 10 people at 999 points
just a thought

nothing indicates ranking has any bearings on ur pts gain though, testing has shown its ur opponents score that matters
@real notch found you lool
that is some spicy vg for foxes
I'm still working on my aurora/jintsuu.. Just got them this week
what servers are you on? 
do u want me to switch to my legit fleet
and test
maybe like
5 games
actually tbh i don't really feel like it would result in anything
I want to but there's 12 mins left for reset
the meta is pretty grounded into amakaga at this point
yea that's true too
do u want me to burn some games for u
ah
win trading 
well im gonna burn them anyways
Are u at 9/10?
so if u wait
you'll get a nice boost
no
LOL
i'm at 6/10
what are u at
don't tell me 9/10
its on the ss
oh
derp

jesus
makes sense tho i missed 1 game
i was rushing for a reset, finished the match, but forgot to click continue
then i overfilled 1 game 

oh geez, it doesnt upload result until you are out of the game?
yep
yaman
thats good to know
Oh you moved
I learnt it the hard way too
What rank?
yea just wait a bit
i'm gonna play like 2-3 more
Points
oh wait

can't we test the linear relatinship now
i'm at 1053
1019
+1 is enough

nani
ok yea
i thought u already did
LOL
alright guys
if he doesn't get bonus points
then the +35 theory is only for colonel games

But that was +34
Idk
35 is relative only to colonel ranking and above
because threshhold is not 35 before base pts are at 10
it means we dont know shit lol
yep
we don't know the threshhold pre base 10
it means whoever told us 35 points is +1 (in general) is wrong
If you see me in your list, ping me.. I'll rank up to top 1

it's not wrong lol

owo ok switch
though i've never seen u in my lobby 
(avrora is too big with too many tryhards)
u guys aren't really debunking anything. Just confirming something already known
whats more interesting are what the exact threshold are before it becomes 35
New chapter is up.. Can finally spend my oil
but the thing is nobody asserted there were multiple thresholds
that's why it's debunked
because everyone used 35 and waved it around for all rankings
More or less
that means whoever did +35 only tested it at colonel ranking
and extrapolated those results for all rankings
which is wrong
@real notch if u scroll up a little in this chat, u'll see me saying that
before any of this "debunking"
lol
35 is safe to assume because it works at the end of season and it will also work earlier in the season because if the difference is at least 35 then it includes the number we dont know, which is actual required difference
so 35 is still the safest number to camp for at any treshold
now we just need to catch another game at 33 difference at sub commodore for more science, no problem
then 32
the threshholds are also likely to differ for every rank
so u need to test for every rank which will be pretty hard
yeah, its not gonna happen unless this chat suddenly gets like 200 people trying to coordinate an operation like this
which will still probably be hardly enough to get scraps of information
LMFAOO trying to solve this with empirical evidence is insane
just hack the apk
then when we get banned say it's for sciecne
then again we don't really know unless we try? AL does a lot of stuff on client side
I can do it for pc unity projects, I've never attempted to unpack apk though so idk how that will work lol
considering it requires to send the result to the server to return with points, it is rather unlikely to be scored client side
One time I had a +70 point difference in points and I assumed that I will get +2 but gave me +1

I wonder how fast you'd get banned for life if you decrypted the engine and connected to their test server
u'll have to figure out the address of their test server. Which are most likely down or done offline anyway so...
test servers are usually not protected by firewalls because connecting to them requires a modified application that lets you redirect, or a decryption key
some people should have the adress of the server cached because of the derp with sirius icon thing that happened other day 
its all beyond my skillset tho
I won't comment on whether it's protected or not. But there shouldn't be any specific key etc
all u need is an application with a different server ip address to connect to
also we don't have the address of the server cached either. Because the recent bug was a patch intended for test servers that got uploaded to live servers


itspartofthejob
I wish the dumb gacha stopped giving me food and gave me doy
they could be using lan, but testing with external partners is impossible with lan and they have 4 versions to maintain and QA, so there is like 70% chance they dont do everything on site

it's all speculation on how intricate their network is tbh, it was fun while it lasted but now I am omw to get banned once someone rats this chat out to a mod
I wish Fiji timer was like 10 not 20, her skill is so cool
getting AA at 20 is pretty irrelevant unless we magically go back to Enterprise meta in which case you'd just run Eldridge
How comes that I can easily face amakaga whit this comp? 
I suppose it's Juneau's fault xD
https://i.4cdn.org/vg/1550868141772.jpg
I am looking to optimize my PvP team.
Some notes: I don't have Jintsuu and my Aurora is underleveled.
Some suggestions others have already given me:
76mm on Ayanami
Torp bulge and twin 100mm for Jun for more AA damage.
Switch quint to quad mag torps if you have them.
Extinguisher for Ayanami, put the badge on Belfast instead
Is the Aviation Oil Tank really worth it? It doesn't seem like I really need it.
aviation oil tank is worth it
swap out a gold catapult for it
also thanks for compiling ur gear
to 100% optimize your fleet, these are the steps you should take (in order of importance)
- swap triple 406mm for twin 410mm (amagi)
- swap FCR for SG radar (amagi)
- Swap twin 113mm from amagi onto juneau
- swap beaver badge onto belfast
- swap pearl onto ayanami
@brittle hill
yes
@outer stump Its because this team is probably legit best wasd E team and the only thing you are doing wrong with it is putting Juneau middle, but looking at your numbers, you dont have gear to run her front/back without her just dying
if you have reppuu, swap out seafang for reppuu
and your AA is a minmax mess but
it's not that high priority
do those 5 steps first
Thanks guys
@outer stump your team is a solid wasde wdym
wasde is not queen of pvp but still tier 0
of course you can beat amakaga
it's just amakaga does ur job better and faster
this flavour of wasd e struggles only against mirror and eldridge a lil bit
its actually what I run currently
edinburgh is an interesting pick but not terrible
@modern tree why I have to kill her at the first amakaga attack when I can negate the second attack damage...
she's got fat HP so that works for main tank
I think putting her in front is a waste of heal
i would put her off tank
Juneau in middle is fine so she won't die fast from torp memes
no point in exposing jintsuu to torps
Because the dive-bombers may have a chance to kill her first instead if healing nothing
her ideal sinking timing is between the strikes because second strike is Aegis timing so you want to repair sodak a bit, I run her offtank for that
like I said with your gear running her mid might be necesary so she doesnt blow up before the first strike resolves
so its not a big deal
@modern tree as I can see in my fights Aegis actually ends when planes are about to kamikaze my backline, giving me nothing to negate the damage
And Amagi barrage is no joke... Can one shot my Belfast pretty easily
Aegis mistiming happens only against skills that arent maxed or sakura torps but against sakura torps you already won, sort of
also
run more boilers if Amagi kills your belfast
I am Sirius
Good thing my team is this solid 
solid indeed
pear on Jintsuu doesnt acomplish anything if your belfast sinks first, reconsider
do you have twin 113mm
Oh Juneau has quintuple mag, it didn't loaded for some reasons
@modern tree the heal is going to waste... As I said Amagi barrage is no joke
faster reload and not as shitty spread
also, @brittle hill this is a really neat format for pictures like this and I am totally stealing that
most importantly faster reload
And jintsuu is pretty squishy... Even whit 20% damage reduction
@modern tree I just wish someone would hurry up and make an app or tool for quickly doing this
Without the pearl on her she may die first whenever I put her
amagi barrage hits your whole frontline, there is no way this heal is wasted if your belfast goes 100%-0%
Back is fine too
I mean Belfast takes all the damage everytime
F for the Belfast's who died to win my exercises

I care about early torps... The second wave won't do too much tbh
seeing as how your jintsuu doesn't have bulge she'll take 100% dmg
I don't like to stack the pearl on jintsuu, actually waste tbh
And idk if I out it on Belfast the barrage deals a lot of damage to the middle target
So she will tank it and go down to 0 hp
And backline doesn't get touched
Waste of heal
Idk just my opinion
do a couple tests i guess
And I see Jintsuu does pretty well in my fights atm
Belfast manages to take a lot
And jintsuu survives the last

My backline does damage too
All I matter is that SD passive won't proc on first airstrike foxes
Even in the second (which is rare sometimes)
I don't have it yet
wtf
Yeah ik
I'm lazy to full my storage
badge is like irreplaceable
especially on wasd fleets
it will really improve ur sodak survivability
I need 3 more
And if I have to do that what do I have to replace for it? The FCR or autoloader?
AA is a lil mess and you might want to use 410s if you bump into mirror a lot, but this should probably be the setup
Why aviation tank tho 
also, plane on Enterprise is preferemce, I use Hellcat just to win E duels
I mean I want to burst down some guys
because I value backline pressure over overkilling frontline that is omaemoshindeiru
If you are curious this is my setup
SG is pretty expensive so I will just wait for core data shells
Which should give better stats tbh
man, my own picture almost made me oath Juneau because shes so sad there 
yes
its the gimmick of whole Atlanta class and Sirius
she's not doing anything with the gun so might as well squeeze more barrages in and more AA stat
Oh I see
I am considering just using 100mm but I for some reason never actually went through with it
Unfortunately I don't have any more guns for Z1 to rise her anfinity
Maybe the purple one will do for Z1

Just let her whit some HE 
But does HE of DD guns have the same modifiers for CL guns?
If used on CL
@real notch really? 
Yup
But how 
Because +plane hp contributes to touchdown dmg
losing some aviation is barely relevant when you have 500 of it, diminishing returns
Is that kamikaze thing a big deal? 
Kamikaze does, like, 30-50% damage per wave to backline
For now I will run catapults
and again, oil tank is for backline pressure, which this team struggles with normally, enterprise will kill any non Eldridge frontline with one strike either way
Its like 90% of dmg on backline
Gun modifiers don't depend on the ship it is equipped on
Ywp
So DD guns should remain with DD modifiers
Ya cus pve has no touchdown dmg
Generally its 1x catapult 1x oiltank for all CVs
Don't worry... I have so many 
Yeah that's why when i see a wasde comp with 12400 power i think... This guy must have 2x catapult kek

@leaden sequoia yikes 
Touchdown is also very useful for finishing off the last backline member if she is too stubborn to die from frontline guns and torps
Is there any chance for the kamikaze to don't deal damage because the planes get damaged a lot?
Or they are that fast that only fighters die
always minimum 30%
Owo cyaneko
And I have other question... Look at my enterprise and tell me... Why in Enty Vs Enty case scenarios their Enty deals 350 damage and I deal 410 whit fighters 
I just couldn't answer that myself either
Dmg boost?
#triggered
20% pvp attacker boost
And you know that I fire whit my BB's whit my twin 127 so far their vanguards? Like I have my backline as vanguard
Yeah cus 45 range on twin 127mm
Mb 60
60 range on 127mm
Never expected that offensive has actually and advantage
Yes
never read pins
Same OMEGALUL
I said and I will say it again... PvP on this game is so strange
And pretty bad sometimes
- I only have a +6 410
- I only have a +6 reppu which is slower than +10 seafang
- I changed my AA set-up. How should I be minmaxing the AA properly?
theapgun
Didn't know that here were pins 
Aa is another ballpark but it looks about right
Ufo on belfast is a little unoptimized though
Maybe another bofors
Wait what is that gun on amagi

apgun lul
I wonder how Sirius will be meta in PvP...?
I mean you need 3 CV to maximize her passive
I think that 2 ufo might be too much so another bofor or 105 instead of it should do it
I mean what is it doing on amagi
And her torps are the worst
just a week for 381 left
I only have +10 406, +6 410, and +10 apgun to pick from kek
Idk in my opinion Sirius will not be pvp meta
Some people told me that
That's just my observation
Pvp
I'll add the Reppu and 410 when I +10 them, until then i'll keep the 406 on Amagi then.

I still use 410
@brittle hill the speed ur looking at is takeoff speed
Because someone told me that it can easily the backline
Even at +6 reppuu has faster plane speed
Now idk how true it is
Ok
Should I use reppu on enty? Or F4U is fine

But the two planes are so close in performance it boils down to what opponents are you fighting the most
on Enterprise? the skill is never gonna come into play besides psyching out your opponent if they have sound on
OWARI DA
oh its just the pirate
If you are fighting a lot of foxes, the AA boost is pretty good
When the Owari da bug will get fixed?
its 8 seconds on launch that happens at 24 which is nowhere
Is there since the begging of the game
Oh wait you're right @modern tree
also, it will never get fixed because its not really a bug, its ships treating equipment active skills like their own skills
Confession: I used to run Enty and Hood, with Hood having the HSFCR and the Twin 380 APgun for the reload increase. 
@modern tree ohhh so you mean it's because of F4U?
And +10 autoloader
I still use jolly roger on foxes
on Enterprise you use Reppu because its Reppu or Hellcat if you want to win E duels dues to slightly delayed launch
So Reppu> F4U?
For ent
Ehh even in the theory crafting community its kind of a toss
Between what fighters to field
Nah it's pretty slow... I mean I already use Ryuusei which gives me an hard lunch... I will keep F4U just because of the reload
Reload on fighters ingame is not fully accurate
It doesnt note plane speed which is a huge factor
But yea if u wanna speedup launches, vf17 has fastest i believe

(among 500lb fighters)
Nono, reload = takeoff speed
Unrelated, Vf17 has 50 plane speed
Reppuu has 60
Therefore reppuu is faster in touchdown'ing than vf17
So the Reppu might be my solution in my case scenario?

Fine I will try it out
But what I will do whit F4U
According to other theorycrafters in the community (doublemint, i think aristya) 2x reppuu is optimal for foxes atm

As for just solo ent, always reppuu
Does zuikaku or Shoukaku needs it? 
Wait did recluse farm a second reppu or ryuusei
I forget
Oh
Ahhahahahaahahaahyaa
What a noob
Could have farmed god tier fighter instead

Yep
Tho I'm not sure why jp/cn servers use Sakura torps so much
No worries... The Reruns will come soon
Probably related to the Meta at hand
As they planned this year
But now I wonder... Wasn't that AA boost of F4U useful a little? 
It doesnt make sense to run 1x cuda 1x ryuusei on foxes because you might de-time your simultaneous launch
5% on juneau or whoever might help
But with hiryuu you might want to
its not, it's horribly mistimed in every situation except for a mirror
at least for Enterprise
I use one cuda one ryuusei on foxes and I do pretty well
Their flagship dies pretty easily
they'd have to rework fighter mechanics or something, which would be nice xD
You might wanna check on ur launch timings
U know of the simultaneous launch mechanic right?
also, biggest boon of the AA boost is plane damage resistance in general
the stat is useless otherwise
Who cares... The 50% airstrike ahead is more than enough...
yeah, which means that you have to have enough AA for 5% to even make a dent
someone with less than 200 aa wont get much
One airstrike between 1 sec isn't a problem imo
its INSAAANE for wasd, but ther's not a single CV that could make it relevant aside for running one fox
oh yeah, because 360 base aa
It is relevant because of aa circle
if it was a flat aa boost that'd be more interesting
you could shore up weaker aa boats without making already strong aa boats silly
The more you spread your "swarm" the more chances you give enemy aa circles to tick
I just don't like 2 Barracudas... They aren't 100% accurate
Ofc it's a min max thing but it's relevant
2 barracudas are more accurate than gamble ryuusei without a slow
especially if boilers get involved
Saw people using 2 barracudas deals damage overall to everyone but doesn't manage to kill anyone even on the second airstrike
but most are sleeping on boilers
It's like too shitty
isnt AA calculated differently for super huge swarms anyways?
If you field more than 1 CV, their launch timings are compared. If the difference between takeoff are <0.30sec, the CVs will simultaneously strike
Thats the mechanic
Datamined with evidence ofc
@modern tree depends on number of planes in circle
Its calculated the same for <20 planes
Its calculated different for >20
o.O
You won't ever have >20 with twinfox though dw
And Torps deals 120% to heavy armour.... So better hit something than go on waste
welcome to AA btw
good old times of triggering entire #gameplay-help with picture of a hellcat
like, maybe i could hit 20 planes with stuka since there are 5
Maybe with hiryuu or some shit or more relevant in pve scenarios (w11-12)
Thats why generally you want to focus on ROF over dmg
oh yeah i guess 2 fighters, 5 stuka, 3 torp would hit 20
cuda deploys 3
Yeah, afaik the basic jist of AA is you want to pair fast dps guns with slow cannons to even it out? Is there even a comprehensive AA guide anywhere?
Yostar giving u the complexity u never asked for
Vanguard's are usually light armour which takes 80% damage 
Uhhhh maybe doublemint made one
Check on him
Otherwise u can ask me
And ill try my best to demistify the shit for u 

I just win my games whit that strategy...
if you want to gamble with glass
hmm maybe i should try ark again with sirius
since i wont have to worry about having a squish evade debuff
actually that might be nice
aurora cant survive 23 seconds in current meta but sirius should be able to
=D
inb4 the gun doesnt show up in shop next month
Maybe we will get
what's max core data in 1 day again?
Dunno what gear awaits in the next mounth
yeah, then that'll be fine
well it is 53 in a day
that's legit a weird number
hmm, ill probably do dork, amagi, ark, and something for vanguard
that'll be fun and probably bad
xD
i usually do mixed fleets so wouldnt know
Dork is irrelevant, its just the equpis that will push HMS
dork is a different warspite and yes, she will do better when hood holds 381 because hood wont need help from anyone to slay fools, but you can still use warspite as flag with hood on bot and it will probably be good
internal is 12 seconds, I am unsure if hood can hit that without 120
I have 493
what's a good 2nd aux for fortune outside of the toolbox
good aux for Fortune besides a toolbox is another toolbox/pearl
much lunchboxes

doesnt fortune die later for pearl though?
she has 250 evasion roughly, she needs da health
I mean, peral is mostly because 500 hp
oh ok
you can run like
boiler/fire extinguisher/a dildo
I wonder if it starts on cooldown
because gold fcr would make it derp
am running extinguisher but idk if i should go the boiler tho
wait, right, its not as much as the proc
Extinguisher and Boiler are mostly good against lots of BBs, just stacking health in current flavour of the month fox meta is probably better
i see
I imagine just hanging on 12seconds is why its called hoodgun
I mean, if you just want to break it, you can use 282skc
for the hell of it
or the blue 305
you cant barrage because its on cooldown break
lol I didnt know it had an ICD
it has 12 second internal cd and I am not sure if it starts on cooldown
the buff is only 8 seconds so its probably not actually possible to intentionally break it with 381
how the heck does the game choose targets for amagi/bb kaga torps lol
yeah i dont think she targets vanguard
but it does seem to aim them in waves
so the pairs dont always share targets
i mean ive had vanguards hit by them but yeah i never noticed if she aims at them or not (at vanguards)
yeah
when you're grinding event
u almost forget u still have 2 charges 3 mins before reset

god bless amakaga fast clears
Is sirius or sheffield valid for hms pvp squad?
sirius is okay for ijn akaga backline
hms i doubt so
until centaur is released
sheffield should be good though
need to swap out belfap which i am not really too keen about
to me sirius is basically a better ayaya
So sirius for carrier support and sheffield for hms
sirius base stat are as bad as sandy actually. her saving graces are the barrage and skills compared to sandy
also finally got doy. only took me 9.6k pts and top 50 farmers on avrora....
i only used amagi and kaga bb in the event map as bbs. had to manual sirens and boss in d3 tho

Where can i read about internal cd?
internal cd for what?
Hood's barrage
^
woof
https://files.catbox.moe/cwregv.png
Well, it's going, I guess. Bloody Avrora pvp.
If I can get AotN, that'd be cool, but really I just care about getting the 5-Star Admiral badge right now. So this should do.
As long as I can keep it up.
I loathe sandbagging and absolutely refuse to commit time and energy to such practices.
I don't care enough to super-tryhard for badges.
Well, I'm off to bed. Best of luck with your endeavors, lads. May the unruly gods of AL pvp be ever in your favor, all that.
Belfast iirc, since she's a tank
BBs use SG Radar instead, albeit with lower evasion buff
eventually u can it to QE












