#game-feedback
1 messages · Page 114 of 1
May implies that Its not a 100% chance that i will recieve those items
unless this is related to your bugs when sometimes you actually dont recieve the items 
probably because it's to do with oil and xp pack caps
With the amount of Coin that we're getting through just clearing story maps, it's probably time to update the Lv. 50 Commissions to hand out stuff other than Coin. The EXP isn't even worth it either.
yeah and give us research teams
ur guns take way too long to get in research
i got coins to spare
We do still allow feedback on current outfits right? I know we'll probably never see poor Gneissnau's broken legs fixed, but I may as well put in that New Orleans bunny outfit appears to have lopsided/uneven breasts. The open version we got as opposed to the covered one I saw elsewhere really makes it more noticeable.
Can an auto-ammo pickup be added for stages that have it?
Like... Fleet picks up ammo automatically when it's down to 2 ammo or less
+Flares for the boss fleet in chap 14
Better Flares for mob. Boss is manual only even with them
I've said it before, I'll say it again, you guys seriously need to tone down the fucking bullshithell
META fights are always messed up with the amount of shit they can throw on screen, but Gneisenau takes it to a new level
and why the hell is she able to nuke undetected carriers?
you want to bring some ASW gear because the big torpedoes are "subs"
"her volleys can target undetected carriers" "you want ASW for the torps" top tier reading comprehension, thanks
I do feel like Gneisenau META is a wall you can barely go up against. I've tried rearranging my team several times and even with added ASW it doesn't seem to matter. Not helped that the second your flagship falls the battle immediately ends, which honestly feels like that shouldn't be the case for META fights but I doubt that'll change.
Perhaps if we could have a second Hedgehog it would help.
i wish hedgehog was even better, doesnt 1 shot w14 subs so it makes it useless
When you move the subs. Please make it so the attack tiles dont overlap when you’re moving them. It makes it confusing on which tile is which.
Sadly, the problem with giving us good gear is that they then are expected to turn around and add content that overcompensates for its usefulness. Which definitely feels kind of what happens sometimes.
yeah i agree moving subs is hard to know which tiles they will attack
i wish theyd just scrap it and make subs attack on all tiles (or atttach to fleets)
having 2 sub fleets that always get called in would be cool
Attaching to fleets like in Operation Siren is what I'd love for them to do. Lets you use the subs when you want to without mucking about with knowing where the enemies will appear.
You never mentioned volleys anywhere since you typed: "why the hell is she able to nuke undetected carriers?". I think my reading comprehension is fine thanks.
It's probably better to ask why it's happening in #gameplay-help tbh
you don't need to throw insults to have a discussion :/ since u did ask a question and I gave an answer
Please add an "Enemy submarine detected" warning in Gnei Meta fight like usual for the poor fellows who only run CAs and think it's volleys messing up their backline never even noticing the sub-torp-thingies^^
@normal vine the nuke is from subs not volley 
hedgehog alr pretty broken and if you having problem on killing enemies sub its probably because of unoptimized setup.
literally did not mention volley on the original message, complains about reading comprehension 2 messages down, never change AL discord
i still question whats the point in CV concealment(besides more damage) if they still get hit by "random" BB shelling even though it says they wont be targeted when the gauge hasnt reached the requirement for tem being revealed. totally not salty from all the times i had to restart fights in chapter 14
it protects from aimed sources of damage but for unaimed damage, it will still hit regardless
Does it really not appear with a full CA vanguard?
I think it doesn't, but I'm certainly not gonna try^^
i dont think subs are visible unless you have sonar (dd/cl/aswplane?)
yes,i run 2 CA and a CB and this is my first time hearing about submarines
not sure when was this implemented but this a nice thing to have 
now do the same to gacha UI as you cant view ships there and just everywhere else
Nor can you in maps unless they drop... in which case the message is no longer useful.
And yeah, the subs don't show if you have no ASW, but the message still should (imo).
/mute 234598780836642831
GNT-0000 OO Qan[T]#3116 got muted.
It would be nice if we had a ship that reduce healing of enemies. This will help new players on OS bosses and I'm sure, later we will have Abitter with heal under 30% HP, so ship like this will help there
This game seriously needs a bigger fren limit 
I don’t have any fren on AL friend list. :c
Instead of a ship, just allow the augments we get in Operation Siren to do a better job of derailing the boss buffs. If I've got over 200, it'd be nice if they actually did something beneficial.
Texas will be going to to dry dock for a major refit quarter 2 of this next year. Would Azur lane be interested in a collab with the foundation in charge of her when she come out of dry dock and have an exclusive skin that part of the funds goes to help the non profit foundation running her, and if it is successful maybe do exclusive skins of other museum ships that helps their foundations also. These ships need all the help they can get last year was hard on them and I know Texas was not maintained when the state was in charge of her.
That sounds cool (but we don't have Texas in AL)
Honestly, that sounds like a great idea, and doing a Western collab might be neat. I don't think they take feedback for that, but it'd make a good excuse to introduce the ship.
@copper nest they could do it for New Jersey. Ryan at her foundation has been talking about dry dock also.
more cog chips income pls👉 👈
cog arrays
not cog chips, im swimming in those
They should add an option in strategic search to do all the zones with missions
cog chips, cog arrays and the convertation between them 
soon you will swim in nothing
also, add them to prototype shop
Cant wait for someone to complain about having conversion since "players who hoarded cogs chips would have an advantage since the gate is broken" 
advantage in a non competitive game
Who even care about the competitiveness? PvP sux anyway, and there is no other stuff to compete.
Oil, coin need convertation between these
Idk man, heard arrays were good cause it set everyone on an even ground 
Personally they were another terrible item made cause reasons, so conversion would negate it a bit
I mean, why do we need the "even ground" in the first place?
Good question
I feel like chip conversion doesnt solve the fundamental issue that we overall have a poor chip income, would be better to just add new sources of chips, like maybe increase the amt we can buy in core data, or make w13/14 drop more of them
like at least making it drop consistently on clear would be nice
Doesn’t apply to everyone, but some people need cog chips for sure. I’ve been buying them from merit shop and events for a long time (as a priority) and I’m starting to run out.
OK, but what should I do with my 50k chips then?
Yeah
Honestly that logic applies to most of the recent changes, the problem arent them its the system thats flawed so some feel underwhelming
Adding more 5 limits seems feasible
you spend them on leveling ships 
not everybody has a cog chip surplus and its cog chip income pales in comparison to cog chip consumption as soon as you get into later worlds where you get oil cap and oil->exp ratios spike dramatically
Save them (I once had about 40k too). I’m pretty sure exp you get from 6:6 12-4 outpaces the cog chip income to keep up with the awakenings so you will eventually use them all if you farm efficient stages.
its not a problem for newer players ofc but once you get like in the realm of like 150+ 120s you start feeling the pressure 
I rised enough ships, and I don't want to waste my time on purple/blue/gray garbage, as well as I have better options to spend my coins.
50k chips might look a lot to you but not for everyone
You need those ships for fleet tech stats
these stats are meh
how many is "enough" lol
and dont forget 50k chips is just like, not even 25 SSR ships if you wanna 120 them 
Well, I don’t know what’s different between your leveling and mine - I don’t whale for oil and I literally buy out and farm all cog chips possible and I’m still running out. Just want to say your experience isn’t universal.
Even so these stats makes a big difference on boss or ex fights
EX? Never play this.
you'll use them to level new ships eventually if you don't want to use them on fleet tech ships
Monthly login should give 2200 chips in total minimum not 150...
and you will run out unless casual ofc
yeah im sat on like 150k of them
I eventually level most of the new ships, but my chips are still accumulating.
granted for people who like to use varied ship line ups they need them but most players are not this so they wil prob do nothing
most players
I’m 100% sure I get all the cog chip income possible and I don’t whale to level my ships and my cog chip income isn’t keeping up with the stuff I need to awaken, so it likely has to do with inefficient exp farming or someone being casual if it’s stacking up.
Daily raids, commissions, event shop, some event's EX reward, core shop but thats it unfortunately

you can try and farm like w12+ for them but its like, 20 chips every 4-5 clears of the map lol
just use level 125s and stack them into exp books 
how do you not hit thr 600k money limit when farming this much for exp?
you clearly cant spend it on lbing or awakening
you can spend it on everything from more gear, retrofits, spamming research, and ye, cats
you spend them on progression
you must not be at end game then if you have gear to level 
There's always the monthly shop too
I dont like swapping so i have like 10 copies of each equip basically
Best coins spending is for books
Just buy on akashi shop sometime one of her items sells about 250k coins or so
You know what I love?
Before the problem was farming coins to use the chips, now its the opposite with arrays as bonus for 125
For the love of hell Manjuu pls stop putting stuff that just digs a bigger hole
i mean at the very least it would be nice if they made w12+ drop chips consistently 
Nah, coin change was good imo - subjective tho
It was but like I said, the system is flawed so fixed one to break another and thats how most things have been in the game
Sure, you can’t say the chance is objectively right or wrong, but just want to say lot of people (including myself), see it as a huge improvement
i wouldnt say its too much
although this prob means theyll go harder in other aspects
cant wait to see some really shitty resource drain that uses not only an over abundance of coins but probably cubes too
should make cogchips an unlimited item in core shop.
they have so many dead shops in the game
they just move on and like bandaid the problem by trying to move the goal posts
ur bulin unlimited yet you dont see anyone crying they spent specialized cores without realizing they needed something else
Now I want to ask you smth
Sounding like a broken record, but cogs and arrays were meant to gate players right? And coins were a problem before correct?
So explain to me what was the purpose of even putting cogs in the first place if coins were already a problem? Could literally have made this coin change and have a system that, at least most, wouldnt be complained about
They're creating problems for the players and themselves when there was no need to in the first place 
Then again couldnt see the obvious thing of new Opsi auto being a flop without an auto recon option so expect more spaghetti code
Which cogs?
The first
Cognitive?
Yes
i like how it took them a year to add the center of opsi and its like 6 zones and 1 boss battle 
Maybe they put it for emergency purpose in case if someone run out these
Wdym?

@scenic flower those comments explained why you strugling in opsi 


#MakeCogChipsAJokeLikeQuickFinishersAgain But really with gold being a non-issue here, of course they need some limiter. And I cant help but notice even if people cry for lack of, they probably still dont buy the event packs, or from Akashi, just want handed out more. So I doubt you are that pressed for them.
bold assumption
Event packs? That's like 1000, literally one (1) SR from 115-120. Core shop? Same thing. And spending 180 gems for 300 (that's 720 gems for a SINGLE 115-120) is an extortion people are right to avoid.
@hearty crane probably the only thing i bought from akashi nowadays
it was a lot more fun buying rings and skins, getting bottle necked to chose those or cog chips SUCKS and is p2w
It would be somewhat ironic if the game kept priding itself as "fair" for building ships, but would promote whaling for unlocking ship levels.
I also find the pseudo-discount on the cog chips a highly dubious tactic since it never goes away. 2000 gems "normally" for one single SR 115-120 

that 70% discount does go away, 5 swipes its 70%, 5 more 40% discount, last 5 its no discount. Goes from 360
per 300 chip to 600
per 300. I bought them all last month but that's not sustainable and is a good reason to quit if that and the event pack is their solution to this skewed income of them.
and das is baddd
Damn, so it really is bad.
probably been suggested a billion times but putting one more request in for more secretary slots please 
tbf the game is all resource management this resource management that. before coin changes you were bottlenecked by coins so i don't rly see how it is that different. it just means you cant always awaken the moment its possible, and that's why they allow 3m store exp.
theres no real reason to pay for cog chip unless you're that impatient...
altho here is my own feedback on the cog chip thing. i dont think it's that bad a problem as some people are saying, but certain things could definitely be tweaked to be more rewarding.
i have 37 ships at 100 with 3million exp, it was never this bad, before i was able to grind 2-1 or 7-2 to my hearts content to get those coins to awaken, now theres no option but to sit on my ass and wait for monthly resets
I personally have no issue with cog chips at all, but I wouldn't mind seeing:
ch12-14 drops being buffed. I went 35 runs (yes, I kept track) in 12-4 with 0 cog chips. Bad luck? Yea. The rate is too low though imo, that's 11k oil with no cog drops.
monthly login being buffed. Apart from cubes, oil, and maybe that 1 SR cat box, the rest are rather lackluster, particularly the cog chips.
commission buffs - drills are now better, but some are still pretty bad (in particular, the 5 hour one giving 25-55 oil and 20 chips is a joke, wtf), it could use some tweaking. Also maybe give a few (like 5-10) chips for cube comms as well bc why not, it'd make everyone happy.
alternatively, allow us to have more commission fleets (maybe 5th slot for 12-4, 6th slot for 13-4, and 7th slot for 14-4?) and also spawn more commissions at once - thus leading to more cog chip income from them.
also could add cog chip drop to ch11 too tbh
18 ships with 3m exp now 
They basically did three things to improve leveling: making it viable to actually have money for awakening, oil cap so it's easier to level up ships, and of course reducing the exp requirements for 120. But then they just omitted the inevitable cognition chip problem.
The chip gains aren't too great, but frankly, they could just REDUCE the amount of chips needed 100-120 (or just 110 and 115 breaks) and it would help immensely.
was able to finish some good chunk of fleet tech from last chip sale but thats about it
i think adding more cog chip income in various places would help a bunch.
also idk why they skimped on drills when buffing them. those should give 50+ cogs imo
cube comm could also give 50 cog tbh, seeing as its rng and if no cube = no reward but exp 
and id like more commission fleet and commission selection in general, which would also indirectly help with the cog chip
and ch12-14 drop needs to be buffed
not fun to go so long with 0 drops
The drill comms are so weird. The "nightly" comms have very good rewards, in fact, the 8 hour comm is constently giving me 200+ oil which is pretty much outright better than the 150-300 and 200-400 oil comms. Then the drill comms that appear randomly just have low, low rewards.
yeah the 8hr drill comm is amazing, 7hr one is alright too, but the rest are poopy
And yes, I've never understood why cube comm has nothing on top of cube chance
you can never have enough good gear
u will still pick these commissions regardless though right? That's reason enough.
people weren't picking the quick finisher ones so they buffed those to make them a bit more worthwhile. Still aren't imo since u can just do a couple of 1-2 hrs commissions for the same reward but at least the option is there now.
- but I do find it kind of unreasonable how much people are complaining considering the current system is wayy better than the old system. You get to level more ships to lvl 120 faster now than before. Rather than being limited mostly by coins (ik lots of players that just left ships unawakened because they needed to spend it elsewhere like research/construction etc), now it's just cog chips which are exclusively used for awakening. Yes it's annoying but what game doesn't have some sort of resource gate like this?
I think the devs were trying to make it so that you don't have to feel pressured to level up every single ship in the game, use who you want in 3:3 fleets thanks to the oilcap
don't feel afraid of just using lvl 120s for everything because the speed at which you can raise a new ship to lvl 120 is honestly really really fast
at least that's my view on why they did those changes
I pick them for the chance of getting a cube, but it still makes no sense there can't be anything (like deco coins) as guaranteed rewards. They're literally both the most unrewarding and rewarding comms. When you get 10 "well done" in-a-row though, it's like, what's the point?
Still aren't imo since u can just do a couple of 1-2 hrs commissions for the same reward but at least the option is there now.
Problem is/was that at some point you'd probably have to pick them to clear way for new comms.
now it's just cog chips which are exclusively used for awakening. Yes it's annoying but what game doesn't have some sort of resource gate like this?
I wouldn't mind it that much if it wasn't both obscenely low for how much exp you are now able to get with ease (and as such, literal constant awakenings) and that DORM and EXERCISE exp is unattainable if those ships are at the cap. It's genuinely annoying to try and exp in PvP when you constantly hit those caps and then you can't gain any more exp until you awaken them.
Also, I think this oil cap does give "pressure" to keep leveling ships since oil keeps generating and all the free oil from the weekly pack + weeklies + comms etc. But you can't, because cog gate.
But I can only assume this cog situation (and PR with its problems) are going to get addressed one year from now or so.
I think the resource cap for leveling up ships should be oil, not a hard cap resource that everyone gets a fixed amount of (amount that is lower than the normal oil income would require when leveling at 12-4).
Coin was never a cap, it was an investment and a resource sink, but you could always save more, reallocate them, take coin comms, take coinless researches, or even farm 2-1 for the hardcore users. I always limit broke my ships before the change, although sometimes I had to save a lot through research selection and comm selection.
Cog chips are a literal cap unless you whale - there is nowhere you can really pull more from. I already buy out all possible chip sources and the exp gain outpaces the chip gains significantly, which will eventually yield to my stacking exp capped level 100 ships one by one with no recourse I can take (other than whaling).
Yes, overall, the situation now is better than before, but it doesn’t mean we can’t still improve or have completely valid complaints or suggestions for improvement. As an example, minorities in America had far better rights in 1920s than in 1840s, doesn’t mean they cannot have had valid arguments regarding mistreatment at that time.
I just gave an answer as to why the devs probably didn't buff them at the same time as the drill commissions. Not why they should never get buffed. That was all.
Yeah I agree with your points, I'm not saying it shouldn't be improved but just making sure everyone has the full picture
because not that many people were complaining about awakening chip income when arrays were added even though I kept trying to say cog chips will be a problem too
but it also seems that people are complaining more after they buffed everything. Seems a bit counter intuitive right?
does this mean they should revert back to the old system? No because now it's better. Can it still be better? Yes ofc. But people are being wayy too pessimistic about the current system without considering fully where we came from imo.
no one is asking for a revert back.
the problem that the chip income buff isnt scaled enough to keep up with exp pack. the fix simply to scale the chip income large enough
I doubt there's many who would claim old was better, but rather it's people just wanting solution to a very foreseeable problem that came with the buffs. It's also becoming more and more apparent as people keep hitting those awakening caps on more and more ships and realising their previously attained chips are basically all but gone now.
And I repeat my biggest gripe: exercise and dorm exp being 0 if capped is completely non-sensical, especially for the former.
I don’t believe anything is pessimistic if it offers valid points that can be improved.
They went from 60/100 to 80/100 for me in terms or resources. I would think over half of the user base would agree it was an improvement, although I didn’t take a poll.
Are you saying we, as the end users, should stop suggesting to the devs on how to try to improve from 80/100 in #game-feedback just because 80/100 > 60/100?
I understand you want to gives the devs some credit, but no feedback is worse than harsh feedback that lays out the tangible issues the end users face, especially in #game-feedback.
Imo, the new system isn't "better". It seems like its better because you can level ships faster, which only means that you will hit that arbitrary wall to keep levelling faster, it's pretty much the same, but now you actually realize there's a wall keeping you from progressing for no good reason. To me it's the same since they didn't buff the income of cogs (I'm not counting the shop packs, as it's scummy to put them in the shop instead of just buffing the income instead)
or at least make it not as bottleneck as now, i legit only grinding with free oil from weekly and canteen and im still sitting on the wall with tens of 3m exp ships.
people already spend a lot of time to get exp for ships to level but still gated because of cogs so they still have to wait and not get rewarded immediately for the time invested actually playing the game
they can keep the awakening supplies as resources but just have to buff income or reduce consumption per awakening imo
"I'm not saying it shouldn't be improved"
I'm not against giving feedback to improve the game, but yeah, I don't think people give enough credit to the devs. It's always the same no matter the circumstances. When things are bad, people will complain without realising how good things are when they just work ^^
@copper bolt Well, that’s the nature of this channel. We are free to give devs positivity in other channels and I also personally show support the devs with my wallet.
As a person with a dev experience, I would expect people to post something to be improved upon in a channel I create called #game-feedback. Customer feedback is a valuable resource I can use to improve my product.
We are helping them more by giving them feedback than this channel just being filled with things like “you’re going a great job.”
i mean the essence of game feedback is that most people will come in with negative feedback, the people who sing the praise do so in the app stores with a rating
the people who find the game satisfactory wont even come looking for a place to give feedback because they find the game fun and dont have time nor reason to do so
maybe we need #thankyou-dev channel now 
feedback can be positive or negative right?
Sure, you are free to give positive feedback and others are free to give negative feedback, both are valid.
I'm not trying to block anyone feedback as I said earlier, just giving the full picture because when you find something wrong, you can easily tunnel vision onto that. Ik that I do that too from experience
- though if we continue we should go to #off-topic
since this isn't feedback anymore

I’m good with not discussing this anymore. Just saying criticism of chips is valid.
+1 to please fix the chips.
next conversation must be feedback 
more chip sale or make it permanent on sale 
Make chips purchasable with gold 
Might be too much 100k gold for 1k chips
.
I’m sure someone will actually put some thought into this, but 1:10 could be good
oil cap = lots of gold from chapters = ~20 chips per run 
That’s only 20 chips per run (as in you give up all the gold), that’s like farming 5 days and fully dumping all the gold to awaken 1 ship - way worse than before in terms of gold “limiting” awakenings
i was just doing the maths for you
Right and the math shows 1:100 seems to be bit too much
That’s like 25k gold on top of existing gold costs per ship to awaken (which is less than 25k), but I agree any is better than absolutely none
i mean rn the only coins sink i have is enhanching gears i dont need 
always end up with 40k above soft cap everyday
Saving 150k total gold to awaken 1 ship at 1:50 plus existing gold costs seems a bit to much, but it depends on how much you lack in coins at the end of the day
don't forget this would just be supplementary to existing cog income allowing you to effectively "grind" for awakenings
so what rate do you think the realistic middle ground, 1:10 seems too good
Right this was all in the context of that, existing chip income is short so discussing how to address the others
It’s an arbitrary figure with no objectively right ratio, some would argue 25k is not an inconsequential amount.
fair enough
I always float near 10k - I currently have a lot of gold sinks, so my view may change in the future
i just finished all random retro i dont need so i can tell you its quite frustasing looking at almost cap canteen and u still have 120k coins lying around with no real thing to spend
personally idk how you guys do it, I am like James and constantly hovering around 10k coins only
just say i finished all pr,retro, and all gear set i need that i dont need any extra
my main coins sink now is research, but now mostly i pick H to farm more cog so less coins sink for me
You prob want an answer/gold sink that is more consequential, but I have ~10 cats I would reroll everyday if I had the gold and am limiting myself to rerolling 3/4 a day because I’m so short on gold (not enough gold to buy any new boxes).
actually i can roll some cats 
my cats are pretty decent now but prolly can aim to rng some perfect cats
heres a feedback, skill lock for cat pls 
Also speaking of cats, please unite Hit/Accuracy into a single term. I see no reason why any rarional person would prefer 2 different terms for a single stat 
same goes to air power and avi
Speaking of Cats... Will there be Meowficer for factions outside of the Big 4? And more Commander Type Meowficer would be nice too.
and make the difference between salvo and volley abit more clear cus some ship have them mixed up.
More cats and an improved reroll system would be nice. there's a lot of potential and the new cat fort already gave a good impression that it's not just another forgotten system. but yeah, paying 9-11k coins a day on several cats to roll for 1-2 talents for months is really tiresome. sure, it's just a minor improvement and a good coin sink for some, but it'd be nice if the reroll pools were smaller and made more sense to a respective cat, e.g. not getting DD/SS talents on an oscar
Now you farm ships, from 100-120 only by passive Oil you need 22 days for non flag, non MVP ship. In 22 days you get 4620 chips from daily missions. For 7 common 100-120 you need 4620 chips. Ofc there are commissions, shops etc for chips, but you have EXP packs, MVP, Flagship, dorm, PvP, OS etc. Even theoretically, chip incoming is lower than you need them
Sorry, but your theory sux in case of me, coz I'm getting more chips that I spend. Just by fact.
only mean your pacing just slower than him
not to mention you get over half your daily oil gain from commissions so in reality it's like 10 days and thus only 2100 cog chip 

I spoke about best case. In reality even if you have 100K chips by spending them you will go to 0. Before Shimakaze came out, I had 80K. Already I have 55K and it slowly comes to 0

Well, chappy 14 is a challenge, but farming it manually is pretty much painful.
this is undoable at all because i don't have perseus and large cruiser at dev 30
i want my oil back
and i am gonna write ticket to support with that
hardest content requires good ships
and there's no rush to beat it, so your oil is kinda on you
you think i have bad ships?
well you have Roon, so yes
well if you're complaining that without percy/agir/azuma w14 is impossible...then yes
and aquila+ryuuhou are totaly not enough to sustain mob fleet
i heard someone did w14 with just unicorn
because Unicorn is a good girl
also ur showing boss fleet so you got thru the mobs fine
mob fleet is bad too, i sunked in "low"
so that means ch14 is too hard and not satisfing at all

you know going from non-safe to safe gives you +10 artificial level advantage right. try it then.
but ch14 is alr mild difficulty, what's there to nerf
W14 is all about mob fleet honestly
I always have to question responses like that. Mild to who? You? I get you don't find something challenging, but that doesn't mean the rest of the players will.
you can beat W14 bosses with that fleet easily
i did with KMS only so you can too
i mean the problem is if w14 was easy for you it would be boring as shit for us
i mean do you want the game to have 14 lvl1 stages or something
NO
i just want to be rewarded for doing something with maxed ships and property maxed gear, but still is undoable
so i say it agin CH14 must be nerfed
not getting annihilated all over again and losin so much oil
but you didnt even properly gear your ships
can you shut the fuck up? you didn't saw my gear even
i saw your shinano
if she is dying maybe equip something that increases her chances for survival instead of only dmg
@YOSTAR nerf chapter 14
so what? i need to wait for level cap 130 now?
to doing this finally
no i agree with torva
just slapping +10s on random ships doesnt do shit
wow lemme do 14-4 with my maxed lvl120 mutsuki fleet
wtf do you think is gonna happen
there are other ways, looking at Fleet Tech, synergy between ships
stop trying the same thing then saying IT ISNT WORKING and change the way you do it. If its impossible how have so many people been able to do it?
man's just in the wrong channel
went to game-feedback instead of gameplay-help
ok, fuck off all of you fuckers
no he went there too, just didnt follow any advice
bye

@staff and fuck your game
weren't you going to leave
NOT EVERYONE HAVE PERSEUS OR 456MM GUN
i dont have a 456mm gun
i have a 457mm gun though 
Can there be an option for this to not show up any more after you hit confirm for the first time
aww did he actually leave
now that's next level trolling
one of my small hobbies is to shit on people who shit on the game
honestly I didn't understood at all his ranting
*457
oh he's back
welcome 
i meant that rainbow
rainbow gun's only better than champygun at +13 anyway
and it's not so much better that it'll make you magically clear w14
source: i have a +13 457mm and i cba to do w14
and how i can get back my lost oil
AFP lane
away from phone lane
you can just not die on w14 so that your oil doesn't go to waste 🙃
or you can farm 12-4 with me in preparation for the UR event
at this point i just believe this guy is trolling
i get what he means, i also lost a shitton of oil on w14
refund me my bunker hill farming oil pls

idk what vanguard have to shinano, you are just...
i fail to understand how being able to get a full fleet(6 ships)through 100-120 per month via only daily chip source(as other sources also exist that give a plenty of them) is too low
unless you are powerleveling you wont usually need more then one full fleet per month
if you're actually having trouble you should go to gph, people will actually help you
i would say for you to go to GPH but i guess its too late
high five man
they already helpedm me with that bullshit boss fleet
well there you go 😛
ask again
if anything that's gph's fault
go to gph and I'll start a thread and we'll go through every ship in your fleet
mister i lost all my oil in W14 and i still got through it
boss ain't even the hardest part of it
i putted screenshots of my dock and they built "that" fleet
mob fleet was ok
but i was scammed with boss
what about just3c's video?
actually
imma watch just3c's video and see if i can do w14
unless you are good at manual
but he using perseus, drake or agir that i don't have
and perseus wouldnt help you
Help offered and denied, noted
since mobs arent the problem
i don't have ägir
no that's a lie i have ägir but she's like dev0
i found azuma to be better than agir on the boss anyway
i'm just scared of the 14-4 boss
btw i am at low not lethal
the thing about 14-4 is timing
go to --> #gameplay-help tho
^
and you will need subs and flares in boss
my luck was ended
you were restarting battles right
or did your boss fleet sink outright
if you're almost dead on the boss you can just quit and try again
shinano dying first before boss spawn then boss killing full my vanguard
and you only lose 6 oil from quitting
if anything just run 3 carrier boss fleet
that will make it easier when dealing with commander ships
im a ship? 
gamefeedback btw
trolling or not i agree that w14 should not be made as place requiring full BIS setup in the so called waifu game
it should
it's the highest map atm,
ofcourse it's requires high end gears
i am not speaking about gear,with how huge and shite the difference in ships is barely 5% of ships are able to go thorugh that,that is a definition of metabitching in its full
who said you need all meta ships, all you need is proper setup.
lots of ships work you just need to toggle off auto and maybe get 125 and +13 gears, w14 is pretty balanced if hardcore consider it mild and casuals think its too hard
see lots people crying bout the subs but using hedhog on CL 

so far i didnt see "lots of ships" there and setups are mostly mirrors with ~same pool of maybe 1-3 ships per major role
what you expect people not using their best ship?
then dont call it flexible in buildup
anyway not a place to discuss setup even if you wanna do it with your waifu fleet 
go to youtube and bili and sort by upload date to see for yourself
would gladly prove you wrong by running my waifu fleet later when i have free time
wow, I am sick of the rng in research. why does a purple ur face research yield 2 (always for me!) and a blue, in half the time, does the same, 2 prints? what is this? at least make the minimum for the higher "tier" more than the blue can drop.
I pay more and wait longer, yet get the same crap result. that is simply not fair
minimum for purples should be 4. not literally the same as the lower tier. that's bad design. why bother with the higher tier when I get the same, hell, long term less than I'd get with the lower tier
if you get 2 for blue thats lucky, normally I get 1. Purple has better gear bp chances too
I always get 2 for blues, and I kid you not, always 2 for purples. it's like its fixed for me
just got the same, and that triggered this small rant here
maybe I change the wording then. higher tier should yield more minimum than the previous does maximum. started to only do blue now for my drs, unless it's evening, I go to bed and rng blessed me with a gold for once
always get 2. I thought that's like the standard
but even if it's just 1 usually for blues, I'd still get the same amount in the same time compared to purples
because I ALWAYS get 2 for purples 
so imo purples should at least drop 3 minimum
nope, thats lucky
let say you do 3x DR blue in a row,
thats 6 DR prints in 7.5h hours
better than taking dr gold
which usually just give you 3~5
mostly 3
for 8hrs
man that is terrible rates
always 3 gold is the worst one, same gear chances for me as purple
always prefer purple>blue>gold tbh
blue having rare gear bp drop makes it the worst for me, i like purple
I do face because I want prints, not gear
only taking gold if it's near my bed time
yes i want prints too but the gear is also there so I rather have prototyp bp then some junk
for all I care, give no gear at all, but more prints in exchange 
back to feedback, yeah gold should yield more base bp count
gold base bp is pathetic
they probably put it that way cus gold requires less attention
well you pay a lot more though, so it should yield a lot more
I feel so ripped off when I do a gold. more so than with purples
wish we could focus our bonus like pick a ship or prototype series and no matter which research you take your bonus prints/bp will be the ship or gear series you have focused
prioritizing a girl in pr and at least one face research should always be there for her
not all bad on gold side tho, they yield more prints means higher chance for tenrais
you might dont care but it's still in plus side
why do we even get other series research at all? I focused on a specific series for a reason
this system has so many (small) annoyances
part of mechanic, you can get aroudn it by finishing other series
I mean, I like it... gives me some chances for Cheshire and Drake while working on PR4. If PR4 only gave PR4 working away backlog PR seasons would be much more difficult.
I got 4 from my gold research though, and seeing, yes, 2 on blue is common that's such a ripoff for a seemingly "rare" research. Atleast UL is good though.
i agree but im ok with it as long as in like a year after release, you can run mostly trash waifu fleet and still beat it on safe (like how it was for w13)
it's ok if highest map remains difficult upon release as long as trash waifu can eventually do it
in fact im sure by the time percy reruns itll be a lot less hard and i can run maille in it on lethal 
Next round of META ship battles for Operation: Siren, do not include submarines
pretty much yes my point,i still dislike the artificial difficulty spike,but as long as it gets fixed later to actually fit in the current PC its fine
i doubt it'll be fixed tbh, not really need fixing anyway, the real issue has always been the massive powergap between the best and worst ships, and its never gonna change. but enough powercreep gear/mechanic will come over time that ch14 will be easier
the real issue has always been the massive powergap between the best and worst ships
^^^^
more like setup issue 
yeah yeah sure always,its not the game issue of having absolutely huge gap,its "you" being dumb over not having/using absolutely best units
you can litterally type in youtube like "azur lane 14-4 faction fleet" and see people doing their meme faction waifu run with some random ship 
skill issue https://youtu.be/ao8cW9pqYyU
south dakota 
sirius, reno, hornet and taihou... only meta ship was agir which everyone can obtain
what a chad
keep it to feedback
👌
comments arent tolerated in this channel
okay my bad, just wanted to make a point that non meta ships are usable with correct setup in manual play
would be really nice if instead of giving me the guide i didnt ask for you actually read that i talked about general issues the game has rather then specifically w14 being "unbeatable"
no matter how much you try to defend the game its clear as day on how different the top med and low tier units are in their performance while being jammed in to one pool by the game
impressive, but kinda proves the point: even with no doubt top tier gear, and still using a TEX tank, cant S rank even on manual.
anyway my feedback is that i want ship balance to be looked at, and have the lowest outliers brought up to speed a bit. it's fine to have power difference between rarities, it's what makes people pull for new ships, but you can do that with a 10-20% gap instead of a 100-200% gap
like just compare dev30 hakuryuu to someone like bogue or wasp: no amount of 'setup', 'gear', 'manual' will close the gap even slightly.
you dont even need to compare UR to blues,its enough to bring up SR to SR or elites to elites
seeing how using BIS you can deal milion+ of damage while using your average SR setup ppl do about 200-300k at best is simply too much of a difference withing one specific ground
I go for the extremes because it's people who love the worst ships that get shafted the most, and even slight balance tweaks would help those ships more than others.
one positive i can say for AL balance at least, is that fleet tech bonuses inherently benefit ships with lower base stats more than ships with higher base stats. That's good. More things should work like that to even the playing field a little.
still answered this statement 
having core UR ofcourse gonna give you easier time, that how things work in all games
but doesnt mean you have to use them to clear content
again, not really
you're very obviously crippling yourself by using non-meta, to the point of earning less reward (A vs S) despite being more obviously skilled and putting in more effort (top gear and manual)
the effort to reward ratio for using worse ships could be looked at too ig, it used to be justified by oil costs but oil cap ruined it.
oil cap is still a net benefit, don't get me wrong, but i think it could be tweaked somewhat
oil cap didnt really ruin it,oil cost initially was defined by class+rarity with a few specific tweaks(like PRs being +1 by default or few specific ships getting it lower or higher),so you already were shooting yourself in the knee by not using best of a rarity if you could
all you have to do is either stop this much of PC going over and bring back SRs without forcing retrofits
or simply reduce oil cost of weaker ships as a tradeoff to waste less resources then rebalancing
there is not a single reason for smth like maya/choukai to cost the same amount of oil as PH
yeah but since nowadays generally the trend is SR = good E = bad, it at least gives a slight benefit for putting in more effort by using worse ships.
im not saying it was great, btw. but it's a decent concept that can and should be expanded upon maybe.
well the point is to answer the feedback "w14 too hard pls nerf".
it's not hard, it's probably just unoptimized setup in your part
well i already said that w14 is fine difficulty, but that ship balance should be looked at.
.
fair enough
my point was literally the same,nerfing it not bcs its hard but bcs of how power is distributed among ships
nope, your previous point is how unflexible the fleet building are for w14
bcs there is not a single reason why you should use weaker ships when you have stronger?
and if you do you only struggle for waifu or for the sake of it
reason of not having them probably the case
the reason is waifu
my only complaint is that the difficulty spike for using waifu is a bit too high, and that is entirely due to ship balancing issues, not w14 itself. it's a chronic problem with the game as a whole.
it's the highest map on campaign 
doesnt mean to be beaten with waifu fleet unless you know what you're doing
again the issue is not w14
the issue is the power gap between the best and worst ships is just too damn big, and has been constantly growing since the game's release.
withing the same rarity
see im not here to complain about w14, w14 being challenging is fine, it's the newest content
you need to make separated feedback on ship balancing instead clumping them into a w14 qq
well they are tangentially related. w14 shows that the ship balancing issue has grown bigger than before, imo.
mentioning w14 in every sentence but w14 not a problem 
nothing wrong with the devs balancing content around the meta ships as long as power diff isnt too high.
mentioning the in every sentence but the is not a problem.
meta fight was probably the first and best example of how different the stuff is
when the power gap was not just "stronger ships is faster-easier clear of a map" but the amount of fights needed and the clear comparison of how much damage each and every layer can do
probably opsi sirens with their DPS wall as well but in a lesser degree
like a direct example again,top tier sr-UR transit comps can onetap a lvl 14 meta which is a 1.3mil+ damage
my waifu fleet which is full SR and nearly BIS+13 full gear(not using UR gear cuz its price) is like 400-500k now
and when i call in the meta support i see ppl doing 100-300k avarage in SR setups
the difference in that is simply too big
yeah balancing problem more an issue in those content but idk why w14 always brought up 
abyssals are fine as long as you have top tier gear and manual, even TNs can do them
the least difficult map to clear with worse ship
the only 3 content i see where ship power difference may be a concern is hard arbiter (which is fine bc its rewards are small bonus), meta fight (which is fine bc you can get help and self-dmg is just for flexing), and w14 (which is mostly fine since zero reason to do it unless you want new orleans). it's a good thing that the balancing issue is only prevalent in optional contents that don't matter much, although i still desire it to be recognized in case more relevant future content releases that isn't as optional.
w14 also gives gems tho!
like $2 worth of gems 
heyyyyyyyy more than my life's savings
u can clear w14 with worse ship but i dont see you can pass dps check on hard opsi with non meta ship
yeah hard arbiter is the bigger issue
although i will say the devs mollified me a good bit by ensuring that all the best rewards are on the facesmashing normal version.
well it end game content, should be hard 
hard arbiter gives a few gold plates, some gold mats, and vouchers. nothing too essential really
HA is more of a challenge for the sake of it and keep it that way for now until PC is resolved in at least some way
whats the point of gearing if there's no content to even use them 
i dont mind it in and of itself honestly. it only becomes an issue if an important reward is locked behind doing it, and manjuu has been careful to avoid ever doing that so far, which is commendable.
really, my main concern with regards to ship balancing is the future, not the present. at the rate at which powerlevels seem to be rising, it's a bit disconcerting to think that the current T0 ships may be T3 or T4 within a couple of years.
sound like skill issue
and then we have ships like belfast or hood that were really good and now are just falling apart,will probably rot away in a year or two
tierlist 
the drastic power difference even within same rarity class is cause for concern, even if it hasnt impacted the game negatively yet.
no amt of skill is gonna make a bogue do hakuryuu damage, or even a third of it.
this isnt a valid argument when discussing ship power level balance, not when the disparity is so high
you can argue skill issue if the disparity is 15-30%, that's manageable. it's different when it's 3-4x.
that's a common cvl ofc it's nowhere close to UR full CV LUL
missing the point 
also , I am talking about clearing W14 with waifu ships
i think it would benefit the game if power differences were minimized a bit.
something like 5-10% per rarity class, on average, would be a lot more manageable.
im not talking about w14 anymore, moreso the future of the game as a whole
what happens when in 3 or so years haku is only doing half the damage of the next greatest cv 
at that point haku becomes waifu tier and everyone below her becomes...well. 🚮
the other concern is if future content is balanced around the newest and best, it will become harder and harder to use the ships you like.
i also didnt miss the fact that meta showdown hp has been gradually increasing with each iteration
there is a staple called FS but its more of a crutch then anything else that just increases the investments needed even more to keep the ship afloat for a bit
meta hp depends on the ship, its not gradually increase
pretty sure it was nearly the same all this time on its peak
i guess we'll see from the next 2 metas to be sure, but it looks like it's growing a bit to me
ark has 1.4m as well
oh
wait is the wiki wrong then
but nvm i also see wiki show same hp for most meta and souryuu is less, so ignore that
actually 1.42m, old run screen
heh 420

hiryuu m 1.42m
ark m 1.42m
helena m 1.32m
souryuu 1.38m
gneis m 1.48m
can clearly see hp depends on ship hull
bb meta should have more hp than gneis in the future and vang should have less
gonna give feedback they should increase the boss lvl accordingly with current lvl cap
it's not fun when you crack highest meta boss at day 1
Just havent added Gneis' values yet, its accurate on everything though.
And if you base power base on support you see, also check their gear, not just the ship. Some people gear up their ships very oddly. Also yeah no on URs and commons needing to act equal.
Could we get a divorce option? Just reset the ship to 100 affinity and the respective stat boost. wouldn't even be necessary to give back gems or even the ring itself imo
not fun when you can beat gnei day 1,
then what do you suggest? theres no real means of progression in gacha game for end game players apart from rolling for new ships in gacha, how do you suggest players get stronger to tackle the more powerful metas?
new gear cant be obtained, new ships cant be obtained, higher levels cant be obtained
of course people will be able to beat metas on day 1, because they designed it to be so in terms of early game to end game, and you're at end game
i just dont think artificially inflating boss hp so it becomes a literal bullet sponge is an answer, not to mention all it would do is increase the number of runs and make it really damn annoying to throw fleets at one over and over
add another stage for every new awakening phase
we alr there before so it shouldnt be a problem 
i guess they could increase it a little since we moved from 120 to 125 but idk if they actually already did that behind the scenes
killing 126 meta boss with 120 ships alr easy enough,
killing it with 125 ships is just a damn joke.
they alr did that with 130 arbiter
just waiting to implement it on meta showdown
maybe if i could get more than like 10 level 125s id agree 
i dont think it matters wether you agree or not 
nothing here matters unless yongshi/manjuu agree with it
yes increase the meta raid to 17 and make it 130 like the arbiter. also to make it more interesting implement the exhaustion debuff. so on each consecutive attack you need to swap that shipgirl out for a new one until that meta raid is concluded. assists count to relieve that debuff no matter you sink or not so you have to use them strategically.
Exhaustion mechanic 💀
Remember sormeta? Bubbles of death at the end that annihilated vanguard
I'm already quite annoyed by the amount of stuff that Gneis meta throws at you. Would not want to be forced to do like 7 rounds of META each time just to clear it. And something like having to constantly swap ships would likely just make people say "yeah, no" tbh
Let me just say... I am very glad you guys aren't on this game's balance-team.
Copy paste aspects of other modern gachas which are implemented for the sole purpose of forcing the player to 💳 more units 🤔
also speaking of arbiter talk about a flop, what a joke... less rewards for "hard" and was too easy. should make another very hard mode with all 3 of them at the same time as in the seen in story mode with much much improved rewards maybe like exclusive frames for example.
this
while assists do exist to help weaker players still obtain meta ships, imo its worth keeping in mind that meta showdown cannot and should not be too difficult, because you want ship obtainment to still be readily available even for newer players.
if we go to lvl17 it will likely have 2m+ hp and a new player doing only 200-300k dmg will suffer as a result, especially since people arent guaranteed to assist you.
the problem is that you cannot roll back levels of meta either, once you get to 15 you are stuck with 15 whether you like it or not
and im pretty sure you will almost always progress through to 15
Within a few days of the meta season the list of bosses will almost entirely contain lv15 only
if you make them even harder and they hit level 130 a majority of the player base will just be unable to beat them entirely
So if the new player can't do it he gets cut off
Quite early
He can still barely chip away at the boss tho
id assume they would just give up than chip away 30 times at a boss or send out requests every 30 minutes
yea and that would be pretty bad
meta ship should be accessible to everyone who unlock opsi imo, and opsi unlocks pretty early, too. only time it cant be accessible is if you start meta showdown too late, which cant be helped, so. but yea, don't make it harder for new players just to satisfy old players. if anything, create an alternate version of meta showdown that's like EX-mode for players wanting a challenge, with no reward attached (or maybe like 500 cog chips one time only)
meta should stay as it is rn, it's decently accessible and that's a good thing. having alternative challenge variant for old players to flex on is fine, just keep it different from the one that gives ship
just another point against it is this
if anything maybe opsi bosses should be made easier
they have FULL 125 FLEETS btw
also i think recon price for ap should be scrapped or made that the cost goes down way faster.
just takes forever to clear the hidden zones just for the fact im held back by this dumb time gating feature

sounds fun
relax, 5 extra lvl wont make much different in clearing anyway 
we alr been there, killing 126 with 120s

how do people even do only 200k on this meta boss with full level 125s fleet, she literally doesn't move for like half the match. Even without UR, you can slap on a few ryuusei and do more than that. My vanguard alone can easily pop more than 200k altogether
I just tried 1:1 without gearing for subs and 200k seems pretty doable. Should be much easier with 3:3 + better gearing + fleet composition.

i think people just dunno how to deal with subs mostly
and get their flag sank without knowing whats going on
If you don't have someone who can survive and deal with subs AND+13 Hedgehog then you can kiss flagship good bye pretty easily
i dont have +13 hedhog and kill it just fine
don't even need a +13 hedgehod, i'm running +10 on Helena and entire fleet survive just fine
yeah running the same

main fleet don't even go below 50% majority of time
without gearing for subs
guessing no but were you using the hedgehog?
I have 120 Helena with +13 and she can barely keep main fleet alive. Without JdA my vanguard would die pretty quickly so I haven't even tried with just 2 CL + DD.
make her 125 for that lvl diff bonuses
^
Nah I didn’t use hedgehog, 1:1 can deal 200k+ damage just letting the subs pass to sink the backline
i mean my kaza with double oxy survived most of time
talking auto btw, on manual play ship survivality pretty much irrelevant cus you can just dodge
i was about to say, mine never died on this meta raid, must be her strong will to live to see another friday
kaza best ara ship
heals backline too cus that seems be the problem
as long as reward is cosmetic like frames like you suggest, that's fine. but don't lock highly important progression reward (such as UR print) behind super hard challenge. old players need it less than new players do.
And now try it without 2 OP UR's like real new people would...
I mean, you can always 3:3 as well
reminder that meta showdown should be accessible to new players because it contains a ship reward. you can ADD a 2nd meta fight which is super duper hard and no reward except frame or whatever, that's perfectly fine. just don't make it harder for new player to get meta ship
it needs to remain accessible to everyone okay?
its perfect compromise imo, old player get hard EX mode challenge, new player can still easily access ship
yeah their 3:3 125 fleet was nakaga and ironblood fleet, not everyone has access to UR's
irrelevant, new players have around 90 days to reach 25k point for the ships completion and the oil cost is extremely cheap especially for new players. not seeing the issue with using one ship over another just because you perceive it as being "OP"
keep in mind that a new player can unlock meta showdown within a month of playing pretty easily. cmd60 is easy to reach and finishing the first couple chapters of opsi is also pretty easy.
so the meta fight should not be made more difficult for them
there's no guarantee that others will answer your support request, and i dont think anyone wants to do meta fight like 5-6 times (x2) per day.
so new player with lvl 60 commander should be able to handle stage15? 
you have to understand that the majority of AL fanbase is casual, but still wants the new ship. the players on this discord tend to be more hardcore focused ones, which is fine, but content shouldn't be balanced only around the best players.
i mean stage 15 is not something that is held back, players WILL reach stage 15
stage 15 would be a whole lot easier than a hypothetical lvl134 stage 17 with 2.1m hp
thats why cruise mission exists, a f2p new player can get a great ship with mimimum effort, these meta ships are an investment and should reflect as such
if someone asks for support and the players defeat it, they WILL get to stage 15 regardless of what ships they own
Investment? Where?
cruise metas are newb traps and utter garbage, what are you smoking
a great ship 
Starting to get the "this channel is dumb" feeling
Ppl were complaining about METAs not being worth the grind and now are defending that the grind should be hard so which is it?
here's the thing. meta ships are event limited, are reasonably useful, and are also counted for collection percentage. it makes no sense to try to make it harder for newer players to obtain them
garbage to you but to a "new player" its a great ship
again, what is wrong with making a SECOND meta showdown that is extremely difficult and only for flexing?
it can be lvl140 with 5m hp if you want.
tbh as a casual player my self, the entire sentiment that "ex modes shouldnt get anything because the new players cant get it" is pretty dumb, thats the point of being new, you'll miss stuff and its something to work towards. although god please dont do anything to increase the meta daily chore it already is.
if these meta ships are so bad then why would a new player even care about them. only need 5k for the collection %
no one asking for extremely difficult, 5 extra lvl wont hurt much 
even for a new player, hiyou meta is utter trash (long island is unironically better), and while fusou meta isnt that bad, she's still at best on par with like, nevada kai.
The worst part of Cruise Mission ships for new players is you kinda still need OPS to level their skills.
idk why you guys are so opposed to my compromise of providing challenging content without making it harder on new players to obtain ships.
youre comparing retrofitted ships, an investment, to a ship gained passively just by logging in and doing some dailies each day
a ship where you need to play a whole bunch and grind them out to even level their skills...yes...
the point we're talking anyway is meta showdown, not cruise pass
it's probably like 300k more hp, big deal
Honestly sounds interesting
Could be a way to rerun old METAs at the same time as new by making it have stupid amounts of hp but being a server wide raid that everyone had 1 daily attempt
Well, if you want stuff to be easily doable but still get reward, can just let new players choose the difficulty but the easier it is, the less rewards 
time-limited ships should not be unduly gated by challenge imo
actually big boy summon and kiddy pool summon might work
if you want more pts you can pick lvl 16+ summon on ur core
yes meta show down should not be catered to new players because the max they need is 25k, very easy to obtain with some daily dedication and a minimal oil cost
this idea would work yea
i know, i wasnt arguing on that, let people get their ships but every hard content in this game has nothing to show for it and if anyone complains its beaten back by "new players wont be able to get said reward if it was added" etc etc
yknow i never understood why meta showdown level wasnt selectable tbh. lower lvl = less reward, so why not offer it
so if meta should happen to get a hard mode.which i doubt and pl no at least put something meaningful
you can put reward of cog chips or something, old players need that a lot while new players don't, so it works out well.
maybe cog array for highest lvl too

ironic that the collection itself has no value
i have this ship and so everybody else 
yes its a collection game, doesnt mean there shouldnt be super braindead content to do with said collection, or actually challenging content with nothing to show for it
Literally forgetting about the materials you get for enhancing said meta ship
not saying everything should be accessible immediately, but you should understand the majority of AL playerbase is casual so it makes more sense for manjuu to balance most content around that, while providing optional harder content for hardcore people.
and as i said, something like cog chips is a worthy reward for hard content - cuz only hardcore players really have any issue with cog chips
The player base is casual. Yes. But remember that the dev themselves said OPSI is suppose to be high level content
if it's supposed to be high level maybe it shouldnt unlock so early
imo. lvl60 can be reached in 1-2 weeks pretty easily
High level of boredom perhaps
I mean, I’m not even hardcore and I’m surviving just fine
opsi is high level content
maybe make opsi unlock at lvl80 or lvl90
everything easy doesnt make goodgame either
Idk I'm far from hardcore, literally just autoing 12-4 and I'm completely out of chips
but making things too hard ie "hey look guys i did 200k damage with the most powerful BB and DD in the game guys, its actually really easy!"
Idk but Im just suggesting a solution to the whole "make meta fights harder thing"
A. make it so you can change what level meta you fight
B. make it so that all meta assist fights >= lvl 15 give the same assist points for the same damage done
C. higher level meta fights of your own will give you more points but take more effort

yeah nothing to try hard anymore, casual grind and exp pack will outpace cog chip eventually
everything hard doesnt make goodgame either, you need balance, which is why i suggested 2 versions of meta showdown, or the option to select which level boss you want to fight 
when in reality most players do not have these ships
dunno whats wrong with compromise to please both people
no one asking for everything hard, im asking for extra 5 lvl and everybody flipped 
well i also saw ppl complaining about hard arbiter being too easy 
everything hard doesnt make goodgame either, you need balance
game is already out of balance being majority braindead content
newer player wont care bout it either
so ig i mixed the two together
i mean i alr feel the game like a chore now
everything is auto
i mean making the meta ships harder pretty much does nothing anyway, people just brainlessly click auto over and over
it's a mobile game with auto mode, i think that was the intent from the beginning
game is getting boring rq
player sets a fleet to average lvl 100 then their meta boss should scale down to be 6 lvls higher than that average then. and when they request assist make their level 7 boss scale up to a lvl 17 for me to kill
AL isnt meant to be your main game
well it is a casual game
(with a full auto system)
i mean i think that the whole "125 fleet only doing 200k damage" is probably because they didnt bother changing the fleets equips for the meta fight, cuz equipping ASW on one of their best ships for meta fights means that anywhere else in opsi basically or in campaign (except w14) its a dead weight aux 
they have to balance that with other content to keep people interested
Well when their balance system is either free stuff or slap a timegate/rng on it, you should expect it to be a mess 
this is a pretty good idea - autoscale meta boss to +5 or so levels above the avg level of someone's fleet, and have it scale it based on who is attacking.
I’d argue that the game is even easier than before tbh, can farm coins so easily now
i even auto hard arbiter at this point, the one that suppose to be end game 
also have the option to turn on 'hardcore mode' which give 2x point but autoscales meta boss to +20 level above 
Coins, guild shop, etc. 
yeah getting boring
oh i know, i have my own set of grievences towards the rng that is pr but thats a dead horse much like this game balace discussion 
Auto clearing mode too
nothing to work on either
tbf if the game is getting boring to you you can always take hiatus for a bit
game cant please everyone
everyday going over coins softcap with nothing to spend on
cant awakening either cus the chip wall
AL is at its core, a collector mobile game with auto battle - it's never gonna be the most engaging of games.
expecting it to be very engaging is probably a mistake
yeah pace too fast for the game to keep up
how to burn out when i just auto everything 
i mean you can only do so much daily in the game i dont think theres that many repeatable chores, yes theyre chores in this game
also every game has an endgame and an end, tbh. once you max out everything, there's not much to do, and that is true in pretty much any game.
no one asking for very engaging, theres nothing engaging at late game at this point
this is same argument as people who play pokemon as adults and complain the game isnt as hard as when they were kids and were stupid
also i think most people are quite happy with how the game is atm
cuz generally only the people unhappy will be posting feedback
adult play comptitive anyway not casual playthru
people had to invent their own challenges to make the game harder, remember this game is only recently a 16+ game
and i mostly see the same few names in here on this topic. not saying your criticism isnt valid, i understand the desire for more engaging, fun, harder content. but i dont think that's what the majority want here.
the game is rated 16+ not seeing how adults playing a childrens game is relevant? this game should have some complex and difficult content not just lewd l2ds
it used to be a 12+ a game for lil kiddies to play
im happy with the game, love the rates, love the characters, doesnt mean complaints cant be made, its why this channel is here
provided its constructive
If this discussion is going in circles & just arguing about your preference - please move, feedback already been laid out multiple times and now just going in circles cos someone wants to comment on other's feedback
not sure if you knew but its been a 12+ for the last three years
AL is an autobattling waifu collecting phone game. i think you expect too much from it.

thats why im giving feedback 
besides the option to make challenge for yourself always exists: do hard arbiter using only Rare ships
@somber cairn
And the rest of you as wellif nothing else to add
i mean im just putting the idea out there
comments on my feedback literally means nothing

Only complaint that not beating a dead horse thats not coming back I have is, its boring even playing casually
Events are pratically the same (slight mechanic here and there but meh), Opsi... fuck the forced reset and not much engaging content that cant be autod
my main complaint is not enough secretary slots 
I wish the gear lab was expanded more, ALL EQUIPMENT THAT HAS A PICTURE IN THE GEAR LAB SHOULD BE ABLE TO BE BUILT FROM PARTS
I'd be pretty much the opposite. Campaign grinding (as we need now with Lil'Sandy) is boring as heck, but the clearing of OPS each month keeps the blood pumping. Events with their stories are the best though.
dunno why i have to keep grinding these shitty blueprints for parts when i could start at the beginning and work my way up a chain
maybe a good feature would be a disassembly zone in the gear lab, where i can disassemble other gear/old gear of the same type to get parts to use for new gear
i like all 3 tbh, and the variety difference between them keeps each one interesting. i can do one or the other when bored of the other
put cog chips in opsi
this 
opsi takes up the lions share of game time, yet its the least rewarding to play
They are. It's called META Showdown
sub weekly into sub daily, or put clearing mode on sos
or both
no affinity/less exp
Probably not because its the same but because the grind its gated everywhere so less entertaining for me
idk i enjoy the loot aspect of opsi, it's always poggers when you get something good. reminds me of dungeon crawlers sorta.
I really thought these new updates would fix opsi i mean they have been working on them for over a year, but it was only 6 new zones (that nobody cares about anyway) and 1 new boss
i liked the story addition. i think they should release new chapter more frequently if possible.
WHY did rainbow main gun/aa gear not get put into the gear lab with the latest update?
maybe georgia gun comes next year 
we already been waiting a year for these prints to come in
yet now i gotta wait another year
Especially the main gun with the 457mm being in the game for 2-3 years and still be awful to get
gear lab could definitely use more cool shit
it would also subsequently enhance the appeal of the loot aspect, since it would be worth more comparatively.
both updates for opsi and for gear lab have been underwhelming when they took so long to get
but i find opsi a lot of fun as is tbh, i just hope future updates to it dont take an entire year again, and give a shitty UR sub torp lol
If they add more stuff they definitely need an UI update. Searching for good stuff through the tons of crap is already bad enough. Adding more gear just makes it worse. I barely bother aside from STAAG, Dido AA and the Golden Helldiver.
(And they made Fierce Assault worse at 95 over 70 for some reason for this gear stuff :/)
im not entirely sure what they worked on at all in the new opsi zone update (the portal has been in the game since the start, same with arbiter and the zone designs) feels like they just delayed adding the zones in opsi for zero reason or even held it back from the start to give people when they complained of no content
they need to optimized the auto sweep in opsi abit more then that should be fine
hidden zones need to be able to be autoed
works now but mechanic seems awkward, like they just randomly teleport you last point before starting a sweep
like i have so many of these and theyre such a bore to complete

I find the order of auto in OPS very weird. Would be better if you can pick yourself, so I can do bosses first (not last) and ignore cats (not take them with my weakest fleet with weakest cats)...
i have another 2 lines off screen :)
but i find them fun, like dungeons lol. loot!

and just let me auto stronghold pls, just remove the ice or fog area
i click a button called recon and then a button called auto search
If only we could auto the boring part (gathering all remaing xp giving fleets)
stronghold is a damn turn off, the battles all auto able but need to manual click eveytime
im complaining because recon then goes to 10 AP (the same price as the blue map coordinates themselves) and i either have to wait, or get ripped off entirely
And the four matrix thingies for the loot on loggers
Literally useless picking them up cause the loot is still trash and just a waste of time showing where they are
i jsut skip those
Could just improve the loot to make it worth it
as long the actual map is cleared
Same but they still stop me
recon costs never seems to be a problem to me, its rather quick and you can just switching opsi/campaign anyway
Clear a map, do a portmission on a secured map, go to another map, probably 0AP now.
yeah mostly is just do 1 opsi map that needed recon> auto 12-4> back to opsi repeat rinse
i agree on this, fuck the fog lol.
Can x-5 (also called as SOS areas/maps) be changed at this point? There's honestly no point in doing really low chapters now since you can select the area where to use the signal and it's just a bother that it doesn't have clearing mode and the weapon prints are boss only.
Can it be changed like a regular stage that you get access only after beating x-4 already? SOS weekly being twice a week is slow and it doesn't help the SOS stage aren't updated to benefit from oil cap (w9+) or be really better in general. The signals are pretty useless cause like I said before, players can just spam it on higher worlds they can do and ignore lower ones.
and can we also change ARs, or buff how their cranes+skills work at least 
Like Akashi's heal having bigger healing amounts with a WAY lower delay, and have the cranes repair by % of max hp of the ship being healed + a flat value (around 35~150 depending on rarity)
They don't have offensive means outside AA which they're really good at, but not as repair ships (even then you have better options for AA that also does surface damage) so at least buff the healing to make them warrant a healing spot when needed.
ive been doing strongholds recently and I havent noticed like any significant fog whatsoever, and all the ice/current blockers now have paths through them instead
not sure if you have done any after the optimization
like for example previously this was filled with 1 way current tiles but now its open so auto doesnt take as long, and on the annoying map where the main boss is surrounded by ice its unblocked as well
looking at the META talk of hours ago
the only real problem i have with it is how Cruise Pass ships aren't optional and are just forced into you
i don't like spending my money into dockspace
only for skins thank you very much
@celest abyss
Gottem

interesting, havent done stronghold since last patch
if that the case they should have at least mentioned it in patch note
they kinda just glossed over it
kudos manjuu
add quick enhance from +0 to +10 or smth
it's annoying with my slow phone to enhance to +10, takes like half a minute

Take in mind that you have endless tries. So you can kill META even if your fleet is damaging 100K
i did one just yesterday that had some of the most obnoxious fog ive ever seen, with multiple chunks of the map blocked by small amounts of fog that made traversing a huge pain.
probably just bad luck, since it's randomly generated
hmmm, not sure then, ive done like 3 since the update and all of them havent had any regions blocked off at all
and the layouts for strongholds are fixed
oh they werent blocked off fully it just meant i had to click extra times
which was annoying
well what i mean is that you should be able to click any point in the map and be able to get there without fog/ice blocking you
which has been my experience with the new strongholds so far
ah, i dont remember if that was the case or not, maybe it was and i didnt notice lol. since i try to go direct path
Please tell the CN Team next time to not release patch notes before the announcement stream. 
Another ruined stream, good job 

most f2p friendly gacha lul 4 UR next year alongside all other reruns etc
guess the golden days are over
Someone said their brother's friend said they said on stream that reruns won't have new ships so at least there's that (and it's good change imo) 

Sooo since this event is more imaginary ships can we get rid of next pr seasons 💀
To be fair, you get a minimum of 168 cubes a month, no grind required. That is enough to keep up with 5 URs a year, assuming you have to pity all of them.
math-ed
That also doesn't count commissions, nor the battle pass, with the battle pass giving you 20 cubes every two months on just the base version, and 30 on top of that 20 with fair winds. You can easily push that 168 to 200+ just doing commissions.
It is 90 from dailies
48 from weeklies
30 from monthly
yeah but we also spend over 1000 easily on pr
finished my pr with less than 300 cubes tho
idk where you get that number seems unrealistic even with bad rng
mhm, count my research
im just saying did you actually grow in cube count or stay the same
then don't spend cubes on pr research man.. cube resource management
still in the positive side
yeah im just saying that you cant really
pr cube spending is kinda impossible if you get unlucky on ur twice or so
good thing about pr is it's not going anywhere
i mean people who doesnt know how to manage their cube will get screwed regardless
thats the bad thing, pr sucks
even cn server finally got fed up of pr and begged for changes
hopefully it does change or does go somewhere other than the game
i mean coins is not a problem now, you can actually skip cubes research altogether and just go with G and D
im doing H mostly for chip
i feel bad for the newbies that dont have cubes as back up 
people who doesnt know how to manage their cube will get screwed regardless
sorry i forgot managing cubes like fort knox was a huge requirement for the game
it's a gacha 
it actually is
ok i guess like i said then everyone is just on copium about rates being reduced, it doesnt affect me right now so i dont care
literally the second most valuable currency in game 
also these events will rerun eventually.. it's not anyone fault people who starts playing the game just now will have ffewer resources
other games people need to skip banner even to save up
there will only be one ur a year so it doesnt affect me copium, there will only be 3 ur a year copium, there will only be 4 ur a year copium
other gachas are worse than this one (hailed as best f2p friendly gacha btw)
AL u pretty much set for pity as long youre not being dumb
pity needs to be introduced for reruns
having to skip ships when you get unlucky now is sadly a reality
also they will add new resource for building ships from light rerun events
even the coins gate is gone now, just need to manage cubes
so don't have to spend cubes
Tell me about it (for real)
depending on the rates that is a great idea
everyone knew reruns were the greatest scam in the game i guess its about time
I don't have much info about it that's just what came from the livestream
Yeah but what came from the livestream, it's not in image album recap 😐
just wait till they add cc for the livestream 
or look around for translator
I'll wait for "optimized" patch note 🙂
Thank you
cry about it
considering the sheer amt of planned UR event now can we possibly lower the pity a little 
but how else will you get more 
200 -> 180 wouldnt hurt much imo
but honestly it depends on how rerun UR is handled
with the new ticket thingy or whatever, if that's all you need is to farm ticket in event map or whatever to get rerun UR then that's great
maybe rerun UR can get reduced pity count too, if it isnt good enough. we'll have to see but im slightly concerned for new players.
honestly best they could do is just turn over the pity from original run to a rerun but since i think they didnt save it its not possible
tbh im not sure i like this,
specifically, reducing the amt of event rewards.
no point complaining on something unknown,
we dont even know how the system is 
true but this is game feedback
we can express concern so maybe next time when they drop big change on us they explain it better or more thoroughly
giving feedback on something not in game yet 
and they're not taking feedback for future content
well feedback also include development suggestions
which my suggestions about adjusting pity are.
you can always try 
Yeah, not too thrilled about NO rerun having nothing new, it'll just be dead weight time for vets. But I guess we'll need to see how they handle this and a new pull system. I was just hoping for more ruskies 😦
And new players are not served with the old rerun method how (saying this as someone who only experienced Microlayer and Swirling Cherry as 100% rerun event, all other reruns where new to me).
I think you missed something important for the rigging design of New Orleans
Screens says "changes made to the amount of event rewards" though...
The thing you missed was the fact that everything forward of her No 2 turret was blown off from a torpedo hit that nailed her forward magazine
That is the damage
And new players are not served with the old rerun method how
Being able to gain some form of currency to actually pull that doesn't use cube and coins is better at least.
I'm not saying it's perfect or very good cause it's not even out yet but just saying "it's deadweight for vets" sounds like a statement that doesn't care about newer players.
It would have been nice if the rigging representing the front could have been given a lighter or darker shade of color to show that it was newer as they repaired her
Just a little suggestion on my end
No, I just mean it's a change negative to vets. No change for new players since all ships are new ships. Also one wonders how this will affect cube purchases if they make it too good you can just wait 18 months to get the ship free...
I dont think getting 4 ships per year to steamroll the entire game is in any way bad for new players...
I don't mind the change tbh I'll take more chance to save cubes
also they could just make a separate event for the ships they could've added in the rerun/s
Just some copium player feedback, but seems like it's been way too long since a hms event. Wish they wouldn't forget about a major faction for 2 years without even a rerun for theur name
Its not even possible to actually miss a UR with that pity though. Unlike every single other ship. 
I hope they add Yamato and Musashi
I saw two good fan made designs that the devs would like
I think the arts should be used for the design in game
true hms events never existed
dont believe it anymore
people really need to read pins
Ehhh I think it's valid feedback and important to let the devs know that the player base is upset/disappointed by something
And its not like I was asking for an hms event next, I know they don't take that feedback
But if that was directed to someone else, just ignore me
Still wishing for a lot of system overhauls but instead they give us comics, jukebox, image gallery, comics and image gallery have no reason to exist in the game other than take up/waste space/time. Use twitter for comics and images and fill the empty spots with stuff that will add to the games story or update the systems within the game itself ie (upgrade system, sort system, crafting system, i have so many t1 items that i cant even use abd just gather dust please for the love of earth update the existing systems to have more options.
Not sure how I feel about increasing new URs to 4 a year, even with reduced cube consumption with the new rerun system. It just feels like AL is really going down a path i dislike with rarity and power creep.
That said, I'll happily be proven wrong by the devs 
I like jukebox and image gallery, I just wish they werent so limited. And they could add features like deciding music per screen you're at, or have the image gallery allowing a manual selection of loading screens.
thank you for the free oath ring
We're already there. Powerful ships like Shinano and New Jersey has powercrept so many SSRs completely out of relevance. 2022 is just gonna take this to 11.
well my point is more that accelerating this trend is what i dislike,
cause UR being good and more powerful is fine.
like I just dont like the idea that we will get 4 new URs a year, not including DR ships and UR retrofits cause itll make UR feel less rare and increase powercreep far faster than it has been
I genuinely don't think URs being more powerful is good. I find the gameplay much more appealing when different ships have different niches they excel at. But having NJ be this powerful completely removes that aspect of fleet building.
Getting more URs might honestly bring it back.
i for one cant wait to auto w14 boss with the new urs 
They'd have to add some more rewards to world 14 to bring me back there. World 11 is too efficient.
yeah even whats her name isnt even that rewarding for manualing w14
Oh I've had her since 3 days after world 14 was released. It just isn't very appealing as a farming stage.
i agree with nerezza about the power creep with UR's, remember elites? yeah me neither, we get maybe 1 good elite at a push every year, i'd half expect gold ships to soon become the same compared to UR and content that will require them
More than the power creep URs bring, something else has me far more concerned. This event will bring only 5 ships, which makes it by far the smallest event to date. World 14 had only a single drop ship in New Orleans. Why is it that we're seemingly just getting less ships?
I don't need every new ship to be an allstar gameplay wise. But I do think they should just throw in new ships whenever they have the chance. Some of the events of yore had 10 or even 12 ship in them at their original release.
The time it takes to not only create new ships but also figure out where they stand, while also trying to keep in mind what some players might think
But that seemingly wasn't an issue 2-3 years ago.
I for one am glad with a slower rate of ships, I don't have the cog chips to be able to level everyone anyway
i wish we went back to the days of monthly log in fletchers, even if they werent good they were always really cute ships
Saturation happens
Dewey isn't a particularly powerful ship, nor especially popular in the community. But she does add something to farm and that adds player retention.
yeah it used to be 2-3 per world but now its just 1, its kinda sad
I wish there were more retrofit releases
As a Royal Navy fan, I have to say that I am disappointed at this point by the announcements of the next event. No Royal Navy event after 1 and a half years of waiting. Maids for other factions' skins. A QE skin when she still has no retrofit. Another KMS sub when the RN still have none. A mostly paper banner when the RN still has so many real ships still not in the game. If I didn't know better, I'd almost say this was specifically curated to irk the fans of the Royal Navy.
Though there was merchandise for the RN ships, given that I don't much care for out-of-game merchandise, it just winds up feeling more akin to "don't complain, you got some merchandise and some in-game skins, lol".
I genuinely don't understand why an Iron Blood event was chosen to be run here when the HMS were so behind on getting new major events of their own.
If this crosses the line, tell me and I will remove it, but these are my genuine feelings on the state of the game given the recent announcements, and I felt it only right to voice them, especially given how many others I have seen voicing similar feelings elsewhere.

youre completely right tbh, royal navy has been lacking events from the start
to say theyre one of the main factions they have the least events by far

royal navy ships always do well in popularity polls too, why arent we getting more?
I genuinely hope that when we finally do get a HMS event, that it will be an absolute banger. They've had two events over the past 4½ years.
I have my doubt that that will be the case though.
hms also needs a UR, ill be looking forward to when it finally arrives next year :)
Nah, all HMS will get for 2022 will be another elite Arethusa class.
Even though all of them are already in the game.
Also can we get higher res pictures of the skins if possible
even on twitter the res is kinda trash
more UR = easier content
isnt that what everyone want? 
I WANT A NEW BATAAN SKIN OR ELSE...
You can in fact have URs of factions that happen to drink tea and call themselves "Royal Navy"
HMS not having a event this year was really unfair ngl
No hms event pls
i feel for everyone who had expectations for it and the dev team knew well that its what players wanted
as long ijn keep getting events im good 
push forward for space battleship yamato 
yeah the problem is when they create UR's and then the people who cry about the game being too easy while using all said UR's 
i consider the maid skin batch nothing more than an slap to every HMS commander
yeah just make the game harder and make the older ships even more useless
quick make the power creep faster!
harder worlds that you can only beat using UR's! quick add more UR's!
ikr? lets make all the retrofits that were developed in these years useless nothing bad will happen trust
i already expected this since Shinano came to the game honestly
it was only a matter of time until they decided to push URs all the way down
and they did
just need yamato to be the one of next year URs bracket 
copium
stop voicing concerns about future content guys
wait and see what happens, theyll fix it i swear copium
Like they fixed cog chips copium
really dont want level 130 to come ever, i mean we barely get any cog arrays to 125 ships nevermind going to 130
No hms pls and make ppl salt more pls love ya devs
believe in manjuu,trust 
I just want my UR Kashino
maximum booba
On the maid skins being a slap to hms
Im just happy we arent continuing with the bunny suits
I want BATAAN BUNNY SUITS!
retrofit kashino might come with yamato event to adjust her skill to support yamato, trust 
The NO skin would look much better without the unecessary bunny ears, just a casual dress
Yeah I agree you man WE need BATAAN BUNNY SUIT afterall
And agreeing with Hiroshima that the boob hole was just unecessary horny that makes it look worse aswell
i mean bunny set proven to sell well, yostar did the same with another gacha and it works
superb marketing
i just want any sexy skins
lingerie set next please
the dead or alive skin is still one of my favourites
maids imo arent one of my faves because usually theyre more tame
BA rose up in popularity after they do the same trick 
Personally I’m also not a fan of the route they‘re going.
Besides the obvious powercreep, having 4 new gacha ur’s in 2022 means that pretty much every big event will feature a new ur, which kills all the excitement and hype. 
also it sets up expectations now, any event that doesnt have a UR people will complain about, "why didnt X ship get UR when X did"
"why even release X ship as SSR anymore when you release so many UR"
IMO, they shouldve just kept it to 2 new UR a year, 1 for each anniv 
that way its still hypeable and isnt as excessive as 4 new ones a year
cuz dont forget if you add in reruns 4 new UR a year means 8 UR banners a year 
even if theyre easier to pull with the new rerun system having a UR event for like half the events you have in a year really kills off the hype for them
just looks like theyre setting up UR now as the new tier and they will set the new power balance
Also having 4 ur‘s means that people will most likely need more cog chips and arrays. 
not really, i'd rather content be doable even with worse ships if you really like them. this trend of saturating with URs makes me believe future content will be balanced around full rainbow fleets and nothing else.
yeah for cog arrays this is gonna be really bad, UR's soak up so many cog arrays not to mention chips
everyone is gonna feel a real cog array burn new and old players alike
Also that's a lot of fantasy ships we're getting out of PR.
It kinda makes PR lose its meaning and appeal. Especially with how tedious it is ( researches ), if we get more and more URs that are more powerful than PR ships anyway, why bother. For the waifu factor sure, but that's a lot of commitment for just that. Feels kinda wasted to have such an intricate system just for that.
fully agree with this. i dont like where AL is going and i have no clue how they'll handle 8 URs a year
also with this many URs soon everyone will just run rainbow fleets and nothing else
and i am concerned that future content will be balanced around making things really challenging for rainbow fleets, to keep hardcore players interested...which naturally leaves like 95% of all ships in the dust, compared to the current 80%.
it's too soon to fully freak out of course but i cant say im happy with it. at all.
you can already almost run 2 full fleets of UR's, all we need is 1 more backliner (which this event gives) and we can make 2 full rainbow fleets
people still use SSRs right now because they offer some variety. in a couple years, that will no longer be the case.
Also don’t forget that future pr season will introduce more dr‘s and we might also see ur meta‘s at one point.
cant wait for my dock to fill up also, they said they wanna just prioritise running new events which means 5 new ships or so every event now instead of the 2 from reruns
potential for 60 new ships per year 
depending on how they do these reruns of course
And you'll probably barely use 50 of them 
honestly, i think we will see how this works if/when w15 is released.
maybe the devs wont be foolish and will make it still possible to beat with some waifu ships. but honestly? my money is betting on rainbow being the new default power level, and even full gold fleets may be stuck manualling on lethal to have any chance.
56*
theres only 4 ur a year
There's always a couple of very good SRs come on. Besides you still need 4 fleets for Opsi 
for now
i expect new UR to at least match NJ if not be better
which is to say, the issue of ship power level gap is really becoming a threat for the future now. it's high time they implement some system to power up older and lower rarity ships and keep them relevant.
we need double retrofits, and much more powerful single retrofits, and they need to be frequent.
i mean, yea, ofc there can be good SSRs, but the issue is that if they keep making URs worse than SSRs people are gonna complain about those, and UR loses any and all hype because its just becomes a added rarity 
bet nobody uses any starter anymore in a couple years. TN material
Oh I'm not saying the opposite, I agree with this, it is a concern for the future.
its funny that ive relayed my concerns about ship power level difference since i began playing, and this latest livestream and future content path has only confirmed my fears are justified
i just hope enough people actually care about what this could mean for the waifu-ness of AL as a game, so that manjuu and yongshi find a way to balance things better
I'm worried about the future too. 4 new urs this year, plus whatever rerun urs they throw in, what's make anyone want to do the horrible grind for drs when you'll just be able to insta pull and build 2 in the time it takes to finish 1 dr in research?
that too ngl, it devalues research ships
Like literally, be an alarm clock warrior for 3 months for a dr, or day 1 mlb 120 an as good if not better ur. Sure there's the gear, but it's a waifu game not a gear game at the end of the day
I'm glad that there aren't going to be 3 SR in build pool to drain your cubes with new reruns. Except for future collabs, of course.
thats lot of speculation 
Well tbh, if there is going to be more and more URs (with reruns in-between) it's only natural it'll accelerate the power creep.
game needs more retrofit URs if anything 
fix the problem by turning all SR into UR xD
4 UR +2 UR refit a year sounds good
there are 4 fleets in opsi i need to fill, it's all coming together 
im 100% down for lusty retro, formi retro, yuki retro, etc. 
lots of copium
hey if we're going crazy on URs id rather they be ships i know i like
Have to say, 4 UR a year is excessive. That's 2 whole months of a year just reserved for UR events. And it remains to be seen how many cubes we can save with the new rerun system in place, and the removal of new ships for them. It definitely devalues URs imo. Every other major event is now UR. Kinda kills any excitement tbh.



