#game-feedback
1 messages · Page 99 of 1
Yeah that’s not knowing the issue that’s just not caring 
true
The whole rng blueprints has always been terrible but it just keeps getting worse and worse with each season and catch up mechanics are basically duct tape
wait for july 8th 
Love the full auto mode but please add the option to target specific type of enemy fleet(reacon, air, main)
Due to the increase in poverty levels from the population increase and lack of available housing I feel the need to speak out. Please Yostar, allow our bases to build additional dorm space.Only you can make the difference.
How does it get worse next season if they cut out PR1? It'll just be the exact same as this season. Reserving judgement on D changes...
they're replacing six PRs with three PRs and two DRs
add more siren op mission
Give us a possibility to remove this <!> Without giving LB to META ship we don't want to use
The replaying of one stage multiply time manually is exteeeeemely tedius and annoying i haven't even bothered with this event because of the requirements to unlock the next stage and auto functions i suggest once we 3 stared the damn stage unlock the next one immediately and the auto functions for one having the ability to one click to an enemy like in the story mode would help a lot cause right now i have to slowly trudge through these events like this one
and the absolutly now way to get not event 5 gems a month without buying sucks a lot tho it has some benefits i feel at least have excersie give something a month or something
You can use bot on every stage after you got 100%
?
yeah but having to play the same stage 7 times is tedius and boring and a bit annoying
Playing the game is tedious and boring and a bit annoying
It's already good enough 🥴

It’s max like 5 runs for a stage to unlock auto 
Not much quality of life improvements to speak of with regards to farming when you can just leave auto search on and have game run in the background tbh
They changed it from safe with 3 star to simply 100% and its STILL not enough? Sorry, but no. Manually playing a VERY FEW times is no unachievable barrier in the slightest
Id rather just not have to clear at all, since full auto is here i dont really see the value of clearing something 5-6 times so i can unlock it
I also want full auto to have a "kill all mobs before boss" option

since full auto is here it seems no difference between playing and no playing
just 6 clears is a lot
30 minutes or so, and i have to do that per map on an event so thats like 3 hours of actual playing i need to do
actually having to play 
Guess I now need to suggest a "make this ship dev30 instantly" button for PR4. No prints or coins or any resources... obviously.
i mean having to hold the button down to add prints
there could be a "add all prints" button
or MAX
So play the game by not playing? 
Now you ruined it by making a very good suggestion that would be nice to have added... 
(I mean its there for the universal prints, which for some reason forgo hold to make manually addi.g the wanted value a major pita)
im just trying to streamline my experience 
LMAO
Nyaford
hilarious 
lets go back to 6x hard modes and killing all mobs and bosses on them
back to the good old days! where it was fun!
these younguns dont know how good they have it! 
ill never understand this concept
i like not having auto battle right off the bat because it wont bot the story lines which is too fast for me to read and i can never find it in memory
its good way it is i can play at my own pace and that make me happy
Perhaps include a reminder at login for everyone to play at their own pace
that way nobody will get burnt out of leaving their game running in the background
The game eats my battery while I'm sleeping. 🥴
In every case somebody will find something what he doesn't like

any plans for sos auto?
would love sos auto 
pvp rework
please add a shortcut somewhere that makes sense ie. Meta Lab or the main sortie screen that takes us directly to Meta showdown, it feels a bit clunky when all I want to do is check on my boss and refresh help, then I have to go Sortie -> Operation Siren -> wait on it to load -> click on Overview or the globe icon -> wait on the animation -> click Meta Showdown icon
life hack: Tap someone else's help request and then "My Bosses" in bottom left
Is that allowed to suggest change of skills?
Sorry, but keep in mind that we don't take suggestions for new ships, events, retrofits, skins, as well as release order/reruns of old events.
Seems like it's allowed
Than I'll try
1. New ships and content (events, skins, retrofits, etc); Likely falls under the content tag
So that makes no sense even to try?
Than I try to go another way
It seems like the skill of Roon "Expert Loader" is a bit too unactually. I mean, change of ammo is good, and buff RLD is super, but the first part with changing of ammo is the reason why Roon deal less damage on bosses, as she could. So I think it would be a good idea to change the part with Changing ammo on one or another way, to allow Roon deal more damage on bosses.
i think a modifier type function would be nice. Like if u gib her HE gun she will only fire HE , same should go for AP(except roob gun).but if u gib her roon gun only then she will change ammo. this would be nice no?
This was the idea, that she use gun is equipped and only Roongun change ammo. And buff of RLD is always there
But idk, can I suggest this or not, therefore I wrote like I wrote
Its even worse if you're in an active event sortie, you need to press back thrice just to get the operation siren option, even if it and regular sorties are 100% split apart 😦
They do have that SOS button column empty 
Auto-search would be really nice, but SOS needs Fleet Lock. Please. T_T
With all these suggestions, can we just make botting allowable?
It’s been suggested about a gorillion times but they don’t seem to care
SoS is basically the other way to farm mats for the mostly ignored sub fleets
About monthly catch up: I would prefer if it's 30 general prints instead of just prints for a certain ship
Some of us don't like to use certain PR1 ships because better options exist/don't like the girl
And forcing us to use a measly 30 prints on that ship isn't helping anyone, especially when she is nowhere near dev30 and we can't even convert the prints into protocores
PR1/PR2 system is getting overhauled in 4 days :/
Please hold whining until we see what we get on Thursday.
What about changing ammo depending on the main enemy fleet. For example, if there's 2 lc and 2 hc it prioritize the ones at the front and then change ammo when they're destroyed and if there's a humanoid enemy then prioritize that one and change its ammo type according to it. Then that would truly be called "expert loader".
|| Just a silly idea as I think it would be too difficult to code it into the game (there's no skill that works even close to that) ||
Gold/Rainbow autoloader pls 
and high performance autoloader
'supercharged autoloader' that buffs reload upto 50 percent
would be nice if there are more ways to obtain coins to keep up with the amount of coin sink , I'm tired of mowing lawn
mowing lawn?
2-1
add a picture showing "recommended ship types" to meta showdown, many of my supporters are using fleets thrown in without any thought
I'm not sure I wanna know what the devs assume might be good against their Meta ships 
Recommended = highest rarity 
Spoot against Helena 
That's not even a bad recommendation
No but there's better on lower rarity
like displaying the symbols for BBs, CAs, CLs in the recommendation image against light meta bosses and BBs, CVs, CAs, CLs against all other meta bosses
But DDs are very usable vs HelMet
maybe let us sell reaserch blue print, gear blue print t1-t4 blates, retrofit blueprint, tech packs and all the skill book for coins. grind all uneeded wanted materials down to coins 
also pro tip for you lawn mowers, compost the grass clippings to sell to a farmer or begin offering gardening care services
Rework on stronghold map, it too big that make it too laggy (even on snap870 phone ) , too many stupid thing make the time clear longer. Auto search in this map also very bad too. It is too stress to play in this map when there are many weather zone , make it simple like siren coordinate please. I can farm for hour in normal map but this stupid stronghold i cant even do it in 30min because of stressful
Being able to sell some of the 1000+ T3 tech boxes I have would be kind of nice.
I do agree ,the lag is too much even on high end phones. maybe it's the optimization?
where are the puzzles in operation siren? i remember them when i first cleared the story no no more? i miss them they should repeat for more stars or something they were fun
The devs said that about half the playerbased like them, the other half hated them, so they arent sure if they want to add more puzzles iirc
It doesn’t lag at all on my iPhone 8 Plus or on my M1 MacBook so it’s probably an Android problem 
my cousins samsung runs super smoothly in game at 60 fps
Got a galaxy j6+ and the strongholds dont lag for me, no need for a high end phone 
(Unless im using split-screen but thats me pushing it too far)
can we have fleets go over these in coordinate sectors?
Also just make auto search either ignore prompts like "This must be where the energy matrix goes" or make it avoid those tiles. But not make it step on the tile and then just stop doing anything for no reason
Really? Can it run 60fps consistently or at least 40fps
I have the 30fps limiter now since its getting old but yeah it can, was running it smoothly before
That j6+ on steroids or something
Funny enough it then lags on the camera shots on Surcouf's L2D, go figure
Make it so that ships in exercises has separate gear save
(at least defense)
All the ships I use in pvp I use in pve so I always have to swap out gear. So fun.
I don't know if this has been brought up yet. But I think it's important since Ägir will be released as one of the PR4 ships. Her main gun is the same as Odin's (Triple 305 mm/56 SK C/39 Prototype). Unfortunate that gun is categorized under battleships in Azur Lane and cannot be equipped by large cruisers like Ägir. Would it be possible to update the Triple 305 mm/56 SK C/39 Prototype to be usable by large cruisers or at least by Ägir to stay true to her design in World of Warships? https://wiki.wargaming.net/en/Ship:Ägir
They'll probably have her gun in PR4 research so one is exclusive for CBs and the other for BB/BCs (like triple 283 skc)
That would be redundant to have 2 types of the same gun. It would be much easier to just have the triple 305mm be usable by large cruisers. If not give Agir the ability to equip it.
Make it like the triple 283 where it's listed as CB only but desu class/Heinrich can use it
Need to make cog chips whaleable. Please add to Akashishop. T_T
can large cruisers be counted as CA for purposes of meeting hard mode reqs? It would be nice if they did...
Can the cognitive chips from monthly log ins be something else or increase the amount. With the way they are now the amount is so small compared to doing dailies and you can quickly finish those now in a second.
I don't know why but in this view every ship Is flattened. Nothing else is wrong but it Is quite strange
Also if they have something under them (like a sub) your name will flicker like crazy
So if the Siren is blocked, auto will ignore it
Would have been better if it tried to make a path to it like for the Opsi teleporters cause the difference isnt much bigger but they still are the ones that give more exp besides the boss
If nobody responds to your call, reduce the call for help in drastically minutes. Thank you.
Anyone else who would appreciate better visibility for which cats are in use in Operation Siren from the Cattery? Would like to send it as feedback but not sure if others are bothered by it aswell
Let's see how their cattery rework does it first? But yeah, its a good idea.
There is a rework? I just heard about a dorm for cats
Anyone else think it's a good idea to have guild battles? I don't mean battle against members of other guilds although that's a great idea too, but just battle amongst your own guild. I did send it as feedback but I thought I'd ask to see if people think it's a good idea. Directly battling your friends when you want seems like a great addition to me tbh.
Anyone that thinks this is a good idea, upvote the "friendly pvp" card on the Trello board. Hopefully with enough upvotes, we can get it sooner than later!
a skin for sims would be awesome 
Update pvp
Just wait until the update is done
I really don’t want more player interaction than what we already have. This is a single player game for the most part and I appreciate that it doesn’t do the same “but if you don’t do the PvP stuff you won’t get things” argument that other mobile games do.
It’d be yet another feature vying for our time in an already pretty grindy game.
If they revamp it, the merit shop better get revamped with worthy rewards too cause it will be just meta tryhards (more than already are) with no fun to it
I like it this way since is an additional thing for bulins

PvP is just a complicated Purin farm that also sometimes gives wisdom cubes 
So you prefer current boring pvp system instead of possibly a better one? Don't act like they don't give rewards for losing as well
You don't have to try hard for rewards 
Define "better"
I understand this, but my suggestion has nothing to do with rewards or anything of the sort. It's pretty simple, I play azur lane with a few of my friends and the idea of fighting each other just for bragging rights is not at all a bad thing imo.
Now if you don't want the aspect of pvp you talked about, they could make it so that it costs no oil, gives no rewards and you get nothing from doing it besides the satisfaction of fighting your friends. I don't see any down side to that honestly.
It was in response to 'update pvp' not your suggestion, I'm sure.
When you put it like that, it sounds like quite a niche feature for a small niche of players. With no rewards too, would you really consider that worth the development time?
I don't necessarily think it's an entirely new feature in terms of development though. It's pretty much the existing "exercises" with the player pool for selection being restricted to the guild rather than the entire server. It doesn't seem like a huge feature in terms of development, but that's just my opinion.
As far as it being for a very small niche of players, I don't know if that's really the case. I feel like there are plenty of people who would like to fight against their friends/guild mates and it also helps you most importantly test out meme fleets and strengths against different comps
Being able to fight your friends and guildmates would be pretty nice, it lets you test our fleet compositions without having to snipe them on ladder
Considering that you can leave and fight however many times in PvP already, you can already do what you are suggesting, bar fighting specific people
Fighting specific people is the entire point of my suggestion.
Yeah i want a place to test ships and guns, like a training ground or something.
Yes and if it becomes competitive, you can be sure its gonna be a tryhard clusterfuck
Seen too many games with modes going to crap like that
Why restrict that idea to the guild, though? Would be more useful to just be able to challenge any player ID to a practice exercise battle.
That's the dream. But I suggested guild because I felt like from a development stand point, it would be a much smaller step.
Probably not much difference. Would require code and UI development either way. Only difference is where to put it, what to change.
The core of it is that you want to be able to choose who you challenge. Friends/guild mates etc. So however they implement it, I'm fine with it.
If I did that feature, I'd probably implement it in chat. When you click someone and get all the options, one of them would be the practice battle.
It's going to be "pvp" ofc it's gonna be competitive. Our current "exercises" only required you to use brain a bit
People really out here thinking pvp wont be competitive
There's no doubt about it that pvp will become competitive. I mean you already see meta fleets a majority of the time.
That's why I suggested along with my request for friendly pvp that it is somewhat of an entirely optional part of the game. If it doesn't grant you rewards and just serves as a practice area of sorts to test out fleets and earn bragging rights with your friends, it doesn't affect the PvE aspect of the game at all and it won't make the existing pvp any worse.
I dunno what they think. They just want "better" but nobody can quantify what that means, so
. Not related to Zepp's idea though.
I mean it's not very specific how they want it to be better but it is quite clear that people who want better pvp want it in a way that's not really Azur Lane's style. I wouldn't be surprised if people started asking for manual pvp as well, I have no comment on the current state of pvp and I'm fine whichever direction it goes. Tryhard or casual. Just give me my friendly guild battles T.T
Being competitive isn’t a bad thing though, it encourages growth of the people and the game in order to be the best possible, it’s what keeps games interesting
If I redid pvp into something more competitive, I'd make it so participation gives currency you can spend on rewards, a bit like the current merit system, but success only gives something cosmetic for bragging rights. Some kinda badge for your chat avatar or for the ships on your winning team. That way people won't NEED to go all out on it but the ones who want to can still get something nice for it.
I can't just drop an idea here and say "hey this will definitely make pvp better" devs are going to need a ton of People's feedback for the specific topic and then process it out for balancing.
It goes both ways. You need to strike a very delicate balance between casual and competitive. If the balance is off, the competitiveness will completely drive the casual players away but if you air on the side of caution and make the game more casual, the risk of it going bad is lower. It's a predominantly PvE game after all.
Yeah you said it, this game is mostly pve at the end of the day and you’re in complete control of how you play, remember to play at your own pace
Honestly won't work I think. Azur lane is a game about cosmetics. The last thing you'd want to do is give cosmetic rewards for trying hard, it's going to make the casual players frustrated. It has to be something else.
How about you define "better" yourself and let me see what Idea you can come up with alone
I also think this could be a cool idea, I would like to see the addition of a few cosmetic items into the merit shop that don’t affect any gameplay experience, maybe similar to those chat frames and equipment skins
I mean a few old gear skins or smth wouldnt affect much imo and the chat frames is just "challenge" mode 2.0 
At the end of the day it doesn’t affect other peoples gameplay experience if it’s purely cosmetic
There aren't a lot of gameplay related cosmetics for f2p players though. You pretty much buy them.
Old gear skins are cool
You think character skins for doing good in pvp would be too much to ask for? 
Yes
Yes xD
They'd never go for that.
One can wish tho 
Yeah i thought so
I think a full pvp skin would be too much. I'd prefer medals, badges, frames, that sort of thing.
Embellishments.
Well guess the free skins would be acceptable but now we have the perma events thing
I mean think about it, most cosmetics currently aren’t really meant for newer players, limit breaking multiple ships or clearing challenge mode for avatar borders and paying insane amounts of coins for equipment skins isn’t exactly something that newer players should do
Yes but casual player base also consists of veterans, so when you introduce a reward for pvp on top of a change to the existing system that's moving towards a more competitive nature, the rewards have to be something that the casual players don't desperately want.
Honestly though, I don't see it happening. The pvp system is not going to have any substantial rework because the current system just works for them. I'm fine with any changes, so I'm patient to see where and how it goes but in the mean time, give me guild battles!!
Well casual players shouldn’t be spending their whole lives savings on equipment skins either but I get what you mean
But if they did desperately want it that should be motivation for them to take action and do something to get rewarded at least that’s how I see it
Yes, they should take action and do something to earn their rewards but that something has to be "casual" in accordance with their playstyle. That's the point.
Most people just really want everything for little to no effort it's sad
You tell a casual player, "Oh you really want this? You're going to have to tryhard a little", that's not going too well.
You know they still give stuff for losing right
Casual play isn’t the only playstyle of this game though there are whole communities built around the pvp system and guilds dedicated to being the best
In other games I've played, you don't "get" rewarded for losing. At best you get nothing but wasted time. More to the point, as I said this is single player game. Outside of Exercises nothing we do influences other players in any way, and even then it doesn't influence anything but how fast you get extra Bulins. There's no real point to PvP in Azur Lane
To me, the thing that sucks the most in exercises is how much time zones affect it. It's really unfair for people who are asleep over two of the refreshes, including me.
You're basically asking for a complete reworking of an already fundamentally flawed system which, as others have put it, is just a fancy & complicated Bulin Farm.
I get that, I'm a competitive player myself. My point being, if you take the pvp system, if you're on the higher end of admiral or whatever, you just get more points to use the merit shop and that shop is honestly worthless. All you get is gold bulins. So I don't think anyone cares too much about their rank and the ones that do aren't in contention with the casual players.
Well that’s your view on it, and I call tell you as someone who plays pvp there is much more to it than that and it’s unfair for you to make that generalization
That's the point of changing it to make it not shit or "fundamentally flawed" as you call it
Yeah which is why I’m suggesting adding cosmetic rewards to the merit shop as that does not affect the gameplay of “casual” players
I feel like the pvp system is too much of a delicate balance from the view of the devs for them to make any changes to it unless there's an insane amount of people requesting the change. I just don't see it happening any time soon if at all.
Yep the pvp community has basically accepted the system for what it is 
Manual pvp when
If you don't convince them to do something how can you expect them to change stuff. They can't even do shit about Destroyers being weak (the obvious few good ones aside) even they know DDs are weaker compared to other classes
You say there's "so much more" to it than that, but even long-time players feel it's more or less pointless and luck based. You either go up against meme fleets with Ark Royal or Bulins, or you go up against Waifu teams with most/all ships married. Most people simply don't care enough to put together actual Meta-based defence fleets. And frankly, since the only purpose is to get points towards Bulins, I'm extremely glad it's not riddled with OP fleets that most of us would have no chance of defeating.
Why do we need yet another thing we're all going to have to adjust and make special fleets for? What purpose, outside of letting the people who want to fight, is it really going to serve? As a test bed for fleets? There's better ways of doing that which wouldn't require a complete reworking of Exercises.

pvp too hard?
What have I been saying bruh there is much more to the pvp world than just bulin bulin
there are people who play the game solely for pvp
Your whole argument seems to be "I don't like change" 
And it’s not like you have to beat every single “meta” fleet in order to get said bulins
My point, since you can't seem to grasp it, is that you're asking for a lot of work by the developers. Work that could go into fixing the various problems the game already has.
Well this channel is meant to give suggestions for improving the game is it not?
I still don't see anyone suggesting change. A lot of shitting on pvp mechanics and calling it 'fundementally flawed' but the improvements suggested are 'more rewards' which is 100% unrelated to mechanics. So again, define "better pvp".
Wouldnt call those casuals, they're just freeloaders
As a semi filthy casual I dont mind grinding for smth but dont want to be forced to use things I dont enjoy to get rewarded
Try us
Like I said that requires a lot of feedback which is why I mentioned this topic
So that people can see and hopefully drop their feedback
Fundamentally flawed is poor wording on my part. What I mean is that Exercise is intended to be a PvP mechanic, but you have zero control of your fleets and there is no real purpose to it outside of Bulins. I accomplish nothing by gaining rank, nobody has anything to lose besides time, so it's not strictly doing what it's intended to do. If folks are that upset with how it currently is, then yes, it's flawed because it's not delivering the PvP experience they want.
You have a lot of control over your fleet wdym
Oh? You can enable manual control?
That’s not what I meant by control
And don’t tell me you play the entirety of this game on manual mode
You enjoy making fun of me, but I don't see you offering up compelling counter-reasoning.
gear do be a thing
Ship selection and equipments is a massive huge part of pvp and you have full control over that
I wonder just how many people really want to constantly swap out their gear just for a round of Exercises, then swap it all back for their Operation Siren or Campaign battles. Or have you had the time to gain copious amounts of amazing end-game gear?
Hey it’s almost like there’s been a suggestion where there should be equipment sets specifically for pvp
One option for mechanically different pvp would be to make it a draft style system. Everyone gets to pick from a pool of ships with premade loadouts or possibly even a pool of equipment you can distribute, then try to make a successful team to fight through the season. There could be a free period at first for everyone to collect participation rewards and determine initial placement. Then there could be play-offs to satisfy the competitive people. The pool of ships and equipment could change each season to reduce the formation of specific meta fleets.
Please don't buff pvp because I'm too lazy to swap gear 
Trust me man I feel you on that swapping equipment parts which is why I upvoted that suggestion
This is why the game needs feedback
I wouldn't like this. If it's not gear I own and spent time to upgrade, the win or loss wouldn't mean anything to me.
It's more of a strategy focus, I understand that, but I don't think I'd like using premade loadouts.
It could even out the playfield for more fair battles, though.
Gear management is really cumbersome when you have like 400 ships, and you're trying to keep your OpSi fleets specced out, but you also gotta keep taking from them to work on newer ships who don't have better gear. It just feels like a lot more tedium and time-consumption than any reward we'd get from the current PvP. Heavy gear management is also one of the things I liked least about MMORPGs, so I really don't want to see us being encouraged to do it more often as a requirement.
Ah, I did not see this comment from the other day. I've been kinda busy so haven't been in the Feedback channel lately. Having a separate thing would be a lot better than what we have now.
Again, which is why it’s been suggested before to keep specific sets of equipment for pvp
leveling the playfield in a competition? 
It could, but it wouldn't feel good because I didn't grind out the gear. Though I see how people who just want to out strategize the opponent would enjoy it.
But the veterans who grind pvp gear like wyvern and stuff wouldn't like it one bit I think. Let's be honest, the majority of people that grind out rainbow gear are PvP players. It doesn't matter much in PvE, atleast not yet.
You prefer unfair competition, then?
And with the current mechanics everyone picks the best and all battles turn 100% RNG, or reboot till win. Not exactly my idea of thrilling content.
not everyone is equal
I mean, I try to go for the best gear so I can handle Operation Siren and other stuff better. I've got a single Wyvern, and I'm proud of it, but it isn't really turning the tides of anything.
ppl that grind much have better gear than the ones who grind less
Luck plays a part in that. That's why you see a lot of upset folks regarding Abyssals.
If you think pvp is always reset till you win you’ve never chased leaderboards 
It's not that, it's that the PvP battle itself isn't a vaccum. The grind leading up to it for the gear and ship leveling plays a part in the feeling you get when you win/place higher.
Raising the ships and gathering the equipment is part of the pvp experience
So you're fine and ok with newer players having no chance to place high? Is that fun?
They still get rewards
I mean the only realistic fix to that problem is having commander level based grouping. Like 0-40, 40-80, etc.
Yes. That's normal in any MMO type of pvp. New players don't just get rank 1 a day after they join a game
and you can't expect newer players to just win lmao what are you saying
Sure, but they hate it. I know I did, and all the comments I keep hearing support that experience.
yes, they havent put in any effort to deserve to be highly placed
Reminds me of the endless stream of curb-stomping I endured in Empires & Puzzles, cause everyone had excellent heroes/troops even at low levels and us Free to Players get shafted.
If anything pvp is important for newbies with bullins and "free" xp
Don’t expect new players to place top10 in a playing field of older players
this isn’t csgo
This also isn't really a multiplayer-centered game, either. Which is probably why it's the way it is.
There is grind involved in this game not entirely skill based like league or valorant
The fix to that though is that someone who is say commander level 30 would never fight someone higher than 40. So you have different groups based on commander level to have a more level playing field.
And clearly, people don't WANT skill based either.
New players "hey I want everything pls give it to us fair and square" 
Not saying that's wrong btw, but I do feel it's interesting.
I mean grind is an integral part of this game pvp or pve you can’t just take away that aspect entirely you feel me
IMO that comment doesn't apply to the pvp discussion at all. A newbie will never win a pro at chess despite the game being fair. The same is true in pretty much any of the mobile games which use "everyone gets max level teams" or similar mechanics for their pvp. Newbies don't win in those, but not because their teams were unfairly weak but because they didn't understand team building and game mechanics. Even if someone read up and used a meta team, they just got countered.
It's true the grind isn't going anywhere, it's a core component of games like this. How you view or experience the grind is subjectively person-to-person, of course. I certainly understand not wanting rewards handed out like candy on silver platters, but I do know that time/resource management is a thing for a lot of people. The longer and harder it takes to unlock something, better many will expect the reward to be. That's why you get people angry about C6 Abyssals not always dropping useful mats.
For the folks who want a heavier focus on PvP, are you doing it for the reward of doing it or do you want actual tangible rewards, too? If you want rewards, are they exclusive to PvP or would they benefit people outside of it? If it's something really good, you're definitely going to get players who just aren't into PvP that will feel excluded and deliberately left out. I certainly didn't come to Azur Lane expecting any form of PvP, it's not something I enjoy.
Again I don’t think that style of gameplay fits in this game, you don’t have to level up your rook or queen in chess but you do need an understanding of the game as a whole, in AL you do need to level up your characters and also understand how the playing field is (though not as deep as chess ofc)
Doing pvp for the challenge and fun
players being excluded? no way.
there are definetly not players that dont get some event ships
Sorry, that wasn't meant to be rude or callus, I was just asking.
c6 abyssals aren't even hard, why are people complaining 
More like looking for more reasons to do pvp, currently most people do it for the bulins and occasional cube, but why not add more rewards in the merit shop to motivate people to do pvp? You don’t need to be top10 in the server to earn those rewards, just stay in the lower ladder area and you will still get rewards
"i don't have any difficulty so it's not a problem." Is never helpful.
That's subjective.
the harder stages of opsi are meant to be endgame content for players that grind a ton
server up btw 
And again… difficult aspects of the game should be seen as motivation to get better and improve your ships and not “this is hard for me so I’m gonna go cry about it”
I can get behind this, yeah. I was genuinely just curious about what you all wanted out of it beyond the desire for challenge.
There's only so much improving people can do without the right stuff, though. If you can't get that stuff, you're screwed no matter what.
Hence why I backed the suggestion for cosmetic items in merit shop, it’s purely cosmetic and doesn’t affect other peoples gameplay experience
I have a lot of level 120 ships, and I certainly struggle with C6 bosses. I'm still trying to get better, but it definitely feels like I hit a wall at some point.
It's kind of sad, whenever anyone brings up Operation Siren the excuse of "it's endgame content what do you expect" always gets thrown out by someone. It's just brushing off concerns or suggestions. It doesn't actually further the conversations.
and whining about not being able to do it is?
I don't like pvp, especially if there's pressure to compete. But since it's there, as a way to farm Purins, I am interested in considering how it could be better. It's frustrating to many, so I like to think about why that is and how that could be better. IMO the relationship between the game's overall grind and success in excercises is one of the biggest contributors. I do like that going through the grind matters, but I'm fine with having an aspect of the game where it doesn't, and I think pvp should be that aspect. There's still endgame game modes (currently opsi, could be much more in the future) where it does matter.
and what exactly was toxic there?
the changed post-autosortie screen has the continue button now in a different position where my Bluestacks controls have no button set up (yet) so that is gonna make me redownload BS4 to create a new custom control scheme 😩
event is missing adjust tab in fleet making 😐
also you can't change fleet when you press "retry", you can only switch places ships are in
I suggest to let us do all the PR free XP data missions. I have one mission left in PR1 and can't do the PR2 missions if I not completing it.
I feel like that is because it uses normal fleets rather than the single-purpose fleets we are accustomed to from hardmodes nvm I was talking out my ass bc I didn't realise how fleet composing in Suwuga raid works
Then I suggest you, idk, finish said PR1 mission
But it would be nice to have it, especially at the start where you experiment the most
@crude pasture Than i'm glad not you are the one who need to decide it's a good suggestion or not.
Oh of course, I would actually prefer to have something akin to the meowfficer sets (in hm?), where you can either take one of your preconfigured setups or purposebuild a combination for the situation at hand
Should I do anything if my game feedback doesn’t get posted 6 days from submission?
Bring it to attention of feedback people, so I guess it's done, just wait till someone sees it
Ok, thanks
#1 Return the popup widget for META XP (along with the neat system). For example daily raids quick finished do NOT work proper with the new system, giving XP but not showing it
#2 Amount of "high loot" runs left on the 'Replay' button
#3 with this event, as always, a way to search by command/support cat since most command I use for the pre-attack, 100% useless here but damn K can't find other command easily.
On the META xp part, it also only shows for one if you're grinding skill's xp for 2 or more
OK, this is just my opinion, and it's early so maybe I'm wrong.. But I think AVP's design is outright inexcusable. You give a CV a 2/3/3 loadout, that's 2 fighters 3 dive bombers. Then you tank her dive bomber efficiency. Then, you give her a skill that increases only her fighter efficiency, which is her "dump stat" plane loadout. Having unimpressive skills is one thing, but this feels almost like a troll by the devs. Then there's a 75% chance on her freeze when you have non- PR ships like Formi with 100% on the first
@restive mountain if you want to leave feedback - do it normally
Honestly, ty for that
It could be useful with the rocket planes (fighter slot) I think, since it has high efficiency on that slot but yeah it just launches 2 rocket planes so not much of a difference I guess
Do you mean the barrage? because efficiency doesn't affect that
I mean the 2/3/3 loadout and it has an ability that increases that slot's efficiency
Plus another skill that breaks light and medium armor
And that new rocket plane has modifiers against light/medium
I think it pretty much tells you that it's useful against light/medium armor enemies
Yes, but 2 fighters again
It almost feels like a troll for her to lean into her dump statted plane
Yeah it doesn't convince me as well but we'll gonna have to wait and see, maybe it does more dmg so in the end it won't matter, who knows
AvP is one thing but another is that Mainz has been overtuned this batch. Meanwhile Odin and Cheshire got the short end of the stick here with a not great buff for the former and an irrelevant buff for the latter that has literally zero impact on how she plays and makes you wonder what did the developers smoke making it. It's not worth the blueprints at all. 
It's like giving a FP buff to a CV to name one analogous example
If this is supposed to be a ship game as someone once said as I backread this channel then why give a ship an arbitrary empty 165 blueprint black hole that does nothing but impede you in developing actual fates before her face disappears from research?
Seems counterintuitive.
Then again, I'm not sure why I'm directing my thoughts to here when this is effectively a rant channel anyway and I'm not going to get an actual response from the developers on this matter. 
Despite the pins saying otherwise, but a lie is still a lie. 
Wanted to say that about Odin, she already is a great ship (pretty much a 4th vanguard with anti sub) but the fate seems like a PR1 fate which arent good either
@topaz otter I think they figured Cheshire is already strong enough
And I don't see how Odin's FS5 is weak, quite the opposite
It still feels like a shoot in the foot with what they gave her. She could've had something as simple as a 3% less damage taken from planes for Main Fleet and it'd already have been decent, just not really relevant. 
And feel actually better.
Alledgedly Odin's FS5 makes her barrage shoot twice.
If true that's a MASSIVE buff...
I was talking more about Cheshire but okay I guess.
It would be nice if the "Catch-Up Complete" banner could be moved so the amount of required bps is more clearly shown or the amount of required bps is shown elsewhere, like on the ship's page in the shipyard.
I really want to see it in action cause the description really makes it sound weak
eh its not, it literally makes it just shoot twice, with a slight delay.
its a pretty good buff tbh, imo the 2nd best out of all the PR3 ones. If ya wanna complain complain about cheshires 
wait, isnt odins barrage supposed to be independant of position?
she seems to be shooting lower than she usually does
It is. Because she is always in the middle.
nah i just hadnt moved my vanguard down so it seems offset
fair
cant really tell that if you only do 1:1 
Pretty good, really should start taking information from outside the game cause it does a terrible job explaining things
Had to look in the new comf-forts menu for the new help button cause amazon is just like "look at the normal help" which doesnt say anything about how you lvl up and could just have her redirect to the new help
(And half of Opsi was like that cause lets put stuff in the menus but screw telling anyone what they're about)
Yes, I can’t find any info in game how to level the Comf-Forts.
Wouldnt it be better if Amazon's tutorials explained this instead?
Pretty sure she does do that, you see yourself getting cattery XP going through the tasks.
Iirc she says that you can do the actions but doesnt say about the upgrade points part
I'm pretty sure she does
when will renaming ships allow hiragana/katakana?
"removed other prints but buffed the amount of the selected ship"
sure
why are PR ship lines in the details section only gradually released with dev levels?
i don't see why
Dont get rid of atago's VA like the CN server is
If I had to guess, it’s because the more developed she becomes, the more “alive” she becomes?
no like you can hear her regular lines in battle and stuff
but in the 'details' section you can't listen to them
for instance i can special touch her and hear her special touch line but the button is missing in her 'details' section until dev25 or something
that up there was a 5 hour, like before id have gotten at least 3 prints from the thing even if they were different ships (the fgd doesnt count since shes catchup)
Why does this mechanic exist??
I usually take a few screen shots of the tutorial messages, and this flashed by super fast, so I took a cap to see what it was later. I hadn’t even realized it was showing the Comf-Fort XP level what with my focusing on Amazon’s text boxes.
She never directly states that doing the daily actions is how you get the XP, though.
So as soon as it finished I was looking around the [i] notes for that information. All it really says is that doing things increases the XP the cats get, not that cleaning and such level the forts.
I got 3 for 5h purple face research :laughing:
Seems like blue is still the way
That was Drake research so also DR
“Upgrade points” seems to be poor wording. But okay, my mistake looking for “experience” points.
It's more like that's how you can get more Meowfficers and stuff for them in that part
Either way, appreciate pointing out what I was misunderstanding.
got 4 drake bp from 8 hour research
yeah i feel like the D ones arent even worth anymore 
like sure if u need those last few bps 
Improvement turned out to be the opposite 
Got 8 from a gold Kita earlier, working for me usually get 5 at max
Just going for PR2 in general if there isnt any FdG or Assuma 
i mean as in are you catching up kita so they were like catchup included in those 8
Nah using it on FdG now, the 8 was the research alone
maybe the range is really big
when we put cats in the cattery's new dorm thing, can u let us at least check the talents before we have to put 1 in? I have like 7 Bishamaru but only 1 I wanna put it and I can't differentiate them
maybe change name of the bisha u wanna level?
thanks for the idea, forgot u can do that
but they should add this as well, kinda annnoying if i have to name everything to keep track xD
Testing out August with the Simulation. Her first skill, "Hex-Principle of Insight" doesn't seem to be worded right. "and reduce their Speed to 0 for 2.5s" suggests that they're frozen in place instantly and for all 2.5 seconds, while they're actually steadily slowed down across those 2.5 seconds until they finish frozen in place
Is there a reason why Helena Meta skill progress doesn't show up?
so windows 11 is gonna have native android app support, and the microsoft store will directly integrate the entire amazon app store catalogue...
how many of y'all would be interested in having azur lane on the amazon app store, so that it can run natively on windows 11 without a sideload?
Why bother when Ms already stated sideloading will be supported via Intel Bridge? It will pretty much be the same as installing anything else. The Amazon Store collaboration is just a convenience and "trusted" platform for users.
they will mostly likely let you install APK app directly like how you run a .exe file, the problem is getting a legit azurlane APK file and updating it when some update require store download
you can just download the apk from third party website like apkpure
Suggestion to show owned on all shops
the one thing people were speculating will be amiss with the windows amazon app store thing is google play services
Kind of related, how does the Android support in Win11 even work? Is it emulating ARM64 or is it only for x86 Android APKs? Cause if it’s emulating you might as well just keep using BlueStacks 
Panay said that the Android apps run on Windows thanks to "Intel Bridge" technology. In a press release, Intel describes Bridge as "a runtime post-compiler that enables applications to run natively on x86-based devices, including running those applications on Windows." If your eyes glazed over as soon as you saw the word "runtime," the gist is that Bridge translates Android app code to code your PC can understand without you or the app developer having to do anything.
Please reverse the change to the cognition research projects, I would really rather be able to get other ship's blueprints along with the featured ship than get slightly more of one ship's blueprints at the expense of every other ship
So take the regular cognition ones and not the face research
The entire point of face research was to get more of that ship
You can only have 5 projects available at a time, sometimes that isn't an option like if every other one is Q or H
Them’s the breaks
I’ve only seen overwhelmingly positive feedback on a long requested change for the face research h
I think it's a stupid change so I'm giving feedback in the feedback channel, you don't have to be a dick
Do you really think the alleged buff makes up for the complete absence of all other blueprints?
If you really feel that strongly about it then submit official feedback on it, just… temper your expectations.
It’s not an “alleged” buff, you’re getting the same amount of BPs you’d get before except all for one ship.
The minimum BPs for purple and gold face research was also increased from 1.
Yeah, D got nerfed hard for sure. No point going for D no more... as if research wasn't consuming and RNG enough 😦
Make the coin enhance reset the same time as server reset 
Agreed. I was expecting, that blue rarity D researches would give a flat 2 BPs. That would've been a massive improvement for DR researches and absolutely enough. The fact that they still can give only 1 (and not rarely as it currently seems), and now can't even contain BPs of other ships to compensate that, makes that change almost pointless. Cool that 30 min D researches can now contain a really large amount of BPs, but how often do you get those? 95% of the time you get blue ones and those got literally nerfed with this change.
i just got 4+1 bonus from an 8 hour too
if i didnt get the bonus id have been pissed for sure, deffo never doing an 8 hour again unless im 100% going to sleep and still, id probably get more prints if i were to do a H 1 hour instead if it was available
I've ran plenty of D missions before the change where I only got 1 blueprint in total. I just ran an 6000 coin mission and got one BP. Don't blame your bad luck of the day on the changes to this system.
4th pr season and the game still doesnt directly notify when combat data collection is done 
What I'm criticising is the communication about the changes. "You get more BPs from face researches of the respective ships, but no BPs for other ships" was what was stated beforehand. Which just isn't the case for blue face researches, since the minimum for BPs stayed at 1. It was stated as an improvement for focused researches, but the rates for blue face researches were nerfed without compensation.
perhaps if there was any provided data at all about what researches could give things wouldnt be chalked down to "bad luck"
the system has always been a chuck your resources into the black hole and pray it spits out something decent
it shouldnt be up to the community to do large scale data gathering over things like this
also yes the 6000 coin would have given other bps had the option not been taken away (i dont think ive EVER seen a 5 hour give only one BP total pre change) werent those extra bps supposed to have been consolidated into the ship the research was for?
perhaps the patch notes were right when they called it an "output optimisation" and not a buff
Let use upgrade lower OPSI drop materials to higher one
The electric board as an example
Yeah, considering how many of us are probably drowning in blue materials, it's a shame they just sit there practically useless. Except for those rare occasions where we actually grab a gun from the low tier and build it up. I've done that once but I'd still like the option to combine them.
Being able to combine more lower tier items into higher ones would be really nice not just OPSI mats
T3 tech boxes into T4, purple bulins into gold ones etc.
Cats too
Purins are limited by design there’s a reason you can’t even buy them for gems
Yeah it was just an example. Didnt expect them to do any changes to bulins but was just trying to point out there are more categories of stuff where combining would be nice
Well I have
Edit: I checked again, I confused something, only had that happen 2 times lately, most of them gave 3-5 BP so yeah..
Just got 5 from a purple one. The higher rarities seem to be pretty good now. Was just hoping that the blue ones would also get a small buff, rather than a nerf.
5
ok i guess the range they can give is massive?
i got 2 and u got 5 and some other guy got 1, so the 5 hour one can give 1-5?
kinda whack
Was that DR or PR tho?
PR
Cuz I feel like they translated 2 former PR prints you got extra into 1 DR or something
yeah mine was a DR one where i got 2 
Why do we have to play guessing game, instead of getting clear explanation how it works 😐
Yeah, would be great if they would just make the ranges public
i mean i did submit feedback on this #collected-feedback message here 
and it did get upvoted quite a lot but if they add it or not 
Just got 6 DR prints from a project, so unless I would have gotten 12 PR prints, that's not gonna be the case.
Tossed that an upvote as well, I think it would at least help with expectation management for players.
Medium or long?
Also what I said doesn't mean you'd get double as many BPs if it was PR instead of DR, more like 1.5 times as many
that was a half hour project. Important to note that none of those 6 were marked as "bonus" So I got no extra procs
send results here if you can https://docs.google.com/forms/d/e/1FAIpQLScY838pyJHsv0TTW5-OttPINcV6upoU5NOMnpy10h1vO5P6wA/viewform?fbzx=-559382142143260230
(I had to start collecting data from 0 because they changed how drops work so old data wouldn't work with new one
)
old data is still somewhere? new results could be compared to old results
ye, i saved it separately
Here's a short essay from me.
Title: "What are we paying for you? You are fired."
Context: Azur Lane commanders should not be facing two cycles of duty that counteract each other.
After what is almost a 2 year long frustration of Research Lab tasks wearing at my psyche (introduction of PR2), I've come to the decision to put down my vexation into words. The intent of this is to make the devs from Manjuu know they've really screwed up this time.
The gameplay loop without PR is to shore up Coins and Oil for Events. When there are no Events, players use Coins to make new Equipment, retrofit ships, go for submarines not yet obtained in Aviation construction pool, and get possibly more of the same done through the daily missions and gameplay. When there ARE Events, players' primary burden is the consumption of Coins and Wisdom Cubes in the pursuit of limited time-period ships, that are often more engaging and fun to tackle the gameplay with (especially those from recent Events)
However, with the introduction of PR, that gameplay loop is disrupted. One can even say it doubled. The commitment to the game can arguably be compared to a car driving up against a divider in a highway, except that divider is made of a spinning buzzsaw threatening to cut the car in half. This is a problem, because once that happens, you have a common situation where neither demands are met. To put it simply, the loop of shoring up Coins and Oil for daily and Event use is impacted, while the pursuit for PR content is not proceeding as 'intended' because of the original design.
To justify spending Coins and Cubes in PR content, one core question has to be asked and answered on a constant basis:
Is it worth it?
To me, it isn't. Let's not include how most people couldn't get 2 copies of 457mm rainbow rarity main gun, or not even a single copy at all. Let's not include how players haven't achieved total Fate Simulation of both PR1 and PR2 by the time the update dropped. Let's address the core issues of the disparity of rewards between tasks, and how they significantly and consistently frustrated players like me. And there is no better way to highlight this than to bring up the D-Type & H-Type research tasks.
As a commander, I picture myself asking "What am I paying this research project for?" as I pay 1500 coins, 3000 coins, 5000 coins and 8000 coins. When not in events, I'm often finding myself avoiding them as of late, because of the disappointment that entailed at the end of the research tasks. Not to mention, I tried tasks that required cubes before and the disappointment was also as great, if not moreso.
Before this update... D-Type tasks would reward from just 1 to 2 targeted blueprints to ONLY an up-to-4 blueprints increment with stray gains. H-Type tasks would only offer blueprint quantities that aren't obviously different, even though Cubes themselves are considerably the most precious resource in the core gameplay loop. Considering that a player can only get so many Coins per day and week, and only so many Cubes per week and login bonuses, expecting them to devote those resources to PR content AND Events is like expecting unconditional servitude.
Which brings me to the breaking point of my nearly 2 year long frustration: the nett negative outcome of the so-called optimizations.
HOW can anyone justify the loss of stray blueprint gains when the base quantity of D-Type research task blueprint gain hasn't changed at all?
I kind feel like they made blue face research a lot worse on purpose. It was literally better than both purple and gold face research.
both in coins spent and time spent
The whole point of a player of Azur Lane being willing to divert already in-demand resources to PR content is to see progress in a respectfully tangible way. This? This ain't it, Manjuu developers.
If a task wants our Coins, it should reward more than just mere pittance. If a task wants our Cubes, it should reward more than those tasks to begin with. Otherwise, what am I doing this for? I am risking having a useless bunch of PR ships whose usability are worse than constructed Event ships.
I can couch the Event ships down for weeks and they'll reach level 70 and above, which is a suitable median for them to be put into action at Chapter 8 of base game content.
In stark contrast, the performances of research ships are forever damned by luck-based nonsense, whose sole source of progress is charity of empty promises.
To end this long feedback, I'm going to have to say that, if this kind of loop is to persist, the least I am asking for is to make it more rewarding and worthwhile
so instead of buffing purple and gold they nerfed blue, that's rather stupid innit 🇬🇧
I mean, they did both. Purples and golds were buffed. I just agree that it wasn't necessary to nerf the blue ones on top of that.
Purple and gold definitely feel buffed to me. People are just getting low rolls day 1 and instantly thinking the changes are bad


it was only a day since patch but I don't really feel that buff for purples and golds, rng sucks
the only person forcing you to rush PR content is you
Make no mistake, I like gold-based PR1 research. I like not getting strays of ships I already 'completed'
The problem is that the so called optimization, which indirectly promised 'more gains', ends up being a total deception.
And in practice, it's making the PR loop worse
it's intended to take an entire year
Oh sure. Let's make the grind last even LONGER because it's permanent! Players will like it! (sarcasm)
Purple and gold didn't really get buff. Yes, you get more TARGETTED BPs, but the overall amount is still lower, like with the blues.
that's the idea yeah.
you new to gachas?
Just do 2-1 for coins, ez fix. (not sarcasm)
y'all want to use PR ships and not just have them for collection? 
what I meant is that nerfing is not the way to go, if purples and golds were buffed (and honestly that buff is eh.. questionable) without any nerfs I would be 🙂 but with nerf it's just 😐
I'd like to catch up old content, instead of being in constant 1 pr season delay, but that's only up to rng gods and well.. it is what it is, start later and be late to new stuff or ignore the rest of prs and go with the flow
thats basically me
and honestly i din't felt a difference over the PR changes besides the PR1 purchase thing
its all the same
Make a daily coin mine raid or something 
I’m logging my researches this season but tbh blues still seem better than purples for me rn
My problem rn isnt even the new changes, its the fact that the researchs you get are random since the best thing, besides a gold kita, I got was free researchs
I'm glad i have all previous researches complete so i dont have another 10 researches in my pool
rip newbies with diluted pool
sounds like elitism 
similar to what most people write in here as counterpoints
basically the equivalent of just whale 4Head
Or increase the amount of coins given with the existing dailies
I'm not someone who goes along with responses such as 'Duh, this is a gacha gaem'
we should excel to be the best game, not wallow in the dirt with the rest 
We should criticize what's gone wrong with something, not defending mistakes.
as a person who plays this game every single day i really hate to be behind specially when i get scammed by RNG in research
started my acc around Microlayer event
none of my research ships that i own are complete
you can see that in #trophy-room
Yeah its a gacha game and gonna have randomness but when the system is 5 layers of randomness with resource waste, idk how thats justified
It's what I was saying: it's not justified
Ppl like to suffer 
Again, what am I paying Coins and Cubes for, WHICH I AM ALREADY NEEDING TO DO EVENTS WITH? Just to get bullied by RNG and get pittance?
some are like "we've already suffered and we want you to suffer too"
They already realised PR was a bit too much... so it makes little sense to NERF it. Especially if they presented it as buff (which it totally ain't).
Its been a whole day.... I do not understand how yall can complain that it is worse when there likely isnt enough data to say that it is
This isn't asking you to remember how many bread you've eaten in your life. You can do basic comparisons. The first problem right off the bat is that the removal of strays... is not compensated
Not complaining about the prints amount (yet), saying that you can give 300 prints in one face research but then never getting it cause the system is rng on top of rng
same starting timeframe, I have F5 Roon and D30 Odin, but that is it for me, the others are largely around 20
~~pls counter to how many attempts in crosswave we've done this day, I have to count it in notepad
~~
Also, you can do basic mathematics.
The purple D Task, for example, a 5000 Coin Seattle research
Before the update, I would get 1 or 2 Seattle blueprints with 2 other random blueprints
After the update, I would ONLY get those Seattle blueprints with NO INCREASE to base quantity after the 2 other randoms are gone. The value is intrinsicaly LOWERED. (capitalized for emphasis)
If the devs' idea to reduce random gains is to make catch-up faster, I am most certainly NOT feeling it.
@gray patrol valuable contribution for the 2nd time, keep it up 🙂
Is this only from you... From yesterday? If so, you also know single samples from stuff with rng is uhh... Not exactly encompassing of the whole ordeal.
He's contributed more than whatever that person is saying anyway
Like, i believe what you are saying could be valid... If there was a decent amount of time from samples collected from purple and blue face research. Say, at least a month.
Not that I would agree with everything he said. But if people her keep shitting on others / make fun of them for offering their opinion about something regarding the game that they don't share, this channel her kinda has no need to exist.
I'm in another server and I'm seeing people sharing their results. Like so
https://cdn.discordapp.com/attachments/352975182065041410/863084007603568670/unknown.png
This is after 8 hours of 8000 gold
Tldr: there are not enough samples from enough time to say this is always going to be the case
Notice how the quantity is just 5. That's intrinsically worse, because with randoms of before, you would get other blueprints.
Why are we paying for less? How do you justify this?
How many would that have been if you included the random prints you are missing? is that a low roll, average or high roll?
here's a purple drake I got before pr4 changes
we can all show screenshots of min rolls and complain about drops
rng happens
I’ve also seen 8k projects give anywhere from 6 to 11 prints 
His point is not that min rolls happen. It's how much BPs a minroll is worth, when it happens.

I'm sure that continuing to ignore my point of deducted total blueprint gains will work well as a counterargument, yes indeed (sarcasm intensifies)
This channel is not for arguing against or for another users/your own point
Please leave your feedback and move on
Ah. Sorry. You want more random bp gains... You should take H research. I took them for at least month, along with a few faces, and was able to get a dev 20 seattle, perhaps if you take those you may able to get the same for the dev ship you want. G is also a good idea if you want random bp... Though i cant say for the amount as i usually dont take them. Maybe try it for a bit and see how it works out?
please add auto repeat chapters so that I can still play even with busy schedules
So the sollution to D nerf is... don't do D anymore?
No? Just dont do D for random blueprints, because it isnt for that anymore. H and G however are.
i mean the problem then is that if D really is nerfed that bad then its just another dead one we have zero point to do taking up a slot letting is get even more RNG screwed on the available researches
as a person who did PR3 researchs since day 1 and still got screwed by RNG i do feel this 
If D just concentrated all the prints into 1 type it would be fine
ill wait for more data on how they are but imo they should be 2-3 4-7 8-12 depending on rng i guess
but just comparing them to 1 hour cube where you get ~5 prints in 1 hour its kinda crazy if they nerfed them (cube is basically the only way to go if you want to finish at a decent pace, parseval is already outdated on launch and will be even more outdated when she actually gets to dev 30
)
nice reaction 
Something I've noticed in the last week or two has been an increase in people just.. posting a single emoji, usually meant to be dismissive or display amusement, but never actually take part in the conversation. Then you have the people who, time and again, just brush aside ideas/suggestions/criticisms with a dismissive and unhelpful comment that does nothing but gatekeep. When I put a 📌 on someone's comment they other day they wanted to know why. It's because they're doing nothing but be dismissive/negative towards users whose comments they want to shut down. I don't want to see the actual ability to have discussions in here get removed.
This isn't a place for discussions.
It certainly isn't a place to post
on anything without explanation then either
So tl;dr:
Get in #game-feedback
Post feedback
not elaborate any further
leave
im sure we can move on without more comments yes? 
can we have auto pick up ammo nodes
kinda annoying to see auto pick up shit in operation siren and then just ignore everything on the main world
is it really that hard to code to pick it up when the ammo counter hits 0 or something 
❓ nodes
yeah both ? nodes and ammo nodes should be picked up by auto play on main campaign maps
sandy retrofit dynamic when
+1 fk8ng annoying when they miss ?
Please pick ? before do bos thx
Do your 2-1 for infinite cube and coin
Doesnt that make the point of the sentence?
Can we have Li'L Sandy rerun or add her to the pool? It has been a while since we have her
Would it be possible to change the menu for opening Tech Boxes so that we can input a number to open? It seems to use the same reward screen interface that is seen when collecting dailies, so I don't think it'd be a challenge to implement technically, but it would IMMENSELY help with mass opening Boxes, as grinding out event maps, especially hard ones, consistently leaves me with anywhere from 400-1000 T3 Boxes to open over the course of a month, and doing so ten at a time is a beyond tedious task that makes me question if these supposed rewards are even worth anything, given that they're locked behind such a strange time sink of menus and tapping.
It would be nice if auto didn't pick up the node that mentions a hidden loot from Promoted Pawn. Or it could just... pick up the hidden loot (along with the OTHER one).
if you pick the hidden loot it should delete the sparkly node related to it too since it's no longer relevant
funny how the completely hidden special node is targeted by auto, yet the "hidden" loot clearly visible in the map from secure zones is not
- When auto farming a map, please make the escort fleet pick up the ? nodes as well
- For the Cattery, both when selecting a cat to place in the Comfort or selecting one to be used as enhancement material, it doesn't show the talents of the cat I try to choose, which makes it harder to distinguish between them.
For example, in Comforts, if I have multiple lv 1, 0 exp cats of the same name and I plan to level up the best one I have, I can't differentiate between all of them without changing the cat's name(yes I can do this but it would be much better if I didn't have to do this and could just check it normally>
When using them as enhance fodder, at least the lock/unlock mechanic helps differentiate some of them but it would still be preferred to be able to actually check so I can throw out the worst one among all the unlocked.
affinity should be farmable on opsi
Small bit of feedback: Anchorage is not a CL, but a CA
Shows up in the blueprint description
idea I had just now:
some kind of over-level feature where you can continue to level up ships after 120 to a much higher limit, but each extra level after 120 gives much smaller improvements, and each individual level requires not only a vastly increased amount of experience, but also a cognitive awakening
you know, just something to do with the many thousands of cognitive chips most people have lying around, unused
0 ship bps for 8h basic research 
I mean, I get it, but can we leave it to actual feedback instead of just casually making this a salt channel, especially about things that weren't even changed compared to before PR4
Thing is this never happened before so I assumed it's due to changes, apologies 🙂
I suggest to add the fate sim for Azuma and FDG 
thank you for guaranteed DR print for 1hr cube 
They are not ultimate enough
Devs said there's no plans for FS5 DR right now iirc
Seems like it's 5 per season now
It's just UI thing
It was never stated or promised that there going to be anything there

Please, let the guild members visit the dorms of the clanmates (if they will allow it, ofc) 
Managed to do a few face researchs by now and yeah it seems weird, some are worse than it was but if you're lucky they're better
Would be nice if they reviewed the drops to actually feel like a buff
Feels like we're just getting screwed by another layer of rng now (as if those werent enough)
Tho gotta thank for the new PR season switch button, having to go from PR2 cause FdG to enhance Ibuki all the time was pain
Also the coins instead of BPs was nice
Improve the UI then? That slot is soooo ugly, removing it would be better than this "empty slot"
Wdym? I did not get any
Suggestion: Remove Hazemeyer from S4 research. It already ran 2 seasons (unlike STAAG's 1) and is 100% inferior to STAAG anyways.
i cant help but think that devs do shit like this just to frustrate the players for no reason
Would be nice to have remade fate-sim for pr ships, where instead of wasting pr blueprints you do quests similar to building pr ship-like spend a certain amount of cubes,coins,retrofit blueprints,maybe T3 gear parts and grind a a bit of exp with pr ship whom you doing a fate-sim
i am happy with update and all the working on research it is more clarity waht i am getting not felt an waste anymore and thanks for pr1 out with gold instead and not making dr fate sim eitherthe develper did a good job
Tbh it has always been 11 PR gears per season, so it makes sense to be 11 again...guess they were running out of ides for this one so they added all aux and AAs from former seasons lol
yeah pr1 being like cheap for a bunch of prints is nice too, i heard it was gonna be like "90% off the first one only" so im glad i can get like 6 of them before it stars really rallying to rip off levels
Yeah I pumped like 4 dev levels into Neptune before I hit full price. Really enjoy that
devs be babying new players like me with the coin update and catchups
i am so spoiled.
im not particualr new but the catch up is good for me too with the protocore exchange add in sextple and bb gun develpers thought of everyone and blesses us 
sounds like wargaming to me, since PR is a wargaming collab I feel like this is 100% in character
are we going with for the S E N S E O F P R I D E A N D A C C O M P L I S H M E N T angle with D-type research only giving blueprints for one ship now? cause I gotta say, having my progress hobbled even more feels great
levelling rainbow PRs has been slow enough as it was, with that change I might as well give up on ever getting one of them to max level
Iinm the amount of prints you get is similar, just focused on the one ship rather than spread across multiple now, so if it's like that you'd need similar amounts of them, just actively choosing ships you mightn't've
Would it be even approaching plausible for there to be a movement input deadzone placed around the command buttons? (Torps, Strikes, and BB shelling)
Since there's a long-running input error in Emulators that results in the character moving forward upon calling a BB salvo, a possible fix could be making the input stick not read in that area?
A fix like I suggested probably wouldn't affect mobile players, since I doubt very many people use that part of the screen to move their ships intentionally
why is azur lane rated 16+ on google play now? i cant download the update.
(my notifications wont appear)
Is there any other way i can download the update other than using google play?
firstly this is #game-feedback
2nd apkpure or qooapp
That's the theory. In execution you get severly less drops on D now then before, except UL. You sacrifice like 4 prints for maybe 1-2 more on target...
Well let's just see if the data collection agrees with that, arguing without facts is kinda 
The absolute fact of the matter is that before, in D-type research, there are strays as rewards. So called 'off target' blueprints.
Now, with them being gone, they aren't compensated in base rewards. Which means we get far less than what we invested for.
Is this the place for UI feedback as well?
On the flipside - previously there was absolutely no reason not to go for D-type researches if you were targeting ship BPs, which is pretty much a bad design. So now you have the option to go for face researched for targeted BPs and if you want a spread instead, go for other research types. To compensate for the loss of the off-target BPs, the targeted research projects had their base BP drops increased as per research.
And I already linked a screenshot proving how the latter part is a big fat lie, to back up my words.
We'll see how the data collection goes, then.
I feel like there should be an option in settings to move the confirm button here to the left side of the screen. While playing with one hand, specifically my left hand, I can’t hit the confirm button easily and it disrupts my flow. I know it’s a small use case and I work in IT and can understand why it’s not there but it sure would be nice. Or at least make the little white square on the left an option to confirm too. The previous two screens allow you to tap anywhere
this isnt just the salt side of trophy room it almost as people never done research prior to this and are just seeing rng in play
getting 1 bp of faced ship was a bad feel for 8k+8hour now i getting lowest 3 and thats DR
donations and blue cubes is nice for split too much more clarity in research now it is terrific thank you manjuu good work 
Maybe if they cut on the rng instead of increasing it, it would actually feel like a buff and ppl wouldnt be complaining 
Boo me all you want but theres a reason nobody complained about the coin system for PR1 
Ehm... yeah, the PR research is the go-to for PR prints, guess that huh. So do we also need to nerf Q now since the GEAR research is the go-to for gear?
Have you done research before? The majority of my Drake prints came from D-research on Cheshire, Odin, Champagne and Mainz. Your "better for DR" works in a giant vacuum...
BTW, 10 cubes research was reworked or it's still completely useless?
cube researches are still the same as before afaik.
pretty sure only face researches were changed.
this sux then
I mean, there are research types other than D that that give PR prints. The problem with the old system was that there was no reason to pick any research except face researches, even if the face research wasn't for the ship you needed prints for. Invalidating practically every other research option is bad design.
(There's also the flipside that you could also go for face research and get more prints for the non-face ship than the face one, which got pretty annoying when you get prints for ships you already finished, but that's honestly not an issue with proto conversion)
The trade-off was that G was cheaper, C sucked ass and B was a little faster than C but also sucking a lot of ass. D was the PR research tree. H for whales.
Again the same is true for Q. It's the gear tree. C costs a lot more time, less drops. And what else is good for gear? T. what a joke.
There's one PR tree (D), one Gear tree (Q) and the rest is just giving options for alternative (cheaper) resources but at the cost of drops. Now the PR tree is nerfed. Making getting PR prints that much harder. Quite au contraire to the idea of making PR "better" with PR4's release.
it's just a slight change on how research works which made it focused ship based instead of spread bp gain among the rooster, lesser amount of bp gain but faster progression of focused ship.
you still can go for G or H for spread gain so it's wtv.
idk why people love to qq so much, on competitive side this change affects everyone so it doesnt matter, or you guys just want high reward with minimum efforts 
Exactly
you guys keep throwing around the word "nerfed" but my experience with the new face researches has been better than it was pre pr4. I actually get bps for the ships I want instead of getting 1bp for the face ship and a bunch of other random bps I don't care for.
If you want to make D not the GO-TO improve all the others then. B and C suck and rarily drop prints. G is cheap but very RNG and might give nothing. So just whaling it is then? That's the sollution to the nerf? There's really no good options beside D for prints, at all...
but several people have literally shown there is? Wdym man
complaining rng in a gacha game
it's rng to begin with, why complaining now 
Yes but 2+4 > 4+0, see the math? Yes, it does benefit those who want just 1 of the 5 ships (for some reason) but nerfs it for everyone else. You can't just compensate by doing more D since those also drop less prints, overall making it take longer and take more researches to do all (especially the DR). Unless you H of course, which seems what people say to do now...
If D is for PR prints and G for gear then why not leave only those 2, just cut the rng instead of getting other researchs if thats the direction they want
Well they offer options for other resources than coin or parts. But, as stated, those other options also come with less rewards. But yes, B and T and stuff have been useless for ages. C is the very poor man's research.
Except G functions fine as a PR tree as well? It's split according to resource type - coin, cube, oil (stage clears), active time (commission), passive time (pure timed research). You could pick according to which resource you had an abundance of. Yes, some were less efficient than the others, but people could still pick 'em according to what resource they could spare (which might not always be coins, given people outside of whales tend to be coinlocked more than cubelocked for builds due to the amount of coin sinks).
You had two projects utilising coin - one generating a random spread of BPs, and the other requiring slightly more to (theoretically) guarantee you a specific ship's BP. The problem with the previous system was that there was no point in picking the random spread because the D projects would give you the spread in addition to the guaranteed ship prints. Like I said, that's bad design. So the system was changed so the two coin projects don't invalidate each other
Actually, Drake is my last ship from PR3, and I'm getting her BPs a lot these days. So I'm ok with the new system.
Thats my point, why have them if they're not worth just functions to screw you
Could leave the prints and gear (and free for when ppl are broke) to be a more consistent system
Well if everyone else is FS5 their face's do not appear anymore, nobody opposes that implementation.
D offered better loot for higher prices, G was lower prices, and according lower results. If you want to specifically split D and G into pointed and random, G needs boosted instead. Now both are lacklustre.
yes because i always have 3k coins to spend every 2.5 hours
the non D Q or G projects are great if u dont feel like spending coins on research why get rid of them
I dislike G cuz G has no guarantee whatsoever, you can easily get nothing out of a G research
But still I'd wait and sum up all the new face researches and see if the total amount of prints really went down on average cuz I kinda doubt that
Honestly I just want a more consistent way of getting things, thats why I like the new coins instead of bps for PR1 but guess they need a pepega system since its a wargaming collab
Add ability to reroll available researches after every finished research, our professional research team should learn how to roll the dice more than once per day 
Me, I personally couldn't (and still can't) afford to run Ds all day, erry day. My coins can't keep up with that kind of expenditure, so Gs interspaced with pure timed researches was my bread and butter. Honestly wasn't that far off people who took pure Ds - FS5 PR1/PR2, Dev30 FdJ/Azuma, dev30 PR3 except Drake before PR4 hit.
Nothing?
Well unless you count blue/purple prints as something
the majority of my 457 prints came from 1.5 G projects so this is all anecdotal claims 
I won in the lottery so you saying that the chance to win in the lottery is low is bogus. ic
i lost in lottery so i make generalization that everything that comes from lottery is bad ic
I said I dislike that there is no guarantee, you understand what the word guarantee means right?
all projects have chance of giving nothing so i guess you dislike all projects then
Anyway the proposition I want is:
- Buff D again to make it the de-facto PR research again... either with more face prints to compensate the loss or random prints
- Buff G instead if you really REALLY are hamfisted on this guaranteed vs random stuff, give it a guaranteed 1 drop (random) if you really want it to be that, rather than the 'poor mans option (but less poor than C)' it is now. Cause currently it's "bad vs random, but generally terrible. Yay"
That is not true, Face research has guarantee of at least 1 BP of that ship
face research also has a guarantee of 2-3+ for purple/gold researches now, but you guys seem to be ignoring that too.
the new system quite alright, just keep up with mechanic shift instead of qq ing all day
I would like to suggest reducing the rate of C/B/T/E research appearing and increase the rest since most of us will skip those unless the refresh has been used up
Also if possible I would also want to suggest always spawn a 5h+ research in the PR season you focus so you don't have to deal with 5x <2.5h research right as you go to sleep so we don't have to destroy our sleep just to constantly keep researches running
No, we realise that, but even if the old system COULD give 1 face drop with 8 side drops, making it 4 guaranteed face drop is still less prints. Which is something YOU guys seem to be ignoring this whole conversation.
man you're just really throwing random numbers out there huh
here's a gold cheshire I did pre pr4, 3 bps total, only 2 of them being chesh
now with the new changes, it would be required at LEAST 3 chesh bps
How did this go again "RNG - stop whining
"
Am I doing this right?
gold face pre pr4 was so bad tbh
If only we had official numbers 😐 too hard to be transparent about it for them
PR2 gold face is even worse, 1 print minimum and nothing else
And yes this affects DR face
"but even if the old system COULD give 1 face drop with 8 side drops, making it 4 guaranteed face drop is still less prints."
you're literally throwing numbers around randomly, new research can also give 10+ bps, what's your point?
Hence the drop research project which you guys should all be doing
They could offer a guaranteed C mission in a 6th slot, like the guaranteed coin in Guild contributions (complete with offering the exact same option AGAIN for no good reason)?
Better than nothing but still they at least could specify what we are getting for our time cubes money etc. Not just "adjusted this that and this but we won't tell you how" 🙁
8 side drops? 
he just has good rng 
On UL. Give me this 10+ on Gold. I'll wait.
You know, why did they even feel like they needed to make a whole new system for dev levels?
They had a nice system for unlocking them, why not make quests for dev levels too... they could have even made a gear lab for the PR gear too much sooner and not have this shitshow of complains
They effectively shot themselves in the foot 50 times
it's not 10, but a guild member got this earlier from a 8k marco
and I've seen other people get 10+ from golds too
i saw 11+ print before after pr4 patch
You're not supposed to include the bonus drops. No wonder people get really high numbers if they count those.
it's 8 without the bonus drop ???
Arent these 8 bonus drops?
guys research bad 
I have a 8h anchor done in 2.5h, I can post here to prove either it's a scam or working as intended if you wish
yeah this screen 
after these changes i have seen nothing but improvement in my drops honestly
before i was getting jack from 8hrs and eventually stopped taking them now im getting 6+ prints per project
Yeah we still don't know if 30m minute variants are intended to have higher minimum than 8h or just identical to 8h
Any chance for Restart to make that data collection publicly available (not right now specifically) instead of dm harrasment?
Everyone is basing it on their own experience which of course will vary a lot xd
after changes i am just getting shit ton of drake research
my coins
That's an 30m UL. Did you read what I said?
What im getting from this is ppl still simping for what the devs throw and ppl saying its bad... nothing really changed since its still a mess and nobody can agree on the fucking system
yooo UL projects are better than 8hr gold?? but they are much rarer?? surely not
Also I want to suggest a cube alternative to 8h face research option alongside coins
As an option for those who has shit ton of cubes but ran out of coins on other stuff like retro/MLB/cognition chips
Like 8h = 8k coin or 8 cubes
just change your game plan, avoid blue research, if gold/UL don't show up, try refreshing with other cheap stuff.
with good cube management u could use blue H as refresher as well. complaining wont get you anywhere anyway
just do what is right for you many options are for everyone 
altho the question is how much cube is good enough for reserve. After Talking to nerezza(said he does cube research between 400-500cube) i personally strated doing blue H with a reserve of 500 cube
500 is good amount
Me who does cube research while in double and single digits 
I would say 400 unless it's been 6 months since a construct UR
as my boy tristain would say "play at your own pace" 
Even if these changes are an improvement (can't confirm from personal experience so far 🙁) they didn't made this system suddenly perfect with no flaws
why you have to be toxic and calling him npc with reactions
It was a step for improvement but still a long walk left
The new gold enhancement system on PR1
, wish it'd be like this from very beginning even without the discount
Everything has flaws my guy what do you want
this game is based on layers of rng 
like the pr1 system rn
Yeah it hurts when you see folks like nerezza getting 2 rainbow equips a year while you struggle to even get one after a year despite setting alarms in your sleep just to constantly keep researches running 24/7
I destroyed my sleep for triple 234 and only got it on the eve of PR4 (granted it's after 7 months from switching to PR3)
he's just a better gamer than you
they could just the gears in the Lab

I see after an hour of discussion we are back to "Just H bro".
Tell that when you didn't get a single H research for a day straight
And when you see one it's a gold H
Not on a single thing
PR you have rng to get the research you want then at the tier you want then hope that you get a high roll of the number of bps...just stop
2 UR gears a year is given tho, unless idk ure super unlucky
yea, they need to reduce the amount of time the 10 cube H appears 
idk man i can think of so many things that is rng dependent than just research
Oh ffs, EN cant read
You don't get it, it's not about rng, it's about rng with rng with rng, draws are just one roll dice for example
i mean most of my guildies who started in amagi year back alr have 2 UR research gun by now. thats why i said it's given 
Feels like kancolle again with the research rng
took me 4-5 months to get drake gun, without even full focusing rigging researches. 
Research type rng -> which colour (blue/purple/gold/30m) -> drops
you havent gone for leaderboard positions before have you 
Im not saying that others dont have rng, im saying that PR is overstacked with it
Getting gear from sorties only has one layer, getting gear from research has 3
Why is it so hard for ppl to understand
I mean the most obvious choice would be(imo) remove all gear from research and make them gear lab only....maybe adjust the costs? This would also entice people to play more operation siren so
..killing 2 birds in one stone cuz rn i see lot of people just ignore or barely play opsi
even damage calculation is stacks of rng 
Ppl keep saying that the tweaked research fixed the problems of low drops
It is still reliant of getting the research in the first place
Maybe let us choose which kind of research to show up more often? Like picking H/G/D, choose one and it has a higher rate than the rest to appear
So I proposed something earlier that might mitigate it a little bit, but it's still based on rng
Research refresh should be available after every finished research not just one per day
CBTE research, is that the [E]xtreme version?
Time and resouce investment vs reward RATIO is screwed. That's been the case ever since PR season 1
Getting one PR ship to completion of construction and all the way to Development Level 30 requires no fewer amount of resources and time to get a whole event's worth of ships.
But is it worth it? No.
Especially when event ships can just have equal power or sometimes surpass PR ships is just kinda wtf
Why invest in PR when there will be an event ship that just does her job better?
don't do PR and just wait 6months for next UR then 
Look at August, it's just a worse Formidable with worse plane eff, and time freeze proc rate
It's beaten not by a ship that came out later, but one who debuted 18 months before her
if there's one that can do the PR ships job better then just don't finish or even do the PR then 
Not this again
I treat PR ships as OPSI ships. Content isn't too hard they can't help out at lower dev levels aswell. That's... pretty much their spot, aside from maybe farming affection 90>100 somewhere.
at this point it's pointless to argue with these people, they will never get the point anyway
The only saving graces of PR content are
- Siren-killer passive
- The gear that come with each season
- The faint hope of the eventual peak performance.
- They're hot
Let's just hope CN rages enough once again to force manjuu's hand
Like Drake last year
They already buffed both DR's
formi is whiff queen tho 
They buffed those 3 because of community outrage
Do it again and spell out what's wrong with PR rng system as a whole this time
CN wont since they have better rng in pr 
You know what, im gonna use the same braindead mentality
If there are ships that can do the job better than PRs then dont bother releasing them
cant help but think that
A lot of ppl did expressed disappointment in the changes for the reasons I have stated above in NGA, which is the elitist community of AL
It's calling "whaling" and it's a pain in the wallet art.
then whale, ez game
one thing I am very dissapointed is they added 457 in proto shop not gear lab...it's still gonna take an eternity to get it
EN mentality, minimum effort, maximum rewards 
want fast progress but dont want to whale
hard work sucks, I want my stuff handed to me for free
Isnt whaling literally minimum effort for maximum rewards 
your money just come for free?
PR as whole is a system that severely limits how much whaling can get you ahead of others
The problem is with the rng, and it's a very big problem
then whale then since it's minimum for you
Ah so now we're putting real life into a game, one thing that PR managed was make ppl dumb ill give it that
Oh, doing H all the time does get you far ahead of others...
top up is one aspect of the game, so yeah it does matter
I think we are going into off topic here, better stop before mods show up
Also these paid resource packs often come with prints.
Yeah we are discussing what's the problem with researches as a whole
permanent content + play at your own pace
how do you think this game still running for years?
supporting game comes with in game benefit, that just how this thing works
We can play at our own pace if it's not released as a yearly basis
Since now there is a pressure on finishing a season before the next one is announced
Most people whale on skins, not resources though.
Perm content doesn't mean one who's doing PR2 research since it's release should still be stuck getting it's ur gear, sure you can get it for cores now but it's still pricey 😐
Well, yes but actually no as there's no need to build every PR ship except for completion sake.
the only pressure youre feeling towards speedrunning pr comes solely from you 
And since when was giving ppl an advantage for having a better irl than others good... man I see so many ppl praising EA for making them spend money to get ahead of others
that's every gacha game
if you've been doing pr2 since it was released and you're still "stuck" getting the gear from it, you're probably taking the wrong researches..
Maybe if the rng didnt screwed them over, they would do the right researchs
never tell you have to whale, you can always comes with game plan even without spending a dime on research
Finishing a season early or late is still very rng reliant, like D/H/Q just don't exist to them and they always get the barely minimum
I've only been playing AL for a year and I'm at 18/50 for Twin 457 and I've never even focused on PR2 
u're doing it wrong 
By don't exist, I mean those researches just flat out refuse to appear for them
I'm stuck on research cause of bad rng must be the game fault
if you can't get a UR weapon after 2 years you're doingf the wrong researches
does mean you are less able to run the "best" researches unless you are mowing your lawn to an extreme extent
U cant tell ppl what they dont want to hear
thats illegal
I just got the 457 a week or so ago, but am only half through the Drake gun
no, just manage ur coins better
Ikr so many ppl not wanting to improve stuff cause they think its good
We shouldn't really bash people for that
Oh yeah coins, 90% of stuff requires them and we only get like 20k a day from merchant/daily and we can drain them just as fast from researches only
That's not counting in stuff like retro and MLB
Shouldnt bash them for thinking its bad either but here we are
that why i said manage, coins are limited, you gotta pick what to upgrade first
gotta agree on that ngl
imagine planning ahead
The rng nature of research means that we cannot foresee and prepare for it regardless of effort
look, I need to have upgraded gear, I need to uncap ships, I need to MLB ships and on top of that I am also supposed to be able to have enough coins to spend on PR?
Especially when it decides to not give you H research
and you are the only one that has to do this?
You still get 2 bp free my guy
Again Im not saying the problem is management of resources, its the consistentcy of things
and I am extremely glad about that
so am i? mostly i keep ship on 110/115 cus that where the heavy spend are, keep my from MLB random ship and prioritize event ship mlb on banner for event frame , i could give u more example but thats the gist of it
Azur Lane requires a bit of management of resources on your end
when will the mods stop this mess 
cant expect that from EN. thats too much for them 
mindless spend then get screwed by event or upcoming stuff is classic mistake
oh yeah, I am priorising event MLBs primarily (which carries with it the implication that I pull those ships, which is an even larger sink), after that I uncap ships I am actively using, then gear, then I LB level 70 ships to prevent comm wastage (if I have the purple bulins, which I haven't had for like a month now, but there's only like two rows of blue DD/CL left), and then I spend on PR
Got anything constructive to add, or just salty? Mr. Lawnmower?
just wait for data collection and let's see if new system sucks/better/or the same as before just a different approach
I'd appreciate getting a bit of a break between events to be able to grind XP in 12-4, mow the lawn for coins and comms and let my cube stock recover
the launch of PR works as such a bit
Don't we already get that?
yeah little management could help, like i only awaken 120 on downtime, i.e right after main event so i dont get screwed over randomly, and any other stuff which i don't think this is the place to discuss since it's not a game feedback.
the mirror involution and scb event was an exception
usually it's only like a week, which isn't really enough to get on top of things
bruh, have u only played since mirror involution and scb?
we got 2 weeks this time since no one is forcing you to speedrun the pr4 grind
I have played since Microlayer dropped
otherwise i dont know where this one week thing comes from
i got like 6x 115 no awaken right now cus need money for hakuryuu 
we usually get 2 weeks
1 week of break then 1 week of prelude
prelude normally not rly worth
and I am indeed not speedrunning it, and doing stuff off banner that I have wanted to do for a while, but doing the 50 daily battles in Swuga raid is eating into my oil a bit
optimize your fleets? you can do hard 1:1
it's "just" 1245 oil because I have pretty efficient fleets set up
mods are gonna bite y'all 
hard 1:1 with who? I have Bisko and Strasser with Phoenix vanguard
imma poofed
i do aquila and duca
takes a tad longer but worth it
just go to amagi gen for chat, smh
nice rant channel 
Hmm.. why some people need to defend research. Assuming game designer or team lead or whoever is calling shots takes feedback from here for consideration.. they will ignore bad takes like "no effort give dev 30 for nothing" and if they take something good from here and improve even more then everyone will benefit 🙂, I remember that some, way before research changes were announced, were saying that it's good as it is and needs no improvement. After recent changes the same people were thanking for changes and saying they're good and so on, confusing 😐
So once again, game team is not stupid and they won't suddenly make research effortless because someone here said that it could be improved in some way
Thanks for rewards kind strangers
might be difficult for you comprehend but i like the changes and want devs to know and thank this is same as when people dont like auto search vs people that do like go figure people like different thing 
never defend anything, just telling off ppl whos qq ing 
I can get that, I like some of the changes myself, but those that say "its all good" or "do better" when someone's trying to improve...why
It was a step to improve this time ngl but its not perfect and cant see why some act like it is
Because they are probably old players who just want to gatekeep
If many of the 4400 players in CN that FS5 everyone before PR4 raged about research rng, it means something is very wrong about it
devs can't just spoonfeed good stuff :Speepoweird:
They even stated why it's bad and how to fix
What did they say? Interested in their points tbh
Pretty much what I said, research appearance rng
Too unreliable to plan for and sometimes really bad rng can screw you over
nothing wrong with giving suggestion, but last argument was based on nothing and dude just throwing random number out of nowhere kinda tick me off
Fixing rates is good and all, but it's useless when the face research won't even appear
Ah so basically the consistency problem,
That is pretty much a very basic tldr of what the CN dalao complained
Hopefully they improved it further in the near future, if it takes another 3 years for improvement its gonna suck
If the 'adjusted' rewards of D-Type are going to be consistent with pre-adjustment, I would be able to bear with it. I will even offer a heartfelt gratitude if they make it happen. Until then, however, I remain critical because it deserves criticism. Value and time, keep in mind. Value and time.
Maybe make it like a spark system for shinano/NJ
Focus a ship/research type on top of PR season, if it fails to appear within 2 refresh, force it to appear (can be any rarity)
And make refresh available after every research completion instead of once a day
Wdym pre-adjust?
When off-target blueprints still dropped, particularly in purple and gold D-types.
Who am I kidding this is EN, gacha devs are required by law to screw us over whenever possible
It would be very appreciated if we could somehow guarantee at least 1 research project of the ship we want to develop the most to appear per day. Like for example:
When we choose which research season to prioritise, open another window which allows us to choose which ship we want to prioritise. Then what that would do is to force the daily, manual reset of the research project options to guarantee us a blue rarity D-project of the chosen ship. (It might even be a random rarity D-project, but if that would be too imbalanced then "just" a blue rarity one that gives 1-2 blueprints of a particular ship is okay. You could also make it cost some amount of resources like coins or protocores if it helps with balancing of this idea.) That way we would be guaranteed to make at least tiniest bit of progress towards finishing the development of our desired ship each day instead of simply throwing us at complete mercy of the Research Academy RNG when it comes to both research options RNG and research rewards RNG.
I apologise if it sounds like I just want faster progress for less effort but it simply feels bad to have saved up over 200k coins and 200+ cubes for PR4 and still make minimal progress on the ship I want the most out of the whole batch because RNG decides to curb my progress for no reason by not even give me an opportunity to spend my resources in a proper way.
The appearance rng has been the biggest problem since PR1 and it still isn't being fixed in any way besides focus but that's like fixing nothing
Looking at what happended here i will say this then, devs will have to find a way to make PR as whole feels good for older players and newer ones all together, otherwise it will just keep dividing the playerbase and theres a thing that many people don't notice, PR is a WoWs collab not trully a end game content like OP S and META is, so theres no reason for gatekeeping it or asking for overpowered ships from it just because they are good in WoWs, but gotta agree it was devs own fault for setting things up too high for PR.
Can you elaborate on "setting things too high"?
ah that was my bad its more like of a placing expectations too high for it
or asking for overpowered ships from it just because they are good in WoWs
balancing is different, for example fdg here is stronk but in wows it's ehhh.. but sometimes it's even in both games, overall wows power is irrelevant here
WoWs tiers do be relevant in AL thought
yeah but no, PR is not just a regular collab ship since there's major mech revolves around them. and it need to be gated cus it was meant for a long run progression. making it easy is one thing but if if theyre just handed it on silver platter then theres no point of doing it.
as in research inconsistency problems,yeah there could be tweak implemented here and there but overall it serves it purposes
Getting the same amount of prints the old system gave isn't really handing it on a platter though. Unless that was the impression of the old system, and all the complaining that happened here, and on CN before PR4's release show quite the opposite.
I mean thats what ppl being trying to do but others see improvement and say its no effort 
Its supposed to be long run but dont need to be running until the next season
As to the overpowered ships, they should be stronger than others else whats the point of the massive grind
I don't have Odin but her skill could reveal carriers in pvp, not the entire detection at once but let's say 2nd or 3rd scan will fill that bar by itself
Odin is really bad at pvp, her placement in the front opens her up to vanguards range and she soaks a lot of damage, so that would be a nice small buff.
it is not, but the new system isnt bad either, blue rarity is kinda "nerfed" but gold/UL is so much better now. just gotta change ur planning on research.
Tbh I don't think this is a good idea, it'll just have ppl be annoyed at devs trying to pass something utterly useless as buff
Odin is very good anyway
higher KMS tech levels when
And for the minor factions too
Secondary password for assigning your account to a new device?
Add a reminder to buy the daily free pr1 blueprints because my EN brain is too smooth to remember 
Did they disable responses? But how to upvote good ideas then, like the KMS and minor faction tech or above reminder (especially if you guys keep the 4h after reset reset for some reason).
Apparently so
Formally submitted feedback (on Trello and #collected-feedback ) still maintain reacts / votes. In this channel though reacts were being used in a negative manner and have been disabled for the time being.
the PR2 Rookie missions' [?] help box does not show anything different from the PR1 ones
Well I figured that issue happened again with the reaction emotes here.... again
Anyways, it's a good thing that the PR1 bps can be purchased to upgrade the PR1s though, but yes we kind of need some sort of reminder when the daily reset happens to get the free bp
Another thing to note, could we have it where on the campaign/event maps to have auto mode include the subs to have the ability to be called in during clearing modes? Heck it doesn't have to be when the map is 100% cleared only though, but it does already cost oil for them to be summoned in a fight though
Does the daily reset for PR1 stuff not happen at the normal server reset time?
nope, it's 4h delayed from that
Guess they wanted it to be after the maintenance but they could do that already with normal reset time 
Should it be updated, they literally to the t copied over all missions... down to finish 8-4 while PR1 requires 10-4, and its a pre-requisite. I also notice it'll explan PR2 catchup distribution, not PR1. And research academy now shows only changes and scrapped all the basic information stuff it had... 
They already added sub options to auto campaign (not ops, but there's absolutely no need to set subs off there). There should be a siggestion in collected feedback to offer more choices than "all or nothing" though. Or do I misunderstand?
It's like how you can auto summon them in OpSi now, but you can't on regular/event maps since they need to be in their region they tend to work with
Oh you want to remove their range restriction in clearing mode? Yeah, that would be nice (poor battery/meowfficer though).
There was a suggestion like that in #collected-feedback iirc but ppl downvoted it 
Can we have it soo If I focus PR4 all research cards are for that season alone. Why even have cards for season I have finished
I totally forgot the number of the 8 hour 8000 Coin task.
Otherwise I can just put it into the survey
You can look the number up in the wiki you know
OK. Done it. Research Rates Thingy
https://docs.google.com/forms/d/e/1FAIpQLScY838pyJHsv0TTW5-OttPINcV6upoU5NOMnpy10h1vO5P6wA/viewform
Quick question for those using a new M1 Macbook, is there any reason why AL can't be downloaded from the app store anymore? It was possible before but doesn't show up any more.
just farming 13-4
why in auto-clear my team don't go recharge ammo ?
sometimes i lose the fight because of that
and i don't want to go manually
we lose the point of the full auto.
even if i wanted to switch to manual it's to late
my team already go to the ennemy so i can't leave the ennemy fleet.
the only option is playing manually one fight before "out of ammo"
can you change that ?
yea this is an issue we have rn with auto, wish they'd add some more options. One of which should be making the fleet collect the ? nodes
I’d personally like auto mode to allow a fleet to clear every enemy node on its own
Not just enough to spawn the boss and then head right for the boss. Affinity and PR grinds with double books (I know, I’m not doing it right) would be much more Lazefficient for me if I could automode and clear every single enemy instead of 4
It would also be nice if we could get the submarines to behave like they do in Operation Siren, instead of having to manually move them around when it's their affection you're trying to grind.
both "everything but boss", and ?/ammo node collection has been suggested before 
When I first saw the auto-sub-call option recently, I thought that's what it'd be for.
I think it would be better if we could pay fixed amount of oil to allow submarines enter the map and while battles you don't need to pay oil. But range should stay, that is one of small amount of interesting things by subs. And price for moving the range should also stay
add some kind of option in operation siren auto-battle to optionally hunt all red enemies from the hidden zones once you're done clearing it, so it can contribute a bit more towards PR (mostly only relevant during PR grind times)
the EXP is pitiful, but it's honest
Seconding
There's another problem. AI today is a bit stupid and does stupid stuff whole time. What would it do when it also should kill all nodes that give you exp?
it only needs to click on the red enemies and ignore the blue ones for me, I don't see how the AI can fuck this up more than it will already do when I do this manually
I can deal with the fringe cases manually myself once it's done killing the 10 easily accessible red fleets that spawn on the map
AI can fuck up if one of weather control devises is blocked 🥴
gear sets need some love
also separate gear set for exercises so there's no need/less time to swap gears around most of the time
Some ships also need more than 3 gear sets. I think it would make sense to add some
what did it do in that case?
In my case AI has started to kill all nodes on the map except that nodes, that will allow AI to finish the hidden zone.
Please add an option to unequip/equip gears of 'multiple ships or one whole fleet' in one click. As someone who needs to swap gears constantly specially in operation siren, this is very annoying specially during events.
sounds to me like both a bug, and one of the mentioned fringe cases you will manually deal with once in a blue moon
But blocking of red nodes is easier, so this can repeat often
you're getting offended by the wrong swastika, also it's supposed to be a whirlpool.

imagine being triggered over a buddhist symbol
In the Asian countries that's more of a religious marking where Buddhist temples were. The actual sign Germany used was reversed and titled by the way
And what? This is the English server, I'm from Europe and I am disgusted by this sight that reminds of those war crimes.
Not Asian.
do you want on a little secret? there are nazi boats in the game
what are you gonna do about that?
i think devs got far better shit to do than this. And I personally believe they had no intension to offend u or any European... so i suggest u move on
I suppose this would fix it.
playing ww2 ship game, gets offended by a swastika
Not use them?
I can do that perfectly fine, but I can't "unsee" or "block" this.
I'm not sure why you are so passive aggressive about this anyway
Lack of intention or not does not matter here, the fact is that there's an offending symbol in the game and I'm incredibly offended by this sight.
Why did anime Himtler spawn on the map?
Needless to say, I am disgusted by this sight.
lol
I don't wanna be rude, but if u are really gonna nitpick about things like this I think you are better off not playing games.
Then what is the point of this channel if feedback is not heard?
this isnt feedback, this is pointless virtue signalling in the wrong place
its a gacha game about waifus and you see a "swastika" in the game about waifus
so maybe you're the one who needs a feedback, from doctors
you can stop
if you have nothing constructive to provide other than berate other users and post memes, leave now
this channel is to provide constructive feedback not shoot down other users for no particular reason, the feedbacks to change the whirlpool has been made in the past there is absolutely no reason to have a discussion about this, thank you
Good to know I'm apparently not the first. Shows that it is a legitimate issue, thank you
kawa is that meme ok
because i have one more
but i don't want to get banned
no
wouldn't call it a "legitimate issue", more like people getting offended by the wrong thing. 
you literally turned it into the actual nazi symbol by reversing it...
Reversing... what?
I added four currents
Sorry I'm confused at your sentence, maybe I'm getting too old for this haha
if the arrows are mere additions to the design, then that is fine
since you do not specify anything in your edit, I assume you wanted to compact it into a 3x3 design
I read that as an off cross actually
When will daily commissions refresh when we're still logged in during server reset ? I beg of you 
If not possible then just force log out people before the reset so that we don't get fcked, I don't know 
⏺️ ◀️ ◀️ ⏺️ ⏺️
⏺️ 🔼 🔼 ▶️ 🔼
🔽 ◀️ ⏺️ ▶️ 🔼
🔽 ◀️ 🔽 🔽 ⏺️
⏺️ ⏺️ ▶️ ▶️ ⏺️
What I interpreted kuro usagis request as
Actually could remove the central four currents at that point
This is a minor thing, and it's not like we have a lot of these events (think there's only one other), but in the Crosswave rerun it'd be nice if tapping Retry after a battle just sent you right back into battle instead of to the preparation screen.
Fate Sim when? Your own UI implies its a thing after all, even after 2 hotfixes.
The devs are Asian tho
Sometimes its good they dont listen to us
have you thought asians also play the EN server 
And then CN gets offended over something as stupid as a shrine visit and bam, instant response to remove the content.
I think devs could work on fixing actual relevant things rather than childish whims.
If you get offended over a symbol then... I don't know, grow a spine. Rather than locking yourself away from history to better repeat it.
Good point
, everyone's petty nowadays
Also what Salt said
What was the context btw ? I missed this one 
Atago smells air at shrine. 12 out of 1m in shrine are war criminals apparently. Atago gets cancelled.

Increase the DR prints sold in event shops to 15 or 20 
+1, you can even change fleet on that screen (but there's change button xd), you can only swap positions
I made the mistake of thinking Change would allow me to swap a character out the other day, too. It feels so weird to have it there but be more or less useless.
Swapping positions is useful if you're experimenting because Adjust tab is missing, but only that
change meowfficer talent with coins or with the ticket
They could have made smth like that instead of the cat box finishers which tbh are just a letdown when normal finishers are right there
Agreed, I was expecting something other than "take off 20 minutes".
I was thinking and I think a ‘training area’ would be a really good addition to the game. A place where you could go and try out new fleet compositions with ships that you own without using oil and for no rewards. You could choose the type of enemy, it’s level, it’s movement and if it shoots back or not (if you want to test the tankiness of a ship). I know not everyone would like something like that but I think it’s a good way to test new things or strategies you might want to do instead of trying to calculate everything. Even something like the ‘simulations’ that the PR ships have would be a good start to it I think
You know, whats the devs obssession with time gating/excessive limiting everything then to create smth to reduce that?
Could just not limit the players so much and ppl would want to spend more time on the game
Not saying to let everything as instantly done but theres a point where it becomes annoying
^ Opinion didn't change 🙂
Cat box quick finishers feel about as useful as the cat box price reduction from guild 
Was checking smth on Deutschland's Dark Demon Princess skin cause of a guildmate and remembered she has a character story
Wasted opportunity of putting that skin as reward like Long Island's story since there hasnt been a way of getting it for over 2 years
Only noticed the new volume option now, thank you for that, having to hit all the tiny buttons was a pain
if a human being wants to be offended it will probably find a way to do it regardless
i just find that besides this meme from devs direction pads ||and backside of sirens arena with two mobs|| are basically useless again
So far CN only for AL, though I think everyone's anxious about the shoe dropping for JP/EN still
Though I suspect the DRs won't be getting FS until PR5 at soonest (even now FdG and Azuma are barely rivaled units)
you do understand we will see riots in this channel the levels of which the current ones absolutely pale compared to, if they do come up with DR FS, unless they somehow heavily rebalance the print requirements... right now dev 30 on a DR requires around 500 prints which is... about the same as it requires to FS5 a PR so it makes sense, then suddenly you need 200 more prints to max out a ship compared to the gold ones, when the prints themselves are rarer to drop... you know what is going to happen here
better to have a "rework" first else its gonna be civil war number too many to count cause of the pr system again
Honestly if DR FS ever happens this channel should just be closed for a week 
play at your own pace
permanent content
Yeah and the 4 PRs get 300 while the 2DRs also get 330. What are we supposed to do with that, especially if they can't make their damned minds up about FS?
Just cos something is permanent content doesnt excuse it from being bad, just saying
nor does it protect it from critisism or improvements
Everything bar collabs is 'permanent' anyways, but I think they're trolling, they said that like 4 times in yesterday's discussion on research too.
Heck, most complains about this game right now seem focused on Operation Siren.
Just dont play it
its optional content guys! 
But yeah opsi is the most boring braindead thing ive had to do in this game and I have to do it every month
just wait for next UR gacha 



