#game-feedback
1 messages · Page 116 of 1
guild tech requires some sort of grind/activity too 🙂
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Ty
Well, they can afford keeping something like * slots from existing in something like Arknights and rake in more money (yes, yes, pulls and all that). AL still has slots for everything up for purchase - cats, dorm, dock, items, skill xp.
There are some people asking for 100 though. I can see +10 from a guild upgrade (cat slots plz?) or the META/PR thing, but yeah some here definitely are asking for more than thus.
Just crystaling bulins and dupes through option and PR/meta +1 slot would be grand
skins are the majority of this games monetization i dont see how adding a few more free slots thru actually playing the game and leveling guild tech is somehow singlehandedly gonna make both yostar and manju bankrupt lmfao
you are blowing this shit way outta proportion buddy boy
all i asked was add +20 more slots not hand out 2k dock space to all players
arknights is done by a different developer. Yostar is only the publisher.
Publisher still has their part in it.
Make more bataan costume for apology
Slightly confused on the Ulrich X. In the intro movie it's still the X but ingame its as people say the gamepad? Can it just not be the X?
cant, dev decision
But why?
Battleship Prinz Eugen?
@trail flax #bug-reports (also already reported 9035290 times) 
Oops! My bad 😸
So, can we please stop with these nonsensical word filters when renaming ships? I can't rename Graf to "Graf Steppelin", not even because of Step in it, but because it has pp in it. It's literally in her name. I can't even rename her to Zeppelin, just because r2d2 gets upset over having letter p twice in a row.
edit: correction, it's not even because of pp, it's because pelin or part of the word. I can't even find anything on google as to why THAT would be bad.
on the topic of dockspace, i agree pr and meta ship ought to be scrappable or come with +1 expansion. other than that, no, dockspace is fine. if you want dockspace but spend gems on skins it's kinda on you.
Will there be another use for Specialized Core? I have too many of it collecting dust in the storage... For Blueprint exchange maybe?
More URs this year so more use for them 😄 😄 😄 😄 😄 😄 😄
I know I've proposed it in the past, and there may even be a Trello card someone made before, but PR and other unretireable ships should always come with their own dock space. Even if it's just enough to cover the ships themselves. It's such an abhorrent notion (to me) that people would want/have to retire ships like that which take so much time and effort to get because they need the space.
Is it a known issue that the gear filters don't really know what to do with CB guns, and they place them under "BB" guns?
ost that plays during boss fight at a3/c3 is really nice 👍 👍 👍 👍 👍 👍
Aaah, thank you for finding it! The devs truly need to consider doing this, it's such an important improvement/idea!
well it is the card I submitted 
maille terrible foch loading screen is the single best thing ive seen in azur lane, thank you manjuu 
Tool tip on Amagi Global server is not in english
that's normal on every new event at the start, don't worry 
okay, good to know
just wanted to say that i absolutely loved Leipzig skin and i hope Mainz get one soon too
I don't think I've seen it mentioned, but this is kind of a concern for me: What the hell do the different Ema tokens do, and why is there no way of checking them or the blessings before you choose them? It's not in the Info tab that's barely noticeable in the upper left corner of the screen.
It's only available to check on your main menu after choosing them.
it's better to post these kinds of things in #bug-reports
i wanna sell my tech boxes
u can just open them and scrap the gear right? or are you asking to directly sell them without opening?
oh man, the fast forward feature reminds me again how I want that feature for all maps, auto and everything. would make things so much faster
that really should be a standard feature
pretty sure word bastard is too harsh, more like rascals or something
basically the 2nd one, i have like thousands of boxes and i dont have the patience to be opening 10 at a time and manually dismantling the equip
fair enough
in the future we maybe can combine 10 purples to 1 gold painted purple box 
Yeah, this Juustagram alone (on top of her maid outfit depiction) makes me dislike Ulrich for being such a mean person to cats. Great job, Manjuu. Was kinda hoping I'd like her.
She even throws in the "shit" word in her skin, so that seems appropriate 
Pls dont make this BBB again 
honestly i think there should be more slurs in the game since its not rated for children at all 
and would bring more interesting characters into the game
like Ulrich is
having more blunt characters is refreshing
I would love if there was a randomise skin selection... like switch skin of the ship every day or every x hours or so ... that would certainly incentivise me to buy multiple skins for one ship
Would be really nice to see the enemy level before going into battle its a simple thing that it's really annoying visually speaking
Just Blue Archive example
Also when changing gear make the gear swap to the other ship instead of unequipping the gear making them naked without anything instead of jjst switching gears that other ships are using
Fix the EN lines to fit the CN lines, since the CN lines mention nothing about the Iron Blood literally taking over Scapa Flow, the main naval base of the UK, in this event
those arent even slurs, just curse words/insults
i mean it seems to fit her personality
i find it refreshing

We've had JB going wtf and ffs too before
Not like the standards are even consistent cause they removed Eugen saying bitch when it fit her character in the situation
So the suggestion that I made to make meowfficer talent resets refresh on daily reset actually made it in
Appreciate it 
can I please get something aside from furniture to burn all those coins on? I don't even collect the ones my girls find in the dorm any more
furni token -> cog chips, yep
it's gotten especially bad with the last 20 ranks of season pass being half furniture coins
I'll happily take 10 Cogs over 50 coins, thank you
Good god why did you make UvH's background move in her L2D skin, that building tilting left and right is giving me motion sickness
Another scuffed l2d/dynamic? 
They still didn't bother fixing Drake's reflection on sword, it's cursed
At least they fixed broken plane on Azuma's art
Cries in swimsuit Cheshire grey background
alright I've seen it just now, did anyone test this?
problem is if something useful/important came up to burn them on, newer players who didnt have time to build up those coins and buy out all the furniture sets would have a lot of trouble catching up. i suppose manjuu could add bonus unique furniture that gives happiness regardless of your item cap thingies, for like 5000 furni coins each
goddamn memelords at yostar
im so glad that they are funny and not very strict and boring :3
tbh i like all 3 servers versions.
Does that even carry the same “i lost rather than you won” vibe tho?
yea no it's completely different line, i agree.
when I see 4 bps for 8h research and then numbers left to max dr ship when exchanging blanks I want to kriegsmarine, why do we get less dr bps than pr bps from research on top of needing a lot more drs 😐
daily research complaint ✅
because DRs are stronger than PRs
Great, another foot fetish like Ajax. sigh At least she's not a horrible jerk like Ajax.
wait who
URs too yet they're easier to get 💀 💀
bc they arent research ships
the explanation is that they're a gamble unless you have 400 cubes, i guess, therefore since DR are guaranteed they are harder to get.
They're super easy to get, 50k, 10 cubes, some retro bps and xp farm 😆
I think you meant harder to max out
Anyway I said what I wanted to say, it's way more bps required plus less of them available in shops, from researches 😢 😢 😢 just one would be enough
plus there's this argument that ur from pity is still cheaper to get to the max than dr 😢 😢
Avp skin I think
Yostar are constantly trying to meme the game and this time they refer to the statistics shown in some CN/JP live back then
"Top 10 characters you want to step on you"
Or sth like that
Ajax was 1st, AvP was 2nd iirc
That's my first guess at least
translation has been a huge issue lately
imo they should fire them all and find new people

Might be a me problem but the "...but increases/decreases..." are really confusing, would be better worded with "and reduces..."
In this case "increases this ship's reload rate and reduces her main gun dmg"
Also love the fact that without being flagship you basically have a gattling peashooter and with Bismarck you either choose her barrage or proper UR gun dmg since Bismarck's barrage is tied to flagship too
Thus making Bismarck worse than has already become since Hutten is obviously gonna do better cause "URs op go brr"... the balance keeps getting better
And now to wait for Yamato to power CVs too and IJN rainbow main to reign since both their UR/DR carriers can be used in any position and RN to suffer even more since QE is apparently the forgotten faction buffer 
the issue with that is +rld% and -cooldown% (aka decrease rld time) are very different
also, besides the "+rld%" vs "+rldrate%" issue, decrease reload time is consistent with other ships that have that effect, and changing it to increase reload speed would require a huge overhaul, because +100% reload speed is equal to -50% reload time. ergo, ship with -85% reload time (pow, example) would be +566.7% reload speed.
Fine, keep it as "decreases this ship's reload time and reduces her main gun dmg"... just double negatives are a pain
UvH is fine without flag unless out of ammo. in fact she can benefit from bisko flag bc bisko buffs critrate. -45% dmg and -50% cd = +10% dps increase.
i agree the wording can be confusing, unfortunately given they wrote a standard for this mechanic on past ships already i doubt theyll alter it
Most likely wont yeah
You're forgetting that UvH can benefit from that while Bisko isnt flag too (those buffs of her arent tied to flag) so you're powering up UvH's shots but Bisko doing less dmg without the barrage
oh right bisko's flag for kms cvs
still i think the play is bisko flag and UvH off-flag. + a good german cv.
Why does en not have hit stat but cn does?
Possibly, tho kinda sucks seeing IJN's possible buff mentioned
yostar's choice i guess, maybe they felt it not important

ask yostar
Not like nobody asked, more like they didn't decide to add it yet for some reason we'll never know
i meant ask them why they didnt add it
cough Coefficient on weapons CN does show, and we get a silly "damage modifier level X" cough
But yeah, +coefficient, +speed, +hit please
White shells give hit but we can’t even see how much it gives to the ship girls stats 
Would it be possible to have a ‘has duplicate’ filter in the dock that shows ships that we have more than one of?
This game clearly needs a better chat system. I got muted for explaining why the exp up is still running. Thanks, very cool 
funny how people still complaining bout ulrich yet dunno how she works 
People complaing about Ulrich? 
Add DMs, make them independent of friends. Abandon the 40 character limit. I’m not asking about the filter, cos that’s a different issue. But there’s no way some low-budget games can afford that system, and AL can’t
there is dm chat tho
independent of friends
There’s only 50 friends, both have to be online. And when I want to answer a question some level 10 guy asked, I can’t
World chat is too slow with their 40 characters per forever. And I don’t have infinite friend slots. That is, if people even accept in the first place
i think the random skins received from the $ packs need to be changed. right now it just sucks because every single time i’ve received a skin from one of these, it’s for a limited unit that i likely won’t have in the foreseeable future, which is silly design imo. (i.e. i got skins for Z24 & Icarus, both gated behind events that are no longer running. yeah, they might be added to some permanent shop in the future, but i’ve had it with the waiting games
proposing that the skin packs should include units you own + all non-limited units. guess i’m still SoL this time but it would be nice to implement this in future random skin packs
public dm usually gonna be a phishing scam fest

Expansion of friendslots pretty much is better suggestion imo
I once asked about that. I was told “server can’t handle”
let alone allowing public dm and overloads the server with botes that dm-ing you that youve won free gems or something 
Now that I found it. That clearly wasn’t an official answer
I was a noob back then 
It is that, but they can prob increase it
That still feels like a temporary patch
i wouldn’t take the word of anyone who doesn’t have the staff role here, esp with this type of question

They rarely answer here, and when they do, it’s because we are having a discussion instead of giving feedback. Anything non #collected-feedback isn’t even considered.
they should at least abandon the character limit, it's so silly that you can't even introduce yourself properly when joining guilds, making announcements in guilds or having lengthy replies.
Needing to type multiple times cut with a delay in world is really annoying and sometimes gets flooded.
I know spam is possible but it's possible now anyway with stickers and this isn't really adding anything new, and if that's a issue just report.
Sticker spam, you say? 
40 characters is so bad, even twitter has more. And there are still people who can circumvent it somehow
unfortunate. game has a lot going for it but i guess it’s lacking in the community support category? big red flag but meh
The other two regional servers are just bigger in size and influence, hence why our suggestions needs to be upvoted to hell to be properly considered. The usual 40-50 upvotes are average. Most people don’t even go to #collected-feedback
makes me wonder how often the 80+ upvoted ideas are actually implemented, if ever. but that’s getting off-topic now i guess. just feels pointless to put feedback here now that you said that
also remember seeing this awhile back, pretty easy to see where public dms will lead to if not scamming
gate to toxicity 
It's when people don't try to use a Fleet for META fights I guess
Didn't say it has to be useful or important, they could add 100s to guild donations for all I care
Or 1k cat backgrounds
I pretty much use this to decide who to help. If a person has a fleet that I see will take 5-6 tries and no assist, I’ll help them
Isn’t this the lexi guy who has Essex and Sandy in PvP named R Wife 1 and R Wife 2
No idea who that guy was just remember seeing that last summer and laughing. But used it as an example that more people are likely to DM just to be an ass than be helpful. Like if you're on any of the leaderboards it maybe a problem for them more than others.
there is clearly mod and staff roles for that one which i obviously dont have
but logical answer is that they dont want to blow memory stock for each and every user or just dont care,putting a limit on something is the base of coding to not cause internal issues as hoarders will eventually get to that
could and should be increased like fleets count(we have a lot of options to build now,6 slots is too little),secretary slots and else but not removed
"(we have a lot of options to build now,6 slots is too little)"
Yeah, and one day we'll actually be able to select our default fleets so you don't always have to switch them around from 1 & 2 if you want to use something else.
i hope next event oil cap is a bit lower, imo oil cap should discourage using 1:1 but it is still most efficient to 1:1 d3 mobs.
WHY tf dev release new chapter in middle of reset daily... every damn event... It is 2 am in my timezone, and it isn't help in any shape or form... It is 3 years already...
Yeah why can’t we just do b/d maps automatically? During reruns we could automatically go do them
keep to feedback please
don't see any problem which current oil cap.
going 1:1 = oil : point efficient
going 3:3 = oil : exp : time efficient
those alone alr encourage people enough to do 3:3
true but i wish it was lower like in gridman event. maybe not that low but something like 20/23/26 mob 30/34/38 boss.
oil cap depends on stage enemies lvl, gridman is lower because their sp4 has lvl 76-80 while major event like tower of transcendance has d3 with lvl 101-105
That and you're comparing a Collab with a major event too
the rewards don't really match tho, d3 is 20% worse efficiency than t4.
maybe the exp should be scaled up higher then
yeah but not really
lower stage has better exp ship ratio but way worse commander exp. just like how w11 is the most ship exp efficient than later map.
if you like the sp oil ratio maybe suggest them to implement oil cap on C map cus they have similar enemies lvl.
Problem with this is you could easily manipulate which skin you get.
Are they ever going to add random secretary ships? I swear I heard it was on their list but I never saw anything after that
yeah that's a good idea, c map could use oil cap too maybe
20/23/26 would fit well actually since d is 29/32/35 lol
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Wouldn't that "manipulation" require something like literally scrapping everyone you DON'T want a skin for? I doubt that's something people will care to do. Anyway, is that "manipulation" even a real problem, if people are dissuaded from purchasing the mystery bags to begin with because they know they can end up with skins they can't use? The mystery box is pretty heftily priced as is. E: and the box is limited in quantity as well.
I don't think it'd be too hard to manipulate if it's a box for skins for ships that just came out. But I agree 100%, boxes are very... bad feeling. I bought one and got a skin for a character that took about a year to come around. Ever since then i'd never buy them because the items aren't good, the skin is random, and the gem value is very low.
add arrays into it and suddenly everyone will love them
wouldn't this be a bit too p2w considering everyone gets the same amount regardless of how hard you try to farm?
arent some in the cruise pass?
I mean arrays add 5 levels where as cogs can net you 20 
And even if it's pittance, DR blueprints are in some sale items as well.
ah yeah i shouldve added an /s to that 
(+if you whale cubes you can easily just spam cube researches without a worry)
i guess they could lower the price of it slightly. dunno if they'd increase the gems bc they like having it be the current year
But in the end, the closest to P2W are oath rings which literally boost your stats and help gain advantage in PvP
dropping the price would help, but it's easier/better for them to just add/change things you get since it'll just make them more money
not too many people care about the pvp game mode because it does suck so much
if only pvp actually mattered.
But if you discount PvP then there's no P2W either. Though, the stat boosts also help in PvE.
yeah, these boxes are scammed. 4th time in a row I got the whorst skin out of all, Alba 
true however before you bought the lucky bag, you knew what you were getting right?
defense fleet is irrelevant and offense fleet gets free +20% dmg bonus plus you can reset until rng favors you plus you can refresh enemies. no way to lose pvp honestly
like you knew it was a random gacha box with the rates given before you bought correct?
I was VERY new, like my first month of playing. So I didn't know how horrible the items/gem price really was. But I don't regret it, I just have no want to ever buy one again
stat boost isnt p2w imo bc of how minor it is and how you can easily beat all pve content without it. doesnt even speed it up really bc with the exception of super niche timings like meta fight, oath give like 2-3% dps bonus max to 1 ship.
id honestly like to see stat boost be slightly higher so that by oathing my favorite ships i can make them suck less
Fair enough, though valuewise it's not actually that bad after the first 2x gem purchase. It's just if you tap on the random skin thing, the rates for each skin will pop up for you.
Yeah, I personally just buy the monthly trade license, and some of the 2x gems. I don't think i'd buy gems off the 2x honestly lol. So i'm very happy they reset once per year. I would buy the cruise pass if the skin interests me though.
I see where your coming from 
DL2D is a true EVIL, so could you please exterminate them? There are no any emotions shown on such a skins. No special touches 
just disable the feature if you dont like them
I mean, why won't they just make the normal L2D skins? Who needs that pathetic parody?
it's "free", not paid.
a lot of work is put into L2D skins because it's just that more difficult to create
probably why only skins are L2D because it's a selling point
-the starter ships + yukikaze
More difficult to add at least some facial expressions?
maybe 300 gems to upgrade them with facial expression 
dynamic is just a gif on loop
isnt dynamic l2d only for UR defaults. that's free.
UR get benefit of having both dynamic option, and expression option. its a bonus
saying dynamic l2d is misleading because dynamic is a separate thing to L2D btw
ah mb
I discovered several proofs that this event was rushed and im going to show them here:
First off starting with ship design
Magdeburg looks awesome but her right turret and part of her rigging looks like it came out of a sketch, it looks like the artist didn't had enough time to finish it.
Ulrich lacks the UR asthetic, her introdution animation makes no sense and its too short, why the german cross symbol was decided to be changed and has been left out in her dynamic animation? Her rigging looks like one of a heavy cruiser and shes lacking 2 main guns very much different from FDG which is her sister ship, i will be letting 2 pics of each other for comparation.
Elbe and U-1206 looks perfect in the other hand
Magdeburg issue
FDG and Ulrich
I've noticed from footage on GuardianE (no drop yet) while it's the gamepad in normal skin, it IS the X in dynamic skin. So seriously, if the devs made "a decision" they certainly haven't done a good job of it.
Which raises the question once again, why the change?
guardian what
YouTuber...
ryuuhou feet.
so it isnt a new issue. i guess sometimes artist get rushed due to delays and deadlines.
i mean no point asking me why dev decided to change it last hours 
yeaah idk every al channel that existing
Following it theres a huge issue with translation on this event
spreading misinformation about the game lore
on the CN script the germans never decided to occupy Scapa Flow it was a raid
and this event never had anything to do with it
it wans't even mentioned in the first place
15 seconds · Clipped by Hassat Hunter · Original video "[Azur Lane] 400 Cubes for ULRICH VON HUTTEN! ✠Tower of Transcendence✠ Summons & Skins Review!" by Gua...
theres a whole reddit post about this issue if you all wanna look into the details https://www.reddit.com/r/AzureLane/comments/rrhbkt/the_line_about_ironblood_securing_scapa_flow_is/
and also i wanna say that the lack of ships on this event has been trully a weird experience for a major event
extra note: Champagne and Ulrich have the same dancing animation pls fix
yeah it do be not the first time this happens
@somber cairnone question its still like this in the game?
dont have ryuuhou so idk, but wiki wouldve updated pic if it had been fixed
Can confirm that her legs are still like that
And wont expect the issues to be fixed considering we also have
- Black smudge Polo
- Abruzzi with messed up belly on her swimsuit
- Tirpitz with broken legs on her new years skin
- Murmansk with wrong place for special touch
- Weser with the CN version on her dress L2D (static image)
theres also a issue with Pamiat retrofit being pixelated
Wrong place for special touch? I think at least 50% of the ships has who-knows-where special touch spot. I'd like them to give us a map of all these spots.
Can we get the ability to see our build history? I want to be able to see all the unfeatured ssrs I've gotten. This shit is crazy
vittorios skin is still broken too 
I'm once again asking you to remove event timegate, move it to daily reset or time when maintenance ended
Well, that's what you get when there's only one event SSR. Leaving 4.5% chance for off-banner SSR vs 2.5% on-banner. Remember people also complained about 6.5% on-banner SSR's :/
yeah the lack of ships cleary didn't helped
spot the stronghold
HAVE STRONGHOLDS SPAWN ONTOP, STRONGHOLDS>ABYSSALS>MISSIONS>BOXES
Or better yet, dont automatically open loggers
They did mention in a patchnote once they would change the order, but after that strongholds still weren't ontop and I can't say I noticed any changes so what happened with that is anyone's guess.
Yeah I'm not a fan of these changes. Especially now that there's gonna be 4 UR events. Seems like you're gonna be in trouble if you didn't already have cubes stashed.
The game won't be the same next year that is
Its not that i hate changes but the game is cleary walking to a very questionable path
This event was just a glimpse of whats to come
Light reruns exist for the sole purpose of giving more time for UR events
We gonna have less ships launched from now on
And more URs
Tbh I appreciate the light rerun solely because then you're not rolling for three SSRs
About not spending cubes is really great but i don't think it will be enough
Majority of events are from Major factions
I'll see how light reruns are done before I give judgement/praise
you get a minimum of 168 cubes a month, its enough to pity 4 UR/year
Yet i've seen people going for Elbe even after pity striked 
haha using one bad rng for whole argument
And you cleary ignore the fact that gacha is not the only thing that eats cubes
👌
Would be cool if new event ships would gain more affection during their corresponding events, like arknights does fe.
minimun btw, you get more from comms,mail,shop,battle pass,etc
and from the guarantee minimum u still have extra 400 cubes after pity-ing 4x UR
you need to be extremely lucky to be that one player who needs to pity whole UR thru the year tbh
Not to mention there's not ONLY UR pull events. We don't get 4 new events a year alone. We'll have to see how dense 2022 will be packed if they want more new events/shorter reruns
Also UR event reruns
And other major events
That aren't "light"
It keeps adding like a snowball
just don't reckless spend cubes on dumb thing it's manageable really
Yeah that is the thing. Reruns will be shorter (probably a week) BUT that also means they can cram in a lot of new events as well. On top of the URs. I don't think the rerun overhaul is enough for the cube economy. Unless you already start off as a cube baron. New players in particular are in trouble imo. Feels like the game becomes more and more like the other typical gachas now. which is worrying
if they know and willing to manage, sure
clueless new player made mistake regardless it's UR event or regular event
I feel like pity should be lowered to 150 at least. not 200.
as said, the rerun overhaul is likely not enough. I am just really worried. If things go how I predict, it is possible I just drop the game. we have to see though. But at the moment it doesn't look good at all
i've been playing since Microlayer and i can say the same
Pity should get lowered and more cubes should get handed out. And as someone here said, cubes aren't just used for the gacha. Research can gobble up cubes like crazy. So it's either/or now. Otherwise your cubes are in serious trouble. I think they are already, even if we ignore research, for the reasons above
I don't like Ulrich skillset at all. Idea of fast-shooting BB is interesting, but the way it's done... The thing when debuff "out of ammo" simply adds to DMG debuff noticed in her 2nd skill... such an awful skill design!
Making a ship practically useless in "Out of ammo" and in not-flagman position for what?
I like the sound of shorter reruns since I already did the initial release and more ultra rares are awesome because it's something worth building besides just for fleet tech stats. The devs are doing great and should focus on retaining old players than what these supposed new players want. Lets be real a 3/4 year old gacha game is not attracting many new players. 
you say that but the majority of people who play AL are considerably new players
proof?
4 years and still no yamato 
need to speed up that pace
lvl not necessarily means duration of play tho 
Yes Iowa too. I wouldn't mind if they made an UR for every new event... Having a pity break is better for everyone anyways. 200 pulls is easy as a f2p every month.
it partially means yes and theres one thing, AL is a game that is hardly veteran friendly
hence why there are so few
game becoming empty after you reach endgame maybe?
thats one of the reasons
and also heres the data
no? where are you pulling these data
know whole set of guilds who still playing since early days
that was made by the devs themselves btw
150+ basically softcapped by enemies lvl, doent mean people stop playing
What even is "veteran friendly" supposed to entail?
yeah idk thats why i asked lol
it means that AL does badly when it comes to keeping veteran players at the game
OPS was something i guess
it was really bad before
but with Chap 5 it became enjoyable
youre just making bold assumption there
know lots of player of older server who still playing, can easily see them in leaderboard
There's nothing changed with Chap 5 except like one supped up Abyssal run more though
still the majority of players are relatively new
and thats what it was missing
59% is lvl 1-40 doesnt mean shit, lots of throw away account
This is true i have a lot of dummy accounts 
lv 41-60 is more accurate way to see actual new player
yeah it's gacha game at the end of the day
lots ppl trying out stuff and move on
I have like 4 gmail accounts log on in azur lane but never played them since then
You use good rng for yours, dont think you can say much
HQ exp boosted until commander level 60, makes raising alts easier too for whatever the purpose.
Can we get a patch to remove the flashes that happen in D3 clearing mode.
like i said i have bunch of data from my guildies to prove you wrong
feel free if you want to check em
Yeah data on a rng system
The map gimmic doesnt even trigger in clearing mode, but the flashes still happen
thats what a statistic is 
Can't say I agree but whatever floats people's boats... I kinda hope they improve the secured zones being so lame myself.
So if I get a bunch of data with shit results then smth is automatically bad because I got unlucky? 
i've mentioned that since launch tbh
On another side note. Fast forward mode needs to be a perma feature in events.
no hope on they fixing it
maybe bad luck, but id guess it's just bad practice of playing the game 
knowing what to take or not pretty much big factor on research progression
Just use her with Bismarck with the Unfulfilled Promise auxiliary. Problem solved.
"My statistics are good so system is good, you dont matter"
Cant say it better than Hassat "Let me just say... I am very glad you guys aren't on this game's balance-team."
Ah yes, learn smth thats fundamentally flawed, it works trust me dude
And I do already the best options the game gives
go send a ticket to make research easier then 
Its all fun and games until rng fucks you. The pity is nice but the other ssr can screw you over. They gotta start giving more cubes.
Another one? It wont matter they wont change it, too stuck with their timegate/rng boner
Why? This games gacha far exceeds the generosity of anything else on the market.
nothing to argue when your argument just "i have bad rng, your data means nothing" 
yep collectible data vs 1 bad luck player
thats comparable
And your argument is "I have good rng, your data means nothing", did you leave the hipocrisy at home?
Let me ask tho, did that data count bonus prints?
how many time i have to tell you it's a collective data not me alone 
i alr post how the data looks like here before
pretty much result of every research
over time
Does it or does it not?
for like 3 months iirc
Are there any actual good statistics on it anyway? Either way, it's messy how shorter and "common" is much better than rarer and longer. Some researches like soulwhatever are borderline scams for how rare and expensive they are (you can literally roll one - 1 - BP). Sometimes you just roll several the same trash researches, sometimes you're forced to reroll or grab long trash, often - for me at least - I can go like 5-6 researches dry without a single face research.
I think it's been closer to a month that I got one of those Cube + 8k face researches as well.
It's legitimately long overdue to be better and more consistent.
it's not a solution, it's a bullshit. 15% will not make any difference
ofc, it's screen of research result
Figrured
yeah you can easily tell which one gives consistent amount print/hr and which one is scam/gamble heavy
just from looking at results
Research is permanent so just don't do cube research, it's not intended you finish the PRs off within a short amount of time anyways nor do you need to to.
The problem with the consistent results is that what you get is RNG
So you're putting good rng on top of good rng and calling the system good
ofc you data everything
i.e blue D gives 1 + 1
Bonus are equal now to what they were before, to get an actual comparison on the "consistent" prints difference you shouldnt count them 
I'd pick those blue face researches 24/7 but when the game constantly denies them from you with RNG instead getting stuff like data collection or free 6/8h researches etc. which are utter garbage it's not really fun.
Data collection is really good ever since Oil cap was added
yea i know how to take data and separated bonus and core reward
been doing these for year 
Yet you put them together in your collection
have you seen a spreadsheet before? 
cog wall on w13 research is pain 
Indeed I have, many wrongly done in fact
yes need more coggies not cubes
cubes are pretty useless when I can't even awaken new ships 
idk you doesnt sound like a statistic guy who did the right one 
just gonna drop it here
derailed too far
here feedback : make data collection always the lowest one from each rarity
i.e gold = w11
Also "lemme d30 day 1", I never said that and you can have it take time without a timegate
But guess you can never read others' suggestions and stuck in your world of "hurr durr, its fine I got everything"
just drop it 
Just to be clear, I don't doubt the verity of the research rewards data, but the RNG system the research process hinges on. (And I still think it's pretty pants on head when rare + long = worse than common).
Honestly, just guaranteeing a single face research per research refresh would do wonders.
Why? You're gonna continue to make stupid qq remarks when you dont agree with a feedback
I'll drop it when you do
I think it's actually a cool idea if we can hit pity for other ships other than the UR in events. Like some people may get UvH way before the elite carrier after spark even
you can have the pity count be shared between ships, like let's say the carrier eats 50 so if you use the points to take her, you'll lose 50 to get UvH, something like that
rng is rng yeah but at least you can direct it on your favor just by knowing the data
I have 35/50 of a second tenrais and my Haku and Agir are dev 30, just mainly doing face and data collection research seems fine to me 
I can only direct it to my favour only as long as I roll anywhere decent researches. I.e. blue face or blue cube. 90% of the researches are just utter trash 
Damn I wish I was getting face researches 💀
Skill issue I think... ...
(and that's the whole problem)
know what to use to refresh etc, big factor
getting alarm too 
Research is big rng, some people have only 1 Tenrai and others are halfway with dev30 DRs.
So I kinda like the idea of consistency, you'll see it a lot in #trophy-room and/or #gameplay-help
purple face research
get it pretty often and feels like the best, 4hr grant donations and all data collection pretty nice too
I know what to use for refresh: 1h / 1h 30 comms. Again, the RNG factor of what you roll is the problem. Not knowing what to take.
It's happened way too often that the choice is just full row of trash long comms. Forced to use your daily reroll and hope that you don't get such luck again that day.
Also don't like we're cramming 4 PR series into 5 researches
PR1 isnt in anymore
I'd actually be hesitant to also suggest a daily long face roll in the vein of "night" comms but alas, EU so I know it would be the day research for EU 
people can still select it so I'm counting it
just build the ship
it goes away after
yeah when card rng is bad then its bad, in that situation all you can do is to take the least worse
but can I not build the ship? :harold: Like it's forcing to me to raise one just for the sake of hitting consistency
it's good for people before, but it's really not for new players that just wanna get there pr going
idk why new player always use as reason while PR is long progress project that meant for mid-late player
new players shouldnt worry about research they need to focus on campaign and PR ships wont help with that, not until w13 but other options exist for Cheshire anyways
The high inefficiency the system has is a huge problem imo. Going to bed with 1h research because you rolled nothing better. Wasted time. Get some more trash rolls one after the other, consistent time wasting with 0 progress being made. It'd be like you could only set up one 8h book learning session each day, really.
I honestly don't know why so many of the researches "need" to be kept as borderline (or utter) garbage, never to be picked. Is it just for some sort of player engagement to keep people deving ships longer?
Because I don't think there's even money to be made through keeping the system slow
The fun part is that the bothering part has always been consistency and expanding the unlocking part for dev levels (or smth similar) would have negated the issue from the start
And in regards to gear that gets screws when all the ships come back at max dev... could have made it consistent with the gear lab but even now they dont want to put years old guns in there while having useless prints for that 
Which ones are you referring to?
If you buy the universal BP in event shops and farm maps for things like rudders from NJ event and FDG gun from this event, then much of the bad rng from research is alleviated. Plus there's gear lab that now has all PR1 weapons and even STAAG now.
30 regular PR print + 10 DR a month is hardly a lot of alleviating RNG 
u have the option of not spending cubes in research
Especially when you consider FS5 as well
Permeant content with some bumps in pace each event, not as bad as you make it seem even with "bad rng"
Just getting one (regular) ship to FS5 from 30 takes 6 events worth of BP, which is pretty much half a year - just as a perspecitve
this is without doing any research at all and relying only on prints though correct?
To repeat: Perspective on how much the events boost the research process. In other words, not much.
If you want to complete all d30 and fsv in a month than just say that 
but thats not the dev intention currently
That's a strawman that gets repeated despite literally nobody saying that
At best people ask for more consistency (and why not buff the trash researches along the way as well)
Soul forging has an insane flavour text about how it will change the world as we know it, costs 8k coins, 3 cubes and is likely to give worse rewards than just the 3 cube research.
well it's feedback channel, might as well ask for research system that doable within month 
isn consistency fastened progression?
But you want good research projects every single draw which would finish all prs in a month 
current system is ~6-7 months
PR is released every year
minus the thing that happened with PR2 because global caught up with other servers
Maybe there's something wrong with the whole system if you have to pad the offerings with 80% trash that you should avoid like plague 🤔
i wouldnt say 80% trash tho
I mean if you can afford the huge cube costs i.e. through whaling, then it's probably much better.
8k coins is a lot for some people but insignificant for others. Soul forming also gives a decent amount of cog chips. I think its fine.
The point isn't the 8k coins in itself
cube research wont get you the gears which in the long haul is more important
then don't do cube researches? 
but 8k coins AND 3 cubes. With the result potentially being worse than a blue research costing 3 cubes.
consistent rng - > fasten progression -> ppl finish within months -> ppl qq ing to release next pr cus they running of thing to do
100-200 cogs don't even make much difference considering how much awakening costs and how rare soul forming is
Its faster and gives t3 refit blue prints (admittedly pretty useless) and more cog chips
Its not meant to be the best option for everyone but its a good research for a lot of people
That's why it's sometimes dubbed as scam forging 
I havent seen soul forging in like a month
or forming, whichever.
id take 200 chip anytime 
But whatever, this is all beating a dead horse where the other ends asks for more consistency and the other talks about how the game implodes if PR was any faster and done within a month. Ultimately, we'll see if there's any change when PR5 comes about.
Also EN feedback 
are you saying we dont matter? 😭
data collection is my favorite researches and all it takes is oil while netting me coins for face, then grant donos and rigging is all I ever take and have pr4 finished pretty much
At the very least I think they could have made equip bps more consistent.
Some people working on their third tenrai already
Can we atleast all agree it's silly that gold and purple are being worse than blue despite being significantly rarer... in all researches?
actually i kinda like the idea of it being done in a month 
we're gonna get 4 UR + (potential ur retros) next year anyway, DR's arent all that special
just make them way easier to get

Yes (note this does not include UL)
They're better for people who don't check the game very often
And for those people, they will rarily find them spawn so... self-defeating?
wdym better tenrai chances on higher rarity
Alledgedly.
devs should listen to all players imo, especially since new players can nowadays finish w13 in 2-3 months and begin (maybe even finish) w14 in another 1-2 months after. By that point you aren't even new lol
i agree with this. ive only played for 3 months but i am cmd101 and thus in the top 9% or so according to dev chart
new player should begin research focus asap honestly. since it's timegated it's bad to ignore it
a feedback i have on the research system, is to increase the odds of spawning purple/gold (aka long) research at 7pm server time up until 3am server time (same like how night comms work)
alternatively these could be bonus researches (lets say 4 like night comms) that appear in a separate tab
Yup, and now that coins are no longer an issue (as long as you reach world 9) it's not even that bad for new players to focus a bit of income from.
Please don't. Regards, The EU
i got ancho to dev25 within 2 months of beginning to play, yeah. pr is important, ancho has carried me hard with her tanking
hmm maybe just make separate tab that spawns 4 long researches every day at server reset. can do them whenever you want and need to afk. that better?
trying to fix the "1 hr research at bedtime" issue
i mean i think the best approach to that would be the old suggestion of being able to "hold" a research for later
that a good idea too 
As long as the second part of events releases at night time for EU and night comms are day comms (despite easy workaround of just 24h availability / refresh) - that's such a doubtful implementation 
yea cuz ig they only focus on CN/JP where everyone has similar timezone
I don't get it. Why don't they have different timezone "servers" (configs) for all players? Players just selecting their country and then the global server just loads that time config for the account in question. Of course to prevent cheese, a country change could only be changed again via support, writing them.
how would rankings and leaderboards work then? Seperate one for each time zone? People in the last timezone can see where the people in the first one finished meaning they can grind out in the time difference
this would be very nice
people care... about that? well yeah split it in different timezones then
different people care about different things. That's just a fact of life
I see player convenience as far more important than some random leaderboards.
I know eu players get screwed every event
and potentially lose a lot of points because of it. I see that as more important than leaderboards. but again, they can add more filters to leaderboards then to sort by timezones
guess some people would feel it would no longer be worth it because it's not as big of an achievement as say, no 1 on the entire Avrora server for example
but yeah, localised server reset would be nice to have but it's probably difficult to implement in practice fairly
I mean in theory they could "partition" the server and split playerbase by timezone then. EU, NA.
yep but it's already weird with the different servers already
unless they do a mass migration event for region specific servers
just thrown in. hell freezes over before localized server time becomes reality. I know that. Eu will forever be screwed 
easiest solution would be to just unlock second part of event like 6 hours earlier. come on. it's stupid anyway how it isn't on reset
I feel like reset would be the perfect time.
either that or 6 hours after reset. would be morning for NA and mid day for Eu I think
oil cap in event stages is greatly appreciated 
how many coins per clear for D3? D2 is already basically 1k coins which is amazing
that's really good no?
laugh in asia
you think? isn't the cap close to 12-4 for D3?
yeah 1k coins/map clear is amazing considering you're probably going to clear the map many times anyway
if it was more, i mean that'd be absolutely busted and broken
wouldn't say no to it but it would seem really imbalanced imo
coin gain scaled with oil spent so np
no sure if it's been mentioned or not but they should really change the effect of being out of ammo on Ulrich so it's not addative when she's not the flag ship and using her skill at 55% damage, she's really ideal as a mobbing ship but when you're pushing past 5 fights she starts doing less than no damage and that's problematic for a UR I think.
its been adressed by cn players since datamine hit so just gotta wait wether the dev will do a revamp or not
Did I miss the reeing about localization?
not sure if anyone has mentioned it yet, but when I'm supposed to use a sub on a boss, I expect her to spawn within range 2 or 3 of the boss's spawn - and not all the way on the opposite side of the map

Nice music, mechanic that requires you to move with both fleets and fast forward especially made clearing d3 a lot better (decent experience, for first clears, obv it would suck for farming), although last 2 clears (and especially last) were still kinda
because late eu timegate xd+"I just want to do sp and go away plz"
Has anyone raised a fuss about Madgeburg not knowing what a "missile" is despite the massive amount of high technology the Iron Blood employ? Including lasers, internet, cell phones, and stealth technology. Never mind that torpedos are essentially just underwater missiles. Germany had rockets and missiles during WW2 even if they were largely experimental, but considering the high tech society that Azur Lane takes place in, them not knowing what a missile is or thinking of rockets as new technology seems baffling. Especially after we'd just seen FDG using a holographic imaging display for a monitor.
oilcap is equal to 11-1, coin is slightly worse but not by much. all in all quite decent.
looks at B3/D3 map
Yeah, there's no way we get 10 bosskills with U-47 on that...
please can we have bullins in another category that doesnt take dock space. its at the point where 450 dock space isnt enough anymore. god forbid the people that hasnt bought dock space yet doesnt suffer.
especially not me with my lack of U47
mine are in such a category, it's called "used up" 
I mean, 450 dockspace for about 500 ships seems fair... seeing you seem to imply you haven't bought ANY expansions with $.
can't use U-522 and only call subs at boss?
can
I suppose that'll work but it's a bit silly you need to do a workaround like that for these eventpoints.
or just pay oil
tell me anyone u know who got 450 dock space with free gems
all the designs for the new enforcer sirens are really nice
it might be interesting to add them into opsi imo, to give more variety to abyssal siren bosses
more challenges would sure be nice 
it's possible, that's 5.6k gems. someone who played since 2018/2019, maybe even 2020, could get that many (4k from guaranteed, 1.6k from apologems, CNY, gem comms, giveaways, etc)
why chinese
Cause #bug-reports
oh i didnt see
100% F2P, 560 dock space. Started in Nov19 so I'm not a veteran. I know some F2Ps who have a lot more than I do.
Also, please do something about pog chips ffs. Fleet tech progress has basically slowed to a crawl over the last 2/3 months or so. It's so dumb.
And when will the cat system be overhauled? It's so outdated (aka dumb). You're at the mercy of RNG. Having wasted hundreds of thousands of coins, or more by an order of magnitude, and still not having a single "perfect" cat, I can say that it doesn't really feel nice...
But then again, only a handful of players minmax cats and grind enough to run out of pog chips so this message will probably get drowned under the countless "w14 too hard, nerf plz" and "I've been playing this game for 2 years and my FdG isn't even dev20. Buff research plz" comments (among others) so...
I'm going to make a suggestion, have a skip button for opening cat boxes. I don't want to mash the screen to skip 10 common cats.
I don’t know why the cat boxes shake the screen, though.
now that we will have more URs per year, can we change the limit breaking so it doesn't ask you to input a confirmation number when using the UR bulins? I fail to see why the game should protect me from accidentally using the bulins for what they are intended for
Me still waiting for Mark8 BPs to appear in event loot 🧐
Why EN translation making their own fanfic. August skin idle 3 JP and CN meaning is really similar while EN really far off. JP CN is august telling skk not winning her but she deliberately losing
EN translation "You wish that I step on you...? What a bizarre command..."
That's a shame, coz I was lewded by this line 
August new skin is so cool 
make fast forward placement different or use same white colored font as for "clearing mode" its hard to see if you dont know its there and easy to miss
make memento items (fletcher badge,elite dmg control,etc) available in core/protocore once you unlocked it.
6x elite dmg control would be sooooo fun to be against in pvp
sounds like a free win
limiting urself going full uss, sure is fun
I'm not saying it would be hard to beat, it'd just be annoying
a free win is not annoying
sounds like free win ngl
that sounds like a garbage fleet
you say it's garbage (like I don't know that it'd be easy to beat) and yet you want more of those auxes for some reason
using it somewhere else
such as?
fletchers badge on opsi fleet
there is more content in the game than just pvp u know
as if opsi needed to be any easier
what does this have to do with game difficulty
idk man azuma agir roon m need their own badge
2lazy swap around
and yeah pls add more hard boss each month
cl spider but hard version would be fun
you'd want to have more badges only because you're too lazy to move it between ships and/or you want to stack it with the rudder, I can think of no other reason
yeah you got it
correct
swapping is pain
why do u think i have 20+ copies of rudder
yea u kinda punished in ex if u already enhanced beaver and manju since fleet power is increased
D3 mechanics is crazy. Such a pain in the ass to kill all the enemies without sending both fleets to hell.
i dont see what mechanic is crazy
cant not agree,3 years at the mercy of RNG sucks
3 stars it with 1:1 just now
imo introducing environmental stuff like that is better then cranking the stats up to the sky and call that "difficulty"
we could use more of this
im 3 yrs 4 months and no dev 30 FdG lol
it's all about which research you prioritise
but the recent changes has made developing ships a lot easier. I'm nearing my first dev 30 PR4 DR and it's been <6 months
Well, after "all clear" this becomes a useless mechanic anyway, so I don't undestand what are you talking about.
This was already in one event. Was it Kizuna AI collab? Can't remember. Hated it back then, hated it now. 
well i did focus her all the way until PR3 was released but I only got to dev 20 before PR3 was released
no, it's just if u want to finish all PRs, u have to start at the latest season and work backwards
obviously i would want to finish developing all the ships to 30 and get 1 copy of the 457mm but research was actually awful back then. Post PR4 update it's a lot better now.
Since everything post PR4 had a slightly different but significant change to research
using past experience for time isn't really relevant anymore as it is not about the current ingame system
for anything pre PR4
it's only relevant as a comparison for the improvement of research post PR4
I still can't fathom why previous PRs weren't made in-line with current stuff
D3 is rather fun. And you can easily 3* it in clearing mode, so I don't see the complaint... more of this rather than less, please.
PR2 odds are lower than PR1/3/4. Still does. It doesn't have anything to do with research "improvements" whatsoever, the odds are just different on PR2. It'll be good for everyone once it goes out the rotation with PR5.
i rather map mechanics over inflated stats.
Sending U-47 to boss location in D3 costs tons of oil, and sometimes you can't call her even if subs are just 2 cells away (should cover 4 or 5 cells). Stupid map, very stupid.
Can someone please remove the auto-battle notification? It’s a minor annoyance, but it’s also completely unnecessary.
U-522, call subs only on boss, do it 10 times and done, minor inconvenience imo if you have that sub, if not then yeah it really sucks xd
Why U-522? The mission requires U-47.
So I have to use 2 subs then?
If you want more convenience
I noticed really bad tendency by UR ships. All new UR ships have no new mechanics, or they have one-two new, not main mechanics. What do I mean?
NJ has mechanics copied from Warspite. Also 100% crit barrage, also barrage on 10 sec after battle starts, also decreasing of MG spread. Mechanic of buff from US ships has also similar ships, like Howe who buffs from RN ships. Even barrage pattern is not completely new. Think about Georgia and every barrage which is like MG shot (f.e. Scharnhorst).
Hakuryuu has same thing as Shinano, practically it's the copy of Shinano but with DB.
Ägir is the copy of Azuma, even Armor Break is triggered on the same way as increasing DMG of Azuma. AoA is pretty similar to Deutschland-class or P-class AoA. The only new is slow from torpedoes, but this is not the main point.
Shimakaze is something like Ibuki, but as DD, same 2 preloads, same strong barrages, same increasing of TRP DMG, generally nothing new.
Ulrich is pretty sure copy of Champagne. The same thing with CD reduction, which makes her fast shooting. MG barrage is similar to GneisenauM MG barrage, range barrage is just FDG + GneisenauM barrages. The only new she has, is the possibility to remove Champagne shooting, but is that what I expect from UR?
I hope next UR ships will be more original as only little part of skills and you won't have feeling that you play Warspite/Azuma/Ibuki/Champagne/Other ship instead of UR
Yeah. I meant Ibuki
it was obvious from release that UR are gonna be just stacked copies of ships we already know
barrage with cross-fleet tendency,self buff,some sort of utility and loads of stats
problem is,they are not just blank,which i honestly couldnt care less,but they are becoming the selling point
And at some point we won't need PRs anymore.
major tendency of releasing UR ships is because of money
i dont think we need them even now,just DRs have a point,for now
introducing new things and balancing them is not a focus
PRs are easily replacable with just event ships
Say that about Azuma/Agir
when did azuma become a PR
Alaska (if it comes) 
I mean, UR are so strong ships, but they have nothing new. Really, I can remember Shinano, it was really good, because she got something new we never seen before. You could understand why she is UR and T0. Now I look on Ulrich And even if she will be the strongest ship in the game I will not understand why she is UR, because we have Champagne who plays similar. My point is, that UR are not new, we don't get anything new, we get just ships we had earlier. Even SR ships are more interesting as UR ships as it is with actual UR, because they have new mechanics. Remember Champagne or Odin who both have original and interesting mechanics. Remember Abruzzi with interesting mechanics of torpedoes. Actual URs are just boring and you do not feel them as UR
For example it would be interesting to add CV which have 3-4 preloads, but it cannot have more launches. But this have buffs for whole fleet depending on time when airstrikes were launched and how much airstrikes you launched on the same time
They could add BB that makes a shoot every 30-40 seconds independent from MG, but this shoots are incredible strong and make other BBs loaded immediately
if they take their time to make UR be actually UR they wont be able to release them 4 times a year,cant have that 
i mean,we already have the fun part of shinnano being partially powercrept,i just wanna see how far are we gonna take PC until its taken in to account by devs and actually stop,take their time,and fix issues we have at hand rather then rushing forward
I mean. There's a lot of interesting mechanics that will show that ship is UR, but they add mechanics we already have, so URs become the most boring ships from the event
space battleship yamato will save us from boring content
Yeah, there's a bad tendency that problems are not solved. I mean, we still have problem with cognitive chips. Gold is now cheaper as shit because you can get 100K at the day. Oil has the same problem as Gold because we get 4K oil every week. Power creep is a huge problem, because most ships released more than 1.5 year ago are pretty useless. And the thing I said just now about URs, who are the most boring ships in event.
with 500 ship in the game its very unlikely a ship will not have something another ship also has
a n c h o r a g e
altho she is like the only one so u got a point.
actually cheshire also is unique with AACA role.
That's UR ship. UR are most powerful ships in the game and when I play UR ship I should understand that I play something new, not as I have feeling that new UR ship is ship X with better stats
no point in expecting that if we go quantity over quality with "super rare" becoming "mandatory rare"
when was the last time we got blue ship outside of login reward?a year ago?that clearly tells the point of them being absolutely completely useless,but here we are getting SR printed instead
just accept that UR = elite, SR = rare, and E = common nowadays.
I see now no sense to roll URs because it makes no sense. I can take ship X and receive the same game experience.
nobody is forcing u to roll
i didnt roll for uvh i rolled for elbe
it's not like you can only use one of them 
I rephrase: It makes no sense to roll UR ships because they give you same game experience as SSR or SR which you got earlier.
with that logic you're saying its non sense to build haku when you have shinano 
the difference in power between shinano and haku is not worth the different in investments from scratch
might matter on min-max but who cares if its much cheapter
If you are looking only on game experience yes. Because mechanics are pretty similar when not same.
Of course if you look on DMG or Waifus factors it makes sense, but here I speak only about gameplay experience
you have diff gameplay experience when you have both 
You clearly missunderstood my point
your point is bit of a stretch to begin with, similar mechanic doesnt mean theyre the same or worthless to get
all we need to do is to take back the 4 UR per year thing,take our time and fix what currently is completely and utterly broken
just a "small" list of things:
1)abandoned mechanics like cats
2)unfinished gear lab and general opsi issues:
2.1 having no use 5/6 materials and using remaining one everywhere for SR materials
2.2 absolutely no use for elite and blue materials
2.3 after a year still not having a use for 2 out of 4 UR prints
2.4 absurd difference in some of the siren passives making it go from w6 difficulty to sky-high in the same pool
3)PR being obsolete in their power-to-price
4)un-"meta"
5)powercreep making your investments meaningless in a year or two - we have someone like victorious and someone like aquila withing the same rarity,or whole takao class and PH their performance is absurdly different to belong in the same rarity
and also making lower rarity ships meaningless to exist which can be seen by the rarity ratio we got this year
6)mess of a translation (cheshire - owner thing,LI - poggers shittery,AVP skin secretary 3 being circus,york and helena metas dialog being changed,MI hotel reference,current event bad TL and many many more) its clearly not how "translation" works and people being actually responsible for their mistakes with fixing all of this mess
that ^ with releasing new content bit by bit rather then rush everything until it blows up
then we have sub-issues that exist and should be fixed but not a priority
like the "balancing" via adding RNG on a skill that does absolutely nothing,if that skill doesnt proc majority of times that ship is a complete crap without it and you will most likely just restart the battle until it procs when you need
like enterprise or helena or .....,if you use her and she procs her skill - she is good,if she doesnt she is worse then any other options and all you will do is just restart until she procs as much as you need
then whats the damn point?waste our time rerolling?
haku and shinano kits don't really look the same to me because one is more dmg focused, one is more support buff focused no? @winter hearth
They are not same but similar
haku does not buff IJN ships tho
most ship from each faction/class were similar to begin with cus that how rigging works
The best example I can speak about is Ulrich. Because I played a lot with Champagne and now I play with Ulrich and I just die from how boring she is. I don't have any interest to place Ulrich just because I always think I play Champagne
you aren't forced to use ulrich tho
but yeah i get ur point they have similar kits but that's not necessarily a bad thing tho?
Yes I'm not focused. But the same issue I had with NJ. I really thought about, that I just play over buffed Warspite, so I also died from how boring her gameplay is
did you die from playing any torps ship too cus other vang has torp as well
The same point is on Shimakaze because earlier I played enough with Ibuki
So, maybe it's not good if UR have similar gameplay to ships which are released more than 2 ears ago?
Maybe instead buff that ships to this level, nobody will see the difference
That is my point
should they delete drek? cus im bored playing gun boat from any uss ca
I didn't play Drake so idk how her gameplay is. But as I saw from my friends, I will not notice any difference between Roon muse and Drake.
i played with both buki and shima significantly and there is definitely a big difference to be seen
one ca one dd, works differently
So what is the sense to add UR ships that are similar to ships you already have? Please, better give 1-2 UR per year but make their gameplay 90-100% original and different to another ships in the game
just because they have double preload doesnt mean theyre the same
Preloads makes me to think I play Ibuki. After I think I play Ayanami because both need to have well aimed barrages
but could u get 13k cm score with either buki or aya or get 9k ex score with either
I speak only about gameplay experience. End DMG doesn't matter on that point
I want to have new experience with new UR ship. But I get ship I already played a long time ago
your point is a stretch and what youre suggesting is unrealistic, you wont have unique mechanic for every single ships, some have same rigging/loadout which make them perform similarly but not necessary made them the same,
what original ideas would you suggest then?
Not for every single ship. At least for every single UR
dunno dude getting 13k cm score was def a new experience for me
because there are 500+ ships in the game, I highly doubt it's easy to come up with new original ideas for each one
@copper bolt
This is the first I got to my mind
arent these just extensions of already existing mechanics basically
like the first one is very similar to perseus and the 2nd is just a timed BB barrage
and your point about ulrich and champagne.
champagne has preload and single mg while ulrich dont have preload with 3 mg.
dont think that will give you same gameplay experience at all
"make other BBs loaded immediately" this is the new bit tho to be fair
But CV with only 3 load outs which give you different buffs depending on launch is pretty interesting because no one ship Gabe you the same possibility
BB barrage is ofc not the originalest Idea. But you see, there's something new in game experience.
They do. Put FDG and Champagne in the same fleet and you will get same experience as putting Urlich + another BB
do you see what I mean? You're complaining about the new kits not being original because other ships do similar things. However your suggestions are also just re using existing ideas but augmenting them slightly for a slightly different kit which is what is being done anyway
No. But she has fast reload
both shoot fast, must be the same 
rikka was unique, but that's different story 
Give me some hours, I will give you skills that will provide new game experience. This was just brainstorming
most bb has similar rof , does that make them the same too 
I mean. I can notice difference between playing Nevada and Pennsylvania
I cannot notice difference between playing Ulrich and Champagne + FDG
sure, my point was just you can give some "original" ideas to give a more helpful feedback rather than just say, "give more original kits please" because, as you can probably tell, it's quite difficult to keep coming up with new ideas.
wdym both nevada and penny shoot salvo at similar time
doesnt that mean theyre the same?
But be silent just because you have no new ideas is also wrong. You need to say that problem exists
i never said u should be silent about it

i was just saying you can probably give a better feedback if you can give some original ideas to help the devs implement your feedback
at least that was what I was trying to convey...
I mean, saying
give more original kits please
Is also important, because you show that there's some troubles with them. And if not you, someone else will give an interesting mechanic as feedback
what do you expect, bb that shoot laser?
Nevada has X2 DMG skill which does you every shoot to expect this. Pennsylvania has a barrage so she is playing as normal BB with time barrage. And there's a difference
ulrich has 3 shoot, champagne has one
there your difference

yes and i never said you shouldn't give a feedback on an issue. I only said you could improve your feedback by giving original ideas
You shoot only the first one, so difference is only in 10% CD reduction
I see where you're going wanting something different.. yes I agree , but dude lmao Champagne does not play the same as Ulrich
now I suggest just drop your ideas and be done on your feedback
hey you found another difference right there 
good job
Ok, I understood your point. Than I will think about 2-3 original Ideas and will send is to Belfast
one is 40% another is 50%
guys richy and pow play the same, one shoot immediate and one shoot fast 
both suruga and monarch shoot barrages, same ship!
give Yamato 6 main gun pls
anyway.. Can we pls have an option to reduce/speed up BB firing animation
feedback : need tech stat adjustment option, like you can reduce stat given to certain ship for time adjustment sake.
ark 2fast.
maybe even a new in battle mechanic for manual play like a button to launch all available airstrike at the same time in one tap or fire all available battleship salvos at the same time
Maybe the right place to make the suggestion for skin ideas/collections : magical girls! 
they don't accept suggestions for new skins
Oh, thanks 
How about an option to see how many battles has a ship fought? I'd love to see which of my ships is the most veteran 
it's really cool that you can click and hold on a ship on dorms to view her stats, it would be even cooler if from her page you could swipe left/right to check the other girls in the dorms
Event was good, story was good. Moar of this in the future please 
Moar lore.
since we have it for opsi, why cant we have repeatable auto on normal maps? (repeat until run out of oil, morale, dock space etc)
Story of the event was ok, I guess, but I was left a little confused at some points in the cutscenes not having explanations.
I definitely want more like this, with lots of lore and interactions between the Ashes. Hopefully we won't have to wait another year for more Operation Siren story.
Lore in event is always puzzling in one way or another, but for once we got more answers than questions, which is a step in the right direction.
I get that they want to keep things in mystery still to be able to dish out more and more events, but having some answers to the biggest questions feels good once in a while, and this is clearly a good example. ||But still, what the hell with those Chinese DDs launching nukes
||
I also hope for more Operation Siren stuff. Maybe some new ones in other oceans like the Pacific, or the South China Sea.
Yeah story was really good, i really liked the interactions between Gnei and Scharny META
besides the mistranslations that happended, hopefully they consider dealing with this issue because its spreading some misinformations about the game lore already.
Yeah, I guess. The stuff with NP and Polo just... came out of left field.
that was pretty much a teaser for a upcoming event of both factions
Yeah they do that sometimes. ( Although we're still waiting on that German attack of Scapa Flow
)
Yeah, it's what I expected. Anyway, I'm going to go help out a friend write his FdG fanfic. Cya.
I hope Venetto or Littorio puts Marco Polo down a peg. As for the Dragon Empery girls, I immediately noticed the yellow names and assumed they were from a different branch which had also opened up a singularity. If the Iron Blood did it in one, it stands to reason the Azur Lane could do it in another. Probably has to do with them saying there were reasons beyond allegiances as to why they couldn't help.
But yes, story wise I enjoyed the event! It also helped redeem Ulrich for me after her being mad at the kitties in Juustagram! Also, I think we're veering into just discussion, so I'll stop. 
Can we have a feature where we can collect all the commissions done, like what we have for regular missions.
You can if you collect them from the home screen.
I guess he wants them all to be collected at once, rather than one after the other.
Not just that. I'd like all the rewards were displayed at once, without extra taps. And an option for autofilling the fleets when tap on commission would be nice too (for the 10h commision it would autofill the last used fleet).
the issue is with normal commissions (not the daily 10) each can have different ship type requirements so you couldnt use 1 preset for them all 
I didn't say the normal commissions must use the presets. I said they must be autofilled. As if you pressed the autofill button. I want them to fill themselves without tapping that button, coz I don't care which ships will be used.
ah ok, so you mean it would click reccomend (or use last fleet for 10hr comm) automatically
y
T4 books in Shiranui's shop please 
Make operation siren explorable strategic search also do auto recon, even if it also eats AP
anchorage?
autoread in autosearch when 3* cleared D3, but haven't read the last parts of event text, sux a lot.
strategic search still utterly useless in opsi. Nice. do you really expect people so splurge precious oil so this dumb feature works as it should in the first place? stopping when no enemy is visible and hidden in this fog of war... thanks for nothing, I guess
man is it useless. really needs to change
otherwise why offer this for "explorable" zones then if it stops when no enemy is "visible" anymore. did the guy who programmed this feature play opsi?
there wasn't really much point to the 5k oil item before this because you would still have to manually enter and clear each zone once. Seems like a fair trade to me to just let it auto it all for you.
I think oil is far more valuable now than it was before with the improved rewards. Not so sure on locking this feature behind the 5k oil paywall. This should be a standard feature. Ops is a slog when it resets every month.
fair enough but we get 16k oil/month for free. Personally I think it's a fair choice for the player between using that 5k oil to farm vs ease of getting first clears of opsi zones.
exactly, you have a choice to make. That's fair right?
unless you don't think that spending 5k oil for ease of autosearching opsi for the first zone clear is a fair trade of resources vs time
if you prefer to use that 5k oil to grind other things, then you probably will just manually clear every zone anyway.
if you prefer to buy it for easy clear, you're probably not the type of player to grind that much anyway right?
Even after 5k oil there is still a ton of work in OPSI, what slows the farm of event heavily. Without oil spending it's completely terrible.
I'm a type of player, that grind everything at once. And ofc I don't have time to start OPSI from the scratch.
they should have just enable the autosearch after you buy the 5k thing so no one complaining 
Then you need to pay more attention what Saratoga said in her post-credit scene.
They are yellow coz they're not from Axis and not the enemies at the same time.
Are you guys saying the 5k oil thing is no longer a scam? Just still a giant waste of oil? Progress!
it's still not really worth buying but more so now than before because of the strategic search function
Suggestions regarding skills
- There's a lot of screen real estate that could have been taken by the skill box, aiming to show the entire skill description in one go (as opposed to having a scrollbar)
- From this dialog, could have a button to view the other skills of this ship for ease of use
- From skill training screen, be able to open this dialog for the skills, since the space there is even more limited for the descriptions which get longer every time
Suggestions :
Loli Yamato (just like Nagato)
Easier method to obtain red books (since there's a lot of red skills) or higher drop rate from hard mode or higher appearance rate at shops.
Easier method to obtain DR ships (Rainbow PR ships) blueprints, since UR ships can be finished in a matter of days (Even faster for some pros)
Lolibaba Yamato 😭
hell nah, given Shinano's look?
Yamato should look similar
Shinano is the outlier 
Looks at Amagi, Tosa, Akagi, Kaga.....
Not really XD
None of those ships are Yamato class 
And only Amagi is beautiful out of those.
Indeed, her elite form.
Elite is fine too 🤣
neither is Nagato XD
Please stop using JP's version of the story in events to translate off of for the global version of AL's story, until such a point in time as JP sees fit to stop deviating from the source material of the game, that being CN's version of the story in events. Scapa Flow was, to the best of my knowledge, never so much as mentioned in the CN version of the event's interlude with Friedrich der Große, yet both JP and EN have seen fit to have the Iron Blood miraculously take one of the most important and well defended naval bases of the Royal Navy in WW2.
Nowhere have I seen people ask to have to have the apparent fan fiction that is the JP version of events, nor have I seen anyone wishing for themselves to have to do twice the work they should have to do in order to understand the direction of AL's story by finding the script for the CN version and translating it themselves or with the help of another. I've even seen it said by a member of the EN wiki that people wishing to understand this event's story would be better off grabbing the CN script and machine translating it themselves. They were not joking.
I fail to see how any localization can be considered a success when it is thought of as a better expenditure of a player's time to bypass the translation entirely and machine translate the original CN script if a person wants to get the story as it was intended by the original writers. No person that I have seen wants this apparent fan fiction from JP. We want the story as it was intended by the original writers, nothing less.
^
what if the original script is written in JP but they change it for CN because of the country's laws?
ccp confirmed hms fans
Seeing as both Shanghai Manjuu and Xiamen Yongshi are Chinese developers, I see no facts such as point to this being the case. Unless you have facts pointing to another entity that is not based in China being the ones in charge of writing the story, the story is written in China, by Chinese writers.
I just said if. I don't know how they operate but I do know they have JP offices
thank you for writting this i've adressed this issue a while ago aswell 
glad to see im not the only one here

pls don't make bbs on auto/on their 2nd and 3rd shots focus on these summons 💀
👍
Warspite have a skill specially to counter that so its a game feature pretty much
Faction medals for 36 ships plox 
48 and 60 as well 
I like the game, I really do. But it would perfect, if creators would add Gems to weekly quests. Not much, of course. But like, 25-50 per week.
That is much. The minum is a dockspace increase per 2 months.
Sorry...
you made the guy feel bad
I just did math 
You also arent in charge of the games monetization so it isnt your place to say what's too much.
Let the developer throw ideas away, not your place to do so.
you're fine
Thanks...
But, I think my idea is not THAT bad
It would help all players to earn Gems, it would make possible to even earn them besides Campaign. Players would get Gems, not big amount, but still. It would certainly help those who can't afford to invest real money in game
Yes, it would be nice, but the likelihood of them being so generous is very low.
submit here 👉 #bot-spam
type
!submit
I can't speak to the feedback soundness, I'm also not in charge of the games monetization.
I am tots for you saying valid feedback whatever it may be, its your right as a player to feel comfortable giving it.
I think their point was that we don't exactly get 10 new ships every 2 months either
or just add a little bit of gems near the end of the battlepass. Like extension levels that take a lot of effort to fill to get some gems
equivalent of going from tier 1 to 50 or something per level considering how fast a lot of people finish the battlepass
on the free side of the pass
There's a ton of uses for gems besides dock space so saying that's the roadblock is a silly point anyway.
think 10 per tier for that kind could be cool so 50 gems/2 months. That means 300 gems per year + 200 free gems we get every year anyway
well the main pain point for f2p players is dock space so I don't think you can call it a silly point
I think I can, cause people might want to buy things besides dock space.
ngl, that just sounds really arrogant but you do you
People are arrogant in this chat all the time acting like they know best how to dev this game, seems fitting to me.
doesn't mean you should follow their bad example
If we consider the sacred new players that yall love so much then adding gems to weekly will help attract them. Also increase dockspace to 300 or something because when a new player comes into a 4 year old game and sees 600+ ships in mementos then does some napkin math for the amount of gems to unlock that from 150 they'll likely just uninstall and who can blame em.
If that's an extra 150 slots for everyone across the board as a result of that change, I'm here for it.
need to cater the sacred new players yep
can we get some frames/cosmetic stuff for actually hard content (since cm is ezpz compared to even just clearing the normal story stages)? don’t want newer players to be locked out of tangible stuff, but it would be nice to have some real challenges and at least cosmetic rewards
Also faction medals for 36 ships plox 

pvp shop cosmetics pls
Add cog reward in SP and maybe Increase cog reward in EX
top EX rewards 
gib more coggies in monthly login
It would be cool if Shikishima bb was add to the game shipyard. They have it on world of warships and I thought it would be nice to get her on azure lane.
Maybe someday.
Does it not being in the CN script mean it didn't happen ?
Correct me if I'm wrong, but it is said in the story that the Royal Navy and IronBlood negotiated and settled for an agreement, where Royal Navy would even give up territories, that means IronBlood had enough leverage to make such demand. And how would they get that leverage without winning the battle ?
Although it is true that sometimes the JP/EN scripts do things differently and that should not happen, unless it is necessary for CN to deviate from the original script intended by the writers, for laws or any kind of Chinese special complication. But then it would be nice to know which is which and what version of the lore truly is the intended script of the writers.
You might want to wait for Yamato herself before hoping for an upgraded version 
Scapa Flow not being mentioned in the CN script means that the original writers did not intend to have the Iron Blood in control of Scapa Flow, and that any version that does have the IB in control of Scapa Flow does so erroneously and is suspect for further deviations from the source material.
Scapa Flow during WW2 was to the British as Pearl Harbor was to the Americans, a critical and massive naval base, yet arguably even greater. It is only at the narrowest point just 7 miles off the coast of the British mainland, the notion that the Iron Blood at their currently demonstrated level of power could forcibly take control of it against the massive defenses it would have and then hold it for the amount of time that would be required to force the Royal Navy to the negotiating table against the massive and immediate counterattacks that the Royal Navy would launch is completely absurd, bordering on fan fiction. It would be tantamount to the Sakura Empire taking control of Norfolk naval base in the US and holding it long enough for the Eagle Union to be forced into negotiations. It is extremely doubtful that the Royal Navy even would negotiate with the Iron Blood instead of continuing their counterattacks with every available asset, given such an obvious dagger as Scapa Flow would be towards their vulnerable mainland.
As much as the game is based on reality, it's still just that, based on reality. I doubt we actually know what kind of British force was stationed there at that moment. (And according to Aurora Noctis, there's not even a base there, at least not to the knowledge of Eagle Union, and I assume they'd know)
We know there was Elizabeth and Belfast, but that's basically it.
As to the Royal Navy not willing to negotiate, well... it entirely depends on what is at Scapa Flow. It is pretty much implied that there is something of importance there (whether it being a "world fragment" or whatever) so even if the IronBlood didn't take the bay per say, maybe they got their hands on something important enough that the Royal Navy was willing to negotiate and make concessions.
Again, the story elements that indicates that they did negotiate a cease fire are numerous, from the latest event to Operation Siren story, and in others events too if I remember correctly. So does that mean that every event mentioning this is wrong ? I didn't check the CN script to be fair so it might be, you tell me.
If we take every story element that we know of about that attack, assuming they're true, then coming to the conclusion that Ironblood did won this battle is pretty logical. Now Tirpitz does mention that they "secured" Scapa Flow, although we only know that the Royal Navy conceded territory to the Sakura Empire, it's not mentioned they let IB occupy Scapa Flow, so that much is unclear.
It has been stated at no point in time that I am aware of that there is specifically not an important base at Scapa Flow within AL within the CN version of the game. However, it is important also that you understand that at least a part of Aurora Noctis was also found to be incorrectly translated from the CN version, specifically, the Chinese version of the end of Aurora Noctis merely had the Iron Blood fleet staging a breakout into the North Atlantic. The attack on Scapa Flow that happened in that version appears to have been meant as a feint to distract the Royal Navy while Tirpitz's fleet slipped past them. Meanwhile, the JP version (and the EN version, since apparently our dialogue is translated from JP) makes it sound as if there was a full-on assault on Scapa Flow, which there was not according to the source material. What has happened here with the start of the interlude where Tirpitz mentions that they secured Scapa Flow strikes me as a doubling down on earlier mistakes by at least one translator with regards to the translation mistakes of Aurora Noctis, which is important itself.
Then I guess a clarification from the translation team would be very much welcome.
Although we do see in the Aurora Noctis Chapter 38 a confrontation between Elizabeth and Deutschland, considering there are even their renders, it's not just a translation mishap here, there really is a direct confrontation between the two factions. Then after that, they make mention of "2 Battleships" in the Iron Blood fleet which would indicate a rather big scale assault, but here it's only a textual mention, so might be a translation thing then.
There are more reasons a cease fire could have been proposed than just the Iron Blood taking something the Royal Navy doesn't want them to have btw, especially given the recent story beats with increased anti-Siren cooperation between the factions. I have heard nothing from the CN version that says a ceasefire did not occur, but I have especially not heard anything suggesting the cease fire was because of the Iron Blood taking something the RN doesn't want them to have
I think this is outside the scope of the channel
Very well
no comments please 
Is it though ? That's a pretty big concern if the EN script is just... wrong. 
dont get me wrong you guys free to make translation feedbacks in this channel, and if you want to make specific text tweaks you can send us the suggested text through Belfast Bot
but if you feedback is just about lore discrepancies from translating from cn or jp, thats not our business
Yes I understand. But if we can't even know what's right or wrong, it's hard to make a feedback 
Ideally one person from the translation team would just come and say "yes that's true" or "no, that's false" but...
I would have thought the business of keeping the lore consistent between the source material (CN servers) and EN would be the business of the staff/developers of the publisher though?
Who else could we bring these kinds of concerns to, if not the publisher who I assume handles the translations?
our source material is CN or JP, so your issue would be with JP client
we read the feedbacks, so if one ends up being not busy anytime soon, its not unusual they will comment to clarify
but surely if the JP client has been found to be not consistent with the source material, then translations should be taken instead solely and directly from CN, the source?
that is easy to feedback, but hard to practice
sadly
I understand that the capability to fix the JP client's issues would be beyond your business to fix, just for the record
I see
That's all I have to say, thank you for the response
we appreciate the direct feedbacks 
But to make a proper feedback I guess we just need more information.
Is the JP script really that far off the CN one ? If so, is there good reasons for it ? And would that be the case ( that the JP script is wrong ), would it be a possibility to base us off the CN script rather than the JP one for more accuracy ?
So in the event a translator passes by, clarification would be greatly appreciated. Some people including me are really interested by the story, but if it's to realize we're following the wrong thing and losing our time... 
Anyway thanks and sorry for the big messages above 
Rainbow medals for 40k atks and 40 sr drops plox 
50k and 50 looks nicer as a number imo
Let’s just round it up to 100k and 100
40k/40 is a bit low given there is nothing beyond it
both coggies, btw
as long chip is there why not
array on 120+ enemy stage would makes sense
chips start at w11, array at w13
I agree. Formalize it. 🤓
I actually like the idea of getting chips at 100+ and arrays at 120+, flavourful
Again, I ONLY did the math on the "low" value given. You are the guys being a-holes about it. And yes, if I play devil's advocate for the companies income for "lets just add 100 slots" of course I would do the same for "lets give people infinite slots and also cut into our skin income some more" as suggestion. They do kinda need to make money to keep this game going.
And as collector who doesn't buy that many skins all of these would majorly profit me, as they would take away pretty much all incentive to ever spend money on this game, and I doubt I am alone, so I can attain to how much income could be lost to "promote skin sales more". Different players, different flavours, dont put all eggs in one basket and all.
the cog chip is the main incentive to not drop money on this game, not want to support p2w png slot machine
Since event maps now feature PR gear prints, please add Seattle gun prints in the future as drop 🤝
Shits on perfectly valid feedback for no reason
Complains that others are being A-Holes about it
Get your ego back in the box man, the company raking in millions of dollars a month doesn't need you being its frontline monetization guy.
There isn't a reason to discuss feedback soundness in this chat, as I mentioned last night if its really as dumb an idea as you seem to think it is, the company is gonna throw it away anywho, there is nothing gained from doing it yourselves. All you get is people not wanting to post in this chat cause they're gonna get shit on.
can we simply replace those with actually just picking the fleet you have? or like add another button
this "advice" button is just useless since it throws ships with highest CE and rng on top of it
i cant even think of why would you want to have this apart from throwing whatever the hell and not caring
yea id like that to be a fleet selector too
idk looks like they just offered their opinion on the feedback? like is allowed here as long as it is done respectfully
and just keep in mind that money is what keeps AL running. becoming more f2p friendly is always a good thing but you need to think from both perspective when offering feedback imo, it makes it more likely to be taken into consideration
The point of discussion in this chat is improving and narrowing down the validity of feedback. Not just outright dismissal.
if we say loosen the p2w wall a bit on f2p side i think gems should be a monthly login milestones,not weekly task or battlepass
many games already do that with most of the amount being given away on last week of consecutive login in
And the basic feedback was essentially 'more f2p gems plox' which really didn't need commentary on the amount.
they made the oil and exp limiters lower while not increasing cog chips yet added them to shop asking for more f2p gems is reasonable.
i think having like 10-20 gems as a bonus level on the f2p battlepass (req: 1000 cruise point, only 1 level) isnt a bad idea. alternatively yeah last day of the month could be 10 gem or something
could also raise the appearance rate of gem commissions to specifically reward players who play more...but for fairness to all i think the other idea is better
they could just give you the shop item to increase dock by 10 slots and if you have max dock it convert to 200 gems... the original feedback was about dock 
Please add an option to remove this,
could raise initial dockspace to 200, or increase the dockspace cap from guild
but that green guy threw a hissy about yostar going bankrupt
options > reduce TB guidance
and it derailed
Oh really? Thanks!
tbh could get +5 dockspace for every 10 cmd levels. or +3 dockspace for each completed chapter
there's a lot of potential ideas, i think the key is to fairly balance the increasing need for dockspace with manjuu income. it cant be too easy to get enough dockspace, but it should be made easier bc the more ships in the game the harder it is
a mix of suggestion like:
- +1 dockspace per pr/dr/meta ship obtained
- adding +30 more dockspace to guild researches
- +0.5-1 dockspace per cmd level
- +1-5 dockspace per chapter cleared
not all obviously, but one or two of these. would help a lot
mainly there are just several issues with how this game handles things on the premium currency
like sure this game earned its title of being "f2p friendly" in gacha,but the actual part where you keep the ships isnt anymore
currently if you summ up all the one-time deals of gems you can get for just playing the game its not enough to keep up with the dock space you need,gem commisions might as well be ignored due to the RNG layered with them,and the apologems is something that mostly was recieved by very much older players
and then we have stuff like dorm and academy that are also very much limited to it
while leveling became easier and dorm is not as needed limiting academy gets a laugh from me,since a single ship with 3 skills can take most of the month to level (one skill needs 18500 exp,nowadays SR-UR have 3 baseline,SR book of the same type gives 1200 and takes 8 hours,so you need 370 hours/16 days of upkeep to max one ship with 2 slots on f2p,and that is with a condition that you keep it 100% uptime which is not something everyone can do)
the game is still operating on balance levels based in 2018/2019 yea.
speaking of apologems if they gave them more often for bug and stuff, it could help the issue too. like that emergency maint recently. 2 cube lol, why not 50 gem?
on cube/gem ratio it is technically less value than 2 cube, why not give it
That's like saying thanks for the extra free stuff. Now give us more.
100% uptime with 2 slot is definitely doable. Personally I can do 100% uptime with 4 slots but that's because I don't mind spending a mix of purple and gold books.
unless you're crafting up all your books
did you like actually read what i said or just spit stuff halfway thorugh?
u said 100% uptime which is not something everyone can do
oh you mean like playing when it skill book finishes to start using another book? Fair enough
yea they mean not always being able to restart book instantly
imagine people doing something other then loging in every 8 hours to refresh academy,"sleep is for the week right?"
calm down
it was a misunderstanding
there's also rainbow books u can use too
that is a staple not a fix,you need to be a high level to even have a possibility of obtaining it and you cant get it often
rainbow book is rng dependent on the daily being nice to you, but yea
i suggest make lvl95 always give 1 rainbow, no 0-1 nonsense. today i got 0 rainbow book and it sucks
make lvl75 give 0-1 or something
could also add another tier at lvl110 that give 1-2 rainbow
that is somewhat less of an issue now that devs finally seem to have finally stopped the print machine for ships,but its still annoying if you just started out,having about 3 month wait until you can actually use one fleet with maxed skills,that could be very much reduced without all of the "but how about company losing profit" argument
dock is a whole another discussion
if they play fairly casually, by the time they do get maxed skills, they will have gotten to content where they probably need it
i dont have many lvl10 skill at all and im in w14
maybe they should add 2x book for skillbook like 2x plan for sorties
or training skill should be sped up a little by sortieing.
and here we go you miss the point again,you can max skills on two-three ships per month is the issue,specially if we consider they drastically speed up the leveling process
you can currently easily level one full fleet of SR ships 1-120 per month
2 of them could get to 125
and 2-3 could get full skills
and if someone says "oh noone really needs to raise that many ships per month" we have opsi and requirement to have flexible fleets,and even then why would they increase it so much if its not needed?
it's definitely too slow imo considering just how fast u can progress nowadays
barely having 1 fleet with all lvl10 skill by the time u finish w13 is weirdchamp
and since i use multiple ships i have like...4 or 5 ship with lvl10 skill and only 3? maybe? with all maxed
you talked about a new player getting skill levels. I also talked about a new player getting skill levels
lol i only have 4 ships with all maxed skills...and 3 of them are 1 skill only (technically helena isnt maxed, i just never got her retro skill yet)
Fucking hell, all I said is "25 a week is a free dockexpension per 2 months".
none of my lvl125 ships besides maille have all max skill...somethings wrong 
sure its a f2p issue of having 2 slots only but i think ppl with 4slot still have issue
@somber cairn it's more if u play long enough, the speed of skill leveling don't really matter anymore. I have 4 slots but im pretty much only leveling random ships skills now
but yeah if we're going by game progression speed nowadays, you can clear w13 in <3 month, likely <2 month if optimal, or even ~1 month if a veteran making an alt account. skill levelling just cant compete.
i wasnt optimal whatsoever and still did it in under 3
you play a lot so it's understandable but for a very casual player, I'm pretty sure the rate they level skills isn't that big of an issue
it's weird to reach w14 with only a handful of skills maxed. feels like pacing is off now bc of oilcap
i mean this fast progression is largely due to coin+oilcap changes speeding everything up a lot
i feel skillbooks should be tweaked to match that speed
I would ask them to revert the oil cap and nerf to exp req to 120 before I thanked them for it. Games pace was more enjoyable then and building fuel efficient fleets was also fun. This just stack a 3:3 braindead play and then to top it off not having chips to awaken lvl 100s that have 2-3mil stored exp just kills my motivation to even keep logging in daily
yeah no thanks. oil cap is a great benefit as i can actually use the ships i like now without worrying about efficiency.
it inspires more creative fleets instead of just 1:1 meta ship only
i can actually justify using waifu ships now bc 1) other ships can carry them and 2) they dont cost anything
yeah I also get that feeling too sometimes. On paper, they improved the game but people started complaining more about other things.
oil cap benefited waifu players the most
must be rough being the developer
i do agree the nerf to exp needed to 120 was unnecessary however.
120 feels too easy, not an accomplishment now
Thats why I never ask for it because it benifets casuals too much but then you get people saying I'm greedy asking for more cog chip sources is a load of shit
dont think its greedy to ask for improvements to a game (unless its something dumb like 1k free gems a week)
can you at least explain why would you need more then 10k chips p/m?its one full fleet,i dont understand the complaining in this
how many people complained about cog chips before oil cap and after?
The old saying: Give a finger, people ask for the hand in progress. There does seem a lot of "buff EVERYTHING" to match the kneejerk massive overbuff of, what really did we lose, 2-1 nolifing?
don't you only get like 5.2k chips per month
rate of 120s u could feasibly obtain is the same. It's just easier to do now
tbh i dont think cog chip is too bad, but i'd like it if they buffed the droprates in w12-w14 (especially w14) to reward ppl for playing
there was no cog chip drops in campaign before and noone complained
could also buff drill comms a bit more
some of them still feel bad
ye cuz rate of expenditure is alot higher now
i dont think we need a drastic overhaul or anything, but i do agree that having a bunch of 3m exp lvl100s probably feels bad. could be tweaked
6300 is the minimum you can get only from doing dailies,which is by far not the only source of them
it quickly piles up to 10k which is a full fleet worth of them per month doing more then that is unrealistic and coming from people who overgrind it
and one of the tweaks i want is to revert the exp requirements
sorry i 1headed, 7.3k* idk why i did 20 days in a month lmao
takes 2200 cog chips to awaken an ssr, multiply by 6 its, 13,200. thats per fleet I take to w9 at lvl 70-80 then finish off in w11 after they cap 2 mil exp... That takes less than a week if you use all your daily oil so you can imagine how fast those cog chips dry up. Mine depleted faster because I always been on the low side... Was already buying them from core shop before the update
yeah im not denying that, im just saying the rate of cog chips is basically the same but in reality it is actually a higher income and people still want more
because people are also afraid of using their 120 ships since they are afraid of losing xp
less than a week?
im doin something wrong
ye issue is ppl care too much about efficiency
one way to fix that is to remove the 3m cap, just let ship gain exp indefinitely lol
then ppl can flex their 1b exp waifus, too
it's hard because previously u do care a lot about efficiency, now it's all done for you
i definitely dislike that once they hit 3m u get a fat 0. it feels bad, and unrewarding.
a change in player mindset is probably what they intended because leveling to 120 is so fast, you dont need to be afraid of using 120s in any sort of content
easy change is to let exp gain indefinitely like i said. no 0 = good
that way u can still play normally and not run out of resources
heh. maybe for every 500k exp overcap, you get 200 cogchip reward.
they could prolly set the exp cap to something absurdly high like 2147483647 without it being a strain on server
Remove the affinity cap, the stats boost from ring can still be unlocked after oathing idc about that but would be nice to let me grind them over 100 and especially 200
actually. id love that, just have no affinity cap at all, but have it so that you only get statbonus 9/12% if ringed and at 100/200 affinity or higher.
that way, u can flex ur affinity on the ships you use and love the most. 1k affinity would be real flexing hours
after all there shouldnt be a cap on how much a shipgirl loves you
real chads would have 2k affinity on bulin
it also gives a minor bonus to using an exp capped shipgirl, even if it is just flexing
- would be cool and it'd let u see which ship u used the most because it will increase with every battle if u have enough morale
getting these kinds of stats after a ring would mean more ring sales 👀 not p2w either since it doesnt provide any combat boost beyond what is currently in the game either



