#game-feedback
1 messages · Page 97 of 1
increase weekly from phase 20 to phase 40-50
u can finish weekly in just 2 days
and add reward like probably ship exp or something like dat
2 days? You mean 12 hours cause that's how long it took me 
either way this new weekly system just resulted in it feeling like Monday has extra dailies, it's way too easy to speedrun
did they remove the mission where destroying fleets and then get cubes ?
I kinda dislike hard mode giving a cube now, it's easily the mission I forget about most often lol
Remove the weekly missions once you completed the milestones. Having "!" on missions just for it to be pts is wack
Can the frame missions be put on the bottom of the list, really annoying having to scroll everytime to see what dailies are left to do
Just tap daily
Guess that works but really dont need to be reminded of it, specially cause frames really arent worth it
Never going to speedrun mlb ships that im never gonna use just for a chat ornament that wont see use either
Seriously, reduce the points for the frames at least
Dont they realize they take a shit load of coins to do them all while needing to pull for ships, such a dumb expensive thing for a decorative item that you cant even use more than one at a time
If they reduced the requirements it would be less of a flex item tho lol
They should make upgraded versions of those frames obtained by getting the ships to 120 
I just noticed my dock is no longer placing the girls in fleets first. Is this new? I don’t recall it in the patch notes and would honestly like it to go back to fleet ships first. 
Better than having to halt progression for that 
While I do like the whole weekly setup, the problem I see with it is that it feels more like a Monday Mission setup. I mean most of it can be done on Monday alone. Also, collecting more points after hitting the final reward threshold kind of makes collecting any more points a waste of time to check it
0 votes and 3 comments so far on Reddit
I wasn’t sure where else to report this so I put it here
Maybe you emptied all your fleets? 
At least I am still often confused by my ships starting from 120 again
Thanks, we'll let staff know 
maybe im not getting it but why are people complaining that weeklies are done too quickly? Its gives more rewards than before and is easier to finish, so I don't understand whats bad about it?
Being able to finish it all in 1 day is because you actively play for a long period of time, which not everybody can do
which IMO is the nice part about the new weeklies, since it lets people who might be too busy to be able to easily finish weeklies without missing out on anything
I guess it's just because they're called weeklies while not really being anything that takes a week, while before you had those 5day requirements 
I got a good idea
maybe have it so that breaking down some gear can provide gear blueprints for other gear in their series for use in gear lab (It's kinda hard to get some gear prints, the submarine torps require a really hard to get purple torp) It's a gear lab, so it could be an idea to "reverse engineer" (scrap) other gear in the lab itself to get a few prints for other gear
as an alternative I dont think this should ever be an option in the lab, sure you can provide the gear yourself if you have them, but I think every gear that appears in the gear lab shoud be craftable to some extent
i got all these low tier parts sat around doing nothing since i never need to use them
It would be nice if we could craft the mk8 torp. But that might be OP.
Just cause thats why getting bidder torps is so hard.
I think something that would be nice too are the STAAG's and Steam Catapults
Not so much the steam catapults, there's gear I need more than that, but STAAGs would be a great thing
(Even though I can see ppl say But then research would be useless, but srsly who does PR1 nowadays?)
Steam Catapults are not that hard to obtain but you are basically depending on RNG to do so
but STAAGs is a whole different thing
basically this
in PR1 i just got BPs for Roon and Neptune then i moved on with the PR3 update
nowdays im lvl 105 and still have 1 STAAG 
wish we had a "under lvl 70" filter, so we could easily find ships that need xp for MLB
Wish there was a no MLB filter so we could easily find ships that need MLB
that as well
Wish that the game didn't autochoose ships that hit their level limit for commissions
"Its gives more rewards than before"
Aside from the 4 T4 plates (yay, but once again OPS becomes a worse source for these than anything else)... the rewards are literally identical. You would be correct talking about dailies though (at 60 coins + a day)
Weeklies do give more rewards then previous though 
Ngl, new weekly kinda give more than it used to be
Nope. The ONLY difference is the T4 plates.
Feel free to do he math yourself. New: https://azurlane.koumakan.jp/Task#Weekly_Tasks Old: https://azurlane.koumakan.jp/w/index.php?title=Task&oldid=142821#Weekly_Tasks
you do practically get more cubes than before though, since you dont have to build 10 times a week for that weekly
Well, technically they give the exact same you just need to spend less to unlock. So I guess, yes, there is that.
I think we need a couple more fleet slots. And maybe one more sub fleet slot.
In my opinion, there should be at least as many fleet slots as there are factions that can field both a main fleet and vanguard.
Nah, they're all still in their fleets. It's just the dock goes from 120 downwards, and not all my ships are at max level so I gotta hunt for them now. I could go through the formation tab but that's so much clunkier than just checking my fleet ships through the dock like I used to.
Still works fine here... 
Yeah what I meant though is that if I sort by lvl my lvl 30 ships that are in some fleet still are on top
Checked again just in case it was an error this morning, and it’s still showing them like this.
I thought this was part of that small update we got earlier, but if everyone else is fine, maybe it's just some weird bug. All right.
Why do you have so many engaged ships? 
Just end the fight and your dock might go back to normal?
Yeah I believe it now shows engaged ships up there with ships that are in fleets (no idea if it did that before as well)
not the place
Whoa! Apparently when I finished SP this morning it didn't exit the map, that is so weird! But thanks for helping me solve it! Sorry, I genuinely thought this was a feature issue. 
Sry was just trying to help 
Are there any plans to add Google play points rewards for AL? Kinda weird they have it for AK
Increase dock slot tech capacity
That's more up to Google if anything for that
You know, this one has been getting to me since the start
Why doesnt it get unlocked after entering the port, its literally next to a "secured nearby zone"... yeah I get that its near where you start Opsi but then why not make it a starter friendly zone? Not like the quadrant is devoided of harder zones further away and every zone surrounding it is 1,2 or 3
Is it? I thought for sure it was up to developers to sign up for. Seems really weird AL wouldnt have been picked but AK would.... Isn't AL like way more popular?
Well Yostar is the publisher for those two games, not the developers
Errrr, yea that was what I meant. I guess my point is that my understanding was that it was something opted into, not selected by Google. Ah well.
I suspect AK was chosen due to being more "family friendly" but i wouldn't put it past Yostar if possible to do that with AK instead of AL
With the new points system for weekly, I keep getting the (!) every time I reach any of the checkpoints, even though I'm at 1080/1000. It's really extra clicks for no benefit. I think that weekly claims past 1000 should not trigger the notification
I noticed that, too. It's meaningless once you've gotten everything. On a similar note, the Shipyard has been ❗ all day because I finished Azuma this morning but can't switch to a new ship despite there being no active one until tomorrow, since I switched to her early this morning after getting 50k coins. So that's annoying, too.
That's like how the Oil won't stop telling you "omg it's full" when you can't take it.
better filter on crafting tab
its hard to find important gear to craft
i feel like the ! for weeklies collection needs to be disabled once you hit 1k points. it serves no purpose and it's more annoying then it need to be considering you don't get anything.
Part of me thinks the easiest solution is to just redo the points given/needed so they all get completed to give you the full rewards. Otherwise, why have so many if you don’t need them all? It’s about flexibility, sure, since some will be easier for others to do, but the fact you will have leftover missions should’ve been a sign to the developers there was a problem.
Can we have archive without any rate up anymore ? so we can get faster archive update.
We're really slow at archive update bc we don't really have time to put archive with its unnecessary rate up. Other region always update new archives at the same time as other events bc they know that archive is permanent, so don't need any unnecessary rate up. but en always get delayed bc of your unnecessary rate up as if you want to make archive as event (It's not). Your decision to add unnecessary rate up made most player here get stereotype that archive is an event.
Collab reruns when?
hopefully never, i like the idea of something being strictly limited and unique for players who play since day 1 
probably never because collabs are dependent on whatever collab was with, so idk dead or alive people
quite selfish i would say, some people would pay a good money for it if it reruns
This is actually pretty true. Other region can release archive so fast bc in fact, they just put archive without such bs rate up.
why not have 2 rate ups at the same time? events have their own event pool, archive could be in heavy/special, everyone happy?
and AL is the only gacha game i ever played that does not rerun collabs
so i don't see why they wound't
Just in case when there are player that stupid enough to pull for permanent ship till their cubes reach zero (there are, tho).
If archive don't have rate up, I don't think player would get enough encourage to pull when there are also other event happened
Many many other games have the same, friendly advice, just deal with it. We all missed out on something in our lives, u cant have everything u want. Uniqueness adds something special to owning them, especially when lot of those ships are absolute garbage with few exceptions. If you cant understand that then im sorry. Theres gonna be more collabs to come and theres just a limited set of ships u can use per battle anyway + theres the meta that wont let u use some no mater how much ud like. U can still go and download the PNGs and L2Ds from the internet if u want to stare at them 
freedom of choice I guess, someone may have enough resources to hunt both archive rate up and event (especially if event is rerun)
why all the passive agressiveness?
I fail to follow, if you don't have to pull rate up during the addition to war archives cuz they're gonna be permanent, then why pull for them in any rate up at all? They're gonna be permanent at some point anyway...
And hence why other region always release archive at the same time as other events (CE archive happened at the same time as pasta rerun, bismarck archived when there are still mini event going on).
If en don't force to add rate up, I'm sure they can add archive anytime and at the same time as other region
you say about uniqueness when this game literally have UR ships in gacha that are better or in the same position as DR ships who takes months to get
and fully develop
also idk where to send such feedback but gems as a reward for art contest? that's laughable imo, gems cost them nothing to print, idk what that special box is I assume it's also in-game item so free for them, they can make infinite amount of these. For top places I would expect money, or other real life stuff not in-game items, apart from artbook entry
Still really bummed I missed the Neptunia collab, even if the event itself was kinda "eh" from what I hear. I just like some of the characters and it would've been nice to see it. I also missed out on a single HoloLive girl so I couldn't finish their side story, which is really frustrating. Even if they don't rerun the events they should just allow us to see the cutscenes/story. There's no reason to withhold them.
It's not the point, tho. The point of his suggestion is : you don't need to add rate up when archiving event and just release it like how other region did. It will make en can release new archive at the same time as other region if they remove such rate up
or don't limit rate up to one at a time, archive rateup is cool
If I wanted to reply to his suggestion, I would've replied to his suggestion, I replied to your arguments against 2 rateups at the same time though
Well, I just want en to release archive faster and eventually can release new archive at the same time as other region since it seem en always delay archive for a long time bc of those rate up, as what he said. If en don't force any archive to have rate up, I'm sure en can add archive way faster and not hesitant to update archive at the same time as other region
that's why I against.
the reason EN is not synced on archives is just because we have been catching up to CN/JP events and reruns, on which we are now synced, and the remaining archivals aren't gonna take too long either
Doubt it will not take too long. Since we've been even further with 3 archive delay in a row atm. It will only happened if en really rush on archive update (that he suggest) and other region not updating new archive during en rushing. Otherwise, It's just impossible dream
Btw, we also don't really that synced on rerun either, even if it's mini event one. So, I hope en can really rush it too
well, we're at least synced on major events and ships iinm
barring ofc bilibili and uta boats
still, we need real synced with all non collab events, reruns, and archives since otherwise, the gap will be eventually going even further and going back to 1-2 year gap bc of too slow.
Hope en really can synced
uta getting to EN is unlikely
already said all non collab tho. you don't read ?.
oop
Hope en dev can consider mine and his suggestion if en really want to get real synced

just asking it's possible to do something about the 2 limit per month of guild operation? or make an option for the guild master to cancel the operation?
But the rate-up is great. And removing it doesn't just make us instantly sync up anyway. Its not like other servers release archives constantly.
The box is a physical item. So yes, the rewards are nice.
Not fully sure if this really is a suggestion or a bug, but OPS doesn't have that hard mode fleet order shift thingie since you can simply sort your fleet during a match. However it doesn't matter how many times I move Torricelli to the middle of my sub fleet, every time I summon my subs she's right back there as the flagship of the sub fleet. Can that you know... stick?
!submit Being able to automatically sell gear when opening boxes, have around 1500 purple gear boxes of each nation and it would be tedious to have to open 10 at a time and then manually having to sell their equipment. I would prefer when you open boxes a sell all button or similar to when you quick retire where you can chose the equipment to automatically be destroyed. And preferably being able to do more than 10 boxes at a time in this way.
people downvoting an optional qol suggestion 
doesn't the "let us" make it clear it's being suggested as a toggleable option
some people around here would rather they remove the entire graphic interface of the game and we play by exchanging JSONs with the server manually
AL MS-DOS edition 
Can I just pre-emptively say NO to Cat Box Quick Finishers, just use the regular 5K we got for that purpose? Thank you.
release al on steam
coz emulator destroy potato pc
Make Helena Meta's 2nd Skill only 20s and not have gear affect the way it triggers, an easy solution to this is to not use USS gear sure but for a CL like helena you almost would want to use USS gear on her (Seattle Gun, High Peformance Rudder)
I'm jusy saying, keep the skill only at 20 seconds so it syncs with Battleships/Battlecruisers and not just vanguard so you can get more damage from it, otherwise HelMeta is just there in a boss fleet to protect org helena yet org helena is already well protected
Anyone seeing these fleets on mass
The damage output is way too much as I did put flag and ships which reduce aircraft damage.
I insist on a banlist for each season like what Yugioh did as cards were more broken as ever and the meta being faster. Imagine pvp in the future where a fleet has auto full load air strikes and salvos alongside a vanguard which does not die. With the same fleet as always unless PvP gets some serious help, even the pvp shop is not worth that much.
Cause the only way I can keep up is to play this degenerate fleet just to be competitive
i mean meta comes and goes
like give it a month and this comp will probably get a decent strat to use against it 
funny thing is, the mode ingame isn't even called "pvp"
it's exercise, and there's nothing resembling real-time player vs player when you can just pause and reset again if you're losing 
Also, it’s just a complicated Purin farm there’s nothing exclusive you get from PvP ranks except flexing on normies
If you used 400 cubes and 300000 coins which are 200 summnos you can get New Jersey
Dude like I just said, I only have 1 cube left after trying to NJ a few million times
Oh well sorry maybe in the next rerun you can get her
Yeah I'll be dead from this game by then prolly lmfao
Aaaaaaaaaaaaaand it's over
Sorry I wasted yall's time
This game really is using me like a punching bag sometimes lmfao
I'm sorry about you not getting NJ, but is this feedback? 
maybe that's the point, aiming to boost things or the frontline, and it'd diversify things with regular Helena.
I still feel it's kind of pointless to run helemeta if we're only gonna boost VG's damage when most of the time we're only gonna be dodging most of the time
A buddy of mine that pays EN ran into a odd thing with the gem packs; the 39.99 one costs a dollar more when the google play thing comes up and that's the only thing (the 19.99 option didn't have that)
Why not just slot in roonu?
It's been brought up with devs, but if it's not fixed still - I guess it's something on google side
Okay then. I'll tell him.
wasn't the Mirror Involution frame supposed to run for another week?
I only picked up Ty yesterday, because usually I have another week after the event ends to do the frame
#game-feedback message they dodn't. We asked but noooope
fuck
they really should have that made more clear in the extension message
"this is gonna be extended, that is gonna be extended, those are gonna be extended" - would have been good to point out the one thing that will NOT BE EXTENDED
@haughty thicket please write that down for next time
But other region really consistent on those update, tho. and the fact that en really slow at archive update bc of those rate up are likely true since en only want to put archive update when there are many dead week (which we don't really have for a long time. Why do you think other region often update new archives while there are also event ongoing) or sacrifice new event/rerun to be delayed till death (hence got unsynced for a long time).
If there are no rate up, there won't be any problem to get new archive update at the same time as other region. Hence why I suggest that
tl; dr of suggestion : remove rate up for better archive schedule.
Shinano's dynamic animation is very pixelated
plz fix
For the record, it is under "Things that will be unavailable after 6/16" in the patch notes. Just odd it didn't get extended when two ship needed for the border will be available for another week.
these patch notes? which don't have such a section? https://twitter.com/AzurLane_EN/status/1402656747228065798
Here’s an advance notification for the coming maintenance period. Please plan accordingly for the scheduled server downtime.
For any questions, contact us: al.cs@yo-star.com
#AzurLane #Yostar
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or this notification about the extension, which doesn't mention it, either? https://twitter.com/AzurLane_EN/status/1402241390264815623
No, the patch notes for THIS patch
. Even so, neither of those mentions that call to arms would be extended.
telling people THE DAY BEFORE IT ENDS that it will end isn't exactly helpful
and my point is that both of the linked notices should have had in BOLD RED that the frame won't get an extension when every other part of the event does
Or you can read that the call to arms part isn't extended, and you can also read when it ends in the game. But people don't read so 
And then ask about it in game-feedback and get no answer...
Hold on. I did that.
Can you fix the layout for this?
I may only be nitpicking semantics here, but throughout the “Back To School” mini-event dialogues, Hiryuu and Souryuu are referred to as a “Bully Girl” and “Taskmaster Girl” respectively. Wouldn’t “Delinquent” and “Disciplinary Committee,” like you frequently see in anime, fit better?
Hi there. Could you please reinstall previous frame quests?
They are usually +7 days from the event, but this time you have deleted it at the same time with the event
So ppl (me included) might not receive it because we didn't limit break immediately as we don't know what would be dropped from the map
Gotta keep track of the end time date. The event itself went on for an extra week, so you still more or less had the same time to do it
This is probably a selfish request, but I'd like it if the game's auto-battle system can continue to auto battle without having to press Continue. Once a battle ends, give it like 5-10 seconds to let the player decide to continue auto-battling or not. Once the timer runs out, it automatically continues. It'd be really cool if this was added to the game because it would really help me out with AFK grinding.
Up until your ships’ moods drop or you run out of oil because you weren’t paying attention
Be able to use any ship in meta boss fleet
Also. Add subs to meta bosses.
Or alternatively add a trial mode where you can face the current meta boss with whatever ships you choose at no cost and no reward.
Can we have a system in operation siren shops where if i dont buy an item it gets put to the bottom of the pile
would help me sifting through the trash a lot easier and not having to buy all the trash items just for the sake of it (or maybe u could prioritise tuning samples to appear on the first reset of an ops so then theyre actually useful to me)
A bit misleading Icon. Seeing the plus it lead me to believe that the skill will heal in some way as plus icons usually indicate a heal effect. However all the skill does is increase Accuracy, AA, and FP. Possibly changing out the plus in the icon to say a double arrow that's pointing up to indicate a raise in stats. Its not anything major, just a bit misleading.
They already increased the overall chance for tuning samples to appear to mitigate that. But yeah, having to buy blue mats is kinda ehh...
like they only cost 1 token too
why? not to mention u cant really craft things with blue stuff cos they have u need to already have the equipment
instead of having it a "you can craft it, but if you can also just provide the equipment u can save some materials: :)"
You mean this?
Just use the points to get google play credit then when you buy something in AL just use google play balance?
directly going to google play balance has a really bad exchange rate... like really bad. addtitionally, that same purchase on AK would get you 63 points (only atm due to a bonus deal) vs 21 on AL. I am more referring to the play point redemption. The $3 coupon for AK is 150 points. The same value in Google Play credit redemption would be 300 points.
Well, x3 points's a temporary reward till 21 June. It's a promo.
yea i edited my post, the point gain isn't the issue, as Thorin pointed about above, you get points no matter what. It's more that their value is cut in half when using them for Azur Lane vs using them for Ark Knights.
just start doing siren ops while ago and i do believe that its has potential to reach new audience but the the requirement is way damn high. i personaly think its should be lower. for new mid player like me who just want to enjoy the stories without have to grind hardcore to be able to actually play it.
Suggestion: make lower version that doesnt drop anything(or maybe less item) and hard mode(the usual) to who want to grind for the item and such.
it was always intended to be a sort of end-game. it's not MEANT for newer players or those looking for an easy time. it's meant for people who can make full 110-120 fleets
Please let us use cat in meta fight
yes iam aware of that. thats why i write suggestion in the first place
. ops became end game thing bcs we can get a lot useful resource for end-game players. but its not fair that the stories are not doable for everyone without actualy reaching end game. i think we are aware that the game have no consistent main story aside ops when there is no event running and new-mid game player cant have a taste of that. wich is wasted potential
https://www.reddit.com/r/AzureLane/comments/o2fhjq/helena_meta_line_completely_wrong/ accord to this thread there's an issue with a line of Helena META's "My SG tells me not only exactly where you are, Commander, but also what you are thinking." (Details), when both japanese and chinese have her wish her SG could read the commander's mind, not that it could.
I would love it if post oath dialogue carried between skins. I'm sad my Bunny Girl wife can't be a bunny girl wife ;-;
Translation mismatched... why does it have to be a thing?
Not the first time, but don’t see Yostar correcting them after feedback. Probably they intended to do it this way
Actually, what we see is quite a lot of little errors not being corrected, be they a wording issue or actual typos. It sometimes feels like they simply don't care to address them. I still see them when I re-read events in the Memories area.
Are these reported and in #known-bugs then?
I would assume they have been? Most of these would have been noticed when the events initially ran, but it's kinda hard to scan back over a year of bug reports.
increase oil output and capacity of canteen
new players and farmers like me will always ran out of fuel easily
That’s the entire point. You’re time gated in this game because it’s a F2P gacha with premium currency.
i wish we could have more custom dorm slots
five isnt enough for people who really care about their dorms
I'd like to see unlimited dorm floors. They may not give any bonuses, but we could perform various design experiments here.
It would be kinda nice to have different rooms with different themes. Even if we could only spread the girls out as far as the six total we're allowed, it'd still be fun to experiment.
What I would really like, though, is for the blasted name length for the room to be returned to its original length. When I started playing back in 2019, I had enough room to call it "The Cat Cafe" (and it's still that today), but after the huge UI change the length became shorter and every time I've wanted to try out a new name I noticed I can't actually fit that many letters anymore. I brought this up a couple times back when, but I nothing ever came from it.
Fix the notifications 😡
I don't want to receive them when I open the app itself.
iinm that's got something to do with the app getting put to sleep
Appears this got changed in the hotfix. Is it right now?
Mikasa Z-Flag when
It's been like 8 months since the archive
Could make use of the perma events now
the purple and gold type 93 pure oxy-torps aren't in en either. and getting the rainbow ones are 
gold and purple would be like 100% useless though 
the gold one would have been useful like 2 years ago 
Would be nice if the META loggers had the daily limit removed. I'd like to play the game at my own pace rather than being forced to log in everyday.
I know I'm late on this but Signal was a really good song and I'm glad it was added to the game. Hope we get some more great music in the future too
Only thing I can criticise about that is that I would've wished it was slightly longer so it wouldn't have had to be looped thaat often.
Got this line from a comment to linked post, saying that “could do” is the same as “do it” (indirect=direct) in Japanese but idk what to make of that
There is a long version of the song, maybe they just used a shorter version for licensing/cost/storage space reasons 
If it's storage space, I'd wish it was optional
maybe add more rewards for more points in the weekly mission. it is too easy to reach the last phase on the 1st/2nd day of the week
We need more possibilities to buff FP for our CAs. They are pretty good on HelenaM, but because of less FP items they have also less damage
Since the introduction for the weekly milestone has been released. I feel that there should be more rewards or space out the rewards more since you can complete it within a day or two.
Dunno; don't play EN, might make a remark in that thread to that effect
Regarding Guild Ops:
It would be good to have a clearer picture of how Efficiency and Performance affect the Dispatch Missions exactly. Which should be prioritized? How do we aim for that "Flawless Mission" and get Bonus Rewards most efficiently?
We're currently at a state in which we simply click that "Recommend" button, Dispatch and hope for the best. The Mission system would be more engaging if it was more specific.
Regarding Guilds in general:
It would be a simple but nice addition to get the option to visit our fellow Guild Members' Dorms, maybe from the lobby.
Also, would be nice to know how (and if) the gear affects the efficiency in Guild Ops
I think you could troubleshoot with that in-game and check it out (I'm now gonna do it when my next Op starts), but yeah, a note could be added saying if it does or doesn't would be nice.
Pretty sure nobody knows how it works and its broken anyways, going by a single fleet being able to reach minimum requirements most of the times on the hardest ops or weird stuff like minimum required 4 ships with 100FP: 40/3
Exactly. I just asked in the "gameplay-help" section and nobody knew.
I always get partial success or mission failed (on every operation, from easiest to the hardest), apart from bosses.. I guess it requires more guild members than two to reach success, kinda wack
I'd say my guild is pretty active with guild ops, but we still don't get flawless recon every time, not a single clue what that even means or how to achieve it
just wondering if Fate level could be put anywhere at all, on here without me having to click that fingerprint (since it takes so long)
maybe just a cool looking F next to dev level with a number
Or just replace the dev lv with that as soon as it hit 30
I think the lecture hall should be able to tutor(?) students after they're over level 100. What even is the point of accumulating exp off lvl100+ girls if you can only use it on those under 100?
We know that a level cap increase is coming, but the only ways to acquire exp for girls over 100 is the dorm and grinding.
the lecture hall is meant to bootstrap new girls to get to a moderately usable state, to then be leveled regularly
But is the exp gain in 12 hours more than 12 hours in the dorm? As far as I can tell they're pretty even (I've been using a level 8/9 hall, don't quite have the coins yet for the level 10 upgrade)
huh, lecture hall's 960/h fully filled, while the dorm is 1555 or thereabouts
well, 1812/h in my case, with commander 119 and 430 comfort
nevertheless the lecture hall allows you to level ships in addition to those in the dorm
We know that a level cap increase is coming
we do?
Well, the devs have mentioned considering it, which is not the same as confirming it
imho: I hope that they don't increase the level cap at all and just focus on making the levelling suck a lot less. The level increase would be likely due to world 14, but that could also mean that every time they add something new to the campaign, the level cap would be raised, and it's not making anything any better, all it would be doing would be making the new content "doable" or "too easy" depending on how many levels they raise.
why doesnt auto pick up ammo on maps?
cant it detect when i have 0 ammo and pick up the box if there is one?
Id like it to pick it up when reaching 3 ammo, actually
i honestly wouldnt mind if it picked it up every time they used 1 ammo until it was depleted
yep picking ammo and ? nodes would be nice
especially auto picks everything in OS already
I feel like the minimum Torpedo stat requirements need to be removed from the hard mode stages, particularly Chapter 11 Hard Mode. I want to be able to use my more powerful Eagle Union Cruisers in that stage, but only the Atlanta Class uses torpedoes. I feel that this restriction is rather nonsensical.
if you already have clearing mode active, you know you can just use one fleet to stat pad right, and youd be free to use what you want in the actual fleet that fights 
and plus the point of requirements is to make you use a different fleet basically, or limit you in some way, so something as simple as trp requirements (which half the vanguards have) isnt something thats that bad
Daily reminder to remove ship CGs when using barrages and air strikes. Just because She is UR doesn't mean She can block entire screen. Especially when I am playing with paper-armor ships.
yeah, cut-ins are nice, but please not over gameplay-critical parts of the screen (which in AL means basically the entire screen)
I figure they'd do what they did when W13 came out: rescale all earlier stages
If they were to do a cap increase they'd definitely have to rescale experience and cong awakening costs
not to mention medals for X 120 ships for each faction, and fleet tech. Do you lose fleet tech if they increase levels? does it stay at 120 and becomes "desynced"?
I feel like the Cut-ins are more of a Carrier issue than BB issue, since you get the slow effect and zoom in on the BB when they fire the barrage, and by the point you can move at normal speed the cut in is gone. Could probably make the cut-ins more transparent or something like that.
the fact that the game doesn't pause while the vanguard is off screen is a major issue in and of itself
This is what I wish for: Settings -> Options -> "Battle CGs" -> On/Off. I would like to turn off all CGs. Doesn't matter if it's CVs or BBs. It can save quite some time and sometimes even entire battle. Especially in Abyssal zones.
If you remove Kayano Ai's voicelines from the global version I'm quitting the game.
Only AK has done so, and AK and AL aren't under the same company, why are you just assuming the AL devs would do that 
Well, I hope there's no danger of that happening. The Chinese version is already censored
well, while the devs are different, both do get distributed by Yostar, so those concerns are at least moderately warranted
yes, but if you read about the AK situation it was the AK devs themselves (Hypergryph) which asked Yostar to do it, not Yostar themselves.
interesting.
Also just throwing it out there - if CN decides to change the VA - EN cannot just go "nuh uh" because... someone needs to actually voice the characters if new skins or another content comes out...
I'd rather they just resize the newer ones that aren't UR. You can tell with Ticonderoga, compare her with Essex, Intrepid, really any CV that came before. Her CG is huge compared to them. The whole thing barely fits on the screen (and my screen is virtually the same size as a tablet, so it's big), meanwhile, Essex, Intrepid, Independence, etc. all fit on the screen, with only their feet and a small bit of the top of their CG (which is often just rigging and/or extras like the eagles) cut off.
Imo, it makes Ty's skin a bit worse because you can't see the "full" skin. It cuts off quite a bit of her bunny ears and while the feet usually aren't an issue, you can tell that they have room to downsize the CG without it becoming too small
I think people have been asking for some method to just disable in battle cg's for a while now and im pretty sure its in the trello already
All except the hidden one (except by accident)... for no good reason.
yeah it even picks up the adaptive tunings (which are entirely invisible and dont even show up on the radar)
I've been really bothered by that for a while, why in the hell does it ignore that one specific node which is clearly visible on the radar, and yet it knows exactly to pick up the fully invisible ones?
Months? Years? People are mentioning this since FDG came to the game i think.
does it know how to pick up the "use the radar to find the hidden thing" thing that spawns off enhanced pawns?
I'm.. not sure, it's been a while since I checked. I know it won't pick up the "use two ships" one for obvious reasons, though.
iirc (saw it few days ago) it does and it even ignores that useless field that triggers tb conversation, unless it was just a coincidence and it was on it's path, hard to tell, I'm not really observing auto play
im pretty sure i agree with akagi on that one too, im like 90% sure it just ignores the sparkling triggers and picks it up
cos ive ran over them personally after thinking they could be items (and wondering why auto left them lying around) and then i use the radar and theres nothing to be found
Since people are asking this for so long already even myself, i will give a concept ive made up on my mind, basically the idea is to give us a option to turn on a mode that makes characters salvos/airstrikes huge portraits turn into chibis firing or sending planes in the same format Skill Activation is made, that would help literally everyone who plays this game.
Watch them display the chibi but so that it still blovks the entire view
To add on what was already said auto also picks up invisible cat nodes in hidden zones
As we're talking about CVs launching/BBs firing: I'd like to see the BB time slow reworked somehow, it's really weird how the BB firing slows time for eveything else, which for example in this HelMet battle can lead to your vanguard taking excessively much more dmg which just makes no sense at all. Also it looks really weird to see 2 Bbs fire with the same gun, but the shots being very different in speed. On the other hand completely removing it would make aim especially with HE ammo even more garbage than it is right now hence I don't think that's a good solution either.
Just saw the Japanese AL account post about Downes' new outfit, and I just wanna say I'm really glad to see a Common/Rare girl getting some attention for a change. Just because they're not the be-all-end-all doesn't mean they shouldn't get outfits, too! So thank you, devs & the artist for doing that!
No, it skips that one too...
not quite sure if it's my computer dealing with the recent heat wave or if the game is absolutely not optimized again after the recent updates
but yeah, runs like diarrhoea
Are the OpSi data documents supposed to contain lore? They act like they should, they're in the Archives and everything, but they don't?
they still haven't gotten around to translate those
Wait, so they're actually translated in CN(and maybe JP)?
Well, uh. Please translate them, don't leave us with half-ass incompete content.
?
Yostar has like a dozen translators working on EN, do you really think all the voice lines and that are fan translations?
I'm not talking about wiki stuff
Afaik the entire thing's already translated in #al-lore if you're interested in reading it
Idk whatever I tried to defend yall from a salty someone
DeepL, but works.
this ain't about the wiki, this is about the OpSi files in the game
^
Afaik though the text isn't officially in-game yet on CN either. Last I checked it was based off a datamine
the things that say "Legacy information discovered at sea. For its purpose to be understood, it must be analyzed." instead of something helpful like "sorry, we haven't translated those files yet"
anyway, does anyone else have the problem of the game stuttering and taking an extra minute to load the dock? on an emulator
I know that my game crashes a lot when I try to open the dock
Like, more than any other place combined
manual combat is pretty much impossible - again - because it will slow down and speed up randomly
No problems on my end. I play on both bluestacks and memu
And no issues on mobile either
Haven't seen any performance complaints elsewhere either, so there's that
Retiring oathed ships should get the ring back. I have accidentally oathed Atago and I want my ring back.
I think you should have filed for divorce before you retired her out
well.. who knows if it will be true, for sure it's already happening for cn xdddd
Divorce event when?
would be cool if they issued "refunds" if it was very recent, like few days up to 7 maybe? idk, probably already somewhere on trello (but forgotten)
What on trello is not forgotten?
I just heard the news that CN already removed Ai Kayanos voice in the game. I just want to say that I'm very concerned because her voice for Kaga, Atago, and the others are iconic and I hope that the best compromise is that this change stays in CN and CN only. I just don't get why people hold such a grudge. That incident about the shrine happened back in February, she already deleted that video and made a formal apology about it and yet that's not enough. My point is that real life politics sucks and it always ruins the fun. 😦
I agree but well.. overlords will do as they please, plus it will be problematic to get new skins because.. well.. new voice
What exactly happened?
she went to a shrine that has a memorial for fallen japanese WWII soldiers, including several type(?) A warcriminals
If they do forward the changes for the voices the risk is that they are alienating their fans which really sucks. I just hope that yostar/manjuu can make the right decision and I hope they get to keep their voice even if it means not getting new skins for these characters.
Can We finally get some official statement from Yostar how They'll handle this issue on JP and Global server and pin it somewhere? All this silence only leads to nothing but shitty speculations.
That's not how divorce works. Divorce ends with 50% oil, coins and gems vanishing and she'll keep the ring too.
That's why I want to scrap her.
For now I'll wait for a official announcement, until then I will not stop voicing my concerns and I pray that they will make the right decision.
sigh I'll say this... these turn of events really do bum'd me out.
Don't forget the lawyers and taking 10k gems for their services and court hearings
Give us at least a 3rd Guild boss attempt per month, please ?
Why making us sit on our arses for the rest of the month when most guilds could fit another operation in that time frame 
the loot is terrible anyway
Guild bosses are just alright.
@crude pasture not the place please
@hearty crane @strong escarp and the jokes as well 🙂
sometimes i set this thing up like this
but sometimes the bigger number fleet is ontop, the problem i come to is that i go back to the main menu to do some commissions and after i come back the fleets swap places without me even closing the game, i would request that the game doesnt do this
especially since i cant change it when i enter the map and my boss fleet starts clearing all mobs and i have to manually run my mob fleet around
I would be nice if either A, they didnt flip to have the smaller number fleet ontop or B, The escort/flagship settings were saved for the fleets
I’ve done that a couple times and it’s frustrating, especially if you accidentally use a 2x item. Sure you can switch over to manual but if you don’t realize right away that could be a lotta oil lost.
so for meta showdown we have this neat little interface to show other people's fleets and their equipment
please add this interface to more places where the player would normally like to review their fleet composition without having to open each ship's stats page individually one by one to check equipment
especially operation siren where we have to juggle 5 different fleets
I'd love to know why Auto-Search, in a Hidden Zone, will go clear across the map to collect a box and ignore the 4 directly beside it. It feels so inefficient. I'm not entirely sure why it goes after the Promoted Pawns last, either. If it understands to go after the Humanoid Sirens first in a regular map, why doesn't it go after the most dangerous ones first in Operation Siren? In all honesty, perhaps it should do the Cat Searches after taking out the enemies.
I love that we can do Auto-Search, it's so helpful and useful! I do wish it was a bit more fine-tuned and/or customizable, though. On that note, are we ever going to get the option of calling in subs during regular maps the way we do in Operation Siren? That'd be so much nicer than having to constantly move them around on the maps, especially when you're trying to raise levels/affection for subs.
yeah thats why i had to clear it manually, since i used a 2x book i sure as hell wasnt retreating out of there, since i dont know why we only get 30 of those stupid books a month for no reason at all. Why the hell is there a limit on the 2x books?
I love the new auto sub option.
Keep up the great features.
Looking forward to more stuffs that would make the players gaming experience better.
So people just dont the hell out of them on 12-4 and limit them to eventfarming as intended?
Yeah noticed that too. It appears the loot that spawns from map completion has lower priority than all other loot so is collected last, regardless if the fleet is right next to it. Also the 'trap' loot has low priority, even if they disabled the trap on mapcompletion 
youre limited by other things though (morale and oil) theres no need for a third arbritary limiter to be put on the books, i feel like they only added them since they didnt know what else to add to opsi shop
2x should have just been a default thing added into the game, it saves me my most precious resource
time
all 2x does is condense the 1x thing you would have done into half the time, saves on battery, the network, and players lives having to sit and auto this game
I actually effectively just turn ×2 books into archive keys, since I use them in War Archive only
Everyone got their own uses, but if there was no limit everyone would just x2 everytime for everything, cause why not?
i mean with how many things the game has you do, and dailies being turned into quick taps, why not turn those 10 hour grinds into 5 hour grinds. like sure people would do the 10 hours anyway but why would we need to when they already implemented a 2x thing
i dont get it, just wastes my life having to click a button 2x as many times
I don't have enough oil as is
thats my point in why 2x can be active all the time
its not the limiting factor, oil and morale is. all the 2x does is shorten the time youd need to use up your resources and complete your daily activities. I just dont agree with it being some super rare limited thing when it could have been a really good QoL thing
Having 2 limiters already is dumb, putting 3 is just to screw you
Feedback: this is awesome. Love to see features that simplify these more intricate processes like crafting things up
navi you know you can just click on the final product and go directly to the gold btw 
but yeah i agree it was a great feature that was added recently
I love TY and her missle ability. Its one of the coolest abilitys In my opinion and very unique. It would be epic if you guys added more rocket planes in the future maybe a rocket fighter and dive bombers maybe?
Its historical and it looks awesome lol
It could be added in the gear lab to. Maybe add make a different version of bearcat that uses rockets? (Since bearcat is timing adjustment, but overall the tigercat is prefered)
I will make a ticket for it tonight if yall think it sounds good
idk most fighters are carrying bombs already
I was wondering if you guys can change the dorm supplies frim costing oil to gold
you can buy them in the "general" store occasionally
Tiny tims can be delivered via Avenger, SBD 2, F4u, ect
So basically they were carried by any aircraft that could hold a payload
But that's more like change for the sake of change? They already drop stuff to do damage, no difference if it's bombs or rockets
Also take note ty missles are targetting like IJN torp bombers
The issue with dive bombers rn is the damage is spread out very far.
And its unlikely they will do massive single target dmg
But TYs rockets are targetting.
Making it good against single target light armor.
(Also modifiers would be different probally. With missles being affective Vs med armor and light. (500lb SAP warhead on a tiny tim)
I am saying add a DB and maybe some fighters that have missles
I'd rather they changed bombs for rockets for existing fighters, but in a way that damage output would be comparable (or better)
Damage output per missle should be worst. Like how converging torps are worst damage wise than parralell torps.
Ig most converging torps do less damage than converging
But IJN torp bombers currently dominate boss battles for CVs. Which make RN, IJN CVs dominate boss fights overall since they usually carry more torp bombers
For balence sake they should do less on a typical basis.
Plus... missles are cool af
Simply put. Rockets = converging bombs
Of course.. I meant overall damage output, not that rocket should do as much as bomb
It'd be pretty cool if we could funnel overcapped affinity onto a ship that isn't currently capped whilst sortieing in the same fleet, thanks for reading 🙇
So like, 200 affinity Roon differing 25% of her headpats to 55 affinity Essex?
I mean, I get the idea. Kinda like ‘she can’t eat her meal so she’s giving the leftovers away’ but I dunno how it could work out without being weird
"Thanks for spending the day with me Shikikan! I'll put in a good word with my sisters!" I dunno, that's the only thing I can think of how this would work.
The filter is "CL main gun" but it shows all cruiser guns, so its kind of misleading. Should I submit it to belfast as a bug or translation issue?
Fix lazor damage tick rate not being reduced when firing a bb salvo kthxbai
Cute reaction there, buddy, for being told about an actual bug in the game
probably gonna be fixed in next maint
,~~ hopefully~~
considering its been 2 maintenances and the I19/Yamashiro loading screen still hasnt been put in
Make Edinburgh available in light construction again, or guild shop please 
she hasnt shown up for months on Lexington and shares her slot with ships that are farmable, and or buildable. Feels sad to wait so long for a ship that afaik isnt an eventship . cant farm or pull for her, working and farming towards her would feel better than just waiting for a tiny chance every 3 days that you cant influence
Some of us prefer the Tashkent selfie picture, but this is a discussion that's been done so often I just don't really have it in me to argue.
Would also prefer to not see Bache' face but what we prefer and whats suppose to be are different things
gotta share the love
With another 5 PR ships please update the UI to not have ugly ? entries in PR3 and PR4
I like the ships but NJ just came out and Shitano gonna get powercrept already by Ägir/Haku or are you gonna force us through that stupid grind again while NJ/Shitano are just pull like any other ship in their events?
I know its a WoWs collab but dont need to make the grind as dumb as theirs
I heard that VH Plate is making a return, big thumbs up, but what about Mikasa's flag?
cough Perma event cause I want that story cough
hopefully with the addition of pr4 theres gonna be a better effort of catchup for the old pr tiers like 1 and 2
especially for the gears that those pr seasons contain
It would be better if we just got rid of blueprints alltogether. Maybe make for that by making the tasks take more resources.
move all of pr1 and 2 into gear lab
with the prints transferrable for a % cut off the total cost in the lab
also add more rainbow stuff to gear lab
i got AA and main gun prints sat around doing nothing still
and update the exchange to have pr3 prints in it and same with updating the proto shop 
Blueprint packs when 
free 300 prints for pr2 when
(including DR's of course so i can finish both pr2 DR fate sims with it if they ever come)
Catchup prints will have the same conversion rate 24:1 PR>DR as if you were buying them in core shop
You get to choose between 300 PR prints or 12.5 DR prints
Hey the PR 4 ships look great but I couldn't help but notice there are two DR ships with this batch. I hope that there is going to be some rebalancing about the availability of DR prints considering that I managed to get all my PR 2 ships to Fate 5 before my DR 2 ships even got to Dev 27 
Idolmaster collab? Are you guys sane? How about nice Arpeggio shipfus? At least they are ships, and not random girls from otome games/anime.
TBH, Idolmaster collab is at least somewhat relevant because of the Muse event 👀
Not like Kizuna Ai, Hyperdimension Neptunia, or DoA had a lot to do with shipfus anyway 
thats why they must be added at the very end

Maybe not resources but make the dev levels as xp like META's skills
We need improved blueprint system. I'd suggest blueprints for clearing challenge mode, as text box frames are a lackluster reward
yeah i think we will see more people coming in here to complain about pr4 if its the same old same old as the last 3 
newbies starting now are 2 years of pr in the hole
6 months a season if you dump into them
yeah, like, I just don't have the coins to spend on PR, with all of the other stuff I need coins for at the same time
yeah not only is it really expensive its extremely time consuming
I don't mean on the PR building itself, that's fine imo, if a bit pricey, but research takes way more money than I can spare
I can barely supply my ships with gear even farming out 2-1 off event
PR ships don't really concern me as long as the gear is so incredibly hard to get
yeah i 100% agree with you on the researching side of it, building them is fine imo its like an investment but i think if we were to calculate the actual cost of these ships to get to dev 30? 500+ cubes 300k+ coins maybe even more
I think ill actually tally up how much i input into pr4 total to get the ships to dev 30
just to show how ridiculous the cost actually is
The IM collab definitely feels like an odd choice, considering the others were at least related to gaming in some way. Kizuna and HoloLive both do LetsPlays, and DoA is a game franchise. I was really surprised to learn that Idolmaster is even still a big thing in Japan, I hadn't heard about it in like 15 years.
it keeps pumping out seasons, I'm pretty sure it has a popular gacha in jp too so thats probably where the collab comes from
I think they're just launching a game? Probably want to boost popularity with the collab
I will treat it as longer break between events 
2 more DRs to max out..? Oh god, I still need to get UR gun from PR3..
i dont have ur gun from pr2 or pr3
time to say goodbye to them for another 6+ months
i keep saying this so ill say it again
at least let us do multiple seasons at once
it costs me literally nothing to do a Q research, the only thing stopping me is that now i have to choose between the FOUR seasons to do 1 research at a time
I have 4 commission teams but only 1 research team
please up the number
Good ideas, I must've been lucky af with pr2 gun, I got it in only 1 year (but focus on pr2 was for only 6 months, before I was doing random research)
2 (or more) research slots should come with something that was proposed earlier by someone that there should be additional research to choose from that would be just guaranteed time research (6h/8h/12h)
it'd also give them more whale capacity from people who for some reason whale for PR
the thing i always hate about research is just the huge time gate it has, im always up for finding solutions against it
all I do is research that's either basic or using plates or scrapping
or occasionally a gold or rainbow research for a DR
I just hate with a passion they keep throwing out more seasons over and over but theres no method to get things from the previous seasons, apart from throwing some other season under the bus. It's all about priority with it but if you keep adding more then the share of the pie just keeps getting smaller and smaller
Put all the PR gear into gear lab and increase the amount of blueprints you get. It's a band aid fix but at least it makes the mess the PR system is more bearable
The PR system should have gotten a rework 2 seasons ago
Some guild mates noticed I tend to do Faction fleets, but that's because of how often I need to grind up the huge amounts of EXP for the PR ships, and it still takes ages despite how much I play. You don't get a whole lot of EXP from Operation Siren to begin with, Events don't give as much as normal chapters do, and when there's an event going on you don't even think of doing the chapters. And even then, many of us are trying to do the Archives for the gear blueprints.
And between events you're recovering for next event 
Circle of grind
Yeah, it's wears on you after a while, too.
It's all about priority
That's why they're called PR ships
they should rename them, doesnt even make sense in english anyway
also you CANT prioritize them any longer
3 seasons are dead in the water while you research the 4th
this 100mm twin turret is blatantly wrong and needs to be redrawn
this is what it should look like
what even is this plane 
origami
So, concerning the new PR ships: When will you unlock supercruiser guns for the Deutschlands finally? They need some love and since we're getting the 12"/50 for the Ironblood on a cruiser hull, it would only make sense.
Additionally, here's a second question regarding the same thing: I don't have my PR2s (Or Drake for that matter) past Dev level 23 despite a relatively active play style. How am I meant to spread the BP research between five DRs now?
And just to mention-I'm not some sort of casual. Every single one of my PR1 and 2 ships is already at least a third through fate sim... Except DRs stuck at level 22 because I am farming prints for Drake
As an additional piece of feedback regarding OPS: I'm finding the 5k oil for the reset an unbearable cost long-term. I can't affection farm there, nor can I really ignore it given the gear you get out of it. But I'm now down the exact amount of oil I have required with the resets (barely hanging on 323 oil now). This is slowly driving me away from the game as I can't play outside of OPS due to this (With that oil being just enough to get in one x2 clean of Chapter 12 and the hard mode stages)
Yeah the 5k oil item is just a rip off, rather little time saved at an insane cost, pls fix
The fix is... don't buy the rip-off item. There was never anything to make it worth oil, let alone 5000. It really is a scam.
looks at FdG and Azuma 10 print away from dev30 with all others on FS4 How? Though probably screwed with PR2 DR FS.
Except the actual good idea is to reduce the price if the item is a rip-off
Honestly, there should be some milestone to get in OPS to get it for free-like clearing two strongholds in a month, or four siren loggers. That seems reasonable.
I love it when they announce a collab event that I can happily skip.
I mean, I get it. They're doing collabs that are more enticing to the eastern fandom. Fair enough. Not everything has to appeal to me. But at the same time, I'm disenclined to want to take part.
I have no interest in Idolmaster. I won't be pulling any gacha for it. I might play for some rewards, but beyond that, auto not caring. The same held true for the DoA collab, except I pulled for Kasumi and nobody else. Hololive was dead on arrival for me and I literally just did dailies and that was it.
In the last year, all I've felt hype for was Amagi-chan and Helena META. At this point, I'd be more hyped for a Queen Liz retro than PR4 and any collab event they could announce.
Me with last years collab 
i always buy the 5000 oil item
saves me time idk how worth it is
Same but I wouldn't mind it being cheaper 😎
why? at the point you can clear 2 strongholds you're long past getting any use out of the 5000 oil item?
The only reason I get it is because I wanna do the OS missions and being able to go everywhere at the start means I don’t need to slowly unlock them first.
But it’s still baffling when a port has only one of it’s borders unlocked, and there’s nowhere to start from in the northwest quadrant.
i do it for the missions too and cos im usually way too lazy to unlock towards them on the first day or the second and by that time im losing missions
Weekly missions are more like daily missions, I complete "weekly missions" in one day
I don't build that many ships in one day ever, and unless I'm grinding on a chapter that does a lotta drops all my commons go for enhancing, so no retiring. It also takes a decent amount of time to do commissions and researches. So I usually take at least two days to finish it, but thankfully they go away afterwards so I don't keep seeing the ❗ anymore.
Yes, I got all the weekly rewards within like an hour of play on Monday. The old system made me,pace myself more, since most of them could only be done once daily. Now I just get everything without much thought through normal playing in short order.
Add more pr/dr prints to the event shop, at least double it for season 3, you could separate season 3 and 4 prints and also add pr weapon prints as an alternative to catch up.
It could end up like 60 pr3 prints, 30 pr4 prints, 20 dr3 print, 10 dr4 prints, 5 pr weapon prints (to select from pr1 to pr3 weapons) and 2 dr weapon prints.
Not saying this could be a solution, just something that could be easily added till you find a proper solution, cause those catch-up mini events for 30 prints are pretty inefficient rn.
Or just add all the PR1 and PR2 weapons to gear lab, since that's a thing now 
Yeah but they announced that they'll be adding stuff to gear lab, so that could be added as a suggestion as well till they add the stuff
At this point, PR1 is pretty obsolete due to the powercreep present in the PR 2 and 3 ships, not to mention how PR4's gonna powercreep them. I'm a few Saint Louis prints away from maxing her Fate Simulation, and then I don't even wanna look at PR1 again. It's slow enough trying to get FDG and Azuma prints with PR3 being present, and now PR4's gonna make it even more tedious. I'll have to do what I did last year and basically completely ignore PR4 until PR5 comes out. I only just got Azuma so that's all the PR2 ships, but I still need tons of blueprints. So I can't even focus on getting stuff for Odin or Mainz. It truly sucks to have to spread yourself so thin trying to leap through hoops to get prints. Especially when the PR1 and 2 blueprints are waaay too expensive in the Prototype shop, to say nothing of the special ones that the FDG/Azuma use. 120 points for a single print was absurd to begin with.
No matter how much any of us play, it's not gonna speed up the acquisition of blueprints since they're timegated by researches.
I feel like a PC client for azur lane would be great. Rather than emulating it.
yes someone said it suggest it now
and release it on steam just dont auto bind it or u will hab the same issue with weegee
With the advent of PR4, I think we should have a better catch up mechanisms for PR1-3 for newer players because they will never be able to finish a PR season (dev30 DR, FS5 PR, 1 copy of every equip) before the next one comes out
Increased rates for PR1-3 would help speeding up without an actual catch up like what we had for PR1
1 print from a gold DR face is just pain
decrease time to finish research
as a new player myself. i agree the research ships take an eternity to do and are immense resource sinks in regards to the 5 gold retrofit plans and the 3 million exp needed to complete just one and thats before working on their development levels
Yeah, for those who say "it's difficult because it's supposed to be end game"
Some end game players aren't done with PR2 yet even if they started PR2 upon its release and never left PR2
They haven't even touch PR3
Instead of more PR ships, I'd much prefer more retrofits. Ships like Bulldog and Beagle could really use it, as could some of the Z Ironblood ships, like Z18, Z19, Z20 and Z21. Königsberg also needs one to match her sisters.
One could blame Arknights for the drop in retros as looking on the wiki page for them, the drop in No of refits per year was 2020, AK JP opened in Jan 2020.
There is a corrossion 2 path straight to it though from both NY and London... takes less than an hour to take a path there, without costing 5000 oil.
If they keep at it with Hazemeyer atleast let us boost it to STAAG in the Gear Lab. Its a direct upgrade.
Okay, so we now have the whole auto summon for subs now before entering a map, but it doesn't help when you're in auto mode though. I mean I thought that's what it was for though, but instead the auto search tends to go after the nearest mob fleet, and ignore any of the spawns in the sub's area unless it's the closet though. It's almost like can we get the auto summon subs like in OpSi when map is at 3* and brought down to safe mode. So that way the subs can even get some kind of xp
I started PLAYING when PR2 released and am nearly done. Couple more days but switching to PR3 since I expect catchup the 8th and then its just more wasted resourced I need to convert to PR1 (or hopefully 3 if they update the prototype shop). You don't need to make stuff up to make the point the research system could use tweaking.
Maybe those ppl just had shit luck 
but it will be harder to farm coz of materials
Because of someone talking about the research system, I think it is high time we expand it from one research at a time to at least two as of now, since we are about to get PR4s soon
And then the older players will just veto against it, watch
We'd be more inclined to listen if such complaints didn't sound like "it's too much effort"
I am nearly one of them. I've been playing every single day, sometimes quite heavily, since March of 2019 and I've just finished obtaining Azuma which was my last PR2 ship. This is primarily because 1) I broke to unlock Odin and 2) DR ships take twice as long to get. Trying to get PR1 prints while I'm actively working on PR2 was really frustrating. I turned every PR3 blank I got into PR2 prints last year and most of this one.
CN/JP has a 6 month headstart for PR2 iirc
Or EN has 6 months less time for PR2, idk
I only remember that scb EN first run was before PR2
why the hell my message was deleted ?
At a guess I would say the 📌 clearly states that comments meant to gatekeep or be toxic are unwelcome. Telling us our opinions don't matter, while providing your own, is hardly helpful.
This channel is for feedback, players who have suggestions, grievances, ideas, wanna compliment the devs, etc... they come here and put their thoughts down. They don't come here to be told they're lazy, casuals, etc.
@solemn peak People have 0 obligation to defend their position and read insults simply because you demanded so. Please leave if you just here to pick fights.
please tell me exactly where I said a single insult
I mean, I started in 2019 and am just lacking 6 PR ships.
can we have PR2 catchup?
That could be easily interpreted as saying "I haven't done the PR3 ships" or "I've got almost all the PR1 and 2 ships".
I'm lacking 2 PR3 ships. I have Azuma and FDG is like a million EXP away.
to everyone else - while feedback is appreciated, please move casual convo and just sharing your experience to #al-general
and keep this channel to actual feedback and discussion
We got one for pr1 with #3, there's nothing pointing otherwise that we wont get pr2 with #4...
The problem I was saying was referring to the fact that dev30 everyone in a single season before the next season comes out is very hard for newer players or players that are less fortunste
Nothing to do with unlocking them
Maybe it's just a PR2 thing because I got a lot of gold/rainbow fdg/azuma faces and only got one rainbow print often
a rework of the porto shop would be nice. Rn the the cost of buying ship bp is just too much..6 ship bp = 1 ship bp. reduce this cost if possible. Also allow us to use specialized cores to buy pr bp. Or implement some sort of daily mission for obtaining 1 or 2 bp a day like cog chips. give us a way of consistently and steadily earn bps of ships we want
and reduce the rng
I'm pretty sure I mentioned this last year at some point, but the way we can "focus" on PR1 or PR2... it'd be nice if we could further focus on a specific ship so they'd show up more often.
If they give a bomus pr print with daily it should be one... thats 365 bonus print, meaning one whole free pr.
Yeah but that's like one whole year you have to choose to not focus on that specific ship
did they implement the auto repeat system?
in one year she will be powercreeped, look at roon now
well, personally i am not too worried about that. Yes there are many ships that are better than roon but that doesnt mean i cant use her. I still use her very often and her perfomance is pretty solid.
yeah she is solid, and i still love her. but there are easier way to get better ship. I didnt said it wasnt worth to grind for it, just that i think she deserves better. probably not a place for discussion of this topic :/
This is a personal opinion regarding why I want a research rework. I started playing in Dec'20. I play 3-4 hours everyday and more when event. Looking back I am very satisfied about my progress in campaign(I've reached ch13), can do all of opsi, have multiple 120 ships. But in terms of research I cant say I am satisfied at all. I have 3 Dev 30 pr1(no fate sim) ships only becuz of catch-up and 1 dev 22 pr3 ship..no DR. I have no idea how i am going to finish a season becuz research just takes sooo long. And the only reason I cant catch-up becuz I started late. At this point I am afraid I will not be able to catch-up and be frustated even tho i am always grinding hard and keeping research going but the system is built in a way that heavily timegates my progression regardless of what i do
Enable to analiyze pr ship bp when they are dev not 30. this will help player like me who want to focus on some pr ship and ignore the rest of the season. Having pr ship bp that i dont want to raise laying around is really ruin the mood
I still think giving 'Universal bp' in research instead of RNG bp would make research much more tolerable
yeah can never catch up. I personally catch up pr1 when it first launch. pr2 i had bad rng and now I am forever behind. Now i gave up pr3 and trying to push pr2 as fast as possible before pr4 is out
Idk this is maybe good for someone who doesn't want all ships, but if you only want one or 2 ships of each season that is very doable already. For someone who wants all the ships it doesn't remove the core problem. If you're really actively doing research getting all the PRs is still a drag, but possible, the real problem is the DRs and I don't think universal prints can fix that since they're still either DR or PR.
And to me even more of a problem is the gear, but yeah, just put that in gear lab pls
It would still help though, given that some PR still has performances that cannot be replicated by event ships
can we have monthly choice pr 30 blueprint catchup? so offer seasons 1&2 to pick
At this point, one thing will never be enough for research...devs have to implement multiple stuff if late players like me wants any chance to finish all pr seasons
Maybe they'll just add PR catch up for season 2 so that we have for example PR catch up Ibuki parallel to DR catch up Azuma. I think that would already help a lot. It's only a slight change, but it would enable anyone to (very slowly) catch up (except on gear).
yes they should really add the gears in lab...it just makes life so much easier
there has yet to be anyone done in other versions of AL nor do I think there's been any clear statements to the effect of versions beyond CN being affected.
In my experience with EN players, aside from misuses of time/energy, they're quick to go after the DR boats as their first choices, a very foolish decision as they're better pursued after a few completed/FS5'd ships so you can use their BPs to convert to DR prints. As such it's little wonder people feel themselves struggling with PR2. Though i'm more of the camp of just trying to focus on things faction by faction instead of trying to go in 6 different directions at once like a bad anime.
This is a very minor nitpick, but I keep thinking about how the Daily Mission says "Daily Challenge" but the battle menu calls it "Daily Raid". It would be nice to have it be consistent, is all.
The conversion rate for excess BP to DR BP is incredibly bad though
I could certainly use that as I have a number of unbuilt PRs whose BPs are a ways past the FS5 amount.
Better than nothing. Be it DR grinding or working on your first research ship, every little bit counts.
the current weekly quest system is inferior to the previous system. with this system i can easily complete the weekly challenges in 1-2 days and claim all rewards, the old system on the other hand would usually take around 4-5 days to complete. This makes no sense for a weekly quest system, it's too easy and does not take even close to a week
You could complete the old weeklies in a day as well, besides those that were time gated 
You know.. this is an odd thought, but ... just perhaps, the new Weekly System was designed with newer players in mind, who don't play the game anywhere near as much as us older players do. EDIT: This really just occurred to me right now.
yeah i'm fully aware but at least the time gated ones give some further incentive to keep logging in through the week
well then make it a better middle ground I doubt that newer players have too much trouble either
what I truly find strange, is that they went out of their way to fix cat missions, introducing a superior system of progressing the quest when you start production of the meowfficer instead of only when it's done, and then like a week later they removed the meowfficer daily
I hadn't even realized it was gone!
Yeah it's only for a weekly thing and no longer a daily now to work on Meowfficers
Bring it back it's good reminder 
In obscured zones, could you reveal the map, when all the Siren nodes were cleared? It's a shame to waste a recon on lvl 2,3,4 zones. The fleets can't normally auto-search it coz of fog of war.
Why are you even pinging me about this? When I said what I said, it hadn’t happened yet, and I was just trying to say that there was no reason to assume at the time that it would
and, unlike AK, there’s been no news whatsoever about these changes extending outside of China.
just play at your own pace
Noo I must have everything this instant!!!1!!!111
What about to increase Intel you need to play, because this is normal picture, and 300/300/300 is not really hard to reach. For example to do 280/280/250 optimal Intel for P6 Abbysal.
i use auto clear, do all missions, strongholds, sirens, hiddens and only end up around here. Unless auto doesnt pick up the stats, the above average player only ends up around here at the end of ops (spending all ap in C6). I literally have no clue how you get stats that high other than blowing like 10k oil a week into opsi. To put the stats at 280 for things is literally borderline insanity
As someone that basically abandoned Opsi for being a boring grind over and over, please dont make it worse
I don't use Oil for OS. It's worth spending. I just spend all my AP boxes. Idk why, but I have so much even not buying the logger
As I see there is too many resources in OS you don't use
Not even opposed to make it a hard grindy thing but everytime they put smth like that in AL its either boring/not worth/a system just to screw you over
This is normal situation with currency. I think it should be more ways to spend it and it should be something done with Intel. They are so much, but useless
would be nice if event shops started giving gold plates 👉 👈
how do you have nearly 4000 though
i bought everything and im only at like 400 left
are you doing something special that nobody knows about or something
Just playing. Idk.
To add on to what was mentioned above, perhaps we could have more uses for the monthly exchange tickets as well? Its basically impossible to run out of these (personally had AP overcap countless times and have pretty much yet to spend oil on OpSi since the beginning) unless players have been skipping OpSi for months or are new (in which case they are bound to miss out on content anyway, given that this is a live service after all) 
And that's not even factoring my uncleared strongholds/abyssals/fractured loggers for the month
perhaps something like a (capped) backwards conversion of exchange tickets to ap boxes during the monthly rollover would be more useful for farming mats, which itself shouldn't be a chore anymore even to the most casual players (as one of them myself I can attest to that) given that we now have auto search everywhere in AL. Not much of a reason to pay attention to actual gameplay tbh, not sure why something optional would be called boring 
i feel like if opsi gave the actual drops people wanted from it then nobody would need to care about those useless tickets
i mean surely the questionaire they recieved on opsi wasnt that positive
the loot from it is trash and rng based and gold plates, i mean getitng more gold plates from the guild shop says it all
Meanwhile I'm all out of tickets despite actively playing (Ok, I don't do strongholds)
maybe my rng is bad or using ap in C6 is innefficient but i only have around 3000 tickets now and only make around 2000 extra per season
no offence to people who like it but running C6 maps 100s of times isnt fun for me (and the rewards from it suck and are based on cat box rng)
So for being optional, it cant be boring? 
For me having to do the same map every month with nothing new happening is pretty boring
strongholds are similar in powerlevel to C6 sirens, and each a source of about 400 tokens (that's me eyeballing it, the biggest source is the invader with its ~300 token box)
so you are missing out on give or take about 1600 to 2000 tokens every month just from that
I always got everything from port shops I wanted ¯_(ツ)_/¯
reset store too?
Just wanted to say that it's not like literally everyone has so many vouchers flying around
Not at all and you're definitely entitled to your own opinion when it comes to what's fun in this game and what's not
just felt the need to point out that players don't have to actually pay attention to the game when doing said map is all though by affirming that its optional in replying to me, you pretty much provided the solution to your own gripe 
Could we maybe make it so OpSi missions, such as ocean cleanup or exercise, spawn in the port you're currently in if that's where it sets the mission objective?
kinda annoying having to go to another port just to get the objectives to spawn in. Especially for the ones that spawn in the NY port, imo
Man, I thought I did a lot of Operation Siren and it takes all month to fully clean the port shops, if I’m lucky. And I do Strongholds and Abyssals.. though I admit to largely avoiding C6 Abyssals cause it never feels worth the huge hassle. I don’t know how people wind up with 4000 special tokens, unless that’s never spending a single one all month.
c6 abyssals are def worth it.
I mean i get rainbow prints 10% of the time or less, no abyssal at all feels worth it to me with my shit rng
truth be told i expect i wont get any ur bp, i just do it for mats and gold plates
can we perhaps get more DR prints from events? 10 honestly is pretty stingy, and it just stops me from grinding as soon as i buy them. I dont get why these ships are locked behind like 5-6 months minimum.
it also doesnt help that aa and mg bps are useless rn like devs wtf
yeah theres a lot of stuff I look at and think the devs are crazy for not doing
i mean when it took them like 2 years just to add operation siren I guess the development of further features is at a snail pace for sure
They could just stick the AP UR main gun in gear lab and call it a day and make a UR sextuple
problem solved
well i wll give them some slack bcuz they constantly have to work on new events and such...also they at least seem to add qol changes like full auto, new weeklies so they are surely not being lazy. Its just that things are progressing too slow imo. It's time for devs to speed qol stuff more
They probably just collected all their exploration rewards for a month... I got easily 3K operation tokens in there... but why would I bother redeeming any if they just turn to vouchers anyway? 
There's your issue. That about 300 Operation Coin drop for the "invader" is really REALLY hefty. Multiply that by about 6 or so strongholds per month and that's 1800 vouchers right there.
Problem is some people don't even want to deal with the Strongholds due to the main boss would have that, I heal back up to full after you dropped me down to 25 bars
I just don't do strongholds since they don't even give UR prints and take a while to clear
stronghold bosses are a lot easier than the abyssal bosses so id urge people to at least get up to 190/190/150 or whatever it is to be at full strength and do them (even call subs if you have to) also in the first month the number things were bugged so if you stopped then id urge to try again too
They seem to be very rare for me this month, maybe I'm just lucky... and you don't even need to defeat the main baddie to get all the loot drops.
For me it's the polar opposite. The Abyssals fell more like a mini Stronghold, whole the Stronghold is you need 4 boss fleets to even deal with this
Then you got lucky with abyssals
Or you don't know you can go to the port for repairs during clearing strongholds
Strongholds are way easier than Abyssals to me 
yea strongholds are extremely easy, you can freely leave to heal (dont forget you get a free heal every day with the deploy fleet command), and bosses dont need to be killed in a single fight, and you can skip all the mobs if you just block your fleet off with another and use "escape"
and even though they dont drop any UR designs they drop a ton of resources so theres not much reason to skip them
Dont even need to block the fleet sometimes, if there isnt anything below/next to, it works on top and left side iirc
Also sometimes the game forgets to spawn Guard Fleets completely for nodes 
Although the Abyssal is more like you just need to rush the boss and you're done, while in the Strongholds you have to capture enough to drop the barrier then fight the boss that somehow can heal up to full heath during the fight
Yes I got one of those horrid combinations of the boss in the Stronghold to not only heal, but also reduce damage as well, so I basically said never again because of that kind of monstrous combination
You can get the same combinations at abyssal
Yeah, I don't like doing the Abyssals cause of the constant healing the bosses do. It takes me forever to do a C6 Abyssal, which is why it doesn't feel worth it to me, even if the rewards are moderately decent. Even though I have plenty of capable lv115-120 ships, they're not capable of decimating a C6 Abyssal boss.
Most of the above feedback further reinforces my point (and this isn't meant to be directed to specifically anyone or anything, im fully aware that im a casual myself), given that certain players have the option to but actively choose not to do strongholds/other valuable content on a monthly basis
its not hard to find yourself swimming in vouchers even if you're not actively farming/minmaxing, so there shouldn't be much of a harm in improving the utility of those vouchers overall for the playerbase (rather than having them rot in inventory).
wouldn't say this qualifies as asking for handouts either given that you still have to put in some minimal effort for it
Increase drop rate of DR blueprints!!
With PR4 comes (with also 2 DR), I think let us do 2 researches on different season at a time would be great to let ppl catch up the past PR too.
2 research at a same time instead of 1
We will never have coins again ever again
I love the new mission format, but I do miss the decrease in daily missions, especially the daily for the cattery, which was a reminder to access the cattery at least once per day in order to get the free box. I think the daily cattery mission should be brought back, but I would like to see it improved to complete when you start a cattery unboxing instead of on unboxing completion.
It actually did that... for thur-sun, then it was gone
I saw that and it was awesome
the missions only got updated once monday hit
Not against that idea but there needs to be an increase of coin income first if you want to even be able to run two researches constantly. Currently just doing one research uses up a ton of coins so I highly doubt most players would be able to run two.
Maybe using guild coin on 2nd research?
guild coin income for those who have guild is already overwhelming anyway
Doesn't make much sense to me to suddenly use another currency. I'd be against that for the sake of consistency.
just use cubes
consistency already blown away when normal item in shop such as tech box, plate and food can be bough in merit shop, core data, medal exchange and guild shop with all different currency with various currency conversion rate. But ok.
Those are shops that happen to have a variety of items, sometimes including blueprints, but those shops aren't the main source of obtaining your PR blueprints. With your reasoning, at that point we might as well be able to buy blueprints with whatever random currency you have the most of.
The easiest thing to do is increase our coin income, and that would help a lot more than bringing a bit more use to some random currency. Coins are used for a huge amount of purposes so not only would we be able to keep running researches we can upgrade gear, limit break/awaken ships, retrofit, build ships, etc.
With your reasoning, at that point we might as well be able to buy blueprints with whatever random currency you have the most of.
Already in medal exchange tho, so why not.
And increase coin income is probably harder (for them) to make it since it uses in huge amount of purpose in game and I doubt they'll just give away to us so easily.
But being said, all we can do is feedback. It's their decision to choose what to do and what not. 
also in guild shop, too
there are researches that don't cost coins
If you want prints its coin or cube
Or purple/gold basic research, which take 8/12 hours
Those are primarily gear... I can't say the last time I actually got a print from them even if I pick these for sleep
I'm just here to say that the age rating changes from 13+ to 16+ makes so much sense.
With that age rating changes I'm kinda excited about what kind of future content will we be getting.
I am less than thrilled by it, to be honest. If they'd been more careful with the designs and outfits we've been getting, maybe it wouldn't have needed to be raised in the first place.
why do you feel the need for said care tho?
I actually am fine with the rating change. Remember onsen loading screen controversy? And recently the Russia loading screen where you can clearly see the nips?
It could be AO and I'd still be glad
I mean, there's still arguments to be made for being able to deselect loading screens for playing in public, but as long as we get to have said art at all I am glad
I stand by my belief that some of the loading screens and a few of the outfits/designs push or cross the boundaries of what the game should really have. The internet is loaded with places people can go to see naughty stuff, why does it have to be in the game?
Like I said many times, game is targeted towards sexually deprived men.
A guild friend made the observation that if you have a skimpily designed ship, it'd be nice if they had a less revealing outfit for players that prefer ladies to wear actual clothes. That.. wouldn't really fix the problem, but it'd encourage some folks to buy outfits they might otherwise have not. That's the whole reason I bought Baltimore's school outfit, really.
so lets make sure our messages are contrsuctive feedback
You got that with Albacore... now where is OUR less revealing outfit skin?
Yeah, Albacore's party outfit really bothers me with her panties being pulled down like that.
Albacore 
Pls don't make it a hentai game. Fully clothed cute girls are already so awesome
Shld not design skimpy clothes to see whether cosplayers will try the naughty outfits in real life. Not so good for the ship girl image and the coser will feel very cold during photo shoots
so recently due to a lot of people with underwhelming results in meta showdown, I started employing a different strategy -> whenever I see someone doing acceptable damage, I add them as friends
I do it with two intentions:
- being in their friend list, they just might hit my bosses again since it usually shows up in their boss list near the top
- as thanks for doing ok on my bosses, I'll prioritize leaving a hefty contribution on theirs and my guild mates' whenever I can
now here there's one issue... I have no clue and no way of knowing when my folks are going to spawn bosses, and while I do wait for friend/guild bosses to appear for a while when I'm playing, I can't really wait all night for just those esp. when there's the risk of me going to sleep having forgotten to finish all 3 daily battles, so it's not always that I can give all the help to the bros list, maybe this will change when I have so many friends in-game that there will basically always be a boss spawned, but oh well
for now, I'd like to see Friend and maybe Guild bosses have different rules so that we can hit more than the daily 3 limit, even if there is no points reward, I'll gladly make it a habit to check the boss list more often for this
the main reason for the underwhelming damage is that the BB AP and CV TB that did so much damage to the earlier bosses deal far less against a light armor CL
Also doesnt help that the lasers are bugged and vaporize some vanguards extremely quick making the fight shorter meaning less dmg
the underwhelming damage now is the same underwhelming damage that's always been there turned to 11, in fact I started doing this during ark royal which was piss easy and people still found ways to fail to do more than 100k with max level fleets
I agree. Due to the lasers using BBs is a death sentence if you don't time main guns precisely so lasers can't target you
And as a CL with a decent amount of planes on the screen CVs aren't the best either. I was able to reliably go for 700k+ on previous ships, now with Iris fleet specced against light armour I'm barely breaking 300k on auto in the best-case scenarios
FDG, Azuma, Tash with HE guns are making Melena suffer.
2 DRs that are a pain to grind due to a crap system and an event locked ship arent smth I expect everyone to have
They should give out at least one name change ticket for those who bugger it up first time
Please fix the blueprint system for DR's . At this point, I might as well abandon PR2 for PR4 when it comes out cuz FDG and Azuma are already being powercrept.
should have just kept it the same number as gold ships
DR prints are already a lot rarer and then they increased the number you need as well, kinda over the top honestly
and then the fact that they arent really that much stronger until around dev 20 and their oil cost kinda just makes them worthless unless you really like them, at least for 4-5 months when the next UR will come out for JP anni and will creep towards them 
also the fact that this guy had to use the term "abandon" pretty much sums up how stupid it is that you can only do 1 research at once, having to abandon content sucks and if you only listen to veterans who have completed all the previous pr's of course they are going to say theres nothing wrong with it (even though I have completed all 3 pr systems myself) keeping old content (pr 1-3 is now officially old content) on the same timegate is just dumb. if you weren't here for the start youre never going to catch up to anything (even with the 300 prints they give, which is 1/5th/1/6th of the content). I don't see any reason why newbies shouldn't be able to catch up with older players, if youre worried about older player backlash then just add more research teams (one per season)
ngl
Tbh, allowing more researches at once is just a band-aid fix and won't fix this atrocious system that PR is.
I've been thinking about how to actually improve it but I honestly can't think of something that isn't band-aid fixes.
the research system as a whole needs a rework
more researches at once sure but it will drain twice as much resources 😔
and is still rng based so you can get f-ed
Adding another research would band aid fix it but create another problem of there goes all the coins
yeah i dunno how to fix it without old players crying over it and being like "back in the old days i didnt have it as easy as u younguns" and downvoting any change into oblivion
Yeah maybe pr4 should have just been a whole new system (im doubting it will be any change at all right now but who knows)
you can't fix something with adding another slot when the grind will be even more unbalanced with it
Perhaps a way to choose a specific ship to research and after choosing that, A time would appear to countdown how much time 'till you get blueprints, You can obviously boost the speed by using different kinds of resources, The rarer the faster
that would probably be a good idea "focusing" certain ships and being able to add into the pot, kinda like how the dorm works
hopefully not like guild contributions with 3 forced options (getting 3x gold option ._.)
gold is better than oil at least
200 oil is worth like 1000 gold
I'm honestly thinking more of choosing your resource that you want to use instead of hoping to RNG it picks the good one
i think what would fix PR would be a total remake of the catch-up system making it more rewarding the more time you play the game
instead of just 30 BPS for 1 character
or 300 BPS for a entire PR season
I'm a veteran and I haven't completed any pr fully yet, I'm stuck at fatesim 3/4 in pr1, fatesim 2 in pr2 with dev26 azuma/fdg, dev24 drake and dev28 with the rest of pr3. Of course ik the reason, bad rng and also I've only done coin research, but either way, I always have to abandon for the next pr or when I finish the ur gun (managed to get pr2 ur and I'm 10 away from pr3 ur gun)
Catch up would certainly help a lot, Perhaps double bps per finished research or something similar?
ive started playing last year and still haven't completed my PR1 characters fate sim
which are only Roon and Neptune
lvl 105 acc btw
and i literally play AL every single day
PR4 is coming and my FDG still Dev 20 Gascogne 25 Champagne 24
I think maybe if the protoshop was cheaper too, 120 for a DR print? what planet are you living on thinking that was a good price? I can barely hit the 10/10 limit in one whole month nevermind buying anything else from that dumb shop
maybe jp/cn people wouldnt complain since they had pr2 for an extra 6 months longer than us and have like 10k in there
but i dont think many en players would have more than 1000 currency in that shop (if any at all)
Last time I bought anything from there was with the extra xp things they gave us
Yeah its definitely a shop that gets barely any use in en version
probably less than 1% of players can actually use it
i just bought a single PR gear and a few PR BPs on it (totally not the DR ones) since they were cheaper and cound't even touch it anymore
you need to be very lucky just to get a few bread crumps from guild logistics
and i totally hate it
top 1% EN player
Trying to make an idea plan for a rework
Do the weapon designs from proto shop give all the research exclusive gear (UR not included, that I know)?
SPAAG, Hazemeyer AA guns not included, Also air radar and hydraulic steering gear
Thx
i mean i spent 3600 in 3 months
DR prints are 120 each, thats not even 30 DR prints
At least there's always the gold slot on the left
these players you speak of are probably the same that complained about auto-search and quick complete of daily raids, you can safely ignore them 
I will however downvote the idea of two researches at once because of the reason that was brought up already of RIP coins and cubes, unless you wanna fool yourself that you are doing it any faster by getting 1 extra BP every 12 hours by running the gold free research
personally instead of going with just adding another slot to PR research (which will cause you to drain resources at an even faster rate), I think they should just increase the catchup bps given
like maybe add another 300 bps to pr1 catchup since PR4 is here and add say 300 bps for PR2 catchup, but make it so that you can switch it to giving out DR bps at some ratio (like make it cost 3 "PR catchup bps" to get 1 DR bp from catchup)
most importantly though I think they should add the Twin 457 to gear lab. because its basically impossible for a new player to catchup with rainbow gear, even if they try to rush PR due to the RNG required
here's a wild one: bonus BP payout for older content based on how many seasons are past
ie. PR1 researches will give you x3 rewards because it will be 3 seasons behind when PR4 launches, PR2 will give x2 rewards, PR3 & 4 still give x1 let's call them the "current content" or give x1.5 bonus to PR3 if you insist
Yeah mostly i was mentioning 2 slots just for the gear, I want to actually get 1 of the damn rainbow gears and im always cut off by new seasons
i have bad rng and im only at 44/33 for the 2 rainbows (at least with 2 slots i can run the shitty free Q researches and maybe have a chance at getting the damn guns)
Yeah that is a very good point for two slots were not always going to be spending everything on prints as the rainbow guns dont really have much overlap with the good ones for prints
but nerezza is right, if they moved them to gear lab i wouldnt care about previous PR seasons at all
but that doesnt help newbies, more researches is just a shitty bandaid and nobody can sustain it without whaling constantly. catchup should be a daily? or weekly? kinda thing. Maybe reduce the stupidly overpriced protocore shop and give people currency to spend there
even running 2 slots for gear you run into issues like me where you have less grey gear plates than purple ones 
im very confused on how you did that i just did Q series for 6+ months to get my twin 457 and it did not dent my plates
yeah grey plates and blue plates should drop extra addtionally alongside purples in late stages
having purple favoured over them just hurts old players who only challenge harder content
or just let us downcraft gear plates 
Thats an option too 
well, i have 2 triple 234s and a twin 457 so i spammed research alot more than most 
buying bps with core data? 
no this stuff
its named similarly so its easy to get confused
buying prototype core with core data 
I think thats just going to favor the people who have been here for ages and have more core data then we know what to do with not the new people who cant ever dream of catching up on PR prints
isn't that the point?
i'm* here since 2018 i want to use my pr ships someday you know 
PR rework
Unlocking them stays the same since its not the main problem
Dev levels turn into an exp system similar to META skills
Research:
-Face researchs turn into one universal research instead of a single ship which will drop prototype cores and BPs, the latter becoming an extra exp item for the new dev level system mentioned
-Gear researchs drop added prototype cores on top of the gear BPs
(The amount of cores depending on the research rarity)
-Other researchs stay the same with the BPs being updated to universal too
Proto shop:
-Update BP cost, weapon designs go up to 30 while UR comes down to 60
Weapon designs updated to include all PR exclusive gear
PR1 and PR2 guns added to gear lab
Tried to use some ideas said here while trying to keep it a bit challenging (which I shouldnt since they're giving gacha URs and SRs that powercreep PRs/URs)
Main problem with the current system being BPs taking an eternity so giving an exp system that players can constantly grind and more options to get the gear faster seemed the better choice
Came up with that, may not be the best but will never get one person to make smth everybody agrees with
I like the idea of reusing the META skill system, that one is pretty enjoyable
They already sell them in here, but of course like TNT pointed out the prices are kinda expensive for the actual prints (pr1 prints should be even cheaper than 30 imo, theyre a season further behind than the pr2, why are they the same?)
if a bit abusable by farming on operation siren but that's what the daily limit is there for
no, no, selling our bps for prototype core 
I mean if you have fs5 in all, you aint gonna use them more
all of those blue bps that... don't really have some use
yeah
i sell my extra for a measly 5 each 
the guns 
Yeah i think the ability to sell off our gear blueprints would be nice i know im sitting in more then ill ever use for all of the PR 2 after farming the rainbow gun
confetti gun bps for sell? wonderful
The dream
Ive got enough for 7 of those sure would be nice to get rid of them
The poor people who get it really early though and think it looks neat only to find out how crap it really is
I long for the day when PR is handled better, I'm glad to see ideas being considered by the players at least, if not the devs. They may be, for all we know, but until something happens we won't know, so yeah I'm glad to see actual discussions about how we could improve it.
we have to make research fun for new and old players 
Ahem
Fix the Blueprint acquire system, either give us:
more consistent drops from research
extra BPs in the event store
BPs from hard stuff like OpSi or challenge mode
PR4 will make getting blueprints unbearably hard
ok im back from rest heres what i think
-You should able to choose which characters you are focusing on a PR season so it can guarantee 1 research of it per refresh
-8 hours research should reward the player more for the time and resources it wasted
-Rework of Protocore shop: you will be able to get Prototype Cores at weekly/daily missions so that can help newer players catch up with PR seasons (guild operations might not be bad also)
-Reduce older season BPs cost like Nyano mentioned
-Make DR ships need less DR BPs cuz who cares they are getting powercreeped by gacha characters anyways 
note that not all of this need to be implemented all together
its just ideas
-make researches of previous seasons drop extra BPs (both ship & equipment), no need to keep old shit taking forever
I think this is one of the much better options if they want to keep the new PR grind the same something the devs do seem to want to do (two new DRs though so that's going to be torture) but it would make the power crept PRs much more accessible because some of them are really not worth getting at this point due to the creep
I still want to see Operation Siren battles give affection to ships since we spend so much time in that mode
no oil, no affection 
The True American way
makes alts/s /s
I'd like for challenge mode to have a purpose, better rewards than chat frames
and we also have rising blueprint demands, i see two issues that can be solved in one
But you need to manual to proceed in that... (and I really hate manual). Same reason I'm glad EX is just 500 crappy useless thingies
Yes we totally need to encourage toxic try hard behavior /s
challenge mode and EX are best left off "bragging rights" sort of things.
A lot of people already warned about the issue regarding BP grind back to PR2 and how it would become a problem.
And it's indeed become a problem, but still nothing devs want to do about it. Is it so abnormal for people to expect finishing a PR season ( if they're being very active of course ) before the next one ?
And now we have 2 more DRs, which makes me think devs don't really care about the issue, for obscure reasons. 
And reducing the number of ships ( as it is the way they've chosen apparently ) won't ever change anything, the problem is BP grind. Even if there was only one DR and no PR in the whole season, that still wouldn't solve the problem.
Either increase the Blueprint drop rate for DR, reduce the number of DR prints needed to develop, or give us multiple research slots ( even if that costs gems, although that would be a bit scammy imo ).
It's an issue so easy to solve, everyone was already asking for all this a year and a half ago.
I won't even start on UR gear.
i wish there was a better visualization outline for submarine hunting zones. doesnt help that the outline of enemy ships are red and that the hunting spaces are also red but with lines going through it, like make the hunting ranges like blue or something completely different than the red outlines of the hunting zones.
enemies in the zone also have a reddish tint
We should wait and see what they actually have planned for PR4.
Hope PR4 is business as usual 
it most likely will be
veterans will just consoom without wanting anything better because its all they know
jp/cn have like 3 of each of the guns since they werent cut short like en was
they most likely will never ask for change
It's not even a veteran/newbie issue.
Most veterans are in the same boat.
CN getting a very early start on PR1 probably helped
hope at least someone in the dev team or staff is reading some feedback regarding research...otherwise
.....
I have the one free PR1 ship at dev 30 and that's it
Wait, if we have this problem with a 6 months delay... how the hell is TW server gonna ever catch up 
PR1 has never been an issue though, aside from newer players of course.
The PR BP drop rate is actually reasonable. Issue is mainly with DRs. At least in my opinion, and I've been here since first day of PR1 on EN and have been very active daily ever since.
As a newer player it just feels insurmountable
My point being: as a newer player it's kinda expected to be late for some things and whatnot. Even for that devs actually did something with PR catch-up.
The problem is when even veteran active players can't keep up because the system is so badly designed around a mix of heavy timegate/Rng.
the dev system just doesnt make sense anymore since new SSR UR gacha ship powercreeps the research ships no effort many times...and they barely take any work to level and enhance
Yeah game revolving around powercreep makes the issue even worse. The grind of dev for DR ships is already so long, but by the time you finish them, those ships can almost be considered as outdated already. ( I'm exaggerating a bit of course but you get the point )
I think (im not 100% sure on this) but i heard and a lot of people mentioned that PR drop rates were changed entering pr2 (the coin researches got nerfed to drop less prints). maybe this change could be reverted and the researches be more generous? 
Room proved that then they introduced UR gachas just to screw DRs too, shame that now its backfiring 
and i mean what kind of nonsense is this anyway, months maybe years just for one ship...good god
Yeah i finished my fdg a week ago
shes power stomped by NJ
And now whats gonna happen with Shitano? Powercrept by Haku already or really slap the players in the face with a long ass grind that you would better just wait for the rerun
And we don't even have info about DR Fate sim for PR2 if I'm not mistaking. Sooo yeah.
personal opinion: I'd rather grind 10-20-30 million xp, give 100-200k gold, 20-30-50 cube on a slow basis...get the ship...level up and deploy within a week and bamm
Yeah at least you'd feel like you worked for it, like the tasks we already have to unlock the ships, which feels nice and rewarding.
Not just some roulette type thing where you feel like you just throw your resources out the window.
But I don't even care about a complete rework personally. Just making it reasonable would already be enough, which it's currently not.
yeah it feels like research is just a resource garbage bin designed specifically to stop people from getting too many cubes or coins 
at this point research is not an endgame, it's just where u dump resource and pray to rnjesus
Only part making it endgame is the time you take to complete it 
SP maps should accessible immediately so you dont have to complete all of C and D in first day or miss out on the 800 daily
first run events as well
never understood why timegating event stages is a thing 
appreciate its not timegated for reruns but extend that to first runs as well 
Considering how long the EXP takes for me, I desperately do not want to have to grind 10 million EXP for a single ship. Ever. We've been through this before, about how Events and even Archives give crappy EXP compared to the actual chapter stages, but we never have time for the chapter stages cause there's always an event going on or we're recovering from said event and don't have the oil to go grinding in better places beyond Operation Siren. Which itself doesn't give loads of EXP, especially when the blue ships and quest sirens give a big fat nothing.
And even if the War Archives gave good exp, so you could grind for gear blueprints, you're gated by the limited number of entries.
4 million exp to level 120 isn't that bad. takes 2-4 days if you put effort
Alternatively: SP chances accumulate, so you can just do all 14 on the last day if you want.
that probably could be for the best, in case you forget a day
want the option to make ships cost double or triple the amount of oil be be as powerful as two or three ships for aesthetical purposes. i like only use essex and sandy every place, i want them to to be as strong as a full fleet so they can do sorties like a full fleet but only two using oil as an equivalent exchange for this strength that can only be used in circumstances that cost oil like chapters and the meta helena. thanks
I thought the point of SP is for those hard-core players to speed grind and get the points as soon as they open up
Not really since you can only do it once a day anyway
And it’s trivially easy to clear SP
Hmm, I don't think it's really a problem though. Sure I might miss the first day but I think it's fun grinding for SP at the start
Problem is, if you don’t have like 5-6 hours to blitz through C and D as fast as possible you won’t get SP on first reset for reruns and it’ll feel like you wasted a day
!submit in dock, just like "enhanceable" pther ideas could be "limit-breakable" "not favorited" "max level or close" (so we know we "need" to limit break them soon to not waste exp), by "name" (incase we are searching for Ayanami but forgot her level/faction/whatever), "has gear/missing gear(?)" (so we know easily who can equip gear, maybe to have more space in depot) , "hide dupes" (hiding dupes + bullins?)
I'd honestly rather have a search bar. I KNOW what faction and rarity each ship is, but I am still managing to skip over the ship I need multiple times. Especially when it's rare IJN DDs
I would really like "not MLB", "locked" and a search bar out of those
Being able to easily find the not MLB ships would be especially helpful for anyone with a large dock. Been wanting that for a long time!
someone else submit that if you want, already got annoyed at how many steps this takes lol
Just play at your own pace
"Just play at your own pace, unless you want to go faster then you should slow down"
I know this is probably bait but im taking it, Why are we defending a or multiple systems that needs to be fixed with "play at your own pace?" argument that benefits.. nobody? Because even if it was faster, you can still play in your own pace?
99% sure its bait cause thats the only thing he said (twice) besides essex emotes
But still yeah, not really an argument

@agile otter @velvet adder remove this from lab when research is available but not start. i knew i can do research but i dont want to waste money on garbage thanks
How about adding the ! to the widget on the left of the main menu when training/research is done. They are in that menu, yet the ! only appears for comissions or full oil/coin.
can we add a ! to dorm when its empty too?
no persisting alerts are annoy and im pretty sure it already has that when research and skill books are finished, on the arrow to expand menu. what it should do is remove the ! after you check it once during that session only showing alert again if you relog bet prefer a check "notifed" box like exist for quick finishers, patch notes, war archive keys and such. just get rid of these red exclamation points. now think about it get rid of it on guild too we are 0/2 operations so we dont want to start anew one as that would waste guild funds and people woild get less tokens if they joined upon monthly reset if returned/new members couldnt finish before then. yet that fucking ! is there 24/7 for an entire week because of the needless 0/2 limit @agile otter
just fyi, pinging the bot doesnt help, you actually have to DM "!feedback" to it to submit feedback like that 
add auto clear to maps as soon as you complete it once
6 clears is still at least half an hour of manual to get to 100%
its fair imo to require you to clear the maps first, its not very hard to do, and you only need to do it once 
i mean its not technically once
its 5 times to reach 100%
i do get ur point but i have to clear all the way from B1 to D3 its just a bit taxing
Usually it's 3-5 times
yeah this event d3 was 5 youre right 
You mean C1, B is the normal difficulty
yes 
stop pointing out parts where im wrong 
its just many hours until i can even get to d3 to use auto clear
like 5 or so total
But yeah, clearing C1 through to D3 was an ordeal, especially doing that in the limited time of one day to not miss out on the daily SP
i did it
Give skip tickets 
Enter oil amount beep boop
Get my rewards
5 minutes done with the game
So i can jump to my other gacha games

All new mobile games have the skip option 
It's the future for lazy mobile gamers like us .
We want to play the game without playing .
PS: this is my feedback i'm not het to discuss
Thnk you very much

feedback: allow a Gear lock function just like ship locking.
we do have a password function for gear
that's for scrapping, I'm talking about locking individual gears.
It does not, hence the suggestion. Skillbook finish places ! on the HQ ONLY (which is always ! anyway for me cause cats) and research ONLY puts it on Lab. Commissions put it on the widget AND Battle Anchor. There's no ! on Guild Operations either when you've run out of monthly joins (though my guild leaders did start a new campaign, I just can't join, cannot say if that changes things).
Fleet spawned next to Obscured Zone completion loot
Sorry you cannot move. IMPOSSIBLE.
Picks up loot, tells fleet to move. Fleet picks up like 5 different other loot on its way to the destination
Why are things not consistent in OPS? Why does this loot work different, have lower priority. Why is Akashi still a blocker for no reason and you need to hug her once to be able to ever travel to her. Why is the exit node still a blocker. Why does smoke still spawn at the wrong location? Why do removed traps still spawn trap messages? Why do traps spawn bonus traps? Will you ever fix all this BS added to OPS in the auto update?
you must not be an guild officer or leader then
we dont want to start anew one as that would waste guild funds and people woild get less tokens if they joined upon monthly reset if returned/new members couldnt finish before then
which is always ! anyway for me cause cats
and yes I asked for that ! removed too but my feedback is asking for muting alerts not amplifing them. so you have to submit your own by dming Belfast !feedback
Honestly im with adding a notified checkmark for !, im not spending 20k+ on the lecture hall for a crappy upgrade (even some PRs are cheaper) and have to go there every login to make it go away
And already wasted some xp on Gascan grind cause the coin cost notification is always there so forgot about checking the 1mil xp objective
at least it goes away for lecture hall, it doesnt for fleet tech upgrades i dont have to worry about it anymore but it was very annoy to get reminded to spent 15k+ for that persistently when I had better things to put coins towards and none to spare
Have you considered getting some self control? 
if i has self control id spend my time not playing these cunny gambling games
at least you're aware, that's a good start 
I'm not here to propose a rerun but if they're usually running 1 year after initial run right now we have like 3 events stacked in rerun queue, or even more, what I recall is northern overture, skybound oratorio and aurora noctis, I'm not sure about polaris event since characters got sort of rerun (but not sheffield muse xd) , also not counting minor side events for skins/furniture/etc
I doubt they will do rerun after rerun after rerun (but it would be good imo), but then we can end up with even more events in queue to rerun idk
okay aurora noctis not 1 year yet but soon, and I guess we'll get new event after this rerun so it definitely will be "past due" unless it will rerun then
releasing events faster is a no no because there's no way to keep up, making reruns shorter is also meh
Rerun timer is about 18 months now, not 1 year. Remember Cherry was Dec 2019 - Jan 2020.
haven't paid much attention but I feel like we've been getting rerun events in-between new ones? that seems fair, the reruns are probably necessary so they can have time to properly develop the new events
then it's all good so far, we should get northern overture after new event, but damn, so long
I feel like daily missions were simplified a bit too much, I don't see why the dailies for enhancing equipment and producing meowfficers were removed, those helped keep a rhythm with those tasks, now you just spam a bunch of them at the start of the week to speedclear the weeklies and forget about it for the next 6 days
Dont wanna sound rude, but isnt this fine? Less stuff to do with no reward penalty ...and if you want to upgrade gear or train mewofficer... just do it. No one's stopping you
I dont understand what are you complaining about. Again no offence, just my personal opinion
ooo, now i understand. Well, i hope u can get used to the current system
Will there ever be meowfficers with other faction buffs?
could we maybe stop putting these high evasion requirements on the D maps in events?(high torp reqs too, to an extent) All it does is force you to use DDs in your comps, and well... DDs suck. Especially at the higher levels. In fact, in my experience, the high evasion reqs not only force me to field DDs, but also forces me to field more ships than I really need to, which is a waste of oil, imo
they did stop for more recent events
its just this is an old event so the requirements are outdated to the old extremely high standards
they have the ability to adjust the requirements. They were making events easier for EN back in year 1 and 2 because we were so far behind the other servers.
but yeah i agree stop forcing us to use DDs most of them suck 
i think its fair to have "difficult" requirements, since you can easily fulfill them by using more ships instead of running DDs if you dont like to, like the point of hard mode requirements is to make it difficult to run with just a super easy and cheap fleet, letting you run whatever you want is goes against that.
Like i see the ability to run cheap event farming fleets to be a luxury, so I think that its fair 
theres nothing forcing you to run D3 as well, if you find it too difficult there are other event maps
That's the problem with these high evasion requirements though, you cannot fulfill them without DDs, even fielding two 3:3 fleets
My current D map fleets are both 5 ships each. That's the absolute minimum I can field per fleet and meet the requirements. It'd likely be two 4 ship fleets or a 3 ship + 5 ship fleet if I didn't need the DDs for the reqs.
Daily x2 bonus points.
Access to SP.
Latter is the biggest one.
ye but if youre just doing it once, or going through it to do SP, you dont really have to worry about oil cost reduction
and also its not impossible to skip DDs entirely, as long as you throw a rudder on basically everyone
I did have a rudder on everyone, was short by over 50... but, this is not the place to have this discussion about the specific fleet comps
for boss fleet if your fleets are good enough you can just use beaver tag and one of the other eva equips as well then 
its a hassle but if you really want to avoid DDs its not hard
my point again though is that cheaply running event maps is a luxury in my opinion
There are quite a few great DDs that can fill a high evasion req and still contribute significantly to a fleet
Yukikaze comes to mind
remove monthly attempts on guild operations
I think they maybe WANT us forget Meowfficers are a thing, terrible as they are... just sweep them under the rug, don't improve the terrible cost/rng or anything (lets not forget you need to buy like 250 cats to earn back Guild discount investment. And I doubt anyone but Kimo actually ever bought the damn things, except by accident and then massive regrets)
they do have that new feature in cn thats the dorm for meowficcers
dunno why we dont have it yet (i dont think jp do either)
Level 90 daily raids please 
it is delayed
Can we have a fast-equipment-change button during the mission, to fast change the saved gears?
You cannot change gear while on a sortie anyways
I suspect it's done like this for a number of reasons: One being a nasty surprise to anyone too locked into a meta build (CAs/etc), second being nods to the ships involved in the story/etc.
Though I don't think any event hard mode stage replicates the condition that are so utterly unfriendly to DDs in the main stages (W12/W13)
especially unhelpful for DDs in W12/13 is the fact that most of them have moderate AA at the very best, and you want more than that for the amount of planes there
Can please do something about Azuma, FDG and Drake blueprints research? Frequency is so low and they need so much more to complete fate simulation...
don't you want to spend years trying to build them all?
The monthly BP catchup that's usually a PR1 would be cool if it was PR1,2 and 3
30 for Neptune, 30 for Kitakaze, 30 for Cheshire, since it's so quick to complete just the Nept
I would agree on that if this event's D3 wasn't just trash, the only good thing there is Noshiro...
So I just feel the high requirements to be able to run it isn't justified at all
at least for me it costs less oil to farm the points in C2, even if I explicitly farm points just for buying Noshiro
Or just make the 30 catch up into general prints
guild shop like other games
and ofc another new guild curreny
I have literally no idea what you mean by that
like this
There is guild shop tho...
its hidden cos of events right now, but if you drag this bar at the bottom to the right so you can see to the left
its right here
this is a suggestion for me
that guild shop would be better to the right of merit so that its always shown (prototype shop is rarely used if ever, core shop is used after a lot of farming for a month so its also not as important)
I could get behind a more intuitive way to locate/access the guild shop
the fact its almost always hidden sucks
especially for a shop that resets like every 3 or so days (idk the actual timer) and has some pretty good stuff in it
oh wait
sorry, i guess the positioning
its ok i forget it exists sometimes
and i know it exists!
Swap it with protoshop since no one uses it anyways 
Event1 > Event2 > General > Guild > Merit > Core > Prototype
and make the shops start left to right not right to left
a good solution could literally be a UI editor
so you can move the ui and set it up as youd like
obviously it would only save to that device (like how you save meowficcer setups and gear setups)
Also could empty event shops either go to the far left or just disappear please?
remove the shop when all of the items are gone
As well as cleared events
Why do gear setups only save locally though, it would be so much better if they didn't reset if you have to reinstall, I can barely be bothered to set them up in the first place, let alone after they all get cleared 
Where did you find FdG, Azuma and Drake fate sim?
it resets on reset going into monday and friday
Tbh gear sets should somewhat be reworked anyway imo, maybe an equip fleets button before entering a map or something and then you can select that you don't care if any other ships have equipped the gears and it just takes the gears from those ships
How about... in the Guild interface? Or just add a button there to it like events have to the event shop
I dunno how ppl do it. If u have over 400-500 ships of various levels and u know that every 5 levels after 100(ie 100, 105, 110, 115) u will need to manually pay coins to release the gate, otherwise the girl will not gain extra exp. So how u keep track which girl has paid the gate coins and which girl has not? I have many times send ships of 100, 105, 110, etc to auto commission and then they don't get the exp as the gate coin not yet paid
Best if can hav indicator mark like a balloon to show which girls hav hit the barrier
Then I can pay to prevent wasted exp
Dunno yet. It took me almost over two years of playing the game and my azuma, fdg and drake is only about lvl20. I may need another two more years to get them to level 30 before I can let u know about their fate simulation
DRs dont have fate... at least for now
Also when you hit the lvl 100+ gates, they still store the xp (not from pvp for some reason) and automatically gain it when you pay the chips
They don’t store commission XP or dorm either. Only combat.
Oh yeah, forgot those 2
the game has an amount of DR prints that it saves for Fate Simulation, and that amount is put on the wiki. there are indeed no DR fatesims yet
And I hope there will never be. Or at least not in the current system.
This is something I wish they would change too, it's been working fine on opsi and no reason it shouldn't be applied everywhere else too
If they add FS to DR they better heavily rebalance the bps, I always assumed they need so many more bps because they don't have fs and so it ends up being about the same amount of bos needed as a fs5 pr unless I'm reading the tables wrong
Just another day in #game-handouts 
Actual guild content when? 
People want a shit system to be less shit, imagine that 
A system being shit doesn't mean you can't still make the most of it in the meantime (by... you know, doing more than 1 free research a day, which is how you take <2 years to complete your DRs); wouldn't be opposed to advising you guys on that but thats more for #gameplay-help 
Though its also not hard to see the rationale behind the simultaneous research that was suggested, 4x the resources for 4x the payout wouldn't hurt either, since not everyone is available all day to refresh research either 
So take 2 years or waste all your resources cause of a shit system... good thing some ppl arent in game design
Idk whats with ppl having a boner for bad game design, if you like to suffer that much instead of solving issues I have no idea what to say 
Idk why you're presuming that other people suffer like you do 
I for one just do not have the coins/cubes to spend on PR at all, so I sure am suffering
On the PR matter dont need to presume anything, seen more than enough evidence
Solve the timegate and you solve basically about anything that's wrong with research - with the numerous catch ups we get per year now (or are we having it every other patch now? I honestly lose count with the amount of freebies) its pretty impossible for the average player not to be at least done with PR1 (unless you're new, which in this case this is a live service and you should always expect to be behind on some things)
30 bps per ship on a year = PR1 done, let me see how many bps is it to complete... ah yes 343 without FS pretty big help
Do you only do 1 free research a day too 
No
tbh 98% of my researches are Rigging Analysis though
not BP research, so I can see the problem
Let me ask you how complete are you on PR?
4 Dev30 ships, Dev25 DR, also 4 Dev20+
Meant for Gyu
I've only been playing a year as of today though 
I think the fact is also that most of the researches are just bad and bait, the coins are basically a black hole and barely give you anything. A lot of getting ahead in research means knowing how good certain researches are and which ones to avoid
The problem with prints starts when you realise you actually need coins and revert to doing Cs and Qs. And while Qs give gear, anything non PR3 is rarely worth it
Damn and me thinking I was lucky with FdG researchs
Im pretty sure that goes against the essence of the discussion here
(could dm you if you wanted though) what i'm trying to push across is that research isn't a black or white thing for most, its as what Nyano mentioned above
I started May 2019 and I have 3 pr1 ships at dev 30
so I really wanna see the pr system change
it also depends if they do cube researches
cube researches the 1 hour 3 cube one are one of the best (but of course you can dump thousands of cubes as i have)
other problem with cube researches is you'd think the ones that cost more cubes would be better but they're actually worse
yeah the 10 cube one is a joke and the 2 hour one isnt much better
10 cube one is literally whale bait
i feel like if the researches were more balanced and people literally knew what to expect from the research upfront, research would be a lot nicer
the Purple Face researches also need to be better
How so? Its directly related, most ppl that say its fine are older players that have most of it done and dont care about new players... not surprised if thats the case
I get more rainbow gun prints from blue Q than any other research 
Like the researches could literally say 1-2 Random prints 1-2 gear print etc on the research
Am older player. Still hate it
The 1500 coin research im pretty sure used to give out a print guaranteed in pr1 but got nerfed to give 0/1 in pr2 (im not 100% sure on this though)
I mean, not all are the same
Just wish it was another system that wasnt a resource waste and could be done consistently instead of waiting for researchs just to get screwed in the end
we've been discussing it for years now and nothing has changed cos what we discuss here isn't the same as what's pushed through the bot
yeah if someone not lazy could write up some stuff to the bot
that would be nice
well aren't we trying to hash out a good shortened version of what to actually write up to the bot?
Been a damn long time and people won't ever agree on any particular option
Tbh idk what to write the bot...research sucks, pls fix?
Yeah, and it also has to be upvoted to hell
like what's our brief talking points in executive speak?
Hi I have game feedback can we have average rate of fire info show eysyes?
As mentioned earlier, it doesn't always have to be black or white with these kind of things
no idea why you're jumping to the conclusion that i wouldn't care for new players here
Perhaps having a research log for players to view their past "x" number of research results may help with them learning what's good/bad? Wouldn't be bad for anyone who can read and figure, as for rate increases itself you've seen it suggested tons of times here and it still hasn't happened so go figure... 
Could submit the plan I posted yesterday but does it need to access Trello? If so I cant actually use that trash since it always freezes 
the problem is research is bad, so how do we suggest fixing it?
So far, the changes that actually got implemented seemed to have a ton of upvotes. Otherwise it won't work
i mean it doens't matter that much i think
Nah, the submit system uses discord only and is posted to Trello via bot
Do i just type in my game suggestions here and hope for the best
afaik there's no way to actually post directly to Trello
you should do as nimi posts over and over
If you want to suggest new things for the game - please use !submit command in #bot-spam or send a direct message with it to @agile otter
Please check #collected-feedback or our trello page at https://feedback.azurlane.moe/ first to check if similar idea was suggested before.
Sorry, but keep in mind that we don't take suggestions for new ships, events, retrofits, skins, as well as release order/reruns of old events.
If you want to share your feedback or opinion about the state of the game in this channel - make sure to keep it civil and concise.
Please don't forget to check pins in this channel for more information.
No. We tell each other that stuff must be changed without ever using the bot
fix purple researches to guarantee <part>
face researches are fine, don't touch
cube researches should give blank blueprints(depends on research color)
there i had to fix the ping
(sorry random person called bel)
Other than to become a feedback assistant
Face research still end up giving more of other faces 
Alright, ill edit out a bit to polish it for there
collected feedback had once one asking to implement CN censored skins as a option to other regions, had pretty much over 200 upvotes and it din't get past anyways cuz EN is not relevant enough
.
That's too sensitive of an issue I guess
And not something the devs can simply change
Can't say im surprised given the average type of feedback we get in this channel 
slippery slope problem too, why bother having uncensored skins if censored skins are too popular
Add a "CN or EN" tick box so you can switch between'em
X is broken I hate it fix pls
Btw since we are on the topic, please regularly check #collected-feedback and upvote the things you believe are good. Otherwise it will be buried.
Or perhaps we could tie in better rewards to actual guild content 
But yeah continuing on the point I said earlier, maybe researches could be more explicit on what theyre going to give out (like commissions do, and theyre free) I'm putting my money and resources into these things so I honestly dont wanna get scammed on them
Got it. Since I'm here already:
I really wanna be able to draw paths in Op Siren, specifically the hidden zones. Cos auto keeps running into the traps and taking too many steps to avoid them just spawns more enemies that block paths taking even more time
That's just a crutch instead of fixing automode 
That's there to show you why auto mode is not the way to play the game, I feel.
Get punished for being lazy
As guilds are currently they're little more than a sideshow that gives you 36 gold plates a month (as well as boosts that hardly matter for the most part, maybe except dock space for the f2p's), the expectation most players had when guild hunting in 2020 was for something bigger i'd assume 
Guilds are there for the guild shop
Guild research team
the guild can focus one of the PR ships and increase payout/guarantee a payout in your personal research
it's not even auto, even regular pathing runs into traps when the layout is bad enough
maybe thats too broken
im just floating ideas
I agree that auto mode deserves to be "punished" but the things is, even when manually selecting where to go, the AI just doesn't avoid the traps.
IIRC Devs said there will never be a competitive aspect to guilds, which I believe kinda drives progress in guilds in games



