#game-feedback

1 messages · Page 109 of 1

split gyro
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we said that about coins, when we were all beggars grinding 2-1 BuckyPride

copper bolt
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The research face improvements have made getting dr prints a lot better

coral ivy
copper bolt
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Since u get 3 for purples when previously it was like 1 or maybe 2 + other random ones

copper bolt
split gyro
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just an example. I know a lot used 7-2 with its nodes

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I think more knew / used 7-2

velvet adder
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my issue with those farming was that it took just so long

split gyro
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it was terrible. BuckyPride I am glad our sweatshop days at the lower worlds for a pittance are over

velvet adder
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it was like 4 hours in 7-2 to get 4500 gold

split gyro
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Wow Manjuu, why did you remove all the fun of grinding 7-2 for hours on end for 4k coins? BuckyPride #ruined

fluid grotto
eternal bronze
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adding more refreshes per day in research would be a good alternative

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even with improvements i can still say PR Research state overall is dogshit since its almost impossible to catch up if you are behind a season, also having to rely on RNG to get all of your ships to dev 30 until the next season comes.

fluid grotto
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50 gems/refresh

eternal bronze
split gyro
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or maybe buy more research slots with gems? Like 1000 for a second slot?

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kinda like the lecture hall and dorm

sinful cloud
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Meta skill like system to grind instead HoodSip

eternal bronze
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oh thats great now add more slots to commisions aswell costing 100 gems each?

fluid grotto
split gyro
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I think a lot would pay for a second slot to get prints faster. if people want to accelerate, they have to pay. standard practice

crisp niche
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It'd be nice to add some auto battle strats like "Torp based fleet." or "Gun based fleet" "Damage focus." "Evade focus."

eternal bronze
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that would be bad practice at its finest

crisp niche
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Also ship buffs for auto play would be nice as well. Similar to Jean Barts Buff for manual play

void schooner
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A buff for doing nothing?

crisp niche
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Yes

raw quest
fluid grotto
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not log in reward, just like log in reward except you dont

void schooner
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Schroedinger's login reward?

hasty mountain
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Now that we have the high world rewards, 10h commission should be buffed with either lower cost or higher coin rewards
Justification: it costs exactly 382 oil to run 13-4 and rewards me with around 2.8k coins + whatever I get from retiring ships. It also takes me 10 to 30 min to do it, depending on how lazy and multi-tasky I'm feeling. The other rewards from the 10h are worthless unless you roll the cubes one, and you can't reroll those commissions ever unless you actually run them.
Right now the 10h commission is terrible value, you're better off using that oil to farm 13-4 for coins
Keep in mind soon we will have world 14 which will reward even more coins at an even better oil cost compared to the 10h commission...

fluid grotto
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they just need to update the commission lvl

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110 and 130

nova girder
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10h has value in XP (especially if you don't have max slots in dorm) but yeah, the bonus rewards at the very least should be buffed. Drills? A single box? PURPLE Retrofit BPs?

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110 and 130 are pretty absurd since it's currently 50. 80-90 would be plenty enough.

velvet adder
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nobody is even 130 UniSip

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what level is the current one?

nova girder
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50

velvet adder
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130 is ridiculous

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like 0.001% of people are 130 probably

split gyro
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true. the 10h commission is horrendous. at least it had some value before. but now it's just a waste. we need it buffed or changed

fluid grotto
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wdym lots of 130

split gyro
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and I completely forgot, with chapter 14 we get even more coins. like around 2800 per clear?

hasty mountain
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Maybe, now they added exp packs and farming harder stages keeps that thing filled, it may or may not also encroach on the exp part of the 10h commi (I've never used it for that tho, only use it's had for me is extra cubes and gold during events so I can't say much on that front)

fluid grotto
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it's 1/25/50
so lvl 100 then

velvet adder
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100 i think is more realistic for it

split gyro
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wait, 13-4 is already 2800. so likely we get 3500 for a 14-4 clear

velvet adder
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otherwise people wouldnt be able to access it for like 2 years

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even im only 125 and ive been playing for 2+ BuckyPrideAnim

hasty mountain
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They can add levels all the way up to 130WarPat

fluid grotto
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add 150 as well as motivation to grind EntyLUL

velvet adder
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i mean maybe now they made 13-4 worth it to play now il'll get some levels

nova girder
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To be fair people will reach 11+ under commander level 100 so it already loses its value long before you get there (money wise anyway)

split gyro
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I mean for the lecture hall you need to be 105 to max it, no? so manjuu isn't too shy to have stuff locked behind 100+

nova girder
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Yeah, but lecture hall has 12 upgrades BiskoLUL

kindred vessel
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as if the Merchant and Canteen don't? YorkBruh

split gyro
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canteen only goes to 100, merchant too, I think? doubling from 50 to 100 should yield good rewards though. what would be the rewards for a commission like that?

nova girder
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What was their max requirement anyway? I think its just an arbitrary level anyway, seeing as that level 50 requirement comm was a good until recently. Could just have several upgrades on the way instead

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75/100 split more than reasonable for the next two

fluid grotto
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following pattern,1.4k oil for 6k+ coins

nova girder
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Also, the 8 hour drill comm is now better than the worst 8 hour oil comm; rewarding 3k exp on top of almost the same amount of oil and another currency to boot

split gyro
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that is still a terrible deal lol

fluid grotto
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not that bad since you can toss wtv lvl ship

split gyro
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maybe spice it up by adding arrays AkagiLUL

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naive me thought we would have arrays in normal commissions when they were announced AkagiLUL

sinful cloud
split gyro
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only buff I want is auto mode picking up ammo BuckyPride

hearty crane
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Its funny how you guys are all "this is amazing for new players!!!" but what new player is at chapter 9+?

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I used to be against 2 researches at once since 'how to afford that?' but since we can now easily afford that, yeah, doesn't sound too bad. The D "buff" of PR4 was a farce, marginal improvement if you care for ONLY one ship of the bunch, nerf for for everyone else that grinds them all out.

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A new player would have much more use for auto picking up ? And ammo, which they still didn't do :/

copper bolt
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Nerfs total print gain but buffs it for DRs, you win some and you lose some ig

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And the 10 hr commission is still good for new players. Obviously people that can do w11, 12 and 13 probably don't see the benefit but what about the people that can't clear it yet?

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Or auto it for that matter

sinful cloud
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buffs for DRs
AlbaDoubt

copper bolt
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Idk about u but I don't think most AL players grind manual battles

copper bolt
sinful cloud
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Idk whats taking me longer, FdG with pre change or Assuma pos change

copper bolt
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For my DR progress at least. Instead of getting 1-2 DR prints for a 30 min or 8 hr, there is 3 or 4 now

sinful cloud
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The change didnt really... change anything

copper bolt
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Took me like 10 months to get my pr2 DRs to dev 20, now only 3 months for my pr4 ones

sinful cloud
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Took me at least a month just to finish dev 30 for FdG after the catch up

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At this point just wish they would throw this system away and put a good one, the current needs a miracle to be decent

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Also for the 2 slots, in that case I would go with the other guy by making it more expensive to unlock but then make it easier on the bps
2 slots are gonna be more rng than the tower we already have

cosmic void
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Is it possible for the recommendation function for commissions recommend ships that are not maxed out on xp? I have a few not lb ships i want to keep at lvl70 but they keep getting recommended for commissions because my other ships just passed lvl70. It's a bit of a waste and kinda inconvenient imo.

copper bolt
cosmic void
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never thought of that, would be a nice temporary solution. thanks!

copper bolt
hasty mountain
# copper bolt And the 10 hr commission is still good for new players. Obviously people that ca...

these people can get scammed by 10h commis I guess? WarShrug
seriously though, I like the idea that was thrown around here of adding another level to those commissions, not just one big level but a bunch of new steps such as 75, 90, 110 and 130 as someone suggested before, and then update it so it isn't too far off from how much you can earn from farming chapters you're expected to be able to tackle at those levels

copper bolt
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but it isn't a scam when you're new to the game. I do agree adding more levels to it to "buff" it is definitely a good idea

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it's just that because we're all at different stages at the game, you're going to have different views about stuff naturally right?

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for a new player these oil cap changes don't mean much because they can't clear that content yet so they don't get those benefits

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therefore the 10 hr commission is pretty much on the same power level as before the change

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once they get the stage where they can clear it, then their progression can start to ramp up a bit right?

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until that point they will probably still rely on the old school method of coins with 10 hr commissions, dailies and waiting for the coin merchant still

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it's also a pretty good source of xp for ships considering it gives more xp than dorm until around cmdr lvl 50 and a decently invested dorm

copper nest
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10h commissions still good if you're not able to play (idk sleeping or something)

copper bolt
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10 hr commission for a new player? -> still good
for everyone else that can clear W11/12/13? Not as much incentive to do it anymore

copper bolt
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I'm still going to do it because I wouldn't say I'm a hard grinder so I have an oil surplus and extra coins before I go to sleep is always nice.

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Obviously not as efficient as running 12-4 or something but that requires me to be running the game for 10 mins or so which sometimes I just can't do right?

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busy schedule etc, few clicks and get the commission done

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but buffing it would definitely give more incentive to use it still since we have higher level commander requirements for other stuff as said previously like lecture hall

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so adding higher commander level commissions to the 10 hr one seems like a good thing

velvet adder
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i think with the rate of money you can get from 13-4 the 10 hour is just never worth it really, the only thing people are limited by tbh is academy proficiency

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maybe its similar worth if like youre at 9-1 maybe

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but yeah the 10 hour would need to be upgraded to nearly double the coins it gives and i just dont really see that happening

copper bolt
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ik it may seem insignificant to you but the xp from it is still pretty nice for lvling low level ships even though we have xp packs now

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and not everyone can be bothered to play campaign still

fierce sonnet
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You can get way more exp taking that oil into 13-4 or even 12-4 and get more coins while you’re at it YorkBruh that’s the problem

copper bolt
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this change was enough for me to start playing campaign again after 2 years but ik people that stiff don't play it

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yes but people are lazy

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they cba to auto clearing mode those maps

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rather get on->dailies->log off

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for those types of players they will still do the 10 hr commission even though the coin efficiency is so much greater in W12 or W13 for example

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buffing the 10 hr commission I agree

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saying it has no value I disagree

fierce sonnet
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Not the entire playerbase plays like that and for those who do turn on the game and set it on auto those 10hr comms are utter garbage

copper bolt
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for a grinder? yes I totally understand
for non grinders? still questionable

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yes ik it's not the entire playerbase but that's what most of these changes have been for right?

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QoL for basically everyone

fierce sonnet
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That’s why I think adding higher lvl long comms for cmd lvl 110 130 etc is a good solution

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Naturally people who are on the game more often will be higher lvl

copper bolt
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yes I agree

fierce sonnet
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Therefore higher lvl 10hr comms solves the issue of it being garbage for active players

copper bolt
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well no other commission gives like 4-5k coins which is still pretty nice

fierce sonnet
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Kinda stupid that someone gets only 4500 coins for the cost of 1200 oil and 10 hours while someone can do two runs of 13-4 and get the some amount of coins for less oil

velvet adder
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i mean i was a player that never did campaign and would do 2 oil comms a day 3 hard modes and thats it UniSip the exp packs are so valuable to me since its packageable exp

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i can do like 6 runs of 13-4 on auto and quit the game pretty much UniHappy

copper bolt
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playing the game takes time obviously right

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but not everyone can spare 10 minutes per run still so for those players the 10 hr commission is still useful

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buffing it for higher commander levels would be great yes but how much would make it fair? Like u still have to have an incentive to grind campaign right

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what would be balanced? Like 7k coins or something? 8k?

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how do u balance it depending on world? If u do W13, u probably arent using non high level ships

velvet adder
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the problem is the extra rewards that come with it, surely youd have to be like 10-15 cubes at that point

copper bolt
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since u do need to be able to clear it with a certain amount of AA / ACV etc

fierce sonnet
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It’s literally auto play u can tap one button and leave for 10 mins it’s gonna do it for u YorkBruh

copper bolt
fierce sonnet
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Im thinking at least 10k coins for long comms would make it worth doing over just doing 12-4 runs for 2 hours

copper bolt
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maybe I should just stop here since I do agree with your suggestion but not all of the reasoning

copper bolt
fierce sonnet
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Like I said not the entire playerbase logs in once a day YorkBruh why are u still disagreeing with me

copper bolt
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only the rarity

fierce sonnet
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I’m saying for the ones that can turn on the game for more than an hour a day long comms is just strictly worse than running high world campaign maps

copper bolt
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yeah we can just leave it here cool with that?

copper bolt
fierce sonnet
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I’ve been saying that the entire time

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Where is the disagreement

copper bolt
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idk which is why I'm suggesting we just stop now

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xD

fierce sonnet
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I’m just saying what I think should change about long comms

velvet adder
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oh if they dont change its whatever then i guess

copper bolt
# fierce sonnet I’m just saying what I think should change about long comms

yep and there's nothing wrong with that. It was more in response to earlier when people were saying there is basically no value in doing them anymore when there still is. Obviously not as good as pre oil cap clearing rewards but it's still there for those certain types of players. So buffing them just helps everyone which is a good thing. I don't think we necessarily disagreed on the suggestion but we went in circles for some reason so sry for doing that ig.

fierce sonnet
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Responding to earlier discussions but replying to my messages YorkBruh

hasty mountain
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basically, buff it = everyone happy DorkHeart

copper bolt
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yes

cursive horizon
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I think I’ve touched on it before, but does the game really need to notify me about “shipyard development” that don’t matter? Don’t tell me a new layer has been unlocked, I’ll check it later when I’m monitoring the XP. Unless I’ve reached that “X Researches” goal or it’s asking me to submit some blueprints, there’s no real need to alert me about it.

And as has been mentioned by others, don’t leave the ❗ there after we’ve looked. This is, of course, a problem mobile games in general have with notifications and alerts, but it’d be nice to see Azur Lane be better by acknowledging out complaints and improving it.

uneven arrow
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first time in this channel... boi

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the amount of rant etc is quite something else

ornate basin
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do you have a feedback to make?

modest island
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plz make cog arrays somewhat more common

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Even if its at the expense of making the awakenings more expensive coin wise

fierce sonnet
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pls add arrays to merit shop

modest island
velvet adder
golden coral
fierce sonnet
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fax

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should add more archive ships to merit shop instead of core

velvet adder
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i have an idea regard of pr1 . since they rebalanced exp needed for ships to lv up, they can do same with pr1. basically add fate 10 with decent buffs but it cost 20% more prints compare to fate 5. i mean after implanting this fate 5 jump to fate 9 and need alittle more grind to get to fate 10. just like how it was like this with ships lv.
or if i want to say this in another way, fate 0 to fate 5 needed 150 prints now fate zero to fate 10 needs 190 prints or 180 prints

split gyro
# hearty crane I used to be against 2 researches at once since 'how to afford that?' but since ...

they can just handle it like dorm slots or skill classes. You want more than one research? Buy an additional slot for blueprint research for, let's say 1000 gems. Problem solved. Manjuu get's money, and players who really want to accelerate this (let's be frank, terrible) system, can do just that. Sounds like a very fair trade. Hell, we still have to PAY for the researches with resources. So it's not like we dev 30 Aegir in a day.

sinful cloud
velvet adder
nova girder
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Making research reasonable only through paying would be terrible solution tbh

sinful cloud
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Also each time the 2 researchs thing is talked about it gets worse imo
They basically deleted the old lecture hall to be smth useful, why cant they do that with the research too

nova girder
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I'm expecting changes with PR5 earliest really

velvet adder
# sinful cloud Ah yes, lets slow down players even more How about they actually just buff the c...

because i felt possibility of them just straight buffing fate 5 is lower than adding fate 10. also you almost paying same price for fate 5 and get fate 10 when there is no fate unlocked. like i said. almost no extra costs .obviously i prefer no cost or just straight proper buff to skills and luck for fate 5 but its really uunlikly to happen.another reminder that i only speaking for pr1 since they are power crept

nova girder
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It's clear this system is busted just with the equipment getting locked to specific research (unless added to gear lab) alone

sinful cloud
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Im not expecting any change because it took 4 seasons to "change" smth and its pratically the same crap still

nova girder
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Well I wasn't expecting them to ever be this generous with gold considering all those daily "100 gold!, wow" rewards from minigames and such either

sinful cloud
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Hopefully (thank fuck pls let it be true) im wrong

velvet adder
split gyro
sinful cloud
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Also we talk about the BPs cause well the main point is the ships but thinking about it the gear is even worse

split gyro
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the game has to make money somehow. Yes Manjuu does it with skins mostly, but they also lock slots behind purchases / gems. Adding more research slots in exchange for gems wouldn't be too far out there.

Of course a free solution would be much more appreciated, but I could understand them making such a thing a paid feature. wouldn't even be mad, given how generous the game is in other aspects

velvet adder
nova girder
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Skill training is already hell if you're not spending gems on it BiskoLUL

split gyro
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mainz fate5 is amazing lol. it's funny how the balance is all over the place in this game

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it's like Manjuu has 20 different teams balancing this game. AkagiLUL

sinful cloud
delicate lance
split gyro
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anyway, we all expect a second research slot next maint AkagiLUL free or paid, I let you decide, Manjuu AkagiLUL

copper bolt
velvet adder
split gyro
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blue books are just lol. why even have them? feels like barely any girl have blue skills. I drown in blue books

copper bolt
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you talking about unlocking more slots or buying books with gems?

split gyro
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buying slots with gems, likely

sinful cloud
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Ngl would love for them to put a meta skill system on research and to make money they could put packs of... those blue things you analyze (forgot the name of them) to speed it up

velvet adder
split gyro
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I mean getting the actual pr ship really isn't a problem. I did it myself and went through the first 1 million in mere hours. lol. prints are issue. and I hate this system with a passion

sinful cloud
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Yeah

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I actually like the unlocking part, gives motivation to grind and honestly the resources arent overpriced

velvet adder
split gyro
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just buy the other 2 slots then YorkBruh

copper bolt
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yeah i can see that happening, fair enough. Ik a lot of people that say they have trouble getting enough books to skill train but resource management and patience is literally all u need lol

velvet adder
sinful cloud
real cobalt
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Can we get some QoL changes to existing systems, that people have been asking for? ie: upgrade to t4 and upgrade all items that have different levels (gear parts), be able to downgrade materials, look at Seven deadly Sins grand cross for an example on it, it works and is balanced, instead of features like comics,and images? The comics are on the twitter already. You dont need them in game as well. Images are not updated enough to be warranted a reasonable feature.

remote cobalt
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A better Gear swapping / pre-set function

nova girder
copper bolt
fluid grotto
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purple plates -> gold plates pls Omegalilwoo

kindred vessel
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tech box sell button Omegalilwoo

hearty crane
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You guys really want Operation Siren to loose the meagre point of existence it clings onto.

velvet adder
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yes please tech box sell button

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and dont short us on the cost for them UniSip

fluid grotto
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50 purple plate = 1 gold plate👌

velvet adder
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MutsukiHyperStare id go bankrupt from 2 years of no spending and only make 200 torp plates

sinful cloud
copper nest
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When you defeat 1k+ enemies but guild mission only counts 300 because you need to redeem rewards 😐
at least it auto refreshes after but I don't think we should need to do it manually, maybe leave tokens to redeem there but mission just goes on independently

velvet adder
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yeah the fact u need to claim it once for it to start auto refreshing kinda sucks

copper bolt
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the first one gives u a personal reward, the subsequent clears don't. Maybe make the popup different for the first clear? That way you know to go claim it since rn it just tells u that it's repeating the mission

autumn thunder
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There should be a "Search" feature for ships in the docks as well. There are times that I wasted my time looking for one specific ship even though I know the name. I know there is the filter feature but even that would take a bit of time to scroll your docks just to find that one ship.

winter lance
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I feel like the filters are pretty good already at helping me find a ship.

formal oyster
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Be able to enhance a gear directly to +10 please Blessex

pine kestrel
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With the new oil cap on clearing mode, is there any chance we can get a 3rd dorm floor identical to the 2nd floor, so we can run 2 6 ship fleets while still having the 1st floor open to level new ships?

hasty mountain
copper bolt
copper nest
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But that changes nothing..?

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If that's the case it can happen now too, yeah?

hearty crane
hearty crane
copper bolt
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but ty

hearty crane
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Yeah cant post it for a week but its like "Mission completed: [blank]"

copper bolt
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👍

sinful cloud
velvet adder
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make it so i can enhance ships in battle

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its an annoying feature

fluid grotto
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affinity gain in opsi Omegalilwoo

winter lance
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I used to be against affinity gain in OPS, but nowadays I think it would be fine if the affinity gain would be like 50% less than in story/event maps. Or a third even. Just some gain would be nice.

fluid grotto
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why would u against that to begin with YorkBruh

winter lance
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I thought that not having to use oil and getting exp for free was OP enough.

real cobalt
hearty crane
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Grossly underrated. But yeah, compared to the coin, oil and XP house that 12-4 is now, OPSI is lacking.

cursive horizon
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Can't recall if I need to mention it in here, but I submitted a feedback through Belfast a couple days ago, it said that it was accepted but I haven't seen it pop up in Collected Feedback yet.

snow pivot
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hmm. dont see it in https://feedback.azurlane.moe/. But battlepass is very short... I am at 97 and it is possible to be at stage 99 with 40 points left to 100. perhaps add more stages or do a stage 100+ reward of like 1000 coins per stage or something. for a battlepass for 2 months, it can be finished at exactly 21 days.

winter lance
sinful cloud
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The extra coins are amazing but also gotta thank for the extra plates, specially the aux ones are helping quite a bit DorkHeart

hearty crane
cursive horizon
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Adding to that, even though I've been playing the game heavily I'm only level 76. I still have various SP missions, haven't done any of the Week 4 missions yet, and am not going to blindly build a large number of ships just for the Quick Finisher mission. So we all play it a little differently.

I think people seem to forget that these missions aren't exactly being aimed at us who play the game constantly. Much like people complaining that the "weekly missions can be done in a day", I'd wager the average player does not complete them in 24 hours or less.

sinful cloud
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Only at stage 64 without paid pass (didnt buy it on purpose to keep the grind longer) and been grinding most of the time since the coin change, doing the rest like normal daily routine

fast cliff
copper nest
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You must understand that battlepass rewards must end at some point, even if you can get max level and still have plenty of missions left

velvet adder
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as far as i understood it buying the extra battlepass was to "be lazier"

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since it included the 15 free levels

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not to mention most rewards post 80 are literally trash

cursive horizon
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I largely bought it for Yorktown, to be honest. It was a refreshingly wholesome outfit in a sea of needlessly oversexualized stuff. It's the sort of content I want more of, outfits that people would realistically wear. I know I'm in the vocal minority whenever I bring that kind of topic up, but it's the truth.

velvet adder
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i feel like ill only buy the battlepass when i want the skin UniSip i know its good value for rewards but i really dislike when they make late rewards just like "filler"

kindred vessel
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Thing about the Cruise Missions is you get 11820 points from just the missions. So there’s 18% extra leftover . Now add the 1500 from battle pass and you’re at 13,320. You only need 10k to finish them all. Realistically it should have more rewards beyond 100 up to like, 115? Even if those are truly filler rewards it gives an incentive to actually finish every task.

cursive horizon
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I feel that this is essentially wiggle room for people so they don't have to do absolutely every single mission. The same way we have more weekly missions than we actually use, because people play the game differently.

copper bolt
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AmazonPoint so u dont feel pressured to have to finish the pass

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also the BP is essentially giving away free stuff for playing the game normally if u dont pay for the paid version

kindred vessel
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Could be they’re also seeing what percentage of active players get to each stage cause this is just the first ever one

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But I feel like random filler shit that doesn’t matter would be helpful for over 100

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Even if it’s something dumb like “yeah here’s 100 oil/coins/chips for each stage beyond 100”

copper bolt
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the rewards from 80-100 are kinda like that already

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ik a lot of people don't even farm campaign maps, no specific % obv

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but after this coin change, some of them have started to do it just because of how many coins you can do it now including myself DorkHeart

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actually going to have to do W13 now lmao

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it's probably aimed at inclusivity

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so pretty much everybody can finish the main bulk of the pass without paying

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since those people probably won't be able to do the "kill x amount of enemies" and stuff like that

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and because of that, they've made it super easy to complete which I don't think is necessarily a bad thing considering it really is a bunch of "free" stuff

cloud sonnet
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It would be nice to humanize some translations, for example:
"Commander, rewards are incoming from above"- are they airdropping them? CheshireXD
while it should be something like "Commander, you got rewards from headquaters"
It often feels that translations are done without context

worn mirage
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Last i checked, weren't the English translations taken from the Japanese translations?

strong jungle
split gyro
sinful cloud
#

Specially the aux ones
But the main gun ones too tbh

copper bolt
strong jungle
sinful cloud
naive cobalt
#

it wasn't, I just haven't checked submissions yet PensiveMelt

real cobalt
#

Can we get the ability to use. Combat efficiency boosters on pvp? It would double merit gained and placement lost.

hearty thunder
fleet salmon
#

So we can have twice as many hundreds of thousands of merit? Also how do you lose merit in pvp?

scenic flower
#

And where do you want to spend your merrit in the first place?

fluid grotto
#

tech boxes

fierce sonnet
#

can we get double points from them too? BiskoLUL

fluid grotto
real cobalt
scenic flower
#

It's a shame, probably, but I have tons of merrit and boxes. And I don't know what to do with them. The only gear I wanted from boxes was quad mag torps, but now we can craft it for decent price, so the boxes are completely useless in my present account level.

sinful cloud
#

Since Nürnberg's skill only gives 10% more exp compared to the 15% of the others (and 18% of Amazon) could she also give 5% exp for sub cats?
Like the subs they're more annoying to level up, Ik we have the cat dorm passive exp but its more of a help than main source specially at higher levels

#

Or Akashi for cats exp tbh, repair ships dont have much use so would make her more useful

hearty crane
copper bolt
fluid grotto
#

i know, did weeks ago

copper bolt
#

do you get a msg if the feedback was rejected?

fleet salmon
#

Yes
Or at least when a bug report gets rejected, the bot messages you but it should be the same for feedback

copper bolt
#

so it's the same as getting it accepted then, just a different message ig, sure you didn't notice the response?

#

maybe it's because it's too similar to this feedback

copper nest
#

if it's "already there" it's just rejected

velvet adder
#

I think that there should be a 4th starter ship, like laffey, javelin and Z
But IJN I mean it makes sense right
They were the 4 main navel superpowers irl
And 3s a weird number

copper bolt
#

ayanami is a starter

#

just not for EN

velvet adder
#

Oh I didn't know
I only play EN

copper bolt
#

RenownThumbsUp you unlock ayanami after MLB all the other starters. It's the same on JP but they replace one of out starters with ayanami and that starter is the MLB reward

velvet adder
copper bolt
#

WarShrug it's just been like that. The 4th starter is locked behind a collection limit break star reward. Not sure what they would replace it with if they did make all 4 available

velvet adder
copper bolt
#

which nation would it belong too? All the major navies already have one

sinful cloud
#

If we went with irl naval powers we would have an Italian starter instead of german

fluid grotto
#

i know if submission rejected by bot or not YorkBruh
mods just doesn't put it in collected feedback for some reason

copper bolt
#

if it gets accepted the bot auto puts it in collected feedback though no?

#

that's why u get the msg whether it's been accepted or not

fluid grotto
#

it gets reviewed first

velvet adder
copper bolt
fluid grotto
copper bolt
hasty mountain
#

tfw you need to enable server member DMs to use the bot

#

but if you do, you get weekly DMs from super darknet hacker rent-a-killer telling you about the wonders of crypto and nft

copper nest
#

enable dms to use bot and disable later 😎

sinful cloud
#

Well since the next event is apparently gonna be Skybound Otario's rerun, let me just ask for the reruns of events count if you already have the ships mlb for the frame
They use to be a waste of coins before since low income and will be a waste now cause you'll waste coins on the ships you already trained

stone valley
#

And you won’t have to pray for rngsus again YorkBruh

hasty mountain
#

the frame is the same if you already unlocked it before there won't be anything to do

#

but yes, they still count points if you didn't get the frame before

#

manjuu doesn't edit your account to undo your ships' mlb so you have to do them again if that's what you asking

sinful cloud
#

I meant the ships required for it that you mlb after the date to count

void schooner
#

They'll count towards the frame in the rerun so long as you have them in your dock. So you don't have to start from scratch.

#

If they're already maxed, the points will be waiting for you when the event begins.

sinful cloud
#

Wasnt what I saw in the other ones but ill wait and see then

hasty mountain
#

it seems I've already maxed out my support points thingy, I don't think it's necessary to keep giving me these

tall gust
#

can we get a option to move the textbox's for secretary ships.

void schooner
#

You can do that, or rather, you can reposition your secretary ship so the textbox isn't so in the way.

cursive horizon
sinful cloud
#

Also the moving the textbox was suggested when Veneto came out but they decided with just hiding it so good luck with that

delicate trout
#

Can we please also add max fleets requirements for metas this is fuin bs and waste of time literally no dumbaus should bring this into a meta seriously

hasty mountain
#

then you get this

#

I bet yours even did more damage

delicate trout
#

60k but really this is a waste of time people could do other things for literally
And AL needs to really crack down on this shyt

fluid grotto
#

it's voluntary assist so WarShrug

fierce sonnet
#

id take a 60k dmg assist over no assist NagatoStare

kindred vessel
#

Crack down on people having fun? brainchamp

copper bolt
hearty crane
#

Oh wow, complaining about assists? Just don't ask for assists then... I'll happilly take it over waiting 4 hours since people cannot be arsed to do one battle themselves so more assists overall are needed, much worse than the people you complain about.

hearty crane
mortal haven
#

Suggestion: why not add focus fire on enemy
(Pls don't bully)

split gyro
# hasty mountain

I don't get it. why would people even do that? You get more points the more damage you do, do these people know that? Likely they just don't care, I guess? I don't have the best fleet, but I do my 800k damage for others.

fierce sonnet
#

swapping equips is a pain in the ass they just want the 63 assist pts and be done with it

copper bolt
hasty mountain
fierce sonnet
#

like i said they just want those min assist pts and dip cba to swap equips n do their runs seriously

#

cant even blame em with how clunky swapping equips still is

copper nest
#

Once I collect 100 coordinates I send request and go back to collecting the other 100 and finishing daily quests in opsi, and only after all of it is done I do my bosses+3 assists. No one comes to help, cool whatever I can do it. Raid is done because so many people helped, even cooler 😎
What's the problem again?

copper bolt
#

a solution could just be that u have different gear equips for different modes 👀 tho that might be too powerful if u could do that for all modes since getting gear is still one of the main gates between being able to do hard and easy content so having it for META battles only could be good

hasty mountain
#

I don't see the problem, the player already got the gear? all it does is save the player from having to swap it all the time?

fierce sonnet
#

yes having to manually swap equips for different things is what puts ppl off from taking their runs seriously

#

if there was just one button to tap and equips preloaded sets onto the ship and auto takes it from other ships if equipped would make it much easier to swap between gear sets

copper bolt
#

well there's a reason why people buy like 9-12 sets of shells vs only buying 3 sets and swapping between every battle

#

devs probably dont want u doing the latter but making it easier to swap is defo more QoL

#

so limiting it to META battles where everyone wins if u do more supports is ideal i think

#

or making it so that u can have the support battles auto done for u with ur avg dmg of your 10 highest runs for some cost (idk, maybe like 3k opsi coins per support?) but u only earn the minimum amount of pts

#

and some people just like to troll WarShrug

hasty mountain
#

different gear sets for each mode is a good suggestion and is aligned with the recent direction of AL development of removing bullshit, unnecessary and menial tasks, but you know full well that will do nothing about the two cases presented previously

#

one of them didn't bother selecting his other ships from opsi that were already geared up

crude pasture
hasty mountain
#

the other most likely didn't even bother hitting the auto button

crude pasture
#

and when I call assists I do my own assists, if I already fought my own

fierce sonnet
#

well if u force them to use full fleets and full equips theyre not gonna bother assisting at all YorkBruh

copper bolt
#

obviously if all the support battles u do, u get equally compensated would be nice but there's too many variables to make that happen

#

like it'd be nice if I always got 3 support battles daily that did 800k dmg :l

#

but that's in an ideal world where everyone does their support battles since that way, your boss is basically always going to have 1-2 supports on it

#

since there are always 50% more support attempts than actual bosses

#

if everyone does it

fierce sonnet
#

or just join a guild with strong players that do consistent 900k+ assist dmg BiskoLUL

copper bolt
#

wish they'd update it so that u get previous support requests even if u weren't online when they sent the request

#

because rn u have to be online to receive the request otherwise u never see it

hasty mountain
#

this is why since helena meta I've been adding players who do good damage as friends and only hitting friend or guild bosses unless the day is almost over BiskoLUL

#

effort repaid with effortBuckySmug

fierce sonnet
#

if youre really that stingy and dont wanna finish off your own metas just log in every once in a while and send out a world request u get enough assist dmg for it to die usually YorkBruh

hasty mountain
#

this why I wish they gave you 1 hit on friend/guild bosses regardless of your daily count (no rewards past the 3rd hit)

#

though most people probably wouldn't bother with it, I would still check every once in a while and send some support package to my homies

fierce sonnet
#

i just find it really dumb how u have to be online to be able to see friends/guildies support requests and not log off for them to still show up YorkBruh and u cant even resend to friends so its difficult trying to snipe your friends meta

hasty mountain
#

I don't understand why that hasn't been fixed yet... there must be some real messy spaghetti code that needs to be untangled in order to achieve that without having the world selector also query the entire server for active bosses

thorny stump
#

Pls have auto search pick up ? nodes with the freebie items before charging at the enemies so far away. It shld prioritise picking up accessible items first.

fluid grotto
#

malding over voluntary assist YorkBruh
people not obligated to help to begin with so just take what you get EntyLUL

thorny stump
#

When a level become available for auto search, pls make the default to off and allow the user to turn it on manually

leaden herald
#

4K HD, I paid for like 12 bucks for this, and look at how they butchered the resolution to my poor saber... Please update the resolution for this skin! SandyCry

hidden bear
#

It's an old skin from the first or second year. They DID have a limitation on art resolution then, so... yeah.

hearty crane
# hasty mountain ??? clowns who spawn 2 bosses into the global pool and won't contribute even 100...

And you are absolutely sure everyone that does 0 damage to their own helps out others with a ton of damage?
You guys should work for YoStar, you guys have the entire playerbase figured out to the t. From it being just gearswapping to this...
But no, we really don't know why people do the things they do. The only people we do know what they do, are the people posting right here what they do.
"since there are always 50% more support attempts than actual bosses"
Must be a nice place where that's reality. There are a ton of people who just go on assist, and a lot of players do less than <33% damage meaning the avarage lvl 15 META does take up more than 3 assists per 1 fight. Now I made a couple suggestions to try and improve that, but they seem massively disliked so WarShrug All I know is asking support 5x in a row and getting nothing isn't too uncommon, and I don't think making it harder to HELP is the actual sollution here.

copper nest
copper bolt
copper bolt
thorny stump
#

For helping out your guild mates in operation siren, pls consider giving some reward, eg 50% more synchro points, or maybe have some guild "reputation" point, so other know what a helpful member u are

hasty mountain
copper bolt
#

defo think being able to see friend and guild bosses despite not being online when they requested would be a really nice QoL fix

hasty mountain
#

this discussion is useless, you will never be able to force the lazy and the griefer to actually be useful, the direction this feedback should be taking is in actually supporting players who want to help to actually help, like unlimited guild/friend interaction or fixing the thing that was reported about guild/friend requests not appearing unless you are online when they were sent

copper bolt
#

also I only proposed the mode specific gear loadouts as a potential solution to alleviate the issue as it only helps the people who don't do META fights because they can't be bothered to change the gear

hasty mountain
hasty mountain
fierce sonnet
hearty crane
#

Yes, that's what I do too.

copper bolt
#

maybe increasing the reward for supports would incentivise more people to do it?

#

since a lot of people stop after getting enough to MLB because opsi is a bit of a tedious game mode

#

like adding arrays maybe?

#

or just the rewards in general for the reward tree

#

for sync points

nova girder
#

Do you get 67 even if you do almost no damage? Could make the scaling better than increase of 4 at the 340k or so marker. It's no wonder people would opt to do the "daily" faster

#

Either way the daily scaling is terrible in incentivizing people to make the effort

sinful cloud
#

Send them all to mine if you guys dont want them, more than enough times I had less than 50k left

split gyro
#

maybe give 0 points if its below 200k damage AkagiLUL

nova girder
#

That would just crap on players who can't pull that damage off with their fleet

#

It's a lottery if anyone is around to help you anyway. Weird system.

sinful cloud
#

Idk if its what they meant but saw someone ask for focus fire
Would love if your BBs prioritize firing at the enemy main, specially on pvp, most of the time they try to fire at the vanguard which ends up missing and making the fights slower than need to be

winter hearth
#

Rework 10 h commission. They are really useless now because for 1200 oil you can get 10K gold and tones of experience while 10 h commission gives you only 4.5K gold in best case.
I think increase amount of gold earned to 10-15K would be enough to make 10h commissions useful. But you can go on another way.
10 h commission is the only commission that gives you garanted cubes, so my suggestion is to let the amount of gold like it's now (or increase it to 6-7K). But for this make every 10 h commission with cube drop. Or make only 2 types, with cubes and with T2 cognitive chips. In that case even less gold will make this commission very useful, because you will gain garanted cubes, which is cool or garanted T2 cognitive chips, which is even better.

fluid grotto
hasty mountain
winter hearth
#

But there is another trouble. The drop of commissions from map was cutted away. Earlier you could make 5 runs to 12-4 and you got 1-2 commissions for cubes. Now after spending 15K oil for 12-4 you get nothing, so incoming of cubes is lower. Therefore it would make sense if 10 h commissions would drop only cubes without another useless stuff

split gyro
#

really? I thought the patch notes said something about urgent commission chances increasing, not decreasing

#

Not sure if it was the last note or the previous one before that

#

anyway, I guess 2-1 is still the best place to trigger urgents

winter hearth
#

Idk, maybe I was unlucky, but earlier after spending 8K oil I stopped to play because I got so many good commissions that I couldn't end all of them. Now it is about 8 30 min commissions with shitty drop

#

After 15K oil spent

#

And it was not 2-1. I fought in 12-4 or 8-4

hasty mountain
#

I don't remember any change to urgent commissions (other than the reworked rewards on the useless drill ones), personally I've got a bunch of good drops yesterday during the time I farmed over 60k coin from 13-4 AkagiLUL

split gyro
#

I don't know, there seems to be some changes to commission. yesterday I got a ton of oil commissions past the 10 reward commissions. no sure on the urgents

winter hearth
#

I will try 3-4. Maybe there commissions will come, but in 12-4 or 8-4 there's nothing

hasty mountain
#

don't think map matters

#

they are random and there is the overfarm mechanic

winter hearth
#

Now I can say that cubes from commissions are dead. Will look more. My friends will look more, but I'm not sure situation will be huge different

hasty mountain
#

I got a number of cube commissions both from normal and urgent yesterday, you just have to keep rolling the dice

inner frost
#

I just want to point out that, you mention New Orleans as a 14-4 drop, you mention the mechanics of world 14, but there's no mention of world 14 actually being added (and I believe this is a mistake).
Can EN have complete/Accurate patch notes for like, once? YorkBruh

winter hearth
#

Only New Orlean is map drop from w14?

#

If it's so that's not really cool

winter hearth
sinful cloud
#

Could make some common/rare subs or carriers for the special pool not being heavy 2.0

nova girder
#

Could've been a fluke of course but now it's pretty much at best as "good" as it was pre patch

hasty mountain
#

there was no increase in chance

#

this is from the patch notes:

nova girder
#

Makes me wonder how it just kept throwing urgent Comms each clear though

hasty mountain
#

this is from the one notice when they "got caught removing oil from retiring":

hasty mountain
#

btw rereading the notice about the retiring rebalance, they mentioned this:

nova girder
#

So there's some innate cool down that you can't see?

hasty mountain
#

so there's still more coin bonus to come our way, on top of W14 probably giving even more coin than 13...
I'm currently sitting at 200k and still have plenty of oil to burn, I guess now that we have much better coin income it's time to revisit the suggestion of adding more research slots? AkagiLUL

split gyro
#

yep, we had a chat about that. add another reasearch slot for 1000 or so gems

sinful cloud
hasty mountain
#

make of that what you will, but it does seem more or less aligned with what I observe

velvet adder
#

its always weird when im in opsi about to fight some C6 mega boss and then it tells me i need to sort or enhance my dock BuckySmug

summer spindle
velvet adder
#

i agree UniSip before we got this

#

as far as the patch notes say, we aren't getting chapter 14.

#

but im sure we are

summer spindle
#

It talks about new Orleans and the night battle mechanic but that's it

#

So we are, but never says that directly

split gyro
#

inb4 they added all these mechanics to all worlds and world 14 was a joke AkagiLUL speaking of the notes, is global getting the skins? no mention at all, so... no?

hearty crane
#

Do you guys really REALLY need a seperate "World 14 added" over "Here's W14's new mechanics". At this point you guys are just complaining for the sake of 'plaining, right?

stone valley
#

Why remove helena and clevelad ZkkBore

hearty crane
hearty crane
stone valley
#

Understandable

velvet adder
#

yeah i do want a "w14 added" BuckySmug

stone valley
#

I also want that in the patchnotes

#

especially when its something like a whole new chapter

velvet adder
#

i dont think its complaining really, it does look like it was missed off the patch notes by accident since as i posted above it did show chapter 13 added

inner frost
#

I don't think asking for patch notes that lists everything that's being added in the patch is too much to ask for, and if something was left out by mistake (like in this case) it should be addressed.

potent pier
#

Nice duplicates on Tactical class house

hearty crane
#

Did you check the cattery? But this is more #bug-reports (and it happens every single time they change the background so... yeah...)

rough wolf
#

Is it possible to upgrade the weapons & auxiliary enhance system? Instead of clicking repeteadly "Enhance", you do it just one time then appears a windows with the confirmation button or cancell button and the resources you will spend after that. It's annoying otherwise.

copper bolt
worn mirage
#

I think Kai meant a button to do multiple upgrades at once, like when you can put in multiple BP for PR ships

#

Think like what they did for PR1

#

Or at the very least the option

copper bolt
#

👌

sinful cloud
#

Btw can we get one of those for putting bps into unlocked PRs too? Got enough to FS5 Gas and not looking to click the same button 500+ times only for the menu to go away cause I slightly touched outside of it

worn mirage
#

A slider then

velvet adder
#

a way to stop ships from appearing in the tactical class screen if they already have level 10 of their skills UniSip I know they appear at the bottom but i never know when the ships with max skills start and the ships that need teaching end

crude pasture
hearty crane
#

And then you still have the exact same issue?

hearty crane
#

"Make the mob/escort fleet clear all of the enemy before the boss in auto-search" in #collected-feedback is really poorly titled. From title alone I would downvote but reading the actual post (mob fleet clears way to boss, not the boss fleet) I would agree... UniHurt

cursive horizon
#

Yeah, I thought it was saying "all the mobs" not simply clear a path and checked the card in greater detail. Glad to see all the Trello cards showing up, though!

winter hearth
#

Why only New Orlean as unique drop from w14? You could add any new blue or purple ship to make more interests of farming 14-1, 14-1, 14-3. There's even no good equipment. Adding any OS Lab or PR equipment would make sense to farm w14. Because now it seems to be like you kill it as fast as possible and go get New Orlean. After it gives nothing to you

iron pumice
#

yeah, a few new ships would be great MutsukiStare

kindred vessel
#

they seem allergic to adding new blue ships nowadays, last one we got was... Oite?

cursive horizon
#

I can't speak for others, but I don't even like doing chapter 13 so once you get the ships you never return if you can help it. Perhaps the devs are aware of this and have only put one real reason to do 14 for those that want the ship but otherwise it's just a really tough place for those that want that kind of challenge.

kindred vessel
#

I dunno, I find 13-4 to be pretty fun now that I have the gear to steamroll it

lost palm
#

【お知らせ】
本日メンテナンス後、メイン海域14章が新たに追加されます!

レーダー装備・特殊マスなどを活用し、
新ギミック悪天候(視界低下)を打ち勝ちましょう!

※14章の敵レベルは120~128になります。
※14章の「周回モード」は将来実装されます。
#アズールレーン

Retweets

988

Likes

2118

hearty crane
#

Yeah, 13 used to be hard, but then we got OP ships, and the difficulty was no clearing mode. Then they added that and the one thing holding you back was oil cost and now that too is not an issue, and w13 is easy farmmaterial now.

sinful cloud
#

I mean we have a BB with the same AA as a CL now (NJ with Helena META) so definitely easier
Cant wait for NC to get her AA retro and reign with AA main BiskoLUL

vast berry
#

Please give Le Triomphant +40% firing rate

strong jungle
#

How does the feedback/suggestion submission process works? Once the suggestions are posted on Trello, do the Devs see them or do they go thru some voting process before getting to the Devs?

ornate basin
#

the devs see and ultimately up to them whether something is considered then implemented

strong jungle
#

Oh alright. Thank you for the clarification.

elder garnet
#

make vanguard concealment bar on w14 little bit bigger or somethin, keep mistakenly that as an hp bar that depleted fast.

fallow harbor
#

Kaga CV art shows up in the heavy build banner instead of Kaga BB art

restive vapor
#

idk where to send this, but at the Archives, show that New Orleans drops on 13-4

fluid grotto
fluid grotto
#

better cogni chip rate in clear reward Omegalilwoo

velvet adder
#

yeah i second that in 3* reward LaffeyStare 25 chips, really?

#

also a way to see submarines hp? why cant i see my subs hp at all except when i call em in?

raw quest
#

Ehhssex what?

velvet adder
#

oh BuckySmug i was slow and double pinged

tardy arch
#

dw he's gone.

keen plaza
#

I watched a video about clearing world 14, and in this video is possible to use 2 same ships but in different fleets. This haven't sense because is impossible to carry 2 ships in the same fleet, but in differents is possible to use at the same time? Personally in my point of view this is a fatal error of Game design and it shouldn't be allowed

copper bolt
#

it has always been like this for campaign mode

#

u cant use 2 of the same ship anyway outside of campaign and it takes a lot of resources to do for little benefit for this 1 unique situation

fierce ember
#

WarShrug calling it "fatal error" is a bit of too much
all you do is get a payoff for your own will to do absurd investment twice in to the same ship which you cant even make use of for much outside of that
and its not breaking anything in the game to the point of being fatal

winter hearth
#

14-1 too easy

velvet adder
#

make flares spread between both fleets, having to waste an entire pack for 1 boss fight is incredibly dumb game design

formal oyster
#

I think Reconnaissance fleets in 14-3 and onwards need to be toned down a bit.
There's way too much stuff spawning and if you're out of ammo, it's basically not doable without losing a huge chunk of HP of our ships. Either tone down the spawn of submarines or the spawn of ramming ships, or both.

split gyro
#

14 1 and 2 were easy, I thought "not that bad". but yes, it does pick up substantially. Maybe I just stop for now. I did 3 star 1 and 2, but 3 onwards is a bit ridiculous AkagiLUL maybe I just ride on the powercreep and roll it in a year.

formal oyster
#

Yeah 14-3 is a big jump in difficulty which was nice, but the Reco fleets are in my opinion a bit too much right now. At least for Main fleets, yes there are a lot of command ships and yes they're really powerful, but you can play around them at least.
In reco fleets, you can't play around anything because there's everything. Subs, ramming ships, torpedo galore, command ships, an insane number of enemies, and the spawn rate is just too much.

velvet adder
#

ok seriously lol can we please have a way to disable splash arts during firing?

#

shinano launches and when i can finally see again my fleet is at 50% hp

#

you seriously cant take up ALL the damn screen real estate for 5 seconds in a damn bullet hell

#

the game also jitters when it launches pls fix

copper nest
sinful cloud
#

Wish i could do that, by the time the lag spike of it goes away its no use

velvet adder
#

yeah the lag that it makes is horrible

thorny stump
#

Pls give more cognitive arrays in events or dailies. It takes about 100 to 200plus arrays for each ship and I have about 70 and counting, level 120 ships

formal oyster
#

Yeah it was already annoying before but it's been multiplied with Chapter 14.
I don't get why arrays are so gated like that. And we only get 100 if we 3 star the entire Chapter ? Come on now.
This whole array thing has been a mess. Why release such a feature and not let us use it ?

#

Especially now that we actually need it.

copper bolt
#

well W14 looks like something pretty end game now since a lot of people complained in the past about there being no real end game in AL

#

lvl 125s would make clearing W14 easier due to the level dif mechanic but it isn't impossible with only 120s

#

considering the final boss is only lvl 128

#

which is basically the same as the META boss fights

#

also the devs have already stated that cog arrays are meant to be rare and hard to obtain since u can see what happened with cog chips and everyone getting so many

#

maybe it's their way of rewarding players that stick around?

formal oyster
#

Yeah it's end-game, so let's let people that are able to touch the end-game actually get to it then ? Why gate them like that with an arbitrary function ?

copper bolt
#

u only need 120s to clear W14

#

not 125s

#

also the fact that cog chips have been around for a really long time meant that we could build up a stock of them as well right?

formal oyster
copper bolt
#

with the new ways of getting xp via lecture hall and incentivising campaign map grinding, lots more ships will be leveled up fast so there may even be a cog chip shortage in the future

#

i've also been playing 3 years daily but defo not as much as you have since I only have 70 or so 120s

#

it'd be great if we could instantly 125 all those ships

copper nest
#

I have more than 12 ships at 125 level so enough for 2 fleets 😐

copper bolt
#

but at the beginning, we all had cog chip shortages as well

formal oyster
#

I don't remember such shortage, and I don't remember Lv 120 being as useful when it came out as 125 is now.

copper bolt
#

i mean it's obviously not as bad as the array shortage but if we also had 2 yrs of getting arrays, I'm pretty sure it wouldn't be that bad

#

and who knows, maybe the next event has arrays in the event shop like cog chips

formal oyster
#

Yeah except I personally need arrays right about now, not in 2 years Smilebuki

#

Well, 50 arrays in core shop, 25 for 3 starring a chapter. If we have 50 arrays in the event shop, I'd already consider us pretty lucky.

copper bolt
#

exactly i totally get ur frustration but it doesn't make much sense to just give them all away like candy and not "grind" even if the grind is time gated and kind annoying...

#

like more arrays pls yes but what's the balancing point

copper nest
#

I mean.. if it was supposed to be ezpz they wouldn't add another item for awakening

copper bolt
#

how much is enough without giving it away like candy and having a massive surplus like cog chips

formal oyster
#

I don't mind grinding them at all. Except we can't even do that.

copper bolt
#

we've had 2 years basically of stocking up and using cog chips

#

and there wasn't really a way to grind cog chips exactly either

#

until recently

formal oyster
#

I'm just being held back by arbitrary game design decisions that make little sense to me. I already grinded the game to hell and back, maybe I'd deserve getting to the next level ?
They should have awarded a bonus number of arrays based on the number of ships we had 120 or something, that would have made it more fair I guess.
Right now it just feels so gated for no reason. Really frustrating.

copper bolt
#

anyway this implies we get some in the event shops so we'll see, maybe it'll be in the rerun soon

copper bolt
formal oyster
#

Not necessarily, it doesn't have to be a one-time bonus. Each time you get a ship to 120, you get a number of arrays, like you get fleet tech stats for example.

#

That way even new players can benefit from it

copper bolt
#

from this, it seems like they want it to be time gated

#

even though we all probably prefer if it wasn't like that right

#

or at least not as time gated with higher array income

formal oyster
#

Yeah that's the thing, they recommend "favorite ship", well that's what I did. Now I have Lv 125 ships that can't really be used to clear the new chapter, so I get the short end of the stick

copper bolt
#

if u have 150 120s, surely you'd have enough for 2 fleets capable of clearing W14?

copper nest
#

We knew about new chapter

fierce ember
# copper bolt well W14 looks like something pretty end game now since a lot of people complain...

i can hardly call something "end game" when it was just badly tested
basically all i see is this

a:we have a new content to release soon,what do we do?

b:test it and see if it work

a:but how,i dont play the game?
(as probably most of the developers seems like)

b:just cheat maxed rainbow ships with +13 BIS gear,if they pass its okey and we can release it

a:boss,i did what you said but failed

b:just cheat it,doesnt matter,playerbase will figure it out for us

copper bolt
#

late game =/= end game in my books but WarShrug

sinful cloud
formal oyster
copper nest
#

That may be harsh but that's on you how you used your arrays

formal oyster
copper bolt
#

they announced it over a month ago

sharp yarrow
#

not everyone follows game news tbf

copper bolt
#

true

sharp yarrow
#

And it’s not exactly reasonable to expect everyone to

formal oyster
#

You mean the JP stream ? They just confirmed it was coming, not when it was coming. Anyway, this is off-topic, the issue is about arrays, not when or where Chapter 14 released

sharp yarrow
#

especially since ch14 was first announced on a JP stream

copper bolt
formal oyster
#

And besides, one wouldn't have necessarily expected Chapter 14 to be such a jump in difficulty compared to the others.
In 12 and 13, there was a gimmick to play around, planes.
Here, there's just so much stuff that you can't play around anything, and have to tank it head-on, so you need levels to do so.

copper bolt
#

yeah no one knew what to expect for W14

#

probably a good thing since it's "new"

formal oyster
copper bolt
#

fair enough

#

so how would u increase the array income without making it like cog chips unless u want it to be like cog chip income?

formal oyster
#

I wouldn't complain if we could farm arrays for example. I'd say "fck it, let's og in the array mines", but this doesn't exist unfortunately.

copper bolt
#

for me personally I'd say increasing the amount from dailies would be good

copper nest
#

Arrays in opsi store AkagiLUL

fierce ember
copper bolt
#

also going to wait to see how many arrays we get from events but who knows, if it's like cog chips then not many

copper bolt
formal oyster
#

Like I say, I think it's fair to give people some arrays when they hit 120 on a ship. And it would make sense too.
Then replacing monthly logins rewards chips with arrays.
Then bump up the current sources of arrays that exist, because 50 a month in core shop is just hilariously stupid.

copper nest
#

If it's craft then might as well just remove them and use normal chips

#

Same thing, less clicks

fierce ember
fleet harness
toxic nimbus
#

how do I give feedback?

copper bolt
#

I think 10:1 conversion seems more balanced?

If we follow the pattern of the increase in cog chips for each awakening stage

copper bolt
toxic nimbus
copper bolt
#

np

formal oyster
fierce ember
copper bolt
#

@fierce ember

fierce ember
#

LaffeyStare 150:300
the use ratio is literally 1:2
apply the 1.5 and we get 1:3 rounded up

copper bolt
#

I think you're misunderstanding what I'm trying to explain here

#

that cost is 150 arrays plus 300 chips right?

#

however if we use the pattern of the increase in cog chips without arrays

#

we get lvl 125 would cost 1400 cog chips or more right

#

so minimum 150 arrays is equivalent to 1400 cog chips

#

or do u not agree with my logic?

fierce ember
copper bolt
#

?????????

fierce ember
#

150:1400 is absurd

copper bolt
#

when did I ever say or imply that

formal oyster
#

Pile or not pile, it's a fair conversion rate.

copper bolt
#

I think you're just not getting my logic from using the numbers ingame stalker

hearty crane
#

I mean, if I can convert chips to arrays I can litterally level all my 120s to 125 instantly, so I can see why they don't. Chips are such a useless currency. Might aswell ask to use quick finishers

copper bolt
#

I'll just leave it since I've already tried to explain it to you

copper bolt
#

but if it was, then a 10:1 conversion rate or higher would be most balanced

velvet adder
#

cant we please not have the entire fucking game freeze up during when i launch an airstrike

formal oyster
velvet adder
#

please dont go zoom in on them and watch them fire their barrage, i know its launching, i clicked it

#

to make the entire game uncontrollable during this is just so stupid

fierce ember
copper bolt
#

I'm just using the current numbers in game and extrapolating from there YorkBruh

fierce ember
#

so did i accounting for actual income

copper bolt
#

which is probably not what the devs intended

copper bolt
fierce ember
#

its an issue about how the game handled its currency,making absurdly high rations for it is not a reasonable way to get rid of currency

toxic nimbus
#

okay, so I sent a feedback to Belfast-chan. What is the process for it to appear on #collected-feedback ?

copper bolt
#

if we both extrapolated from in game numbers

copper bolt
formal oyster
copper bolt
#

can take some time

toxic nimbus
#

got ya..! NepSmug

#

is it possible to submit one more or do I wait for the 1st one to be processed?

copper bolt
#

WarShrug never tried but I assume so

fierce ember
#

i can agree on something about 1:5 which will net you about 1 additional SR value to 125 per month
but again,with how badly the initial currency is handled the issue rises up which you already said
while then we have that level diff in w14 is a bit on high end if you run only 120 which is a 16% damage diff on top of new mechanic and scaled stats plus aim to balance around UR
i am fine when newer content has issues with it,its how developing without active testing works,however,fix older issues before making newer in those quantities

copper bolt
#

u get enough arrays a month to basically 125 2 SSR ships already

fierce ember
#

Ehhssex so then you need 6 month to get to the point of being able to clear w14,great

copper bolt
#

well they gave away like 2000 arrays already

#

and u can probably clear W14 with 120s

fierce ember
copper bolt
#

we're going in circles here so I'll just leave it

copper nest
toxic nimbus
fluid grotto
#

w15 so we can have 6th secretary slot Omegalilwoo

eternal bronze
#

i feel like arrays are a pain in the ass to obtain when you have around 50 lvl 120 ships in dock

stray hill
#

unpopular opinion i think they should be time gated.

hearty crane
#

I mean that's the devs position so I can't see it being unpopular to Manjuu

rapid cargo
#

W14 nerf? Pls im dying xD

velvet adder
#

I don't know about this, but maybe it'd be better if we can earn more Prototype Cores from world/event maps rather than just analyze from Combat Data Pack S1/S2. I'm kinda sick just having Specialized UR cores after defeating a boss fleet

dry lance
#

Once you finish developing a PR ship you can use the duplicates to earn more by pressing the "Blueprint Analysis" button

dry lance
#

If you finish fate sim for Neptune, and you get more of her blueprints, you can use trade those in for the blue cores

fleet harness
velvet adder
#

i think we should just have 30 slots

#

or more

fluid grotto
#

long commission with 300+ cogni reward instead of coins Omegalilwoo

quartz hill
#

Can we not have the command ships spawning endlessly in the chapter 14 bosses? LaffeyDrink

nova girder
#

Getting 5 cores per extra makes it even worse. Wowee, 12 bps into one out of fifty rainbow gun prints or 6 bps into 1 usable BP.

And since the face researches won't even provide extra rolls to randoms it's basically reliant on you going for max fate simmed face researches

sinful cloud
#

And once its done it wont appear anymore so good luck getting extra from random or cube researchs

hearty crane
#

Or the 30 bonus prints you get now. My gascogne prints go straight to the prototype shop. Still the turnover is terrible.

hearty crane
split gyro
#

ProtoShop is a joke. enough said about it

sinful cloud
hearty crane
#

WarShrug People wanted a source of cores (or prep for Fate Sim), and I'm pretty sure they implemented it as such for exactly that reason, even if it does make gearhunting harder.

fierce sonnet
#

Omegalilwoo increase cog chip income

kindred vessel
#

tech box sell button Omegalilwoo

fierce sonnet
#

ok but forreal tho u add exp pack cheat code that can instant lvl125 a ship but dont increase cog chip income YorkBruh bruh

scenic flower
fluid grotto
#

pls add more of these as reward Omegalilwoo

scenic flower
#

Please, don't! Better give us more arrays!

fluid grotto
#

damn afk warrior

scenic flower
#

I'm in game 16 hours out of 24.

fluid grotto
#

could have fooled me

scenic flower
#

100+ ships with level 120+. Ure still sayin I'm afk?

naive cobalt
fluid grotto
#

yeah i just give my feedback, idk why this dude blocking smh

scenic flower
#

So you're feedback is ok, but mine is not?

fluid grotto
#

ur feedback is blocking others? YorkBruh

#

Please, don't!

#

literally there

kindred vessel
#

we need more of both, don't be like "your feedback sucks" YorkBruh

scenic flower
#

I don't want even more cogs. And that's my feedback.

fluid grotto
#

maybe lvl some more ship, 100 is eh

scenic flower
sinful cloud
#

reduce the cost in chips for 100-125
put the array rewards as cogs
use only chips for 120-125

Could have been without problems for anyone but they like to make unecessary items recently

split gyro
fierce sonnet
#

just add cog chips to merit shop so that the ppl who need them will buy em the ppl who dont need em dont buy em YorkBruh

split gyro
#

yeah merit shop is pointless. just a bulin supplier.

scenic flower
#

They won't add it to merrit shop, coz people have tons of merrit. People will provide themselves with arrays ten years ahead. IF... they won't rise the price drastically.

fierce sonnet
#

still limited to daily purchases

split gyro
#

10 for 50k merrit MurmWat

trail elk
#

Shit, thought it was amagi gen, my bad YorkBruh

hearty crane
#

Do people actually buy the cog chips (not arrays) from core data? (or event shops actually, don't think I've bought those in 1 1/2 year unless I really had no other spendetures, even T4 crates)

fierce sonnet
#

yes

fleet harness
#

No. I can’t awaken ships fast enough to lose those

eternal bronze
#

arrays must be implemented on events to solve at least part of its scarcity

velvet adder
#

arrays only come from rewards in like stacks of 50 max yet its like 220 to get just one UR up

eternal bronze
#

if it stays like this it will take half a year just to LMB my existing lvl 120 ships

velvet adder
#

they are so rare its crazy, it says to use them steadily on my favourite ships but if i did that I wouldnt even be able to beat world 14 like I am now

eternal bronze
#

hell

velvet adder
#

world 14 is that hard even with level 125 that I have to manual the hell out of it

eternal bronze
#

i used on my fav ships i use most and i coundt beat W14

#

theres some meta ones but i have nothing to LMB them

velvet adder
#

you cant beat it without the most meta fleets thats for sure

#

14-4 boss MOBS hit my NJ and instantly wipe 50% of her hp away

kindred vessel
#

what the fuck

#

I think I'll just stay in 14-2 MutsukiHyperStare

velvet adder
#

its just reset city and praying that she doesnt die during even making it to the boss

eternal bronze
#

the funniest thing about this new World is that you still need to have AA on boss fights otherwise planes with HE bombs will just shred your backline

#

dealing more damage than the boss itself

#

le troll?

velvet adder
#

even vanguard dev 30 fate 5 125 azuma and i still have to dodge almost all the fire or else she cant even survive that 1 battle barely

#

its like oath buff is becoming a requirement

eternal bronze
#

i don't mind all of this difficult after all its end game content but really shows how powercreept old ships are

sinful cloud
#

When each of the new skills is as long as one of Richy's line against the "take less dmg", wasnt hard to see MurmWat

eternal bronze
#

instead of giving pointless IJN DD retrofits or already strong ships (Yuudachi was actually a good one though) you devs could at least unbury ships from the deepness of hell and make them good

hearty crane
eternal bronze
#

i see

hasty mountain
velvet adder
#

i never asked for it buckyPrideZoom 99.999% of players cant beat world 14, ever

#

most of the people who probably asked for it cant even beat it UniSip

sinful cloud
#

Now we wait for the HM requirements that need AVI but its only DDs and BBs BiskoLUL

hasty mountain
#

you didn't, but there are some that did and I better not see those same names complaining here that it is too hard ChaserSmug

sinful cloud
#

Im using Glasgow to tank abyssals, the last thing I would ask would be a meta only stage lmao

eternal bronze
#

14-3 difficult spike is pretty insane yeah, even with meta fleets you will need to time everything one miss can make a suicide boat hit or a command ship nuking your mob fleet with one salvo

#

people says subs are the thing that makes it difficult but i felt like command ships are more of a pain in the ass since you need to kill them fast and they are tanky as hell

velvet adder
#

The fact that hedgehog can just straight up miss, then be on like a 3 second cooldown effectively stops your chances at being able to kill them when they move up as duo's over and over again

#

and its not uncommon either that it does miss

#

due to the fact that even submarines get that new dumb buff

winter hearth
winter hearth
velvet adder
#

i mean they spawn 3 waves of 4 BB's in a row basically UniSip 1 airstrike doesnt kill them, does like 30% hp? and they fire like every 5-10 seconds

winter hearth
#

I personally used 2 CVs. That was enough to destroy all shells

velvet adder
#

in fact i just timed it, it was 3 seconds between each salvo they launch

formal oyster
#

Yeah you can play around command ships with airstrikes. The issue is with subs and ramming ships. They spawn way too frequently, you can't really keep up.

fierce sonnet
#

i am once again asking for a way to disable shinanos fat art from covering my screen whenever she launches YorkBruh

split gyro
#

no, this is part of the difficulty YorkBruh

eternal bronze
#

i made a submit to belfast a long time ago about this

#

but i guess they will never do anything about it

sinful cloud
#

When the planes are the size of toys but the carrier is the size of a building

fierce ember
# velvet adder you cant beat it without the most meta fleets thats for sure

WarShrug my only assumptions is either devs didnt bother to properly test something once again
or they followed the cries of "game too easy" and then just spiked the difficulty to UR balancing
my main issue is simply that even 80% of SRs fall off,not even talking about barely few elites can keep up with that difficulty

eternal bronze
#

a great excuse to start spamming overtuned UR ships

#

makes sense

hearty thunder
#

Also no bb animation I wanna save few seconds on auto YorkBruh

sinful cloud
fierce ember
#

and like,its not mechanical skill that you can fix by getting good,its an issue of pure stats that are way too overtuned
can we please have at least SRs being usable there?

eternal bronze
#

they don't seem to be properly balancing the game anymore

#

theres a gap so big when it comes to ships ratings it ain't even funny

sinful cloud
#

The stupid grind from WoW in PR and now the balancing of WTBiskoLUL

eternal bronze
#

reminder that they stopped making Common and Rare ships

fierce ember
#

bcs they are basically unusable for harder content,even most of old SRs are
what would be the point?this game really needs to rebalance some stuff,i dont feel like locking "hard" content(that is only stat locked) to absolute 5% meta ships

again,i am fine if that was actual skilled bullet hell but its not,your screen is filled with shots that you have no way of dodging and have to tank,this just numbers abuse

eternal bronze
#

exactly

#

they made this problem

#

and its their fault

sinful cloud
eternal bronze
fierce ember
#

the whole design before was to force you to use specific classes in the game,like torp carries,AA carries,BB/CV carries for sirens and other alike stuff
yes,it was kinda demanding but you still could get away without BIS top meta stuff stuff,and it was the point,it was fun
now?
when i see my friend with full 125 oathed fleet getting absolute wracked this is not fun

velvet adder
#

14-4 needs you to use the same 12 ships WarShrug dont have em u can scrape by with maybe the top 20 ships

#

by manualling like a god and not messing up once and resetting every time you dont get perfect rng

#

everyone who clears it just uses exactly the same mirror fleets WarShrug

fierce ember
#

JeanDead and others just cant clear it
hmmmm...nothing wrong here

eternal bronze
#

i remember that i could beat W13 with unusual fleets

#

this one in the other hand...

#

its just powercreep acting at its finest

velvet adder
#

it will probably get nerfed like world 13 was

fierce ember
#

like,can we please have DEVS play the game?
and by playing i mean not cheating out the BIS stuff to test it out,by playing i mean having actually realistic stuff used there,without absurd whaling simulation by cheats,NORMAL account to test it and see if its beatable
or hell,get beta testers,youtubers are probably willing to playtest it for free,but not release absurd meta-gated content

eternal bronze
#

i doubt that

#

they will prob launch even more overtuned ships to "fix" this situation

#

and leave the old ones in the dust

#

cuz everyone likes using rainbow meta sweaty ships no?

winter hearth
#

And I would say it was easier as I thought. I was expected I will need to level any ship I haven't yet

fierce ember
#

LaffeyStare requiring full 125 fleet that is a bare minimum t1-t0?
thats meta gated chief

winter hearth
#

I used Hamman

#

T1 yes

copper nest
#

where? 14-1 or 14-2?

winter hearth
#

14-2

hearty crane
#

So basically W14 is like W13 at launch... I mean, you can complain but that was the entire point, wasn't it ?

fierce ember
copper nest
#

Okay but these 2 are easy compared to 14-4

eternal bronze
#

14-2 is a walk in the park

fierce ember
#

with hamm?doubt
unless the whole fleet is absurd Tex

winter hearth
#

No. I learned to clear BBs with CVs

#

And I had no Shinano and no NJ

#

No Shimakaze

#

That means the w14 is easy

formal oyster
# hearty crane So basically W14 is like W13 at launch... I mean, you can complain but that was ...

Harder than W13 still since you can't just play around any gimmick like you could with planes.
Still I don't think W14 is an issue balancing-wise ( except spawn rate of subs/ramming ships in Reco fleets that could be tuned down ), the frustrating part is people that could get ships 125 to make it easier for them but are gated by that stupid array system.
W14 just multiplied this feeling of frustration from such system, at least to me.

sinful cloud
#

All jokes aside, is everyone trying to brute force it?
With Poi's retro I feel like its intended to burn the enemies while having stuff to deal with the subs

winter hearth
#

If you know skills and possiblities of 400+ ships you can easily get w14 because in every situation you can use multiple ships. Not only NJ and Shinano

hearty crane
#

"All jokes aside, is everyone trying to brute force it?"
Yes, yes they are.

sinful cloud
velvet adder
#

its not meta gated because when i used fdg shinano nj, azuma drake all oathed i used one other ship too copium

#

plus the 125 oathed subs

sinful cloud
#

Hell even the holy fire (aka the french) is coming right after it that deal more dmg when the enemies are burning

fierce ember
winter hearth
#

Which stat check? There's no

quartz hill
#

My only issue in 14-2 is the boss fleet spawning endless command ships.

fierce ember
winter hearth
eternal bronze
#

I still believe the problem is not the stage itself, more so the gap between meta ships which are the extreme minority in the game so far and ships that are not top tier, yes the game have 400+ ships and its hard to balance that all i understand that, but could they do a better job at it? I do believe they could.

fierce ember
#

i mean,in DPS perspective for example NJ can solo output about 250-300k damage
and we take bot/mid tier SUPER RARE SHIP that can barely do 50-100k
this has been a long lasting issue already,and we kinda need to not aim around UR only balancing

winter hearth
fierce ember
#

CleveStare good luck passing DPS check then

hearty crane
#

Since when does the hardest difficulty need to compensate for an all common fleet? I think you guys are just creating issues where there are none. And then complaining the devs "fail at balance" when they did exactly what they went out to do. We got a YEAR or more or so to crack this. But everyone needs insta-125, +13 NOW to beat it in week 1

winter hearth
#

Of course you need some Meta ships. It's clear. But not 15/15 Meta

eternal bronze
#

my problem is not with common fleets theres a reason why they are bad

celest abyss
#

Honestly I want more cog arrays DunktsukiStare

fierce ember
winter hearth
eternal bronze
#

problem is the several Elite and SSRs that are considerable powercrept to ashes

#

i know powercreep is a normal thing in gacha games but don't you feel its been happening in a way too... forceful?

winter hearth
quartz hill
#

Like Sendai?

winter hearth
#

Of course all of that examples can be used in w14 because mechanics are there. But you don't want to level them because you can put FDG + NJ and half of issues is away

fierce ember
#

w14 should be hard by giving you a mechanic you need to play around and understand how it works
not putting a hard hitting shit against you with locking to best possible stuff used that wont get absolutely obliterated in a few seconds

sinful cloud
#

Poor Köln, Odin does everything better with salvos to boot

winter hearth
fierce ember
#

dont nerf it,bring other ships up,simple

winter hearth
eternal bronze
#

im using Cooper for subs, the DD buff was great overall apart from some exceptions and they do feel like they could do something now.

sinful cloud
#

I guess but one hedgehog is enough for most either way and Noctis is bound to rerun sooner or later

winter hearth
quartz hill
#

Hedgehog kinda makes subs irrelevant

winter hearth
#

For example BBs that destroy your Main within 10 sec can be easy counter by CVs

#

Taran boats by roaming them with VG

#

Of course you need Leipzig or Glowworm in that case

#

But that mechanic is really cool

#

You need to control the whole playground to see which ship is going to Taran, which is going to shoot and at the same time you need to dodge

copper nest
sinful cloud
#

Oh, remembered it being on Noctis' shop cause I got it when it was running

#

Even easier to get then

hearty crane
#

Does mean we are unlikely to get a second

sinful cloud
formal oyster
#

Oooops forgot to pick up the flares with my boss fleet. And since we can't retreat on the map like in virtually any other game mode in the game and that flares aren't shared across fleets, I just wasted 500 oil and need to restart the stage.
Great mechanic Smilebuki

winter hearth
#

I still cannot understand what flares do and why are they so important

eternal bronze
#

simple explanation

winter hearth
#

Just picked them on fist 3 battles with node fleet

#

There was no difference

eternal bronze
#

they detect enemies and make you deal more damage to them when they stay in range

winter hearth
#

But I see enemies without flare

eternal bronze
#

yes but its part of the night mechanic

#

you deal less dmg to enemies who aren't detected

#

that works for you aswell

winter hearth
#

Idk. I find this night mechanic strange. It works only on auto

#

Manually you can aim everything

formal oyster
winter hearth
#

Then I got bug, or it just don't work on manual because I can aim everything how I want

formal oyster
#

It's not about aiming ? YorkBruh

eternal bronze
#

they need to be in range of the flare to it work

winter hearth
#

Therefore flare is coming to my main fleet peka

eternal bronze
#

if they leave the debuff is gone

winter hearth
#

Maybe I accidentally make a fleet with high Acc, but I really noticed no difference

formal oyster
#

Try 14-4 boss with and without flares, you'll see the difference.

#

For mobs it's not really noticeable yes

winter hearth
formal oyster
#

Gratz, you had a lucky run. Happened to me too.

winter hearth
#

As long I understood patch notes and description in the game, hidden enemies will not be aimed, so it works only on auto

#

Maybe I understood wrong, but playing shows that

formal oyster
#

It's not like there's a lot of text

winter hearth
# formal oyster

Is that not like shells are attacking another enemies. Because that is what you can see

#

First salvo is hitting enemy, second and third are flying near or to another enemies

formal oyster
#

That has nothing do to with concealment, this is normal BB behavior that's been here since... forever MurmWat

hearty thunder
#

Exit button for meta fight, now need to restart game to retry but still cost oil YorkBruh

hearty crane
#

Why? You would lose your damage, and gain nothing since you still lose your chance/oil/etc. It's intentionally not there not to screw yourself over.

formal oyster
#

Probably want to try and one-shot it. WarShrug

copper nest
formal oyster
#

No you can't, just tested it. As far as I know it only works in hard ( which doesn't make sense to me but heh )
Edit: Alright I re-tested it with my mob fleet this time and it worked. What kind of fookery is that MurmWat

hearty crane
#

A "trial run" would be better for that than adding the potential to people screwing up their runs (similar to the server-wide boss fights). Fairly sure it's in #collected-feedback somewhere.

copper nest
hasty mountain
#

or... just let us reset the fight like we are able to do with virtually every other fight in the game?

#

personally that shit hit me too yesterday when I somehow forgot to enable auto for a meta boss and noticed it halfway through, so I "only" got 500k damage on the boss... oh well I'm sure the guy was happy it was still 10x the other 10 values he saw on his boss

velvet adder
#

i think someone before added the idea of enabling auto if movement isnt detected within 5 seconds or something

copper bolt
velvet adder
#

i think maybe he means irl time also i hate that it stops all game controls when it shows you it

#

why disable all buttons LaffeyStare

hardy kindle
#

The time stop would still happen. It's part of the BB mechanic

#

Would be neat if we could disable the image and cut to backline, just stop time on the vg

velvet adder
#

it should just freeze time entirely and not just slow it down, it means its literally rng and ur playing auto during backline firing

winter hearth
#

If it's on auto, does it matter?

#

I mean, if you play auto for you is it equal, if time will be stopped or just slowed down

hardy kindle
#

His point is that the ships go on auto for the few seconds when it shoots even if you're on manual PortDoll
I don't see why you gotta bring in playing on auto when he's talking about manual

copper nest
#

talking in riddles AkagiLUL

iirc there were cards for both slowmo thing and arts showing up and that was a while ago sooo.. we can just wait and maybe complain about it every day

hardy kindle
#

yeah, shinanner and NJ have increased the demand for the art thing anyways. Just increases the difficulty when I can't see shit behind the jpeg

sinful cloud
#

What was the purpose of it to begin with
The vanguard doesnt show every time it stops nor there is for repair ships

#

Cool you want to use the art more but the battle isnt the place

velvet adder
#

i wouldnt mind if it didnt freeze up the game or make it inaccessible during it

reef basin
#

Just finished ch14 and I have to say it was a blast doing something new and challenging that actually kicked my ass

#

She literally says skinship in English here. I don't understand why this was changed

hearty crane
sinful cloud
#

Oh yeah it can appear as much as it wants in auto, problem is manual

edgy mauve
#

bruh how do you submit feedback

#

wanna ask if its possible to get a return voucher if you hadnt had a skin for excessive time and wanna return ie: less than a month viable

raw quest
timber grotto
#

Please just change all “Accuracy” to “Hit”.

It literally makes no sense to have two names for the same stat and it’s an easy fix.

Thank you.

hasty mountain
# hardy kindle _His point is that the ships go on auto for the few seconds when it shoots even ...

I'm pretty sure they don't go auto when the BB firing animation is going on, every time it happens I'm holding up and when I catch a glimpse of my ships they are slowing moving up, I'm holding down and they are slowly moving down, holding backwards and they are slowly retreating;
it's just that you can't really see them for a bit, so you actually have to predict a little bit what you want to have them doing in the fraction of a second that gets the slow down

stable lava
#

Sorry Im not sure if this is the right channel to ask but does the experience gained from sending ships on commissions count towards PR advancement

undone hull
lucid creek
#

ya know the game should allow us to craft cognitive arrays from cognitive chips if just saying ships would be easier to get to lvl 125 for people who aint lvl 100 comanders

cursive horizon
#

Personally, I’d love it if a ship hits 100 or another level cap, but was in the dorm when it happens, just give them the exp. If you’re in battle it gives it, so it’s frustrating to realize too late your girl wasted several hours of dorm time.

scenic flower
#

They have to add the notification about the ship in dorm was capped or close to that.

gusty rapids
#

Can we please just get the same information that the CN and JP clients get

#

I shouldn't have to ask this every patch

modest island
#

The translation time loss is negligable compared to the more positive reputation you would gain in the community PortDoll

velvet adder
#

damn i didnt know that gear affected it Ehhssex

hearty thunder
#

En hard mode EssexShock

velvet adder
#

2 extra slots in vanguard just for frigates and corvettes BuckyPride

weary mulch
#

Would love for another source of cog chips. New oil cap has dramatically increases rate of EXP gain and cog chips are the bottleneck for many players who level lots of ships to 120/125

hearty crane
#

You already depleted the current sources? (Core shop? META Showdown? The ones for gems?)

copper bolt
#

I have been saying that the recent increase in xp income from lecture hall, level rebalance and the incentive to grind campaign 3:3 has meant we're going to need more cog chips and it may make them more valuable

#

I had 90k before the rebalance, now only 70k and I'm doing what you say Hassat minus the gems

#

we're going to get a lot more ships to 120 faster now so even though we may have a lot of cog chips now, that's because we've stockpiled for a long time

fierce sonnet
#

core shop sells pathetic amount of cog chips considering its monthly refresh

tame lark
#

un-retire a ship, like once a month

fluid grotto
#

old account wont have much problem with cogs, it's more new server/player problem

hearty crane
#

And we got the same with arrays, it'll sort itself... with time.

fluid grotto
#

array only requires for 125, you're walled at 100 with no cog YorkBruh

copper bolt
#

u get enough arrays to 125 2 ships/month and chips for just under 3 a month

fluid grotto
#

idk why people keep saying arrays when it has nothing to do with it, the problem is with the new exp adjustment + exp pack you'll hav ships to awaken(100+) more than cog you'd get, you'll be eventually walled with lvl 100 ships which can't be awaken

copper bolt
#

I've been saying that this whole time as well

#

we will probably have a chip shortage. Sooner for some players than others because of the new xp scaling, lecture hall and incentive to grind campaign with 3:3 fleets

#

because we've basically had 2 years to stockpile chips, some people don't feel it yet

fluid grotto
#

and the current pace of array is fine, it's supposed to be slow, every tech bonus still at 120 anyway.

copper bolt
#

AmazonPoint though I don't doubt anyone wouldn't mind having a little more array income

fierce sonnet
#

they give us free exp to level ships and drastically increase coin income to afford awakening but do jack shit to increase cog chip income YorkBruh

#

sell em in batches of 500 in merit shop or smth pls

sinful cloud
#

120-125 requires cogs too so they effectively made another item just to get more complains MurmWat

fluid grotto
#

1 cog/ship retired, maybe

#

since they remove the oil

copper bolt
fierce sonnet
#

2-1 cog chip farming zone BiskoLUL

copper bolt
fluid grotto
fierce sonnet
#

i mean even ppl who have been stockpiling em for a while running a bit low and using up waay more than what they take in

fluid grotto
#

120-125 unlock mats is wtv, just walled by scarce array

#

yeah i mean iv been spamming H research and still running out EntyLUL

fierce sonnet
#

at this point im considering comm fishing just to get those 25 chip scraps from drill comms YorkBruh

fluid grotto
#

either buff alr existed sources or add another sources like in merit/coins shop

fierce sonnet
#

been saying man cogs and arrays in merit shop makes a lotta sense

#

since its "endgame" players who r running outta these resources and endgame players who do the most pvp

quartz hill
fluid grotto
#

the amounts are too small

copper bolt
#

I think the cog chip income is fine, it's just people haven't really realised how valuable they are going to be now that the amount of xp income for everyone has increased since the QoL update changes

hearty crane
#

Oh, I realised, but I also see they severly increased cog income already. 500 for EX, 800 for META, the extra chips for every 9+ run, drill comms, the lvl 100 daily. So in the end they're just as plentiful as before.

fierce sonnet
#

And that’s enough to awaken how many ships? BiskoLUL

#

Compare that to how easily it is to gain exp

fluid grotto
kindred vessel
#

Also the chips from 9+ runs are random chance

#

You don’t get them every time

velvet adder
#

arrays feel fine cos its just one level (for now pepeLaughing ) cog chips have 4 levels so the intake is far higher A_YAYASip both are kinda low incomes

tired tree
#

Can you nerf chapter 14 pls?

scenic flower
#

Some people already autofarm it hape

tired tree
#

I cant even in manual

#

Nobody in this discord want show me which ship use

scenic flower
#

Well, you have to progress to deal with last world. Or you trying to beat it with lvl 115 ships?

tired tree
#

Full professional 120 lvl ships

#

They eated ch13

velvet adder
#

125s are pretty much required, 14 is a lot harder

#

people are autofarming it copium

scenic flower
#

With Yuudachi as a solo vanguard in mob fleet BuckyStare

sinful cloud
#

Poiwer

tired tree
#

i don't give a fuck about that fuckin tryhard idiots

tired tree
#

FUCK CHAPTER 14!!!!

kindred vessel
quartz hill
tired tree
#

i played even 5 destroyers you moron

kindred vessel
#

It’s actually hard content which is refreshing, I enjoy it so far