#game-feedback
1 messages Β· Page 113 of 1
And thats why its good to have test servers for features, at least for big features
cant disagree but at the same time its gonna be the same issue of filtering feedback which we have now with fixing the very same things
but yes,having a way to tweak things that while looking normal on devs side wont look normal from player POW would be good before getting it to global
Well I'm looking forward to the major OpSi update, but since it's a big update I'm not expecting this to go as smoothly as it would with your typical event update. I mean this is a permanent addition here. If anything here's hoping it's just going to be minor fixes here and there for this if any happens
I mean, EVERY. SINGLE. bug they introduced with the auto update is still ingame, untouched... so, yeah.
Also, do point out where I "insulted" rather than just point out 'not a bug' gets pulled really fast. Done that plenty of times, never got deleted before...
Personally I haven't had any issues with the auto function though, but then again I have come across that bug you are talking about though
my main issue with auto is that it is easily interrupted or just can get in to limbo easily(like siren moving to block both entrences and auto just going back and fourth),also it tends to get in to weather nodes in opsi taking unnecessary damage, otherwise havent had anything that bad
I think the issues are being blown way out of proportion here. The auto AI has always been dumb. If auto is better than manual, why would anyone ever manual? I think the same being applied to autosearch AI is a fair trade.
I'm talking about bugs... weather towers projecting smoke at the wrong place, stuff being blockers (notice the pathfinding around Akashi), traps spawning traps, disabled traps spawning dialogue and I probably forget more... none of these have been touched after added in the auto update
Oh the OpSi Auto Search, yeah there are things that tend to break that, and it's usually the weather effect nodes, and the exit node for hidden areas too. Honestly I usually do a manual search in the hidden sectors because of those issues though
You guys just made me realize that, im betting, the new auto opsi thing will go first to the hidden zones then the explorable when the logger is there... could just not activate it automatically but guess not
A. Wait for new features to actually come out before commenting on them or base it off CBT 
B. and in the CBT so far, you can either choose it to repeat one secured map repeatedly, or make it auto fight explorable zones only (and you can set it to only clear up to C4, or just C5, or just c6, or all)
so it wont go for loggers at all
and oh yea forgot to mention when its autoing itll only halt if it encounters akashi or if it runs out of AP
that sounds great,if you want have to use all of those 3k ap stocked,i hope it works this well not just on paper
We'll see how it actually comes out as
Also dont know what everyone has against speaking before release, never heard of "better safe than sorry"
well ye im just saying that speculating and giving feedback about a theoretical change without any basis when we literally have cbt data doesnt feel very helpful 
and thats what i suggested, wait for it to come out first
Hoping Im wrong and the data is correct aka it doesnt come bugged...not unusual on Opsi
Are you ever gonna fix DR dynamic/l2d effects? I can't proc special touch on my edgy girl while it's on
cus it's pointless, they dont take idea for new content.
just qq on final product if you wanna complain .
So instead of possibly check if it doesnt actually happen to begin with from a loose saying, they prefer to listen afterwards and have more work?
Also not giving any ideas for new content, saying smth for a thing thats already confirmed
mhm, cus it's game-feedback not beta-test-feedback
they take ideas from the tester and not here.
That worked out well so far

Guess the tester didnt see stuff like the weather machine "obstacle" not spawning in the right place for a few months
I want easier content, yes, but I also want stuff to get fixed. They should really at least be paying attention better to our suggestions and feedback.
reasearch update, opsi qol, oil cap
all the good stuff 
Research update
idk what to tell you, it's been better
Thx for the PR1 being able to be bought for coins
kinda agree there its the same deal but with a tiny bandaid applied
even cn server cried and cried about it and didnt get all the changes they wanted
and theyve been playing the game the longest
cn crying and EN coping
Kid you not, had a guildmate say he only had 1 dev30 PR4 so far cause been stuck on Azuma FS from how horrible the droprate is
play at your own pace 
They should have given us the coin system for pr1-3 
in other words eat it bitch stay behind, i had to go through the trials of hell so should thee 
Could also just say "fix your damn game", is as valid as that
it's like blaming the game when you die alot
i do see problems for what they are and dont wish my enemies the same
Why I get so much gear skins for planes?
because if the problems are fixed instead of just play at your own pace
it becomes a more enjoyable experience for everyone
Also idk when CN actually started complaining too but was always in favour of a better system after a few months of starting the darn thing
because half of the skins added are planes
also cos planes have 3 different types
9 out of 18
That would be solved if all the gear skins boxes were just a "choose the one you want", and leave the RNG to the map drops. Of course, that'd be beneficial to everyone, much like other often up-voted suggestions, so clearly we won't ever see such a thing. Playing at your own pace means you're playing to enjoy, and if one person is enjoying and the other isn't.. sucks to be them, apparently.
Or if they just have 1 plane skin, and it would adapt to the plane type when slotted. 
For the love of god add some sort of bad luck prevention for events with 3 SRs in the build pool (especially collabs that won't even rerun!)
My totals for the event are 3 Akane, 3 Rikka, 3 Chise ("only" 1 from build fortunately), 1 Enterprise, 6 Hass and 5 Namiko. It's not even funny how much that one ship can avoid you. And then there's UR event coming in a week or so so one should keep cubes up.
For manual player and hardcore gamer.
Can game have an option to change the color of bullseye. I mean, White with low opacity is very hard to see, especially when in areas with blue sea background.
Will be great if we have an option to change the color and opacity of the Bullseye. Red when sea are blue, light yellow when sea are red, etc...
I've been asking for that since like my first collab, honestly. I don't know why they don't make these more appealing for players looking to collect the "will never return" ships.
The previous event had me spamming cubes like mad, over 500 of them, trying to get the last damn ship I was missing. I was lucky the same didn't happen with this collab or I'd have been looking at zero cubes for the upcoming UR event.
Honestly this is also very bad timing in general if you put a non-rerunning event just before an event where it is advised to keep cubes at 400+ (yes, yes, statistics etc.)
(Also I'd genuinely appreciate if the event pool got some rotation for the non-event ships so there'd at least be a chance to get something you're missing that's in perm)
And/or colour blind modes would be nice qs well
As well*
You mean switching the permanent SSRs that appear as off banner SSRs?
E.g. the remaining 0.5% chance of an off banner SSR, you would like another ship instead of centaur/taihou/essex/enterprise etc?
(For this event)
Yeah off-banner SSRs. Would be nice if they rotated the other heavy/special pool SRs (and elites, why not). Rolling those pools without wishing well is just not worth it.
not a place for this kind of discussion
pity system for regular events, yes. I have heard of people burning 600 or more cubes for a single, non UR event. insanity. ALs rates are heaven compared to pretty much any other game, but sometimes it just doesn't work in your favor
yeah i feel like the 200 pity should be morphed into a "choose an event ship" rather than "heres the UR"
200 pity is already really high statistically for purples and golds, theres nothing wrong with adapting it into a more full encompassing feature
I think around 100 pulls per event is somewhat the standard for people?! 200 pity is expensive, still, but better than burning even more should you be really unlucky
yeah 200 is still rather high even for a UR but it is better than nothing I guess
100 pulls, but only counting after all ships except one were built, for this ship only. No choice. Would be fair and not-so-bancrupt for Manjuu.
that's just RNG though, most games have pity systems because the rates are so low.
so the pity system is to compensate the really bad gacha
no we can't have nice things because there are games with worse rates π€£
can't believe people still complaining bout AL gacha rate 
it's the most generous gacha rate out there

if you get bad RNG, maybe you just have to suck it up a little. Yes a pity system would be nice to have but it would decrease the income of Yostar/Manjuu even though it probably doesn't form a large part of the revenue. Before you say it's just them being greedy, a company needs money otherwise they go bust. If they can make a bit extra and bank it for a rainy day to keep the servers running.
I don't think that's a bad thing at all. Or the extra money gets re invested into making the game better
look it up, AL has the most generous rate from relevant gacha game so far
By itself, I wont doubt but not by having means to guarantee a certain rarity
"oh damn, they implemented pity system, that's so nice of them, maybe I'll buy some gems π to support them"
"wtf stupid game, rates are fake and rigged, I spent all cubes and no "desired character" I quit this!"
the latter type of player won't be missed by devs since they probably never would have spent money anyway
But you're right, there's more money to get from frustrated people, we've seen few meltdowns like that here and there where people spent questionable amounts of money for cubes after burning their resources and still nothing
i genuinely feel bad looking at AL income compared to other gacha game tbh 
iirc its half of AK last month?
0.6% chance you don't get a specific 2.5% Elite at 200 builds
1.8% chance you don't get a specific 2% SSR at 200 builds
it's not that bad considering how many free pulls you get and the rate you get them too in AL
both of pull currency are farmable too
gacha is often seen as predatory because of the way people spend money. That's where most of the income comes from for gacha games but AL does not follow the rest of the industry
would you rather having to consistently pull 100 every event to get 1 specific ship and have to skip events to save
or
be able to get multiple rate up ships in 100 with a small chance of missing a specific ship? But be able to pull every event and be able to get every single event ship as F2P with less than average luck
that's the way I'd look at pity systems tbh
imagine if AL banner costs straight up gems like most of gachas 
personally, pity system is nice yes, but it's not essential otherwise AL would have died 3 yrs ago
why is player retention so high? Why does the playerbase still increase?
because for the vast majority of people, it works well enough right? You have to be extremely unlucky to not get a specific ship in 200 builds.
(minus URs)
and if you don't like gacha, why are you playing a gacha game?
probably better for your mental wellbeing to stop if you can't take it
isn't that better than trapping people in a false sense of security?
yeah it works just well
AL legit the only gacha game where no one says "im skipping the banner" 
Seen a fare share of ppl skipping some, especially collabs
Honestly, it would be good to have yes but its whatever they decide to do
Gimme smth to get a specific ship on the regular pools instead (in specific special cause that shit is heavy 2.0)
dont need to "akhtually" me 
no ones just exaggeration
point is the resources are easily manageable
you can legit went down to 0 resources and still going for next banner
The problem is that some people don't know how to save cubes, and most of them are beginners, that want to get everything and right now. They don't know how hard it was some years ago. Not just cubes, but the gold was hard to get too. They don't know how terrible was the PR farming (Imagine the PR1 requirements will return). The present PR system was reworked so even a low IQ folks could be happy, and yet, some of them are still dissatisfied. But devs are trying to please them even now, while making completely uninteresting and simple game out of AL.
that's a player problem, not a game problem right?
minus the PR part
You mean the current PR after the recent "change" or is another change I dont remember?
Cause its not really different
i think we should leave it and go to #off-topic
if it's no different id still doing pr4 rn
I mean, the new requirements form PR farming and easy-to-get face BPs
So yeah the "change" that helped PR1 and thats it
comparing to pr2 that has extra ship and same amount of DR
post-pr4 cut the time needed by half

So my feedback would sound like "Do not rebuild the game to please the idiots".
simplifying tedious grind and making a mechanic casual is different
there is nothing hard mechanically in repetitive grind and there is nothing bad about making it less manual
I didn't say I'm against auto
It's just hilarious, that I already completed PR4 (and other PRs as well).
Congratulations π π π
You just play more/for longer than most
Gotta love the "I completed so its good"
Yeah I can get lucky too or buy a bunch of cubes for cube research for a faster grind
i took "The present PR system was reworked" as relation to making it grindable on auto and increasing the drops for specifically coins and cubes which i agree fully on making it less tedious
PR change legit went
research
get a few random bps
suffer
To
research
get the same thing for only one ship
delete that ship's researchs when max
suffer
DO you remember the Roon farming? When there were almost no KMS cruisers for that?
PR change made getting face prints easier for a specific ship so you can complete PR much much faster, as well as greatly increase the drop rate of UR gear for gear researches.
it's definitely an improvement over old PR
So the other change I didnt remember, I agree that was great
as a result of removing face researches when a ship gets to dev 30, it makes getting other ships in that series to dev 30 much faster too
The BPs part is still god awful tho
yeah, bad design, good that it's gone π
that may be your feedback but you still agree it is better than before?
BPs are excelent now
yes,but i will never consider a point of "since i am older player and is able to get it faster then others therefore it should not be made easier"
as an example,try to make a new acc and do PR1-PR4 grind in that exact order,catching up is not worth it and you are better off just going for the latest pr regardless
It isnt
we have quite decent amount of data collected in our guild server comparing how research update works than before.
gathered from guildies + some friends in amagi server.
i'm not talking out of my ass 
rather than get 1 azuma BP for an 8 hr gold, u can get 3 now as an example
i think other server was doing it too with even larger data
is that a bad thing?
You also want me to put my guild data thats one PR4 ship at max and the others dev20 at max?
Again you got lucky, good for you
And who TF said you should get all the PRs in a moment while you're a beginner? If you're a beginner, you SHOULD suffer. Just as any of us did.
And again, if they wanted to make an actual good system thats also consistent and not a tower of timegates rng... they had the option to expand om the quests
No comment really

since i suffered from bad design before,you should also suffer from it,and you are not allowed to make system better despite developers getting better at their game
now i have absolutely no motivation to even try to help make this game better if there are people with that mentality
I think we really should move to #off-topic because we're just discussing the system > any meaningful feedback apart from some people essentially saying "The PR system is bad"
And others saying its good 
its perfect
didn't say it's good. Said it's an improvement from before
extra perfect
show me the guild data btw
Fine you want a "real" feedback
Fucking throw the current research part in the trash
Expand to smth like battle pass/meta skill grind that gives BPs per quest
Handle the gear with the gear lab that has 2 fucking useless rainbow prints after 1 goddamn year instead of the rate thats worse than the ships
And I bet someone is also going to tell thats fine cause "they'll put new gear eventually"
show me the data in #off-topic ?
can show you what we gathered too, all archived in dedicated channel
Put all of it together to get a git gud or "you should do it this way, the problem is you not the system"... got better things to do
Really gotta stop complaining about it, the thing is a lost cause since not even CN managed to made them realize what was wrong
so do you have it or no?
nothing about "do this what way"
it's only data of research's result without adding anything
Said what I have to say, ill try to care the least possible about it cause its only getting a proper change when the pigs start to fly
i'd take it as there's no data
Take it as whatever you want at this point
number don't lie, my friend
Also just came to mind, Silence I remember you saying that if it wasnt meta it shouldnt exist
Then tell me why others should suffer getting them if some shouldnt exist to begin with
Can we get lobby music selector? I enjoy current event lobby music, and I'd like to see it stay even after this event ends π
sounds good, submit it via belfast bot in #bot-spam
hey, would it be possible to get lil sandy available again. she hasn't been available since mid 2019 and its frustrating. all the girls from the same event are available to get through gacha, but not her
It'd be nice if people could offer feedback and suggestions without older players going "it's fine the way it is". I see that so often in this channel. Just because someone doesn't have a problem with how things are, they decide nothing needs to be changed or can be improved.
lil sandy event is coming soon according to jp patch notes
If you mean Uchida Maaya's song, it's probably only going to stay in the game files until the next patch anyway. They can probably only use it for the duration of the collab.
Which is a damn shame, it's a bop
they "don't take suggestions for new ships, events, retrofits, skins, as well as release order/reruns of old events."
Change Accuracy to Hit. No reason to have 2 different terms to represent the same stat.
I have always wondered, in PR gear, why is the 4.5 inches, STAAG and sextuple bofors (although I do not have pictures of it mounted on ships, although Vanguard had it, but I can't find picture of hers) considered prototype weapons like Azuma gun, Roon gun and Nep gun ?
Also on the same vein, why is the 37 mm of Gascogne is a 15 blueprint weapon ?
- Listens to Hololive, Uutawaru and Neptunia music from gamefiles * Hmmmm...
the licencing might not work the same for all of the songs
Intimacy/affinity, evasion and evasion rate (totally different but named equal), cattery/cat house/cat lodge, probably more. Do agree though, which they kept one consistent title.
you know how rockstar pulled some of the songs out of the GTA games?
Might be wrong but didnt DOA's furniture statue play their main menu music?
Would be hard to play it if it wasnt in the files
They didn't though... their new crappy remakes didn't include them, but they are perfectly there in the originals.
that furniture doesn't play all of the music from doa though
and some music was pulled out of gta 5 iirc
True, might depend on the song like you said
the mobile port windows store version of original San Andreas has less songs too
I mean, that IS the current remastered version (which makes it no surprise its so bad... upscaling your mobile port. Yikes)
Literally gambler's fallacy. Heck, didn't you at one point say you spent ludicrous amounts of cubes for Pola(?)
It's just obnoxious to constantly refer to "but other games have it worse, so we should be happy it's this good" and as such, nothing could or should be changed. Or statistics, which don't mean jack to anyone who'd constantly get shafted.
At the very least events that won't rerun should definitely deserve pity choices.
(And frankly, sometimes I do wonder how much does get put into the game dev here when changes happen at an absurdly slow pace and there are just so many game design things that don't make sense i.e., the obnoxious amounts of chatter in OpSi and ships that get designed to be just outright terrible after all this time)
yes I did have to spend a lot of cubes to get pola but numbers and statistics don't lie. Over a large sample size it always tends to the average.
I was just presenting points for and against, personally I don't mind if they add it but you just gotta understand repercussions of it
for the player and the company
that's fair enough right?
Large sample size won't mean anything to the individual and that's the point. If the person has to often go over the averages to get everything (or even the one they really want) I doubt they'll be too happy about it if it's just handwaved with averages. I seriously doubt they'd lose THAT much money if there was something like a pity choice at 150 pulls in non-UR events. Better conclusions could be made if the average pull per event by players (and outliers as well) was more known.
Frankly, since they're seemingly starting to push out more URs they're also asking players to spend more cubes more often so it's not completely unreasonable to expect some changes to make it stay "fair". Doubly so since re-runs and permapool additions are very inconsistent and take a really long time to happen. The game already utilises copious amounts of dark patterns (just like any other freemium game) so doubling down on cube usage wouldn't really put on a good look.
The timing of a non-rerunning event with 3 SRs in pool just before another UR event is just very badly timed to say the least. Whether this was the only option or not, I don't know, but it's just weird.
so just to clarify, you agree that the statistics don't lie and you point is for the case of someone getting exceedingly unlucky right?
your point*
The statistics don't lie in the sense that they give averages and whatnot. Relying on statistics to tell unlucky people that this and that is average is just handwaving the problem, because even if average rolls is like 100 for something, it doesn't necessarily mean that said person will ever be hitting that average or under it after getting unlucky.
That said, it's exactly because of that if the average to complete a banner is something like under 100 pulls that there should be a safety net somewhere after that, right? If most people complete a banner by 100 pulls or whatever then something like 150 would be completely reasonable for the few who just can't without really cutting into the bottom line.
ok so you do agree with the statistics and your point is for the case of someone getting exceedingly unlucky. Fair enough I understand where you're coming from
Heck, I haven't hit the average for UR yet and I'm not holding my breath to hit it next event either. But I know now that I WILL hit the magical 200 eventually and get it.
With SRs, I could pull my whole cube arsenal and still wind up without what I wanted.
ah yes the 300 million dollar company will take a hit ;( oh no
i dont doubt they would lose some income, but also on the other hand, can you imagine how many people quit because they go rock bottom without the unit they didnt get?
can you imagine how many people (close to the pity) would think, oh im nearly there! ill just pay a little to get some cubes and get her!
Time-limited skins and skins in general also sort of require you to get ship in the first place
Going by the likes of FGO... probably not enough to warrant not offering rip-off gatcha
can you make it play on pc microsoft
i want gacha that i can't get unlucky 
i also love casinos :)
casino that always pays 
casinos that only give out pngs but you can lose all your life savings 
can we get more detailed descriptions, this doesnt help at all lol
Nyano makes a valid point in that gachas are pretty much casinos you always lose at, even when you win. You'll never make money but many players will pump thousands of dollars into them. Even if we're not spending that kind of money, we're still putting time into them and we all know time is money.
More on topic, however, is that players who don't get the banner ships are unlikely to spend money on the outfits for them. Even if, for some baffling reason, some do not believe we should have a safety net for all events.. it stands to reason that a safety net for collabs is an absolute must. As has already been pointed out, players who keep trying until they have nothing left with no hope in sight will become frustrated and stressed out, but a player who keep trying because they know there is a point where they will get the ship even if they're unlucky will at least feel it was worth it in the end.
Results are important.
Imagine having a Z-flag...
This message was brought to you by players starting in 2020 or later.
And I'm pretty sure they don't care much for EN feedback about gatcha, we generally don't spend much on that in the first place. CN/JP however... and as long as they will spend for gatcha, I seriously doubt they'll do something to lower said income.
i dmed belfast with a suggestion 2 months ago, she didnt say it was suggested already so it wasnt rejected, but its still not posted in #collected-feedback
does this happen often?
i dont really know how this works but i guess someone needs to approve the suggestion before it gets posted ?
@ornate basin

get rid of the xp pop up when max comf fort level has been reached? Since it is just +0 so it doesn't do anything
can we get a higher chance on getting UR prints on OPS, did strongholds for 3 weeks and got none, WTF
Stronghold bosses dont give UR prints, only cat nodes and abyssal bosses do.
even those
You know what, just for taking that tone with me, I'm not going to help you
be civil guys 
he was mansplaining him π
Having just reached final Comf Fort level, I was also surprised to see it continues giving XP despite it being +0 every time. I'm assuming most of us are hitting that today, so hopefully it'll get addressed soon.
^^
to be fair, its only for people that have played every day since the update will have it at max lvl today. But yeah, a lot of people will be hitting the max level in the next few days and weeks if they play regularly
guys pls, be civil
I would like to see an equipment skins exchange of some sort, to exchange abundant skins for some that I couldn't get enough of. I mean, I got 19 torpedo planes (at lest 5 of a type), but only 7 BB shells, with only one diver missile. Would like to exchange some planes for the latter. (And for purple beam shell, and sky vitter dive bomber...)
Ah that would be nice
5 for 1 certain skin
already a thing somewhere in the CF
wanna add a point about rikka thing with a hard requirement to have gear in right spot without it being told
the "transforming" plane also is the same
Again, they really should merge planes. You dont have seperate skins per BB/CA/CL/DD weapon either...
Another kms event pls im getting tired with too much IJN and USS event
"Sorry, but keep in mind that we don't take suggestions for new ships, events, retrofits, skins, as well as release order/reruns of old events."
" 2 Admiral Hipper class CA or more" it's a tiny detail but you may wanna mark Tallinn in your game files as such since she was from that class
that looks more like a bug π€
i assumed it wasnt since she is northern parliament
and they forgot to tag her as such
Well, Tash was not a Soviet boat too
Well it's Tallinn in-game, I doubt they care about accuracy to include her in Hipper-class requirement 
Would be nice (and it should be like that)
yeah the historical ship was a admiral hipper class sold to russians and had 3 diff names (Petropavlovsk , Tallinn , Dniepr ) excluding her german one (LΓΌtzow) but as far as I know there was no Taillinn class
she was always regarded as admiral hipper class
They'd better delete the AR from the guild OPS
Murmansk is Omaha class π€
I wonder if it counts as Omaha class
like i said its a tiny detail tbh but thought it would be neat for game mechanics to acknowledge it even in tiny stuff like guild stuff
yeah, consistency would be nice but it's not usually game breaking
nah its not just a detail that i thought i'd give as feedback since i was a bit surprised when i saw it ^^;
yeah fair enough
i'm only suggesting if memories can get to have a feature to view previous transcripts; excluding choices.
(It's probably not that important though)
and another thing: when tapping the screen, the text would appear instantly instead of slowly appearing one by one
daaaaaaaaaamn gear lab update looking good π
true dat
wait for gear lab update they said its in the works they said 
Rainbow main gun prints still useless when there's a 2 yo gun with horrible droprate still π ... π ... π
Colorado, Graf Spee and Maryland added to the elite shop but Edinburgh still ignored, despite not being buildable? 
Technically its buildable rn but collab wont return 
On the topic of Memories mentioned above, it would be really nice they'd just allow us to view the never-returning collab stories in game. Even if we can't obtain the ships anymore, it'd be wonderful to have that last missing segment from the Looking Glass of Fact & Fiction Funsies scene I'm missing, or the Neptunia story. I'm sure somebody might say "it's on the wiki" but it should be available in the game, as well.
HMS Edinburgh?
Yeah, Edinburgh is literally in the hands of Exchange lottery
Wonder if the person who was asking after it, because Edinburgh hadn't appeared in months, has gotten her yet. That's why it would make sense to add her to the shop.
I agree, but I have another candidate: HMS Glorious. Much like Spee she is a girl in an SP event thats only added to the build, and she was a do sp3 60 times type of mission reward, so it makes sense that she's added too.
Could use that store much more liberally yeah, it's not like they're even so amazing ships (rare/elite) that it'd be "too easy" to get something strong
Helena is there so 
True
helena, cleveland, unicorn
Can subs be automatically called in Opsi if auto search is active?
Subs have to be called in there, why would I call them, active auto and subs not helping, if I didnt want to use them right away with auto then I wouldnt use auto
they just need to put auto sub toggle in the same layer as auto search instead of formation screen

Would be great cause now you have to hope you can disable auto before entering another sortie, disable fleet lock too, enter the preparing screen and enable the subs, get out and enable auto again
I could have sworn that, at some point, we had or were getting some optimization to how enhancing worked so that if you were enhancing say.. a Light Cruiser, the game would prioritize putting Cruisers into the enhancing pool. However, I seem to have imagined this because when I go to enhance a Battleship it still sticks a dozen inefficient Destroyers there instead so I have to empty it and go grab the firepower-focused ships myself.
Ship proc skill animation turn off button when
When ever a ship animation comes up, it always cover half of the screen and I cannot dodge enemy's torpedo. I just wish they have that animation turn off and on option so it will be easy for later game content when Boss shell and torpedo are numerous.
Why do you guys for "characters unavailable after X" always remember the milestone reward, but not the shopship?
Why?
Think people confuse Edinburgh with Newcastle here
Is there any reason to disable subs in OPS? The formation isn't shared with event/campaign so I never turned off auto-subs... EVER.
Me neither but automatically does it when I manual which I do on abyssals/strongholds/hidden zones that are the things I end up doing last in Opsi (when I actually play it) and doesnt turn it on again when I enable auto search
Ah, okay... I never manual so never run into that particular issue. Never really seen why auto-subs cannot be enabled in manual anyway, why not offer the option?
Regarding the last #collected-feedback I would just make them... better healers.
It's kinda insane the designated healer class is outranked by CV(L)'s. Like how the designated buff class... can't buff.
It actually does, but sadly the pensocola's are CA so BB's slot them in last, rather than first... as they probably should.
If u still need to do RLD then it takes DDs iirc
It'll still first prioritise BB's
When a fleet enters a map or finishes a sortie, there is 2s where the radar scan thing pops up where you can cancel autossearch. When you enter a map it is not enabled by default so you can also cancel fleet lock. This allows you to auto call in subs in the formation screen, leave that screen and begin auto search to do what you wanted
he's talking opsi, theres no radar delay and if the distance between each mob are 3grids or lower then it's impossible to naturally turn off the auto search.
Oh fair enough. Though u can just pause and leave rhe node right which breaks autosearch too
Not sure how a good implementation to fix the issue given would happen though
But fair enough
On normal maps it makes sense since it consumes oil to take them out and are automatically put in a zone inside the stage
just posted the solution 
Forgot for a second that normal maps already have a button on the auto search options
You have to manually select autosearch before u enter any map or after you enter it in opsi right? You're saying you want to pause it after starting correct? Without having to time a small 2s window or leaving a battle
Only in formation, not during the sortie though
Also it's only 6 oil with a 3:3 fleet if u enter and quit iirc
Not if you click continue on the results screen the oil-cap and bonus coins stuff gives (chapter 9+, T4)
But then it is 2 extra clicks to close it and enter from scratch again
Well yeah but if its auto you probably arent autoing the mob and wanting to save the subs for manualling the boss
I've had it happen I had auto still enabled from farming xp/affection in SP map 
i think you missed the problem, yes you can get around it by leaving the battle/node and change the setting.
the problem is the fact that you need to enter formation screen just to change the sub setting is just bad design when you can just put it on stage screen.
Ah I understand what u mean now, yeah that would be cool, having finer controls on the auto sequence

Yeah I understand, I just misunderstood earlier
Since there was some details missing
Maybe we'll get it with Opsi's auto soon but better safe than sorry
i honestly think they should be having their own off-fleet slot and be actual healers permanently rather then the darn aa boats they were made in to for some reason
cuz outside of overtweaking their skills/remaking the whole thing they are not worth using as a healer in most case,if you have their own slot for AR/munition ships then you wouldnt care about wasting a slot
I understand using them for reload, since destroyers typically have the highest stat for that. And thinking back, I do see it prioritize CVs when I enhance one of them, it's just really weird that this never works when I'm doing cruisers of any sort. Many of them are just firepower and reload, but since destroyers are the most common drops I get it'll just blow 'em all on trying to get someone a single bar of firepower instead logically going for the fewest needed ships.
refer to what Hassat Hunter said earlier ^^ but yeah i also get the pain which is why I just switch ships that need TRP and leave only cruisers/BBs so it funnels FP
looking at preview of features in the opsi update specifically on optimisation side sounds very neat,i hope its gonna be like that later as well
I really wish there were more dark skinned ship girls in the game
That's a good point, there's hardly any girls even with tans except for the awkward bikini lines that Archerfish and one or two others (I think) have.
At the very least, Eagle Union should have them. I could understand Sakura or Northern Parliament, but not Eagle Union or Royal Navy having none.
Eagle Union has quite a few brown girls.
RN has Jamaica too
Just finished upgrading the lecture hall to lvl 10 and to lvl 11 is a little bit more than half of 10 and only 2 hours
Not that its a bad thing but why not rebalance the price of the others and keep the progression instead of making it seem like its gonna keep increasing to absurd values
Similar case on lvl 120-125, why not put the income of the new cogs (that honestly why was it thought that needed to be a thing) for the old ones and just rebalance the price
Not only is it overcomplicating things but you're giving yourselves more work and stopping the players too
because not everyone have the same amount of cog chips , the new array is supposed to be the "rebalance".
put the new income of the new cogs for the old ones
So ppl that are lacking some could get them
adding new item makes more sense so everyone is in the same footing.
what do you think will happen when let say lvl 140 cap hit and one player with gajillion of hoarded cog and the other with barely any cog.
adding cog source doesnt change the gap either since everyone getting the same
Then I think by that point they'll have 3 more items doing the same thing when they could group the awakenings in groups of 10 instead to continue being 4 
nah the array most likely will serve as currency for next few awakening
just like when lvl cap raised from 100 to 120
but i like the idea of adding more cog source 
So using your example if the game is still alive to hit lvl 200 then the array is still being used? Or a new item doing the same thing will come?
Also continuing with the current model, we will still need the original cogs together with the arrays, together with whatever they put next
Idk about you but that just seems unecessary work, more items for the servers to save when there's an easy solution
you havent answered my question bout hoarded cog if it use as single currency 
talking about balance
rework prices and increase income for them to get more
Btw if there's a difference that big, either one player is max lvl everything currently/only max lvl some/finished max lvl everything a good while back and had nothing to spend them on
increasing source doesnt change the gap
it will end up like hoarder with full 140 fleets for opsi and another barely finished a fleet
adding new item fixed that scenario
imagine being punished by playing the game 
Well can you be as strong when starting as someone whos been playing for years?
Depends on the 3 situations mentioned and thats on how the player plays, unless you want to steal the other's hoard then there will be a gap always
Someone thats lacking chips wont be able to awake as many ships to 125 as the one thats been hoarding them since you also need the old ones 
like i said adding new item sets everyone on same footing, its simplified thing than complicating it tbh 

You gonna have to choose between 125 or lower lvl ships
The array only stopped the ones that could upgrade further not help the ones lacking the chips to awake faster
im lacking chip and still have same 125 as others since the cog needed is lesser
if its not gated by array then others will have more
And let me ask, how many do you know that had spare and are continuing with lower lvl while 125 compared to you using them to 125
idk what youre saying, try rephrase that
player that has spare
-can 125 while bringing others to 120
player thats lacking
- either stops lvling to 120 to 125 current ones or doesnt 125 to lvl to 120
what 
Either way, its only going back and forth so meh
But talking about grouping awakening, why not an option to pay for all of them on 100 and not having to stop every 5 lvls to do so
you know people that lacking is because theyre pushing fleet stat and not because theyre lacking sources.
ppl that lacking alr finished with given array to 125 all they need.
Yes but dont forget that 120-125 also needs the the old cogs
If you're pushing the stats to the max then how are you gonna have enough for 125 while doing so
So they werent lacking that much apparently
yeah its not problem because its GATED by array, if theres no array then its gonna be a problem cus they will be behind than hoarder
Was gonna try a different explanation but re-read your previous message
If the problem was ppl wanting fleet stat then whats the hurry about not having the same number of 125 as others, 120 is the one that gives the stats
yeah people dont want to be behind generally.
i wanna have same amount of 125 as others and still pushing my fleet stat 
So is it really having the same ground or greed to have everything at the same time
but really, if cog use as singular awakening currency
people whos actually playing the game is being punished here.
and das not good
And those that arent actually playing the game and hoarding are being punished for not having the fleet stats
Thats why I said to rework the income/price so ppl that play get more so they can continue getting more stats while having 125s
Those who dont play might have more now but are always behind in stats and might run out if you're just spending without income from playing
For a SR its also 30k coins and without grinding for coins, what are they gonna do? Put one ship at 120 per week? Not to mention where the xp for that is magically appearing from
we're going circle
the game is moving toward casual play so try hard farm cog wouldnt be a thing
increasing amount of current source doesnt changevthe gap cus everything is one button clear now
array pretty much simplified thing rather than a "rework".
try hard farm cog wouldnt be a thing
Why not? Worked pretty nicely for coins from the looks of it
Isnt a player try hard farming xp to get that many ships to give stats? Wanting to support it with casual income looks like you're bound to hit a wall one way or another
game is moving toward casual play
nope, 120 most ship just from exp pack now, filled with casual run on campaign
Not to mention where the xp for that is magically appearing from
Without playing, you dont get that many exp packs since you dont get the experience to fill the hall
Game isnt truly moving towards casual, its going in between
All the mechanics they made have an If and tbh in that aspect its well made
Try to go full casual and have as many things as others that grind, you wont advance that quickly
I always forget Jamaica is a Royal Navy ship, since that's in the Caribbean. I know that Minneapolis and Indianapolis have darker skin, possibly South Dakota if I'm remembering it right. The point still stands though, could use a few more darker skinned girls.
Jamaica was their colony 
Also Massachussets, Alabama, Bluegill, Brooklyn and Tenesse
More its up to them, tho SDak and Massa's base design is pretty good
Mostly they just look tanned, I think the person who was originally asking was probably thinking like.. darker skinned girls. Browner skin like Hispanic or Black. It's entirely up to them, I know, of course.
you can fully recharge lvl 12 hall just by casually autoing 12-4
3:3 with oil cap, super easy
i am mostly fine with the event but heres the few things i d like to note on the gear skin system since its the first time i actually cared about them,they just looked better and stand out with the semi-sci-fi look from the usual "lets slap manjuu everywhere and make it look funni"
1)keep the random drop from map as is,but boxes you buy from coin shop and event shop should let you choose the skin you want rather then roll the dice
to add consistency and remove frustration (like i got loads of X skins i dont want but havent gotten Y i wanned)
2)make plane skins universal,PLEASE?
that would reduce the pool by good 1/3(3/12 instead of 9/18) so you wont run in to any of the plane skins as often if you dont need them
as well as would let you equip them as long as you have the planes rather then run in to "okey i have 4 sets of fighters and bombers but no torpedo bombers so i cant fully use the set i like" aka collecting a full set of matching planes is a mess
this specifically hits as hybrid slots now are an often thing
as for later i also think we could make applying selected skins to a barrage with a toggle(both plane and shells),this is not as needed as the two things above but still would be nice to keep the style
Type 3 shell should split into smaller versions of equipped gear skin
Can you please not give us any weird fixed dmg burns like this anymore? What the hell is the reason for a 5s burn that deals 76 dmg per tick, I'd understand if Gnei had some skill when hitting burning enemies or smth, but like this it's just a long part of a skill that does literally nothing
Could have put the new PR guns in the gear lab on the patch notes
More interesting than the 4 listed... rainbow main gun prints still useless but its a slight improvement
Is here where I should report that my new tablet (Samsung S7 with S-Pen) does not always detect my pen? (touch with my finger still works fine, but the pen touch is not always detected)
Fairly sure CN/JP notes did not list them either. But yes, turning Hazemeyers into a superior STAAG is 
Not removing the Recon system before implementing the new auto system just makes it useless
epic

I almost wanted to ask if the recon would have an option to be used automatically but didnt think they would leave that behind 
rainbow gun prints next year 
Just what I needed, more permanent ! No I will NOT redeem al my OPS Exploration reward as long as 90% of it is perishable goods... Why was it added?
i do like that we finally have this thing in GL and i can equip all bbs with it
buuut
why electronics?
no srsly,every good gear already eats those and we have dont have THAT many uses for other matts
AA gun uses electronic
as every other piece of gear so far
it's only logical that a machine uses electronics 
which is what i am about^,well,i guess this issue might change next year with hopeful addition of good gear for other materials
aside from that the QOL is mostly good,buut GL is still very questionable with how materials are distributed and how we still dont have a use for 2 rainbow print types
cant say much about the story for now,all i seen i have liked so far
areal support as a mechanic please?
UR AA vodka gun when?
Or what I proposed earlier, just make gear lab parts from port shops selectable (so we can always choose electronics) 

make that for plates too
But how will the OP shop be OP then?
What's da point in TB partial voicing? It sounds strange, when she says the first sentence, but shutting up on the next line 
Just make her a shipfu already 
Devs, could you at least let us read the story before kicking us from the game for an emergency patch? Coz it kills the mood completely.
Secretary slot increase would be nice after this black friday sale.... 5 is too few 
Allow us to oath TB, cause I would so do that.

So besides this mess
You either choose to manually talk to Akashi or skip her completly... what about checking if the player talked to her already and allowed the auto search to continue after being enabled again
Not only is it 99% useless cause someone forgot the game's own mechanics but cant make use of all the content cause reasons
you at least have the option to stop auto search when you meet her,in a menu where you start the search
please add a way to see the another ending
the new ch7 boss fight looks cool,rewards are good,but i REALLY hope that that specific siren has either preset talents for each month,or has a hardlock on which she can have
with her insane health pool some talents can be an issue
Yeah I know
Add an option to either sell excess depot items or scrap/recycle them, RPG style.
I mean, sure we will need materials for gear lab and so, but other stuff like excess snack (for instance, my oxy cola and secret coolant supply are overflowing) and non-upgradeable parts will just keep filing up.
is it not implemented yet?
rewatched the story. only show option that i choose
hopefully it's just a bug
i want to read another ending
i see, maybe bug reports is better because from what it says, you should be able to see alternative endings
Not only new auto strategy doesn't allow to use recon automatically, even if you remove restrictions with 5000 oil thing from the exchange shop, system also stops after every map on this particular dialogue, unable to progress to the next map without player input
So basically it is useless for explorable maps.
I highly second this feedback. While I don't use gear skins much, just being able to get what I want or being able to complete sets without 100% reliance on RNG would be wonderful.
They already have. She's clearly already Compiler or Temperance in disguse 
oh my, Arbiter battles drops packs that let you choose what r&d mats you want from it. 10/10 best thing ever, maybe just have that as standard reward and let us choose.
just waiting for feedback mods to push it to #collected-feedback
our nation is in dire need of electronics 
fleets with low resolve dont lose the low resolve debuff after healing them in port (after hard arbiter fight)
it always used to work that way before
Unless you want quality of life to restore it in port, then yeah would be cool
It was always like that, ports never restored resolve
rest and retread did,not ports
^ still does 
I hope they just let us choose for all the rewards with r&d. I see no point of having atrocious rng attached. not when the best things need electronics. a lot of them
we already grind the endgame, at least let us pick what we want without wasting our time with million gold rubber material
I take it's RNG because every system has to be very RNG for whatever reason. Core shop is pretty much what I wish all shops (and PR) were: consistent. So here's to hoping more consistency gets thrown our way with less RNG.
a couple of patches ago, the nightly commissions that used to award just exp and quick finishers were improved and now award some oil and cognitive chips.
Could we also add a small amount of cognitive arrays to these commissions as well? Maybe 5-15 or so depending on the overall commission level?
more like 1-3 compared to the rates which wont change much cuz they will be rare on top of it,cuz 10 is already more then the whole daily
we need a more stable source honestly
I mean, I used to completely ignore those commissions, even though the exp amounts weren't terrible. But now I run them occasionally because of the oil. The cognitive chips are just a bonus, imo, but arrays would make them more valuable I think
the current sources of arrays are not RNG, I think Manjuu has probably planned to make the income of them consistent so I doubt they will add them to commissions any time soon
getting 50 from core data +270 from daily does feel a little low but not as bad,later tho when the cost goes up on 130 sure we will need more
it'll take some time considering how long it took to go from 120 to 125
it honestly depends,it will be probably needed to compare the statistics how many lvl 120s do people get in a span of a month,compared to 2(srs) you can get to 125
it might feel low for me just bcs i already had a good load of ships at 120,while for people that are still in midgame can be fine bcs its just enough for their pace
the pace u can level up ships to 120 or 125 far outstrips chip or array income
pretty sure everyone can agree with that which I don't think is necessarily a bad thing
120-125 isn't that bad since the boost isn't -that- huge I guess, but man, 100-120 is eating regular chips like candy. So, soon I don't know if I'm just supposed to amass exp on ships at 110 or 105 til they can hit 120 thanks to the very slow chip income.
i feel like having 6300 chips/m from daily alone is enough on top of having them in the event,monthly login,battlepass,commisions,core shop
I've gone from ~70k+ to currently around 7000 since oil cap update (and that's not including the ones gained during this time) and I still have lots of ships waiting for uncapping
I did say array income wasn't the only issue when lvl 125 got added but chips will be too but no one wanted to agree with me then
It probably depends on how many ships one had 120 at that point, as I only had few. But we'll see if the chip amount gets upped at some point.

ye,i had about 20 at that time (which now is like 40 for 120+)plus 70k chips stacked on top so i feel fine,newer players are probably different
so it really is down to statistics
Why rewards for Hard Abbyter are lower as rewards for Light Abbyter?
it's just extra rewards that only ultra end game players can aim for
sort of like EX but it actually has meaningful rewards
Dialog issue. --- Chapter 5-3 - The Phantom (Reno's dialog) "Commander, what do we do? We can't FIGHT possibly FIGHT the Sirens and Hiryuu at the same time!" The initial fight in that line could be removed.
I think Manjuu sees 125 just as "extra" or "bonus", hence the low Array income. The boost in stats is indeed marginal, but don't we get 10% damage boost and damage reduction with those 5 levels against higher level enemies? Of course I'd take more Arrays, no questions asked, but Manjuu has other plans, apparently. 9 a day and 50 a month from the core is laughable. URs take 225 Arrays, pricey
π€ I would say Arrays are enough. I got all ships I want to 125 + some ships just for fun and I still have 300+ Arrays
We got a big boost of Arrays when they were introduced. Imagine if we hadn't received that boost. 
In that case it would be not so good. But we got it
the plan plus the fleet tech reward and hard mode reward made the introduction less of a pain.
I would still say, there's enough Arrays, you just need to management they
I have no problems with it. I just keep 225 at all times for another UR. And only really get the girls I really, really like to 125
for completionists though, I can feel their despair.
So, there's no need for more Arrays
If you use them clever, you will always have enough
not for us, maybe. but others probably disagree hard with that 
again, I take more of 'em, why not. but given their scarcity, I am so stingy with those.
Yeah, if they are given more, it should be some hard way
heck, people have problems with the regular cog chips too, now that it isn't a pain in the ass to level girls.
Idk what you need to do to have problems with T1 cognitive chips
They always were in overkill
if you use more then 2 active fleets,then its not the case
the 4 fleets in opsi require you 3600 arrays assuming all of them are SR
I mean, if you just want to 125 the URs their release is far far less frequent than the arrays to upgrade them, so you're covered at that point (not to mention events comes with Arrays too)
#bug-reports or PM @agile otter saying !feedback
I was debating putting it in the bug channel, just didn't know if it could be fully justified as a bug, or simply just a small grammatical error.
what is the point of auto mode for "explorable" maps in ops, when the fleet stops autoing when there are no enemy fleets visible and hidden in the "fog of war"? my feedback would be to improve that?! or what is the point?
They forgot how their own mechanics work
@hearty crane Will post it over there real quick, thanks for the heads up.
I legit think they did. there is literally no point in the new auto mode when it stops once there is no "visible" enemy anymore
Maybe ppl would have said smth but "feedback before release bad" and its honestly obvious it wasnt going far without an option to auto use recon
And again, thats why there should be a test server for cases like this
I never expected beyond safe zones... why would it? It never mentioned that either. Anyway, is EVERY DARN ZONE being called "Safe Zone" really a design decision? Several hotfixes and it's still there. WHY? WHY?
Btw was gonna say smth yesterday but ended up falling asleep
Why have the pop up to ask if you really want to call the subs into battle if the cost is in range but not 0, if you set up to be a different value its cause you want to call them
Probably in the case if you accidently click it. I have accidently clicked it by mistake a time or two.
Accidentally clicking on auto search?
I wish I had that precise fingers, have to click more than once intentionally sometimes since the button is so small
I have accidentl clicked it with my mouse because I lost sight of it when playing on my comp as well as while playing on my phone. I would agree though for adding in a say double tap to bypass the pop-up.
I hope they fix the new auto mode for ops and explorable maps. it has its own tab even "explorable" with all the options. but literally no point if it stops once there is no visible enemy anymore. either a massive oversight or this feature is totally useless
3 words
More work incoming
How/What tests did this thing actually went trough?
I havn't played with it enough to come to a conclusion on any issues I may have with it.
mine worked without a hitch when i bought the oil thing 
this fog of war is stupid anyways
the annoying part is having to estimate how much ap youre gonna need to feed it for it to run
never liked that
I only tested it once. and it just stopped in the middle of a map because the rest of the enemies were in the fog of war. 
The oil things more of less sees that the sections of the map have been cleared so when you go in I don't believe the the fog of war is active if you have cleared it in the last iteration of Operation Siren. Which is probably why auto works.
yes, the oil item marks all maps as "cleared" and removes fog of war
but the auto mode specifically mentions the uncleared, aka "explorable" maps in its options. yet here we are, just stopping in the middle of a map because it can't find the rest of the enemies 
Im just gonna say that if their solution is removing fog of war, they're gonna forget about the recon exploration quests to be impossible to do after 
this has to be a oversight... right?
With the mess Opsi has been since release, who knows
guy who worked on the auto mode maybe never played ops 
Only the most qualified ppl to do the job
at least it auto brings you to the next unexplored map right?
I'd like a way to opt-out of getting the voting prompts. Not really a huge fan and having a way to toggle those notifications ON/OFF would be helpful. Seems like it goes on forever and after getting max tickets like 4 or 5 times, I'd like to just not get them anymore.
There are recon exploration quests?
Resetting the zone to all zones again made it actually move on
The "perform recconnaise in anomalous zones"
Those are gathering adaptive tuning... it has nothing to do with recon.
Would have swear it was from exploring the zone but guess im wrong
Also the reason auto wasnt going to another zone is cause its also suffering from not saving stuff after the game restarts so it doesnt have any zone selected to actually move onto
Pls just make auto... work
this makes me wonder if CBT feedback ever gets to be checked
cuz im sure someone has reported this before it went live
Wait it didnt go without resetting after clearing the next stage, idk anymore its just broken
autoing stopping because of hidden enemies is so obvious, it shouldn't even need feedback to notice, no?! I thought the whole point of the new auto mode was to skip this slog. And it doesn't work 
ins't this a little too much?
Compared to what?
actual UR gear
Just means a UR BB gun is likely to cost us dearly in the resources department.
yeah but theres no BB gun that costs as much as this one
and its crazy how close it gets to actual UR gear
if not worse
because its eletronics
If anything that's close to a Littorio gun from the Gear Lab
If I've somehow gotten a movement restricting status affect in another map, and I switch a new location.. it should wipe clean. I shouldn't need to switch to a different party and take three steps cause my movement is 1 and they started in the middle of the group. Please, developers.
I have 25 125 ships and still extra 350 Arrays. Idk. I see no problem with them. I already started to spend them not even on waifu, just on ships I want to have with 125 but never use
This gun is maybe as good as 457 or in some cases even better, so the price is good
its only good for first 80ish seconds so against some bosses might be bad 
pretty sure its DPS vs heavy/medium is the ~same as triple 406 mle,its just more of a barrager gun
its basically a choice of shelling 406 mle vs barrage 406 mk4 for AP now
georgia gun or champy gun would be better id say
even with 10% more damage, 166x2 * 1.10 < 207x2 
yeah i dont know where is that comparison of "even better" came from,all i see is a hot take
worse modifiers,worse base damage,less fp stat but a bit faster
remove the mandatory battles in memories
On Abitter only new 406 twin allows to make 2 shoots before smoke for every BB, while 457 cannot + theoretically FDG can make 5 shoots with it on META. But it's more for #gameplay-help
they can all be auto'd and thus they don't serve a purpose, just add a "skip memory battle" function that lowers the enemy HP to 0 or smth
it being "better" in one specific fight doesnt justify its cost being nearly tripled compared to every other BB gun in gear lab on top of using a material every single good gear wants so far
6/24/6 is enough for what it does,not 7/48/10
You get so many resources and there is no way to spend it, so the price is ok
if it was any other resource maybe,but even then its too high,no other gear did that
just bcs you get resources by daily grinding opsi doesnt mean you can throw them away like trash
in the current state its literally the highest cost single piece of SR gear,its clearly not living up to that
Is it more than the insanely overpriced Nep gun?
that is also the case,but at least we have another source of it which is PR
Didn't we just get all the other PR1 gear... sanely priced?
yep,which is why this needs to be addressed and changed rather then "oh yea since i am an old player and have shit loads of everything it means i can ignore all the cost"/"since i can afford it the price is okey"
Reminder that even some of us older players don't have that kinda resource build-up, so crafting takes us a good while, too. Trying to properly equip more than just my primary fleet uses up plenty of materials. There's really no reason for something to be so expensive.
wait is there a massive bugfix released today? I already had the new patch installed and now its downloading like 2,5k files
I believe that was yesterday.
Unrelated: I don't know if this is the correct place to say so, but I got my 3rd Anniversary Box the other day and it was so beautifully put together. The people at Yostar did an amazing job with it.

Are golden Stuka's coming anytime soon, seems ironblood is the only one out of the big 4 that doesn't have SR dive bomber and surely they can get fleet tec to lvl 10 now given the amount of ships they have now
Well we have a golden Stuka already just not a dive bomber one 
a golden dive bomber for the ironblood would be nice thou
a golden divebomber thats good for any nation would be good
the gold we have is barely better
the next time can we at least select the skins we get during collabs? i'm completely disappointed and my day is utterly ruined 
increase the amount of cog chips we get pls, literally cant level ships because of this
I think there should be something of a confirmation code like the UR ships with collab ships because Ive been hearing from some people retiring their collab ships because it didn't lock them or something. 
@cloud sable Sorry to bother you, but do you have plans to update the gear lab priority sheet with the new gear?
β€οΈ
thats not for this channel, just dm me about it or ping me in gph 
but yea im just really busy rn (finals week + project due tonight at midnight) ill get to it on the weekend
@cloud sable oops, thought I was in gameplay help.
Also, good luck with school and health, as sometimes studying for school takes a toll on health
you can auto search by corrosion level in explorable, but why not in secured?
cant i select "random corrosion 6"?
why would i want the game to go to random corrosion 1 zones
just sounds stupid
surely a 4 and under 5 6 and repeat this zone
or maybe even better "select random no 5 star zone"
since i think thats the influence behind selecting random zones is so that it picks up random stars for people
but if thats the case then why not go the extra mile with the function
there's little point in this strategic research if it doesn't automatically clear the dark part of the map (request recon)...
Not being able to use Rest and Regroup in Arbiter (Hard) is absolutely stupid. Considering the game balance, all it does is creating an impossible target. Once all 4 fleets lost the fight, they cannot fight again, forcing players to end the trip. How the hell is that fair?
It wouldn't be hard if they let you regen indefinitely
It's not 'indefinitely'. It still takes 8 hours of time investment
its supposed to be a place for min-maxers only since the rewards are not major compared to the difficulty curve it wants
that place is basically a DPS check for meta only teams
Then at the very least, remove that stupid exclaimation mark on the map, and the notification in the Information list.
Might have noticed wrong but was using the new auto on Opsi and all that was left in the map was one of those stat boost that in between 4 moving tiles
As auto cant deal with those, it just stopped auto entiretly
Really dont think this thing was thought out 
Somehow this makes document hunting a bit easier in certain safe zones
I second this.
I dont understand why they implement the oil cap which encourages players to use and lvl more ships but then they gate you with the low cognitive chip income.
Same thing with the exp packs, which accelerate leveling by a lot.
the rate at which we can acquire cognitive chips definitely needs some tuning.
I'm an endgame player, but I couldn't beat the hard mode Hermit with my 4 fleets. At least, leave us some mob nodes to get rid of Low Resolve!
harder content pls, not fun when monthly hard mode ended in few mnts 
You always sound so sarcastic so I never know if youβre being serious but please be careful what you wish for.
There was no need for Operation Siren content to become as hard as the stuff theyβve dropped with this update.
serious feedback.
game damn boring at this point, just auto here and there
even the hard mode
not asking for touhou lvl of difficulty, some raid boss mechanic would be nice.
this is still a waifu game
waifus happen to be 2strong
I mean yeah, thought hard mode would be harder. Didn't expect it to be that simple
Boss doesn't move and kind of disappointing for a final boss imo
my cv fleet one shot it 
I put it on auto
And used my mobbing first, so 3 fleets. Gonna try to manual 1 shot next time around, seems quite easy to do from what I've seen
yes it was auto 1 round
are u sure that was a hard mode? Or just trolling around?
boss literally standing there waiting to eat all the tb
yeah 130 arbiter hermit ix
Yeah, it's easy as hell and rewards are disappointing though compared to normal
shinano,haku,ark comp
skill Issue
Using wrong gear, low levels/dev then
oh wait, I used Shoukaku instead of Haku
pretty much maxed out on the cv fleet, all planes and aux +13
that doesnt sound end game
coz Agir
no, and let's end this offtop, I think =)
yeah not the place for gameplay discussion π
back to feedback, kinda want content where i can utilize all 4 of my opsi fleets.
just dunked on the new opsi boss on hard mode and was disappointed to see that hard mode gives worse rewards than normal mode
shouldnt it be the other way around hard mode giving better rewards than normal mode?
yeah that the thing too
weird that you get worse reward at hard
but cant complain with the extra generic t4 plates tho
yeah extra rewards are always cool but its just weird to me that harder = less rewards
Is rather weird tbh, generally harder gives some special reward or more rewards. Even a few cog chips/arrays would be nice bonus
dreamin' after pipe? 
just giving feedback since it's #game-feedback 
more high efficiency books also pls π
It would widen the already large gap between new and old players. Not saying that is a major problem but that's probably why EX rewards are what they are. The small amounts of extra plates and mats are nice but they aren't really anything special. Just like the EX rewards. Maybe adding some sort of trophy instead for each month of opsi could be better? That way it is is cosmetic for the dorm
And players can flex beating the hard mode boss that way/earliest kill
there's ex reward? 
this has probably already been suggested like this, but how about a new building for chips? make it a research lab, 5 levels. 2 chips per hour per level, so 10/h at max. it would be enough to be a noticeable help long-term but not enough to be instantly alleviate a drastic lack of chips.
One other easy boost would be, you know, just make the monthly login chips reasonable as well. You get whopping 150 chips from monthly logins, which isn't even enough for a single SR 100-105 unlock 
monthly log in reward should be enough chip to 120 an ssr 
login rewards should be overhauled anyway. the rewards are laughable, outside of cubes. golly, thank you for the 60 (sixty!) cog chips at the end of the month. wow. that's not even half of what you need from 100 to 105. appreciate it. 
I think the monthly rewards as well as the commissions rewards should be scaled depending on commander level. Getting 100 oil for 5h comission is not funny for a late game player. And the exp given is hilarious too.
commissions should definitely scale. why do high level skk still receive "level 1" commissions with barely any rewards?
but then I see how it took them years to buff the qf comms 
Hi so dont you guys (and girls) think that the secondary pass code when enabled should question if you want buy coins, oils, cubes with gems?
For example when ppl are distracted and end buying coins with gems, it could be preented with the secondary pass code of course you could leave it disabled but it would be a cool feature no? I would use it
@clear dirge is this to stop unwanted purchases?
I see, but if that's the case to stop unwanted purchases, a popup comes up anyway whenever u run out and u try to spend oil/gold/cubes
so u have to click once on the + or on the initial usage attempt
then click again to confirm in the middle of screen, is this not enough deterrence?
but yeah, i think if it was a togglable setting it'd probablybe fine
because for most people it isn't a big issue and the popup is often enough to stop accidental purchases
So... basically what they already did with META Showdown
and whales will find it annoying to keep putting in a 2FA code whenever they want to buy it
so being toggleable is probably important if it gets implemented
You totaly understand me
only as hard mode drop
I was distracted and picked up my phone and just looked at confirm and clicked then i realized what i just did
That pop up saved and its awesome.
There's Hard Mode in META Showdown now? 
Hassat is referring to the cog chips you can now obtain from META showdown pt milestones
I agree since gems are so rare to get thank you for the time and have a nice day/evening/night
It would be super cool that feature, small things makes a game even better and it shouldnt be a problem since the player can enable or disable it individualy thats really nice too
They reversed the buttons in this window specifically so that people buy oil with gems by mistake and you think they'll let you enable pass code confirmation here?
c7 hard mode
Hey man maybe it ist intentionaly who knows? Maybe its astetic.
Still the feature would stop my monkey brain from not reading after missclicking
when I reported it as a bug, they said it's not a bug
Or when you sleepy and click confirm
It kinda isnt?
I posted feedback on this in june and to my knowledge it's still like this
hadn't run out of oil in a while so i can't check
The buttons are just switched? It isnt a bug, think like art you prob dont understand half of it but is worth millions
i mean
Just for some dots and some colors splashed
literally every other window has cancel on the left, confirm on the right
so when you want to dismiss the window quickly and don't click "x" like me, you end up buying by mistake
Ooh i think i know what it is its strategy like the supermarkets
When you enter the supermarket to buy 1 think but you end up buying more
I bought oil by mistake once (having 30k in mail). Still feels bad to this day.
Its strategy i heard about that
I feel you, that moment when monkey brain assumes control while you distracted
The supermarket thing is like when you are kinda hungry and you need lets say some paper and you go to the supermarket and the first thing you fing is like snaks so cuz of the hunger you end up buying even tho you dont need it
even if they didn't do this intentionally (I refuse to believe they didn't), putting the buttons one way in some windows and other way in different windows is bad ui design
Oh but you bet it was intentionally π even in real life that happens its stonks man. But i dont think its bad ui desing its kinda stonks
well obviously it's not bad for them
In life you make whats good for you
anyway, no point in discussing it, I already made my point in the past
And I'm not even sure if it is that way now
Yeah we kinda talking about other thing in a feedback channel. I hope they add that setting. Have a nice day/ night
It's a dark pattern to do these button switches (or colour switches) so that you'll accidentally accept/confirm something you didn't mean to. You see it a lot in, for example, cookie settings to make you accept all the cookies (provided you're from EU of course). So yeah, if it was confirmed as not a bug, it's intentional and no way tied to aesthetics or anything else innocuous. Especially with the no refunds policy.
Thats hella stonks
we really need an option to switch UR gear plans we receive. imagine getting UR AA gun plan. maybe in 5 years when manjuu adds a UR AA gun we can use them. but for now?!?!
hell, all UR plans should just be universal so we can choose
even then, who needs a UR aa 
all drops for the urs should be universal to let us pick what we want. attaching rng to it makes it atrocious
then dont do meta-btching?that simple
making harder content means releasing even stronger individual ships and making lower tier SR and most elites even more useless
very few ships are now competitive and yet you want to even less?
the gap between strongest and weakest ship withing one rarity already too big,like,meta comps can do meta fight onetaps which is by the way 1.3 milion damage while most SR comps arent gonna go above even 200-300k,and then we have elites that cant even go above that,making this even wider is a very very bad idea
delete the popularity contest entirely from azur lane, never run it again. Ever.
or
give it SOME reward cuz god is it annoying as hell and lasts over 2 months and gives nothing and also is pointless because the top 3 are decided by default and nothing any 1 person can do can change it so why bother. It's just a dumb and annoying "event" with no reward for participating in it, that drags on for entirely too long, and barely gives anything either to the winners.
yep, A) give it a reward so 75% of players will bother for longer than 2 weeks and B) make it anonymous. 90% of votes go to the top 3 or 5 which are decided in the first hours of the poll, and people just keep piling their votes on them as they know anything else is in vain.
It practically feels rigged with how it is now.
I stopped voting altogether. This captcha makes it 500 times more annoying. And I agree, why is this such a dragged out affair? Weeks, months even of this "contest". And the massive problems with it, which were already discussed here (showing votes and standings
). It's just pointless.
This "contest" is rigged so hard it's not even funny anymore. The result is set in stone literally minutes after it begun. Human psychology and snowballing in full effect, thanks to showing every minute detail, standings, amount of votes, etc. Pointless. Why bother?
Honestly I don't think the captcha even slows the voting down.
An extra 1k cog chips monthly isnβt even half the amount needed to awaken a single sr from 100 to 120.
They should make cognitive Chips farmable at this point, adjust the cost or remove them altogether.
I'm just doing OPS now, no captcha.
But yeah they definitely should change some things if they do this in the future, or stick to the old website voting and maybe just priminary and finals ingame (with hidden stats as the first round had)
Cog Chips are farmable in chapter 12 and 13. And now with (IMO still terrible) QF commissions. Again, another suggestion that's already been added in the game. They have seriously jacked up chip incoming recently.
But whatβs the average drop you get per run? 1-2 Chips? I wouldnβt call that farmable.
technically we should have an increase of 33% in cog chip income, given how manjuu lowered exp required by 33 percent. but sadly, this isn't the timeline 
Monthly weβre getting:
~6300 from tactical training
~4900 if a major event is running (1000 in shop, 3400 via milestone and 500 from ex reward)
~1000 in the core shop
~800 from meta showdown
150 from login rewards
Ignoring commissions, drops etc thatβs a total of 13150 Chips which would be enough for:
~4 drβs/urβs from 100-120
~6 srβs from 100-120
~10 elites from 100-120
~15 rares from 100-120
Or ~20 commons from 100-120
Also donβt forget exp packs. 
horrendous drop rate
on avrg i got like 30~ chips/6k oil spent 
Why are CBs considered CAs when you sort for CAs but BBVs arenβt considered BBs when you sort for BBs?
u want BBVs to be counted as BBs correct?
Why do I need AP to "truly" clear a story map? Clearing a story map just instantly sends you to the explorable version and despite the map claiming "completed" prior to it, it does not complete unless I have the AP to get to the explorable map.
Does 1 14-2 after this, instantly receives 31 chips
cant really say w14 as a farming spot with no clear mode and high lvl requirement
I'm just saying the odds are really not that low. And clearing mode comes thursday anyways.
try get more sample, getting lucky doesnt means good rate 
like in my 20 runs 12-4 only 3-4 drops of 10-12 cog chips
and running w14 is going minus since you can't really bring lower lvl ship to lvl there.
if you're aiming for that 30 chips rate
"When im lucky its good, when im unlucky it sucks" 
Just like research π
so yeah, like others have been saying, cognitive chips...... because I think most players haven't been buying them out in the core shop every month for the past 2 years or so, but now obviously in hindsight, we all wish we had... so if there's not going to be a boost into chip gains, then I wouldn't mind being able to spend a load of my core data to retroactively buy all those months worth of chips we otherwise could've bought
wouldn't that be really unfair to casual/newer players?
e.g. new players don't have a lot of core data stored up because they don't have access/the ability to clear hard mode in higher chapters
some players on the more casual side don't play every day so they also don't have a big store of core data and probably still buy shells etc
it would only massively benefit end game/long term players that have had the ability to store up core data for a long time
or do u think that's fine for the devs to implement? I don't think they like doing retroactive things like this because it punishes newer players rather than giving everyone an equal playing field
That wouldnβt even solve the issue.
Being able to buy 24 months worth of chips would be 24k, which is still only enough for 10 srβs.
so you would prefer them nerfing xp gain back to how it was previously? I don't think anyone was complaining or barely anyone was complaining about cog chip income before the xp rebalance
people didn't really have an issue previously but now they've buffed cog chip income and lowered xp requirements
isn't that just a net positive?
Decreasing the awakening costs while increasing the amount that we can earn/farm would be better longterm.
the amount we can earn and farm have already been increased compared to previously
are you sure you're just not just reacting to the feeling of not being to awaken a ship whenever you want to even though the rate of 120ing a ship has been increased?
compared to previously because if you think rationally, it's a net positive since before
you can at least agree to this right
yeah sorry, I should've made it obvious, but I was being a bit tongue in cheek when I said about being able to retroactively spend core data, I don't ever expect that to be a thing. I wouldn't mind if there was a trade off for awakenings like if they lowered the chip cost but increased the coin cost, dunno if that would be fair to everyone though? otherwise, simply increase the chip gains overall or from maps like what they've done with coins. The streamlining of xp/coin gains has been fantastic, it's just a bit of a shame when I can't afford to awaken so many ships now because of a lack of chips and so continuing to run them feels like a massive waste of lost potential in battle when stuck at a certain level without an awakening
i didn't mean to block your feedback, just trying to present the facts as they are
sry if u took it that way
when ships are at an awakening threshold, the xp is stored until u awaken though still
with the exp changes the least they could do is increase the chips we get from monthly login rewards 
play at your own pace 
Gotta love the awakening
First was lack of coins, now its lack of cogs... why not leave it at coins only if we already had to pay for it when it was released (and now putting even more types of cogs)
"If its broken, smash it a little bit more" 
^ rinse and repeat on some other systems aswell
but you all agree that the changes have been a net positive towards getting and awakening to lvl 120 correct?
Yup
Honestly the problem isnt the changes, most of them have been good
Problem is that the foundation of the systems are... not thought out, to put it nicely, so its gonna end up screwed either way
I mean we needed coins for a LOT more... and now they're a total non-issue for every single one of those elements... everything that just needs coins is totally insta now, so yeah probably no to removing chips
Key word being now, were cogs really necessary to gate awakening when it released since coins were already a problem to manage?
They make the things for the sake of having something new and Opsi's auto proved that really nicely
Things need to be thought out and tested properly else they'll end up being a mess and thats why the "they cant fix everything for free" is bs
Sure nothing will come out perfect but its just making more work to fix the way its been
I personally have no issue with cog chips at all, but I wouldn't mind seeing:
-
ch12-14 drops being buffed. I went 35 runs (yes, I kept track) in 12-4 with 0 cog chips. Bad luck? Yea. The rate is too low though imo, that's 11k oil with no cog drops.
-
monthly login being buffed. Apart from cubes, oil, and maybe that 1 SR cat box, the rest are rather lackluster, particularly the cog chips.
-
commission buffs - drills are now better, but some are still pretty bad (in particular, the 5 hour one giving 25-55 oil and 20 chips is a joke, wtf), it could use some tweaking. Also maybe give a few (like 5-10) chips for cube comms as well bc why not, it'd make everyone happy.
-
alternatively, allow us to have more commission fleets (maybe 5th slot for 12-4, 6th slot for 13-4, and 7th slot for 14-4?) and also spawn more commissions at once - thus leading to more cog chip income from them.
nah man, i believe in data and number 
i'll continue taking sample on w12 to get on avrg drop rate of cog
lol you got even lower rate than me
Popularity poll feedback: having an active poll effectively kills autoplay notifications. Unless you tap the window "You got points, blah-blah" the autoplay notification is never raised, and my phone never vibrates. Another reason to get rid of popularity poll entirely.
try getting some of those for a change π
having a port in the middle of the opsi map has made going in and out of hidden/abyssal/strongholds a lot nicer since we don't have to scroll across the map or sit in a cleared map
don't we alr have that leave button that function the same but faster?
Skill leveling needs rework, I can level a dozen of my ships to 120 before fully upgrading the skills of even one ship.

I'll gather some 4 leaves clovers dont worry
i'm referring to when you exit, it brings you back to the last non hidden/abyssal/stronghold you were in
if this was a port it teleports you back to that port so you'd have to scroll back to the middle of the map to clear some of the remaining hidden zones
ah makes sense
a filter option to see only the retrofitted ship
@river mango you mean in the dock? Since you can already do it in the ship archives
yes in the dock
Retro-fitted used to work that way. I definitely prefer the current way, but I can see the use in both (especially since we already got weird stuff like "can awaken" "can awaken HARDER" now)
I'd like to change the "has retrofit" button to "retrofittable". Coz TF do I need to see the ships, that already fully retrofitted? Just show me the ones I can retrofit!
having both is a better idea
it's already implemented like this though
the "Has Retrofit" button only shows you ships that have incomplete retrofits
It doesn't sound that way.
maybe try what it does first before giving feedback
anyway why no one addressing that theres no reset button on sorting
How about a "Subs fight safely" option?
Where they retreat when their oxygen gets low wihtout surfacing midfight
how would this be implemented?
because subs have a finite amount of oxygen correct? So they retreat after a set amount of time
however battles can end at different times due to RNG
unless you want to summon them after x amount of time, but you can do that already manually
subs pop out after oxygen runs out and just sit there like idiots for ~10s while taking damage
his idea is for the subs to retreat as soon as oxy runs out, instead of just taking damage
im not sure you read their suggestion fully
yes, its written in plain english and its asking for a pretty simple change that will improve sub survival
@copper bolt It's super easy to calculate how much OXY would be required for a sub to retreat safely
Would be a problem for U-101, but nobody's forcing you to use it
I think subs should immediately begin retreating when OXY is out too, yes
It is really stupid for them to sit there and die
Can this part actually be considered the lecture hall, sometimes I want to click on it and end up in the cattery instead
Ic so you want subs to retreat without taking dmg by themselves rather than manually summoning them at an appropriate time so they don't surface before the end of the battle?
That would be an option, but it would punish you by shooting fewer torps.
It bugs me when the difficulty is artificial through intentionally poor AI
Isn't the challenge not summoning them too early so they don't surface before the end of the battle and not too late so they do maximum dmg?
would you suggest as they retreat, they do not shoot any torps? Because currently they still fire barrages and torps as they retreat when surfaced
Hm
No, but that proves my point, fewer torps lol
If they retreat earlier they shoot less
My issue with it, is that it is artificial difficulty through intentionally poor AI
It's more difficulty because the subs act stupid lol
isn't it to balance the fact they can pretty much shoot torps from safety though? At least until we get enemies with depth charges or something
Feedback sheriff. I would really like to use that option (optional so you don't have to use it, you can have subs like they are now!!!!!!) to safely exp subs on full auto (opsi, or campaign or even event, whatever)
we have that feature alr built in cavala
It could even be implemented differently, sub call-in button would then act as retreat button for subs π
So CBs dont count for CA spots in hard mode when they are grouped with CAs on dock filters, same with BBVs
Could give them the option to do so, be more versatile and in case of BBVs... a use
Shinano's Limit Break tooltips are misleading: it says she has all planes + 1, dive bombers +1, torpedo bombers +2 which implies she can have 11 planes (by fitting the first slot with torp bombers) but in fact she can only equip 9 as those slots refer to the slots (of which she has open slots) rather than the actual planes as implied by the text. (this would likely also apply to other ships who have flexi slots in their description)
maybe better in #bug-reports
otherwise that's standard since it's like MG +1 and MG+2 for BB limit breaks etc
but yeah, making it clearer would be good
why is it like that instead of having slot1+x slot2+y etc is unclear to me
as the game considers first slot to be "fighter slot" regardless of what is equipped while its not clearly stated there
pretty sure she also has a skill desc error when it says OR instead of AND on her barrage
yeah having it be slot 1/2/3 would be better
Animation skills turn off when. Half of the screen is booba, I can't see enemy's torpedo
Equipment locking so when scrapping equipments you don't accidentally scrap the one you want to keep
just fyi, you can turn on secondary password which prevents you accidentally scrapping gold equips and max enhanced equips 
I think they mean something for the low rarity equipment that's not fully enhanced yet?
yea, im just mentioning a partial temporary solution 
Because stuff like Mikasas default gun is impossible to get again without getting another mikasa
I mean, Gagnut's gun is protected. Mikasa's gun sucks though and she doesn't need it so no protection for it (not apparently the proper name, as they still haven't fixed themselves typo'ing the incorrect mm)
That's cause it didn't when they named it.
Currently google block payment with balance different from country we playing. Are we have another way to buy gem? I want buy 80$ gem but with this problem i can't buy
You'd have to use a credit card in that case
that's a google play thing really
it'd apply to any games not natively available on your region playstore
Can auto please stop stopping on "This must be where the energy matrix goes"? 
Oh, was that introduced in this update? I was wondering what started causing that, and figured I'd somehow hit the auto-search button by accident.
Nah it's been a thing for quite a while just doesn't happen all that often, it's whenever auto ends a (3 tile) move on top of the tile the matrix has to go on
Speaking of Operation Siren, can we get the number of nodes remaining moved? I canβt see the line properly anymore.
Hope that devs will do something with Prototype Shop. Especially with Specialized Cores.
Idk what to do with 53k xD
I kind of wish we could use some of them in lieu of blueprint analyses.
let us buy georgia gun BPs with specialized cores
no ulterior motives here
Honestly, I just want to finish my damn PR ships.
Share with me π©
a simple way of doing it is probably putting a "alternative price" for the items already in there but for the SC currency
but main problem is that its only beneficial for early adopters or ppl who didnt need to buy UR bulins via roll luck, otherwise the gain of it is slow if you actually have a use for it
Even if new UR ship drops, it will only eat 20k
16k* is still 4 month worth of time,just bcs of hard timegate,you cant get more
mathematically we can get about 48k per year,and if we follow the general release of 2 URs per year + one rerun of older UR all of that 48k can go on limit breaking for newer ppl,if you get UR bulin from event points its lowered to 36k so not that bad(but not everyone is able to get to 30k points),still an issue of stacking up vs not gaining any
it's probably because not every player is able to reach the 4k monthly cap even though it's been made significantly easier nowadays
it meant to be safety net when you cant pull UR dupes, if they put other stuff there for people to spend then people will complaining about not having enough core to buy ur bulin when an UR arrives 
Those who are new and wanted to get PR ships in Shipyard: They needed Battle EXP earned from ships in a specific faction
going full circle
Example: Neptune. She needed 3 million EXP (in total) from shipgirls from the Royal Navy
There are also other tasks that needed to be accomplished so the PR ship can be developed, like completing research projects and spending retrofit blueprints
just to check, this is just a new feedback and not related to specialised cores right?
I'm only saying about a general information on how to get PR ships from Shipyard...
I mean its a how-to message
Is this not a right channel for this? I am confused.
probably #discord-feedback if u mean u want to put it in a bot command
exactly my point
heavily timegated currency is gonna run in to an issue of either being completely useless to early adopters of the system
or run in to an issue when early players have too much stuff to spend on but barely any gain
and both issues are terrible
I think we can draw parallels to the cog chip system. Barely anyone complains when it is in high supply but with other factors constraining use. But it seems like a lot more people are complaining now that they've increased the income and increased the rate you can obtain lvl 120s.
for cog chips 
add cog chip in specialized core shop 
yeah,i am presonally fine with the net gain of 6 SR ships being able to be 100-120 per month cuz i find it reasonable to not level more then one fleet per month
while only 2 120-125 feels to little to me
other ppl above are the exact opposite
unless they just trolled
cog arrays are a separate issue. But you guys get what I'm saying right? A lot more people have started to complain about cog chip income despite the fact it's actually been buffed and their "usefulness" increased with lower xp requirements.
don't you think something similar would happen with specialised cores if they did something similar?
but it's probably what Ruu said ^
i cant think of a proper way to suggest an implementation of another use for SC
the only other thing that comes to mind are trophies and other limited decorations that are already gone
in the future, new players that get a new UR -> rerun UR would have to spend like 6 months + if they get only 1 copy to MLB those ships but as a new player, it's pretty hard to reach 4k/month
but i am pretty sure that will make older trophy holders complain
well currently the uses of specialised cores are for URs only right?
UR bulins
UR retro items
it'd probably have to stay along those lines and be UR related
not saying it can't but that's what they probably intend
with weekly/monthly cap shouldnt be a problem. players who needed chips probably cap the sc limit every months anyway
tl dr extra chip source always welcome
the core shop in itself is weird
to my logic how i see it
you are supposed to get the currency from recycled prints as a reward for maxing them out
problem is,its only useful to a player who maxed out every single PR
otherwise you max out pr1->move on to pr2->3->4
and maxing them out is a CHORE
unless theyre pushing the gap between each UR less than 4 months, then it's probably better to keep it as ur safety net
"problem is,its only useful to a player who maxed out every single PR" Think this was the intention
I think @proud pilot means re-add the PR help text? They completely replaced it with like a PR4 patchnote with PR4's release, removing the basic information. I could be wrong. Also it might technically be a bug? (even though no-one seemed to care for half a year now)
oh if that's the case mb then
This is my first I just say that with a tip on how to get PR ships
well yes,but how do you reach that,if for say,you started last year
like i am not gonna even say how not worth it for the huge coin sink pr1 is,lets say you will start off with pr2 and use only coins for pr1
by the time you reach maxing out pr4 another 2 pr seasons release,and that is just gonna drag on
basically you are bound to focus on latest ships and have absolutely no use for this shop if you started too late
it's a really long term thing but you start with PR and work backwards using catchup to help
the latest PR season*
not ideal but yeah, otherwise how would u balance the PR shop?
I don't think they intend to change the core way the PR system works any time soon because of how grindy it is
since that'll piss a lot of people off
its the same issue of "end gamers get them too fast,other ppl cant get them at all"
unless there's suitable compensation for the change
like "make it better" yes everyone would probably like that.
The issue is how?
i mean theres no fix for that
its only drawback for starting late
all they can do is to provide catch up on outdated pr series
or make them worth it?
^^ there is no easy fix, this is the most they can do. PR cores get drip feeded in where older players who have mostly completed older seasons get extra prints they can analyse
@ornate basin
why would people get mad if the system is getting improved,isnt that natural process when developers just get better

theres nitro scam just now, idk who deleted it
Okay, did a quick check, and it's the RESEARCH help text they fumbled, they actually made the help text on developing PR ships clearer 0_o
and how would you achieve that improvement without disregarding others investment.
give a proper compensation to early adopters?
rather then "you should suffer bcs we suffered x years before"
kind of take
starting early comes with benefit no?
if everything comes easy then whats the point of progression
How does a shop to turn excess prints hurt new players though? Infact with the Cruise Missions we get a steady stream of cores from there turning PR2 XP packs into them...
(And I am happy it's there so the upcoming Kitikaze 30 prints atleast have some use)
i never said it hurts them,i said its completely useless to them,and likely will never be used
And the problem with that is?
I rather they improve shops that are intended for early use, but just... suck (think merit)
and i started late too btw.
just cant get behind "rewarded by doing nothing" take 
Same, came around when PR2 was released, and of course was not up to start it (or PR1) at that time even, playing catch-up ever since... but now the shop proves useful to me with the catch-ups.
if everything comes easy i wont invest my time on the game tbh
I did say as long as there was suitable compensation, any good change would probably be welcome. Problem is what the solution is.
that is not worth it,which is what i am about
Then that's your personal decision right?
Lots of other people don't ciew it that way
View*
because they always discregard the investment needed to get it going vs the result you get,which i see as a problem
its much more apperent with meta system that is currently taking place,PR are the same but on larger scale
META is far easier though, with crappier ships, which don't even give Tech. If anything META needs the buff.
which is why i said "on larger scale"
hopefully enty meta would buff them copium
if you dont think completing pr1/2 is worth it you can always skip btw
Not sure about this. Everyone always warns that the prints take the longest to do
then what is the point of it being a thing 
the PRs are basically "so you get a +1 sword in your RPG game,and at the very end of it you get the same sword but +2 now" feel
you got better stuff for your effort?
yes
was it rewarding to get that slight change for all of that time played?
probably no,by the time you reach it you can just throw it away
Also if the trend continues like pr1 and pr2, u can complete those ships for free qnd buy 1 copy of the Ur gun in the shop using excess cores from battlepass exchange and catchup
yeah just wait for catch up on outdated stuff you want completion
i really hope so
I know this has derailed from the original feedback on the topic of PR shops but it is linked
catchup prints for S2
if u dont plan on finished PR2 then u can hold onto those prints
wait for PR2 to be like PR1 (maybe? who knows) and buy dev 30
exchange those prints for PR cores
result
its the same type of issue with the cores that is with prs or merits
What's the point of pulling on the coming Scherzo banner if Bismarck and such aren't BIS? Same question. And with the insane coincost, it's probably "pricier" than PR1 at this point since cubes > coin
lets not stray too far,and you cant compare a stable timegated investement to extremly bad rng,SR from gacha do not usually cost over 300k in coins value
Dont even bother with PR anymore, they made it clear they dont want to listen to feedback with the "change" they made
Also I see the ones saying its fine but then want more cogs havent realized smth
Just because they don't respond or act immediately doesn't mean they aren't listening. Also what is this something you are saying people haven't realised?
or act immediately
Been what 4 years since the thing came out?
just over 3
yeah pr is a trash system should just be not repeated and bring in a new one
but in like march theyll bring out 5 
just put pr in gacha? 
its not exactly trash in core,the concept of "lategame ships that have way higher investment cost for way higher max potential,but using them everywhere will be inefficient" is good and fits the game,problem lies withing how its executed
"way higher cost" is done as is mostly fine in how it works
"way higher max potential" is clearly not,partially bcs of how PC as a whole takes over faster then you can blink and how insanely different in strength ships can be from the same pool,partially due to issues with how content is now balanced
basically making them way stronger then gacha counterparts (which is what they are supposed to be) is gonna make insane difference in power of lower end SR vs higher end even bigger,but on the other hand they are barely stronger then better part of gacha,some are on par or even worse for all of that price
i mean tbh they could just make them collab ships 
some collab ships are more unique and better than them anyway
Am I only one slightly annoyed with 24 hours cooldown after building fully cleared PR ship?
Thank you
I mean with the coin buff, will that really happen in the future anymore though?
on PR, I thought that they were a mechanic in which you are guaranteed, after a lot of hard work and time, to obtain a very good ship. While in gacha it's theoretically possible (except for UR) to never obtain a specific (good or not) ship you want. So it makes sense that PR is grindy, because it's guaranteed to be obtained eventually and guaranteed to be at least decent to good, with many of them being excellent to even maybe overpowered.
i think the system is largely fine as is, although maybe pr2 catchup events should happen more frequently.
I totally agree that makes sense for it to be grindy, problem being that the grind... its god awful since its a tower of rng put together with timegate that takes more time than it should
Putting smth more consistent yet requiring effort would be much better imo
maybe if in addition to a pr focus, there was also a specific ship focus, that guaranteed that the one refresh you can do per day, will generate a blue/purple/gold/UL face research (D research) of that ship?
Would help a bit on the ships but then the gear is also there, which apparently has to be years old to be put in the lab cause reasons 
if they rework the E research that gives prints of a specific gear, to cost coin instead of tech boxes or a shitload of other gear print, and also buffed the amount of bps they gave, that would help. And then add a 'gear focus' to my previous idea on the research refreshing.
Whatever they want to do at this point, not much faith besides "we shuffle things a bit and helped that season from 2 years ago" on it
except they are not "very good",they are above average sometimes,which is what i see as a major problem as a payoff,the grind i am fine with
and since you cant make them exactly outright better then any other gacha alternatives due to reasons i already stated,the other way around it to make them less annoying to get
/mute 677982509350518824
member must be a mention or valid user id.
Instead of the wedding choir that the western shipgirls have, could the Sakura Empire and Dragon Empery have music fitting the Asian background during their oath scenes?
Also, the option to select the ring design. Just two is not good (especially when you don't like both).
typo
Is the game up yet? Mines still on updatr
wrong place to ask, but yeah game is up
more ships to merit shop are nice
When you have it set on auto, and when your escort clearing fleet runs out of ammo, namely in high end stages that have 6+ clearing requirements, if there is an available ammo refill depot on the stage the fleet ought to move to pick it up.
Relevant in running 12-4
Also, while far less likely, would be nice if we could have the option to set it so sub fleet will move into proximity of the boss fleet when it pops up.
Don't you think it's too much pain to get lil sandy? Just 17 pts at 13-4, so kinda 60 runs needed! Not cheap at all. And I can't obviously use her in my boss fleet, coz she's a useless eyesore, that will die.

can always skip
I'm collecting ships even if they're dame-waifu.
oil cap is there, not even a problem
13-4?
yep ez
doesn't look like w13 has oil cap
only w14 that doesnt have it out of the higher worlds i think
which azur lane do you play 
w14 should have it by today patch? havent check yet not in game
nice :) now i dont spend 3 million oil unlucky to all those who grinded 2 months ago
13-4 oil cap
unless we're playing diff game 
But now that w14 has an oilcap... what possible use is there for oil? How do I get through my 24k stack now?
u get double points if little sandy is in the fleet
and usual events that have collectible Elites want 60 SP3 clears normally too
autoing 12-4 for few hrs.
never have problem with sinking oil.
Be happy you get the possibility to get her
and survives* which is not possible for a long while if you run higher maps
don't forget lower chapters exist. Lil sandy can survive pretty easily in like chapter 5 which would give the same amount of points as a normal chapter 14 run.
casually put lil sandy in 12-4 boss
Ah yes, good old "AL not being censored in any way"
I like to believe its actually a bug and not changed from ppl being sissy and not knowing it was a whirlpool
If anything it's probably the CCP cracking down on (religious) symbols more than us...
id like to think they did it to make the "auto more optimised"
since they did say they were altering maps to do so
not like i ever look at opsi anymore anyway, i just click auto, because its that boring
I would like to do that and forget about it for the rest of the day but they forgot about the obvious auto recon
They did make it so the fleet doesnt go around loot to go to the destination so thats nice tho
Wait I just realized smth
If the point was making auto more efficient why not leave only the most inner tiles? You still cant reach the point that way and frees a bit of the way
because of fleet blocking
it used 4 tiles so u couldn't skip doing a weather tower. Now it's possible to do that (maybe?)
Auto wont do that and tbh if you bring the fleets all the way just to do that, I think youll have a bigger problem with a map full of fleets than some tiles
i was referring to why it was 4 in the first place
Either im confusing it or we missed eachother's point and betting its the 1st on this
also idk why this was never fixed



