#game-feedback

1 messages · Page 114 of 1

velvet adder
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but you should really use "Will" recieve the following items:

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May implies that Its not a 100% chance that i will recieve those items

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unless this is related to your bugs when sometimes you actually dont recieve the items BuckyPrideZoom

copper bolt
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probably because it's to do with oil and xp pack caps

hidden bear
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With the amount of Coin that we're getting through just clearing story maps, it's probably time to update the Lv. 50 Commissions to hand out stuff other than Coin. The EXP isn't even worth it either.

velvet adder
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yeah and give us research teams

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ur guns take way too long to get in research

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i got coins to spare

cursive horizon
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We do still allow feedback on current outfits right? I know we'll probably never see poor Gneissnau's broken legs fixed, but I may as well put in that New Orleans bunny outfit appears to have lopsided/uneven breasts. The open version we got as opposed to the covered one I saw elsewhere really makes it more noticeable.

viscid moon
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Can an auto-ammo pickup be added for stages that have it?

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Like... Fleet picks up ammo automatically when it's down to 2 ammo or less

hearty crane
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+Flares for the boss fleet in chap 14

winter hearth
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Better Flares for mob. Boss is manual only even with them

normal vine
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I've said it before, I'll say it again, you guys seriously need to tone down the fucking bullshithell
META fights are always messed up with the amount of shit they can throw on screen, but Gneisenau takes it to a new level

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and why the hell is she able to nuke undetected carriers?

copper bolt
normal vine
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"her volleys can target undetected carriers" "you want ASW for the torps" top tier reading comprehension, thanks

cursive horizon
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I do feel like Gneisenau META is a wall you can barely go up against. I've tried rearranging my team several times and even with added ASW it doesn't seem to matter. Not helped that the second your flagship falls the battle immediately ends, which honestly feels like that shouldn't be the case for META fights but I doubt that'll change.

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Perhaps if we could have a second Hedgehog it would help.

velvet adder
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i wish hedgehog was even better, doesnt 1 shot w14 subs so it makes it useless

chilly bloom
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When you move the subs. Please make it so the attack tiles dont overlap when you’re moving them. It makes it confusing on which tile is which.

cursive horizon
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Sadly, the problem with giving us good gear is that they then are expected to turn around and add content that overcompensates for its usefulness. Which definitely feels kind of what happens sometimes.

velvet adder
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yeah i agree moving subs is hard to know which tiles they will attack

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i wish theyd just scrap it and make subs attack on all tiles (or atttach to fleets)

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having 2 sub fleets that always get called in would be cool

cursive horizon
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Attaching to fleets like in Operation Siren is what I'd love for them to do. Lets you use the subs when you want to without mucking about with knowing where the enemies will appear.

copper bolt
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you don't need to throw insults to have a discussion :/ since u did ask a question and I gave an answer

blazing heart
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Please add an "Enemy submarine detected" warning in Gnei Meta fight like usual for the poor fellows who only run CAs and think it's volleys messing up their backline never even noticing the sub-torp-thingies^^

fluid grotto
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@normal vine the nuke is from subs not volley YorkBruh

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hedgehog alr pretty broken and if you having problem on killing enemies sub its probably because of unoptimized setup.

hasty mountain
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literally did not mention volley on the original message, complains about reading comprehension 2 messages down, never change AL discord

full wyvern
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i still question whats the point in CV concealment(besides more damage) if they still get hit by "random" BB shelling even though it says they wont be targeted when the gauge hasnt reached the requirement for tem being revealed. totally not salty from all the times i had to restart fights in chapter 14

copper bolt
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it protects from aimed sources of damage but for unaimed damage, it will still hit regardless

hearty crane
blazing heart
somber cairn
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i dont think subs are visible unless you have sonar (dd/cl/aswplane?)

fierce ember
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not sure when was this implemented but this a nice thing to have RenownThumbsUp
now do the same to gacha UI as you cant view ships there and just everywhere else

hearty crane
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Nor can you in maps unless they drop... in which case the message is no longer useful.
And yeah, the subs don't show if you have no ASW, but the message still should (imo).

ornate basin
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/mute 234598780836642831

velvet adder
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GNT-0000 OO Qan[T]#3116 got muted.

winter hearth
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It would be nice if we had a ship that reduce healing of enemies. This will help new players on OS bosses and I'm sure, later we will have Abitter with heal under 30% HP, so ship like this will help there

fleet harness
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This game seriously needs a bigger fren limit SadRui

gritty sparrow
cursive horizon
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Instead of a ship, just allow the augments we get in Operation Siren to do a better job of derailing the boss buffs. If I've got over 200, it'd be nice if they actually did something beneficial.

granite flower
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Texas will be going to to dry dock for a major refit quarter 2 of this next year. Would Azur lane be interested in a collab with the foundation in charge of her when she come out of dry dock and have an exclusive skin that part of the funds goes to help the non profit foundation running her, and if it is successful maybe do exclusive skins of other museum ships that helps their foundations also. These ships need all the help they can get last year was hard on them and I know Texas was not maintained when the state was in charge of her.

copper nest
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That sounds cool (but we don't have Texas in AL)

cursive horizon
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Honestly, that sounds like a great idea, and doing a Western collab might be neat. I don't think they take feedback for that, but it'd make a good excuse to introduce the ship.

granite flower
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@copper nest they could do it for New Jersey. Ryan at her foundation has been talking about dry dock also.

gray patrol
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more cog chips income pls👉 👈

north wave
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not cog chips, im swimming in those

grim mason
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They should add an option in strategic search to do all the zones with missions

scenic flower
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cog chips, cog arrays and the convertation between them bongosolise

gray patrol
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soon you will swim in nothing

scenic flower
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also, add them to prototype shop

sinful cloud
scenic flower
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What are you talking about? People sayin' they lack of chips es_pepecute

gray patrol
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advantage in a non competitive game

scenic flower
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Who even care about the competitiveness? PvP sux anyway, and there is no other stuff to compete.

velvet adder
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Oil, coin need convertation between these

sinful cloud
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Idk man, heard arrays were good cause it set everyone on an even ground WarShrug
Personally they were another terrible item made cause reasons, so conversion would negate it a bit

scenic flower
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I mean, why do we need the "even ground" in the first place?

sinful cloud
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Good question

cloud sable
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I feel like chip conversion doesnt solve the fundamental issue that we overall have a poor chip income, would be better to just add new sources of chips, like maybe increase the amt we can buy in core data, or make w13/14 drop more of them

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like at least making it drop consistently on clear would be nice

timber grotto
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Doesn’t apply to everyone, but some people need cog chips for sure. I’ve been buying them from merit shop and events for a long time (as a priority) and I’m starting to run out.

scenic flower
sinful cloud
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Yeah
Honestly that logic applies to most of the recent changes, the problem arent them its the system thats flawed so some feel underwhelming

velvet adder
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Adding more 5 limits seems feasible

cloud sable
timber grotto
cloud sable
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its not a problem for newer players ofc but once you get like in the realm of like 150+ 120s you start feeling the pressure PortDoll

scenic flower
gray patrol
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50k chips might look a lot to you but not for everyoneEntyLUL

velvet adder
scenic flower
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these stats are meh

cloud sable
timber grotto
velvet adder
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Even so these stats makes a big difference on boss or ex fights

scenic flower
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EX? Never play this.

gray patrol
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you'll use them to level new ships eventually if you don't want to use them on fleet tech ships

velvet adder
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Monthly login should give 2200 chips in total minimum not 150...

gray patrol
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and you will run out unless casual ofc

velvet adder
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yeah im sat on like 150k of them

scenic flower
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I eventually level most of the new ships, but my chips are still accumulating.

velvet adder
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granted for people who like to use varied ship line ups they need them but most players are not this so they wil prob do nothing

gray patrol
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most playersNimiWat

timber grotto
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I’m 100% sure I get all the cog chip income possible and I don’t whale to level my ships and my cog chip income isn’t keeping up with the stuff I need to awaken, so it likely has to do with inefficient exp farming or someone being casual if it’s stacking up.

cloud sable
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Daily raids, commissions, event shop, some event's EX reward, core shop but thats it unfortunately

velvet adder
cloud sable
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you can try and farm like w12+ for them but its like, 20 chips every 4-5 clears of the map lol

velvet adder
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just use level 125s and stack them into exp books HoodSip

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how do you not hit thr 600k money limit when farming this much for exp?

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you clearly cant spend it on lbing or awakening

gray patrol
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because you spend the money

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you play the game

velvet adder
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on what? cat boxes?

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the gold boxes for 15k?

cloud sable
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you can spend it on everything from more gear, retrofits, spamming research, and ye, cats

gray patrol
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you spend them on progression

velvet adder
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you must not be at end game then if you have gear to level HoodSip

slate monolith
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There's always the monthly shop too

cloud sable
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I dont like swapping so i have like 10 copies of each equip basically

scenic flower
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Best coins spending is for books

velvet adder
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Just buy on akashi shop sometime one of her items sells about 250k coins or soBataanCry

sinful cloud
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You know what I love?
Before the problem was farming coins to use the chips, now its the opposite with arrays as bonus for 125
For the love of hell Manjuu pls stop putting stuff that just digs a bigger hole

cloud sable
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i mean at the very least it would be nice if they made w12+ drop chips consistently ShiSleep

timber grotto
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Nah, coin change was good imo - subjective tho

sinful cloud
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It was but like I said, the system is flawed so fixed one to break another and thats how most things have been in the game

timber grotto
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Sure, you can’t say the chance is objectively right or wrong, but just want to say lot of people (including myself), see it as a huge improvement

velvet adder
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i wouldnt say its too much UniSip although this prob means theyll go harder in other aspects

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cant wait to see some really shitty resource drain that uses not only an over abundance of coins but probably cubes too

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should make cogchips an unlimited item in core shop.

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they have so many dead shops in the game

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they just move on and like bandaid the problem by trying to move the goal posts

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ur bulin unlimited yet you dont see anyone crying they spent specialized cores without realizing they needed something else

sinful cloud
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Now I want to ask you smth
Sounding like a broken record, but cogs and arrays were meant to gate players right? And coins were a problem before correct?
So explain to me what was the purpose of even putting cogs in the first place if coins were already a problem? Could literally have made this coin change and have a system that, at least most, wouldnt be complained about

They're creating problems for the players and themselves when there was no need to in the first place MurmWat

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Then again couldnt see the obvious thing of new Opsi auto being a flop without an auto recon option so expect more spaghetti code

velvet adder
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Which cogs?

sinful cloud
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The first

velvet adder
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Cognitive?

sinful cloud
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Yes

velvet adder
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i like how it took them a year to add the center of opsi and its like 6 zones and 1 boss battle Ehhssex

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Maybe they put it for emergency purpose in case if someone run out these

sinful cloud
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Wdym?

fluid grotto
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game too hard Omegalilwoo

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can i lvl my ships for free pls

scenic flower
fluid grotto
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@scenic flower those comments explained why you strugling in opsi EntyLUL

scenic flower
fluid grotto
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then again
play at your own pace Blessex

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more cog always good

velvet adder
hearty crane
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#MakeCogChipsAJokeLikeQuickFinishersAgain But really with gold being a non-issue here, of course they need some limiter. And I cant help but notice even if people cry for lack of, they probably still dont buy the event packs, or from Akashi, just want handed out more. So I doubt you are that pressed for them.

velvet adder
nova girder
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Event packs? That's like 1000, literally one (1) SR from 115-120. Core shop? Same thing. And spending 180 gems for 300 (that's 720 gems for a SINGLE 115-120) is an extortion people are right to avoid.

fluid grotto
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@hearty crane probably the only thing i bought from akashi nowadays

velvet adder
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it was a lot more fun buying rings and skins, getting bottle necked to chose those or cog chips SUCKS and is p2w

nova girder
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It would be somewhat ironic if the game kept priding itself as "fair" for building ships, but would promote whaling for unlocking ship levels.
I also find the pseudo-discount on the cog chips a highly dubious tactic since it never goes away. 2000 gems "normally" for one single SR 115-120 AmagiLaugh

velvet adder
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that 70% discount does go away, 5 swipes its 70%, 5 more 40% discount, last 5 its no discount. Goes from 360 Gem per 300 chip to 600 Gem per 300. I bought them all last month but that's not sustainable and is a good reason to quit if that and the event pack is their solution to this skewed income of them.

fluid grotto
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and das is baddd

nova girder
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Damn, so it really is bad.

somber cairn
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probably been suggested a billion times but putting one more request in for more secretary slots please HelenaPlease

somber cairn
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theres no real reason to pay for cog chip unless you're that impatient...

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altho here is my own feedback on the cog chip thing. i dont think it's that bad a problem as some people are saying, but certain things could definitely be tweaked to be more rewarding.

velvet adder
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i have 37 ships at 100 with 3million exp, it was never this bad, before i was able to grind 2-1 or 7-2 to my hearts content to get those coins to awaken, now theres no option but to sit on my ass and wait for monthly resets

somber cairn
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I personally have no issue with cog chips at all, but I wouldn't mind seeing:

  1. ch12-14 drops being buffed. I went 35 runs (yes, I kept track) in 12-4 with 0 cog chips. Bad luck? Yea. The rate is too low though imo, that's 11k oil with no cog drops.

  2. monthly login being buffed. Apart from cubes, oil, and maybe that 1 SR cat box, the rest are rather lackluster, particularly the cog chips.

  3. commission buffs - drills are now better, but some are still pretty bad (in particular, the 5 hour one giving 25-55 oil and 20 chips is a joke, wtf), it could use some tweaking. Also maybe give a few (like 5-10) chips for cube comms as well bc why not, it'd make everyone happy.

  4. alternatively, allow us to have more commission fleets (maybe 5th slot for 12-4, 6th slot for 13-4, and 7th slot for 14-4?) and also spawn more commissions at once - thus leading to more cog chip income from them.

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also could add cog chip drop to ch11 too tbh

fluid grotto
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18 ships with 3m exp now ShiSleep

nova girder
# somber cairn tbf the game is all resource management this resource management that. before co...

They basically did three things to improve leveling: making it viable to actually have money for awakening, oil cap so it's easier to level up ships, and of course reducing the exp requirements for 120. But then they just omitted the inevitable cognition chip problem.
The chip gains aren't too great, but frankly, they could just REDUCE the amount of chips needed 100-120 (or just 110 and 115 breaks) and it would help immensely.

fluid grotto
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was able to finish some good chunk of fleet tech from last chip sale but thats about it

somber cairn
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UniSip i think adding more cog chip income in various places would help a bunch.

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also idk why they skimped on drills when buffing them. those should give 50+ cogs imo

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cube comm could also give 50 cog tbh, seeing as its rng and if no cube = no reward but exp PortDoll

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and id like more commission fleet and commission selection in general, which would also indirectly help with the cog chip

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and ch12-14 drop needs to be buffed PortDoll not fun to go so long with 0 drops

nova girder
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The drill comms are so weird. The "nightly" comms have very good rewards, in fact, the 8 hour comm is constently giving me 200+ oil which is pretty much outright better than the 150-300 and 200-400 oil comms. Then the drill comms that appear randomly just have low, low rewards.

somber cairn
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yeah the 8hr drill comm is amazing, 7hr one is alright too, but the rest are poopy

nova girder
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And yes, I've never understood why cube comm has nothing on top of cube chance

copper bolt
copper bolt
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people weren't picking the quick finisher ones so they buffed those to make them a bit more worthwhile. Still aren't imo since u can just do a couple of 1-2 hrs commissions for the same reward but at least the option is there now.

copper bolt
# somber cairn <:UniSip:588629689564790788> i think adding more cog chip income in various plac...
  • but I do find it kind of unreasonable how much people are complaining considering the current system is wayy better than the old system. You get to level more ships to lvl 120 faster now than before. Rather than being limited mostly by coins (ik lots of players that just left ships unawakened because they needed to spend it elsewhere like research/construction etc), now it's just cog chips which are exclusively used for awakening. Yes it's annoying but what game doesn't have some sort of resource gate like this?
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I think the devs were trying to make it so that you don't have to feel pressured to level up every single ship in the game, use who you want in 3:3 fleets thanks to the oilcap

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don't feel afraid of just using lvl 120s for everything because the speed at which you can raise a new ship to lvl 120 is honestly really really fast

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at least that's my view on why they did those changes

nova girder
# copper bolt u will still pick these commissions regardless though right? That's reason enoug...

I pick them for the chance of getting a cube, but it still makes no sense there can't be anything (like deco coins) as guaranteed rewards. They're literally both the most unrewarding and rewarding comms. When you get 10 "well done" in-a-row though, it's like, what's the point?

Still aren't imo since u can just do a couple of 1-2 hrs commissions for the same reward but at least the option is there now.

Problem is/was that at some point you'd probably have to pick them to clear way for new comms.

now it's just cog chips which are exclusively used for awakening. Yes it's annoying but what game doesn't have some sort of resource gate like this?

I wouldn't mind it that much if it wasn't both obscenely low for how much exp you are now able to get with ease (and as such, literal constant awakenings) and that DORM and EXERCISE exp is unattainable if those ships are at the cap. It's genuinely annoying to try and exp in PvP when you constantly hit those caps and then you can't gain any more exp until you awaken them.

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Also, I think this oil cap does give "pressure" to keep leveling ships since oil keeps generating and all the free oil from the weekly pack + weeklies + comms etc. But you can't, because cog gate.

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But I can only assume this cog situation (and PR with its problems) are going to get addressed one year from now or so.

timber grotto
# copper bolt + but I do find it kind of unreasonable how much people are complaining consider...

I think the resource cap for leveling up ships should be oil, not a hard cap resource that everyone gets a fixed amount of (amount that is lower than the normal oil income would require when leveling at 12-4).

Coin was never a cap, it was an investment and a resource sink, but you could always save more, reallocate them, take coin comms, take coinless researches, or even farm 2-1 for the hardcore users. I always limit broke my ships before the change, although sometimes I had to save a lot through research selection and comm selection.

Cog chips are a literal cap unless you whale - there is nowhere you can really pull more from. I already buy out all possible chip sources and the exp gain outpaces the chip gains significantly, which will eventually yield to my stacking exp capped level 100 ships one by one with no recourse I can take (other than whaling).

Yes, overall, the situation now is better than before, but it doesn’t mean we can’t still improve or have completely valid complaints or suggestions for improvement. As an example, minorities in America had far better rights in 1920s than in 1840s, doesn’t mean they cannot have had valid arguments regarding mistreatment at that time.

copper bolt
copper bolt
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because not that many people were complaining about awakening chip income when arrays were added even though I kept trying to say cog chips will be a problem too

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but it also seems that people are complaining more after they buffed everything. Seems a bit counter intuitive right?

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does this mean they should revert back to the old system? No because now it's better. Can it still be better? Yes ofc. But people are being wayy too pessimistic about the current system without considering fully where we came from imo.

fluid grotto
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no one is asking for a revert back.
the problem that the chip income buff isnt scaled enough to keep up with exp pack. the fix simply to scale the chip income large enough

nova girder
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I doubt there's many who would claim old was better, but rather it's people just wanting solution to a very foreseeable problem that came with the buffs. It's also becoming more and more apparent as people keep hitting those awakening caps on more and more ships and realising their previously attained chips are basically all but gone now.

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And I repeat my biggest gripe: exercise and dorm exp being 0 if capped is completely non-sensical, especially for the former.

timber grotto
# copper bolt does this mean they should revert back to the old system? No because now it's be...

I don’t believe anything is pessimistic if it offers valid points that can be improved.

They went from 60/100 to 80/100 for me in terms or resources. I would think over half of the user base would agree it was an improvement, although I didn’t take a poll.

Are you saying we, as the end users, should stop suggesting to the devs on how to try to improve from 80/100 in #game-feedback just because 80/100 > 60/100?

I understand you want to gives the devs some credit, but no feedback is worse than harsh feedback that lays out the tangible issues the end users face, especially in #game-feedback.

inner frost
# copper bolt does this mean they should revert back to the old system? No because now it's be...

Imo, the new system isn't "better". It seems like its better because you can level ships faster, which only means that you will hit that arbitrary wall to keep levelling faster, it's pretty much the same, but now you actually realize there's a wall keeping you from progressing for no good reason. To me it's the same since they didn't buff the income of cogs (I'm not counting the shop packs, as it's scummy to put them in the shop instead of just buffing the income instead)

fluid grotto
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or at least make it not as bottleneck as now, i legit only grinding with free oil from weekly and canteen and im still sitting on the wall with tens of 3m exp ships.

gray patrol
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people already spend a lot of time to get exp for ships to level but still gated because of cogs so they still have to wait and not get rewarded immediately for the time invested actually playing the game

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they can keep the awakening supplies as resources but just have to buff income or reduce consumption per awakening imo

copper bolt
timber grotto
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@copper bolt Well, that’s the nature of this channel. We are free to give devs positivity in other channels and I also personally show support the devs with my wallet.

As a person with a dev experience, I would expect people to post something to be improved upon in a channel I create called #game-feedback. Customer feedback is a valuable resource I can use to improve my product.

We are helping them more by giving them feedback than this channel just being filled with things like “you’re going a great job.”

velvet adder
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i mean the essence of game feedback is that most people will come in with negative feedback, the people who sing the praise do so in the app stores with a rating

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the people who find the game satisfactory wont even come looking for a place to give feedback because they find the game fun and dont have time nor reason to do so

fluid grotto
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maybe we need #thankyou-dev channel now EntyLUL

copper bolt
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feedback can be positive or negative right?

timber grotto
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Sure, you are free to give positive feedback and others are free to give negative feedback, both are valid.

copper bolt
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I'm not trying to block anyone feedback as I said earlier, just giving the full picture because when you find something wrong, you can easily tunnel vision onto that. Ik that I do that too from experience

copper bolt
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since this isn't feedback anymore

ornate basin
timber grotto
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I’m good with not discussing this anymore. Just saying criticism of chips is valid.

+1 to please fix the chips.

ornate basin
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next conversation must be feedback Yeptune

fluid grotto
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more chip sale or make it permanent on sale Omegalilwoo

timber grotto
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Make chips purchasable with gold Omegalilwoo

fluid grotto
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actually that fix the gold sink problem too MutsukiCurse

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1:100 maybe

timber grotto
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Might be too much 100k gold for 1k chips MutsukiCurse.

I’m sure someone will actually put some thought into this, but 1:10 could be good

copper bolt
fluid grotto
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oh i put one too many zero

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yeah mean 20k coins to awakening ssr to 120

timber grotto
copper bolt
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i was just doing the maths for you

timber grotto
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Right and the math shows 1:100 seems to be bit too much

fluid grotto
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heck 1:50 id still do it tbh

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1:10 seems too good to be true

timber grotto
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That’s like 25k gold on top of existing gold costs per ship to awaken (which is less than 25k), but I agree any is better than absolutely none

fluid grotto
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i mean rn the only coins sink i have is enhanching gears i dont need EntyLUL

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always end up with 40k above soft cap everyday

timber grotto
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Saving 150k total gold to awaken 1 ship at 1:50 plus existing gold costs seems a bit to much, but it depends on how much you lack in coins at the end of the day

copper bolt
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don't forget this would just be supplementary to existing cog income allowing you to effectively "grind" for awakenings

fluid grotto
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so what rate do you think the realistic middle ground, 1:10 seems too good

timber grotto
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Right this was all in the context of that, existing chip income is short so discussing how to address the others

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It’s an arbitrary figure with no objectively right ratio, some would argue 25k is not an inconsequential amount.

fluid grotto
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fair enough

timber grotto
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I always float near 10k - I currently have a lot of gold sinks, so my view may change in the future

fluid grotto
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i just finished all random retro i dont need so i can tell you its quite frustasing looking at almost cap canteen and u still have 120k coins lying around with no real thing to spend

copper bolt
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personally idk how you guys do it, I am like James and constantly hovering around 10k coins only

fluid grotto
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just say i finished all pr,retro, and all gear set i need that i dont need any extra

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my main coins sink now is research, but now mostly i pick H to farm more cog so less coins sink for me

timber grotto
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You prob want an answer/gold sink that is more consequential, but I have ~10 cats I would reroll everyday if I had the gold and am limiting myself to rerolling 3/4 a day because I’m so short on gold (not enough gold to buy any new boxes).

fluid grotto
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actually i can roll some cats Thinkpitz

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my cats are pretty decent now but prolly can aim to rng some perfect cats

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heres a feedback, skill lock for cat pls Omegalilwoo

timber grotto
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Also speaking of cats, please unite Hit/Accuracy into a single term. I see no reason why any rarional person would prefer 2 different terms for a single stat Omegalilwoo

fluid grotto
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same goes to air power and avi

true patio
#

Speaking of Cats... Will there be Meowficer for factions outside of the Big 4? And more Commander Type Meowficer would be nice too.

fluid grotto
#

and make the difference between salvo and volley abit more clear cus some ship have them mixed up.

uneven jewel
# true patio Speaking of Cats... Will there be Meowficer for factions outside of the Big 4? A...

More cats and an improved reroll system would be nice. there's a lot of potential and the new cat fort already gave a good impression that it's not just another forgotten system. but yeah, paying 9-11k coins a day on several cats to roll for 1-2 talents for months is really tiresome. sure, it's just a minor improvement and a good coin sink for some, but it'd be nice if the reroll pools were smaller and made more sense to a respective cat, e.g. not getting DD/SS talents on an oscar

winter hearth
# scenic flower OK, but what should I do with my 50k chips then?

Now you farm ships, from 100-120 only by passive Oil you need 22 days for non flag, non MVP ship. In 22 days you get 4620 chips from daily missions. For 7 common 100-120 you need 4620 chips. Ofc there are commissions, shops etc for chips, but you have EXP packs, MVP, Flagship, dorm, PvP, OS etc. Even theoretically, chip incoming is lower than you need them

scenic flower
#

Sorry, but your theory sux in case of me, coz I'm getting more chips that I spend. Just by fact.

fluid grotto
#

only mean your pacing just slower than him

somber cairn
tired tree
#

Yostar can you finally nerf chapter 14 PLS?!

#

This is undoable

velvet adder
winter hearth
scenic flower
#

Well, chappy 14 is a challenge, but farming it manually is pretty much painful.

tired tree
#

this is undoable at all because i don't have perseus and large cruiser at dev 30

#

i want my oil back

#

and i am gonna write ticket to support with that

somber cairn
#

MurmWat hardest content requires good ships

#

and there's no rush to beat it, so your oil is kinda on you

tired tree
#

you think i have bad ships?

lavish jackal
#

well you have Roon, so yes

somber cairn
#

well if you're complaining that without percy/agir/azuma w14 is impossible...then yes

tired tree
#

and aquila+ryuuhou are totaly not enough to sustain mob fleet

somber cairn
#

UniSip i heard someone did w14 with just unicorn

lavish jackal
#

because Unicorn is a good girl

somber cairn
#

also ur showing boss fleet so you got thru the mobs fine

tired tree
#

mob fleet is bad too, i sunked in "low"

#

so that means ch14 is too hard and not satisfing at all

somber cairn
#

you know going from non-safe to safe gives you +10 artificial level advantage right. try it then.

reef ginkgo
#

"game too hard" VickyXD

#

come to gph and we'll make you feel better

fluid grotto
#

but ch14 is alr mild difficulty, what's there to nerf

eternal bronze
#

W14 is all about mob fleet honestly

cursive horizon
#

I always have to question responses like that. Mild to who? You? I get you don't find something challenging, but that doesn't mean the rest of the players will.

eternal bronze
#

you can beat W14 bosses with that fleet easily

#

i did with KMS only so you can too

reef ginkgo
#

i mean do you want the game to have 14 lvl1 stages or something

tired tree
#

NO

#

i just want to be rewarded for doing something with maxed ships and property maxed gear, but still is undoable

#

so i say it agin CH14 must be nerfed

#

not getting annihilated all over again and losin so much oil

ivory rock
#

but you didnt even properly gear your ships

tired tree
ivory rock
#

i saw your shinano

#

if she is dying maybe equip something that increases her chances for survival instead of only dmg

tired tree
#

@YOSTAR nerf chapter 14

#

so what? i need to wait for level cap 130 now?

#

to doing this finally

reef ginkgo
#

no i agree with torva
just slapping +10s on random ships doesnt do shit
wow lemme do 14-4 with my maxed lvl120 mutsuki fleet
wtf do you think is gonna happen

worn mirage
#

there are other ways, looking at Fleet Tech, synergy between ships

summer spindle
#

stop trying the same thing then saying IT ISNT WORKING and change the way you do it. If its impossible how have so many people been able to do it?

reef ginkgo
#

man's just in the wrong channel
went to game-feedback instead of gameplay-help

tired tree
#

ok, fuck off all of you fuckers

summer spindle
#

no he went there too, just didnt follow any advice

tired tree
#

bye

reef ginkgo
tired tree
#

@staff and fuck your game

reef ginkgo
#

weren't you going to leave

tired tree
#

NOT EVERYONE HAVE PERSEUS OR 456MM GUN

reef ginkgo
#

i dont have a 456mm gun
i have a 457mm gun though AkagiLUL

short flume
#

Can there be an option for this to not show up any more after you hit confirm for the first time

ivory rock
#

perseus wouldnt even help you

#

perseus only helps if you struggle with mob

reef ginkgo
#

aww did he actually leave

lavish jackal
reef ginkgo
#

one of my small hobbies is to shit on people who shit on the game

lavish jackal
#

honestly I didn't understood at all his ranting

tired tree
#

*457

reef ginkgo
#

oh he's back
welcome DorkHeart

tired tree
#

i meant that rainbow

reef ginkgo
#

rainbow gun's only better than champygun at +13 anyway
and it's not so much better that it'll make you magically clear w14
source: i have a +13 457mm and i cba to do w14

tired tree
#

and how i can get back my lost oil

lavish jackal
#

wait

#

it's not called AFK lane for nothing

reef ginkgo
#

AFP lane
away from phone lane

#

you can just not die on w14 so that your oil doesn't go to waste 🙃
or you can farm 12-4 with me in preparation for the UR event

eternal bronze
#

at this point i just believe this guy is trolling

reef ginkgo
#

i get what he means, i also lost a shitton of oil on w14

hasty mountain
#

W14 too hard nerf it >: (

#

But do it in the past when I was still farming it pls

reef ginkgo
#

refund me my bunker hill farming oil pls

raw quest
tired tree
#

idk what vanguard have to shinano, you are just...

fierce ember
reef ginkgo
eternal bronze
reef ginkgo
#

high five man

tired tree
#

they already helpedm me with that bullshit boss fleet

reef ginkgo
#

well there you go 😛
ask again

tired tree
#

and i lost many more oil

#

because i sinked again

#

that's why i am very mad now

reef ginkgo
#

if anything that's gph's fault

summer spindle
#

go to gph and I'll start a thread and we'll go through every ship in your fleet

eternal bronze
#

mister i lost all my oil in W14 and i still got through it

#

boss ain't even the hardest part of it

tired tree
#

i putted screenshots of my dock and they built "that" fleet

#

mob fleet was ok

#

but i was scammed with boss

reef ginkgo
#

what about just3c's video?

ivory rock
#

you werent scammed

#

there is no consistent fleet for 14-4 leathal

reef ginkgo
#

actually
imma watch just3c's video and see if i can do w14

ivory rock
#

unless you are good at manual

tired tree
ivory rock
#

and perseus wouldnt help you

summer spindle
#

Help offered and denied, noted

ivory rock
#

since mobs arent the problem

reef ginkgo
#

i don't have ägir
no that's a lie i have ägir but she's like dev0

ivory rock
#

i found azuma to be better than agir on the boss anyway

reef ginkgo
#

i'm just scared of the 14-4 boss

summer spindle
#

I used neither cus I had neither

#

its possible

tired tree
#

btw i am at low not lethal

eternal bronze
#

the thing about 14-4 is timing

summer spindle
reef ginkgo
#

^

eternal bronze
#

and you will need subs and flares in boss

tired tree
#

my luck was ended

reef ginkgo
#

you were restarting battles right
or did your boss fleet sink outright

#

if you're almost dead on the boss you can just quit and try again

tired tree
#

shinano dying first before boss spawn then boss killing full my vanguard

reef ginkgo
#

and you only lose 6 oil from quitting

eternal bronze
#

if anything just run 3 carrier boss fleet

#

that will make it easier when dealing with commander ships

reef ginkgo
#

im a ship? MutsukiHyperStare

fluid grotto
#

gamefeedback btw

fierce ember
velvet adder
#

it should

fluid grotto
#

it's the highest map atm,
ofcourse it's requires high end gears

fierce ember
#

i am not speaking about gear,with how huge and shite the difference in ships is barely 5% of ships are able to go thorugh that,that is a definition of metabitching in its full

fluid grotto
#

who said you need all meta ships, all you need is proper setup.

velvet adder
#

lots of ships work you just need to toggle off auto and maybe get 125 and +13 gears, w14 is pretty balanced if hardcore consider it mild and casuals think its too hard

fluid grotto
#

see lots people crying bout the subs but using hedhog on CL YorkBruh

velvet adder
fierce ember
fluid grotto
#

what you expect people not using their best ship?

fierce ember
#

then dont call it flexible in buildup

fluid grotto
#

anyway not a place to discuss setup even if you wanna do it with your waifu fleet DunktsukiStare

velvet adder
fluid grotto
#

would gladly prove you wrong by running my waifu fleet later when i have free time

split gyro
#

wow, I am sick of the rng in research. why does a purple ur face research yield 2 (always for me!) and a blue, in half the time, does the same, 2 prints? what is this? at least make the minimum for the higher "tier" more than the blue can drop.

#

I pay more and wait longer, yet get the same crap result. that is simply not fair

#

minimum for purples should be 4. not literally the same as the lower tier. that's bad design. why bother with the higher tier when I get the same, hell, long term less than I'd get with the lower tier

velvet adder
#

if you get 2 for blue thats lucky, normally I get 1. Purple has better gear bp chances too

split gyro
#

I always get 2 for blues, and I kid you not, always 2 for purples. it's like its fixed for me

#

just got the same, and that triggered this small rant here

#

maybe I change the wording then. higher tier should yield more minimum than the previous does maximum. started to only do blue now for my drs, unless it's evening, I go to bed and rng blessed me with a gold for once

fluid grotto
#

id take 2 from blues all day

#

that's lucky roll

split gyro
#

always get 2. I thought that's like the standard

#

but even if it's just 1 usually for blues, I'd still get the same amount in the same time compared to purples

#

because I ALWAYS get 2 for purples AkagiLUL

#

so imo purples should at least drop 3 minimum

fluid grotto
#

nope, thats lucky
let say you do 3x DR blue in a row,
thats 6 DR prints in 7.5h hours
better than taking dr gold

#

which usually just give you 3~5
mostly 3

#

for 8hrs

split gyro
#

man that is terrible rates

velvet adder
#

always 3 gold is the worst one, same gear chances for me as purple

fluid grotto
#

always prefer purple>blue>gold tbh

velvet adder
#

blue having rare gear bp drop makes it the worst for me, i like purple

split gyro
#

I do face because I want prints, not gear

fluid grotto
#

only taking gold if it's near my bed time

velvet adder
#

yes i want prints too but the gear is also there so I rather have prototyp bp then some junk

fluid grotto
#

you want at least 2 tenrais too for shina and haku

#

might as well farm for prints

split gyro
#

for all I care, give no gear at all, but more prints in exchange BuckyPrideZoom

fluid grotto
#

back to feedback, yeah gold should yield more base bp count

split gyro
#

gold base bp is pathetic

fluid grotto
#

they probably put it that way cus gold requires less attention

split gyro
#

well you pay a lot more though, so it should yield a lot more

#

I feel so ripped off when I do a gold. more so than with purples

velvet adder
#

wish we could focus our bonus like pick a ship or prototype series and no matter which research you take your bonus prints/bp will be the ship or gear series you have focused

split gyro
#

prioritizing a girl in pr and at least one face research should always be there for her

fluid grotto
#

not all bad on gold side tho, they yield more prints means higher chance for tenrais
you might dont care but it's still in plus side

split gyro
#

why do we even get other series research at all? I focused on a specific series for a reason

#

this system has so many (small) annoyances

fluid grotto
#

WarShrug part of mechanic, you can get aroudn it by finishing other series

hearty crane
#

I mean, I like it... gives me some chances for Cheshire and Drake while working on PR4. If PR4 only gave PR4 working away backlog PR seasons would be much more difficult.

#

I got 4 from my gold research though, and seeing, yes, 2 on blue is common that's such a ripoff for a seemingly "rare" research. Atleast UL is good though.

somber cairn
#

it's ok if highest map remains difficult upon release as long as trash waifu can eventually do it

#

UniSip in fact im sure by the time percy reruns itll be a lot less hard and i can run maille in it on lethal UniFlox

lapis wadi
#

Next round of META ship battles for Operation: Siren, do not include submarines

fierce ember
somber cairn
#

i doubt it'll be fixed tbh, not really need fixing anyway, the real issue has always been the massive powergap between the best and worst ships, and its never gonna change. but enough powercreep gear/mechanic will come over time that ch14 will be easier

fierce ember
fluid grotto
#

more like setup issue MutsukiStare

fierce ember
#

YorkBruh yeah yeah sure always,its not the game issue of having absolutely huge gap,its "you" being dumb over not having/using absolutely best units

fluid grotto
#

you can litterally type in youtube like "azur lane 14-4 faction fleet" and see people doing their meme faction waifu run with some random ship YorkBruh

fluid grotto
#

south dakota MutsukiStare

velvet adder
#

sirius, reno, hornet and taihou... only meta ship was agir which everyone can obtain

fluid grotto
#

what a chad

ornate basin
#

keep it to feedback

fluid grotto
#

👌

ornate basin
#

comments arent tolerated in this channel

velvet adder
#

okay my bad, just wanted to make a point that non meta ships are usable with correct setup in manual play

fierce ember
#

would be really nice if instead of giving me the guide i didnt ask for you actually read that i talked about general issues the game has rather then specifically w14 being "unbeatable"
no matter how much you try to defend the game its clear as day on how different the top med and low tier units are in their performance while being jammed in to one pool by the game

somber cairn
#

anyway my feedback is that i want ship balance to be looked at, and have the lowest outliers brought up to speed a bit. it's fine to have power difference between rarities, it's what makes people pull for new ships, but you can do that with a 10-20% gap instead of a 100-200% gap

#

like just compare dev30 hakuryuu to someone like bogue or wasp: no amount of 'setup', 'gear', 'manual' will close the gap even slightly.

fierce ember
#

YorkBruh you dont even need to compare UR to blues,its enough to bring up SR to SR or elites to elites
seeing how using BIS you can deal milion+ of damage while using your average SR setup ppl do about 200-300k at best is simply too much of a difference withing one specific ground

somber cairn
#

I go for the extremes because it's people who love the worst ships that get shafted the most, and even slight balance tweaks would help those ships more than others.

#

one positive i can say for AL balance at least, is that fleet tech bonuses inherently benefit ships with lower base stats more than ships with higher base stats. That's good. More things should work like that to even the playing field a little.

fluid grotto
#

having core UR ofcourse gonna give you easier time, that how things work in all games

#

but doesnt mean you have to use them to clear content

somber cairn
#

the effort to reward ratio for using worse ships could be looked at too ig, it used to be justified by oil costs but oil cap ruined it.

#

oil cap is still a net benefit, don't get me wrong, but i think it could be tweaked somewhat

fierce ember
#

oil cap didnt really ruin it,oil cost initially was defined by class+rarity with a few specific tweaks(like PRs being +1 by default or few specific ships getting it lower or higher),so you already were shooting yourself in the knee by not using best of a rarity if you could
all you have to do is either stop this much of PC going over and bring back SRs without forcing retrofits
or simply reduce oil cost of weaker ships as a tradeoff to waste less resources then rebalancing
there is not a single reason for smth like maya/choukai to cost the same amount of oil as PH

somber cairn
#

yeah but since nowadays generally the trend is SR = good E = bad, it at least gives a slight benefit for putting in more effort by using worse ships.

#

im not saying it was great, btw. but it's a decent concept that can and should be expanded upon maybe.

fluid grotto
#

well the point is to answer the feedback "w14 too hard pls nerf".
it's not hard, it's probably just unoptimized setup in your part

somber cairn
#

well i already said that w14 is fine difficulty, but that ship balance should be looked at.

fluid grotto
#

i never argued your statement

#

answering the other guy

somber cairn
#

fair enough

fierce ember
#

YorkBruh my point was literally the same,nerfing it not bcs its hard but bcs of how power is distributed among ships

fluid grotto
#

nope, your previous point is how unflexible the fleet building are for w14

fierce ember
#

bcs there is not a single reason why you should use weaker ships when you have stronger?
and if you do you only struggle for waifu or for the sake of it

fluid grotto
#

reason of not having them probably the case

somber cairn
#

the reason is waifu UniSip my only complaint is that the difficulty spike for using waifu is a bit too high, and that is entirely due to ship balancing issues, not w14 itself. it's a chronic problem with the game as a whole.

fluid grotto
#

it's the highest map on campaign YorkBruh
doesnt mean to be beaten with waifu fleet unless you know what you're doing

somber cairn
#

again the issue is not w14

#

the issue is the power gap between the best and worst ships is just too damn big, and has been constantly growing since the game's release.

somber cairn
#

see im not here to complain about w14, w14 being challenging is fine, it's the newest content

fluid grotto
#

you need to make separated feedback on ship balancing instead clumping them into a w14 qq

somber cairn
#

well they are tangentially related. w14 shows that the ship balancing issue has grown bigger than before, imo.

fluid grotto
#

mentioning w14 in every sentence but w14 not a problem YorkBruh

somber cairn
#

nothing wrong with the devs balancing content around the meta ships as long as power diff isnt too high.

#

mentioning the in every sentence but the is not a problem.

fierce ember
#

WarShrug meta fight was probably the first and best example of how different the stuff is
when the power gap was not just "stronger ships is faster-easier clear of a map" but the amount of fights needed and the clear comparison of how much damage each and every layer can do
probably opsi sirens with their DPS wall as well but in a lesser degree

like a direct example again,top tier sr-UR transit comps can onetap a lvl 14 meta which is a 1.3mil+ damage
my waifu fleet which is full SR and nearly BIS+13 full gear(not using UR gear cuz its price) is like 400-500k now
and when i call in the meta support i see ppl doing 100-300k avarage in SR setups
the difference in that is simply too big

fluid grotto
#

yeah balancing problem more an issue in those content but idk why w14 always brought up EntyLUL

somber cairn
#

abyssals are fine as long as you have top tier gear and manual, even TNs can do them

fluid grotto
#

the least difficult map to clear with worse ship

somber cairn
#

the only 3 content i see where ship power difference may be a concern is hard arbiter (which is fine bc its rewards are small bonus), meta fight (which is fine bc you can get help and self-dmg is just for flexing), and w14 (which is mostly fine since zero reason to do it unless you want new orleans). it's a good thing that the balancing issue is only prevalent in optional contents that don't matter much, although i still desire it to be recognized in case more relevant future content releases that isn't as optional.

rich bobcat
#

w14 also gives gems tho!

somber cairn
#

like $2 worth of gems EntyLUL

rich bobcat
#

heyyyyyyyy more than my life's savings

fluid grotto
#

u can clear w14 with worse ship but i dont see you can pass dps check on hard opsi with non meta ship

somber cairn
#

yeah hard arbiter is the bigger issue UniSip although i will say the devs mollified me a good bit by ensuring that all the best rewards are on the facesmashing normal version.

fluid grotto
#

well it end game content, should be hard WarShrug

somber cairn
#

hard arbiter gives a few gold plates, some gold mats, and vouchers. nothing too essential really

fierce ember
#

HA is more of a challenge for the sake of it and keep it that way for now until PC is resolved in at least some way

fluid grotto
#

whats the point of gearing if there's no content to even use them EntyLUL

somber cairn
#

really, my main concern with regards to ship balancing is the future, not the present. at the rate at which powerlevels seem to be rising, it's a bit disconcerting to think that the current T0 ships may be T3 or T4 within a couple of years.

gray patrol
#

sound like skill issue

fierce ember
fluid grotto
#

tierlist YorkBruh

somber cairn
#

the drastic power difference even within same rarity class is cause for concern, even if it hasnt impacted the game negatively yet.

somber cairn
# gray patrol sound like skill issue

no amt of skill is gonna make a bogue do hakuryuu damage, or even a third of it. YorkBruh this isnt a valid argument when discussing ship power level balance, not when the disparity is so high

#

you can argue skill issue if the disparity is 15-30%, that's manageable. it's different when it's 3-4x.

gray patrol
#

that's a common cvl ofc it's nowhere close to UR full CV LUL

somber cairn
#

missing the point JavSigh

gray patrol
#

also , I am talking about clearing W14 with waifu ships

somber cairn
#

i think it would benefit the game if power differences were minimized a bit. UniSip something like 5-10% per rarity class, on average, would be a lot more manageable.

#

im not talking about w14 anymore, moreso the future of the game as a whole

#

what happens when in 3 or so years haku is only doing half the damage of the next greatest cv PortDoll

#

at that point haku becomes waifu tier and everyone below her becomes...well. 🚮

#

the other concern is if future content is balanced around the newest and best, it will become harder and harder to use the ships you like.

#

i also didnt miss the fact that meta showdown hp has been gradually increasing with each iteration

fierce ember
#

WarShrug there is a staple called FS but its more of a crutch then anything else that just increases the investments needed even more to keep the ship afloat for a bit

fluid grotto
#

meta hp depends on the ship, its not gradually increase

fierce ember
#

pretty sure it was nearly the same all this time on its peak

somber cairn
#

UniSip i guess we'll see from the next 2 metas to be sure, but it looks like it's growing a bit to me

fluid grotto
#

ark has 1.4m as well

somber cairn
#

oh

#

wait is the wiki wrong then

#

but nvm i also see wiki show same hp for most meta and souryuu is less, so ignore that

fluid grotto
#

actually 1.42m, old run screen

somber cairn
#

heh 420

fluid grotto
#

but yeah it depeds on ship
its lower on helena

#

cus shes cl

ornate basin
fluid grotto
#

hiryuu m 1.42m
ark m 1.42m
helena m 1.32m
souryuu 1.38m
gneis m 1.48m
can clearly see hp depends on ship hull
bb meta should have more hp than gneis in the future and vang should have less
gonna give feedback they should increase the boss lvl accordingly with current lvl cap
it's not fun when you crack highest meta boss at day 1

hearty crane
#

Just havent added Gneis' values yet, its accurate on everything though.

#

And if you base power base on support you see, also check their gear, not just the ship. Some people gear up their ships very oddly. Also yeah no on URs and commons needing to act equal.

uneven jewel
#

Could we get a divorce option? Just reset the ship to 100 affinity and the respective stat boost. wouldn't even be necessary to give back gems or even the ring itself imo

velvet adder
#

not fun when you can beat gnei day 1, Ehhssex then what do you suggest? theres no real means of progression in gacha game for end game players apart from rolling for new ships in gacha, how do you suggest players get stronger to tackle the more powerful metas?

#

new gear cant be obtained, new ships cant be obtained, higher levels cant be obtained

#

of course people will be able to beat metas on day 1, because they designed it to be so in terms of early game to end game, and you're at end game

#

i just dont think artificially inflating boss hp so it becomes a literal bullet sponge is an answer, not to mention all it would do is increase the number of runs and make it really damn annoying to throw fleets at one over and over

fluid grotto
#

add another stage for every new awakening phase
we alr there before so it shouldnt be a problem WarShrug

velvet adder
#

i guess they could increase it a little since we moved from 120 to 125 but idk if they actually already did that behind the scenes

fluid grotto
#

killing 126 meta boss with 120 ships alr easy enough,
killing it with 125 ships is just a damn joke.

#

they alr did that with 130 arbiter
just waiting to implement it on meta showdown

velvet adder
#

maybe if i could get more than like 10 level 125s id agree BuckyPrideZoom

fluid grotto
#

i dont think it matters wether you agree or not EntyLUL

somber cairn
#

PortDoll nothing here matters unless yongshi/manjuu agree with it

velvet adder
#

yes increase the meta raid to 17 and make it 130 like the arbiter. also to make it more interesting implement the exhaustion debuff. so on each consecutive attack you need to swap that shipgirl out for a new one until that meta raid is concluded. assists count to relieve that debuff no matter you sink or not so you have to use them strategically.

copper nest
#

Exhaustion mechanic 💀

#

Remember sormeta? Bubbles of death at the end that annihilated vanguard

nova girder
#

I'm already quite annoyed by the amount of stuff that Gneis meta throws at you. Would not want to be forced to do like 7 rounds of META each time just to clear it. And something like having to constantly swap ships would likely just make people say "yeah, no" tbh

hearty crane
#

Let me just say... I am very glad you guys aren't on this game's balance-team.

hasty mountain
#

Copy paste aspects of other modern gachas which are implemented for the sole purpose of forcing the player to 💳 more units 🤔

velvet adder
#

also speaking of arbiter talk about a flop, what a joke... less rewards for "hard" and was too easy. should make another very hard mode with all 3 of them at the same time as in the seen in story mode with much much improved rewards maybe like exclusive frames for example.

somber cairn
#

while assists do exist to help weaker players still obtain meta ships, imo its worth keeping in mind that meta showdown cannot and should not be too difficult, because you want ship obtainment to still be readily available even for newer players.

#

if we go to lvl17 it will likely have 2m+ hp and a new player doing only 200-300k dmg will suffer as a result, especially since people arent guaranteed to assist you.

velvet adder
#

the problem is that you cannot roll back levels of meta either, once you get to 15 you are stuck with 15 whether you like it or not

#

and im pretty sure you will almost always progress through to 15

hasty mountain
#

Within a few days of the meta season the list of bosses will almost entirely contain lv15 only

velvet adder
#

if you make them even harder and they hit level 130 a majority of the player base will just be unable to beat them entirely

hasty mountain
#

So if the new player can't do it he gets cut off

#

Quite early

#

He can still barely chip away at the boss tho

velvet adder
#

id assume they would just give up than chip away 30 times at a boss or send out requests every 30 minutes

somber cairn
#

yea and that would be pretty bad PortDoll meta ship should be accessible to everyone who unlock opsi imo, and opsi unlocks pretty early, too. only time it cant be accessible is if you start meta showdown too late, which cant be helped, so. but yea, don't make it harder for new players just to satisfy old players. if anything, create an alternate version of meta showdown that's like EX-mode for players wanting a challenge, with no reward attached (or maybe like 500 cog chips one time only)

#

meta should stay as it is rn, it's decently accessible and that's a good thing. having alternative challenge variant for old players to flex on is fine, just keep it different from the one that gives ship

velvet adder
#

just another point against it is this UniSip if anything maybe opsi bosses should be made easier

#

they have FULL 125 FLEETS btw

#

also i think recon price for ap should be scrapped or made that the cost goes down way faster.
just takes forever to clear the hidden zones just for the fact im held back by this dumb time gating feature

fluid grotto
#

relax, 5 extra lvl wont make much different in clearing anyway YorkBruh
we alr been there, killing 126 with 120s

velvet adder
left estuary
#

how do people even do only 200k on this meta boss with full level 125s fleet, she literally doesn't move for like half the match. Even without UR, you can slap on a few ryuusei and do more than that. My vanguard alone can easily pop more than 200k altogether

timber grotto
#

I just tried 1:1 without gearing for subs and 200k seems pretty doable. Should be much easier with 3:3 + better gearing + fleet composition.

fluid grotto
#

i think people just dunno how to deal with subs mostly
and get their flag sank without knowing whats going on

nova girder
#

If you don't have someone who can survive and deal with subs AND+13 Hedgehog then you can kiss flagship good bye pretty easily

fluid grotto
#

i dont have +13 hedhog and kill it just fine

left estuary
#

don't even need a +13 hedgehod, i'm running +10 on Helena and entire fleet survive just fine

fluid grotto
#

yeah running the same

left estuary
#

main fleet don't even go below 50% majority of time

velvet adder
#

without gearing for subs
guessing no but were you using the hedgehog?

nova girder
#

I have 120 Helena with +13 and she can barely keep main fleet alive. Without JdA my vanguard would die pretty quickly so I haven't even tried with just 2 CL + DD.

fluid grotto
#

make her 125 for that lvl diff bonuses

left estuary
#

^

timber grotto
fluid grotto
#

i mean my kaza with double oxy survived most of time

#

talking auto btw, on manual play ship survivality pretty much irrelevant cus you can just dodge

velvet adder
fluid grotto
#

kaza best ara ship Blessex heals backline too cus that seems be the problem

somber cairn
hearty crane
timber grotto
somber cairn
#

reminder that meta showdown should be accessible to new players because it contains a ship reward. you can ADD a 2nd meta fight which is super duper hard and no reward except frame or whatever, that's perfectly fine. just don't make it harder for new player to get meta ship PortDoll it needs to remain accessible to everyone okay?

#

its perfect compromise imo, old player get hard EX mode challenge, new player can still easily access ship

velvet adder
#

yeah their 3:3 125 fleet was nakaga and ironblood fleet, not everyone has access to UR's

velvet adder
somber cairn
#

keep in mind that a new player can unlock meta showdown within a month of playing pretty easily. cmd60 is easy to reach and finishing the first couple chapters of opsi is also pretty easy.

#

so the meta fight should not be made more difficult for them UniSip there's no guarantee that others will answer your support request, and i dont think anyone wants to do meta fight like 5-6 times (x2) per day.

fluid grotto
#

so new player with lvl 60 commander should be able to handle stage15? MutsukiStare

somber cairn
#

you have to understand that the majority of AL fanbase is casual, but still wants the new ship. the players on this discord tend to be more hardcore focused ones, which is fine, but content shouldn't be balanced only around the best players.

velvet adder
#

i mean stage 15 is not something that is held back, players WILL reach stage 15

somber cairn
velvet adder
#

if someone asks for support and the players defeat it, they WILL get to stage 15 regardless of what ships they own

hearty crane
#

Investment? Where?

somber cairn
#

MurmWat cruise metas are newb traps and utter garbage, what are you smoking

velvet adder
#

a great ship BacheLaugh

sinful cloud
#

Starting to get the "this channel is dumb" feeling

Ppl were complaining about METAs not being worth the grind and now are defending that the grind should be hard so which is it?

somber cairn
#

here's the thing. meta ships are event limited, are reasonably useful, and are also counted for collection percentage. it makes no sense to try to make it harder for newer players to obtain them

velvet adder
#

garbage to you but to a "new player" its a great ship

somber cairn
#

again, what is wrong with making a SECOND meta showdown that is extremely difficult and only for flexing?

#

it can be lvl140 with 5m hp if you want.

full wyvern
#

tbh as a casual player my self, the entire sentiment that "ex modes shouldnt get anything because the new players cant get it" is pretty dumb, thats the point of being new, you'll miss stuff and its something to work towards. although god please dont do anything to increase the meta daily chore it already is.

velvet adder
#

if these meta ships are so bad then why would a new player even care about them. only need 5k for the collection %

fluid grotto
#

no one asking for extremely difficult, 5 extra lvl wont hurt much HornetBruh

somber cairn
hearty crane
#

The worst part of Cruise Mission ships for new players is you kinda still need OPS to level their skills.

somber cairn
#

idk why you guys are so opposed to my compromise of providing challenging content without making it harder on new players to obtain ships.

velvet adder
#

youre comparing retrofitted ships, an investment, to a ship gained passively just by logging in and doing some dailies each day

somber cairn
#

a ship where you need to play a whole bunch and grind them out to even level their skills...yes...

#

PortDoll the point we're talking anyway is meta showdown, not cruise pass

fluid grotto
#

it's probably like 300k more hp, big deal

sinful cloud
left estuary
#

Well, if you want stuff to be easily doable but still get reward, can just let new players choose the difficulty but the easier it is, the less rewards AquaHeh

somber cairn
fluid grotto
#

actually big boy summon and kiddy pool summon might work

#

if you want more pts you can pick lvl 16+ summon on ur core

velvet adder
#

yes meta show down should not be catered to new players because the max they need is 25k, very easy to obtain with some daily dedication and a minimal oil cost

somber cairn
full wyvern
somber cairn
full wyvern
#

so if meta should happen to get a hard mode.which i doubt and pl no at least put something meaningful

fluid grotto
#

game has no value if everything accessable so early yeah EntyLUL

#

collection game btw

somber cairn
#

you can put reward of cog chips or something, old players need that a lot while new players don't, so it works out well.

#

maybe cog array for highest lvl too

velvet adder
fluid grotto
#

ironic that the collection itself has no value

#

i have this ship and so everybody else DunktsukiStare

full wyvern
#

yes its a collection game, doesnt mean there shouldnt be super braindead content to do with said collection, or actually challenging content with nothing to show for it

nova girder
somber cairn
#

UniSip not saying everything should be accessible immediately, but you should understand the majority of AL playerbase is casual so it makes more sense for manjuu to balance most content around that, while providing optional harder content for hardcore people.

#

and as i said, something like cog chips is a worthy reward for hard content - cuz only hardcore players really have any issue with cog chips

left estuary
#

The player base is casual. Yes. But remember that the dev themselves said OPSI is suppose to be high level content

somber cairn
#

if it's supposed to be high level maybe it shouldnt unlock so early UniSip imo. lvl60 can be reached in 1-2 weeks pretty easily

sinful cloud
#

High level of boredom perhaps

left estuary
#

I mean, I’m not even hardcore and I’m surviving just fine

velvet adder
#

opsi is high level content

somber cairn
#

maybe make opsi unlock at lvl80 or lvl90

fluid grotto
#

everything easy doesnt make goodgame either

nova girder
velvet adder
#

but making things too hard ie "hey look guys i did 200k damage with the most powerful BB and DD in the game guys, its actually really easy!"

cloud sable
#

Idk but Im just suggesting a solution to the whole "make meta fights harder thing"
A. make it so you can change what level meta you fight
B. make it so that all meta assist fights >= lvl 15 give the same assist points for the same damage done
C. higher level meta fights of your own will give you more points but take more effort
WarShrug

fluid grotto
somber cairn
#

everything hard doesnt make goodgame either, you need balance, which is why i suggested 2 versions of meta showdown, or the option to select which level boss you want to fight PortDoll

velvet adder
#

when in reality most players do not have these ships

somber cairn
#

dunno whats wrong with compromise to please both people

fluid grotto
#

no one asking for everything hard, im asking for extra 5 lvl and everybody flipped EntyLUL

somber cairn
#

well i also saw ppl complaining about hard arbiter being too easy PortDoll

full wyvern
#

everything hard doesnt make goodgame either, you need balance
game is already out of balance being majority braindead content

fluid grotto
#

newer player wont care bout it either

somber cairn
#

so ig i mixed the two together

fluid grotto
#

i mean i alr feel the game like a chore now
everything is auto

velvet adder
#

i mean making the meta ships harder pretty much does nothing anyway, people just brainlessly click auto over and over

somber cairn
fluid grotto
#

game is getting boring rq

velvet adder
#

player sets a fleet to average lvl 100 then their meta boss should scale down to be 6 lvls higher than that average then. and when they request assist make their level 7 boss scale up to a lvl 17 for me to kill

somber cairn
#

PortDoll AL isnt meant to be your main game

velvet adder
#

well it is a casual game UniSip (with a full auto system)

cloud sable
#

i mean i think that the whole "125 fleet only doing 200k damage" is probably because they didnt bother changing the fleets equips for the meta fight, cuz equipping ASW on one of their best ships for meta fights means that anywhere else in opsi basically or in campaign (except w14) its a dead weight aux PortDoll

fluid grotto
#

they have to balance that with other content to keep people interested

sinful cloud
somber cairn
left estuary
#

I’d argue that the game is even easier than before tbh, can farm coins so easily now

fluid grotto
#

i even auto hard arbiter at this point, the one that suppose to be end game YorkBruh

somber cairn
#

also have the option to turn on 'hardcore mode' which give 2x point but autoscales meta boss to +20 level above EntyLUL

left estuary
#

Coins, guild shop, etc. ShinoLife

fluid grotto
#

yeah getting boring

full wyvern
left estuary
#

Auto clearing mode too

fluid grotto
#

nothing to work on either

somber cairn
#

tbf if the game is getting boring to you you can always take hiatus for a bit WarShrug game cant please everyone

fluid grotto
#

everyday going over coins softcap with nothing to spend on

#

cant awakening either cus the chip wall

somber cairn
#

AL is at its core, a collector mobile game with auto battle - it's never gonna be the most engaging of games.

velvet adder
#

play at your own pace BuckyPrideZoom

#

maybe youre getting burned out

somber cairn
#

expecting it to be very engaging is probably a mistake

fluid grotto
#

yeah pace too fast for the game to keep up

fluid grotto
velvet adder
#

i mean you can only do so much daily in the game i dont think theres that many repeatable chores, yes theyre chores in this game

somber cairn
#

also every game has an endgame and an end, tbh. once you max out everything, there's not much to do, and that is true in pretty much any game.

fluid grotto
velvet adder
#

this is same argument as people who play pokemon as adults and complain the game isnt as hard as when they were kids and were stupid

somber cairn
#

also i think most people are quite happy with how the game is atm UniSip cuz generally only the people unhappy will be posting feedback

fluid grotto
velvet adder
#

people had to invent their own challenges to make the game harder, remember this game is only recently a 16+ game

somber cairn
#

and i mostly see the same few names in here on this topic. not saying your criticism isnt valid, i understand the desire for more engaging, fun, harder content. but i dont think that's what the majority want here.

velvet adder
#

the game is rated 16+ not seeing how adults playing a childrens game is relevant? this game should have some complex and difficult content not just lewd l2ds

#

it used to be a 12+ a game for lil kiddies to play

full wyvern
#

im happy with the game, love the rates, love the characters, doesnt mean complaints cant be made, its why this channel is here

#

provided its constructive

celest abyss
#

If this discussion is going in circles & just arguing about your preference - please move, feedback already been laid out multiple times and now just going in circles cos someone wants to comment on other's feedback

velvet adder
#

not sure if you knew but its been a 12+ for the last three years

somber cairn
#

AL is an autobattling waifu collecting phone game. i think you expect too much from it.

fluid grotto
somber cairn
#

besides the option to make challenge for yourself always exists: do hard arbiter using only Rare ships

celest abyss
fluid grotto
#

i mean im just putting the idea out there
comments on my feedback literally means nothing

sinful cloud
#

Only complaint that not beating a dead horse thats not coming back I have is, its boring even playing casually
Events are pratically the same (slight mechanic here and there but meh), Opsi... fuck the forced reset and not much engaging content that cant be autod

somber cairn
#

my main complaint is not enough secretary slots PortDoll

velvet adder
#

I wish the gear lab was expanded more, ALL EQUIPMENT THAT HAS A PICTURE IN THE GEAR LAB SHOULD BE ABLE TO BE BUILT FROM PARTS

hearty crane
#

I'd be pretty much the opposite. Campaign grinding (as we need now with Lil'Sandy) is boring as heck, but the clearing of OPS each month keeps the blood pumping. Events with their stories are the best though.

velvet adder
#

dunno why i have to keep grinding these shitty blueprints for parts when i could start at the beginning and work my way up a chain

#

maybe a good feature would be a disassembly zone in the gear lab, where i can disassemble other gear/old gear of the same type to get parts to use for new gear

somber cairn
fluid grotto
#

put cog chips in opsi

somber cairn
velvet adder
#

opsi takes up the lions share of game time, yet its the least rewarding to play

hearty crane
#

They are. It's called META Showdown

full wyvern
#

sub weekly into sub daily, or put clearing mode on sos PortDoll or both

velvet adder
#

no affinity/less exp

sinful cloud
#

Probably not because its the same but because the grind its gated everywhere so less entertaining for me

somber cairn
#

idk i enjoy the loot aspect of opsi, it's always poggers when you get something good. reminds me of dungeon crawlers sorta.

velvet adder
#

I really thought these new updates would fix opsi i mean they have been working on them for over a year, but it was only 6 new zones (that nobody cares about anyway) and 1 new boss

sinful cloud
#

gets rainbow print
z35wow
its a maing gun/aa
PoWangry

#

Even the good loot is useless

somber cairn
#

i liked the story addition. i think they should release new chapter more frequently if possible.

velvet adder
#

WHY did rainbow main gun/aa gear not get put into the gear lab with the latest update?

somber cairn
#

maybe georgia gun comes next year UniSip

velvet adder
#

we already been waiting a year for these prints to come in Ehhssex yet now i gotta wait another year

sinful cloud
#

Especially the main gun with the 457mm being in the game for 2-3 years and still be awful to get

somber cairn
#

gear lab could definitely use more cool shit

#

it would also subsequently enhance the appeal of the loot aspect, since it would be worth more comparatively.

velvet adder
#

both updates for opsi and for gear lab have been underwhelming when they took so long to get

somber cairn
#

UniSip but i find opsi a lot of fun as is tbh, i just hope future updates to it dont take an entire year again, and give a shitty UR sub torp lol

hearty crane
#

If they add more stuff they definitely need an UI update. Searching for good stuff through the tons of crap is already bad enough. Adding more gear just makes it worse. I barely bother aside from STAAG, Dido AA and the Golden Helldiver.
(And they made Fierce Assault worse at 95 over 70 for some reason for this gear stuff :/)

velvet adder
#

im not entirely sure what they worked on at all in the new opsi zone update (the portal has been in the game since the start, same with arbiter and the zone designs) feels like they just delayed adding the zones in opsi for zero reason or even held it back from the start to give people when they complained of no content

fluid grotto
#

they need to optimized the auto sweep in opsi abit more then that should be fine

velvet adder
#

hidden zones need to be able to be autoed

fluid grotto
#

works now but mechanic seems awkward, like they just randomly teleport you last point before starting a sweep

velvet adder
#

like i have so many of these and theyre such a bore to complete

somber cairn
hearty crane
#

I find the order of auto in OPS very weird. Would be better if you can pick yourself, so I can do bosses first (not last) and ignore cats (not take them with my weakest fleet with weakest cats)...

velvet adder
#

i have another 2 lines off screen :)

somber cairn
hearty crane
fluid grotto
#

and just let me auto stronghold pls, just remove the ice or fog area

velvet adder
#

i click a button called recon and then a button called auto search

hearty crane
#

If only we could auto the boring part (gathering all remaing xp giving fleets)

fluid grotto
#

stronghold is a damn turn off, the battles all auto able but need to manual click eveytime

velvet adder
#

im complaining because recon then goes to 10 AP (the same price as the blue map coordinates themselves) and i either have to wait, or get ripped off entirely

sinful cloud
fluid grotto
#

i jsut skip those

hearty crane
#

Could just improve the loot to make it worth it

fluid grotto
#

as long the actual map is cleared

sinful cloud
#

Same but they still stop me

fluid grotto
#

recon costs never seems to be a problem to me, its rather quick and you can just switching opsi/campaign anyway

hearty crane
#

Clear a map, do a portmission on a secured map, go to another map, probably 0AP now.

fluid grotto
#

yeah mostly is just do 1 opsi map that needed recon> auto 12-4> back to opsi repeat rinse

somber cairn
wheat yoke
#

Can x-5 (also called as SOS areas/maps) be changed at this point? There's honestly no point in doing really low chapters now since you can select the area where to use the signal and it's just a bother that it doesn't have clearing mode and the weapon prints are boss only.

Can it be changed like a regular stage that you get access only after beating x-4 already? SOS weekly being twice a week is slow and it doesn't help the SOS stage aren't updated to benefit from oil cap (w9+) or be really better in general. The signals are pretty useless cause like I said before, players can just spam it on higher worlds they can do and ignore lower ones.

#

and can we also change ARs, or buff how their cranes+skills work at least PortDoll

#

Like Akashi's heal having bigger healing amounts with a WAY lower delay, and have the cranes repair by % of max hp of the ship being healed + a flat value (around 35~150 depending on rarity)

#

They don't have offensive means outside AA which they're really good at, but not as repair ships (even then you have better options for AA that also does surface damage) so at least buff the healing to make them warrant a healing spot when needed.

cloud sable
# somber cairn i agree on this, fuck the fog lol.

ive been doing strongholds recently and I havent noticed like any significant fog whatsoever, and all the ice/current blockers now have paths through them instead WarShrug not sure if you have done any after the optimization

#

like for example previously this was filled with 1 way current tiles but now its open so auto doesnt take as long, and on the annoying map where the main boss is surrounded by ice its unblocked as well

eternal bronze
#

looking at the META talk of hours ago

#

the only real problem i have with it is how Cruise Pass ships aren't optional and are just forced into you

#

i don't like spending my money into dockspace

#

only for skins thank you very much

#

@celest abyss

celest abyss
#

Gottem

eternal bronze
fluid grotto
#

interesting, havent done stronghold since last patch
if that the case they should have at least mentioned it in patch note

fluid grotto
#

kudos manjuu

north wave
#

add quick enhance from +0 to +10 or smth

#

it's annoying with my slow phone to enhance to +10, takes like half a minute

velvet adder
winter hearth
somber cairn
#

WarShrug probably just bad luck, since it's randomly generated

cloud sable
#

hmmm, not sure then, ive done like 3 since the update and all of them havent had any regions blocked off at all

#

and the layouts for strongholds are fixed

somber cairn
#

oh they werent blocked off fully it just meant i had to click extra times PortDoll which was annoying

cloud sable
#

well what i mean is that you should be able to click any point in the map and be able to get there without fog/ice blocking you

#

which has been my experience with the new strongholds so far

somber cairn
#

ah, i dont remember if that was the case or not, maybe it was and i didnt notice lol. since i try to go direct path

slate anvil
#

Please tell the CN Team next time to not release patch notes before the announcement stream. hide_the_pain

formal oyster
#

Another ruined stream, good job CooperWut

somber cairn
velvet adder
#

most f2p friendly gacha lul 4 UR next year alongside all other reruns etc

#

guess the golden days are over

copper nest
#

Someone said their brother's friend said they said on stream that reruns won't have new ships so at least there's that (and it's good change imo) AkagiLUL

velvet adder
copper nest
#

Sooo since this event is more imaginary ships can we get rid of next pr seasons 💀

velvet adder
#

TRUE

#

maybe pr will be scrapped so people can save cubes there

drowsy harness
fluid grotto
#

math-ed

drowsy harness
#

That also doesn't count commissions, nor the battle pass, with the battle pass giving you 20 cubes every two months on just the base version, and 30 on top of that 20 with fair winds. You can easily push that 168 to 200+ just doing commissions.
It is 90 from dailies
48 from weeklies
30 from monthly

velvet adder
#

yeah but we also spend over 1000 easily on pr

fluid grotto
#

finished my pr with less than 300 cubes tho

#

idk where you get that number seems unrealistic even with bad rng

velvet adder
#

i mean did you actually count every 3 cube research

#

or every 5

fluid grotto
#

mhm, count my research

velvet adder
#

im just saying did you actually grow in cube count or stay the same

gray patrol
#

then don't spend cubes on pr research man.. cube resource management

fluid grotto
#

still in the positive side

velvet adder
#

yeah im just saying that you cant really UniSip pr cube spending is kinda impossible if you get unlucky on ur twice or so

gray patrol
#

good thing about pr is it's not going anywhere

fluid grotto
#

i mean people who doesnt know how to manage their cube will get screwed regardless

velvet adder
#

thats the bad thing, pr sucks

#

even cn server finally got fed up of pr and begged for changes

#

hopefully it does change or does go somewhere other than the game

fluid grotto
#

i mean coins is not a problem now, you can actually skip cubes research altogether and just go with G and D

#

im doing H mostly for chip

velvet adder
#

i feel bad for the newbies that dont have cubes as back up UniSip

fluid grotto
#

people who doesnt know how to manage their cube will get screwed regardless

velvet adder
#

BuckySmug sorry i forgot managing cubes like fort knox was a huge requirement for the game

gray patrol
#

it's a gacha DunktsukiStare

fluid grotto
#

it actually is

velvet adder
#

ok i guess like i said then everyone is just on copium about rates being reduced, it doesnt affect me right now so i dont care

fluid grotto
#

literally the second most valuable currency in game EntyLUL

gray patrol
#

also these events will rerun eventually.. it's not anyone fault people who starts playing the game just now will have ffewer resources

fluid grotto
#

other games people need to skip banner even to save up

velvet adder
#

there will only be one ur a year so it doesnt affect me copium, there will only be 3 ur a year copium, there will only be 4 ur a year copium

#

other gachas are worse than this one (hailed as best f2p friendly gacha btw)

fluid grotto
#

AL u pretty much set for pity as long youre not being dumb

velvet adder
#

pity needs to be introduced for reruns

#

having to skip ships when you get unlucky now is sadly a reality

gray patrol
#

also they will add new resource for building ships from light rerun events

fluid grotto
#

even the coins gate is gone now, just need to manage cubes

gray patrol
#

so don't have to spend cubes

copper nest
fierce ember
#

depending on the rates that is a great idea

velvet adder
#

everyone knew reruns were the greatest scam in the game i guess its about time

gray patrol
#

I don't have much info about it that's just what came from the livestream

fluid grotto
#

ahh

#

less cubes to spend daily then

copper nest
#

Yeah but what came from the livestream, it's not in image album recap 😐

fluid grotto
#

just wait till they add cc for the livestream EntyLUL
or look around for translator

copper nest
#

I'll wait for "optimized" patch note 🙂

velvet adder
#

hopefully it comes before the russian rerun

#

and its not a "in the works™️"

gray patrol
copper nest
#

Thank you

fluid grotto
#

best gacha indeed

gray patrol
#

cry about it

velvet adder
#

replacing reruns with ur's BuckySmug

#

still probably a net loss since 1.2%

somber cairn
#

considering the sheer amt of planned UR event now can we possibly lower the pity a little DunktsukiStare

uneven jewel
fluid grotto
#

cry about it more maybe they will reduce it

#

like legit advice

somber cairn
#

200 -> 180 wouldnt hurt much imo

#

but honestly it depends on how rerun UR is handled

#

with the new ticket thingy or whatever, if that's all you need is to farm ticket in event map or whatever to get rerun UR then that's great

#

UniSip maybe rerun UR can get reduced pity count too, if it isnt good enough. we'll have to see but im slightly concerned for new players.

fierce ember
#

CleveStare honestly best they could do is just turn over the pity from original run to a rerun but since i think they didnt save it its not possible

somber cairn
# gray patrol

tbh im not sure i like this, PortDoll specifically, reducing the amt of event rewards.

fluid grotto
#

no point complaining on something unknown,
we dont even know how the system is EntyLUL

somber cairn
#

true but this is game feedback PortDoll we can express concern so maybe next time when they drop big change on us they explain it better or more thoroughly

fluid grotto
#

giving feedback on something not in game yet DunktsukiStare

#

and they're not taking feedback for future content

somber cairn
#

well feedback also include development suggestions DunktsukiStare which my suggestions about adjusting pity are.

fluid grotto
#

you can always try EntyLUL

hearty crane
#

Yeah, not too thrilled about NO rerun having nothing new, it'll just be dead weight time for vets. But I guess we'll need to see how they handle this and a new pull system. I was just hoping for more ruskies 😦

#

And new players are not served with the old rerun method how (saying this as someone who only experienced Microlayer and Swirling Cherry as 100% rerun event, all other reruns where new to me).

potent jasper
#

I think you missed something important for the rigging design of New Orleans

hearty crane
#

Screens says "changes made to the amount of event rewards" though...

potent jasper
#

The thing you missed was the fact that everything forward of her No 2 turret was blown off from a torpedo hit that nailed her forward magazine

#

That is the damage

wheat yoke
#

And new players are not served with the old rerun method how
Being able to gain some form of currency to actually pull that doesn't use cube and coins is better at least.
I'm not saying it's perfect or very good cause it's not even out yet but just saying "it's deadweight for vets" sounds like a statement that doesn't care about newer players.

potent jasper
#

It would have been nice if the rigging representing the front could have been given a lighter or darker shade of color to show that it was newer as they repaired her

#

Just a little suggestion on my end

hearty crane
#

I dont think getting 4 ships per year to steamroll the entire game is in any way bad for new players...

gray patrol
#

I don't mind the change tbh I'll take more chance to save cubes

#

also they could just make a separate event for the ships they could've added in the rerun/s

summer spindle
#

Just some copium player feedback, but seems like it's been way too long since a hms event. Wish they wouldn't forget about a major faction for 2 years without even a rerun for theur name

hearty crane
#

Its not even possible to actually miss a UR with that pity though. Unlike every single other ship. ThinkZed

potent jasper
#

I hope they add Yamato and Musashi

#

I saw two good fan made designs that the devs would like

#

I think the arts should be used for the design in game

velvet adder
#

true hms events never existed UniSip dont believe it anymore

fluid grotto
#

people really need to read pins

summer spindle
#

Ehhh I think it's valid feedback and important to let the devs know that the player base is upset/disappointed by something

#

And its not like I was asking for an hms event next, I know they don't take that feedback

#

But if that was directed to someone else, just ignore me

real cobalt
#

Still wishing for a lot of system overhauls but instead they give us comics, jukebox, image gallery, comics and image gallery have no reason to exist in the game other than take up/waste space/time. Use twitter for comics and images and fill the empty spots with stuff that will add to the games story or update the systems within the game itself ie (upgrade system, sort system, crafting system, i have so many t1 items that i cant even use abd just gather dust please for the love of earth update the existing systems to have more options.

cloud sable
#

Not sure how I feel about increasing new URs to 4 a year, even with reduced cube consumption with the new rerun system. It just feels like AL is really going down a path i dislike with rarity and power creep.

That said, I'll happily be proven wrong by the devs PortDoll

hearty crane
#

I like jukebox and image gallery, I just wish they werent so limited. And they could add features like deciding music per screen you're at, or have the image gallery allowing a manual selection of loading screens.

vast kelp
#

thank you for the free oath ring

frigid yacht
cloud sable
frigid yacht
#

I genuinely don't think URs being more powerful is good. I find the gameplay much more appealing when different ships have different niches they excel at. But having NJ be this powerful completely removes that aspect of fleet building.

#

Getting more URs might honestly bring it back.

velvet adder
#

i for one cant wait to auto w14 boss with the new urs UniHappy

frigid yacht
#

They'd have to add some more rewards to world 14 to bring me back there. World 11 is too efficient.

velvet adder
#

yeah even whats her name isnt even that rewarding for manualing w14

frigid yacht
#

Oh I've had her since 3 days after world 14 was released. It just isn't very appealing as a farming stage.

velvet adder
#

i agree with nerezza about the power creep with UR's, remember elites? yeah me neither, we get maybe 1 good elite at a push every year, i'd half expect gold ships to soon become the same compared to UR and content that will require them

frigid yacht
#

More than the power creep URs bring, something else has me far more concerned. This event will bring only 5 ships, which makes it by far the smallest event to date. World 14 had only a single drop ship in New Orleans. Why is it that we're seemingly just getting less ships?

#

I don't need every new ship to be an allstar gameplay wise. But I do think they should just throw in new ships whenever they have the chance. Some of the events of yore had 10 or even 12 ship in them at their original release.

worn mirage
#

The time it takes to not only create new ships but also figure out where they stand, while also trying to keep in mind what some players might think

frigid yacht
#

But that seemingly wasn't an issue 2-3 years ago.

summer spindle
#

I for one am glad with a slower rate of ships, I don't have the cog chips to be able to level everyone anyway

velvet adder
#

i wish we went back to the days of monthly log in fletchers, even if they werent good they were always really cute ships

worn mirage
#

Saturation happens

frigid yacht
#

Dewey isn't a particularly powerful ship, nor especially popular in the community. But she does add something to farm and that adds player retention.

velvet adder
#

yeah it used to be 2-3 per world but now its just 1, its kinda sad

celest abyss
#

I wish there were more retrofit releases

drowsy harness
#

As a Royal Navy fan, I have to say that I am disappointed at this point by the announcements of the next event. No Royal Navy event after 1 and a half years of waiting. Maids for other factions' skins. A QE skin when she still has no retrofit. Another KMS sub when the RN still have none. A mostly paper banner when the RN still has so many real ships still not in the game. If I didn't know better, I'd almost say this was specifically curated to irk the fans of the Royal Navy.
Though there was merchandise for the RN ships, given that I don't much care for out-of-game merchandise, it just winds up feeling more akin to "don't complain, you got some merchandise and some in-game skins, lol".
I genuinely don't understand why an Iron Blood event was chosen to be run here when the HMS were so behind on getting new major events of their own.

If this crosses the line, tell me and I will remove it, but these are my genuine feelings on the state of the game given the recent announcements, and I felt it only right to voice them, especially given how many others I have seen voicing similar feelings elsewhere.

velvet adder
#

youre completely right tbh, royal navy has been lacking events from the start

#

to say theyre one of the main factions they have the least events by far

velvet adder
#

royal navy ships always do well in popularity polls too, why arent we getting more?

frigid yacht
velvet adder
#

hms also needs a UR, ill be looking forward to when it finally arrives next year :)

frigid yacht
#

Nah, all HMS will get for 2022 will be another elite Arethusa class.
Even though all of them are already in the game.

velvet adder
#

Also can we get higher res pictures of the skins if possible UniSip even on twitter the res is kinda trash

fluid grotto
#

more UR = easier content
isnt that what everyone want? MutsukiStare

velvet adder
#

I WANT A NEW BATAAN SKIN OR ELSE...

drowsy harness
eternal bronze
#

HMS not having a event this year was really unfair ngl

velvet adder
#

No hms event pls

eternal bronze
#

i feel for everyone who had expectations for it and the dev team knew well that its what players wanted

fluid grotto
#

as long ijn keep getting events im good Blessex
push forward for space battleship yamato Blessex

velvet adder
#

yeah the problem is when they create UR's and then the people who cry about the game being too easy while using all said UR's BuckyPrideZoom

eternal bronze
#

i consider the maid skin batch nothing more than an slap to every HMS commander

fluid grotto
#

adding more stage would fix that np

#

10 lvl above caps seems good

velvet adder
#

yeah just make the game harder and make the older ships even more useless BuckyPrideZoom quick make the power creep faster!

#

harder worlds that you can only beat using UR's! quick add more UR's!

eternal bronze
fluid grotto
#

seems like that the plan from livestream

eternal bronze
#

i already expected this since Shinano came to the game honestly

#

it was only a matter of time until they decided to push URs all the way down

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and they did

fluid grotto
#

just need yamato to be the one of next year URs bracket Blessex

eternal bronze
#

copium

velvet adder
#

stop voicing concerns about future content guys DunktsukiStare wait and see what happens, theyll fix it i swear copium

summer spindle
#

Like they fixed cog chips copium

velvet adder
#

really dont want level 130 to come ever, i mean we barely get any cog arrays to 125 ships nevermind going to 130

#

No hms pls and make ppl salt more pls love ya devs

fluid grotto
#

believe in manjuu,trust Blessex

left estuary
#

I just want my UR Kashino

sinful cloud
#

maximum booba

#

On the maid skins being a slap to hms
Im just happy we arent continuing with the bunny suits

velvet adder
#

I want BATAAN BUNNY SUITS!

fluid grotto
#

retrofit kashino might come with yamato event to adjust her skill to support yamato, trust Blessex

sinful cloud
#

The NO skin would look much better without the unecessary bunny ears, just a casual dress

velvet adder
#

Yeah I agree you man WE need BATAAN BUNNY SUIT afterall

sinful cloud
#

And agreeing with Hiroshima that the boob hole was just unecessary horny that makes it look worse aswell

fluid grotto
#

i mean bunny set proven to sell well, yostar did the same with another gacha and it works
superb marketing

velvet adder
#

i just want any sexy skins UniSip lingerie set next please

#

the dead or alive skin is still one of my favourites

#

maids imo arent one of my faves because usually theyre more tame

fluid grotto
#

BA rose up in popularity after they do the same trick EntyLUL

slate anvil
velvet adder
#

also it sets up expectations now, any event that doesnt have a UR people will complain about, "why didnt X ship get UR when X did"

#

"why even release X ship as SSR anymore when you release so many UR"

cloud sable
#

IMO, they shouldve just kept it to 2 new UR a year, 1 for each anniv PortDoll
that way its still hypeable and isnt as excessive as 4 new ones a year
cuz dont forget if you add in reruns 4 new UR a year means 8 UR banners a year PortDoll
even if theyre easier to pull with the new rerun system having a UR event for like half the events you have in a year really kills off the hype for them

velvet adder
#

just looks like theyre setting up UR now as the new tier and they will set the new power balance

slate anvil
#

Also having 4 ur‘s means that people will most likely need more cog chips and arrays. EssexAAAAAAAAA

somber cairn
velvet adder
#

yeah for cog arrays this is gonna be really bad, UR's soak up so many cog arrays not to mention chips

#

everyone is gonna feel a real cog array burn new and old players alike

formal oyster
#

Also that's a lot of fantasy ships we're getting out of PR.
It kinda makes PR lose its meaning and appeal. Especially with how tedious it is ( researches ), if we get more and more URs that are more powerful than PR ships anyway, why bother. For the waifu factor sure, but that's a lot of commitment for just that. Feels kinda wasted to have such an intricate system just for that.

somber cairn
#

also with this many URs soon everyone will just run rainbow fleets and nothing else

#

and i am concerned that future content will be balanced around making things really challenging for rainbow fleets, to keep hardcore players interested...which naturally leaves like 95% of all ships in the dust, compared to the current 80%.

#

it's too soon to fully freak out of course but i cant say im happy with it. at all.

obtuse breach
#

you can already almost run 2 full fleets of UR's, all we need is 1 more backliner (which this event gives) and we can make 2 full rainbow fleets

somber cairn
#

people still use SSRs right now because they offer some variety. in a couple years, that will no longer be the case.

slate anvil
velvet adder
#

cant wait for my dock to fill up also, they said they wanna just prioritise running new events which means 5 new ships or so every event now instead of the 2 from reruns

#

potential for 60 new ships per year UniSip

#

depending on how they do these reruns of course

formal oyster
#

And you'll probably barely use 50 of them AkagiLUL

somber cairn
#

honestly, i think we will see how this works if/when w15 is released. UniSip maybe the devs wont be foolish and will make it still possible to beat with some waifu ships. but honestly? my money is betting on rainbow being the new default power level, and even full gold fleets may be stuck manualling on lethal to have any chance.

velvet adder
#

56* BuckyPrideZoom theres only 4 ur a year

formal oyster
#

There's always a couple of very good SRs come on. Besides you still need 4 fleets for Opsi BuckyPrideZoom

velvet adder
#

for now MutsukiCurse i expect new UR to at least match NJ if not be better

somber cairn
#

PortDoll which is to say, the issue of ship power level gap is really becoming a threat for the future now. it's high time they implement some system to power up older and lower rarity ships and keep them relevant.

#

we need double retrofits, and much more powerful single retrofits, and they need to be frequent.

cloud sable
somber cairn
#

BuckyPrideZoom bet nobody uses any starter anymore in a couple years. TN material

formal oyster
#

Oh I'm not saying the opposite, I agree with this, it is a concern for the future.

somber cairn
#

UniSip its funny that ive relayed my concerns about ship power level difference since i began playing, and this latest livestream and future content path has only confirmed my fears are justified

#

i just hope enough people actually care about what this could mean for the waifu-ness of AL as a game, so that manjuu and yongshi find a way to balance things better

summer spindle
#

I'm worried about the future too. 4 new urs this year, plus whatever rerun urs they throw in, what's make anyone want to do the horrible grind for drs when you'll just be able to insta pull and build 2 in the time it takes to finish 1 dr in research?

somber cairn
#

that too ngl, it devalues research ships

summer spindle
#

Like literally, be an alarm clock warrior for 3 months for a dr, or day 1 mlb 120 an as good if not better ur. Sure there's the gear, but it's a waifu game not a gear game at the end of the day

nova girder
#

I'm glad that there aren't going to be 3 SR in build pool to drain your cubes with new reruns. Except for future collabs, of course.

fluid grotto
#

thats lot of speculation EntyLUL

nova girder
#

Well tbh, if there is going to be more and more URs (with reruns in-between) it's only natural it'll accelerate the power creep.

somber cairn
#

game needs more retrofit URs if anything UniSip

#

fix the problem by turning all SR into UR xD

fluid grotto
#

4 UR +2 UR refit a year sounds good

#

there are 4 fleets in opsi i need to fill, it's all coming together Blessex

somber cairn
#

Glowow im 100% down for lusty retro, formi retro, yuki retro, etc. DorkHeart

fluid grotto
#

lots of copium

somber cairn
#

hey if we're going crazy on URs id rather they be ships i know i like

split gyro
#

Have to say, 4 UR a year is excessive. That's 2 whole months of a year just reserved for UR events. And it remains to be seen how many cubes we can save with the new rerun system in place, and the removal of new ships for them. It definitely devalues URs imo. Every other major event is now UR. Kinda kills any excitement tbh.