#game-feedback
1 messages · Page 108 of 1
so for me personally there's not much issue doing it 4x every few days. But I do agree having a toggle to show them or not would be a good QoL feature for everyone
I should've been more specific
In the Archieve
Archive got the exact same special filter though
what happen to my account if i modify the client even just for myself?


try reading tos
well nothing about rate up but it's coming 
Safe to assume EN archives will have rateup unless of course they decide to change things
Glad we're not left in the dust for no reason 👍
Now only 2 more years for Scherzo and Polaris
Or Vincennes 
Rename war archives to Warchives

Nice

reset button for this screen please? .-.
where
Conquer the ships, Conquer the sea! Naval shoot-em-up mobile game Azur Lane will take you to a brand new adventure. The battleship girls are ready for your orders, commander!
Tldr, you risk getting banned
kek oke
You knew that already though, right?
this isnt really the place to ask either 
it always prioritizes moving vertically first, in some cases need to calculate the move properly otherwise siren will spawn and block my move first, thought there needs to be a function on this
it be great if we can convert these tech boxes into universal plates
Why isnt exchange rate considered?
conversion rates and taxes are handled by google
First time I got PR blueprint in Guild Shop and there's a limit of one (1)... and it's for PR1, rendering it a pretty much totally worthless purchase at this point.
At least the option is there to buy one. It adds up over time.
It is correct because of the way currency conversion works, you have to exchange slightly more for the equivalent amount as a cut is taken by the currency exchanger.
E.g. in GBP: The Party Dress Box costs £28.99
In game it is $29.99 USD
$29.99 USD = £22.02 GBP
UK has 20% VAT which adds up to
£26.40 at this moment in time at the current exchange rate.
We're still missing another £2.59 somewhere but that's probably the currency exchange fee + fluctuations in the currency exchange as well since google play uses a fixed rate that updates every so often since currency exchange fluctuations are usually small enough to not make that much of a difference.
idk how often it is but usually it is very close to what you pay + VAT
since when I checked last time, the difference for me was only £0.90 after VAT
Problem 1: 1 in months is pretty much literally nothing and can't even really amount to much at that rate.
Problem 2: PR1 is purchasable. In fact, 2 of them per day cost 0 and the guild currency, outside of the events does cost some sort of resource so it's overpriced to boot.
So at the very least PR1 should be changed to PR2 or 3 at this point. I don't think the medal shop includes PR1 anymore either.
Honestly, consistency in the store would be REALLY nice (likewise for medal shop) and updating stuff like the ship availability would be very much appreciated. For example Edinburgh should be put in there since she's apparently missing from build pool and is currently behind RNG of the medal shop.
Can the ! in the academy actually go away? I dont want (or will in the lecture hall case) upgrade the merchant and the canteen right now and makes it pretty annoying to know when a cat box is finished or when dorm has a bubble
Additional sources of research prints are always welcome but I do think the devs are considering how much to give away in a controlled amount. Keeping it low is a good idea which keeps the incentive of getting them from event exchange shops etc. Every little helps and I imagine the devs are still thinking of ways to make PR better as a whole but what you think is good for you, isn't necessarily what everyone thinks or what the devs want so all we can do is suggest and wait 🙂
takes 3 years to make a small change
Yeah wouldnt get my hopes up on that
well I do think being more careful and making incremental small changes to existing systems is better so there's less chance of exploitation/rollbacks
Making the PR1 prints purchasable didnt really help much tho or rather it did but PR1 is not that relevant to be that expensive anymore
And no I dont count the "you can only get this ship's prints from its research" change as anything, its still the same old bag of crap
the way I look at it is "free" proto cores as well
small income but still nice to have
could just as easily not have been put into the guild shop at all right?
problem is feedback is often asking for more, but is more necessarily the right move? Who really knows and it's up to the devs to decide.
They already know PR still need improvements and I imagine proposing solutions apart from just asking for boosted rates or something would be more helpful as feedback
They can at least make the PR print from guild shop into a universal one, it would be 10x more useful that way and you don't have to rely on a coinflip to get for a season you want.
The problem is in fact that it is perceivably outdated (because medal shop doesn't offer PR1) and the update to PR2 or 3 will happen someday in the future if ever. The "refreshment" of the shops seems to be so low on the totem pole that it's taking ages to get any reasonable update on them, despite the fact that it wouldn't likely be any real strain on resources. Edinburgh getting forgotten is just another symptom of it.
And like I said, consistency would be very welcome. In medal shop you could have dedicated slot for refreshes (that would roll something in it) like plate, food item etc. in the end medals are pretty limited so it wouldn't be op, like I presume many would react to it (case in point these exp packs). Likewise, guild shop could have dedicated slots and if need be, limit some of the rarer resources on weekly basis (5 books per week?).
Getting 1 PR1 bp is nothing short of a joke though. Even turned into prototype cores that's literally 5 cores, which doesn't afford anything.
Also, why are the limited ships called limited ships? Do they actually change ever?
There are pr2 and pr3 prints in guild shop too
So it's just PR1 that should get dumped out I guess. Consistency is my primary annoyance with this, really.
Might as well have gray plates and they would actually be more useful in all honesty
I think the reason why updates to the rotating stores are very infrequent is because the devs do not think they are that big of an issue and would rather focus resources on other aspects of the game.
U can currently reroll the guild shop anyway and on average, I can get 6-9 gold books per week and 1-2 PR prints. As you said, medals are a fairly limited resource so you won't be spending them freely. If you are going to buy a ship anyway, sure it is RNG in the medal shop but it resets daily and shows 6 ships. A specific ship will come up sooner rather than later.
PR cores are a very limited resource anyway and every little helps. I don't think you can value exchanging 1 face print for 1 gear print can you?
it's not something people actively grind for unless they have specific goals in mind with PR cores/already finished developing all ships to 30 right
I highly doubt updating stores takes so much time, effort and resources that doing them will have impact on new content xd
Thinking it's not important just kinda spells out that it's there, but it's "forgotten" or ignored content, no? (Kinda like cats, I guess - oh well, at least cat find is nice)
But yeah, like I said, small updates like throwing out PR1 and leaving 2 and 3 there wouldn't exactly be a huge update.
Didn't the one dude who talked about Edinburgh say she hasn't been available for several months now? That IS an issue that could easily be solved. Especially since she's appearing for other servers but not theirs. It's kind of annoying really that everything seems to be a gacha of its own.
I mean core data shop has a limit for everything per month and that's nice. Imagine if that was a gamble on what is available per month
fair enough but I think guild currency is a lot more farmable than core data which is probably the reason why
and items in the core shop apart from the cog chips/arrays are mostly buy one-few sets
and u dont need to buy anymore and can hoard
meanwhile stuff in the guild shop/medal shop etc are stuff u probably want to buy all the time whenever you see them
e.g. PR prints (medal/guild) / gold plates (guild) / cubes (merit/shiranui) / Skill books (guild/shiranui)
getting a guaranteed amount would indeed be nice but that's up to the devs to decide right? I don't really see that many people complaining about the shops since they have not changed much since launch and have only had a few minor updates to them which were nice
nothing against your feedback btw but it's not up to either of us to decide if it's right or not
¯_(ツ)_/¯
Not much reaction could also be a sign that it's something you get used to (and don't expect a change) where as consistency update would likely garner positive feedback. Or people complaining that it's now too easy 
It just feels like they're abandoned and let run on their own, especially Merit shop.
Already made 2 or 3 walls of text for that thing, not doing it again when they didnt even tackled the problem which CN talked about aswell
(Problem was and still is the tower of rng not the number of prints)
Would happily grind PRs with a consistent system
One thing that could and should be added to the PR research is the amount of BP you can get from said research. It's kind of weird that it's up to players to discover what the lower and upper end are
OP Shop is still OP, I don't really expect them to OP it even more considering it already is... OP. I for one like PR1 prints, coins saved. Medal exchange PR2 goes to PR1. PR2 prints are usrless to me. So your improvement is a deprovement in my specific case.
I rather they update shops that actually suck, like merit or prototype.
If PR1 was scrapped from the store, you could still convert PR2 and PR3 to PR1..? Literally no loss for you, so I don't get it.
PR1 is just objectively far more easily accessible to everyone in the game thanks to being purchasable (and getting them for free no less), so it doesn't make any sense to keep PR1 generals around.
No, not the way the OP store works. I would need 6 PR2 for one PR1, so that would be quite the loss.
we need spanish text traduction please , we love this game
can we get Armored knight skins
Like prince of wales or z23 in fantasy knight or adventure armor.
Sorry, but keep in mind that we don't take suggestions for new ships, events, retrofits, skins, as well as release order/reruns of old events.
Please makes the item in the dorm can turn 360 degrees
can you make it while you do auto play you can look at the back line ships like you can in pvp?
Unicorn Retro when ? 
At present time, never.
Ibuki maid skin when? 
I'm not sure how to phrase this for a submitted feedback, but like.. I really, really wish the game would remember where I put which fleet during regular chapters. If I have the first fleet set to be team 6, and the second fleet team 4, I shouldn't come back to find them swapped after doing some dock/dorm stuff. Even after all this time, I don't always remember it does this and it screws me up cause I have to turn off auto-search.
that would take a lot of time sadly, it will most likely never happen 
ah dang it
So then the solution would be to change it to general BP and the problem would be solved. 
tech box sell button? 
Don't know if this is right place to post. Is this TL error? Patch notes say Auto-Clearing mode but CN says clearing mode and red square highlight over clearing mode not auto-clear https://twitter.com/AzurLane_EN/status/1444570715940798464/
yes it's TL issue
7th and 8th dorm slots please 
+1 dorm floor 
5th commission slot
more secretary slots
more secretary slots for clearing 14-4 please 
going by the present pattern, we'd be more likely to get our next sec slot from 15-4
Tfw W13 is already too laggy to pass, rip 5th slot
More research slots 
Allow us to convert a sum of cognitive chips into cognitive arrays
we need more sec options in general. Why not a random rotation function? select the girls or let it be completely random. select their skins, or let it be random. we either need a lot more slots or a feature like that. Encourages players to spend on skins more, so not just a feature Manjuu should implement out of the kindness of their heart
I believe in the conspiracy that European players have a disadvantage when it comes to research. Because every day before I go to sleep my options look like in the screenshot. Of course I'd rather want 8h research. Those I get when I wake up, when I'd rather have short ones. My guess is that it's timed for US players.
yeah server time is set to pdt...
surprising the game has no "european" servers. At the end of the day it's just a time adjustment.
Are researches even taking into account server time? First time I hear about it, isn't it full rng so you know, bad luck
I've had it both ways so my money is on rng
BTW quick reminder that we are on a roll and patch notes aren't posted yet, first the detailed patch notes and then the war archive, if you guys need something in the game please raise a stink about it before the patch notes are posted and we just might get it
a good PR system

But honestly im just waiting to try some things with the oil cap, seems nice on paper
Research has nothing to do with timezone though
So that feedback doesn't have a solid base to begin with
It's actually a conspiracy as the user said
Urgent commissions on the other hand, do
Game doesn't have multiple timezones simply because the code doesn't support it
how to suggest
read the first sentence of z23's message
Tbh I don't see why the "nightly commissions" couldn't be around for 24 hours and reset daily instead.
The rare SR chance including fleet launch commission already has an expiry of something like a full day
there's a double feedback card on OPSI affinity which also links to a 3rd asking for more ways for affection gain
#collected-feedback message
#collected-feedback message
#collected-feedback message
Revamp the whole PR1 ships! Make them relevant again!
dunno about that one chief
on one hand we have the fact that PR1 are now somewhat very easy to get due to coin investment plus catchup
on the other hand we have ships that are not monarch and got powercrept and are kinda falling behind
IMO i stay behind the point that investment requirements and difficulty to get should heavily decide the strength of a ship rather then how well the designers feel this day,and PRs should not stand in the same line as regular gacha ships to this extent
beating the boss in the game and getting a stick that deals 1 damage is never a good feeling,you always expect harder content to give better rewards
Monarch's not even the best of them imo
Only ones ill say to grind over other seasons would be Ibuki and Sanrui (and they're both more on the niche side)
So for that second point, URs shouldnt be in gacha? 
URs define their power by actually being RARE and have a hard requirement for investments,which is a innate low pool rate,much heavier coin investment,MLB material is not everywhere and they have harder EXP grind
SRrs arent,getting their LB material is just slightly higher then elites,nowadays they are everywhere and simply strayed away from the point of "super rare"

Some SRs already powercreep some PRs, i dont get the logic
And compared to those "hard investments", they're still 100 times bettee than get a fully prepared DR
then probably reread what i said
the fact that PRs can stand in line with regular gacha SRs or even be weaker on peak is what i am about,this is what NOT should be a thing for investment comparison
Just because they are power crept, does not necessarily mean they are bad though. The content that was around when they were introduced has not changed and they have siren killer which helps in opsi. Yes I do agree, new SRs can/are on the same power level as them but it's a similar case for most ships from back then.
take me with the grain of salt but i am very much disappointed that a ship which needs:
5 cubes,30k coins,5 t3 prints, 10 t2 prints and 3 mil of X exp then needs to be enchanced with prints(which in case of pr1 became easier,but still more then what regular ship needs) and only then raised with levels and only then used(while in some cases you also would want FS which is even more of a chore)
can fall behind a regular gacha SR from permanent pool(in most cases for now those are event limited but they are close to being permanent now) that you can just get ,LB and level right away and just USE
like okey sure if your luck is horrible you can waste A LOT more cubes and coins but its RNG question which PRs dont really have but
we simply have higher investment and higher oil cost(which all PRs have) VS presumed lower investment needed and lower oil cost for same or better "power"
Ah got it
Also yeah, they were good bad then but things change and have no purpose being that expensive anymore like stalkar said
like i have simply two solutions to this
lower their oil cost to cost of REGULAR ships to justify their use even after all of the chore to get them to work
or UPDATE them each time they get power crept
Tried the first, ppl downvoted it
like,this is a very much stupid and beaten to hell and back example
but what is the point of me raising izumo,when i have nagato in permanent?
and you can apply that to 5/6 PRs
Also this is basically why I want a more meta skill like system instead of a dumb resouce sink rng
PRs are made to be good when they come out but who in hell can actually get them in good shape when they come out?
If you want to make them hard to get just expand the darn quests like the pass
You can flip this question though, Why would you use Nagato if Izumo outclasses her? as a filler ship until you get her maxed out?
I don't agree with the idea that PR ships have to be the absolute best ships because of "my time investment", Gacha and PR can exist together, the only issue is that if you want to finish PR in a reasonable pace, you need to spam cube research while also getting lucky.
one difference is that one is limited, the other is permanent

at the time the PR1 ships were pretty good, ofc there's been power creep
but apart from the initial investment of unlocking the ship, u can just spend coins now right
I think it's a pretty fair trade
"fair trade" can range from 0 up to 150k coins if you do 16 enchances daily
but yeah, what we as individuals may want is obviously not representative of all or what the devs intend so yeah 
comparing nagato to izumo was possible the worst example that u coulda given 
no requirement for u to spend any coins at all
then it will take few months,which is also a meh
And take a year to finish a ship then
and? PR ships would take a few months normally anyway
at least u have the option to buy it faster now right
in comparison to a ship which can be finished withing few days just by getting it
Then thats not a good solution to make them "easier to get"
it existing is already an issue,even if yes thats true
obviously if you are a new player, there's no way you will be able to catch up to the PR system any time soon
Yeah i also have PR2 catch up thats much better
The reason why blueprints are more scarce (supposedly) is that they build the most powerful ships (or close to) which of course isn't necessarily true. So hopefully they'll make some huge changes by PR5 in regards to the bizarre progression. Especially considering how the ships rarely are useful before you close to or max them out.
And even then, Fate sim takes a looong time on its own 
but that's just how the system is designed
Possibly one of the most badly designed systems ive seen
idk about u but you use most normal ships when they are MLB and fully enhanced no?
Yes
But it doesn't take like 4-5 months to reach that point, save for UR
That's the issue
well obviously PR ships =/= gacha ships
but their potential in battle is,which is the issue
u dont even need to use PR ships for any content so u dont have to do it if u dont want to either
like u said, u can just use the limited ships from events who are close in power level
Sure, but first grinding for them and then having their potential gimped for 4-5 months after the fact makes them dock space eater
then what is the point of outclassed PRs then?
some people like the grind, some people don't. There's always two sides. Obviously no 1 right answer
limited event ships are, as suggested by the name, limited
I love to grind but this system is not grind, its a tower of rng and nothing more
It's irrelevant that I don't need them and doesn't address the issue. Especially since I DO like KMS ships that are absolutely scarce outside of PR
The unlocking is the grind the rest is bs
If u don't have NJ? -> U can still get FdG
Don't have shinano? -> U can still get haku
that is also what i forgot to mention,the stupides thing i could have ever done was claim something like haku to sit here in my dock untill she becomes usable in like ...a year?
Maxing FdG is easier said than done 
IRL they didnt even have that many anyway so it's kinda self explanatory why so many are in PR as paper ships
no one ever said it was going to be easy or fast to unlock
By the time you finish any of those, the rerun is here
^
then it's great, u have 2 super powerful ships u can use then
in case when oil cost and everything invested doesnt matter on a min-max DPS fight ofc PRs come in to play bcs the newer are stronger,BUT,in regular play its not worth to pay more oil for the same
Whether they had them or not is again beside the point. I need PR (and need to wait several months) to max out KMS ships.
Which ngl, whats was the point of Haku
FdG has the excuse of being the best BB for a couple of years... Haku got powercrept before being released
Thats how fucking stupid PR is
oil cost not gonna be too big an issue once oil cap hits the game 
that is a crutch more then anything else,nice to have,but doesnt fix the issue
Why would I need 2, you said it yourself that PRs arent needed for any content it would be overkill
The new oil cap is very nice QoL
for casuals and grinders. Casuals can fill the lecture hall more easily because it is pretty insane how much u need to play to keep it filled. Whilst it lets the grinders grind more which is what they want.
yeah,1 mil exp per day is INSANE
Obviously you don't need to use two, but you have the option to now if you ever need it. Because you're only using 2-4 fleets at any one time but your dock is much bigger than 27 ships
unless ur dock really is only 27 ships
so it's not really a crutch right if it's a massive QoL improvement for everyone
also it isn't 1 mil xp /day, it's 1 mil xp to fill it up to max from 0
lecture hall gets empty withing 36 hours
which is 2 mil exp in 3 days
You know the funniest part of all PR
Freaking Portland retro, a RARE retro, can keep up with PR1
6600 xp / hr consumption
=158.4k per day
=720k xp grinded per day at 22% proficiency
to not spread this convo further here are my takes on to what can fix the issue
1)NO DOCK SPACE TAKEN BY PR and DRs - will fix the issue of dock eating until they get done as well as unwanted powercrept ships as they cannot be removed once you take them
2)either actively patch out older ships without the beaten use of FS to bring them back to justify their cost
or lower oil cost for outclassed ships so they can be used as regular ships even after all of the chore you need to use them
- is already a card in collected feedback
for multiple years
- what about all the other power crept SSRs that arent in PR
card is not that old actually, only a few months
Then those dont require a massive resource sinkage
i remember wrong, barely more than 1 month #collected-feedback message
i very much would like that older power crept ships to get some love like the dogos foxes and others
but lets be real they will not get updated without UR retrofit,which is not everyone to get,so i am not gonna even talk about it
it was suggested multiple times already,in different cards through years
less cards, more individual messages
older ships have gotten their skills buffed before cant say they will never do it again
Wasn't the buff one off more or less? Fusou and Yama would at the very least be nice to see as not downgrades post-retro 😄
anyways, please remember this channel isn’t to just keep blocking people from leaving their feedbacks, specifically looking at you qwert
ok sry
issue is that some of the older ships like hood and belfast need full on updates,not just "skill got better"
like for say hood has only 1 skill that is a barrage - something nearly every BB has now besides another skill on top of stat distribution just being better
and i am being real,noone gonna do that,it requires a massive amount of work for nothing with the quantity of SRs we have that fall behind,my only hope is that PRs will not get the same fate
the game progresses further and the design improves,both on stat and skills,which is what my point is,newer->old almost always will be the case,but seeing how old is sitting there to rot and the poll of "mostly EH" ships expands each time is sad to see
all i see in PRs system as a whole
they are very powerful sticks that bang loudly,but you wont use them often bcs the cost on it is too big for that (which has been the case for FDG,but now is no longer a thing)
while in reality they bang slightly better then your usual sticks for MUCH higher cost
Btw saw the jp tweet and that new gear change is amazing 
i'll just shut up and leave ig
I don't personally mind that some ships just fall behind, it is what it is, but some ships just come out bad (even if SR) and it just sucks for them.
@ornate basin can u time me out of this channel for like 24 hrs or something
play at your own pace, pr is permanent content, you can do it anytime no hurries, you can catch up 
So... easier to pull than Elite, okay got me on coin, can MLB 3 right now if I wanted, without clogging inventory like regular bulin, throws books at them. Yeah, not really convincing me.
please use your brain rather then seeing it from a stupid late game point "i have everything and it has no value for me"
and i said "slightly harder" not easier
Im still trying to figure out how a UR has heavier coin investment than a DR
coin rolls mostly,but that is full on rng
What rolls? FdG is 60k to unlock alone while NJ is 30k smth to mlb
Both have the same cost to awake and FdG has the whole god awful bp system to get in proper fighting shape on top
i am not going to argue or prove my point further,but at average people can spend up to 300k rolls worth of coins for a UR,which is at least something to justify their absurdly powerful strength,but still doesnt justify them being on par with DRs,for PR level maybe,but not dr thats for sure
Yeah and at the end of the 500+ prints youll spend much more coins
and i used more than that for drake but she is still dev 29
shima and nj combined was wayyy cheaper
Guys, is it me or Oite default skin is named "Oite." with this irritating full stop dot at the end?
ye it seems to be so
I was assuming they meant coins vs SR. Cause yeah gatcha UR will get nowhere near PR costs.
For PR to be actually worth it, it really needs another system
With how the game evolved the current one became flawed in everything
I tried to get solutions but would just end up in "give free ships" to be good 
new is always better 
Excess bulins into crystals when? :^)
it;s kinda funny how people only counting coins when talking about gacha ships when it also cost cubes
and with the normal rate from shop 1 cubes is 1.5k coins - 2k coins each
so around 900k-1.1 mil coins total for a UR from gacha with pity
still think they are not as expensive as DR?
Cubes to coins is just an all around impossible conversion, because you don't primarily buy them with gold.
Not to mention the scale is literally anything from 1 roll to infinity. With PR prints there's no way to roll that max dev level immediately (not to mention the time spent)
tbf you also use cubes and coins for DR and research
So it effectively balances that out
Would only buy cubes with coins if I was really desperate tbh
You never low on cubes then? I always buy cubes when I see them for gold or merit
They also appear infrequently enough in the rotating shops that I think it's more than worth it to spend a little gold and merit
fair enough, you probably have insane luck or don't bother rolling for the all the ships
btw can we get AL to run on more cores if it's available on the device it is playing on? Or does it already do that
couldn't find any details about that
I just do the 3 daily builds, if I dont get a ship then screw it more free dock space
Frames are just a waste of coins so no incentive to go full braindead on pools day 1
fair enough, lots of people play the game in different ways
Why would frames make you pull, you got 1 week more than the event to get frames.
More time to level up I guess but not even that now
i have another suggestion. please add a layout for saving teams . just like we have a layout for gears. or we can increase number of teams we can have . maybe i am bad but 6 is not nearly enough for me when i keep changing ships around teams
I have a suggestion of a character that I would wish to see added to the game at some point. That being the 2nd sister ship in the South Dakota class of battleships, USS Indiana. All of her sisters are in the game and to me it just feels off not having her in the game. Since all of the others are either event ships with alabama being in an event, massa being in the build pool now, and south Dakota herself being a merit reward. We should have indiana added as a new event ship being of the Super Rare variety alongside a few other usn and maybe ijn ships
Whats the additional rewards to the comms
1. New ships and content (events, skins, retrofits, etc);```
drills
Adding on to this, maybe fleet presets could be an idea as well? 6 fleets is good and all but having it like gear presets would be nice to have as well
Add the ability to request a 'duel' in game that would allow you to exercise with your friends. Obviously does not provide exp or merit, just for fun
probably would have to overhaul pvp to become actual pvp at that point
And who knows what else since I don't think there's ever been any content where you actively play with someone :/
The returnee missions would be the closest
Tho who actually gets a friend for those 
True
Guild ops bosses too
Why do the EN patch notes not mention the actual number of the cap? The CN notes mention exact numbers, but EN notes just say that there will be a cap.
Can we please stop having missing information from patch notes?
this works perfect. its much better
jp notes doesn't have exact numbers
yeah it would be nice if patch notes were more detailed in all versions, more so that i dont need to check it myself in game
might as well have just wrote "commissions changed, oil caps in w9-13 added"
back the day i made a while card about how barrages skils need a "bit"more work explaining stuff.....(technically they need A LOT MORE then they have)
now also turns out its not just that
i noted this thing not too long ago
shima support barrage on level one is one wave of x4 torps that seems to be only centered regardless
then on about sl 5-6 it got a second wave 2x4 and got spawned directly in line with enemies but not exactly aimed to call it that
then on nearly maxed this seems to be 3 waves like in this image,seem to be aimed at the axis the priority enemy is located
i am maybe just missremembering stuff,but if not i think this is something that should also be noted in the skill,akin to how WS has (changes to AP ammo past SL X)
this is something that i think should be specificed,in each and every skill that has upgrades outside of stats,not just barrages that i was talking about before
Why are the changes only to world 9-13? It doesn't make sense to not make adjustments to all of them
probably to push people to farm higher worlds more instead of sit in 2-1 or 7-2
theyre probably trying to make older worlds more competetive with 7-2 now that 2-1 has been completely crushed
its like that for most barrages
most barrages get pattern upgrades at either sl4, sl7, and/or sl10 
this is most prominent with BBs, but newer BBs have made the skill level upgrades minor 
but yeah that should be communicated better
i noticed that for shima only as i have been manualing quite a bit(probably can also be that i rarely used any ships without sl10 lately to even notice),and if that is the case its something that should 100% be told,bcs again,the fact that this game does barely any explanation to more or less any "complicated" stuff is a bit eh (refer to my barrages card for what is missing)
to make grinding easier and helps to fill the lecture hall proficiency bar by spending less oil.
which is a nice QoL update for all players
keep them coming please
It'd be a nice qol update if they just made all the ? nodes get picked up on auto or like how coins are rewarded after beating the boss for all worlds. It's a dumb restriction for no reason for the ones not included.
seems to be crafted to incentivize pushing harder content 
the hard mode requirements is quite annoying, especially for ch.12. Having an absurd torp and aa stat is just plain annoying. it does nothing but overly restricts ship usage upon already restricting ship usage. also with every factions piss poor torp stat cept sakura empire, it makes meeting the requirements even worst. welp, here's hoping it gets improved.
it might make 6:6 farming more efficient that 1:3 farming or 3:1 farming in the end
depending on how low the cap is
I have recently hit Hard Mode 12 myself, and the torpedo requirement means I gotta place a DD in there who runs the risk of getting torn up in the later stages. I still don't see why we need strict stat requirements when the enemy levels alone are already packing punches.
You'd have to be on another level of crack to name a feature "Quick Swap" when it is nothing about swapping gear (note: swap implies you give one thing to the second ship and the other thing to the first ship, so you swap between two things, not steal from one). Please implement it as advertised or change the name.

the word "swap" means both things
exchange with someone isn't a necessary part of it
then that feature is pointless, I thought we'd be getting actual QoL for once
I don't know why I keep thinking dev team is competent to know what players need at this point tbh
far from pointless, save you the hassle from manually unequip gears from one ship and another
I'm confused what quick swap is actually supposed to do though, since you can already do that using the gear sets feature
not between ships
so it just lets you take equips from another ship?
let you takes gear from other ships without going to depot
at least from the pict on jp note
I would say new system about cost cap is a bit too imbalance. I mean, now it makes no sense to run anything except 4+ UR. I would say it will make more sense to give same amounts of gold without the cap of oil, or remove the bonus gold for average oil.
Alsi adding stable price for every location will be good enough, because you can play every ship, not only UR
.
It's already known from CN
13-4 has now made the 10 hour oil com redundant, which I don't know is a good or a bad thing.
EN really doesnt like good things
Really love that we finally can get a good chunck of coins by grinding instead of waiting for hours, makes me actually want to spend time on the game and solves the coin problem
not even been 24 hrs since they've gotten it. EN and JP are also in maintenance still. Everyone's been complaining about too many coin sinks so this change helps alleviate it a lot. Same with retirement 
but we just have to experience it for a while first right? Can't really draw conclusions this early
lecture hall update has made me play campaign again for the first time in 2 years lol
since getting proficiency is so difficult rn, though with the oil cap change, it should be a lot easier but that's tbc when we can actually try it out
not everyone can clear 13-4 + ur not playing when u sleep so it's still an option for early game players + lazy players.
though getting it buffed would be nice
I barely play pvp as is cause already have thousands of merit and only thing that i bought was cubes cause didnt have coins to use the bulins
same
The problem is. Already now it's clear, that cost of oil makes no sense. You put 1% of ships to farm maximal amount of gold. Ships like Nevada can be deleted from the game. More than half ships can be deleted. You don't need them when FDG costs the same amount of oil
Just like you should delete everything that wasn't cheap oil before right?
it becomes p2w now but since it's single player game so who cares
why is it a bad thing that we can actually use 3:3 fleets though 
and if u really want material efficiency, u can still use low cost fleets below the oil cap right
we can just wait to experience the system first before going any further right
like actually wait for the update to rollout :l for us on EN
People mainly low cost farm events and I don't think oil cap works there?
Ive seen ppl do 13-4 with Hood, Z vanguard, no subs... I wouldnt delete anything because theres smth better
It ok. But the problem is, now you need to use the maximal expensive fleets. If removing extra gold for average cost it will be ok
You don't need to
It's like saying you never use ur or Dr now because they're too expensive
it's not needed though, it's an option?
if the only reason you weren't using UR ships is their cost - not being punished for running ships you want to run sounds like a good thing
You're just kneejerking over nonsense

It makes no sense. For average oil you gain too much gold
u can still run fleets that are below the oil cap, and get the same amount of gold as a fleet at the oil cap
I think the oil cap change is mostly to fix the insane amount of grinding u need to do to keep the lecture hall filled
since u needed to grind 700k+ xp PER DAY to keep it filled
and QoL changes rippled from that
But this was the thing. If you want to run UR ship. You should be sure it's the right place to run their, because of oil cost. You need to think. Now not
is that necessarily a bad thing though? It's a good thing since u can use the ship wherever u want? I mean ik lots of people that used FdG and Azuma etc regardless of their oil cost just because waifu
The only "right place" that they're "required" was the dmg check abyssals and those dont use oil
anyway i'll shut up and wait for the update to rollout before I say anything else, like kawaakari said, speculatory feedback isn't accepted and none of us have experienced the new system yet.
I have nothing against the oil cap. Maybe it's good. I'm against the huge amounts of gold for average gold.
you either clearing content and then you don't care about oil cost
or you're farming exp and then you're using ships you want to get exp on
or you're farming events and then you actually low cost farm them and that's still in-game
alleviating the massive gold sink problem in AL is not a bad thing though 

Do you even know how much the difference in gold per run is between a normal oil fleet and a max coal rolling team
if u use the oil cap, higher if u can do it with less no?
like people can 1:1 13-4 and u get more coin for oil then right
No
anyway i'll do this, ive already said what I want to
That's what you're mad about?
Gold is something you're spending in the tens of thousands constantly, that's not a lot of gap
I mean all ive seen 12-4 be was a stage for xp (and Sora Chokai) which will probably use a fleet with 40+ oil so they're making it easier + giving you gold for it
to be honest - we have no idea how much avg. oil affects rewards exactly to say that running high cost fleets is more effective than low cost
Than it would be a reason to give fixed amounts of gold. Like it doesn't matter what for average oil, you get 2K gold.
if you're able to do 13-4 and paying 150 gems daily for oil then you have extra 20k coins
It doesn't matter either way
You're making bizarre far reaching statements like "delete half the ships in the game" over a couple hundred coins at most
48 oil for mob. 60 for boss
kinda p2w but it's waifu game at the end of the day 
They made the pass for "p2w" but then gave 50 changes to negate it... pretty balanced if you ask me
Dont forget that they give 4k oil weekly now
pass barely has impact
But nobody will use them? Earlier it was like you looked on low cost ships, compared the efficiency/oil. Now you put 1% strong ships and all another have no sense
4k is nothing 
Better than nothing
Pass is really good thing. You need to grin for it and AL is a gring
i think you dont even get what im saying rofl
can you move your casual chat to #al-general
I use Glasgow to tank abyssals, common/rare ships arent as useless as ppl make them to be 
That's completely nonsense, are you just going to uninstall the game when your fdg hits 3m cap?
there are alr numbers from cn playerbase
I've never in my life used grey ships for lower oil cost but rather cause I liked them, does this mean I'm playing the game wrong as per you 🍿
No. But what is sense for me as for player to look on Cassin, Nevada, Ranger, Köln? Earlier it had sense. Low cost. Now low cost is died. It makes no sense on low cost. It makes no sense to look what weaker ships can do. It makes no sense to play the game. Just put your strongest ships and be happy for the easy gold.
Like restart said, event still exist and lower campaign chapters too
Archives aswell

people don't generally low cost farm story maps
those still absolutely have place in events
what restart said
You had no reason to use those ships for farming anyway??
Are you telling me you've been trying to oil optimise 12-4 this whole time? I don't believe that for a minute
You farm ships you want to farm no matter the cost
Yeah, I have no problem with the oil cap. I like it. I have problem with gold depending on average oil
I farmed 8-4 1:1 because it's cheaper and more effective as 12-4
Now I can farm 12-4 with same efficiency. Cool
It's a minor dependency that has no real impact because your ships cap out xp and you don't use the same ones forever
ye
Why not go down to 7-2 with 0lb that's more efficient
Or 2-1 like a brainlet that's """neutral""" if coins are the relevant part to you
and average oil is locked by oil cap anyway
unless you were doing 12-4 with 1:1 - you do not need to run all URs to optimize your gold gain
But the extra gold for average oil it's the problem for me. It can be stable for the location, if you want to give some extra gold. In that case rarity on story maps just won't matter
Tech box sell button 
Only instance it would be worth to 1:1 12-4 would be for sub leveling imo
you just "need to reach" oil cap and it's very easy
Because I want to have exp/oil and exp/time maximal efficiency
But average means, that you will gain the gold for the oil you could spend but didn't because of cap
no?
it caps
You're not getting that from 8-4 lmao
It's dreadfully painfully slow to level a ship there

hmm, interesting

Im glad that these things improved the gold input into the game
having to run 2 1200 oil comms a day tbh was annoying, but since it was the most efficient time wise for me I had to run them, now I can actually play the game
glad to say ill never need to run a 1200 oil comm ever again after this update
13-4 is my new home now 
+1 on that but I think I'll still run the commission at night because of purple plates + cubes
2x a day it took up a lot of commission time, it was basically like having only 3 commission slots at all times so you couldnt cycle through to good comms as fast, 1 time might still be worth maybe 
No way someone complained about more gold 😐 💀

it's nearly double coin efficiency also you get more exp now for the academy and for ships
very pepeg takes in this chat for sure
plus you dont have to sit in it for 16 hours a day
Friendship ended with 12-4 now 13-4 is my best friend thank you Manjuu
I'd still hope for new rank of 10h comm so it doesn't become "obsolete"... and changing some of its rewards also.
Glad that I can finally afford to do something more than just pour all my money into PR now though 😂
I heard they were changing some commission rewards
not sure if its this maint or not i didnt really read it (but im hoping that the changes are positive)
It’s this maintenance and it’s the comms that only give drills
From those descriptions I think it was mainly the drill comms
thank god cos those comms were literally trash tier 
5:20h was the worst one
Overnight drill comms were always like 
I've never understood why cube and drill don't grant decor coins though, seeing as they (cube comms) are very unreliable with their rewards aside from xp
new 10hr comms for commander lvl120 that gives 10k coins 
I like it
night comms
cries in european
Yeah night comms for eu
what night comms u mean early morning?
lvl 130 commander long comms with 15k coins 
tfw we suggested having just 4 "daily" comms or having night comms with 24 hour expire time
Yeah, having them reset daily would basically make it work for everyone. Maintenance I guess is just impossible to do much about.
I think (like with other recent changes) they went a bit overboard though. Expected like 200-300 extra from dailies (so 600-900 per day bonus, more on sunday)... and they drop 2000 per run? 2 years of being low on coins but before I collect Dewey, I'd be set for life. Before BH, we'd all be millionaires. That's over a single gatcha per single run... bonus. At a FIXED 300 or so oil cost. So their bonus 4k per week? 26000 free bonus coins.
And now look at OPSI that takes far more time with a tiny fraction of the benefits. Was bad before, even worse now.
Gonna make me eat my words and upgrade the lecture hall 
very true, I think it's also to help compensate the xp shift meaning we need to spend more on cog awakening / using coins for other systems such as cat talent rerolling and gear upgrades maybe?
I dont think anyone should be complaining about overboard
i been playing like the poorest beggar in the world trying to scrape coins from underneath the furniture in dorm, finally i get to earn the amount my job deserves 
a lot of the things in game were simply inaccessible
nobody bought catboxes, with research full time you basically broke even
without retroing anything or limit breaking anything either
maybe now i can actually afford to limit break a few ships 
and not fall years behind in research
Exactly
I have huge bulin build up because I simply couldn't afford the 10k MLB, not to mention the million ships waiting for cog awakening
yeah 99% of my dock is gold ships sat at level 70 because i simply cannot afford to limit break them, do research and build for events
the coin situation was way too much about compromise
Didnt even bought half of the PR2 I grinded cause of lack of coins
i have 2 of my pr4 and yuudachi retro waiting, thats like 150k coins+ 
50k ransom for Ägir and Haku won't feel as bad at least
worktime (or schooltime for kids) comms work surprisingly well when one has a job
Depends on the schedule
Need more cogs. Need tons of cogs! Coz too much lvl 120 ships. And coins, ye.
adjust long comms to give cognitive arrays
so I have a question, rewards are now based on oil used? Can you turn the oil cap off then and earn even more if you just go ham and have the most expensive fleet? just wondering. I just stick with the cap. 
Also, not a question for #game-feedback
#bug-reports @carmine yoke
Aight i didnt know where to put this
remove quick change confirmation thing? 
On the vote ranking it would be better if it was Rossiya and Belorossiya since they're both Sovestkaya so cant distinguish them
Is this fine to have the loli versions in the voting contest ?
I'd be glad to have another Amagi portrait but I still think it wouldn't be fair it that were to happen.
Why the comics is not translated?
Not sure if this was already reported, but a whole bunch of comics were added untranslated
oh lol, right above me.
hey uh im back to ask but Mikasa Z Flag? 😃
The new quick swap feature is more useful than i thought.
Thank you for that.
Changing gears would be a pain in the ass no more
Positive Feedback: This feature is great.
Negative feedback: Azur Lane, I’ve been with you since almost the very start, and this is by far the worst addition to the game.
You just thoughtlessly added a system that punishes commanders for Rare or Normal ships, no, anything that isn’t SSR/UR.
In fact, Destroyers also become mostly pointless.
Why would you actively make the game less diverse and experimental?
Why flip the oil economy on its head?
Im using Portland thats a rare ship with it 
Coin rewards only scale until the oil cap has been reached anyways

The only thing this discourages is using less than full fleets on W12 and W13
Once again the AL community shows itself to be a beacon. I’m hapoy you are here to calm my vitriol with logic.
The oil consumption is after clearing mode is on
If anything
It could probably be explained more
If it's not on clearing mode the oil consumption will be the fleet total instead of the oil cap
It even mentions in that it's for the clearing mode of those chapters
The notice is a bit confusing/barebones, so I thought there wasn’t a cap on oil overconsumption rewards. As in, I’d always get punished for running a rare light cruiser or elite destroyer instead of an SSR heavy cruiser.
But then again, none of the server patch notes mention exactly how they scaled coin hwise anyways
If it's under the oil cap it'll consume that instead of the max cap during clearing mode
At least it should do that
Yep
#gameplay-help can answer that
ok
Oil costs were only specified in CN I think
Could stand to be specified regardless

tbh I feel it's slightly sucky for events if event has no gp for oil scaling, but we'll see.
ty
I remember mentioning that two years ago but I'll do it again:
Don't show any info on the ship's votes/ranking in the popularity contest event, please. It just heavily biases votes and make the whole thing way less interesting.
For fleet deployment in Opsi, Why cant they makes the Fleet frame to perfectly fits to show those 4 fleet, Somehow it's kinda annoying with the little scroll to as ex; wanting to screenshot- you have to adjust the scroll to properly see what ship is in 4th or 1st fleet.
Feedback: this update is a godsend. More like this in the future, thank you
Which location is that? I saw grid where on 13-4 for boss you got 60 oil cap
11-4, since I'm missing Columbia
its a cap of 38 for 11-4 but since he uses the plan its doubled from 38 to 76
Ah. Got it
Worth just submitting it as a proper feedback card. I can definitely get behind that
I guess I could do that.
I would say this rewards are a bit kidding. I mean, 20 Medals or 50 guild tokens it's a bit of useless stuff, it would be better to add something like 1-2 choicable gear BP or extra dorm furniture, which at least interesting. Also 2 T4 tech boxes are pretty useless. Even new players don't really need that. I would say it would be better if we got any Gear Lab equipment or any PR 1-3 equipment to choose. This makes more sense as T4 box.
With how last rewards change from pattern that's established through whole battlepass I assumed they're just extras and core bp ends when you get last meta crystal 🤔
this update is great. finally rewards for clearing the higher chapters aren't pitiful. and players want to stay and clear them. not just abandon them after getting the ship drop. nice and calming for the strained coin economy.
Yeah they're clearly filler rewards, demonstrated by the true filler reward boss of the entire game, the T4 tech box.
I understand, this are just little rewards after the core content of battle pass. But I mean, they could be at least useful. You don't need 20 Medals or 50 Guild tokens because they are really easy to gain. Why T4 boxes are useless I guess I should not explain
I need those 20 medals to get my 100th sandy copy!
Nah if they were better they wouldn't be "little rewards after core battlepass"
for real though, yeah, the last few rewards are bad
But 1 BP for not PR, or even for PR gear will be a good alternative which is also useful
I mean, it's extra stuff, but yeah, falls a bit off the cliff there
the battlepass is basically "free" rewards afterall. The paid BP already gives a tonne of nice stuff like gems etc. Would making the paid part more valuable be too P2W for AL? 🤔
considering how the rewards fall off for both the free and paid side right
AL is pve. there is no p2w imo... I mean yes, there is "pvp" (lol pvp) but I would say no
This stuff can be added to free part too. I mean on both sides there is stuff is better to change to something more valuable
Loving this coin grind change, best update in a long time 
the last few updates were great. lower exp, exp packs, more coins now. it's great. if you look back, rewards were super pitiful for clearing. gee, thanks for the 40 coins, chapter 13-4 boss. how generous
They went from one extreme to the other though. Will wait and see how that will play out.
besides all of complains and naggings in past day, this is only feedback i can see in this chanel.
i mean they did basically reduce the build rates (moved rates to 1.2 from 2)
my thinking is the gold increase basically help it (doesnt help the cubes though)
so the high gold is definitely a good thing if we are going to have 3 UR+ a year
oh thank god there are some positive feedbacks in recent comments . as it should be. its hard to believe some people was upset that these changes happens .
with the amount gold increased i dont see how people can be negative about it
its like they find a good thing and have to find any bad reason to attack it
It pushed people to harder content, and helps people who didn't have as much time, it pleases both the hardcore people and the casuals at the same time
Anything that makes the fleet tech grind more bearable is appreciated
The changes have also made it much faster
Dewey is showering me with coin...
As for the BP seems to follow the standard eventgrind, where 60k is the final ship, and then 80k and 100k are useless T5 boxes. And people seem to love that since they don't want enough ships to MLB the point ship for some reason 
i wrote a long message expressing my anger but i changed my mind sending it.
specially when i saw someone saying that this changes made AL p2w. that was just weird
i was legit tired of gold starvation past 2 year. i couldnt do research i cant limit break . i cant break lv cap to 120 i cant upgrade gears or even craft them. i cant lv up my fleet tech. and i always running out of gold to do event builds. i have grinded all of pr ships but didnt build 70% of them since they need a huge amount of gold specially BBs so i waited to farm prints first.
i researched pr3 non stop for 1 year and i didnt even managed to dev 30 a ship since all i did was doing c missions because of gold. so experiencing that and then people upset that we are getting gold is just ....... facepalm. and i know its just not me. i know people need more gold. not everyone enjoy mindless farming in 2-1. and i grateful that farming method is dead as it should have been from beginning
Which build rate ? If you're talking UR, it was always 1.2 
Shift from SRs being main thing in events to URs
That only made it easier... SRs you have to fight your drops... like 5 of one, 0 of other (3-4 anyone?). 1 UR? You get it, you get it. Elites? Still the hardest.
I only explained what author meant 😅
yeah what akagi said
they're starting to shift to UR's, even 1 in a pool increases the amount you need to build by a lot
Will we ever get Dark Demon Princess in the Core Shop like the Chinese have?
"even 1 in a pool increases the amount you need to build by a lot"

its literally how statistics work since all ships stand alone and getting others dont affect the chances
wat
almost double the amount of rolls you need on average
having 3 ur events is like having 5 normal events in the same amount of time
it is a decent amount more to build imo and i think the increased gold is a way of kinda compensating for it
Except of course when you pull 7 of the same SR and 0 of the other SR. Also known as the Elite syndrome.
In an ideal world where you can only get one of each ship, yes. But here, no 
how do you guys not get this
Cause we've all experienced dozens of regular events and 3 UR events and can tell that's bogus?
Ah yes, me trying to get u96 and get 6 Biskos before
Well I did get 3 NJs and no SF so yeah i guess
its personal experience and using the player base AS A WHOLE
do you guys even math
Problem with it is that it depends
If you go for any SR sure its easier, for a specific one its harder
And as I said, getting ONE 1.2% ship is a lot easier than 2 or 3 2% ships, battling with each other... leading to aforementioned 7/0 you surely have experienced.
but that doesnt really matter when youre building en masse
Mass or not is the same odds 
yes but using the player base as a whole, it becomes statistics and it follows them. Many more people will find the UR harder to get than the SR and will build more (to 200 build pity) which is more builds which is more gold used, which is why with the shift to UR's the current gold situation becomes less sustainable
this is why we need more gold in game and why they as a gacha allowed it when they could really be scummy and just increase the amount of resources needed and not increase the amount you can obtain

damn bot 
he gone
nooo my nitro gains...
People still heavily overinflate the need for the pity. Still 9% chance you EVER need it.
That's a pretty good chance
Wouldnt say that the gacha was the one that made the change (at least not alone) but im just happy we finally have a reason to grind that gives a good gold income
I have yet to reach half of that without enough copies to MLB.
I didn't have to resort to pity copy this time around, but still went above the average rolls
I agree with you, I am very thankful for these changes because it means you can actually farm for gold at a reasonable pace to help with all the gold sinks. Time will tell whether it is enough but it is definitely a step in the right direction. My gold situation was not as severe as yours but it was still a lot of "oh hey, I can hold off on that upgrade and wait till I stock up on some more coins".
Lucky you 
had to go to pity for NJ, and nearly had to use pity for Shima at 158 pulls
might be a low chance, but it's still there
I simply was waiting on that 50k to pay off the excess 10 level 115 awakening ships lowered XP gave me. After that, it would be back to business as usual...
I never would have expected I would get rich trying to get Bunker Hell...
anecdotal evidence isn't the whole picture though. I'm sure Manjuu have all the stats and they've always wanted the gacha to be generous
and it's always personal "luck" if u have to go to pity or pull hard or not
no one ever said it wasn't right? Hassat said 9% 2 min before u sent that which is basically correct
since it's actually 8.5%
Looking at that graph, I've never been even close to the 50% mark 🤔
Yes, but people in these arguments always go "UR is 200 build" and then not include the SR can also get so unlucky (or even more so, no cap for SR or elite). And I'm always "no, 200 build isn't the requirement... It's the absolute cap."
No, people usually just go and say that you should be prepared to hit the pity mark. Because even at 8.5% that's a good chance you just might hit either that or close to it
mb then
So acting like no prep in materials is necessary is just wild. Thankfully, now the gold part of it is pretty much solved though. At the cost of event currency farm I guess.
I was responding to "that people overinflate the need for pity", which I don't doubt might be true, but based only off of personal experience, (which I will agree with you is just anecdotal and as such of limited use statistically), it is still a risk that is possible to have happen
seems like 200 is becoming the standard in this industry for spark system, please add it for the other ships in the pool too 
1200 oil comm usually got you covered, and now got massively overshadowed.
im not sure anyone said u didnt need to prepare though
👍 mb then
👍 np
It was sort of about having the 300k at hand, which was "close call" if you cut your spending everywhere and having 400 cubes to boot as "just in case"
But yeah, SR should also have some form of pity roll too.
not sure anyone said u needed to have 300k at hand though since that's only if u want to do all the builds on day 1
By that I meant the whole event of course.
every event it was possible for a F2P player to get 384k coins over the 2 week event
I'm talking when making mathemtical theories for events, as was going on here... people generally pick UR = 200 for those. Seen plenty of those pop up before Shimikaze's event too.
actually with the 1200 oil comm its almost crazy hard to get to 300k without the canteen helping, especially if you pay for a few gold researches
old values
Yeah, if you do two per day 
9k gold imo isnt that much per day and you can easily spend 3k on just a small 2:30 research
very true
and theres like 16 hours in a day so you would need to stunt research heavily to save up
though u have the option to do other researches so it's up to the player what they value more right
I usually took Q researches for plates or C researches for time
yeah its just a huge pushback if youre having to constantly save up to 300k for URs
which definitely slows down research progress but ik what I do is not what other people like to do as well
The issue then was the fact that you'd have to put on hold -everything- but pulling
yep
And since PR is what it is you could end up having to pay cubes or money to get a new research... or wait the next day
yep but only 1 in 10 people (basically) actually have to go that far as we've already discussed through the math right
researches dont reset on daily reset
Yeah, but refresh does
Yes, but the precedent is that you have to be prepared even if you don't hit it. Even now it's good to not to go too much under 400 cubes
I do believe stocking up on cubes has always been advised right and what the vast majority of people do
it was just the nature of having to spend so much coin that was the main limiting factor previously right?
It's the mental thing that the safety net does - better have that much available when needed. If SRs had the same safety net then it would be just that as well, like "don't go under 200 cubes"
now it's much more balanced since u can do 1 run of 12-4 for 1.3ish pulls. Yes u lose out oil on the event but it lets u get coins faster for a UR build event meaning as long as u have the cubes, the coin deficit isn't as hard hitting
But yes, coin factor is pretty much resolved if you dedicate to grinding campaign. Which is why I sort of hope for some in-between balance for money gains in event maps as well.
true, though I do think having the choice between grinding coins or event points seems like a fair tradeoff unless u think adding coins to event maps doesnt make the game too easy?
It doesn't have to be excessive like I said, just enough to not to make it a complete either or trade-off seeing as you'll probably want the points for plates or whatever, but when you can grind money that's more directly translatable to blueprints it kind of just makes it seem like an unworthwhile thing
but since there's not been a new event yet I guess we'll see if changes will be made for those as well
Yeah, if the new eventshop offers 2000 coins for 500 points (2.8 D3 runs) why bother if you can get that in a single 12-4? Theoretically SP can supply but you can do that once compared to the goldfarms of chap11+
One thing I have to say is that, can we have an update that makes the game not crap itself on connection? Cause I clearly have the best connection I can get atm and yet it randomly decides that I dont have any connection
affinity pack 
To be honest, I've only ever gotten this issue on mobile when the phone itself hot-switches between wifi and mobile data in the background to maintain a stable connection, causing the game to think that you've logged in on another device. Make sure that option on your phone is disabled
That, or if your phone is putting apps in background mode if the screen dims, causing AL to lose connection.
one feedback I wanna leave is about this:
maybe there's something I missed, but when you display it in red like this, it almost looks like what happened here is a negative thing? I feel like it could have been displayed differently
red is seen as positive in CN, which is why it was chosen i think
Why do we need that "make the girls face a direction" prompt in order to get participation points? I questioned it's existence back in 2019 but kept getting told I was stupid for thinking it was unnecessary, but I'm rather disappointed to see it reappear.
On the other hand, getting those little stories to go with the three winners was an absolute joy. I didn't know anything about Amagi back then and was kind of suspicious of so many people voting for her that probably never had even seen her (like myself), but ultimately I'm glad she won cause once I did finally meet her I saw why so many loved her. She's such a sweet person. I'm glad Bismarck won, too, since that's who I voted for last time. Made me happy to see them happy.
but yeah doesn't really make that much sense for global 
i would like to see some kind of new game mode, that allows players like myself to burn time for little reward, without having to worry about oil, AP or another resource. now that 2-1 and 7-2 are dead, and we spend our oil too quickly even if you buy oil for gems, there's a lot of free time
It's to help combat botting.
That's called Operation Siren 
I didn't even think about that. I always assumed there was only a finite amount of points available to award players. At least that explains it a lot better than people told me last time. Appreciate it.
Yeah, it's essentially a captcha
The part of this update where people are punished with less gold for not using high oil fleets was a bad change, and it makes no sense.
remove the shadow pls
As long as you’re using a full 3:3 fleet you’ll be well over the oil cap for a stage, it’s meant to encourage the usage of full fleets.
It's in the fine print
But once you've hit the oil cap
You won't gain any more gold
So you're not gonna run like 5 rainbows
a maximum overmeme 100 oil fleet won’t earn more gold than a fleet 1 oil above the cap beyond the RNG variation of +/- 200 coins
I don't know if this has been suggested already but as much as I love the new quick swap feature, would it be possible to remove this final confirmation when swapping between girls to make it even faster?
adding on to this, usually when we "swap" gears, it just places the other one in the depot rather than actually swapping the gear between the ships. Could this be changed? Considering we already get the screen comparing the 2 gears then this confirmation check box.
As we got 12H I experienced that is was relatively easy. I mean, yes, you need to play manually, but on that way 12H was as kindergarten.
What about to add something like "extra" difficulty for story maps that will be gained after hard. That stage will be more difficult, and will show how it was to kill 10-4 with 100 lvl cap and without good equipment. That is for people who likes difficulty. Also it can be a bit more core data and retro BPs drop. Or even T2 cognitive chips.
Something like on every map every enemies are 125+ and hard mechanics. So everywhere it's hard and you will spend more time for this and get more interests.
i can confirm. although it is my personal experience and it is not normal for everyone but SR ships were more brutal to me .
for example i dont have tashk, she never dropped . then in muse event i went 450 cubes in and tashk muse or any old muse ship never dropped . so tashkanet dodged me twice. i also got dido muse when i was around 400+ cubes. another one was venetto. i legit used 500cubes to get her that more than guaranteed UR. and worst one was Perseus. i build and build until i ran out of cubes. she never dropped. i knew she would be important . who would pass on a preload healer ? but she just didnt dropped
Option has been disabled for ages and I dont even have mobile data to switch to
Yeah, then you probably just experienced an interruption in your wifi that isn't reflected on the signal strength. I have the same issue sometimes when my connection flickers on wireless, but no same disconnects on the same router using a wired connection via emulator
can also confirm when I use ethernet and emulator on my desktop and when the internet flickers, the same error comes up.
Yeah the game is very capricious with Internet. I find it needing either an awful lot of data or an incredibly stable connection to not starting to show manjuu loadings for the most simple tasks.
I hope you add coin in here, this shop feels so underwhelming and unrewarding at all...
Ships and techboxes are not welcomed here
I'd rather have oil to be honest. But yeah, either way the shop feels underwhelming sometimes and as with a lot of currency in this game, we get an overflow and nothing relevant to spend it on. Happens with guilds tokens, core data, awakening chips...
And on the opposite, others that would very much be welcomed but are insanely hard to come by such as Prototype cores and arrays.
Is Yostar / Manjuu doing ok? Lots of tweaks to the game economy lately that made it more generous than before. Usually experience this when a game is nearing end of life…. The trauma is real. 😦
Hopefully, all is well!
It still has more life in it, calm down its not going to die already 
shows how scarred people are in this crappy phone game landscape. "oh no, the game is generous. that is the end of it". 
What if in Auto mode, when ships run out of ammo they can automatically go to the ammo node to restore ammo. especially in harder maps like 13-4....
Auto Mode needs enhancements, definitely. Let it pick up ammo when out of, option to go after all mobfleets, then the boss (for PR and general exp grind) etc.
Gotta say that i liked the last changes
my relationship with AL was pretty much love and hate, sometimes more hate than love, but these new changes made the game enjoyable, coins are no longer a problem, buying dorm 6th slot actually makes sense now and the gear swapping feature really makes gear managing more fast and pratical.
pretty much so many quality of life changes that made the game more efficient....
The OverPowered shop is underwhelming and unrewarding? Now I've read it all. Sure you rolled poorly but still T4 parts and cheap food, and a FREE re-roll left to go too. The Guild Shop is the single most powerful and useful shop in the game, bar none.
It's a bonus and it's nice at that but it's still very much a lottery if you get anything good, even with a re-roll. 
I'd very much hesitate to call it OP in any sense.
Now that gold is plentiful I'd say general store is very likely to be much more useful as well.
its by far the best shop 
Gold plates are nice and relatively consistent for me sure, aside from that, the rest of the rolls usually are borderline whatever / useless
shop that guarantees 10 gold plates and potentially sells pr prints gem food cat boxes skill books and purple plates for an overabundant currency seems pretty good to me
Key thing is consistency, and it's consistently inconsistent (like general store). Like my first BP after 2 months. And there's a limit of 1. And it was locked to PR1, something that's largely available for nothing to boot. 
The cat searches of OPSI just dump out cat boxes as well, so while it's nice for those who don't have any purple cats, that's about it. If it can roll SR then I've not seen that yet myself.
The pr bps are one of the most minor parts of the guild shop
You might be looking for the proto shop one screen down
Happy to help 👍
Proto shop is the most useless one 
Youll rarely have extra bps with the face research change
It was just for the sake of saying how it has BPs for sale, when it's something so terribly inconsistent of including and only limited to one which can't even really pile up overtime.
And yeah, using proto shop is really, uh, something. I think I'll be able to finish Georgia gun once PR3 catch up exp packs hit lol
PR store would especially benefit from a source of gaining the cores outside of the pittance you get for analyzing already maxed ship prints, which you likely won't get. :/
guild shop is practically free stuff dont know why anyone would consider that underwhelming 
Well, it DOES cost plates / gold / exercise points / oil (200 oil is almost like 1.5k gold now?) to get your daily of them. Outside of the guild events of course.
SR cats definitely drop in opsi, I've had a bunch of them
I meant SR cats in guild shop. I got like 20 elite boxes + 6-7 SR boxes last month when I was burning through my AP storage
Well, 97% of any cat boxes are trash.
Yep
One of those systems that could really use an update as well.
100% agree
i also have a separate suggestion
i want they add coins/oils in op siren shop. and also in reset shop. we can buy 3k gold if i am not mistaken which makes no sense at all. its super low. make it 30k instead for people having boatload of extra currency
also i dont mind selling my gear materials farmed in os. purple or gold. i have way too many of them. like 700 high durability elastomers. i cant even use all of these if i want to
I'd like to say that, while Chapter 9-13 stages having oil caps for Clearing Mode is great and all, I would also like to ask the devs:
When is the same going to apply to War Archives?
Because if the purpose of having War Archives is to let players get drops and gameplay rewards (exp points, gold and so on) from event stages permanently, why should it be worse than the now overhauled base game experience? We are going to spend more oil than base game just to get... what, pittance? What's even the point of War Archives now? Do not forget that War Archives stages already have less of value than base game since the event points and event shops the stages were intended for no longer exist. Their existence now should be synergetic with the game in its current state, not detractive.
Use them mainly to get the drop ships and gear that isnt in the lab but cant even do the latter properly cause of time gate of keys... which what is the point of?
I heard there's no time gates anymore. However, there is no good BPs as well, the ships drop is terrible, the oil cost is not fair (regarding exp efficiency)... So, the only meaning of archives is to read the story, which is one-time thing too.
I feel like oil limit will not be applied to events and, by extension, to war archives as well
The baguette DD gun is good but only one I can think of in the current archived events
well, maybe
As someone who wants to get more of MLE 1939 138.6mm from D2 of Iris of Light and Dark, this upsets me. I would assume that, with the update of base game progression, there's also a similar courtesy applied to Crimson Echoes, if not all of War Archives as a whole.
Instead, I was greeted with a facepalm inducing revelation. This is probably an unintended biased treatment, but not one that is worthy of kind words of encouragement. I only have critical tones to speak with.
But we have no time to farm it. While busy with events and OPSI, I can't even advance in campaign and hard mode.
I recall more money becoming available in the voucher store from next month(?) on. Oil is something that has been suggested and would make sense because 5k oil is like 40k coins now lol
then build a 1:1 auto fleet and farm to your hearts content like you would before the change? that even costs less than what would probably be set as the oil cap for the maps anyway 
I expect some sort of oil cap / buff for event maps because like you said, it's just terrible in comparison now.
WA is in a weird spot with the arbitrary time limit / tickets and now offering terrible rewards on top of it all
i see . thanks for letting me know
They said that future events would be less times to clear but nothing about the oil
But either way, I would be happy if just the key gate on the archives was removed
The announcement mentioned that events and hard mode will also get an oil cap. So ig we just wait.
#game-news message
Events are events. I'm talking about War Archive, which is event content that is already deprived of event shop purposes.
Was there the trello card about claiming the stuff from the mail separately?
I really doubt they'll be putting oil caps on new events but not on war archives, considering it's mostly the same formula excluding Divergent Chessboard which has 4 parts
Yup

in that case I agree, war archives should get oil cap too
Sweet. 
I wouldn't get my hopes up if I were you. They promised us 'better overall blueprint quantity rewards' from Research. That turned out well (sarcasm)
One thing I've noticed that I can get somewhat reliably 3 or more BP from 5k face research for non-DR ships, but DR ships it's pretty much always 2. Need more, get less 
DR researches always gave fewer prints. Before the change, 5k and 8k face both had a chance of giving just 1 dr print
Not really gonna argue about which system is better, but at least the DR face low rolls aren't as shit as they used to be
Yeah, it just kinda sucks that you need more and as such, should prioritise them over regular PR but at the same time since you don't get extra for other ships you're crippling the progression of regular PR for the same time spent
(But again, with these gold changes I have hopes for changes in the future)
I personally suggested just making old stuff cheaper, so rather than having 3 items that do the exact same thing at the exact same cost, PR1<PR2<PR3<PR4. Seemed fairly popular.
Yeah, and that'd be good. Less time for older PR researches would do it good as well.
A single "focus" slot for a ship of your choice to make a likely face roll for that ship would be good too imo.
Or just that a single roll would always force a face roll of one ship from the PR1/2/3/4 you're focusing on
For a full feedback in the recent things
- The lecture hall revamp was great, quicker to get a ship running with the others
- The coin grind and battle pass make me actually want to spend time in the game and fix the shortage (kinda time gated but honestly not noticeable)
- The PR "change"... PR1 being bought with coins is good, the rest is the same as before
The only real complaint now is the archive key gate... which tbh has no point being there
And the PR research thats... yeah just remove it and put a meta skill like system instead to be consistent and not a tower of rng

increase proficiency cap 
i think you guys should consider changing those cognitive chips for the new ones (cognitive array) on monthly rewards. 
They're the odd one out as well since you can't really afford anything with those three cog chip days together 
"wow 150 chips it's nothing" like change them to be arrays, even if it's just 1, 2, 3, and 4. Even 10 Arrays is more useful than 150 chips
i mean they could change it to the "cognitive array pack", that they made already where it could give both
sure thats better
these
they should be integrated into most places where you can obtain cog chips
i get a few cog chips from beating world 13, since its end game content, maybe it could drop arrays instead?
you know to prepare people for world 14 etc
There's a feedback for this already that you can upvote ( if that even matters to do so )
#collected-feedback message
Pretty popular one too 
I would say the quick finisher one is still worse, cog chips atleast have a use ingame (and instead of making QFs more useful they invent a secondary useless item). Replacing both is best imo of course.
The number of chips they throw at us is ridiculous though, drills aren't that common comparatively, it's just that most people get more than they use so it adds up eventually.
i think its been that long since we needed these things that most people do have a decent amount of ships ready to put to level 125 and theres just a big bottleneck
so a lot of people notice how scarse these arrays are
fwiw running out of chips is still a thing for a few people. Running out of drills is almost unheard of on the other hand
We need more Beaver tags 
Do we have a feature where EVERY loading screen that ever been put into the game can be accessed? like links or something? be it in game or in web
Can we get the reawrds from Season Pass 1 by one instead to collect all? It would be perfect for us!
From my experience that's completely the opposite. But to each their own.
Not a feature but the wiki does have a page for it. ( thanks to them
)
https://azurlane.koumakan.jp/Loading_Screens
You can also find the source there for some of them, for better res.
thanks
Can we please get some type of interface/tooltip for our lecture hall stored proficiency in sorties? I don't want to overcap it, which is fairly easy with all the oil/auto clear changes
So they could have made the other awakenings cost less and continue with the normal cogs for 125 instead of yet another unecessary scarse item
again, the message wasn't defending the new resource that was added. I was just saying it's better to yeet the drills first
Oh I agree on both but just saying
It's actually pretty funny that the resource skipped for week 3 is gold

I do agree it is very scarce and would like more but the devs have already stated they want the cog arrays to be a scarce resource so you choose which ships you want to lvl 125.
Eventually u will get all the ships to 125 as well if u can be patient but ig patience is a virtue. Also with all these new features promoting xp gain like lecture hall and high world 3:3 farming, people will be getting a lot of 120s soon I think and people will start running out of normal cog chips. I think them buffing the income of cog chips is a very good thing even if most people don't think so rn.
it's one of those things that more people will clue in on the longer it goes
+++ why I always say give it time, rather than giving a knee jerk reaction to it. Just like the lecture hall fiasco lol
the current system with small but often is pretty nice though
previously:
Research + Commissions
Hard mode
Now:
+more types of commissions
+campaign mode
they all add up for a decent chunk of cog chips which really is a nice QoL thing
They've been stuffing cogchips everywhere for some time now though. Most recently the 800 bonus added to META Showdown. Now with drill missions (still a pass here) and farming campaign. EX for 500. Their supply has steadily gone up immensely.
I don't really understand how people can lack of cogs. I have 50k+ and this number continues to grow. Well, the beginners can suffer from this maybe, but it's not a reason to give us even more cogs. Better add some more arrays.
hardcore grinders maybe
it becomes a problem since leveling ships progresses faster than cog chips income. Don't forget that even with the new daily, you only get 210 cog chips a day from that, and like maybe a hundred or two more every day from comms and map drops etc (this is a generous overestimation). On the other hand, to 120 a SSR ship you need 2200 cog chips. and youre not gonna be leveling a single ship at once 
its a even bigger problem nowadays tbh since they did the level changes, making it significantly easier to 120 ships
that said, cog arrays are even more of a problem, i agree
I'm pretty much grinder myself. And my dorm is always buffed by food. Yet no problems here.
110 ships lvl 120+. Tons of cogs left. How much ships do you guys rising to have an issue with cogs then?
And why the coins is not your first problem here?
i mean personally, i dont have a huge problem with cogs because i was extremely causal in grinding (I didnt have 2nd floor until a few days ago, and I always ran 2 10hr comms a day), but ik plenty of people with like 140+ 120s prior to the level change who had basically zero cogs left.
and coins are a problem yes, but in terms of how quickly you can generate coin to how quickly you can generate cog chips, cog chips are alot more limited
like as i said before, let me be generous and assume you get 400 cog chips a day. that means 5.5 days to get the cog chips to 120 an SSR. On the other hand, the gold requirement is just 22k gold, and you make 12k a day easily with just merchant + daily raid, so thats just 2 days
and yes, ik coins are used elsewhere, but im also completely discounting commission gold, daily and weekly mission gold, and a whole bunch of other sources of gold
I just want to add that people been piling up cog chips since they were added - grinding ships to 120 is slow so average decently active player's need for cog chips is pretty low so excess been accumulating and accumulating over the VERY long time.
Arrays have been added only slightly more than a week ago and "need" for them is much higher due to already having a lot of 120s over all this time and having even more due to exp recalc.
Their relative gain isn't much different and difference that is there is pretty reasonable for a resource that's supposed to be higher rarity one.
115x 120 on 1 year old account 
have few 110 cant awaken cus i ran out cog atm
and yeah both coins and cog chip have always been a problem 
just in recent update we got alots of boosts to cog chip income. chips situation is different compare to gold. in my opinion we are getting plenty of chips . i dont think we really needed a boost to chip income anyway but we got a decent boost. i hope people consider that if we get too much of one resources then said resources will lose all its value. i dont think AL devs intended us to lv 120 500 ships within 1 year . i could be wrong but base on my experience grinding hard to lv up my ships in past 2 years, i think we have more than enough chips before and certainly we can farm more now. i have over 60k chips that i have no use for. but i dont scratch one or two players are low on chips.
allow stacking of some gears like High Performance Hydraulic Steering Gear on 1 a single ship please
this reminded me of another thing i want AL to add,
allow queue pr researches please. i think even 2 researches back to back will save so much sleep for everyone. specially when i want to be afk for 5 hours and there is a 30 min research. we can pass 30 min and we dont want to research stays empty for next 4.5 hours
in event shops we can buy 5 copies of 1 sr ship. please allow us to buy 1 sr event ship and 4 gold bullins for same price. basically gold bullins worth 8k currency just like 1 SR . but i also can see people wanting to raise multiple copies of 1 ship would not want this change
research queue would be good
i agree with this, having to check back every 1-2 hours kinda sucks
OMG, yes, this please devs, I like to sleep
ik it's "inefficient" but nothing is forcing you to lose sleep over researches
Who says I do? What I meant is that it's kind of a waste that research halts while you sleep just because you didn't happen to get an 8h research. A queue for them would solve this issue.
you could say the same about commissions
i do agree it's a waste but nothing is forcing you to do it
that's purely a player choice right?
with commisions you can keep the longer ones that start appearing after the 10 daily ones until you need to stop playing and start those when you go
with research you need to take what you get
you say "keep" but u still have 4 commissions u need to keep running right?
well not need but want to
from my experience I pretty much always have at least one long commission by the time I stop playing and there's always the 10h comm
also how would your que system work? There's no way to see what researches are next right
so something is always running at least
you'd need to be playing a fair amount before non urgent night comms appear by doing quite a few commissions
in NA most players have "night comms" but in EU and the rest of the world it isn't really like that
there are many times when I do the 10 hr + 3 1-2 hr commissions before I go to bed
obviously not ideal but you just have to take what u got right?
but back this point, how would u balance this out?
yeah commissions have a lot more choice and usually the comms you do run out of the 1-2 hour ones fairly quickly
if u can see what the next set of researches are, you could purposely choose the shorter one to get to a faster one sooner right?
A minor pet peeve, It would be great if the game checked what mode you used instead of forcing you into auto-search. I don't always do auto-search.
you get to choose when u enter the map for the first time, when u press continue, it assume u want autosearch/clearing mode because that's what u went in with
and that screen only appears when u autosearch
i mean you could just get rid of the refresh function, or have you only able to see the next researches once one is active (and you cant cancel it)
no. I go in, with clearing mode, auto search off. I press continue and it turns auto-search on.
then make it show another 5 researches to choose from
yeah that screen only appears if auto search was enabled
dont forget that research is primary source of ship prints and pr equipment. we dont lose much by not having commission run 24/7. commissions are way flexible compare to researches . yes we are not force to do research but same mentality can lead to we are not forced to play this game. of course i know this is not what you meant or implied still its not a good argument at all . its super easy to line up multiple long commissions. normaly you get bunch of short urgent commissions when you are playing. you can just use them to fill your 4 commissions.
how queue works? really easy. you choose 1 research then it will minimize and you see next set of researches . there so many ways to work around this
It. doesn't.
As someone who uses auto search for map drop ships, I can confirm that you can stop it from getting enabled at the first confirmation screen. It's small, but it's right there next to "Clear mode". If it's off, it's off.
so as nyano said u would like to remove the ability to cancel a research?
Oh, right. That's normal.
or when you add second research you cant cancel 1st research. there are million ways to balance this honestly.
so if i am sure about my research and know i dont want to cancel it, i can add second research. if i want to cancel i can only cancel last research i choose. so when first research finished second one start immediately. it needs a little ui adjustment. it just saving us from visiting game one more time. its not much to ask honestly . it has zero effect on balance just more comfort for players
Also i just tried 1-1 clearing mode with auto off all the way and i didnt get that reward screen
you must have enabled auto search
I turned it on during the map and yeah it shows up
even if i turned it off, so just dont turn it on 
Then I have a very specific client side bug that gives me the clearing rewards screen despite not activating "Auto-Search" at all, not before I enter the map, and not during the map.
My feedback still stands though: It would be nice if it didn't force you into auto-searching when you press continue, unless you were already auto-searching.
fair enough, sounds like a good idea and QoL for everyone so hopefully the QoL Update 🚅 keeps going ^^
would u say being unable to reset the researches as well would work?
e.g. because we can stack 2 researches in a row
and u can't cancel the 1st once u started the second
there's not as much need for the reset button?
even though the reset button is still very useful
yeah just i mean that continue button and the box is literally for auto search (to show what you obtained during it) unless you add a little button next to it thats automatically checked for auto search then i think unforcing auto search, on an auto search feature would upset a lot of people
it does seem like more of a bug on your end for it to appear
That's why I said that, the game should check if you used auto search or not and just continue on with that.
because i considered this, what happens if people keep accepting then cancelling researches non stop. this way you cant infinitely refresh second research for getting best option. unless 1st and second researches are fixed already and cant be exploited by accepting and canceling 2 researches non stop
For a long time, I always suggested for allowing up to at least 3 refreshes for research.
Having just one refresh each day does not spell 'player choice'.
it could work but some players may get upset asking to not changing refresh. although personally, i dont have any objection for your idea about replacing refresh with queue function
don't see why it has to be an either or
If i got shitty research options that demand a reset, a queue isn't fixing that
just like raven said. one refresh is not that effective. at very least in my opinion. 3 or 5 would be better. refresh never gave me better options. since its only 1 time
All for adding more, I just don't see why "removing refresh" came up when discussing a queue. It's not like we can only have one.
that next set of researches to be queued could be prerolled when a research finishes, then
of course . dev needs to add new box for queue function. its just my thought that if its too much work to add a box, then use a box that already there. but best option would be to add queue and give more refreshes so everyone would be happy
I'm just suggesting ideas on implementation, not saying one way is better than the other. Was just curious to see what you thought since u suggested the idea first
i see. thanks for having this conversation to better ideas.
personally i would prefer to have queue next beside refresh and change refresh from 1 to 5 tries every day
tech box sell button and affinity item 
👍
Can we get a progress bar showing how much xp we earned towards researching a PR ship just like with META ship skills? I think it'd avoid a lot of confusion with "Does my ship that is not MLB/capped at 3mil still earn xp?"
Im kinda do the wrong thing, i should send my thing here instead of #bug-reports
Its too late
This pls specially the affinity item(or another way to get affinity passively. I accidentally oathed one of my maxed ship and I'm not wasting oil to grind affinity) 
how do u accidentally oath?
Suitable name that one had
i oathed hood
so yeah, accidental oath does happen
I mean, that screen originally only showed up using auto in the first place, so having it go auto made sense. With it appearing in chap9+ though it definitely can use a regular continue button (or have continue not swap on auto if it wasn't on I suppose). Just one of those things where it was a "feature" but they added more functions to the menu it never was intended for and now it's more oversight.
Its funny to read so many people say how easy it is to have long commissions around for sleep. You guys are all American, right?
did u do the run at the oil cap?
did try to explain u need to do lots of commissions to spawn longer ones otherwise
for non NA players
Also hopefully kill old fables like PvP boosting the values.

Sounds like something that should've been added long ago
I agree
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I very much doubt this has never been suggested before, but when you get a results screen like this:
and then you click on the blueprint item, it should tell you somewhere how many you currently have:
i support this 
wow, skimming through past messages, found all the 2-1 farmers 
since I did not see this explained at any point other than briefly touched on by Hassat, lemme just leave the explanation in no uncertain terms:
This screen automatically pops up every time you finish a map in worlds 9-13, to show the bonus rewards from the update (yum 3k coins). In this context, it has absolutely nothing to do with auto-search, other than the issue PolarEclipse is reporting about clicking on continue = enables auto-search for the map repeat (since this popup was originally only used by auto-search)
I have a proposal to balance this change, how about letting the person select 2 researches from the current batch to execute in succession? that way they can't "see into the future" with their researches, but they can still improve the uptime of their lab (assuming they didn't get a garbage roll and can only queue for like 2-4 hours, still better than current system)
I don't think it would require any further balancing than this... only scenario I can think of is in case the player gets two goods researches in the same batch, god forbid we make a change that actually benefits the player...
I get that removing the 24h lockout after unlocking a PR ship isn't something the devs will do
But can we at least not have the damn '!' telling us to start developing a new ship for those 24h?
i had that same issue
Yeah, I also hate the notification about the possibility to spend the coins on PR ship, while I don't want to do so. Just show it once and switch it off when I've seen it.
Can we pick mail items seperate? This 6k oil is holding my 50k coins hostage. And if I take it now it'll just become curry. Seems like a waste, but you guys give no better options.
yeah you're correct, just tried it myself. Sry for being wrong yesterday @inner frost
They didn't say which stage they were doing so ¯_(ツ)_/¯
is it possible EN server got SSSSSSS Gridman collab too?
yeah, we will get it probably soon
I want arpeggio collab. The only collab about ships. Instead of various nonsense we had before.
^ probably falls under
Sorry, but keep in mind that we don't take suggestions for new ships, events, retrofits, skins, as well as release order/reruns of old events.
Also can we get a cat talent preview when we select them for feeding, would be massively QoL
Cat previews should be everywehere, including Comf-Fort.
Just wanted to say this new oil cap feature is amazing 
Now I don't have any problems keeping my lecture hall filled
In addition to the new clearance rewards with lots of gold + the incentive to play campaign + the incentive to use 3:3 fleets + the incentive to lvl up lots and lots of ships
let's be honest. pre patch the balance was crazy. Thanks for 40 coins, chapter 2. Oh, and thanks for the 40 coins, chapter 13. lmao. Higher difficulty stuff should always yield more rewards. How that wasn't a thing in this game for years boggles my mind now when I look back. Coin income was severely lacking in the past. You had your daily challenges, and that was it. Maybe your large commission if you felt fancy. Otherwise it was just a ridiculous grind of 2-1 or 7-2, or whatever you used.
Long story short, this update was so dang needed.
The PR/DR gold requirement should be increased. I just spent 50k gold on Hakuryuu and farmed it back in an hour. It’s way too easy of a requirement for a DR
DR are already overpriced
yeah make it 200k 
pre update: Gib more coins
post update: Make stuff more expensive

No, I disagree with it. I personally think that it should be decreased to 10k for PR and 30k for DR.
The cost for initial unlock is a drop in the bucket compared to the cost of actually getting the blueprints for them. It makes no sense to increase it
people have to remember, we have to spend coins on literally everything in this game
Yep
retrofits, awakenings, limitbreaking, PRs, maybe cats, reasearch, etc
Do it by getting one print at a time, there's your increase
at least we have the option to keep buying the cat boxes and roll them now,21k per day was insane before
The current DR unlock cost of 50k is high enough as it is.
what's the point of unscrewing the coin economy when you want to screw it again by making everything expensive? lol
Yep, ikr
coins were far too limited for all the crap we have to use it for. research alone can gobble up a sizeable amount in a day if you not do cube research
Yep
But the game is so easy now
When 2h 30min cost 3k, 5h cost 5k and 8h is 8k.
the game isn't a ridiculous grindfest anymore. not sure I would call it "easy"
It was easy before, this is like a children game level of difficulty now
And, why should we make it harder for new people trying to get it? The current blueprint system is already hard enough for them.
yeah man what the hell. research alone gobbles so many coins a day w/o cube research. and breaking / awakening happens far more often now thanks to the exp reworks. More coins were simply needed
also let's not even talk about event banners, where you can lose a 6 figure amount of gold
Being more accessible for newer players is better for us as well.
Yep
You are now rewarded for clearing worlds 9+ as it should have been long ago instead of slaving away for hours on lower world or starving for coins every day
good change
you felt like a damn beggar for coins in this game before this change lmao
slaving away at 2-1
Funny part if it is that the unlocking part is the only good thing about that stupid system and ppl want to make it harder for no reason? Just throw all of the PR ships in the trash and forget about them at that point
I never felt like I needed more coins before the update. I kept track of my coin income and created a budget which would always keep me net-positive.
"Here is your 3k a day from your daily. Now hush, my child, the 2-1 sweatshop awaits you"
I personally think unlocking PR1 & PR2 ships should be free. Making it easier for them to catch up to us. There is no need for having barrier around this. When blueprints already makes it timegated onto it.
I could not keep up with coins costs before the update unless I ran 2 long comms a day and even then research could eat a fat chunk out of it and leave me with nothing
and running 2 long comms a day meant I could only do limited grinding
Yep, I agree.
The catch up problem isnt cause of the unlocking, its cause of the awful bp system
also new players have to spend even more coins thanks to PR1s coin catch ups lmao. and people want to increase prices. like what
Yep
PR system is separate to the coin issue as tnt said
but PR1 prints are technically free if u are patient
just give free pr dr 
That is true
yes I acknowledge it will take time, but it's still free
and u get discounts daily with the new gold change u shouldnt have many problems now
u also have PR1 catchup as well so u can max one of them really fast
anyway, I am just happy about the changes to coins. now I can limitbreak without feeling like I just spent too much
especially close to events you just stopped everything else, just to scramble for coins
Maybe, one of the dailies giving out random universal blueprints for a change?
By the time you get them all for free, might aswell use commons for cheaper 
Isn't pr1 powercrept to hell already? Except Izumo of course, still Tier 00 
yes but I personally think Monarch and Ibuki are still both really good despite that
Monarch and Neptune both are still good.
that's the nice side effect of the oil cap. I can now use my PRs finally. Without throwing oil out the window and feeling terrible while doing so 
Yep
PR1 is still good but isnt worth the cost anymore... or ever tbh
I mean even when released
PRs are made to be good when they come out but few actually stay on top for long and by the time ppl can actually have them on max dev they're not worth what you spent
It might be better to give to all PR1 ships unlocked and Dev 30 to newer players.
no other new ships other than new orleans for w14?
kinda dissapointing
could have given us an elite and a rare too to farm, now its just gonna be "rush 14-4" and 14-1 to 3 are gonna be ignored pretty much
I love how game's difficulty is defined by how long it takes to accumulate coins 
lol patch not even here yet
Isn't this normal power creep though right?
U still get almost enough prints to max out 1 PR for free basically
Which is already pretty strong right? Like you said, most of them are power crept
So u can just take your time unlocking them with the 2 free prints a day or use the discounts if u really want to
For the rest of them
i wish pr were a little stronger on launch
cos they take like 4-6 months maybe a lil more to get even they get powercrept before theyre full strength
pr ships should be hmmm lemme think it like they should be designed that on release they should be thought of as like 6 months down the line
Pretty sure it's always been that way right? The devs know the system takes a while
Isn't Percival one of the "less strong" PRs right now
idk some of them just seem really weak even on launch
Marco polo and August yeah
Of course
Tier lists
and all that but still.
There are always some weaker ships in every pr series
Like izumo was compared to nagato
U could say it let's u prioritise one more easily do u can take your time with the rest right
Obviously not ideal but it's how it has always been right
yeah but still, its kinda disapointing that after 6 months and a hell of a lot of resources you get a sub par ship
that even on launch 6 months ago, was worse than some ships that had been in the game for years
Then it becomes a cost benefit analysis right if people want to speed through PR or take their time.
yeah but pr isnt really that much of a focus thing
Yep
how many more blueprints can you really focus? maybe like an extra 100?
The only issue I really have that focusing is impossible without actual focus on one ship. I had a 3 day break from a single Odin / Mainz research : /
Seems like an unlucky amount of rng, I see all faces of the normal PRs every day. Though ig anecdotal evidence doesn't really count for stats like this
I seem to get more Drake but since they reward minimum roll like 90% of the time it's effectively slowing my progress down considerably
we should be able to start more than one research at a time. If we have the resources, why not? We would still be capped with coins / cubes. Maybe 2 or 3 research missions at once?
They have streamlined D research a lot now though, it's much better since pr4 release
id agree with the multiple researches thing
i really hate time gated progression in general
hell, just 2 at once would help. doesn't have to be 3
Multiple research simultaneously sounds amazing, so I doubt it'll happen 

