#game-feedback

1 messages · Page 108 of 1

copper bolt
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I actually have more ships at max lvl than not so I don't have to scroll terribly far to find it as my ships jump from lvl 78 to 1 lol

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so for me personally there's not much issue doing it 4x every few days. But I do agree having a toggle to show them or not would be a good QoL feature for everyone

undone swift
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I should've been more specific

In the Archieve

hearty crane
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Archive got the exact same special filter though

primal valve
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what happen to my account if i modify the client even just for myself?

scenic flower
kindred vessel
fluid grotto
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try reading tos

copper nest
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well nothing about rate up but it's coming HelenaPlease

hardy kindle
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Safe to assume EN archives will have rateup unless of course they decide to change things

nova girder
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Glad we're not left in the dust for no reason 👍

sinful cloud
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Now only 2 more years for Scherzo and Polaris

vast kelp
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Or Vincennes MakinaSmug

north wave
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Rename war archives to Warchives

formal oyster
sinful cloud
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Nice

covert brook
hasty mountain
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reset button for this screen please? .-.

primal valve
minor robin
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Tldr, you risk getting banned

primal valve
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kek oke

void schooner
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You knew that already though, right?

primal valve
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yea

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just confirming

ornate basin
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this isnt really the place to ask either neko_think

midnight basalt
thorn citrus
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it be great if we can convert these tech boxes into universal plates

tropic thistle
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Why isnt exchange rate considered?

noble python
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tax?

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what is the VAT of your region?

naive cobalt
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conversion rates and taxes are handled by google

tropic thistle
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even then it would be 30,80

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might be rounded badly

noble python
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this would be a google situation i guess

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nothing yostar can do for that

nova girder
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First time I got PR blueprint in Guild Shop and there's a limit of one (1)... and it's for PR1, rendering it a pretty much totally worthless purchase at this point.

copper bolt
copper bolt
# tropic thistle Why isnt exchange rate considered?

It is correct because of the way currency conversion works, you have to exchange slightly more for the equivalent amount as a cut is taken by the currency exchanger.

E.g. in GBP: The Party Dress Box costs £28.99
In game it is $29.99 USD

$29.99 USD = £22.02 GBP
UK has 20% VAT which adds up to
£26.40 at this moment in time at the current exchange rate.

We're still missing another £2.59 somewhere but that's probably the currency exchange fee + fluctuations in the currency exchange as well since google play uses a fixed rate that updates every so often since currency exchange fluctuations are usually small enough to not make that much of a difference.

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idk how often it is but usually it is very close to what you pay + VAT

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since when I checked last time, the difference for me was only £0.90 after VAT

nova girder
# copper bolt At least the option is there to buy one. It adds up over time.

Problem 1: 1 in months is pretty much literally nothing and can't even really amount to much at that rate.
Problem 2: PR1 is purchasable. In fact, 2 of them per day cost 0 and the guild currency, outside of the events does cost some sort of resource so it's overpriced to boot.
So at the very least PR1 should be changed to PR2 or 3 at this point. I don't think the medal shop includes PR1 anymore either.
Honestly, consistency in the store would be REALLY nice (likewise for medal shop) and updating stuff like the ship availability would be very much appreciated. For example Edinburgh should be put in there since she's apparently missing from build pool and is currently behind RNG of the medal shop.

sinful cloud
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Can the ! in the academy actually go away? I dont want (or will in the lecture hall case) upgrade the merchant and the canteen right now and makes it pretty annoying to know when a cat box is finished or when dorm has a bubble

copper bolt
# nova girder Problem 1: 1 in months is pretty much literally nothing and can't even really am...

Additional sources of research prints are always welcome but I do think the devs are considering how much to give away in a controlled amount. Keeping it low is a good idea which keeps the incentive of getting them from event exchange shops etc. Every little helps and I imagine the devs are still thinking of ways to make PR better as a whole but what you think is good for you, isn't necessarily what everyone thinks or what the devs want so all we can do is suggest and wait 🙂

sinful cloud
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takes 3 years to make a small change
Yeah wouldnt get my hopes up on that

copper bolt
sinful cloud
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Making the PR1 prints purchasable didnt really help much tho or rather it did but PR1 is not that relevant to be that expensive anymore

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And no I dont count the "you can only get this ship's prints from its research" change as anything, its still the same old bag of crap

copper bolt
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the way I look at it is "free" proto cores as well

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small income but still nice to have

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could just as easily not have been put into the guild shop at all right?

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problem is feedback is often asking for more, but is more necessarily the right move? Who really knows and it's up to the devs to decide.

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They already know PR still need improvements and I imagine proposing solutions apart from just asking for boosted rates or something would be more helpful as feedback

inner frost
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They can at least make the PR print from guild shop into a universal one, it would be 10x more useful that way and you don't have to rely on a coinflip to get for a season you want.

nova girder
# copper bolt Additional sources of research prints are always welcome but I do think the devs...

The problem is in fact that it is perceivably outdated (because medal shop doesn't offer PR1) and the update to PR2 or 3 will happen someday in the future if ever. The "refreshment" of the shops seems to be so low on the totem pole that it's taking ages to get any reasonable update on them, despite the fact that it wouldn't likely be any real strain on resources. Edinburgh getting forgotten is just another symptom of it.

And like I said, consistency would be very welcome. In medal shop you could have dedicated slot for refreshes (that would roll something in it) like plate, food item etc. in the end medals are pretty limited so it wouldn't be op, like I presume many would react to it (case in point these exp packs). Likewise, guild shop could have dedicated slots and if need be, limit some of the rarer resources on weekly basis (5 books per week?).

Getting 1 PR1 bp is nothing short of a joke though. Even turned into prototype cores that's literally 5 cores, which doesn't afford anything.

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Also, why are the limited ships called limited ships? Do they actually change ever?

copper nest
nova girder
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So it's just PR1 that should get dumped out I guess. Consistency is my primary annoyance with this, really.

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Might as well have gray plates and they would actually be more useful in all honesty

copper bolt
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I think the reason why updates to the rotating stores are very infrequent is because the devs do not think they are that big of an issue and would rather focus resources on other aspects of the game.

U can currently reroll the guild shop anyway and on average, I can get 6-9 gold books per week and 1-2 PR prints. As you said, medals are a fairly limited resource so you won't be spending them freely. If you are going to buy a ship anyway, sure it is RNG in the medal shop but it resets daily and shows 6 ships. A specific ship will come up sooner rather than later.

PR cores are a very limited resource anyway and every little helps. I don't think you can value exchanging 1 face print for 1 gear print can you?

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it's not something people actively grind for unless they have specific goals in mind with PR cores/already finished developing all ships to 30 right

copper nest
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I highly doubt updating stores takes so much time, effort and resources that doing them will have impact on new content xd

nova girder
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Thinking it's not important just kinda spells out that it's there, but it's "forgotten" or ignored content, no? (Kinda like cats, I guess - oh well, at least cat find is nice)
But yeah, like I said, small updates like throwing out PR1 and leaving 2 and 3 there wouldn't exactly be a huge update.

Didn't the one dude who talked about Edinburgh say she hasn't been available for several months now? That IS an issue that could easily be solved. Especially since she's appearing for other servers but not theirs. It's kind of annoying really that everything seems to be a gacha of its own.

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I mean core data shop has a limit for everything per month and that's nice. Imagine if that was a gamble on what is available per month

copper bolt
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fair enough but I think guild currency is a lot more farmable than core data which is probably the reason why

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and items in the core shop apart from the cog chips/arrays are mostly buy one-few sets

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and u dont need to buy anymore and can hoard

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meanwhile stuff in the guild shop/medal shop etc are stuff u probably want to buy all the time whenever you see them

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e.g. PR prints (medal/guild) / gold plates (guild) / cubes (merit/shiranui) / Skill books (guild/shiranui)

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getting a guaranteed amount would indeed be nice but that's up to the devs to decide right? I don't really see that many people complaining about the shops since they have not changed much since launch and have only had a few minor updates to them which were nice

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nothing against your feedback btw but it's not up to either of us to decide if it's right or not

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¯_(ツ)_/¯

nova girder
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Not much reaction could also be a sign that it's something you get used to (and don't expect a change) where as consistency update would likely garner positive feedback. Or people complaining that it's now too easy BiskoLUL
It just feels like they're abandoned and let run on their own, especially Merit shop.

sinful cloud
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(Problem was and still is the tower of rng not the number of prints)

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Would happily grind PRs with a consistent system

nova girder
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One thing that could and should be added to the PR research is the amount of BP you can get from said research. It's kind of weird that it's up to players to discover what the lower and upper end are

hearty crane
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OP Shop is still OP, I don't really expect them to OP it even more considering it already is... OP. I for one like PR1 prints, coins saved. Medal exchange PR2 goes to PR1. PR2 prints are usrless to me. So your improvement is a deprovement in my specific case.

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I rather they update shops that actually suck, like merit or prototype.

nova girder
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If PR1 was scrapped from the store, you could still convert PR2 and PR3 to PR1..? Literally no loss for you, so I don't get it.
PR1 is just objectively far more easily accessible to everyone in the game thanks to being purchasable (and getting them for free no less), so it doesn't make any sense to keep PR1 generals around.

hearty crane
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No, not the way the OP store works. I would need 6 PR2 for one PR1, so that would be quite the loss.

wary island
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we need spanish text traduction please , we love this game

tall gust
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can we get Armored knight skins

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Like prince of wales or z23 in fantasy knight or adventure armor.

raw quest
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Sorry, but keep in mind that we don't take suggestions for new ships, events, retrofits, skins, as well as release order/reruns of old events.

weak juniper
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Please makes the item in the dorm can turn 360 degrees

tall gust
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can you make it while you do auto play you can look at the back line ships like you can in pvp?

jovial portal
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Unicorn Retro when ? WarZoom

void schooner
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At present time, never.

velvet adder
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Ibuki maid skin when? Shybuki

cursive horizon
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I'm not sure how to phrase this for a submitted feedback, but like.. I really, really wish the game would remember where I put which fleet during regular chapters. If I have the first fleet set to be team 6, and the second fleet team 4, I shouldn't come back to find them swapped after doing some dock/dorm stuff. Even after all this time, I don't always remember it does this and it screws me up cause I have to turn off auto-search.

iron pumice
weak juniper
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ah dang it

nova girder
fluid grotto
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tech box sell button? Omegalilwoo

worldly linden
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Don't know if this is right place to post. Is this TL error? Patch notes say Auto-Clearing mode but CN says clearing mode and red square highlight over clearing mode not auto-clear https://twitter.com/AzurLane_EN/status/1444570715940798464/

Dear Commander,

A new Weekly Free Support Pack will be implemented in the shop starting on Oct. 4th. This support pack contains a large amount of Oil and other valuable rewards. Please refer to the notice for more information.

#AzurLane #Yostar

Retweets

290

Likes

3336

fluid grotto
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yes it's TL issue

undone swift
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7th and 8th dorm slots please HelenaPlease

scenic flower
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+1 dorm floor es_pepecute

kindred vessel
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5th commission slot

velvet adder
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more secretary slots

copper bolt
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more secretary slots for clearing 14-4 please BuckyPride

crude pasture
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going by the present pattern, we'd be more likely to get our next sec slot from 15-4

sinful cloud
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Tfw W13 is already too laggy to pass, rip 5th slot

stone valley
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More research slots Blessex

median berry
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Allow us to convert a sum of cognitive chips into cognitive arrays

split gyro
smoky ruin
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I believe in the conspiracy that European players have a disadvantage when it comes to research. Because every day before I go to sleep my options look like in the screenshot. Of course I'd rather want 8h research. Those I get when I wake up, when I'd rather have short ones. My guess is that it's timed for US players.

modest island
split gyro
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surprising the game has no "european" servers. At the end of the day it's just a time adjustment.

copper nest
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Are researches even taking into account server time? First time I hear about it, isn't it full rng so you know, bad luck

hasty mountain
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I've had it both ways so my money is on rng

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BTW quick reminder that we are on a roll and patch notes aren't posted yet, first the detailed patch notes and then the war archive, if you guys need something in the game please raise a stink about it before the patch notes are posted and we just might get it

sinful cloud
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a good PR system

sinful cloud
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But honestly im just waiting to try some things with the oil cap, seems nice on paper

minor robin
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Research has nothing to do with timezone though

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So that feedback doesn't have a solid base to begin with
It's actually a conspiracy as the user said

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Urgent commissions on the other hand, do

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Game doesn't have multiple timezones simply because the code doesn't support it

flint imp
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how to suggest

noble python
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read the first sentence of z23's message

nova girder
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Tbh I don't see why the "nightly commissions" couldn't be around for 24 hours and reset daily instead.

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The rare SR chance including fleet launch commission already has an expiry of something like a full day

copper bolt
merry grove
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Revamp the whole PR1 ships! Make them relevant again!

copper bolt
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idk about you but they're all still pretty good?

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some more than others ofc

fierce ember
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WarShrug dunno about that one chief
on one hand we have the fact that PR1 are now somewhat very easy to get due to coin investment plus catchup
on the other hand we have ships that are not monarch and got powercrept and are kinda falling behind

IMO i stay behind the point that investment requirements and difficulty to get should heavily decide the strength of a ship rather then how well the designers feel this day,and PRs should not stand in the same line as regular gacha ships to this extent
beating the boss in the game and getting a stick that deals 1 damage is never a good feeling,you always expect harder content to give better rewards

sinful cloud
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Monarch's not even the best of them imo
Only ones ill say to grind over other seasons would be Ibuki and Sanrui (and they're both more on the niche side)

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So for that second point, URs shouldnt be in gacha? MurmWat

fierce ember
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URs define their power by actually being RARE and have a hard requirement for investments,which is a innate low pool rate,much heavier coin investment,MLB material is not everywhere and they have harder EXP grind
SRrs arent,getting their LB material is just slightly higher then elites,nowadays they are everywhere and simply strayed away from the point of "super rare"

sinful cloud
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Some SRs already powercreep some PRs, i dont get the logic

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And compared to those "hard investments", they're still 100 times bettee than get a fully prepared DR

fierce ember
copper bolt
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Just because they are power crept, does not necessarily mean they are bad though. The content that was around when they were introduced has not changed and they have siren killer which helps in opsi. Yes I do agree, new SRs can/are on the same power level as them but it's a similar case for most ships from back then.

fierce ember
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take me with the grain of salt but i am very much disappointed that a ship which needs:
5 cubes,30k coins,5 t3 prints, 10 t2 prints and 3 mil of X exp then needs to be enchanced with prints(which in case of pr1 became easier,but still more then what regular ship needs) and only then raised with levels and only then used(while in some cases you also would want FS which is even more of a chore)
can fall behind a regular gacha SR from permanent pool(in most cases for now those are event limited but they are close to being permanent now) that you can just get ,LB and level right away and just USE
like okey sure if your luck is horrible you can waste A LOT more cubes and coins but its RNG question which PRs dont really have but
we simply have higher investment and higher oil cost(which all PRs have) VS presumed lower investment needed and lower oil cost for same or better "power"

sinful cloud
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Also yeah, they were good bad then but things change and have no purpose being that expensive anymore like stalkar said

fierce ember
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like i have simply two solutions to this
lower their oil cost to cost of REGULAR ships to justify their use even after all of the chore to get them to work
or UPDATE them each time they get power crept

sinful cloud
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Tried the first, ppl downvoted it

fierce ember
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like,this is a very much stupid and beaten to hell and back example
but what is the point of me raising izumo,when i have nagato in permanent?
and you can apply that to 5/6 PRs

sinful cloud
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Also this is basically why I want a more meta skill like system instead of a dumb resouce sink rng
PRs are made to be good when they come out but who in hell can actually get them in good shape when they come out?

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If you want to make them hard to get just expand the darn quests like the pass

inner frost
# fierce ember like,this is a very much stupid and beaten to hell and back example but what is ...

You can flip this question though, Why would you use Nagato if Izumo outclasses her? as a filler ship until you get her maxed out?
I don't agree with the idea that PR ships have to be the absolute best ships because of "my time investment", Gacha and PR can exist together, the only issue is that if you want to finish PR in a reasonable pace, you need to spam cube research while also getting lucky.

copper bolt
fierce ember
copper bolt
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at the time the PR1 ships were pretty good, ofc there's been power creep

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but apart from the initial investment of unlocking the ship, u can just spend coins now right

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I think it's a pretty fair trade

fierce ember
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"fair trade" can range from 0 up to 150k coins if you do 16 enchances daily

copper bolt
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but yeah, what we as individuals may want is obviously not representative of all or what the devs intend so yeah WarShrug

fierce sonnet
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comparing nagato to izumo was possible the worst example that u coulda given YorkBruh

copper bolt
fierce ember
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then it will take few months,which is also a meh

sinful cloud
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And take a year to finish a ship then

copper bolt
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and? PR ships would take a few months normally anyway

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at least u have the option to buy it faster now right

fierce ember
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in comparison to a ship which can be finished withing few days just by getting it

sinful cloud
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Then thats not a good solution to make them "easier to get"

copper bolt
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but they are easier to get?

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you also have PR1 catch up

fierce ember
copper bolt
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obviously if you are a new player, there's no way you will be able to catch up to the PR system any time soon

sinful cloud
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Yeah i also have PR2 catch up thats much better

nova girder
copper bolt
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but that's just how the system is designed

sinful cloud
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Possibly one of the most badly designed systems ive seen

copper bolt
nova girder
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Yes

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But it doesn't take like 4-5 months to reach that point, save for UR

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That's the issue

copper bolt
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well obviously PR ships =/= gacha ships

fierce ember
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but their potential in battle is,which is the issue

copper bolt
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u dont even need to use PR ships for any content so u dont have to do it if u dont want to either

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like u said, u can just use the limited ships from events who are close in power level

nova girder
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Sure, but first grinding for them and then having their potential gimped for 4-5 months after the fact makes them dock space eater

fierce ember
copper bolt
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some people like the grind, some people don't. There's always two sides. Obviously no 1 right answer

copper bolt
sinful cloud
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I love to grind but this system is not grind, its a tower of rng and nothing more

nova girder
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It's irrelevant that I don't need them and doesn't address the issue. Especially since I DO like KMS ships that are absolutely scarce outside of PR

sinful cloud
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The unlocking is the grind the rest is bs

copper bolt
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If u don't have NJ? -> U can still get FdG
Don't have shinano? -> U can still get haku

fierce ember
nova girder
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Maxing FdG is easier said than done BiskoLUL

copper bolt
copper bolt
sinful cloud
nova girder
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^

copper bolt
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then it's great, u have 2 super powerful ships u can use then

fierce ember
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in case when oil cost and everything invested doesnt matter on a min-max DPS fight ofc PRs come in to play bcs the newer are stronger,BUT,in regular play its not worth to pay more oil for the same

nova girder
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Whether they had them or not is again beside the point. I need PR (and need to wait several months) to max out KMS ships.

sinful cloud
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Which ngl, whats was the point of Haku
FdG has the excuse of being the best BB for a couple of years... Haku got powercrept before being released

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Thats how fucking stupid PR is

fierce sonnet
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oil cost not gonna be too big an issue once oil cap hits the game YorkBruh

fierce ember
sinful cloud
copper bolt
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The new oil cap is very nice QoL DorkHeart for casuals and grinders. Casuals can fill the lecture hall more easily because it is pretty insane how much u need to play to keep it filled. Whilst it lets the grinders grind more which is what they want.

fierce ember
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yeah,1 mil exp per day is INSANE

copper bolt
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unless ur dock really is only 27 ships

copper bolt
copper bolt
fierce ember
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which is 2 mil exp in 3 days

sinful cloud
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You know the funniest part of all PR

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Freaking Portland retro, a RARE retro, can keep up with PR1

copper bolt
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6600 xp / hr consumption
=158.4k per day
=720k xp grinded per day at 22% proficiency

fierce ember
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to not spread this convo further here are my takes on to what can fix the issue
1)NO DOCK SPACE TAKEN BY PR and DRs - will fix the issue of dock eating until they get done as well as unwanted powercrept ships as they cannot be removed once you take them
2)either actively patch out older ships without the beaten use of FS to bring them back to justify their cost
or lower oil cost for outclassed ships so they can be used as regular ships even after all of the chore you need to use them

copper bolt
fierce ember
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DunktsukiStare for multiple years

copper bolt
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  1. what about all the other power crept SSRs that arent in PR
copper bolt
sinful cloud
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Then those dont require a massive resource sinkage

copper bolt
fierce ember
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i very much would like that older power crept ships to get some love like the dogos foxes and others
but lets be real they will not get updated without UR retrofit,which is not everyone to get,so i am not gonna even talk about it

fierce ember
ornate basin
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less cards, more individual messages

fierce sonnet
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older ships have gotten their skills buffed before cant say they will never do it again

nova girder
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Wasn't the buff one off more or less? Fusou and Yama would at the very least be nice to see as not downgrades post-retro 😄

ornate basin
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anyways, please remember this channel isn’t to just keep blocking people from leaving their feedbacks, specifically looking at you qwert

copper bolt
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ok sry

fierce ember
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issue is that some of the older ships like hood and belfast need full on updates,not just "skill got better"
like for say hood has only 1 skill that is a barrage - something nearly every BB has now besides another skill on top of stat distribution just being better

and i am being real,noone gonna do that,it requires a massive amount of work for nothing with the quantity of SRs we have that fall behind,my only hope is that PRs will not get the same fate

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the game progresses further and the design improves,both on stat and skills,which is what my point is,newer->old almost always will be the case,but seeing how old is sitting there to rot and the poll of "mostly EH" ships expands each time is sad to see

all i see in PRs system as a whole
they are very powerful sticks that bang loudly,but you wont use them often bcs the cost on it is too big for that (which has been the case for FDG,but now is no longer a thing)
while in reality they bang slightly better then your usual sticks for MUCH higher cost

sinful cloud
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Btw saw the jp tweet and that new gear change is amazing DorkHeart

copper bolt
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i'll just shut up and leave ig

nova girder
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I don't personally mind that some ships just fall behind, it is what it is, but some ships just come out bad (even if SR) and it just sucks for them.

copper bolt
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@ornate basin can u time me out of this channel for like 24 hrs or something

raw quest
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Ehhssex play at your own pace, pr is permanent content, you can do it anytime no hurries, you can catch up EssexLemon

hearty crane
fierce ember
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Ehhssex please use your brain rather then seeing it from a stupid late game point "i have everything and it has no value for me"
and i said "slightly harder" not easier

sinful cloud
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Im still trying to figure out how a UR has heavier coin investment than a DR

fierce ember
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coin rolls mostly,but that is full on rng

sinful cloud
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What rolls? FdG is 60k to unlock alone while NJ is 30k smth to mlb
Both have the same cost to awake and FdG has the whole god awful bp system to get in proper fighting shape on top

fierce ember
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i am not going to argue or prove my point further,but at average people can spend up to 300k rolls worth of coins for a UR,which is at least something to justify their absurdly powerful strength,but still doesnt justify them being on par with DRs,for PR level maybe,but not dr thats for sure

sinful cloud
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Yeah and at the end of the 500+ prints youll spend much more coins

noble python
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and i used more than that for drake but she is still dev 29

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shima and nj combined was wayyy cheaper

grave sphinx
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Guys, is it me or Oite default skin is named "Oite." with this irritating full stop dot at the end?

hearty crane
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I was assuming they meant coins vs SR. Cause yeah gatcha UR will get nowhere near PR costs.

sinful cloud
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For PR to be actually worth it, it really needs another system
With how the game evolved the current one became flawed in everything

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I tried to get solutions but would just end up in "give free ships" to be good YorkBruh

fluid grotto
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new is always better farfaYEP

nova girder
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Excess bulins into crystals when? :^)

cyan iron
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it;s kinda funny how people only counting coins when talking about gacha ships when it also cost cubes

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and with the normal rate from shop 1 cubes is 1.5k coins - 2k coins each

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so around 900k-1.1 mil coins total for a UR from gacha with pity

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still think they are not as expensive as DR?

nova girder
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Cubes to coins is just an all around impossible conversion, because you don't primarily buy them with gold.

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Not to mention the scale is literally anything from 1 roll to infinity. With PR prints there's no way to roll that max dev level immediately (not to mention the time spent)

noble python
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tbf you also use cubes and coins for DR and research

#

So it effectively balances that out

sinful cloud
#

Would only buy cubes with coins if I was really desperate tbh

copper bolt
#

You never low on cubes then? I always buy cubes when I see them for gold or merit

#

They also appear infrequently enough in the rotating shops that I think it's more than worth it to spend a little gold and merit

sinful cloud
#

Usually end an event with more cubes than I started WarShrug

#

I do buy them with merit tho

copper bolt
#

fair enough, you probably have insane luck or don't bother rolling for the all the ships

#

btw can we get AL to run on more cores if it's available on the device it is playing on? Or does it already do that

#

couldn't find any details about that

sinful cloud
#

I just do the 3 daily builds, if I dont get a ship then screw it more free dock space
Frames are just a waste of coins so no incentive to go full braindead on pools day 1

copper bolt
hearty crane
#

Why would frames make you pull, you got 1 week more than the event to get frames.

sinful cloud
#

More time to level up I guess but not even that now

velvet adder
#

i have another suggestion. please add a layout for saving teams . just like we have a layout for gears. or we can increase number of teams we can have . maybe i am bad but 6 is not nearly enough for me when i keep changing ships around teams

wind jacinth
#

I have a suggestion of a character that I would wish to see added to the game at some point. That being the 2nd sister ship in the South Dakota class of battleships, USS Indiana. All of her sisters are in the game and to me it just feels off not having her in the game. Since all of the others are either event ships with alabama being in an event, massa being in the build pool now, and south Dakota herself being a merit reward. We should have indiana added as a new event ship being of the Super Rare variety alongside a few other usn and maybe ijn ships

paper idol
#

Whats the additional rewards to the comms

fluid grotto
#

1. New ships and content (events, skins, retrofits, etc);```
cyan iron
copper bolt
median berry
#

Add the ability to request a 'duel' in game that would allow you to exercise with your friends. Obviously does not provide exp or merit, just for fun

nova girder
#

probably would have to overhaul pvp to become actual pvp at that point

#

And who knows what else since I don't think there's ever been any content where you actively play with someone :/

sinful cloud
#

The returnee missions would be the closest

#

Tho who actually gets a friend for those MurmWat

nova girder
#

True

copper nest
#

Guild ops bosses too

gusty rapids
#

Why do the EN patch notes not mention the actual number of the cap? The CN notes mention exact numbers, but EN notes just say that there will be a cap.

#

Can we please stop having missing information from patch notes?

velvet adder
hasty mountain
#

jp notes doesn't have exact numbers

velvet adder
#

yeah it would be nice if patch notes were more detailed in all versions, more so that i dont need to check it myself in game

#

might as well have just wrote "commissions changed, oil caps in w9-13 added"

fierce ember
#

back the day i made a while card about how barrages skils need a "bit"more work explaining stuff.....(technically they need A LOT MORE then they have)
now also turns out its not just that
i noted this thing not too long ago
shima support barrage on level one is one wave of x4 torps that seems to be only centered regardless
then on about sl 5-6 it got a second wave 2x4 and got spawned directly in line with enemies but not exactly aimed to call it that

then on nearly maxed this seems to be 3 waves like in this image,seem to be aimed at the axis the priority enemy is located

i am maybe just missremembering stuff,but if not i think this is something that should also be noted in the skill,akin to how WS has (changes to AP ammo past SL X)

this is something that i think should be specificed,in each and every skill that has upgrades outside of stats,not just barrages that i was talking about before

shut harbor
#

Why are the changes only to world 9-13? It doesn't make sense to not make adjustments to all of them

velvet adder
#

probably to push people to farm higher worlds more instead of sit in 2-1 or 7-2

#

theyre probably trying to make older worlds more competetive with 7-2 now that 2-1 has been completely crushed

modest island
#

this is most prominent with BBs, but newer BBs have made the skill level upgrades minor PortDoll

#

but yeah that should be communicated better

fierce ember
#

i noticed that for shima only as i have been manualing quite a bit(probably can also be that i rarely used any ships without sl10 lately to even notice),and if that is the case its something that should 100% be told,bcs again,the fact that this game does barely any explanation to more or less any "complicated" stuff is a bit eh (refer to my barrages card for what is missing)

copper bolt
#

which is a nice QoL update for all players DorkHeart keep them coming please

shut harbor
#

It'd be a nice qol update if they just made all the ? nodes get picked up on auto or like how coins are rewarded after beating the boss for all worlds. It's a dumb restriction for no reason for the ones not included.

ruby robin
#

seems to be crafted to incentivize pushing harder content 02think

subtle perch
#

the hard mode requirements is quite annoying, especially for ch.12. Having an absurd torp and aa stat is just plain annoying. it does nothing but overly restricts ship usage upon already restricting ship usage. also with every factions piss poor torp stat cept sakura empire, it makes meeting the requirements even worst. welp, here's hoping it gets improved.

velvet adder
#

it might make 6:6 farming more efficient that 1:3 farming or 3:1 farming in the end UniSip depending on how low the cap is

cursive horizon
#

I have recently hit Hard Mode 12 myself, and the torpedo requirement means I gotta place a DD in there who runs the risk of getting torn up in the later stages. I still don't see why we need strict stat requirements when the enemy levels alone are already packing punches.

topaz otter
#

You'd have to be on another level of crack to name a feature "Quick Swap" when it is nothing about swapping gear (note: swap implies you give one thing to the second ship and the other thing to the first ship, so you swap between two things, not steal from one). Please implement it as advertised or change the name.

hearty thunder
naive cobalt
#

the word "swap" means both things
exchange with someone isn't a necessary part of it

topaz otter
#

then that feature is pointless, I thought we'd be getting actual QoL for once

#

I don't know why I keep thinking dev team is competent to know what players need at this point tbh

fluid grotto
#

far from pointless, save you the hassle from manually unequip gears from one ship and another

gusty rapids
#

I'm confused what quick swap is actually supposed to do though, since you can already do that using the gear sets feature

fluid grotto
#

not between ships

gusty rapids
#

so it just lets you take equips from another ship?

fluid grotto
#

let you takes gear from other ships without going to depot

#

at least from the pict on jp note

winter hearth
#

I would say new system about cost cap is a bit too imbalance. I mean, now it makes no sense to run anything except 4+ UR. I would say it will make more sense to give same amounts of gold without the cap of oil, or remove the bonus gold for average oil.

#

Alsi adding stable price for every location will be good enough, because you can play every ship, not only UR

copper bolt
#

.

winter hearth
#

It's already known from CN

inner frost
#

13-4 has now made the 10 hour oil com redundant, which I don't know is a good or a bad thing.

sinful cloud
#

EN really doesnt like good things

#

Really love that we finally can get a good chunck of coins by grinding instead of waiting for hours, makes me actually want to spend time on the game and solves the coin problem

copper bolt
# winter hearth It's already known from CN

not even been 24 hrs since they've gotten it. EN and JP are also in maintenance still. Everyone's been complaining about too many coin sinks so this change helps alleviate it a lot. Same with retirement DorkHeart

#

but we just have to experience it for a while first right? Can't really draw conclusions this early

copper bolt
#

lecture hall update has made me play campaign again for the first time in 2 years lol

#

since getting proficiency is so difficult rn, though with the oil cap change, it should be a lot easier but that's tbc when we can actually try it out

copper bolt
#

though getting it buffed would be nice

sinful cloud
#

I barely play pvp as is cause already have thousands of merit and only thing that i bought was cubes cause didnt have coins to use the bulins

winter hearth
frigid shadow
#

Just like you should delete everything that wasn't cheap oil before right?

fluid grotto
#

it becomes p2w now but since it's single player game so who cares

copper bolt
#

why is it a bad thing that we can actually use 3:3 fleets though ThinkZed

#

and if u really want material efficiency, u can still use low cost fleets below the oil cap right

#

we can just wait to experience the system first before going any further right

#

like actually wait for the update to rollout :l for us on EN

naive cobalt
#

People mainly low cost farm events and I don't think oil cap works there?

sinful cloud
#

Ive seen ppl do 13-4 with Hood, Z vanguard, no subs... I wouldnt delete anything because theres smth better

winter hearth
frigid shadow
#

You don't need to
It's like saying you never use ur or Dr now because they're too expensive

copper bolt
#

it's not needed though, it's an option?

naive cobalt
#

if the only reason you weren't using UR ships is their cost - not being punished for running ships you want to run sounds like a good thing

frigid shadow
#

You're just kneejerking over nonsense

winter hearth
copper bolt
#

u can still run fleets that are below the oil cap, and get the same amount of gold as a fleet at the oil cap

#

I think the oil cap change is mostly to fix the insane amount of grinding u need to do to keep the lecture hall filled

#

since u needed to grind 700k+ xp PER DAY to keep it filled

#

and QoL changes rippled from that

winter hearth
copper bolt
#

is that necessarily a bad thing though? It's a good thing since u can use the ship wherever u want? I mean ik lots of people that used FdG and Azuma etc regardless of their oil cost just because waifu

sinful cloud
#

The only "right place" that they're "required" was the dmg check abyssals and those dont use oil

copper bolt
#

anyway i'll shut up and wait for the update to rollout before I say anything else, like kawaakari said, speculatory feedback isn't accepted and none of us have experienced the new system yet.

winter hearth
#

I have nothing against the oil cap. Maybe it's good. I'm against the huge amounts of gold for average gold.

naive cobalt
#

you either clearing content and then you don't care about oil cost
or you're farming exp and then you're using ships you want to get exp on
or you're farming events and then you actually low cost farm them and that's still in-game

copper bolt
sinful cloud
frigid shadow
#

Do you even know how much the difference in gold per run is between a normal oil fleet and a max coal rolling team

winter hearth
copper bolt
frigid shadow
#

Loo

#

Lol

copper bolt
#

like people can 1:1 13-4 and u get more coin for oil then right

winter hearth
#

No

copper bolt
frigid shadow
#

That's what you're mad about?

winter hearth
#

This is only for average oil

#

That means only for oil higher than the cap

frigid shadow
#

Gold is something you're spending in the tens of thousands constantly, that's not a lot of gap

sinful cloud
#

I mean all ive seen 12-4 be was a stage for xp (and Sora Chokai) which will probably use a fleet with 40+ oil so they're making it easier + giving you gold for it

naive cobalt
#

to be honest - we have no idea how much avg. oil affects rewards exactly to say that running high cost fleets is more effective than low cost

winter hearth
fluid grotto
#

if you're able to do 13-4 and paying 150 gems daily for oil then you have extra 20k coins

frigid shadow
#

It doesn't matter either way
You're making bizarre far reaching statements like "delete half the ships in the game" over a couple hundred coins at most

winter hearth
fluid grotto
#

kinda p2w but it's waifu game at the end of the day EntyLUL

sinful cloud
#

They made the pass for "p2w" but then gave 50 changes to negate it... pretty balanced if you ask me

#

Dont forget that they give 4k oil weekly now

fluid grotto
#

pass barely has impact

winter hearth
fluid grotto
#

4k is nothing EntyLUL

sinful cloud
#

Better than nothing

winter hearth
fluid grotto
#

i think you dont even get what im saying rofl

naive cobalt
sinful cloud
frigid shadow
fluid grotto
next juniper
winter hearth
sinful cloud
#

Like restart said, event still exist and lower campaign chapters too

#

Archives aswell

acoustic helm
naive cobalt
#

people don't generally low cost farm story maps
those still absolutely have place in events

acoustic helm
#

what restart said

frigid shadow
winter hearth
#

Yeah, I have no problem with the oil cap. I like it. I have problem with gold depending on average oil

winter hearth
#

Now I can farm 12-4 with same efficiency. Cool

frigid shadow
#

It's a minor dependency that has no real impact because your ships cap out xp and you don't use the same ones forever

acoustic helm
#

ye

frigid shadow
naive cobalt
#

and average oil is locked by oil cap anyway
unless you were doing 12-4 with 1:1 - you do not need to run all URs to optimize your gold gain

winter hearth
#

But the extra gold for average oil it's the problem for me. It can be stable for the location, if you want to give some extra gold. In that case rarity on story maps just won't matter

kindred vessel
#

Tech box sell button Omegalilwoo

sinful cloud
#

Only instance it would be worth to 1:1 12-4 would be for sub leveling imo

naive cobalt
#

you just "need to reach" oil cap and it's very easy

winter hearth
winter hearth
naive cobalt
#

no?
it caps

frigid shadow
naive cobalt
winter hearth
acoustic helm
#

hmm, interesting Glowow GlowNaruhodo

velvet adder
#

Im glad that these things improved the gold input into the game UniHappy having to run 2 1200 oil comms a day tbh was annoying, but since it was the most efficient time wise for me I had to run them, now I can actually play the game

#

glad to say ill never need to run a 1200 oil comm ever again after this update

#

13-4 is my new home now UniHappy

copper bolt
#

Blessex +1 on that but I think I'll still run the commission at night because of purple plates + cubes

velvet adder
#

2x a day it took up a lot of commission time, it was basically like having only 3 commission slots at all times so you couldnt cycle through to good comms as fast, 1 time might still be worth maybe UniSip

copper nest
#

No way someone complained about more gold 😐 💀

kindred vessel
velvet adder
#

it's nearly double coin efficiency also you get more exp now for the academy and for ships LaffeyStare very pepeg takes in this chat for sure

#

plus you dont have to sit in it for 16 hours a day

kindred vessel
#

Friendship ended with 12-4 now 13-4 is my best friend thank you Manjuu

nova girder
#

I'd still hope for new rank of 10h comm so it doesn't become "obsolete"... and changing some of its rewards also.

#

Glad that I can finally afford to do something more than just pour all my money into PR now though 😂

velvet adder
#

I heard they were changing some commission rewards UniSip not sure if its this maint or not i didnt really read it (but im hoping that the changes are positive)

kindred vessel
#

It’s this maintenance and it’s the comms that only give drills

nova girder
#

From those descriptions I think it was mainly the drill comms

velvet adder
#

thank god cos those comms were literally trash tier LaffeyStare

sinful cloud
#

5:20h was the worst one

kindred vessel
#

Overnight drill comms were always like PortDoll

nova girder
#

I've never understood why cube and drill don't grant decor coins though, seeing as they (cube comms) are very unreliable with their rewards aside from xp

fierce sonnet
#

new 10hr comms for commander lvl120 that gives 10k coins z35wow

kindred vessel
#

gigabased I like it

sinful cloud
velvet adder
#

Yeah night comms for eu AkagiLUL what night comms u mean early morning?

fluid grotto
#

lvl 130 commander long comms with 15k coins z35wow

velvet adder
#

tfw we suggested having just 4 "daily" comms or having night comms with 24 hour expire time

nova girder
#

Yeah, having them reset daily would basically make it work for everyone. Maintenance I guess is just impossible to do much about.

hearty crane
#

I think (like with other recent changes) they went a bit overboard though. Expected like 200-300 extra from dailies (so 600-900 per day bonus, more on sunday)... and they drop 2000 per run? 2 years of being low on coins but before I collect Dewey, I'd be set for life. Before BH, we'd all be millionaires. That's over a single gatcha per single run... bonus. At a FIXED 300 or so oil cost. So their bonus 4k per week? 26000 free bonus coins.

#

And now look at OPSI that takes far more time with a tiny fraction of the benefits. Was bad before, even worse now.

sinful cloud
copper bolt
velvet adder
#

I dont think anyone should be complaining about overboard 0AYAYAsip i been playing like the poorest beggar in the world trying to scrape coins from underneath the furniture in dorm, finally i get to earn the amount my job deserves EssexCry

#

a lot of the things in game were simply inaccessible

#

nobody bought catboxes, with research full time you basically broke even

#

without retroing anything or limit breaking anything either

#

maybe now i can actually afford to limit break a few ships LaffeyStare

#

and not fall years behind in research

nova girder
#

Exactly

#

I have huge bulin build up because I simply couldn't afford the 10k MLB, not to mention the million ships waiting for cog awakening

velvet adder
#

yeah 99% of my dock is gold ships sat at level 70 because i simply cannot afford to limit break them, do research and build for events

#

the coin situation was way too much about compromise

sinful cloud
#

Didnt even bought half of the PR2 I grinded cause of lack of coins

velvet adder
#

i have 2 of my pr4 and yuudachi retro waiting, thats like 150k coins+ LaffeyStare

nova girder
#

50k ransom for Ägir and Haku won't feel as bad at least

snow juniper
sinful cloud
#

Depends on the schedule

scenic flower
#

Need more cogs. Need tons of cogs! Coz too much lvl 120 ships. And coins, ye.

gray patrol
#

adjust long comms to give cognitive arraysBlessex

scenic flower
#

for merrit cost

split gyro
#

so I have a question, rewards are now based on oil used? Can you turn the oil cap off then and earn even more if you just go ham and have the most expensive fleet? just wondering. I just stick with the cap. AkagiLUL

carmine yoke
#

My favourite destroyer

#

amagi

copper nest
carmine yoke
#

Aight i didnt know where to put this

hearty thunder
#

remove quick change confirmation thing? HornetBruh

sinful cloud
#

On the vote ranking it would be better if it was Rossiya and Belorossiya since they're both Sovestkaya so cant distinguish them

formal oyster
#

Is this fine to have the loli versions in the voting contest ?
I'd be glad to have another Amagi portrait but I still think it wouldn't be fair it that were to happen.

white aspen
#

Why the comics is not translated?

viscid moon
#

Not sure if this was already reported, but a whole bunch of comics were added untranslated

#

oh lol, right above me.

humble ruin
#

hey uh im back to ask but Mikasa Z Flag? 😃

undone swift
#

The new quick swap feature is more useful than i thought.
Thank you for that.
Changing gears would be a pain in the ass no more

bold pier
#

Positive Feedback: This feature is great.

proud stream
#

Negative feedback: Azur Lane, I’ve been with you since almost the very start, and this is by far the worst addition to the game.

You just thoughtlessly added a system that punishes commanders for Rare or Normal ships, no, anything that isn’t SSR/UR.
In fact, Destroyers also become mostly pointless.

Why would you actively make the game less diverse and experimental?
Why flip the oil economy on its head?

minor robin
#

Well
This doesn't apply to events

#

So your low cost fleets will still shine there

sinful cloud
#

Im using Portland thats a rare ship with it WarShrug

minor robin
#

Coin rewards only scale until the oil cap has been reached anyways

proud stream
kindred vessel
#

The only thing this discourages is using less than full fleets on W12 and W13

proud stream
#

Once again the AL community shows itself to be a beacon. I’m hapoy you are here to calm my vitriol with logic.

slate monolith
#

The oil consumption is after clearing mode is on

minor robin
#

If anything
It could probably be explained more

slate monolith
#

If it's not on clearing mode the oil consumption will be the fleet total instead of the oil cap

#

It even mentions in that it's for the clearing mode of those chapters

proud stream
#

The notice is a bit confusing/barebones, so I thought there wasn’t a cap on oil overconsumption rewards. As in, I’d always get punished for running a rare light cruiser or elite destroyer instead of an SSR heavy cruiser.

minor robin
#

But then again, none of the server patch notes mention exactly how they scaled coin hwise anyways

slate monolith
#

If it's under the oil cap it'll consume that instead of the max cap during clearing mode

#

At least it should do that

minor robin
#

Yep

drowsy harness
#

what are the caps on oil?

#

they aren't mentioned in the patch notes

minor robin
drowsy harness
#

ok

minor robin
#

Oil costs were only specified in CN I think

#

Could stand to be specified regardless

nova girder
#

tbh I feel it's slightly sucky for events if event has no gp for oil scaling, but we'll see.

minor robin
#

For where you can check in game by the way

drowsy harness
#

ty

formal oyster
#

I remember mentioning that two years ago but I'll do it again:
Don't show any info on the ship's votes/ranking in the popularity contest event, please. It just heavily biases votes and make the whole thing way less interesting.

potent zealot
#

For fleet deployment in Opsi, Why cant they makes the Fleet frame to perfectly fits to show those 4 fleet, Somehow it's kinda annoying with the little scroll to as ex; wanting to screenshot- you have to adjust the scroll to properly see what ship is in 4th or 1st fleet.

covert brook
#

Feedback: this update is a godsend. More like this in the future, thank you

winter hearth
covert brook
#

11-4, since I'm missing Columbia

fierce ember
#

its a cap of 38 for 11-4 but since he uses the plan its doubled from 38 to 76

winter hearth
#

Ah. Got it

hardy kindle
formal oyster
#

I guess I could do that.

winter hearth
#

I would say this rewards are a bit kidding. I mean, 20 Medals or 50 guild tokens it's a bit of useless stuff, it would be better to add something like 1-2 choicable gear BP or extra dorm furniture, which at least interesting. Also 2 T4 tech boxes are pretty useless. Even new players don't really need that. I would say it would be better if we got any Gear Lab equipment or any PR 1-3 equipment to choose. This makes more sense as T4 box.

copper nest
#

With how last rewards change from pattern that's established through whole battlepass I assumed they're just extras and core bp ends when you get last meta crystal 🤔

split gyro
#

this update is great. finally rewards for clearing the higher chapters aren't pitiful. and players want to stay and clear them. not just abandon them after getting the ship drop. nice and calming for the strained coin economy.

formal oyster
winter hearth
split gyro
#

I need those 20 medals to get my 100th sandy copy!

copper nest
#

Nah if they were better they wouldn't be "little rewards after core battlepass"

split gyro
#

for real though, yeah, the last few rewards are bad

winter hearth
#

But 1 BP for not PR, or even for PR gear will be a good alternative which is also useful

split gyro
#

I mean, it's extra stuff, but yeah, falls a bit off the cliff there

copper bolt
#

the battlepass is basically "free" rewards afterall. The paid BP already gives a tonne of nice stuff like gems etc. Would making the paid part more valuable be too P2W for AL? 🤔

#

considering how the rewards fall off for both the free and paid side right

split gyro
#

AL is pve. there is no p2w imo... I mean yes, there is "pvp" (lol pvp) but I would say no

winter hearth
#

This stuff can be added to free part too. I mean on both sides there is stuff is better to change to something more valuable

sinful cloud
#

Loving this coin grind change, best update in a long time DorkHeart

split gyro
#

the last few updates were great. lower exp, exp packs, more coins now. it's great. if you look back, rewards were super pitiful for clearing. gee, thanks for the 40 coins, chapter 13-4 boss. how generous

formal oyster
#

They went from one extreme to the other though. Will wait and see how that will play out.

velvet adder
#

i mean they did basically reduce the build rates (moved rates to 1.2 from 2) UniSip my thinking is the gold increase basically help it (doesnt help the cubes though)

#

so the high gold is definitely a good thing if we are going to have 3 UR+ a year

#

oh thank god there are some positive feedbacks in recent comments . as it should be. its hard to believe some people was upset that these changes happens .

#

with the amount gold increased i dont see how people can be negative about it LaffeyStare its like they find a good thing and have to find any bad reason to attack it

#

It pushed people to harder content, and helps people who didn't have as much time, it pleases both the hardcore people and the casuals at the same time

hardy kindle
#

Anything that makes the fleet tech grind more bearable is appreciated

#

The changes have also made it much faster

hearty crane
#

As for the BP seems to follow the standard eventgrind, where 60k is the final ship, and then 80k and 100k are useless T5 boxes. And people seem to love that since they don't want enough ships to MLB the point ship for some reason WarShrug

velvet adder
#

i wrote a long message expressing my anger but i changed my mind sending it.
specially when i saw someone saying that this changes made AL p2w. that was just weird
i was legit tired of gold starvation past 2 year. i couldnt do research i cant limit break . i cant break lv cap to 120 i cant upgrade gears or even craft them. i cant lv up my fleet tech. and i always running out of gold to do event builds. i have grinded all of pr ships but didnt build 70% of them since they need a huge amount of gold specially BBs so i waited to farm prints first.
i researched pr3 non stop for 1 year and i didnt even managed to dev 30 a ship since all i did was doing c missions because of gold. so experiencing that and then people upset that we are getting gold is just ....... facepalm. and i know its just not me. i know people need more gold. not everyone enjoy mindless farming in 2-1. and i grateful that farming method is dead as it should have been from beginning

formal oyster
copper nest
#

Shift from SRs being main thing in events to URs

hearty crane
#

That only made it easier... SRs you have to fight your drops... like 5 of one, 0 of other (3-4 anyone?). 1 UR? You get it, you get it. Elites? Still the hardest.

copper nest
#

I only explained what author meant 😅

velvet adder
#

yeah what akagi said

#

they're starting to shift to UR's, even 1 in a pool increases the amount you need to build by a lot

hearty crane
#

Will we ever get Dark Demon Princess in the Core Shop like the Chinese have?
"even 1 in a pool increases the amount you need to build by a lot"
AlbaDoubt

velvet adder
#

its literally how statistics work since all ships stand alone and getting others dont affect the chances LaffeyStare wat

#

almost double the amount of rolls you need on average

#

having 3 ur events is like having 5 normal events in the same amount of time

#

it is a decent amount more to build imo and i think the increased gold is a way of kinda compensating for it

hearty crane
#

Except of course when you pull 7 of the same SR and 0 of the other SR. Also known as the Elite syndrome.

formal oyster
velvet adder
#

LaffeyStare how do you guys not get this

hearty crane
#

Cause we've all experienced dozens of regular events and 3 UR events and can tell that's bogus?

sinful cloud
velvet adder
#

????????

#

yeah tell me how getting a 2.5% ship is MORE likely than a 1.2% ship LaffeyStare

#

?

sinful cloud
#

Well I did get 3 NJs and no SF so yeah i guess

velvet adder
#

its personal experience and using the player base AS A WHOLE

hasty mountain
#

do you guys even math

velvet adder
#

many more people build many more times

#

for the 1.2% ship than for a 2% SR

sinful cloud
#

Problem with it is that it depends
If you go for any SR sure its easier, for a specific one its harder

hearty crane
#

And as I said, getting ONE 1.2% ship is a lot easier than 2 or 3 2% ships, battling with each other... leading to aforementioned 7/0 you surely have experienced.

velvet adder
#

but that doesnt really matter when youre building en masse

sinful cloud
#

Mass or not is the same odds WarShrug

velvet adder
#

yes but using the player base as a whole, it becomes statistics and it follows them. Many more people will find the UR harder to get than the SR and will build more (to 200 build pity) which is more builds which is more gold used, which is why with the shift to UR's the current gold situation becomes less sustainable

#

this is why we need more gold in game and why they as a gacha allowed it when they could really be scummy and just increase the amount of resources needed and not increase the amount you can obtain

#

damn bot BuckySmug

tardy arch
#

he gone

nova girder
#

nooo my nitro gains...

hearty crane
#

People still heavily overinflate the need for the pity. Still 9% chance you EVER need it.

nova girder
#

That's a pretty good chance

sinful cloud
#

Wouldnt say that the gacha was the one that made the change (at least not alone) but im just happy we finally have a reason to grind that gives a good gold income

hearty crane
#

I have yet to reach half of that without enough copies to MLB.

nova girder
#

I didn't have to resort to pity copy this time around, but still went above the average rolls

copper bolt
# velvet adder i wrote a long message expressing my anger but i changed my mind sending it. spe...

I agree with you, I am very thankful for these changes because it means you can actually farm for gold at a reasonable pace to help with all the gold sinks. Time will tell whether it is enough but it is definitely a step in the right direction. My gold situation was not as severe as yours but it was still a lot of "oh hey, I can hold off on that upgrade and wait till I stock up on some more coins".

velvet adder
#

Lucky you buckyPrideZoom

drowsy harness
#

had to go to pity for NJ, and nearly had to use pity for Shima at 158 pulls

#

might be a low chance, but it's still there

hearty crane
#

I simply was waiting on that 50k to pay off the excess 10 level 115 awakening ships lowered XP gave me. After that, it would be back to business as usual... WarShrug I never would have expected I would get rich trying to get Bunker Hell...

copper bolt
#

anecdotal evidence isn't the whole picture though. I'm sure Manjuu have all the stats and they've always wanted the gacha to be generous

#

and it's always personal "luck" if u have to go to pity or pull hard or not

copper bolt
#

since it's actually 8.5%

nova girder
#

Looking at that graph, I've never been even close to the 50% mark 🤔

drowsy harness
#

??

#

I was responding to his first point, not his last

hearty crane
#

Yes, but people in these arguments always go "UR is 200 build" and then not include the SR can also get so unlucky (or even more so, no cap for SR or elite). And I'm always "no, 200 build isn't the requirement... It's the absolute cap."

nova girder
#

No, people usually just go and say that you should be prepared to hit the pity mark. Because even at 8.5% that's a good chance you just might hit either that or close to it

nova girder
#

So acting like no prep in materials is necessary is just wild. Thankfully, now the gold part of it is pretty much solved though. At the cost of event currency farm I guess.

drowsy harness
#

I was responding to "that people overinflate the need for pity", which I don't doubt might be true, but based only off of personal experience, (which I will agree with you is just anecdotal and as such of limited use statistically), it is still a risk that is possible to have happen

hasty mountain
#

seems like 200 is becoming the standard in this industry for spark system, please add it for the other ships in the pool too NimiYes

hearty crane
#

1200 oil comm usually got you covered, and now got massively overshadowed.

copper bolt
drowsy harness
nova girder
#

It was sort of about having the 300k at hand, which was "close call" if you cut your spending everywhere and having 400 cubes to boot as "just in case"

#

But yeah, SR should also have some form of pity roll too.

copper bolt
#

not sure anyone said u needed to have 300k at hand though since that's only if u want to do all the builds on day 1

nova girder
#

By that I meant the whole event of course.

copper bolt
#

every event it was possible for a F2P player to get 384k coins over the 2 week event

hearty crane
#

I'm talking when making mathemtical theories for events, as was going on here... people generally pick UR = 200 for those. Seen plenty of those pop up before Shimikaze's event too.

velvet adder
#

actually with the 1200 oil comm its almost crazy hard to get to 300k without the canteen helping, especially if you pay for a few gold researches

copper bolt
#

old values

nova girder
#

Yeah, if you do two per day BiskoLUL

velvet adder
#

9k gold imo isnt that much per day and you can easily spend 3k on just a small 2:30 research

copper bolt
#

very true

velvet adder
#

and theres like 16 hours in a day so you would need to stunt research heavily to save up

copper bolt
#

though u have the option to do other researches so it's up to the player what they value more right

#

I usually took Q researches for plates or C researches for time

velvet adder
#

yeah its just a huge pushback if youre having to constantly save up to 300k for URs

copper bolt
#

which definitely slows down research progress but ik what I do is not what other people like to do as well

nova girder
#

The issue then was the fact that you'd have to put on hold -everything- but pulling

nova girder
#

And since PR is what it is you could end up having to pay cubes or money to get a new research... or wait the next day

copper bolt
copper bolt
nova girder
#

Yeah, but refresh does

copper bolt
#

only the research refresh does

#

yeah

nova girder
#

Yes, but the precedent is that you have to be prepared even if you don't hit it. Even now it's good to not to go too much under 400 cubes

copper bolt
#

I do believe stocking up on cubes has always been advised right and what the vast majority of people do

#

it was just the nature of having to spend so much coin that was the main limiting factor previously right?

nova girder
#

It's the mental thing that the safety net does - better have that much available when needed. If SRs had the same safety net then it would be just that as well, like "don't go under 200 cubes"

copper bolt
#

now it's much more balanced since u can do 1 run of 12-4 for 1.3ish pulls. Yes u lose out oil on the event but it lets u get coins faster for a UR build event meaning as long as u have the cubes, the coin deficit isn't as hard hitting

nova girder
#

But yes, coin factor is pretty much resolved if you dedicate to grinding campaign. Which is why I sort of hope for some in-between balance for money gains in event maps as well.

copper bolt
#

true, though I do think having the choice between grinding coins or event points seems like a fair tradeoff unless u think adding coins to event maps doesnt make the game too easy?

nova girder
#

It doesn't have to be excessive like I said, just enough to not to make it a complete either or trade-off seeing as you'll probably want the points for plates or whatever, but when you can grind money that's more directly translatable to blueprints it kind of just makes it seem like an unworthwhile thing

#

but since there's not been a new event yet I guess we'll see if changes will be made for those as well

hearty crane
#

Yeah, if the new eventshop offers 2000 coins for 500 points (2.8 D3 runs) why bother if you can get that in a single 12-4? Theoretically SP can supply but you can do that once compared to the goldfarms of chap11+

sinful cloud
#

One thing I have to say is that, can we have an update that makes the game not crap itself on connection? Cause I clearly have the best connection I can get atm and yet it randomly decides that I dont have any connection

fluid grotto
#

affinity pack Omegalilwoo

south sequoia
#

That, or if your phone is putting apps in background mode if the screen dims, causing AL to lose connection.

hasty mountain
#

one feedback I wanna leave is about this:

#

maybe there's something I missed, but when you display it in red like this, it almost looks like what happened here is a negative thing? I feel like it could have been displayed differently

modest island
#

red is seen as positive in CN, which is why it was chosen i think

cursive horizon
#

Why do we need that "make the girls face a direction" prompt in order to get participation points? I questioned it's existence back in 2019 but kept getting told I was stupid for thinking it was unnecessary, but I'm rather disappointed to see it reappear.

On the other hand, getting those little stories to go with the three winners was an absolute joy. I didn't know anything about Amagi back then and was kind of suspicious of so many people voting for her that probably never had even seen her (like myself), but ultimately I'm glad she won cause once I did finally meet her I saw why so many loved her. She's such a sweet person. I'm glad Bismarck won, too, since that's who I voted for last time. Made me happy to see them happy.

modest island
#

but yeah doesn't really make that much sense for global PortDoll

fast cliff
#

i would like to see some kind of new game mode, that allows players like myself to burn time for little reward, without having to worry about oil, AP or another resource. now that 2-1 and 7-2 are dead, and we spend our oil too quickly even if you buy oil for gems, there's a lot of free time

regal kindle
cursive horizon
# woven flax It's to help combat botting.

I didn't even think about that. I always assumed there was only a finite amount of points available to award players. At least that explains it a lot better than people told me last time. Appreciate it.

woven flax
#

Yeah, it's essentially a captcha

silver cliff
#

The part of this update where people are punished with less gold for not using high oil fleets was a bad change, and it makes no sense.

quaint junco
#

remove the shadow pls

kindred vessel
minor robin
#

It's in the fine print

#

But once you've hit the oil cap

#

You won't gain any more gold

#

So you're not gonna run like 5 rainbows

kindred vessel
#

Pointland a maximum overmeme 100 oil fleet won’t earn more gold than a fleet 1 oil above the cap beyond the RNG variation of +/- 200 coins

inner frost
#

I don't know if this has been suggested already but as much as I love the new quick swap feature, would it be possible to remove this final confirmation when swapping between girls to make it even faster?

copper bolt
winter hearth
#

As we got 12H I experienced that is was relatively easy. I mean, yes, you need to play manually, but on that way 12H was as kindergarten.
What about to add something like "extra" difficulty for story maps that will be gained after hard. That stage will be more difficult, and will show how it was to kill 10-4 with 100 lvl cap and without good equipment. That is for people who likes difficulty. Also it can be a bit more core data and retro BPs drop. Or even T2 cognitive chips.

#

Something like on every map every enemies are 125+ and hard mechanics. So everywhere it's hard and you will spend more time for this and get more interests.

velvet adder
# hearty crane Yes, but people in these arguments always go "UR is 200 build" and then not incl...

i can confirm. although it is my personal experience and it is not normal for everyone but SR ships were more brutal to me .
for example i dont have tashk, she never dropped . then in muse event i went 450 cubes in and tashk muse or any old muse ship never dropped . so tashkanet dodged me twice. i also got dido muse when i was around 400+ cubes. another one was venetto. i legit used 500cubes to get her that more than guaranteed UR. and worst one was Perseus. i build and build until i ran out of cubes. she never dropped. i knew she would be important . who would pass on a preload healer ? but she just didnt dropped

sinful cloud
south sequoia
copper bolt
formal oyster
#

Yeah the game is very capricious with Internet. I find it needing either an awful lot of data or an incredibly stable connection to not starting to show manjuu loadings for the most simple tasks.

jovial portal
#

I hope you add coin in here, this shop feels so underwhelming and unrewarding at all...

scenic flower
#

Ships and techboxes are not welcomed here

formal oyster
#

I'd rather have oil to be honest. But yeah, either way the shop feels underwhelming sometimes and as with a lot of currency in this game, we get an overflow and nothing relevant to spend it on. Happens with guilds tokens, core data, awakening chips...
And on the opposite, others that would very much be welcomed but are insanely hard to come by such as Prototype cores and arrays.

woeful shale
#

Is Yostar / Manjuu doing ok? Lots of tweaks to the game economy lately that made it more generous than before. Usually experience this when a game is nearing end of life…. The trauma is real. 😦

Hopefully, all is well!

trail elk
#

It still has more life in it, calm down its not going to die already YorkBruh

split gyro
#

shows how scarred people are in this crappy phone game landscape. "oh no, the game is generous. that is the end of it". AkagiLUL

velvet adder
#

What if in Auto mode, when ships run out of ammo they can automatically go to the ammo node to restore ammo. especially in harder maps like 13-4....

split gyro
#

Auto Mode needs enhancements, definitely. Let it pick up ammo when out of, option to go after all mobfleets, then the boss (for PR and general exp grind) etc.

eternal bronze
#

Gotta say that i liked the last changes

#

my relationship with AL was pretty much love and hate, sometimes more hate than love, but these new changes made the game enjoyable, coins are no longer a problem, buying dorm 6th slot actually makes sense now and the gear swapping feature really makes gear managing more fast and pratical.

velvet adder
#

pretty much so many quality of life changes that made the game more efficient....

hearty crane
#

The OverPowered shop is underwhelming and unrewarding? Now I've read it all. Sure you rolled poorly but still T4 parts and cheap food, and a FREE re-roll left to go too. The Guild Shop is the single most powerful and useful shop in the game, bar none.

nova girder
#

It's a bonus and it's nice at that but it's still very much a lottery if you get anything good, even with a re-roll. WarShrug
I'd very much hesitate to call it OP in any sense.

#

Now that gold is plentiful I'd say general store is very likely to be much more useful as well.

fierce sonnet
#

its by far the best shop YorkBruh

nova girder
#

Gold plates are nice and relatively consistent for me sure, aside from that, the rest of the rolls usually are borderline whatever / useless

fierce sonnet
#

shop that guarantees 10 gold plates and potentially sells pr prints gem food cat boxes skill books and purple plates for an overabundant currency seems pretty good to me

nova girder
#

Key thing is consistency, and it's consistently inconsistent (like general store). Like my first BP after 2 months. And there's a limit of 1. And it was locked to PR1, something that's largely available for nothing to boot. BiskoLUL

The cat searches of OPSI just dump out cat boxes as well, so while it's nice for those who don't have any purple cats, that's about it. If it can roll SR then I've not seen that yet myself.

frigid shadow
#

The pr bps are one of the most minor parts of the guild shop
You might be looking for the proto shop one screen down
Happy to help 👍

sinful cloud
#

Proto shop is the most useless one BiskoLUL
Youll rarely have extra bps with the face research change

nova girder
#

It was just for the sake of saying how it has BPs for sale, when it's something so terribly inconsistent of including and only limited to one which can't even really pile up overtime.

#

And yeah, using proto shop is really, uh, something. I think I'll be able to finish Georgia gun once PR3 catch up exp packs hit lol

#

PR store would especially benefit from a source of gaining the cores outside of the pittance you get for analyzing already maxed ship prints, which you likely won't get. :/

fierce sonnet
#

guild shop is practically free stuff dont know why anyone would consider that underwhelming YorkBruh

nova girder
#

Well, it DOES cost plates / gold / exercise points / oil (200 oil is almost like 1.5k gold now?) to get your daily of them. Outside of the guild events of course.

fleet salmon
#

SR cats definitely drop in opsi, I've had a bunch of them

nova girder
#

I meant SR cats in guild shop. I got like 20 elite boxes + 6-7 SR boxes last month when I was burning through my AP storage

scenic flower
#

Well, 97% of any cat boxes are trash.

nova girder
#

Yep BiskoLUL One of those systems that could really use an update as well.

velvet adder
# hearty crane The OverPowered shop is underwhelming and unrewarding? Now I've read it all. Sur...

100% agree
i also have a separate suggestion
i want they add coins/oils in op siren shop. and also in reset shop. we can buy 3k gold if i am not mistaken which makes no sense at all. its super low. make it 30k instead for people having boatload of extra currency
also i dont mind selling my gear materials farmed in os. purple or gold. i have way too many of them. like 700 high durability elastomers. i cant even use all of these if i want to

harsh escarp
#

I'd like to say that, while Chapter 9-13 stages having oil caps for Clearing Mode is great and all, I would also like to ask the devs:

When is the same going to apply to War Archives?

Because if the purpose of having War Archives is to let players get drops and gameplay rewards (exp points, gold and so on) from event stages permanently, why should it be worse than the now overhauled base game experience? We are going to spend more oil than base game just to get... what, pittance? What's even the point of War Archives now? Do not forget that War Archives stages already have less of value than base game since the event points and event shops the stages were intended for no longer exist. Their existence now should be synergetic with the game in its current state, not detractive.

sinful cloud
#

Use them mainly to get the drop ships and gear that isnt in the lab but cant even do the latter properly cause of time gate of keys... which what is the point of?

scenic flower
#

I heard there's no time gates anymore. However, there is no good BPs as well, the ships drop is terrible, the oil cost is not fair (regarding exp efficiency)... So, the only meaning of archives is to read the story, which is one-time thing too.

hasty mountain
sinful cloud
#

The baguette DD gun is good but only one I can think of in the current archived events

scenic flower
#

well, maybe

harsh escarp
#

As someone who wants to get more of MLE 1939 138.6mm from D2 of Iris of Light and Dark, this upsets me. I would assume that, with the update of base game progression, there's also a similar courtesy applied to Crimson Echoes, if not all of War Archives as a whole.

Instead, I was greeted with a facepalm inducing revelation. This is probably an unintended biased treatment, but not one that is worthy of kind words of encouragement. I only have critical tones to speak with.

scenic flower
#

But we have no time to farm it. While busy with events and OPSI, I can't even advance in campaign and hard mode.

nova girder
hasty mountain
#

then build a 1:1 auto fleet and farm to your hearts content like you would before the change? that even costs less than what would probably be set as the oil cap for the maps anyway Ehhssex

nova girder
#

WA is in a weird spot with the arbitrary time limit / tickets and now offering terrible rewards on top of it all

velvet adder
sinful cloud
#

They said that future events would be less times to clear but nothing about the oil
But either way, I would be happy if just the key gate on the archives was removed

hardy kindle
harsh escarp
#

Events are events. I'm talking about War Archive, which is event content that is already deprived of event shop purposes.

scenic flower
#

Was there the trello card about claiming the stuff from the mail separately?

hardy kindle
#

I really doubt they'll be putting oil caps on new events but not on war archives, considering it's mostly the same formula excluding Divergent Chessboard which has 4 parts

sinful cloud
#

Yup

scenic flower
hasty mountain
harsh escarp
#

I wouldn't get my hopes up if I were you. They promised us 'better overall blueprint quantity rewards' from Research. That turned out well (sarcasm)

nova girder
#

One thing I've noticed that I can get somewhat reliably 3 or more BP from 5k face research for non-DR ships, but DR ships it's pretty much always 2. Need more, get less BiskoLUL

hardy kindle
#

DR researches always gave fewer prints. Before the change, 5k and 8k face both had a chance of giving just 1 dr print
Not really gonna argue about which system is better, but at least the DR face low rolls aren't as shit as they used to be

nova girder
#

Yeah, it just kinda sucks that you need more and as such, should prioritise them over regular PR but at the same time since you don't get extra for other ships you're crippling the progression of regular PR for the same time spent

#

(But again, with these gold changes I have hopes for changes in the future)

hearty crane
nova girder
#

Yeah, and that'd be good. Less time for older PR researches would do it good as well.
A single "focus" slot for a ship of your choice to make a likely face roll for that ship would be good too imo.

#

Or just that a single roll would always force a face roll of one ship from the PR1/2/3/4 you're focusing on

sinful cloud
#

For a full feedback in the recent things

  • The lecture hall revamp was great, quicker to get a ship running with the others
  • The coin grind and battle pass make me actually want to spend time in the game and fix the shortage (kinda time gated but honestly not noticeable)
  • The PR "change"... PR1 being bought with coins is good, the rest is the same as before

The only real complaint now is the archive key gate... which tbh has no point being there
And the PR research thats... yeah just remove it and put a meta skill like system instead to be consistent and not a tower of rng

scenic flower
fluid grotto
#

increase proficiency cap Omegalilwoo

sour pollen
#

i think you guys should consider changing those cognitive chips for the new ones (cognitive array) on monthly rewards. BuckySmug

nova girder
#

They're the odd one out as well since you can't really afford anything with those three cog chip days together BiskoLUL

kindred vessel
#

"wow 150 chips it's nothing" like change them to be arrays, even if it's just 1, 2, 3, and 4. Even 10 Arrays is more useful than 150 chips

velvet adder
#

i mean they could change it to the "cognitive array pack", that they made already where it could give both

sour pollen
#

sure thats better

velvet adder
#

they should be integrated into most places where you can obtain cog chips

#

i get a few cog chips from beating world 13, since its end game content, maybe it could drop arrays instead?

#

you know to prepare people for world 14 etc

formal oyster
hearty crane
#

I would say the quick finisher one is still worse, cog chips atleast have a use ingame (and instead of making QFs more useful they invent a secondary useless item). Replacing both is best imo of course.

formal oyster
#

The number of chips they throw at us is ridiculous though, drills aren't that common comparatively, it's just that most people get more than they use so it adds up eventually.

velvet adder
#

i think its been that long since we needed these things that most people do have a decent amount of ships ready to put to level 125 and theres just a big bottleneck

#

so a lot of people notice how scarse these arrays are

hardy kindle
scenic flower
#

We need more Beaver tags YEEEEE

woeful scroll
#

Do we have a feature where EVERY loading screen that ever been put into the game can be accessed? like links or something? be it in game or in web

gleaming ingot
#

Can we get the reawrds from Season Pass 1 by one instead to collect all? It would be perfect for us!

formal oyster
formal oyster
woeful scroll
#

thanks

reef basin
#

Can we please get some type of interface/tooltip for our lecture hall stored proficiency in sorties? I don't want to overcap it, which is fairly easy with all the oil/auto clear changes

sinful cloud
hardy kindle
sinful cloud
#

Oh I agree on both but just saying

nova girder
#

It's actually pretty funny that the resource skipped for week 3 is gold

raw quest
copper bolt
#

Eventually u will get all the ships to 125 as well if u can be patient but ig patience is a virtue. Also with all these new features promoting xp gain like lecture hall and high world 3:3 farming, people will be getting a lot of 120s soon I think and people will start running out of normal cog chips. I think them buffing the income of cog chips is a very good thing even if most people don't think so rn.

worn mirage
#

it's one of those things that more people will clue in on the longer it goes

copper bolt
fluid grotto
#

imagine having cog chip EntyLUL

#

they need to increase cog chip commission spawn rate tbh

copper bolt
#

the current system with small but often is pretty nice though

#

previously:
Research + Commissions
Hard mode

Now:
+more types of commissions
+campaign mode

#

they all add up for a decent chunk of cog chips which really is a nice QoL thing

hearty crane
#

They've been stuffing cogchips everywhere for some time now though. Most recently the 800 bonus added to META Showdown. Now with drill missions (still a pass here) and farming campaign. EX for 500. Their supply has steadily gone up immensely.

scenic flower
#

I don't really understand how people can lack of cogs. I have 50k+ and this number continues to grow. Well, the beginners can suffer from this maybe, but it's not a reason to give us even more cogs. Better add some more arrays.

stone valley
#

hardcore grinders maybe

cloud sable
# scenic flower I don't really understand how people can lack of cogs. I have 50k+ and this numb...

it becomes a problem since leveling ships progresses faster than cog chips income. Don't forget that even with the new daily, you only get 210 cog chips a day from that, and like maybe a hundred or two more every day from comms and map drops etc (this is a generous overestimation). On the other hand, to 120 a SSR ship you need 2200 cog chips. and youre not gonna be leveling a single ship at once WarShrug
its a even bigger problem nowadays tbh since they did the level changes, making it significantly easier to 120 ships
that said, cog arrays are even more of a problem, i agree

scenic flower
#

I'm pretty much grinder myself. And my dorm is always buffed by food. Yet no problems here.

#

110 ships lvl 120+. Tons of cogs left. How much ships do you guys rising to have an issue with cogs then?

#

And why the coins is not your first problem here?

cloud sable
#

i mean personally, i dont have a huge problem with cogs because i was extremely causal in grinding (I didnt have 2nd floor until a few days ago, and I always ran 2 10hr comms a day), but ik plenty of people with like 140+ 120s prior to the level change who had basically zero cogs left.

#

and coins are a problem yes, but in terms of how quickly you can generate coin to how quickly you can generate cog chips, cog chips are alot more limited

#

like as i said before, let me be generous and assume you get 400 cog chips a day. that means 5.5 days to get the cog chips to 120 an SSR. On the other hand, the gold requirement is just 22k gold, and you make 12k a day easily with just merchant + daily raid, so thats just 2 days

#

and yes, ik coins are used elsewhere, but im also completely discounting commission gold, daily and weekly mission gold, and a whole bunch of other sources of gold

naive cobalt
#

I just want to add that people been piling up cog chips since they were added - grinding ships to 120 is slow so average decently active player's need for cog chips is pretty low so excess been accumulating and accumulating over the VERY long time.

Arrays have been added only slightly more than a week ago and "need" for them is much higher due to already having a lot of 120s over all this time and having even more due to exp recalc.

Their relative gain isn't much different and difference that is there is pretty reasonable for a resource that's supposed to be higher rarity one.

fluid grotto
#

have few 110 cant awaken cus i ran out cog atm

#

and yeah both coins and cog chip have always been a problem EntyLUL

velvet adder
#

just in recent update we got alots of boosts to cog chip income. chips situation is different compare to gold. in my opinion we are getting plenty of chips . i dont think we really needed a boost to chip income anyway but we got a decent boost. i hope people consider that if we get too much of one resources then said resources will lose all its value. i dont think AL devs intended us to lv 120 500 ships within 1 year . i could be wrong but base on my experience grinding hard to lv up my ships in past 2 years, i think we have more than enough chips before and certainly we can farm more now. i have over 60k chips that i have no use for. but i dont scratch one or two players are low on chips.

gray patrol
#

allow stacking of some gears like High Performance Hydraulic Steering Gear on 1 a single ship please

velvet adder
#

this reminded me of another thing i want AL to add,
allow queue pr researches please. i think even 2 researches back to back will save so much sleep for everyone. specially when i want to be afk for 5 hours and there is a 30 min research. we can pass 30 min and we dont want to research stays empty for next 4.5 hours

velvet adder
#

in event shops we can buy 5 copies of 1 sr ship. please allow us to buy 1 sr event ship and 4 gold bullins for same price. basically gold bullins worth 8k currency just like 1 SR . but i also can see people wanting to raise multiple copies of 1 ship would not want this change

#

research queue would be good UniSip i agree with this, having to check back every 1-2 hours kinda sucks

fleet salmon
copper bolt
fleet salmon
#

Who says I do? What I meant is that it's kind of a waste that research halts while you sleep just because you didn't happen to get an 8h research. A queue for them would solve this issue.

copper bolt
#

you could say the same about commissions

#

i do agree it's a waste but nothing is forcing you to do it

#

that's purely a player choice right?

fleet salmon
#

with commisions you can keep the longer ones that start appearing after the 10 daily ones until you need to stop playing and start those when you go

#

with research you need to take what you get

copper bolt
#

well not need but want to

fleet salmon
#

from my experience I pretty much always have at least one long commission by the time I stop playing and there's always the 10h comm

copper bolt
#

also how would your que system work? There's no way to see what researches are next right

fleet salmon
#

so something is always running at least

copper bolt
#

in NA most players have "night comms" but in EU and the rest of the world it isn't really like that

#

there are many times when I do the 10 hr + 3 1-2 hr commissions before I go to bed

#

obviously not ideal but you just have to take what u got right?

copper bolt
velvet adder
#

yeah commissions have a lot more choice and usually the comms you do run out of the 1-2 hour ones fairly quickly

copper bolt
#

if u can see what the next set of researches are, you could purposely choose the shorter one to get to a faster one sooner right?

inner frost
#

A minor pet peeve, It would be great if the game checked what mode you used instead of forcing you into auto-search. I don't always do auto-search.

copper bolt
#

and that screen only appears when u autosearch

velvet adder
#

i mean you could just get rid of the refresh function, or have you only able to see the next researches once one is active (and you cant cancel it)

inner frost
fleet salmon
velvet adder
#

yeah that screen only appears if auto search was enabled

#

dont forget that research is primary source of ship prints and pr equipment. we dont lose much by not having commission run 24/7. commissions are way flexible compare to researches . yes we are not force to do research but same mentality can lead to we are not forced to play this game. of course i know this is not what you meant or implied still its not a good argument at all . its super easy to line up multiple long commissions. normaly you get bunch of short urgent commissions when you are playing. you can just use them to fill your 4 commissions.
how queue works? really easy. you choose 1 research then it will minimize and you see next set of researches . there so many ways to work around this

inner frost
fleet salmon
#

If it was active at any point during sortie it will

#

even for a moment

covert brook
#

As someone who uses auto search for map drop ships, I can confirm that you can stop it from getting enabled at the first confirmation screen. It's small, but it's right there next to "Clear mode". If it's off, it's off.

copper bolt
velvet adder
#

so if i am sure about my research and know i dont want to cancel it, i can add second research. if i want to cancel i can only cancel last research i choose. so when first research finished second one start immediately. it needs a little ui adjustment. it just saving us from visiting game one more time. its not much to ask honestly . it has zero effect on balance just more comfort for players

#

Also i just tried 1-1 clearing mode with auto off all the way and i didnt get that reward screen LaffeyStare you must have enabled auto search

#

I turned it on during the map and yeah it shows up UniSip even if i turned it off, so just dont turn it on buckyPrideZoom

inner frost
#

My feedback still stands though: It would be nice if it didn't force you into auto-searching when you press continue, unless you were already auto-searching.

copper bolt
#

would u say being unable to reset the researches as well would work?

#

e.g. because we can stack 2 researches in a row

#

and u can't cancel the 1st once u started the second

#

there's not as much need for the reset button?

#

even though the reset button is still very useful

velvet adder
#

yeah just i mean that continue button and the box is literally for auto search (to show what you obtained during it) unless you add a little button next to it thats automatically checked for auto search then i think unforcing auto search, on an auto search feature would upset a lot of people

#

it does seem like more of a bug on your end for it to appear

inner frost
#

That's why I said that, the game should check if you used auto search or not and just continue on with that.

velvet adder
# copper bolt and u can't cancel the 1st once u started the second

because i considered this, what happens if people keep accepting then cancelling researches non stop. this way you cant infinitely refresh second research for getting best option. unless 1st and second researches are fixed already and cant be exploited by accepting and canceling 2 researches non stop

harsh escarp
#

For a long time, I always suggested for allowing up to at least 3 refreshes for research.

#

Having just one refresh each day does not spell 'player choice'.

velvet adder
hardy kindle
#

don't see why it has to be an either or

#

If i got shitty research options that demand a reset, a queue isn't fixing that

velvet adder
#

just like raven said. one refresh is not that effective. at very least in my opinion. 3 or 5 would be better. refresh never gave me better options. since its only 1 time

hardy kindle
#

All for adding more, I just don't see why "removing refresh" came up when discussing a queue. It's not like we can only have one.

fleet salmon
velvet adder
copper bolt
velvet adder
fluid grotto
#

tech box sell button and affinity item Omegalilwoo

copper bolt
#

Can we get a progress bar showing how much xp we earned towards researching a PR ship just like with META ship skills? I think it'd avoid a lot of confusion with "Does my ship that is not MLB/capped at 3mil still earn xp?"

fair lodge
#

Im kinda do the wrong thing, i should send my thing here instead of #bug-reports

#

Its too late

gray patrol
copper bolt
#

how do u accidentally oath?

sinful cloud
#

Suitable name that one had

fluid grotto
#

i oathed hood
so yeah, accidental oath does happen

paper idol
#

Where is my 3k coins, only 2k8 please fix the rng

hearty crane
# inner frost A minor pet peeve, It would be great if the game checked what mode you used inst...

I mean, that screen originally only showed up using auto in the first place, so having it go auto made sense. With it appearing in chap9+ though it definitely can use a regular continue button (or have continue not swap on auto if it wasn't on I suppose). Just one of those things where it was a "feature" but they added more functions to the menu it never was intended for and now it's more oversight.

#

Its funny to read so many people say how easy it is to have long commissions around for sleep. You guys are all American, right?

copper bolt
copper bolt
#

for non NA players

hearty crane
copper bolt
hardy kindle
copper bolt
#

I agree

light silo
#

Submarine in meta Boss fight

#

!submit

agile otterBOT
#
Form Submission :: Activate Submission

Activating form submission. Please check your DMs.
Please note that you can only send one submission at a time.

copper bolt
#

If you want to suggest new things for the game - please use !submit command in bot-spam or send a direct message with it to @Belfast.

hasty mountain
#

I very much doubt this has never been suggested before, but when you get a results screen like this:

#

and then you click on the blueprint item, it should tell you somewhere how many you currently have:

modest island
#

i support this RoonPoint

hasty mountain
# inner frost A minor pet peeve, It would be great if the game checked what mode you used inst...

wow, skimming through past messages, found all the 2-1 farmers CheshireXD
since I did not see this explained at any point other than briefly touched on by Hassat, lemme just leave the explanation in no uncertain terms:

This screen automatically pops up every time you finish a map in worlds 9-13, to show the bonus rewards from the update (yum 3k coins). In this context, it has absolutely nothing to do with auto-search, other than the issue PolarEclipse is reporting about clicking on continue = enables auto-search for the map repeat (since this popup was originally only used by auto-search)

hasty mountain
# copper bolt if u can see what the next set of researches are, you could purposely choose the...

I have a proposal to balance this change, how about letting the person select 2 researches from the current batch to execute in succession? that way they can't "see into the future" with their researches, but they can still improve the uptime of their lab (assuming they didn't get a garbage roll and can only queue for like 2-4 hours, still better than current system)
I don't think it would require any further balancing than this... only scenario I can think of is in case the player gets two goods researches in the same batch, god forbid we make a change that actually benefits the player...

hardy kindle
#

I get that removing the 24h lockout after unlocking a PR ship isn't something the devs will do
But can we at least not have the damn '!' telling us to start developing a new ship for those 24h?

modest island
#

Pointland i had that same issue

scenic flower
#

Yeah, I also hate the notification about the possibility to spend the coins on PR ship, while I don't want to do so. Just show it once and switch it off when I've seen it.

hearty crane
#

Can we pick mail items seperate? This 6k oil is holding my 50k coins hostage. And if I take it now it'll just become curry. Seems like a waste, but you guys give no better options.

copper bolt
fleet salmon
#

They didn't say which stage they were doing so ¯_(ツ)_/¯

finite dome
#

is it possible EN server got SSSSSSS Gridman collab too?

iron pumice
#

yeah, we will get it probably soon

scenic flower
#

I want arpeggio collab. The only collab about ships. Instead of various nonsense we had before.

copper bolt
#

^ probably falls under

Sorry, but keep in mind that we don't take suggestions for new ships, events, retrofits, skins, as well as release order/reruns of old events.

#

Also can we get a cat talent preview when we select them for feeding, would be massively QoL

scenic flower
#

Cat previews should be everywehere, including Comf-Fort.

copper bolt
#

Just wanted to say this new oil cap feature is amazing DorkHeart

#

Now I don't have any problems keeping my lecture hall filled

#

In addition to the new clearance rewards with lots of gold + the incentive to play campaign + the incentive to use 3:3 fleets + the incentive to lvl up lots and lots of ships

split gyro
#

let's be honest. pre patch the balance was crazy. Thanks for 40 coins, chapter 2. Oh, and thanks for the 40 coins, chapter 13. lmao. Higher difficulty stuff should always yield more rewards. How that wasn't a thing in this game for years boggles my mind now when I look back. Coin income was severely lacking in the past. You had your daily challenges, and that was it. Maybe your large commission if you felt fancy. Otherwise it was just a ridiculous grind of 2-1 or 7-2, or whatever you used.

Long story short, this update was so dang needed.

thorn dust
#

The PR/DR gold requirement should be increased. I just spent 50k gold on Hakuryuu and farmed it back in an hour. It’s way too easy of a requirement for a DR

fierce ember
#

DunktsukiStare DR are already overpriced

split gyro
#

yeah make it 200k AkagiLUL

copper bolt
#

pre update: Gib more coins
post update: Make stuff more expensive
CleveWhat

velvet adder
#

No, I disagree with it. I personally think that it should be decreased to 10k for PR and 30k for DR.

reef tinsel
#

The cost for initial unlock is a drop in the bucket compared to the cost of actually getting the blueprints for them. It makes no sense to increase it

split gyro
#

people have to remember, we have to spend coins on literally everything in this game

velvet adder
#

Yep

split gyro
#

retrofits, awakenings, limitbreaking, PRs, maybe cats, reasearch, etc

sinful cloud
#

Do it by getting one print at a time, there's your increase

fierce ember
#

at least we have the option to keep buying the cat boxes and roll them now,21k per day was insane before

velvet adder
#

The current DR unlock cost of 50k is high enough as it is.

split gyro
#

what's the point of unscrewing the coin economy when you want to screw it again by making everything expensive? lol

velvet adder
#

Yep, ikr

split gyro
#

coins were far too limited for all the crap we have to use it for. research alone can gobble up a sizeable amount in a day if you not do cube research

velvet adder
#

Yep

thorn dust
#

But the game is so easy now

velvet adder
#

When 2h 30min cost 3k, 5h cost 5k and 8h is 8k.

split gyro
#

the game isn't a ridiculous grindfest anymore. not sure I would call it "easy"

thorn dust
#

It was easy before, this is like a children game level of difficulty now

velvet adder
split gyro
#

also let's not even talk about event banners, where you can lose a 6 figure amount of gold

velvet adder
#

Being more accessible for newer players is better for us as well.

reef tinsel
#

You are now rewarded for clearing worlds 9+ as it should have been long ago instead of slaving away for hours on lower world or starving for coins every day

#

good change

split gyro
#

you felt like a damn beggar for coins in this game before this change lmao

#

slaving away at 2-1

sinful cloud
#

Funny part if it is that the unlocking part is the only good thing about that stupid system and ppl want to make it harder for no reason? Just throw all of the PR ships in the trash and forget about them at that point

thorn dust
#

I never felt like I needed more coins before the update. I kept track of my coin income and created a budget which would always keep me net-positive.

split gyro
#

"Here is your 3k a day from your daily. Now hush, my child, the 2-1 sweatshop awaits you"

velvet adder
#

I personally think unlocking PR1 & PR2 ships should be free. Making it easier for them to catch up to us. There is no need for having barrier around this. When blueprints already makes it timegated onto it.

reef tinsel
#

I could not keep up with coins costs before the update unless I ran 2 long comms a day and even then research could eat a fat chunk out of it and leave me with nothing

#

and running 2 long comms a day meant I could only do limited grinding

velvet adder
#

Yep, I agree.

sinful cloud
#

The catch up problem isnt cause of the unlocking, its cause of the awful bp system

split gyro
#

also new players have to spend even more coins thanks to PR1s coin catch ups lmao. and people want to increase prices. like what

velvet adder
#

Yep

copper bolt
#

PR system is separate to the coin issue as tnt said

copper bolt
fluid grotto
#

just give free pr dr Omegalilwoo

velvet adder
#

That is true

copper bolt
#

yes I acknowledge it will take time, but it's still free

#

and u get discounts daily with the new gold change u shouldnt have many problems now

#

u also have PR1 catchup as well so u can max one of them really fast

split gyro
#

anyway, I am just happy about the changes to coins. now I can limitbreak without feeling like I just spent too much AkagiLUL especially close to events you just stopped everything else, just to scramble for coins

velvet adder
#

Maybe, one of the dailies giving out random universal blueprints for a change?

sinful cloud
#

By the time you get them all for free, might aswell use commons for cheaper BiskoLUL

split gyro
#

Isn't pr1 powercrept to hell already? Except Izumo of course, still Tier 00 AkagiLUL

copper bolt
#

yes but I personally think Monarch and Ibuki are still both really good despite that

velvet adder
#

Monarch and Neptune both are still good.

split gyro
velvet adder
#

Yep

kindred vessel
#

I'm using Drake on mob fleet now cause of it

#

imagine doing that before

sinful cloud
#

PR1 is still good but isnt worth the cost anymore... or ever tbh

velvet adder
#

Yeah

#

Got overshadowed by newer ships.

sinful cloud
#

I mean even when released
PRs are made to be good when they come out but few actually stay on top for long and by the time ppl can actually have them on max dev they're not worth what you spent

velvet adder
#

It might be better to give to all PR1 ships unlocked and Dev 30 to newer players.

velvet adder
#

no other new ships other than new orleans for w14? UniSip kinda dissapointing

#

could have given us an elite and a rare too to farm, now its just gonna be "rush 14-4" and 14-1 to 3 are gonna be ignored pretty much

nova girder
#

I love how game's difficulty is defined by how long it takes to accumulate coins BiskoLUL

fluid grotto
#

lol patch not even here yet

copper bolt
#

U still get almost enough prints to max out 1 PR for free basically

#

Which is already pretty strong right? Like you said, most of them are power crept

#

So u can just take your time unlocking them with the 2 free prints a day or use the discounts if u really want to

#

For the rest of them

velvet adder
#

i wish pr were a little stronger on launch UniSip cos they take like 4-6 months maybe a lil more to get even they get powercrept before theyre full strength

copper bolt
#

Can you give some examples?

#

Ik there are loads but which ones in particular

velvet adder
#

pr ships should be hmmm lemme think it like they should be designed that on release they should be thought of as like 6 months down the line

copper bolt
#

Pretty sure it's always been that way right? The devs know the system takes a while

nova girder
#

Isn't Percival one of the "less strong" PRs right now

velvet adder
#

idk some of them just seem really weak even on launch

copper bolt
#

Marco polo and August yeah

nova girder
#

Of course

Tier lists
and all that but still.

copper bolt
#

There are always some weaker ships in every pr series

#

Like izumo was compared to nagato

#

U could say it let's u prioritise one more easily do u can take your time with the rest right

#

Obviously not ideal but it's how it has always been right

velvet adder
#

yeah but still, its kinda disapointing that after 6 months and a hell of a lot of resources you get a sub par ship

#

that even on launch 6 months ago, was worse than some ships that had been in the game for years

copper bolt
#

Then it becomes a cost benefit analysis right if people want to speed through PR or take their time.

velvet adder
#

yeah but pr isnt really that much of a focus thing

copper bolt
#

Yep

velvet adder
#

how many more blueprints can you really focus? maybe like an extra 100?

copper bolt
#

In 1 year maybe 300+

#

100 for DRs

nova girder
#

The only issue I really have that focusing is impossible without actual focus on one ship. I had a 3 day break from a single Odin / Mainz research : /

velvet adder
#

yeah getting specific D researches is like 1/30

#

and you only have 5 to pick from

copper bolt
#

Seems like an unlucky amount of rng, I see all faces of the normal PRs every day. Though ig anecdotal evidence doesn't really count for stats like this

nova girder
#

I seem to get more Drake but since they reward minimum roll like 90% of the time it's effectively slowing my progress down considerably

split gyro
#

we should be able to start more than one research at a time. If we have the resources, why not? We would still be capped with coins / cubes. Maybe 2 or 3 research missions at once?

coral ivy
#

They have streamlined D research a lot now though, it's much better since pr4 release

velvet adder
#

id agree with the multiple researches thing

#

i really hate time gated progression in general

split gyro
#

hell, just 2 at once would help. doesn't have to be 3

coral ivy
#

Multiple research simultaneously sounds amazing, so I doubt it'll happen BiskoLUL

velvet adder