#game-feedback
1 messages · Page 92 of 1
Hang on let me check, I modtly play JP ver
Oh silly me, my bad then, they did added
Thanks for pointing it out
drama in AL 
Can I complain a bit how dumb this is: https://trello.com/c/3og7gwTs/1830-northern-wonderland-default-layout-missing-items
You've got a lot of people dissapointed by the layout, many bugreports including this one of mine, YOUR OWN PR SHOWS IT WITH THE TRAIN in both Twitter and YouTube promotional material... but no, it's intended for it to be this devoid mess by default? Are you kidding me?
Maybe next time if you decide to create a terrible default set... advertise it as such? And when marketing says "but it's butt-ugly" you can say 'Yeah, but that's by design!' But I seriously doubt it's PR's fault in this case. Fix your damn set.
User Info: 137185344
System Info: Samsung Galaxy A51. Android 10
Frequency: Guaranteed. It always happens no matter what
Perceived Severity: Minor issue that does not impact core game experience (e.g., misformatted graphics or poorly translated text)
How to Reproduce: Purchase the entrie Winter Wonderland, then equip it. Noti...
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Medium, Android
You can enter and clear a stronghold zone without doing the stronghold itself. Just press the button on the left to select how you enter the zone.
I think there is a typo in the question :
"Which of the following is NOT a ship bow type"
Since there are 3 types of ship bow answers under it
And yes ,it was a typo since the only non ship bow answer is the right one
It was already reported
@robust cypress #known-bugs and refer to #bug-reports for this
a "complete daily 3x" button
for the daily raids
Please some how fix the price for the 39.99 gem pack. I have been paying 40.99 for it from Google with no tax added
Unfortunately, that's a google problem, not an AL problem.
@void schooner When I spoke to Google about it they said that it is the game's problem to fix it.
Then a mod's going to have weigh in on that if that's truly the case.
Are you in the US?
Yes
Huh, no idea then. I can't reproduce your issue since I have an iPhone. was going to see if the same thing happened to me lol
I am using android
Discord moderators aren't devs; we have 0 power over the game
I'm fairly certain it was brought up before, but just in case I'll ask staff to look into it.
But that's all I can do.
Hi I thought the pr exp bug was already fixed but my azuma stopped gaining exp towards her research after 41% while I’m doing D3 on auto-search
Could we have Arizona activate her skill as she fires her barrage instead of after?
Problem with the game @viscid vault @long acorn @twilit pawn
I'm a grinder and I play Azur Lane more then most people.
I bough a new Iphone as my Iphone S6 had problems, the game keep crashing around 15-25 times a day. I wrote a ticket to the support for around a year ago, still no answer back.
So in the end I got a new phone to be available to spend money on a game.
The camera in Project Siren is really damn bad, it keeps jumping around when you have summoned a Boss or Coordinate Zone, when something happens. It's beyond annoying and not needed.
TB don't need to keep talking 24/7 people that have cleared Project Siren once knows what happens and will happen so we don't need her talking. A added option about this would be a huge improvement. Where we can choice if we want her to talk or not as long as we don't need her help clearing a puzzle.
Bug, today High-Efficiency was on in Khorovod of Dawn's Rime without it being marked. = I had no idé i was getting 2x drop/exp/event points.
Something need to be done about this.
Chips to awaking ships, why can I buy 50x from the Guild Shop ?
Do you guys play this game ?
You know that you need 1000x to awaking a ship, I would need to wait more then 2x month's to awaking a ship from the Cognitive Chips if I just collecting them from Guild Shop.
Right now I'm in a awkward situation where I have zero, what ever I do I will never have enough of them.
Daily gives around 150x-200x it's a lvl 70 quest.
People right now are 120-135 + in the game and our best income for chips is to do daily's. Why not add in higher level dailys for people that actually plays you'r game. Right now I'm suffering thanks to how low the income of the Cognitive Chips are.
Event, why do we still get a T5 box at 80 and 100k points.
Do you guys really think that's a good reward to people that grind in events.
It's like the more you grind the less good reward you get. In a good business model you would want people to spend as much gems as possible on buying oil.
So you can earn as much money as possible. So why not add in that we get 1 random UR weapon design at 80 and 100k points.
Makes it so people at least grind the event.
Right now I can't understand why you have no done anything against this. Are the staff looking down at the people that is grinding more then others ?
And think they should get less rewarded as they are spending more money on the game ?
Not enough information about what people should do in the game.
We have a huge amount of players that is sitting on 2-3x lvl 120 ships with max exp cap, as they think they are doing a good job with maxing out ships EXP in lvl 120.
So they are stuck in Project Siren as it becomes hard for them to clear it. As they have no ships that can carry them through it. Something should be done about this.
It's embarrassing to see how people can struggle with just world 9 and 10 at commander lvl 90 as they have no clue what they are doing in the game. As the information about what to do.
And become strong is really bad currently. People are suffering thanks to poor information that exist in the game.
Guild. Finding a guild in this game, is really horrible. If you went into finding a guild now, every guild would say it's full with application. As people quite and don't care about their guilds.
A new search mode to find a guild would improve the experience for people that is still searching after a new guild.
It should not be needed to use Discord Channels, Reddit, Facebook and Twitter to find a guild with a free spot in, as that's how most people are finding guilds now.
The game itself should have a good searchign mode to find a guild with free spots in.
Auto Mode.
If I change a ship in a fleet, the whole role setup changes.
Why ?
Who thought it was a good idé to make it so the roles in Auto Search changes just because you remove or add in a new ship.
This is a logic I can't understand and something that should change. Add in a lock mode or just remove that features.
it should not exist or even be a thing
And if you don't take the rent skin ticket, it keeps asking you in game to rent a skin.
Something that should get removed too, it can go on for a day, but not day in and day out. It's become that just click it up to check if I collect a reward and play the minigames.
I do not want to rent a skin, and should not be asked to do it either for 14 days.
How many awoken ships do you have/are trying to awaken? Mostly everyone I know including myself has 10s of thousands of cog chips. I have 84 level 120 ships and lord knows how many at various other stages of awakening. I find it hard to believe that you could awaken so many ships that you'd legitimately not have enough chips, unless you're not doing the cog chip daily or something
also if youre having issues playing on your phone you couldve always just used an emulator 
Also your problem with the iPhone 6 was intended. Sometime around Dreamwaker they stopped support for 6 and below, so they can add in content that those phones wouldn't be able to run. Also this was in the patch notes so it wasn't some stealth change.
I'm also not sure how you didn't notice you were using a HECP. It's true that it will automatically select it for you if you've selected it before, but it still alerts you about it
Gala like I said, it was not marked
And I should not be forced to use a emulator to play a gacha game
And I had problem with this far before they stopped supporting, as I wrote 1 year ago
@raven crater I'm at 130x lvl 120 ships right now
You can check up my account on Kimocheese Youtube channel, Commander Name is Siako.
@raven crater I'm one of the most active players in the game, as I'm reaching 170k attacks soon.
It's not like I'm sitting here and making up a bunch of things that's not a problem. I'm not that stupid......
I think that your problem is a minority issue
At that point, it's a matter of prioritizing who you do and don't want to upgrade with the resources you have.
So just because it exist people like me we should get ignored.
That's some really great logic you're coming with bud.
As it's me and people like me, that is supporting the game to the maxed and is suffering to the max.
Just because I play the game as I do, dosen't mean I should get ignored as the game is ruled by casual players.
- the game have way more problems then just the chips.
I would hardly call myself casual, but you are surely in the minority with that many high leveled ships. Good job and everything, but the game shouldn't be ruled by the top 0.1% of players either.
Realistically, the game needs to be playable and balanced for the largest number of people possible.
Though, if we get to do something else with cognition chips like spending them for additional EXP on a ship, I wouldn't complain about like, doubling the cognition chip daily rewards or something.
How would I as a 0.1 player rule the game rule it. If a lvl 90 or a 100 chip daily got added. ?
That's the problem nothing have been added in the last 1.5 year when it comes to new dailies
I just want to get a few more chips each day. I doubt that is much to ask for.
And the only ship that I'm awaking is the once that get exp daily. "more then 15k" Like dorm and the once in a fleet that I'm levling.
Even so the amount of chips I get right now is not enough. + the chips is not the only problem. if anythign it's a small one, vs not getting a answer back in the support. Been waiting more then a year and it was before s6 stopped getting supported.
Just making excuses will not improve anything.
And getting ignored by Yostar, is beyond bad.
I agree that higher level dailies are sorely needed, but that wasn't your feedback, your feedback was that the availability of cognitive chips is too low, and I don't think that's true.
Ok few things I should clarify here
Please don't ping the staff for matters like this, it doesn't make your feedback more visible, nor will they be able to help you with them
Regarding your issue with the iPhone 6s - did you ever contact support more than once regarding the issue? It's possible it was just missed, as anyone that receives a lot of emails on a daily basis can tell you
Although in any case it's more the 6s just lacking the specs to run AL properly
Regarding your whole lack of cognitive chips issue, there is this relevant feedback
Perhaps have it to where later worlds (such as W11,W12,etc) have them be able to drop cognitive chips (perhaps as an RNG chance) that way players are able to have another way to obtain them (especially for the players that have a tough time keeping up with their chips and awakening their ships)
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As for TB's dialogue there's this https://trello.com/c/RPbdA5Fe/1323-toggle-for-all-or-bits-of-tb-dialogue-in-operation-siren
Description: There's still way too much dialogue from TB in OPSI. After doing enough runs in fractured seas and strongholds we already know what's happening. It's incredibly annoying and repetitive to have her pop up every time there's an ambush we know about, an encounter, the weather control, a newly spawned enemy, meowfficer scavenging an...
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Opinion, Popular
Last time I wrote in this Channel I got a bot answer.
So ping the staff is the only way to get a respond or at least hope that someone is at least looking at it.
As getting a bot answer back feels humiliating.
And yes, I wrote 3x times about problem with Azur Lane crashing.
And this was in around 2 weeks period.
They do backread this channel, but they check the Trello board for submitted suggestions more frequently
They won't necessarily respond if you ping them though
Don't need them to respond.
I need them to read and bring it up on staff meetings so the game can improve.
Yostar aren't the developers of the game, just the publishers. Yongshi and Manjuu are
Some of your suggestions are good, but I would suggest you submit them via @agile otter
So it ends up on the Trello board which is easier for them to read
Then they should at least bring the information to the Manjuu.
They got a Game Feedback Channel, and I wrote Feedback.
I can't do much about that Manjuu dosen't have a Feedback Channel here.
That's what the Trello board is for 
The bot doesn't reply to people specifically, it just repeats that message on an interval
^
If you just wish to leave your emotions about the game this channel is fine, but if you have suggestions that you wish to be seen and remembered, then following the bot procedure to have your feedback put on the Trello board would be better
Re: event rewards
https://trello.com/c/8ly0QSBk/516-better-rewards-for-event-milestones
While end-tier rewards cannot be too good for obvious reasons - mid-tier rewards are mostly worthless with really high point target for them. Reducing points target, increasing the rewards or additional tiers in-between all might solve it.
(Note: feedback was given during VDiR rerun event, but applies to all point milestone events)
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For those suggestions that's been already added to the board before, upvoting them is the best way to get them seen
Ofc whether the developers choose to follow said suggestion is an entirely different story
schedule events so they happen mostly around the later half of the month
that way, we can do operation siren reset on the first couple weeks, then focus on the event later
it's incredibly annoying to do event AND operation siren at the same time, and it leaves the later half of the month barren as the event will be over and opsi will be mostly cleared.
aim towards keeping the entire month lively, current event's timing was simply poorly planned
What stops you from doing operation siren in the latter half of the month, after the event ends?
I want to unlock all areas as quick as possible to do the dailies
I mean things like getting constantly muted by spammers because they think whatever you're saying is wrong and making you feel stressed out
Since you can freely travel to any port (including the crimson axis ones) and you can complete dailies on uncompleted maps, you don't have to unlock all the areas.
I actually do, because sometimes dailies spawn on tier 5/6 maps that I need to complete a bunch of maps to reach
plus doing tier 5/6 maps without collecting a bunch of blue buffs is pepega
+1/2 HP for 120 fleet tech is like a slap in the face compared to other stats you can get. Would be nice if it was 10/20 HP or if they just replaced it with other stats.
NW Passage is rough, but for many of the others you can still do it without. This, for example, would give you access to every zone, but you wouldn't need to do them all at once or even specifically like this depending where the missions show up
well, today I got two missions on the very edges of the map on zones tier 5 and 6, so it doesn't change that I'll have to spend some considerable time clearing smaller zones to collect the buffs to do these
Since you can have up to I think 6 missions active at a time though, you don't have to do it all today
I think the number was 7
won't they expire by tomorrow?
if not, that's still 2 slots out of 7 I'll have compromised for an indeterminate amount of time, possibly until after the current event is done and I can focus back on opsi again; and I can't really take many more of these
As long as you can accept them, missions won't expire
ACTUALLY, I'll hold on to this feedback of mine for now
we are exactly half a month away from hiryuu meta ending, and they have been awfully quiet about what is going to happen next
they might come up with a few more chapters for us to complete on operation siren, in which case I will take back this complaint of mine as really, that would be a lot worse to do together with the event than just the normal reset
if we get some kind of "break time" though, then I will come complain about their scheduling again 
Since the event ends the 12th and the extras the 18th, coincidentally with Hiryuu, yeah I expect OPS changes. I'll have no hopes though, so I wont be too dissapointed.
I recommend that rather than waiting for 2 years for a rerun, what do you think if they release like 1 or 2 past unrelated events botes on the current events gacha?
I think that'd cause an overload of potentially new ships. This usually results in angry players who can't possibly get them all within a limited amount of time. I remember the frustration when the child ships first came out (Akagi-chan, etc) and it was in the middle of another event with new ships already taking peoples' cubes. The best time to do a re-release of old ships seems, at least to me, to be when there's a low period... the problem is that we so rarely have those anymore. It's usually a time of "try and gain back cubes" for a lot of players who lost hundreds to the event just before.
add auto search when doing secure map in op siren
please allow more refreshes of the lab
I'm currently perilously low on coins, just used today's refresh, and out of all 10 researches presented to me in this time span, literally all 10 were coin researches
Personally, like the Commissions, I think that the Research should have at least one Basic Research at any given time. What it is can be random, but people need an option that doesn't cost anything and allows them to get rid of that "oh no research is available" red mark.
a way to refresh guild contributions thingy? I don't want to give gold, oil or pvp points, but sometimes those are the three options I get
I would suggest to sell the good stuff like purple plates at a higher price (I mean, the guild currency).
or a "basic option" there too
make ashen coords guaranteed like on secured on unexplored
takes way too long at the start of a reset to get them
and i dont have a reason like story mode to clear all the maps either
Would be cool if we could just donate whatever we want instead of being forced to choose from 3 random options
an auto retire function for auto mode 
both girls have the same equipment saved, but the game acts like it can't transfer the gear over, sure i can get extras of the gear eventually but why can't i just have them swapped over, when i have all the gear, just saved to a different girl?
well the problem is that if it can automatically take gear from other ships, you might take it from a ship that youre using for other content
like maybe you have enty in fleet 2 and perseus in fleet 1
if enty could just take gears from whatever shipgirl had them automatically, you could end up with the situation where itll take them from perseus and you might go into battle with an unequipped perseus because you didnt realize it had unequipped her. its not as if theres a way to specify from whom youre taking the gear
well just make sure you go into battle with the right gear attached, but it wouldn't be a bad innovation imo
Please, make this button even smaller! My fingers are so tiny that my phone's sensors do not recognize my touch.
/Sarcasm mode off
Make the "Train 1 Cat Box" daily mission complete as soon as a cat box starts training, like the "Build 1 ship" mission.
When travelling to a port, spawn the selected fleet inside of the port so that it can be accessed immediately.
You can also use the arrows to the left and right of the team.
When will we get the ocean depths maps of op siren unlocked?
cause it feels weird to have them there, with star rewards and all, but not accessible 
I submitted feedback through Belfast last night but I haven't had it rejected or accepted yet. Can a mod look into this?
Is there any public information on drop rates for Retrofit blueprints?
optimize for OPS, it so laggy esepcially in stronghold.
Increase max number of guild operation attempts from 2 to 3
Or take away the monthly limit altogether
I suspect it was a thing to keep CN try hards in check
Dear Manjuu. You have the audacity of not giving us Soyuz this event, even tho u tease us so much with her during the lead up and during the event itself. But even that is a small infraction, compared to the following: No gear skins! It just doesn't feel like a major event without any sort of gear skins released. I feel dissapointed, like I'm not getting the full Major Event experience. I always look forward to collecting those limited time available skins every major event, and I feel empty inside now. The Russian events deserve better than this. At least, you should have re-released the first Russian events skins, but nothing, nada, zilch during this one. Come on! Please reflect upon this going forward, I'm being serious. Thank you for your time.
yeah i agree gear skins would have been nice to have esp since this is a major event
It does make me wonder what's going on.
VGM post in guild please 
Pretty sure they aren't there since we got LNY skins just before that, might have been overkill running skins back to back?
allow deutschland/spee/heinrich to use azuma gun
the prints are useless as soon as you got enough to make one azuma gun
at least other PR only equip are usable on more than one person
how about if submarines had unlimited search range in clearing mode?
It would be nice if they made it like OpSi where the subs just follow your fleets around.
Hey, i would love to disable some of the loading screens or just choose the ones that should be displayed since some arent really suitable for untrained eyes in public. Some of us cant enjoy playing the game on the fly cuz of this issue.
Kind regards.
I still haven't gotten any response on this
this is something I've been noticing for a while, why are event hard mode stages so stingy with giving out common CV-type ships? more like, they aren't even a part of the pool at all
it's kinda strange, because during events while I'm farming D3 or whatever is the highest level map, the CVs start gathering up at the top of the enhanceable list, once the event is done I go do some regular maps and then start to finally enhance them
I think at the most extreme point I had like 2 rows of CVs that I couldn't enhance further until an event was over
why not add them to the list, even if the rates are made to be much lower than other ships?
yeah they should remove other commons from the pool so it makes cv enhancing easier
cv enhancing is like 5x harder than any other class
doesn't help that the current event pool is based on heavy
Event pool is always skewed toward heavy
Destroyers are sidelined as they have been for the entire 3 year run of the game. Always getting terrible skills (with only a few outliers) and stats.
There is also still no natural SSR HMS DD while other nations get piles and piles of SSR BB and CA.
I say that because depending on the headlining ship, an event pool could be heavy or special. Stuff with Gold Carriers mean the pool will lean towards special and stuff without (thus BBs or CA in the former's absence) means heavy. Also "no natural gold/SSR DD" could apply to the Eagle union as well.
Eagle union can get by with their DD because the DD are actually ok.
Royal navy DD have nothing that actually stands out or sets them apart. They're stuck at L and M class with only 2, a few J class, and that's it. Theyre all the ancient 4 gun A type clones.
Where are the S and T class? More L and M? Some J class that have actually good skills and stats?
Seriously, is it on purpose or did they genuinely forget about this ship class for 99% of instances?
Or what about submarines that aren't german?
Ships like i-13 are nonexistant in the bloated special pool. I've done nearly 200 rolls there over the past few months and have only seen a sub once.
it doesn't seem to matter the headlining ships, D3 maps tend to drop a healthy variety of commons except CVs, which are completely absent from the drop pool and have been for most of the events except maybe the first ones like the zuikaku/shoukaku one
it's understandable that it's less desirable to get CV commons because they are mostly used to enhance a stat from a specific type out of like 6 or however many we have, while every other common type can be useful for most of them, but then it creates this weird situation where I don't have anything to feed CVs with because there's an event or I don't want to farm regular maps because it feels like a waste of time
just checked it on war archives and not even zuikaku event has common cv drops on D3 so even that's absent
I want to suggest something. How much pics I can attach and what is the cap for the text symbols?
Am I the only one giving my cv commons to regular ships for reload since all avi stat buffs are capped out already? Not finding this "much harder" at all.
I suggest to be able to enhance equipped gears in depot. Its hard to keep track (well, for me) which gears need upgrading. Going through each ship to upgrade gears is kinda tedious.
you can check the Equipped option and it will show you the equipped items, you can enhance from there; it'll take you to the ship's equipment page and from there you can enhance, a bit unnecessary clicking there but at least we got something
About OP Siren, i think it doenst bring anything new to Azur Lane, it only made the game grindier and more frustrating to play, the reset system punishes you for not grinding the entire day for stats boost, the healing skill from bosses turns them into literally bullet sponges and doenst add any challenge to it, components are way too much required to craft gears and their drop rate is too low for that, UR plans drop rates are too low on abyssal bosses, ive been farming for 3 months and i still dont have all the 9 Plane UR BPs for Wyvern.
my idea to fix it?
Remove the stat boost system and make ports supply shop randomized instead of having limited resources also make UR plans more accessible to get from Abyssal boss
im also quitting AL for a while and thats why i made this feedback i hope everyone understands it
Just wanted to give my 👍 for supporting WWF and emphasising it with the mission statement.
idk if you have been doing this, each reset, there should be 3 universal UR design bps in shop pool, so as long as u keep buying them, you should be able to get all 9 UR plane bps you need for wyvern before this month ends.
and theres really no rush to grind adaptibility stats boosts, abyssals are the only real thing which "needs" high adapts, since you can only do them once, but you can save them for the end of the month when you already have high adapts, from clearing the map. for strongholds, you can heal at port so adapts are a moot point really. and since shop pool is limited, as long as u keep buying from it, youll easily buy out the shop in like 2 weeks. if youre slow, you can take a bit more time, and it wont matter, since as i said, shop pool is limited, if you dont buy it, itll get thrown back in the pool and you can buy it later.
not saying that Op siren isnt grindy af, especially after clearing the map once every reset, but you dont have to make it grindy if you spread it out more.
that said, if youre struggling to clear stuff like r6 abyssals, thats not really surprising, theyre supposed to be endgame content, and unless you have good fleets youll struggle, good adapts or bad adapts 
just make us fight hiryuu meta* instantly, data is a pain to farm 
just give point for free 
Shinano triggered a trap and now Richie is stuck. But I know that operation siren map generation is "working as intended" 
Kashino chest not big enogh
Good game, I like.
When PR4 comes along, I sure hope we can do more than 1 research at a time, even if it's limited to having to pick two different tiers eg. 1 PR1 research at the same time as 1 PR4 research
Were are we supposed to get the coins for all that though?
thats to figure out after, seasons should be seperated
if i have the resources to spend on it i should, research pool getting more and more diluted and yet you can only spend the same amount of time in it (1 research only)
at this point if u dont have pr1 pr2 and pr3 completed for the time of 4 coming out ur pretty much never gonna be able to
same with having any of the rainbow guns
Or any of the other gear that's locked behind a certain tier, like the +10 hit AA gun in PR1
Gear lab can somewhat fix the problem with PR gear, like making the PR2 or PR3 guns with the rainbow main gun papers that currently have no use, but getting papers for the Priority ships continue to be a problem, especially for newer players that have all the ships left to build, more ships coming in each new generation and more ships getting Fate Sims. 30 papers for specific ships just isn't enough to help newer players catch up, letting players do more than one research at a time would help more, as well as address the gear problem if they aren't included in the Gear lab
^
Not to mention how you only get 10 papers for Decisive ships which require an even higher number of papers to complete. If there's no change in the requirements to get the PR ships, you're suggestion plus a change in getting prints in needed. Upping the total number of papers you get from research would help a great deal, e.g. 5-10 papers depending on Rarity instead of 1-5.
Repeating the mass back-up with 300 prints to a few times a year would also help both newer players along with those struggling to limit break their PR ships.
wait what are ocean depths maps

theyre the locked central region in op siren. you can see their star rewards and everything already in the info tab
its for future content basically, but it feels really dumb to showcase the rewards before its even unlockable
the star rewards contain 4 R6 siren loggers and 2 R5 siren loggers btw 
which is why im anxious to get my hands on them @north wave
ah interesting
At this moment I have at least a dozen CVs that are just waiting for CV-commons cause they're lacking in AVI. I can't even get Perseus the food she needs cause of this, which is basically making her high leveled by ultimately useless.
Meanwhile, I'm drowning in DDs that drop from the event stages, with the odd Cruiser. And since Reload takes forever to fill up, I often wind up with my other ships needing that almost as badly as the AVI stat.
Are there any plans to add [?] spaces to Auto-Search? Sucks that I can't use auto search on 7-2 because they ignore the [?] blocks which is the whole reason I'm farming it
After so much Javeline in your manga I'm starting to hate her. Could you please let her go?
Would be nice if you give more attention to non-starters.

there are some ships that I don't want to oath but that I would like to have this extra 6% of stats. How about something like a one-time energizing drink that would cost the same as a ring and give those 6% extra stats but don't display the silver border, the EX lines and don't give the wedding skin ?
Would probably be better if they just implemented a way to "turn off oath effects" on a per ship basis or whatever instead of creating a new consumable
You already don't need to equip oath skins anyway if you don't want to, so it'd be a matter of hiding the border and disabling EX lines (if any)
It be neat if one day they could add an option (whether free or with gems) to allow you to migrate a data to another server so you and your buddies can migrate to one server. I imagine it be difficult but it would be neat if it was an option one day
a) this is game-feedback not manga-feedback
b) Slow ahead is centered around the four Starter DD meeting new ships
Speaking of oathing, what I've been wanting to suggest is that we disable other players' oath renames but not our own. That way people can remove the (Retrofit) part, or shorten/alter names (like Z46 to Weiss) without needing to see all the garbage/meme/gross names people keep giving their ships in Exercises.
if ur gonna give notifications for minor things like skin tickets, then notifications could be given to things like new dorm themes arriving (which are pretty bad to miss out on
Improve rates of PR/DR prints dropping in PR2 and 3, given that we are approaching PR4 and the rates are still abysmal considering how many they need to reach dev30 (even worse if FS5)
Yes, I still have three PR1 ships stuck in their last two Fate Simulation stages, while also having to split my focus between Odin from PR3 and Frederich of PR2. To say nothing of Gascogne and the others. I'm lucky if I get even two blueprints period on a given day.
The prototype shop is far too expensive all around, I haven't been able to afford anything in there in months.
yeah protocore shop is only for people who are finished which good luck 
try having more of a focus. I focused on Saint Louis, and so forth and that focus paid off in being able to just convert excess SUs of hers (and other finished ships) to protocores
Yeah but what I'm targeting is PR2 and 3, the former has very bad rates, the latter has no prints in protocore shop
as a newbie u get 1 pr1 and then youre forced to choose a season or be doomed to get nobody above dev 20
You can focus all you want, but if that ship never appears in the Research, you're not getting anywhere.
We can specify which PR season the game supposedly focuses on, but that never seems to do much. It'd be far better to allow us to focus on a given ship, rather than a given season.
for a newbie that would be harder I'd admit, but when I was working on Saint Louis, it was purely PR1 in JP without any of the nice catch up stuff. But I can imagine the same story of people rushing through the exp/etc fast only to hit the SU wall.
It would be nice if we could see the Accuracy and speed stat of ships
And weapon coefficient
If you need 1 of the 5/6 ships you're pretty much doomed. Make sure to spread out, and use event pr and stuff to fill in the gaps, so to never fill in the hole that is getting only 1 is good. As G research will then help you greatly to get all of them.
The main issue is that you can get PR 2 prints from any PR 2 research, but you can only get DR prints from DR research of that season and DR ships require more prints in the first place. I have Dev 30 of every PR 2 ship with Georgia at Fate 5 and the others halfway from Fate 4 to Fate 5 or closer, and Azuma and FDG are still Dev 27
but you can only get DR prints from DR research of that season
(not true btw)
Ok, I guess this is sort of the case: I think they do show up in Soul Forming. But I've never seen them in the regular 2:30 PR2 researches
They definitely don't have the same drop tables as the regular PR 2 prints
ye, obviously
they're rarer
so they drop less

my main feedback is that im concerned about the time gate on prior seasons
for people who have fate 5'd pr1 and pr2 already its of no issue
but for me im worried about not being able to fate 5 these ships before pr4 comes out which will make them worse and worse to get since event bps are always combined
This would be more balanced if they didn't require more prints than PR 2 ships
even if they split up pr1 pr2 and pr3 pr4 into 2 seperate groups for the ability to research 2 at once it would help a lot
Nothing better than getting a FdG + bonus FdG from a 1:30 G mission. It happens. Maybe instead of allowing more they can speed up the time with Quick Finishers. You know, the most useless item ingame that commissions is in love with for some reason. Still the biggest issue would be coin, just adding 2 research wont help new players much if they have no cash, 1 research is already taxing... on endgame players.
The most useless items are gray plates. My account lvl is more than 100, but I'm still getting low level commisions with this nonsense 
!feedback
add a "redo map" button after clearing safe maps in op siren 
Please add another warning sign whenever i lose oil because when im doing auto clearing with no oil a message pop up saying like "you have no oil, would you like to use gems to purchase more oil?“ and accidentally tapping confirm twice 
And lost my 100 gems 
I mean, that is the confirmation message, next time you should try reading what is on the screen
I know 
You're not the first getting screwed over like that... even with like 50k oil in mails at the time, definitely didn't need to buy the darn stuff. Too many confirmationscreens in this game, that you just click away all instantly, and then don't notice the one time it didn't say something pointless :/
If they add another confirmation screen, it's only a matter of time until people just click through the second one too, or say "well I clicked yes on this screen because I thought there'd be a second one for me to really confirm and so I accidentally confirmed it"
Then everything gets two confirmation screens, then people get used to that and we need a third screen.
It's like powercreep but for confirmation screens. Just read the screens and take some responsibility 
Well how about this instead of adding another confirmation screen just send the player to the akashi store so that the player will be like "oh im buying oil? Well fucked that" and not automatically buying it whenever i accidentally buying it 
There's a reason why "EN doesn't read" is a joke among other area players. Would it hurt not to be so stereotypical?
Allow us to use quick finishers on research since we had so many lying around unused
Maybe something like 1h per drill will be nice (so 8h face research eats 8 drills and so on)
Part of the problem is that we do read, and become used to pointless repetitive messages. Instead of generalizing all EN players maybe take some time to consider why confirmations and other messages are quickly skipped.
Operation Siren suffers from this heavily. How many messages do we really need for minor stuff like “cats found something rare” which stops movement. Or that “Sirens are approaching” which has no valuable info such as number of turns until they arrive.
“Do you want to send out cats?” No shit, that’s why I walked on it!
to be fair, for the stepping on cats things, if you are moving over it with a fleet which you dont want to collect the cat node with, it still counts as if you stopped on the node and want to collect it, so having the ability to not send cats isnt a bad idea
though they could fix it so that only fleets which had their final endpoint be on the cat node count for trying to collect it
So this PvP is completely broken. 12 ships comprise the meta in a game with over 400 characters available. It's always the same combinations, no counters available out of this 12 characters, two of them which are a pain to get and max out their stats because of a lame RNG and to finish with a "cherry on top", oath bonuses, which are only obtained with gems, not with coins.
This entire mode is broken and taken over by P2W/extremely lucky players who managed to finish upgrading DR ships. There is no balance in this game mode, and I fear this will expand to other game modes in the future. This needs rebalancing ASAP.
balancing issue,maybe.
but its far from p2w since u get buff when attacking and oath bonus is just a slight stat bonuses.
Technically you can whale coins and oil, allowing you to farm harder for research and map XP.
Anyone who does this is an idiot, but is a lot closer to p2w than ringing a bunch of ships for stupid names and a ~7%( ? ) stat boost.
i wouldnt say theyre an idiot cus time valued diff for everyone.
I would. There's nothing to be gained from winning pvp like in Kancolle (pvp rank rewards for finishing above certain marks), there's nothing in the pvp shop that most people need (especially after playing for a year), unless you're max stacking 6 pr in a fleet and map farming oil is extremely easy to manage, same with gold.
Paying real money to get more oil and coin is the least effective use of money toward this game when simply waiting. If they're actually playing enough daily to constantly be out of oil then the value of their time is extremely low anyways.
People don't need 6 copies of (new "OP" "best in slot" gun from event map), but feel they need to because making a rank go up in pvp for zero actual reward makes them feel good. The important parts of this game can be done with any ragtag fleet of sufficient level and half decent equipment, even siren strongholds.
Pay to win, not really. Pay to have infinite resources for PR farming? Closer to reality.
not talking specifically for pvp but in general,
like some people dont have the time to farm coins/cubes to pull their banner and this is waifu collection game at the end of thr day
@bleak vale can we get an announcement, how long maintenance will take, please? even if we only get the patch notes afterwards
theres still 24hrs left till maint 
No I rather they have LESS confirmation screens than more. There's literally no point to "you will scrap these? Okay?" YES "BUT THESE ALSO CONTAIN THESE. REALLY YES?" No idea why they added that when you already get crystal clear what's going to be scrapped. And that's just one amongst many that make you click through this spam mindlessly.
Confirmation screens are an anathema
can the devs change ops oil to ap ratio to be fixed 1000 for 100 please
what is the purpose of making it increament and only 10k per week it super annoying
But they are. The ones with arrows pointing up speed you up and the ones with arrows pointing down slow you down.
Yeah, the spots where the circles overlap give you normal speed
I assume this is talking about scrapping ships, while reading I was thinking about scrapping equipment and in there it's absolutely needed to confirm stuff; emulator peeps might be spoiled in this regard, but when you're playing in a phone it absolutely might happen that you accidentally select something while scrolling
which leads into my feedback for today: make a confirmation screen for equipment scrapping just like the one for ship scrapping: list the actual items being dismantled instead instead of all the "you are scrapping high rarity gear!" and "you are scrapping high level gear!" stuff we get now
I want just tap the button once to scrap everything without a SINGLE confirmation. Please, make an option like that!
If something is going to be done about research, like letting us do more than one at a time or speeding through it with drills, but players are complaining about not having the coins to keep going through them all, wouldn't that be a good time to also improve daily raids with higher level versions? I'm sure there are enough people over level 70 to warrant a lv90, lv110 and maybe even lv130 version of each daily. More coins would be great, and just having the other loot drop more often would be enough, instead of also including gold upgrade parts or anything (Although we'd all be happy with that too!).
tbh we have more ways than ever to spend coins compared to the last time daily raids were updated, including research and meowficers just to name a couple. It's high time daily raids got an update regardless
Bache rate up to 50% in all build pools for april fools
to clarify for part 3 of the patch notes (#game-news message), it states here that the border-granting part of the event expires with reset despite in-game, and prior events, giving an extra week on that. Which is intended here, as in-game and out of game are giving two different dates
what they meant with the phase II expiring is that the missions that require clearing a certain stage with a certain ship 10 times would not be available after maint
of course, we can still get the border from the mlb missions
With 3000 points, it took everything but Kirov’s Limit Break to get it. If you haven’t done the stages before it’s over you’re screwed.
Add an option to auto-collect mission rewards.
you get 3000 points from all the MLB tasks, the stages are so you can skip an SR or two Es that you didn't get
Make PvP AI actively dodge torpedoes
Because my team always rush back and eat the torps after successfully dodging it, or go full monkey brain and rush into the torps immediately
can we get the Z Flag at the core points shop
The OpSi Swastika is STILL in game, please remove it. It is a hate symbol
It doesn't matter if it's reversed, it's in a game with characters from Nazi Germany.
😆
Originally the swastika was a symbol for peace... before a certain someone ruined it's reputation
it's not even a swastika (arms are too short), let alone being a hakenkreuz 
it's just some geometric shape
@lone flume If you have nothing to contribute - please refrain from posting messages here
Any reason why you don't just put the side missions in the side mission menu? They're not different from any other event, so why so hidden away?
I was confused by that as well. We've never had the event missions placed elsewhere before. I think it's because of there being two feeding bars, though. Which I was also confused by until I fed them once.
Can we get some kind of pity system for event ships please? I'm dying over here Massachusetts hasn't dropped in over 500 cubes
The seperate feeding bars both use the same resource: bamboo. So that doesn't seem a good reason to hide the side missions 
@golden cape She's a permanent ship now, so the "pity system" is just keep pulling? Got aaaaaall the time for it.
I mean back when it was an event
I agree about that, Hassat, it's just the only thing I can think of.
Will newcastle ever be obtainable again? She hasnt been around for over a year now 
Oh, speaking of being salty, just went against a Stronghold boss with healing abilities and like.. they shouldn't be allowed to just recover like 20+ bars of health like that. We've mentioned it before, but it's been a while and I really would like to see that nerfed or removed. Strongholds are painful enough as is.
stronghold alr easy enough as it is,making it even easier will ruin it.
if ur argument is that it's too hard for newer players then it should be,cus stronghold was meant to be end game content.
My argument is that even with 250+ augments and level 120 ships, I shouldn’t feel like I’m fighting the EX boss of an event in Operation Siren. They’re already over the level cap.
Just cause you don’t have a problem with it doesn’t mean other players don’t think it unfair or unbalanced.
That Siren MUST be nerfed for sure. I barelly killed her with my best lvl 120 ships, making me regret, that I don't have 5th fleet.
option to mute certain voice lines
or an option to enable only the secretaries' voice lines 
Yeah, I would muted Portland and Sandy for eternity 
exactly, strongholds are pretty easy as it is, nerfing them would ruin any challenge in the so called endgame.
We're not asking to delete all the bosses. Just make a single skill not-so-impossible to counter.
I haven't encounter the zombie siren in a stronghold, only in abyssal. and even then only the C lv6 are really a problem. part of me is frustrated that it cucks me from a portion of the reward but I also think it is fine and kind of appreciated for OS to have at least one honest to goodness really hard boss ™️
The hard boss like that should give as the rainbow stuff in that case.
theres nothing unbalance, healing buff only means u just need to timing ur burst.
if it's not enough only means u're undergeared for end game content,simple as that.
before someone said you supposed to full auto this game,
well tough luck, maybe u just need a better fleet
I'm not undergraded, and i'm using that burst tactics. But I guess you understand, that for burst attack you should have either top-full-CV fleet and top-meme-full-torp fleet, wich are not good for general farming.
which part of end game u dont understand

Thing is you don't know what boss and what buffs will it have, so you can't prepare fleets that will be best against that specific boss
gotta put diversity on ur fleets
Would be nice to be able to upgrade 6 purple bulins into a gold bulin
make hazemeyer upgradeable into staag
Just take hazemeyer out and put staag in then the devs should turn our millions of hazemeyer prints into staag prints
Just got my Obscured Zone rewards spawning ontop a fire node (NOT from trapbox, one there from the getgo). Could ut be changes so they dont spawn on hazard zones?
Something something Azuma Gun and gold 410mm 100s useless prints
that's to much to ask, just make em upgradeable 
preferably using that black box thingy as material, so i dont feel bad when i loot em
now that's a great Idea, however if it demands circuit boards like the rest of the AA guns then it still wouldn't be as attractive of a deal
btb. I just submitted a card asking the devs to add the EX bosses from past events to their respective war archive, I would appreciate it if you guys gave it a read and if you agree upvote it
Say are we ever going to remove the limit for doing the guild events each month? I only ask because it's rather annoying and a waste of good supplies to only pick up on just the boss fight when it rolls over to the next month
Who knows, but I actually submitted this as a suggestion a long time ago #collected-feedback message
Yeah and I did upvote for that, and I feel like it ended up being forgotten... Almost like the reward bands back in the day
it was there to cap try hards progression
What level should my ship be for op siren cause I’m worried my ships are under leveled
Oh oops i didn’t realize I typed it in the wrong chat sorry about that
Oh sorry about that
Might want to check your channel you're submitting in
@devout garnet wrong channel
Yeah, but sometimes it's the only way to get certain plates for gear upgrades
theres opsi,
if ure talking bout guild shop you should managed to get 600pts every shop reset just from daily and other stuff
Our MKIII bulli are waiting for some UR PR ship. The last slot is still empty. Just sayin' 
not like UR bullins can be used on DR ships
Yeah, my bad
Coordinate loggers must be switched off until the moment I want to open them, coz they're flooding the map whenever I buy them or receive them as a reward.
i just love wasting time in some stronghold to get sr bps 
Hello everyone... I want to hear the news about the update on events like uss iowa, uss des moines or worcester in the game n might including uss nautilus sub. Thank you!
According to #game-news, there is no news on any of those at the current time.
Can you pleaaase find a way to fix this, this is awfully annoying. Especially when it happens at every try.
Edit: And just in case people in charge wouldn't know because they don't do guild boss :
This is not just about the message, but the fact that you have to reassign the ships from battle support into your fleet every, single, time.
I'm sure this has been suggested before, but how about some kind of pity system for drops? I've literally spent hours and tens- maybe hundreds of thousands of oil trying to farm for Akagi/Kaga, and now Maya, and not any of them have dropped. Kind of makes me want to rage quit at this point to be honest.
I'd much rather see the pity system implemented for gacha banners
you have all time in the world to drop the main story limited drops
i agree pity for gacha would make more sense
Having to go into guild tab to accept a new mission is kinda annoying to the point where I just rather not.
Please add the option to NOT receive ship drops from doing a sortie. Having less than 5 empty dock slot is a pain when you have to scrap/enhance every other battle
please stop, i can't even use those 
Use what?
YOSTAR ADD HMAS
HMAS is already ingame
hms vampire
there's an old suggestion to let the drops go over and only lock you from starting new sorties, I wish they would look into that and actually implement it 
AL x WT when 
please let us auto-accept fleet "guild" missions after completing a mission. there isn't really any reason why I wouldn't want to accept it again, and (thinking in-character) I supposedly have a secretary whom I could ask to take care of that bit of paperwork for me
I wonder if you considered implementing something like an endless mode
Like you can choose the difficulty of the mobs/boss and watch/play as your shipfus fight and fend them off
But the mobs dont necessarily get more overbearing/difficult
I just would love watching my ships do that while im working or something lol
Sounds like an even better way to kill your battery than just playing the game normally.
Use emulator 
but my electricity bill
I wasn’t sure where this would fit but I think this may be a small issue. This message states only binding Facebook and Twitter saves your account, Implying binding apple/email does nothing to save your progress? I think it’s has to be fixed, New players to the game will be very confused and those without Twitter/Facebook would feel as they have no option to save their progress.
(Unless, Binding apple/email really does do absolutely nothing, Than I’m an idiot I suppose
)
Imagine thinking new players will actually read that entire paragraph /s
Nah but that is a fairly good point insofar as it's a pretty easy fix anyway.
I mean I'm a veteran player and I read it and I was confused the first time, And I think newer-ish players would want to read something about. You know, Saving possibly months of progress 
It’s most likely just a relic from the early days that was never updated. Originally there was no apple binding, hell it was even new for me and I’ve only been here a year
Well hopefully addressing it hear can help it get fixed, it was confusing for me so I know it’ll be confusing and possibly concerning to newer players
Would be a nice feature if every siren is destroyed in fracture sea when you destroy all the siren rally points to remove all the obstacles in the way 
But you don't even have to fight them if you don't want to. Just ignore them. It's just extra loot for you if you do decide to kill them, though.
Sometimes they block paths to treasures, that's probably why he made that suggestion
Then kill em? As its free XP to me there's no way I would support such a suggestion.
If you mean kill all the blue ones only that might be an interesting feature to add
Then what's the point of needing to rush points?
Question: Is anyone buying Adaptive Tuning from OPS Shops? To use them, or like me, to stop clogging up the shop, sogood items can spawn? There's 18 of the buggers and they make good spawns difficult and are totally not needed. Could they be gone? Keep the quality ones, those could help people struggling to get the cap. Especially seeing your plans with next patch (stuffing them in reset shop) please take them out of the regular...
I buy them for the sake of using them. Granted they are more helpful when Ops resets than they are as of now. It's not really an issue imo.
I do too but I reach the max much faster than these buggers run out. Already over 200 when the quality start appearing, useless at that point
Useless for you and me perhaps, but I'm willing to bet there's a lot of players who aren't that active in ops and need all the adaptive they can get from the shops.
It sort of depends in the order in which they show up. The adaptive tuning stuff is great if I see them at the beginning of reset because it lets me quickly get my tuning back up. If I don't see them in the shop for a couple weeks though, then my tuning is basically maxed and I don't need them
Would be nice to reveal the map automatically in obscured zone, when all Siren spawn nodes were destroyed.
But the point would be to remove the 5s and put the 10s up front, which would help them too. Also this is in lieu of the coming patch adding adaptive points to the reset voucher shop, making the ingame ones further redundant, just hoarding limited shopslots. The 18(!) Slots this frees up could also be seeded with useful stuff for all.
What's "useful" is completely depended on what a player needs at the given time, everything (mostly) is useful, but mostly depending on when.
And if I understand you correctly, the 10 adapt would be guaranteed in the shops after a reset? If so you're going to create a "I must clear to all ports within 3 days or I lose a bunch of great adapts" mentality, doable for most people but seeing how people hate being forced to something, it's not a great idea. And if you buy the logger, you start of with decent adapts instantly so It's not needed, and I would prio other things if I bought the logger.
I just don't see it as an issue, sometimes you get "better" choices in the shops, sometimes you get "worse".
Currently there's 6 +5 and 2 +10 in the shoptables (per type). All +5 spawn before the +10, generally those +10 start appearing like midway in the month. Pretty late and generally by that point they are no longer needed (they also stick around if not bought, and that's the big issue for those +5's but also that "issue" you mention isn't an issue as they just linger around if unbought, as all other items).
But you can see how offering the +10s upfront would help those people 'who don't play ops often' rather than that they might need to wait 3-6 days for the same amount in +5 spawns.
6 items spawn faster than 12, but give the same boost (at the same cost).
Of course, this could also be solved by not having a limit on how many items there are in the shop so people can just pick and choose what they want to buy each reset 
Prinz needs a better skill
Her barrier is terrible especially considering that is a lone skill
i said this and ill say again where is the fkin cancel button for the operation guild thing srly u own me 3 fkin months of rewards ffs this shit is fkin stupid, pretty sure im not the only 1....
Not sure I understand what your issue is. The operation limit applies on a per person basis, not to the entire guild. So if you start 3 operations in a month, anyone that didn't participate in at least one of the first two can participate in the 3rd one. The operation will remain active into the next month and you can use one of your refilled attempts to join it in progress
It still sucks, don't get me wrong, but you're not actually "missing" rewards I think
thats the thing we dont have attempts left cuz it doesnt say anywhere unless u start it and we cant cancel so we can do another 1 simple just a damn button....
But there's no reason to cancel it. it will remain active into next month
The in progress operation won't expire when the month ends
great idea lets not do anythin for a fkin month... what part of cant join cuz no attempts left u dont get it
I honestly don't understand what your saying, Why can't you just wait if you are out of tries? Because cancelling an operation would not solve your problem.
starting a new 1 that we can all join bruh wtf...
the personal limit of 2 operations per month applies to all operations
its not like you could select a different one and do that after you have done ur 2 operations for a month
Oh, I think I understand your confusion now. Yes, Nerezza is right. The operation limit applies to all operations. There's basically no reason to pick anything but the hardest operation if you can complete two of them in a month
can we forget bout this.....
Fracture sea is the yellow chest maps? If so, I think there is some confusion among you guys responding Ark
The enemies spawned on fractured sea, other than the ones generated when you enter the map, give exactly zero exp and rewards, making them a complete waste of time either by fighting them for no reason or by being in the way of pathfinding
They are relevant while clearing the map as they randomly get in the way of the rally points, but once that's done they're nothing more than a nuisance
I can see where Ark is coming from with this suggestion, though I don't know if it would be ok to just delete them all
Personally I think they should let reinforcement fleets reward exp. Let people farm those for levels, whatever, there are advantages and disadvantages both to leveling this way and leveling using oil, for example in opsi there is no auto search mode so it's a lot more manual, plus it'll take much longer due to pathetic exp rewards from opsi battles and no ship/item drops
And here I come with something else, I think shop prices should be revised. The prices for these gear boxes are way too high for what they give... 25k gold for 5 gold boxes is way too much, especially when most of the time they give purple gear anyway... I wouldn't have seen value in this purchase when I was a newbie (especially since during that time one is strapped for cash/gold) and I sure as hell don't see value in it today (esp since I have 300 of each in my inventory and events just keep adding to the pile)
They mentioned they are working on auto for OPSI.
Also, @inner frost regarding your edit there is no "better" or "worse" rolls, everyone gets the same 155 items per month. The only RNG is which part of the pool you get those 3 days.
actually reading in game help button would save you from this confusion 
Auto-Search for SOS Signals would be nice
since SOS Signals are incredibly easy - especially using the Hedhehog - there is barely and need for player input
Daily pr/Dr bp mission similar to tactical training would be nice , even 1 bp a day would be godly
My edit was just one word I forgot while writing it, everything else was there from the beginning.
And again, "better or worse" shop rolls are depending on player and where they are. For a very specific example, if I roll a UR BP, and I can't afford it, then it's useless to me.
The best idea is what someone else said though, to be able to buy everything so you can buy what you want, but I can't see that change happening.
Again, I don't see this an issue, I have time and the "good" items aren't going anywhere. If I get a "bad" shop, I clear it and wait for the next one. please no more about the opsiren shop
Do i have a gripe about the pr system. And potential feedback. Im working on Cheshire in pr 3 while stock piling exp boosts for the first wave of pr. Since all im missing from them is xp so if i finish said ships xp and obtain a pr1 ship why do i have to wait a day. ( i swapped to Cheshire) im not sure how possible it is to do but my suggestion is this
If you swap PR ship constructions but finish the ship before 24hrs (which is what the wait time is now) allow us to pick another pr ship. (Does not have to pr 3 since those are newer but at least for pr 1) thanks for the time to read this.
If you cannot buy the UR Plan its not "useless" as it'll just reappear. What part of 155 items per month is difficult. What Navi wants is a different system with 32 random items per 3 days, and then yeah if missed its missed. But I am starting to get somewhat warmed up to 3 guaranteed UR Designs per month seeing the Abyssaldrops are terrible (not to mention buying less useful stuff so its gone, pure rng would probably favour the lesser items).
Also we now got confirmation next patch adds 6 per type quality adaptive (the +10) for 50 vouchers a piece to the reset shop, which is far more than I even expected. You can get 150 tactics with that from the getgo, which is even over the max usefulness in ALL of OPS.
TBH C6 Abyssals should be a guaranteed UR drop IMO
There was a supply crate in one of the quadrants of a fractured sea in operation siren. However, it was one of those trap ones where you have to flip the correct switch to release the ship. The switches spawned on top of the supply crate, and when I disabled the security mechanism and despawned the switches/trap, the crate did not come back.
10/10 operation siren procedural generation working as intended.
Lucky it was just a crate, happened with a catpaw for me. Immessuarble pain. Also this: Thanls game, so much ocean and here is where you spawn a matrix?
Hi, in game it says that Hiryuu Meta will be available till 3.18.
In patch notes it says Ark Royal Meta will be there tomorrow
Some people calculated and still need Hiryuu Meta on 3/18 to get the points they need. If she's gone tommorow, they'll be pissed 
Might have been an error on their part, but Miryuu will be gone after maint, even says so in the patch notes.
mH yes, I just read it on page 2. Well people asked several times in gameplay-help how long Hiryuu Meta will be available, and we answered till 3/18 
I think they went with it ends 3/18 0:00 server time instead of it being at 23:59 server time
I need that last day too i am at 24900 just 100 points more :/ but i guess i have to wait for next year
so what do i do with my 3 stars Hiryuu? is she gonna stay haunting my docks forever?
They've always done it as 23:59 in the past, and the game itself still said we have a day left. Am I to understand she's actually going out during this current maint period we're doing now? Cause normally when they give a date, you have until the end of that date, not the start of it.
Issue been brought up with staff and they looking in a possibility to either extend the duration, or make some sort of compensation, but whether it's possible or not I cannot guarantee.
I appreciate that, thank you! I've already got her limit broken, but some word from them on the date confusion would be nice. Especially for those who were counting on that last day.
I mean if someone missed her by one day, they'd still miss her by 1 day even if date was correct, but 
Is the hiruu meta ship ever gonna return to being obtained? I didn't know it was limted 🥲
Probably, but not for a really long time
I really wish there was a way to deactivate TB after the 100th time she repeats a certain message...
As a fellow opsi farmer I couldn't agree more
also
i think the reduce TB guidance function is bugged
Why can't we turn purple box into gold ones?
The red area in the center of the opsi map makes performance slow down real bad.
Maybe an option to stop or slow down the spinning of the particles in the red area
Maybe to not make this red area as graphics intensive
What's the point of having this text auto scroll if it doesn't do anything for us in OS, where it'd be most useful to skip over TB popping up excessively? Just remove TB already.
I still don't know why TBs text doesn't work like literally every other cutscene in the game. Why do I have to press confirm? Why can't I just tap anywhere on the screen to advance the text? If I have only one dialogue option, there is no reason for me to have a dialogue box pop up
Kind of sad to see OPS still being plagued by an extreme amount of unnecessary text tbh 
its for event cutscenes, not specifically for op siren i assume
Also pressing the skip button for the single dialogue options doesn't do anything to fast forward to or skip to that single dialogue selection. You have to tap somewhere else just to make it fast forward to get to it. It makes no sense.
Then it's a nearly pointless feature? If it's for unique once a time story text, then some people would want to read it. Personally, I skip through all text but I'm sure others read it. This feature should be working for TB who's pop ups are just redundant now that we've had OS for more than long enough to know everything that's going on.
the auto feature there just makes the cutscenes play by itself, so you dont have to keep clicking to make the next scene play. its a minor QoL improvement for events.
and for TB, theyre working on fixing the decrease TB guidance thing (and making it permanent, instead of resetting daily), its been fixed i hear on JP, but not yet on EN, it wasnt mentioned in the patch notes for EN
W13 Need Clearing Mode
please add clearing mode to SOS or add mark VII's to gear lab or something. opsi + events eat up too much time in the day
^
I know this will never get implemented but I still want to voice it
add something to the SOS signal thing where when it selects a world, it lets you pick any world up to the generated world to spawn a map
W9 and W10 SOS is just too annoying to do and I don't want to change my fleets just to run those maps when they get generated
have skip skip those choice boxes i need to click 
the squid abyssal is annoying and even though it has shelling weakness it rolls the anti shelling buff strength often making the last 30 bars worse to use shelling even though its the vulnerability 
And the squid ink makes the BBs unable to fire and hold to that one salvo, unlike CV which can reload their 2nd airstrike when inked
add "Are you sure" box whenever a research costs cubes
im pretty sure theres already a confirm box which tells you youre spending cubes?
The game keeps telling me to move the ship that’s in the way to proceed, I cannot move off the jump arrow until I move the thing in the way. The thing in the way is an island.
Basically that fleet is stuck until the tectonic plate movement moves the island out of the way, and I can’t wait that long
Dont delete emergency repair kit at operation siren it is important
Can we get an option to turn both on at the same time
Radar in OPSI is not good. It should follow the screen, not the fleet. At least, not the standing fleet.
please finally an option to make TB completely shut up
3 year veteran here speaking of what I thought It was general consensus.
Farming the 100/100 ticket for the META every day is the definition of The Most Excruciating Form Of Torture.
The META farming MUST be unrelated to Operation Siren clearing.
Give everyone 2 ticket everyday the same way War Archives work.
It's not that bad, I feel like your super exaggerating about it
it takes like 10 min to collect the 200 ashen coordinates you need for meta every day lol
just do any C6 map twice and youre set
even like C2 maps give 10 coord per resource box so it still shouldnt take much longer, especially combined with daily missions 
Also, out of curiosity, "The META farming MUST be unrelated to Operation Siren clearing." Why is removing a operation siren "mechanic" from operation siren a "must"?
@hearty crane Refrain from irrelevant messages in this channel, especially ones that directed at attacking other people
Please make bulins not count as dock space It really tricks you into thinking you have less space. I have over 40 and it kills dockspace
the ally ships look kinda blurry i thought i needed glasses for a second
Most of the time the bosses in cor.5-6 abyssal zones has the same weak point: aviation. Could you please make the weak points random or something?
There's only 2, it's already 50/50 (For example if you ask me I get shelling all the time, and I would love more aviation weaknesses)
And I would like to see more torp weaknesses. Neither of us is happy.
theres new ones, i saw a torp weakness yesterday
the abyssal boss's weakness depends on what abyssal boss it is
BB and CA boss both have airstrike weakness, tho to different amounts
DD boss has shelling weakness
idk about the new ones yet but yea, its not random 
the 2 tentacle squid one is torpedo and the spider is shelling 
"tho to different amounts"
It's always 30% after the first battle, then random to increase ("vulnerability exploited") to 50/100.
Interesting that the weakness itself isn't random then... hmm...
im pretty sure its always 100% for BB and 30% for the CA
It starts at 30 for the bb
i always thought it was only the 128's who got the extra bonus
and everyone under that dont go above 30
killing over 20 abyssal zones and only getting 1 rainbow print and its main gun shouldnt be allowed
pls buff
please let me remove TB completely
it makes the grind slow and annoying
they fixed the mute tb button not working on JP, not yet on EN for whatever reason 
it's pretty ez ngl
Yep, just go into fractured zones or do a bunch of missions
u right
Been wanting to write this for a while, some things I would like to see improved
Was planning to write it some days ago but then the Opsi changes were announced and wanted to see what would happen first
SOS
The mode would be more useful if it dropped only subs and carriers
Why those 2?
Subs can only be obtained in build unlike the other ship types, even mediocre sub drops would help new players make a sub fleet without having to miss event builds
Carriers because enhancing AVI is a pain since the few carriers are mixed with every other drop and not like we can grind SOS non stop to get only carriers
Lecture Hall
The upgrades reach a point that arent worth
I've reached a point where its cheaper to pay for a PR than upgrading it, why is it so expensive? Sure we get exp without having to use the ships but we have to grind to get exp in the first place and 12 hours for the max exp it gives aint efficient at all
Guilds
Not much on this one, guilds 2.0 sure is a nice overhaul over the previous and ty for the dock space upgrades
Just wondering if it would be possible a tactical class time reducer tech in the future
Dailies
As many have said, the PR grind is torture, I get it they're very powerful ships and ty for the PR catch up events
Aint going to ask for daily free bps but having the ability to choose between doing a cognitive chips or a proto core daily would be fantastic, the chips daily has its use but we all reach a point of having thousands of chips and proto cores would slowly help with the PR grind
Factions
We all know the "devs have an IJN bias" and honestly looking at it, not completely false
Every faction should be enjoyable to play, the lost well rounded is IJN with the biggest flaw behind a somewhat lack of gunboats, meanwhile:
HMS vanguard is lacking a bit
USS BBs are being forgotten
KMS, oh boy, its getting a bit better but besides subs and PRs, sure looks like the kriegsmarine wanted to sink
And this is not only for the majors, French and Russian are the best minors that can hold their own while: >Italy...the best ship of their event was british cmon
China didnt have that much of a navy but it has 3 usable ships currently in game
Gacha UR
One of the worst things that happen to the game for several reasons
More grindfest for bulins
Ridiculous expensive limit breaks
Every big ship will have to be UR now or else everyone will be pissed
URs were supposed to be rare not handed to you like any other ship in build
Why start with Shinano? So far every UR were ships that accomplished great feats but now a lump of metal that sank is one too and the Yamato which is the same but BB will be or more player complaining
Way too overpowered because highest rarity
Long story short, URs should have stayed a rare and hard to get type of ship instead of like any other build ship
Operation Siren
It's like a wound slowly getting healed
Boss healing buff (abyssals only)
This buff is unbalanced, specially when put with some others
On c4 it aint that bad but c5 and c6 spike in difficult from the previous and their hp is massive, please nerf it to heal only in one battle on at least those 2
Make loggers only activate at the player's demand, most of them are a waste of time right now but Im forced to do them since they block every other map icon
UR plans on abyssal bosses should have a higher chance to drop the higher the difficulty (25% at C4, 50% at C5, 100% at C6)
Optional reset
I know the marketing, reset -> buy logger -> buy oil -> repeat, but why force it? If it doesnt reset you cant get all the stars and you'll eventually run out of extra AP
Forced reset really kills the motivation to play the mode after 1 month and soon with the lockdown ending, people will have less time to play which will lead to the mode slowly decline
Reset and not resetting both have their pros and cons, leave it to the player's choice
----‐-------------------------------------
QoL
Some changes that wont affect core gameplay
Option to disable art pop-up on salvo/airstroke activation
This can be extremely annoying with big ships that block your view, most noticeably Shinano and Friedrich
Special build having heavy/light builds
Why even? Special is suppose to be for the ones that arent in the other builds, would rather get a bunch of commons carriers than something I can get from heavy
Builds getting overstacked
The more events get archived the more ships get added to the pool, consider a rotation system for the future
Too many geras use electronics
On gear lab there's loads of good equiment that uses them but barely anything good uses heavy metal or rubber
Dont change established designs
Saying this since I saw what happened to Soyuz and im afraid it's gonna happen with Veneto
The old Soyuz design is much better than the new one if Im gonna be honest, changing the rigging like Jeanne is fine but messing with the a design people are familiar is ending in confusion and complains
Regional prices
Seen so many players saying that they don't spend more due to the price and from my point of view Im getting scammed, my coin is the euro and end up paying more than in dollars
Sorry for the wall of text but before anyone starts pinging me with "this should be like that", this is my opinion so if you're gonna do that dont bother
Sorry, but I can't agree with 70% of your statements. And it's too much pain to read and comment such a wall of text.
I'd say this seems like one of the more balanced bosses you can get, at least for me it usually ends up getting the mega shield every 20s buff, and it just so happens that the shield activates just after the blinding bullets, so I pretty much don't have to deal with the shield for my shelling for the rest of the battle...
If there is one boss I dislike it's the CV one with the nearly unkillable planes... and it just so happens to roll the 30% heal buff every single time
most battles against that one end either by having my entire backline dead before timer runs out, or it leaves me with at most one limping backline ship at the end
I haven't failed to defeat any boss on opsi so far so I won't say it needs to be nerfed, but at least have mercy on people who use less overbuilt fleets than mine...
I'll just comment on this one
Regional prices
Seen so many players saying that they don't spend more due to the price and from my point of view Im getting scammed, my coin is the euro and end up paying more than in dollars
same can be said about the other way around if it was changed
I pay in the garbage currency of brl and get a milder exchange rate on gems than the official one, I'd feel scammed if I had to pay the same usd or euro price where people earn more money doing a lot less work
they charge less where people can pay less to keep the cash flowing and charge full price where people can pay more, it works that way in a number of other digital services
Yeah, I don't care if some feel it's meant to be "endgame content", since you can get in there as early as level 60. People are gonna want to access it and not feel its a waste of time or too much trouble for little return. I've basically avoided strongholds and abyssals because by and large it hasn't really given me a lot I can use, but takes ages to get through. I don't always have that kinda time.
Shinano being UR is a slap in the face to every actually notable ship.
Idk where to exactly put this, but can we also get a chibi preview of a ship when new ships are announced in game news? Example: small picture of chibi in the right corner
^Yeah, and when buying skins.
I feel like the Prototype Gear Upgrade Part chance needs to be changed, 0.10% is so absurdly low it only has a 30.6% chance of occurring once every 365 days. 
The only way I could understand is if it gives like 100 of the things when you actually get it, but I haven't seen anyone get it yet to know
And I've just asked some people, and it seems that it only gives one of them, in which case it's a completely useless thing to even be on there 
Are these gear parts at least rainbow? If no, they must GTFO for sure.
Nope, it's one golden part
Lol. I'm getting tons of them in OPSI.
If they changed it to rainbow it would make sense somewhat more, but a gold one of those parts doesnt deserve that low of a rate
Whats wrong with changing character designs? I really like Soyuz's original design but I also like her reworked art just as much.
Kirov's original art on the other hand is completely bland compared to what we got in game to use and I love the new Kirov design a lot she is top tier.
Meanwhile I do not agree with a lot of things that are subjective, there is one OBJECTIVELY bad idea there.
Regional pricing always makes it more expensive for the poor countries meanwhile 1st world countries often enjoy better prices.
That's objectively a bad idea to bring in.
Feedback time tho: resetting a region in Operation Siren is kinda tedious when you have to do that like ~30-60 times a day, resetting the same exact region for grinding a specific reward, I'd like to see a button in the unused top-left region to reset a region without really leaving it.
Make loggers only activate at the player's demand, most of them are a waste of time right now but Im forced to do them since they block every other map icon
try tapping on 4 square icons when you tap on an opsi tile,you can choose which zone you can enter
if you dont know about this,doesnt mean it doesnt exist
as of about feedback to make each icon not overwrite each other,i already suggested it #collected-feedback message
I think it was more of a "I need to clear them or my mission icon wont appear so I need to look all of them up manually" thing, but yeah showing all icons would solve that.
Please, make useful the extra Adaptive Tuning stats in OPSI. Collecting them over 188 is meaningless, but they won't disappear and cost nothing after the reset.
Why prinz eugen is the number 1 waifu 
Petition to delete/disable TB in siren operation. Reason: my finger hurts
you can disable her, but they broke that with the panda update
I actually submitted a feedback about this specifically #collected-feedback message
not to mention that strongholds are hidden underneath these tiny yellow lootcrate icons too
the priority on all of them need to be rethinked
priority is just based on what spawns last iirc
The priority is abyssal > obscured/hidden > stronghold. Don't think it particularly would matter if it could display all going on in a zone at once though.
The mission icon is the most important one anyway, because all the other ones spawn separate zones so you'll see them just by looking at the zone list. But that's not the case for missions, they just spawn on top of the secured zone
Yeah but do you really want to go through the zone list of each zone? Bad enough they still refuse to add the zone numbers to that screen so explorable goals are easier to find :/
Please improve QoL of clearing mode, like add function for x number of repeat clearing
Make PvE BB/BC enemies unable to attack solo CVs when concealed
They are not supposed to see the CVs when they are concealed
there's a roundabout way of playing in portrait mode. idk if it still works tho.
@light thicket Probably a better message for #gameplay-help rather than here
Oh didn't know that channel exist 🤦♂️ my bad
When we enter Operation Siren, it takes us to the map. The map we can do nothing at except "locate fleet". How about, instead of that, it just takes us back to the actual area we're in so we can just leave or finish our business? You'd think I'd be used to this after 3 months, but it still throws me often enough to be frustrating.
Rather than a matter of getting used to it or not, I think its just bad design because it functions differently to every other map screen we have in the game. Imagine if when we went back to the campaign or event map screen while a mission was ongoing and it just sat there like opsi does rather than jumping to the mission?
alternatively, they could get rid of the separate movement map and allow us to move from that map (maybe with a "you're not finished in this sector yet" prompt)
well i came playing in Manual a bit for last days, and 2 things are bothering me a litle, first is the BB Aim kinda "dissapear" when has too many enemies on screen a bit better collored BB Aim will help alot, the second its the HUGEs characters pics on screen, that really make a bit hard for who play on manual
TB is still annoying.
Why do I need to know that I need to spend AP to re-enter a zone? I know that after being told 100+ times.
Why do I need to know I successfully salvaged a hidden box? There is literally no way to unsuccessfully salvage a hidden box.
Why do I need to know I’m under a weather effect - I can see it on the screen. In fact, why are there even wether effects - all it does is make the game more annoying to play. It’s not some deep gameplay mechanic - it’s literally just there to annoy me and make me move 1 tile at a time to waste time.
Why do I need to confirm every time a cat finds something and confirm when the cat finishes? Just give it all to me when I step on the node.
If a gameplay mechanic is “make the player blindly click on text to confirm and they are not going to read it because it’s been told to them a 1000 times already” - it should be removed, or the option should exist to remove it.
Let the gameplay show what’s happening instead of telling us the same thing a million times.
I swear - TB popping up to tell me to confirm that my DD torps dealt damage to the enemy ships might be more useful than half of the stuff she’s telling me right now.
Yeah, I love TB as a character and her design, but this is just beyond tedious. It's frustrating to be "okay I gotta book it to the rally points" only for her to stop me like every other 'turn' to announce that I need to hurry, costing me more time.
I think the dialogue for stepping on a cat node is fine because you have the option not to send out your meowficers. But I agree generally speaking that anything with no dialogue options and only a confirm button should at least just be cutscene dialogue you can skip through without pressing a button, or removed entirely
I feel TB as an idea was good, but implementation of her along with those constant text pop ups is just horrible...
It just makes you not want to grind OS at all. I swear every time i enter OS there is only 1 thought going in my mind:Just shut up already.
People who are already familiar with OS enough just should have the option to turn off every useless text pop up.
Funny honestly how there are so many useless popups, but not much actual useful info.
We just gotta keep whining and making cards i guess...... If u feel this a rant OK, but it is just so damn annoying. 
It would at least be nice to know which suggestions are accepted or rejected by the devs (not just the mod team) so we know if our suggestion will eventually one day be addressed as opposed to just sitting in limbo forever
I'm just here to pile on TB. Please. She needs to stop talking yesterday. It's driving me up the wall. Either shut her up or at least add some kind of "never show this message again" checkbox for dialogue.
I swear to God, if TB will pop-up saying that my fleet is under effects of another weather anomaly once more...........
when she tells me that the meowfficer found something rare and to wait for it 
That's the only good one because she's so dang excited about it 
Im just gonna mention this again
but in JP patchnotes they mention they fixed it, and made it so that the TB mute function (which we had working initally) would block messages from her permanently, instead of resetting every day
Source: https://www.azurlane.jp/news-item.html?i=1191
why they havent given that patch to us is 
and for reference alot of her spam rn is because on EN the mute tb option isnt working at all
(it got broken like 2 updates ago)
I brought it up with staff today since it was weekend, so hopefully it'll get fixed soon
Apologems when?
never
Increase the drop rate of mk8 please. 
||ffs I'm about to get my 2nd wyvern before a 2nd Bidder||
it somehow bothers me that this window, unlike most other ones, cannot be dismissed by clicking outside of it
Has this been suggested yet? Since there's an auto-search feature when you bring a map to safe, maybe you can expound on it and provide an option which enemy fleets to prioritize. Like you want to attack 3* first over the weaker ones.
Why can't we pick our own blueprint booster?
You can for PR1 if you haven't already burned through the 300 total prints for it.
I already did when it came out 😏
I suggest Russian localization many players are waiting for this and in general I just wanted to ask if there is a similar idea in the plans or not.
@agile otter I suggest Russian localization many players are waiting for this and in general I just wanted to ask if there is a similar idea in the plans or not.
we dont answer feedback anywho
it will never be
EN itself is also something of an afterthought, I doubt they will make a version for an even smaller subset.
They're (eventually) giving everyone 30 catch-up BP for every PR 1 ship, so it'll be even (separate from the 300 BP that you get to choose)
And that's besides the Combat Boosts PR1 boost too (that everyone hopefully cashed into PR prints) which we by error got twice...
Get rid of weird ".." in ship names in dock (eg "Prinz Heinrich.." "Peter Strasser.." "Illustrious μ..")
That's what happens if the name exceeds the slot (except for the Guild Shop, that one just has lines overalp). I assume this is caused since they would be called "Prinz Heinrich " rather than "Prinz Heinrich". That excess space strikes again.
Ayup: name = "Prinz Heinrich ", name = "Illustrious μ ", name = "Peter Strasser ",
Same for dailies
Guild Funds increase so slowly for a solo guild. I never have enough to afford anything since I only get a few hundred funds a week.
Invite peeps then. They are called Guilds after all.
This kinda makes a little sense...if 2 dots weren't longer than a space lol
Also they should just get rid of stupid spaces like that^^
don't auto select girls with max level (70 with 3 stars for example) for commissions, as it just wastes the experience (incoming answer to manually pick them lol)
I actually prefer that it select girls that are capped because it lets me keep ships I'm never going to use (e.g., collab ships) non-limitbroken so that it never ties up ships that I might use.
You should upvote this #collected-feedback message
Suggestion:
Players should have the option to choose which ships they want to download voice for and which ships stay without voice files
Would it be possible to enable custom ship names (through oathing) for the player-side only? Without seeing other players' names? Sometimes I see creepy or cringe names, or just memes like "dps waifu", and I'd rather not but would still like the option to give a few ships alternate names, like Z46 to Weiss.
isn't that an option in settings?
From what I can tell, trying to rename a ship asks you to turn on custom names for everyone.
Just double-checked and yeah, turning it back off disables an oathed girl's name change. (Wanted to make sure it was everyone or nobody, in case I had misunderstood all this time)
For operation siren, giving sirens a self healing mod that triggers once per battle is just plain dumb. Maybe change that to trigger less or at least once and that should be more fair
I'm sure this has been made before, but better Operation Siren rewards. The game is grindy but that's ridiculous.
Someone hasn't played Granblue if they think this is bad. That and OpSiren is mainly there for players to toss their maxed out fleets/etc at.
You're right, I haven't. I get that part of Op Si but that means nothing if I get nothing for doing it.
Idk where to put this but guys can we not have them repeat just defeats the purpose of 3 random options maybe do something like the first slot gold or oil 2nd slot a random food item and the 3rd a random parts set so be more organized
I mean we would always pick the parts. But yes, I agree coins should not be in the rng if it already GOT a dedicated slot (beats me why though, its almost worse than the medal subbox)
Are the new Sirens coded to all have that idiotic heal buff? Cause if you want me to not play Opsi just ask
Mantanice tonight
yeah in like 4 hours
Can y'all stop making new USS ships suck?
Sumner is basically a worse sandy in every way
Oh wait, they are USS, they have to suck
Guess I could say Iowa will be SR and worse than Nagato in every single way and be right
Japan has far more SSR units in game. If we ever get SSR USN / HMS units they should eventually get design right.
But every single IJN event nets a new SSR DD and an SSR backliner or two. USN / HMS events are typically SSR backline and filler frontline.
That's the thing, IJN has suzu already who has MGM+1
But when it comes to USS we got another AA meme, and not a good one at that because DDs have bad AA stat in general
Oh and Sumner has torp+1
Technically, Sumner is 85% the AA capability of San Diego
So they wasted an SR slot for USS just for a meme
they wasted an SSR slot 
Individually the IJN ships are good but there isn't a better option for something like W13 than USN fleets, however.
W13 is no longer the main focus, it's ops now
I would argue that Potter is a good step for USN ships and, by some extent, destroyers.
The strength of the US Navy was never in only anti-aircraft, it was in fleet logistics and carrier support. Constant CAP by carriers escorted by screens of destroyers, aided by radar observations along with webs of scout fleets, aircraft, and submarines is what drove the US navy to be a considerable force.
Potter's skill buffs both other ships in your vanguard, one with damage reduction, one with boosted damage. She also buffs carrier damage.
More destroyers (a largely underused ship class due to current game design) and, primarily, USN destroyers should be worked into this discrete fleet support role where alone they're ok, but when partnered in a fleet they make up for the loss of a different ship class.
If more destroyers were like Casablanca, having good skills and kits despite their rarity, options for assisting fleets they aren't a part of, and considerably boosting the fleet they are in, the USN "AA meme" could finally die and become something else far more productive to end-game content.
Whether this bonuses to fleets within a certain radius of the fleet containing the destroyer, timed torpedo attacks when adjacent to an allied fleet, passive small buffs to stats, more skills should be introduced that impact fleets other than the active one. Casablanca and Perseus are the only two ships (afaik) that use this type of out-of-fleet bonus.
Consider, for example, a future destroyer unit that can activate a "cut in" torpedo attack (similar to the skill from Justice) and withdraw from a node, allowing a different fleet to then engage after damage is inflicted.
Last time USS got an event was MM and they got Intrepid, Reno, Bremerton and Casablanca
So your "stop making USS bad" is literally just and only these 2 new ships this single rerun.
Which aren't even bad
Devils advocate on this one, just a bit, MM was a full year ago.
Guess I'll wait until next USS event and see if this is still true, which I think will be true
MM was a while ago, no denying that
Looking at USN events in a whole there tend to be a lot less "useful" or "meta" ships compared to your average IJN or KMS event.
And with MM in mind I doubt anyone is thrilled about the addition of Cooper (dubious skill), marblehead, or Bluegill (any sub that isn't wolfpack compatible).
And I don't write this from a perspective of "USN not meta therefore bad" (I wrote the wiki pages on the most off-meta fittings absolutely possible)
There are some options on the table (at least mentioned here) that can provide a unique playstyle or fleet option for future USN fleets that hasn't been seen in most USN ships to-date.
But what can't be forgotten in that is that a TON of USN ships are from the launch of the game. Skills and ship kits from 2017 aren't always the best and have simply never been addressed, barring a few skill updates or retrofits.
Classic powercreep 
It's a selective powercreep. For every Intrepid or Reno you're getting another token DD or CL with "increased FP for 8s" or "60% chance to get 40% more reload for 10s".
Casablanca was really creative with her skills (exceptional for a blue rarity) and putting more of that creativity to throw out something new with a lower rarity (or any new) ship should be encouraged.
And then they give a good AA gimmick onto a HMS ship (Cheshire)
Important to remember that Cheshire is a fake ship from World of Warships, which gets a lot wrong. Ex the SAP ammo type for 203mm/55 M1927 when that gun never operated an SAP Shell. The Dido sisters are HMS AA ships, Centaur is (arguably) the best air supremacy carrier (along with Illistrious). There can and should be bleed between the factions on some things. Gridley sisters are "decent" torpedo destroyers.
The bigger issue is when you take all the good stats, gimmicks, ship skills, etc and shunt them all on one or two factions and leave no actual identify (or useful identity) for other factions. Ex: US Carriers are very good. They won't win out against Shinano / Hiryuu / Nagato or whatever meta fleet comp there is (in PVP).
Just having Manjuu be less afraid of weird or powerful ships that aren't IJN or KMS is a good start.
They have to actually take the feedback and act on it
Make a trello card 
But offer ideas instead of just making a complaint. Although I'll never know if they looked at any of my cards like the IJN named squads or the airbases for OPSI, I would think that having more information or detailed descriptions of what you think is going to get them looked at a little longer than just checking the title.
I see both rerun DDs as first steps fowards future DDs along those lines.
But some people aren't happy unless there's some ungodly broken thing that's historically inaccurate to boot. Refits could go a long way to boost USN DD, but that has its own hurtles.
That's exactly what happened to shinano, did nothing, and UR
that's a ship that is in lore all but said to have external help.
Tbh just giving Sumner MGM+1 could have quelled a lot of the salt
the newer IJN and KMS ships are basically "boosted" using stuff like the Watatsumi. Even if it was historically inaccurate to a considerable degree?
So you mean USS will keep being in the shadow of IJN as long as the plot dosen't allow USS to have that thing or something like it?
I feel like at this point you should move this discussion elsewhere
Do you have a channel suggestion that isn't just getting lost in the (rather bad) #al-general ?

General is a fitting place for such flimsy complaints.
Any productive discussion would quickly be drowned behind EN memes and faction stanning, I think.
we have plenty of clubs you can join to talk in if you prefer that
I don't believe any current club encompasses what I would consider somewhere between history, game feedback, and general. If you have a suggestion, do let me know.
I've no idea what exactly is the channel you want, we have 5 general clubs if you want a place to chat and general is too busy.
Only way to really settle that line of complaints is to get books on actual US boat specs, and force them to read it and separate facts from trump-tier nationalism.
Or maybe give USS ships guaranteed proc chance instead of rendering them as sitting ducks if the proc didn't happen
That's a mixed thing as Cleveland or Monty's skill being constant wouldn't be too bad, but Helena's or Enterprise's.....
Maybe a suggestion for the new USS event (if there is one): give them a healer and faction buffer
Yeah I know it's pinned that I shouldn't suggest future ships
But now that we have ships from other factions that eclipsed USS ships, I think it's time to remind manjuu that USS is no longer at the top and needs stuff that makes them equal to other factions, including healer/buffer
even if it involves pulling such a thing out the butt? Healing CVLs weren't something they generally used to repair in the USN (either bases, damage control, or repair ships like Vestel). Though on that note, I find the fact the eagle union damage control item ending in the ship's sinking to be a bit insulting considering how such damage control generally saved ships more than leading to their sinking.
if you can end the battle before the timer runs out, the ship doesn't count as sunk
and it's annoying enough in PvP as it is, they'd either have to disable it there or make two different skills for it
pretty sure they made that gear with pvp in mind
what I meant is, the current skill on it is already borderline gamebreaking in PvP, if it was something like the Mahan's skill instead, I'd just stop doing PvP because USN reigns supreme
that gear meant to balancing preload salvo/torpedoes
but people put it on Enterprise instead, at which point it just becomes "abort, start again" when she manages to throw out another Lucky E while it's active
also, Eagle has Juneau (+ Pearl)
it's not like Juneau/Enty/Hiryu is the most-used combo in PvP
yeah cus enty is the problem in pvp 
I mean, if torp preloads are the problem - where is the emergency repair teams for every other nation that gets shat on by IJN destroyers?
torp preload is only a problem when you're facing an IJN vanguard because they have enough power to sink yours within the first seconds of the battle
so at this point PvP has basically become "US vs Japan" and everyone else gets a cactus up their arse
remmber when juneu got totally shut down by riche and enty just get one shotted by warspite
dev knows whats going on in pvp hence rebalancing the game with new gears such as dmg control,naval treaty,frontier medal yadayada
hms still viable in pvp btw, kms in the other hand need to work on
and then they introduce stuff like the carrier buff item at the same time as carriers can't get targeted any more, so BBs get shat on twice ...
u know cv cant really compete before that patch right
you know how I solved the Warspite "problem" before? by shuffling around my backline, because I knew which ship she'd target
so yes, CVs could compete if you weren't a dunce
not talking enty but cv in general
so am I
and the detection change leveled the playing field, imo, so giving carriers an additional item that buffs them and nerfs BBs tipped it in the opposite direction
i mean after the patch theres more flexibility in pvp comp and idk why u qq ing bout it
"more flexibility" - facing off against 3 carrier backlines that can't be targeted because the vanguards play ball in your front yard
use perseus 
what if I want to use someone else, where's your flexibility then?
akaga
piss off
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Maybe make fast movement a feature in the game instead of locking to just ashen simulacrum
the thing is moving enemies is locked to events and opsi, so adding it to opsi is probably more likely
Wasn't this the whole argument about old pvp fleets not having carriers compete at all?
The bb nerf for pvp was justified. There was no reason to ever use 99% of carriers, or any carrier at all with any half decent battleship to replace it.
If fitting a pre-launch carrier or quick launch carrier is too much to instantly counter this one game mechanic I'm not sure what to say. :SimSmug:
Hold on, will we be able to MLB San Juan before the portrait event is done? She only unlocks on the April 3rd, and then we have to get her to 70!
You should have until the 7th-8th or later for the portrait
you have until 4/14, if you read the patch note
most of the portrait events give you a week after event ends to finish them
The borders always extend past the event period
It just took me over a minute to figure out that you can't access a ship's gear by holding on her icon in the "adjust" menu, you have to switch back to "formation". Confusing af.
Y'all need to fix the SR being shown in front for the META ships. This type of layering mistake is sorta weird...
In events and OPSI only Sirens move, and only once per 3 moves or so. There really is nothing like ALL ships moving as is the case this event. So them moving a little faster wont make a whole lot of difference...
something > nothing 
add this fast forward on overworld to everything
just copy paste it from this event please 
on this adjust screen make it possible to swap the positions vertically of fleet 1 and fleet 2 entirely
so that i can start the level with the other fleet selected, or even just have a checkmark 
although i kinda guess this is hard coded into the game somehow and u couldnt fix it which is why u made the auto thing the way it is, so maybe have it so that it automatically swaps the fleet to the one i want when it starts just like auto mode does
can i use BBV in CV/BB requirements? they are pretty much useless during events
same with cvl
lump them into cv please
CV and CVL fill different roles though. I think the point of not just slapping CV/L on every hard mode requirement is so people don't just only use unicorn, ryuuhou, shoho, or perseus.
Game isn't consistent on whether subs count as deployed ships or not
Is there a way to make it consistent?
the weird thing is, I do remember an event where "Carrier" meant CV/CVL
if they don't count towards stats, they shouldn't count towards ship limit
So, are they ever going to remove the limit for the guild events? I only ask that since the whole thing is time gated anyways so it doesn't make sense as to why you need a 2 chance limit each month
I've tried out Ark Royal meta, I looked at her barrages
it was instant-depression
I've wasted entire minutes of my life to obtain this
currently, "meta" rarity is just a fancy word for downgrade and Ark Royal meta doesn't do anything right
"currently, "meta" rarity is just a fancy word for downgrade and Ark Royal meta doesn't do anything right"
Ark and Meta Ark does completely different things, so I'm curious what you mean with Meta Ark not "doing anything right".
bruh i like Wasp but her only kinda weak ability both has different faction requirment And low proc rate
(still using cuz waifu but bruh), i mean i guess because u can buy her from a shop she has to be weaker than other ships but i felt like this double requirment (RN ship and Luck) was kinda a hassle xd, anyways cant complain u been doing already a lot of improvements in the whole game 
the different faction is because of history, she was lent to the Brits for a while
just pair her with PoW and you got both of their skills covered :P
Black prince is also a good pairing for wasp
Hey can the entire screen stop being a giant continue button
Whats the point of the button even? I just paused the game, went to do smth and came back to a lose cause apparently I touched somewhere on the screen
Said it with Hiryuu, again with Ark... remove the darn confirm screen. You NEED to swap to see what can give XP and if you swap wrong... just swap back. That screen is 100% useless and only serves as a major annoyance. It serves NO purpose.
I reckon we need to be able to reacquire ships from collections at the cost of a bullin of equal or higher rarity.
Bring back VH Armor Plating 
For what its worth, VH armor is niche even on Azuma 
I think there should be a way to view your skin inventory, I have a bunch of skins for ships I don’t own and I wanna see them 
Yeah, and filter them out from the owned ships would be cool too.
"But muh frontline heavy armor"- ENers tend to think of how cool/unique something is, not how practical it is.
Maybe I just want to have fun 
Nothing wrong with that, but too many try to say it's good/the way to play.
EN is mostly meta hunters from what I've seen. Same as other servers.
They want VH because it's "good".
Please, get rid of that red exclamation mark on Guild tab when there is nothing to do in guild 
are you sure there's "nothing to do"?
Guild Operation
those unlock additional fleets at certain times
When the guild is done with 2 monthly operation, there is still Red Exclamation Sign on Guild Tab 
Well last month when I was 0/2 the ! for it dissapeared.
The problem is that the exclamation mark persists if you don't start an operation
As in, the guild master/officers do not start it
unless the guild is broke and can't start one
(so that's better than Fleet Tech, which will bug you even if you have no coin)
for the love of god don't make elite ships take more than 150 cubes to obtain 
Took me 500 cubes to get Baltimore. I got every other ship and enough dupes to MLB them before I got my Balti.
something is wrong with rng now 
buff event points gained for clearing C3, D1, and D2. being harder and less efficient than C2 is not a good combination for people unable to efficiently clear D3
If 90% of the guild participated in two operations its actually advantageous not to start a third operation so that way in the next month no one is behind on rewards from the operation.
please add a button to equip or unequip the inverntory of the whole fleet. As someone who dont have enough max gear for 2 fleet it gets very tedious to constantly swap equipments between ships. Since I play a lot of OPsi this is a big problem
my guild only has 2 people still actively playing and I'm the only one handing in weeklies after the first one, so we didn't even have enough funds to start a second operation this month shrugs
Can we get better shop layout this this poor excuse mean literally waste of days to wait plus want to spend some tokens on something good
there is only a limited number of things you can buy per reset from all the shops anyway
Only have London ane NYC open and this happened back to back
Yes, shops are reset april first
So Essex Day for April Fool's this year in-game this time? Because Essex is a meme 
Just want to mention that on Allen M. Summer sprite, there is a really small spot of transparency at the right of her right eye (say that 5x fast).
I wouldn't say that this is a major problem (or even a bug), but it's still a mistake that is present.
It would be pretty easy to fix by just selecting the area in question and turning the pixel solid instead of transparent... I don't how hard it would be to put the fix version into the game though. 🤔
Should I still report that as a bug?
yes, please do
When running some of this event's hard mode stages(I'm currently full autoing C3) some nodes occasionally spawn a heavy cruiser enemy that does not advance at the very top of the map, but so far back that my vanguard fleet can never get in range to attack it unless I manually move my ships as far up and right as possible. Also because I'm using Centaur as my only backline, given the position of this enemy it only gets hit with maybe a single torpedo per airstrike which leaves it with about 1/4 hp, meaning sometimes this node that would have finished fairly quickly takes upwards of 2 minutes because of a single enemy. Is this intentional or a bug because I have never seen non advancing enemy units spawn that far back in any other map.
Ah yes, that bug came back
Trade BPs for girls I don't wanna construct for other gals BPs?
Let us reset the 10Hr Commission at least once a day
change stronghold spawn day to sunday
monday we'll have another stronghold spawn and reset will happen before next weekend
Found this in pvp on Avorva server.
What are additional missions on SP for? You can't 3-star it and you won't get any rewards for that. And I doubt, that the clearing/Autosearch mode will be unlocked either.
BTW, is it even possible to clear all the map without destroying the Sirem docks? Will they stop spawning stuff at some point?
you can report players to @agile otter
reduce dmg of Ark meta, she deal tooo much dmg if compare to hyrryu meta, i use same team to fight both and Ark meta just kill my Vanguard wwhen 20sec lefft.
To be honest, Ark META is pain on auto... The barrage is extremely difficult to dodge and even a full CL loadout with quite tanky ships takes stupid quantities of damage. At least Hiryu's major damage dealing phases were counterable by well-timed manual CV strikes. Not so much with this one
I would concur that the last barrage of dark crescents is bloody difficult to properly catch and you take MASSIVE damage from it
Other than that the battle is actually quite enjoyable
The issue with the last barrage is you can't even hide properly
the ap dmg so hurrt, and it can move and catch my vanguard if i tried to evade too . my dmg is so inconsistent, lowest iss 480k and highest is 900k.
I think the "Mock battles" in Operation Siren are a wasted opportunity.
They are mindbogglingly easy, despite the rewards being insane.
Why not make them really difficult (maybe similar to Challenge Mode) instead? You would receive a reward whether you win or not. In fiction, there is no consequence for losing, and gameplay wise, even if the damage received stays after the battle, repair cost is easily offset by the huge rewards from participating.
Right now I just feel bad for Gridley or whoever I'm sent up against.
you need to clear both of the strongholds, which are the siren docks to beat the map
They're talking about the 3-star goals. Which are insane AND pointless (hence modern events dropped them entirely)
Heya, so i'm wondering if anyone is considering to change the Siren ability "When enemy Flagship's HP falls under 30%, it will heal for 5% of its Max HP every 3s for 15s. Activates only once per battle."
It makes those bosses practically unkillable. Maybe it's meant to be only for the most hardcore of all players, but i have fleets of lvl110-120 shipgirls. Am i not supposed to be able to finish those battles?
I mean the scenario is like this: the boss is brought to 30 life bars, then heals to 50. I can take down about... 25 health bars or so per round. So there is just no way for me to finish it.
I'm just wondering if this is just it, or if we can hope for a change here?
You'll just have to bring more death to the table to counteract that skill.
Or outlast it.
Description: As it stands, the healing effect on boss-type Sirens is way too strong and should either be heavily reduced or outright removed
Discord Form Submission ID: 3682
Upvotes: 17
Downvotes: 29
2
Opinion, Controversial
I just wanna hear from some staff, because it's ridiculous. You have to take out half of the boss's HP in one battle. You can't even use all 4 of your fleets for that, because you need 2 really OP fleets. SO YEAH, maybe that's just it and you have to bring i don't know what to the battle and have totally endgame stuff for these bosses. But it's just... crazy.
Thanks for that link, i'm at the point of being so frustrated, i'm ready to sign petitions to have this stuff changed 
Same, it just makes them unfun to go against
Already hate the new sirens cause every one had that garbage effect
I have no idea how to do anything on that site
so i'm just going to leave my rant here. Hope we are loud enough to be heard. Another fight i just had to abandon. But yeah luckily i got the loot for getting the boss to 50% at least 
Blame the CN Players as such things are likely a response to their min-maxing
Just read what Z23 keeps saying in this channel
Yeah i got it, thanks all
Already submitted to Belfast 
suggestion for events and such: add something like a Yield button? purpose is to get siren enemies to take their turn immediately
sometimes there are siren enemies outside my SS range that I just want to ambush at the very edge, but I need to waste time moving back and forth for 3 turns for them to move 2 squares up...
Implement a hard counter to black torp+HMS MK9 533mm torp combo, at least in pvp
It's not fun to have your fight determined completely by rng because with max torp bulges/WNT activated, they can still crit and instantly kill one of your ships at minimum (thx black torp magnetic effect)
Missed vanguard? They can go to the back and lock on to a back line ship and instantly killing one of them
Ooh that's a good idea 
a ticket for some elite ship after completing sp or extra 
I would like to suggest a new emote, under the "default" category. It will be amagi having a "Light expression" from deathnote with a caption of "just as planned!" Or "all according to keikau/plan".
why do we have to clear event maps to get to where we wanna farm? making working people play for hours, hide auto behind safemode, movement restrictions...with 80+ lv120 ships I should just be able to farm d3 from the get go. whats the point here? complete senseless waste of time.
just let me pay oil or whatever for every map to get past it. movement restricted maps with no automode. does yostar think this isnt a mobile game?
If you want to suggest an emote you need to provide the image
Because... That's how progression works? You beat the previous maps to get to the later maps? Not to mention they are connected through the event story anyway
This isn't like the same map with different enemy levels being the only difference. They are completely different maps, and maps A/C have a completely different mechanic than map B/D anyway
suzutsuki?
Can suzu survive 3 vanguards with torps that deals 6k dmg with crit each?
@arctic siren https://azurlane.koumakan.jp/Washington_Naval_Treaty
the fuck are you even saying? did you even understand half of what i said? im calling this progression meaningless and pointless. nobody plays for the story. even less in a rerun. we wanna farm the highest maps for points. not clear lv70 mobs for hours until we can.
@scenic flower 6k crit is after wnt, it's 8k without it
And given it's 6k for each torp, that means you have to deal with 30k dmg x3
Chill out man. I'm saying that these events are designed to be progression based. I think if we want to avoid the "slog through event maps to reach the last map and farm it" what we actually need is a completely different event format, not "pay oil/gems/whatever to skip the map." For example, an event that used a challenge mode type format would be neat.
all we need is to remove more of the needless grind. automode was a nice idea but then opsi gets added without that option. rerun events still cant be skipped thru. having done this 100s of times its just way too time consuming for reruns where you just want the prints and be done with it. yostar is acting like this a game ppl wanna play for 6h a day.
Auto-Search has always been for cleared stages. You've never been able to just go in without hitting Safe Mode first.
I play for the story.....
Yes, I am very much there for the story my first time through. And since it' sbeen so long I've been enjoying rereading it.
(Talking about story EN chapter 4, PR2 intro and Battle Maids part 1 when?)
Could we display the fact that Lv 65 sub weekly is 90% chance for elite gear drop ?
Especially since a lot of people farm the Mk VIII there.
Mikasa Z Flag in Core Data shop when 
Hello Team, can we please have an option to completely remove TB after we are done with the tutorials ? Her constant spam is ridiculous for a mode we have been playing for 3 months. Prompting us to confirm the only available and unique option, her constant spam telling us "you have entered a whirlpool" when you just want to get out of it, but you cant so the line just plays again, her constantly recommending us to destroy a Siren rally point when you are just trying to go there but she keeps interrupting.
This mode may have many flaws, and TB's constant spam is just for the sake of forcing us to click when sometime you don't really need to
her constant spam is actually a bug btw, the option to suppress her notifications isnt working 
its fixed on JP but not yet on EN for whatever reason
Wow really ? I have never seen the JP version with the option enabled, but yeah it sounded like it didn't change much on EN. Is there somewhere we can maybe highlight/increase the priority for this bug for the developers ?
i mentioned it a week ago, it was in the JP patch notes https://cdn.discordapp.com/attachments/468804193646542849/823607962068320286/unknown.png
Source: https://www.azurlane.jp/news-item.html?i=1191
and im not really sure why they havent fixed it, most you can do is mention it in #bug-reports and talk about it here, and hope they take notice
Just saw a trello card that has been created on 03/15 but the priority is low
Thx Nerezza
can we have it if the meta coords reach 100 with a mission that the pop up asking if youd like to use them shows up?
sometimes if i hit it with a mission i dont notice for a while and its annoying wasting chests
the port shops in Operation Soren really need to prioritize showing the important items such as gear designs and meta ship parts rather than trying to buy the 5373763 uselessly abundant healing items
yeah just remove all toolboxes from ops shops
people only ever buy them to get rid of them from the pool anyway
the shops currently love to cycle the healing items and make sure they're in the shop inventory at all times
and it doesn't help that the "mission complete" banner goes over that part of the screen and can't be dismissed
yeah u cant click through it, u just gotta wait
cough cough My adaptive tuning store clogfix suggestion that was apparently much hated back then :/ (even though it would change 12 items into 6 with zero differences otherwise)
would be great if there was an option to turn off the heart spam from oathed secreataries as it clashes with tons of skins and is relatively distracting in l2d
Would be nice if USS carriers have some sort of buff when sortied together like Ironblood subs
Maybe the buff will be named "fast carrier doctrine" since it happened in ww2 irl
I hope they change the 100k points reward to gems
Once I was trying hard, and got kinda 60K pts, while I'm not FTP. So I don't understand, what are you guys talking about.
When enhancing gear, we can't see how much gold do we have. Can blindly waste all the money like that.
Guys guys, I have a suggestion let's make this skill even more OP, k?
Make the effect "When the enemy Flagship's HP falls under 30%, it will damage your ships for 5% of its own Max HP every 3s for 15s"

even better
"When the enemy Flagship's HP falls under 30%, it will steal your ships' HP for 5% of its own Max HP every 3s for 15s"
oh so like drake, thats a great way to balance the game
yes
I just got a fight with that exact same skill, looking at a minimum of an additional 16 hours waiting out repairs to beat it with only 1 fleet that can outdamage the heal
Can't wait to be trapped in the abyssal zone until op siren reset
Give newer players a way to obtain VH Armor Plating 
I wish trading was possible for the game
That would break balance and drastically increase irl trading so thats a huge no as of right now lol
Although skin gifting could be a nice feature
Ye, exactly, I had 2 fleets that can barely outdamage her heal, I used everything I got, even subs, nothing, I had to way 8 hours to complete it
It's impossibly hard, do they wanna us stop play OpSi?
There is the matter of not biting off more than one could chew, but.....
You can leave the zone, even though that forfeits the rewards. That one is significantly worse than all others though.
you still get partial rewards while damaging the boss btw so you not even forfeiting everything
BTW, are the rewards in total depends on how much tries were spended to kill the boss? Sometimes I think it's better to loose 3 times, then win, rather than loose one time, then kill the boss at second try.
Doesn't solve the problem tho, you would still have battles you will never complete because they are too hard and time consuming, also ultra rare rewards appear only when completely defeating the siren, so at that point what would be the point of keep playing OpSi if I cannot complete the battles because they are impossible?
Will those battles be impossible for you forever?
Dude I'm not low level, I use 2 fleet with ship lv 120, but only one of the 2 do enough damage
I can easily do a stronghold (aside if even the last siren boss is lv 128 and have that damn skill)
That skill is not challenging, it's unfair and nerve breaking since if you don't do enough damage in that battle she would recover more health that the damage you can deal, so you cannot even do suicide attack to bring her health down
To give you an example, started battle and she had 4 hp bar, I throw at her everything I had but when reached 1 bar it started popping up to 28!
Neither a Dark Souls player would think that skill is a fair challenge
I have no clue how so many people are struggling with the zombie skill
Probably because not everyone play with 4 fleet of ship lv 120 and have best equip max out
Only 1 of my 4 OPS fleets are 120, and trust me, the gear is nowhere near optimized

Then my question is, did you faced a siren lv 128 with that skill, or you faced a siren lv 120 (that it's the lv 5 threat), because I too can easily face a lv5 threat with that skill, my problem is lv 128
I killed both stronghold and c6 abyssal zombie sirens with no issues
Are you sure we are talking about the same skill, because I cannot trust you on this affirmation
Only a fleet with lv 120 and you easily deal with that skill..... Sorry but I don't believe you
You faced probably a lv 120 siren
The only one that gave a bit of issue was a BB siren with both zombie and shield skill, but sitting in a corner waiting for CV's to finish loading dealt with it
The difference in the sirens level is fairly minor on how annoying the skill is, if you were to struggle with it
I use enty and warspite maxed out and do more or less the same amount of damage
Were talking about the "while below 30% HP once per battle regen 25% HP"? Also called the zombie skill?
Yeah, the zombie skill 
Dunno about the name
Don't think it has a name
I have even them max oath, and best equip lv 13
Repair Overdrive should be the name
Well 2 ships isn't enough, you need the rest of your fleet to also contribute
Honestly, if youre struggling that hard i would recomend to go to #gameplay-help and ask about that "best equip lv13"
Don't worry I have the best equip lv13, I even use that site that give you suggestion about it
Not gonna lie, i kinda doubt it 
Dude only that skill is unfair, not the entire gameplay
Like I doubt that only with one fleet lv 120 you can deal with siren lv 128 with that skill
You can, although it depends on the hull type of the siren
It's the new CL, the crab one
If light armour make a BB with HE fleet, if medium make a BB with AP fleet, if heavy make a CV fleet, thats literally it
Instead in siren stronghold the problem is with BB one
The cl one is one of the more problematic ones tbf, but certainly doable even if you need to use more than one fleet
Ye, doable, after using even "rest and regroup" action
And maybe maybe using it 2 times if it goes wrong
So ye, let's wait 8 hours or more to defeat a siren
Well with enough investment, you stop needing even that button
Sorry but I don't have all my life time to spend playing this game, I just ask that this skill would be a little nerfed, nothing else
If they don't care about people losing interest in OpSi, their problem, I read a lot of people that stopped play it because of that unfair skill
With enough investment? I literally play everyday, more investment I stop even sleeping, that skill is just dumb
c5-6 is intended for "late game players" in the first place(basically dumb excuse),and even if developers actually cared they would already nerf that skill long ago as literally whole community is screaming about how stupid busted it is(and i do agree its really annoying to deal with)
but even then,lets not say things that where said 100500 times already,it wont change anything at this point,devs dont care
Yup, that what I get so far "devs dont care"
or the devs just simply don't agree with any of the opinions on the zombie skill 
Just like I think that all of this is extremely overblown
So your opinion is, whole community say it's OP but they say it's not..... How is this isn't "not caring about what the community say"?
"whole community", yeah, sure. 
Even the other guy said
"as literally whole community is screaming about how stupid busted it is(and i do agree its really annoying to deal with)"
We had TB not shut up for 3 updates and apparently its low priority, I hate that stupid skill too but at this point have no hope for it to change
Guess those WG collabs are teaching them how to code like potatos too
Tbh, it really is only fair that it should active only once per the enemy's lifetime, not once per battle. All the other HP threshold skills work like that by nature, this is the only one that triggers multiple times because there's no code that remembers if a skill has been activated before and does anything about it (since it's not relevant for any of the other HP threshold skills).
I don't find it hard to deal with myself (and the only time I had to fight a siren more than 4 times was lack of adaptive tuning + the combination of the 50% chance to reduce shelling damage to 1 and the shield every 15 seconds or whatever) but it's definitely the case that it doesn't really work like the other skills.
Ye, it's possible
"Tbh, it really is only fair that it should active only once per the enemy's lifetime, not once per battle"
EXACTLY! That's why I say, it should be nerfed
Unless I'm missing something, it works just like every other HP heal skill in the game, Neptune, Phoenix etc, so it is working as intended as each fight is a battle.
and it does only trigger once in the battle. sooo 
Yes, but Neptune, phoenix don't have a huge bar of health that your entire battle damage barely outdamage it. Soooo no, it still OP and it's incredible how you guys don't wanna even realise it
Because I don't find it to be an "OP" or "Broken" skill, it's annoying if anything, but I've never had troubles dealing with it.
Good for you 
I wanna put an Oxytorp on my CV even though it doesn't do anything
You can't fool me I know you're trying to cheese event hard mode requirements
It's annoying if anything
Reminder that games are supposed to be fun
and fun is subjective
You just said it was annoying though
I missed the part where I also said "Not fun"
I also never had a problem with the zombie skill until yesterday where I had it on a lvl 6 spider siren, it also had the skill to reduce shelling dmg to 1 with a 50% chance, when it still wasn't dead after I used regroup and rest I gave up...granted I only have 2 full 120 fleets
That siren is where my whole complain start, other siren are doable (aside maybe BB siren in stronghold), but that one is where the skill go crazy
Those that say sirens with that skill are doable never met the new crab siren lv 128 with that skill
Also I had the super luck yesterday meet her with ALSO the skill that all my heals goes to her, which mean even the repair kit help her
It's gonna be fun when even them will meet her 
I feel like that siren takes far less dmg than other sirens anyway and I have no idea why
Ye exactly, she is a damn CL, damn even a BB take more damage
I remember going in a Siren Stronghold once, and Conductor has the heal skill, and the reduce damage skill as well which made it where I couldn't even kill her even if I tried. If anything all I did was manage to keep her above 35% every time I fought her
Because of that I feel like the Strongholds aren't even worth fighting unless you got a full 4 fleets of 120s with maxed out OpSi level weapons and such
About conductor in stronghold I hate when she have the +50% damage to main fleet, basically after 30 second she decimate my fleet, and I'm talking about a fleet composed only by ship lv 120
Not fun or enjoyable to keep getting a resource that has no value
Not even a rant about it, a legit question
Are these new sirens all coded to have the heal buff? Its not even a meme at this point, im sick of dealing with this
Half of them even have the shield to make it even more unfun
From what I get is, there is a set of skill and those skill are randomized when entering an obscure area or stronghold and applyed to Elite Sirens
They will have value one day. When that day comes you can put them on your best AA cruiser.
Healing skill or shield can be shared by every type of siren
If you get a boss with those skill you are unlucky
Then rng really wants to piss me off, 8 abyssal sirens and only the "old" siren didnt have it
Maybe I was wrong and not all share it, but I remember doing a stronghold and even a node boss have it
Maybe abyssal one have specific type of skill they can get, but stronghold sirens that are generic one can have all
It’s like buying 9 shares in a super cheap company, then they suddenly get super expensive in a year. It’s worthless now but I’m certain (unless yostar is a massive troll) it will be highly in demand later
still feels like shit until they do
I agree
yeah they shouldnt have added them until they had a use imo
Also even if they'll release a ultra rare AA gun I doubt it would be priority over ultra rare OP airplane
I think I am the only one who likes getting main gun parts and AA parts more than the others. I don't really care about Wyverns.
Aside Wyverns is the most OP plane in the game, how can you not care?
Is it better for bosses than ryusei?
they should have added pr2 ur maingun to gear lab too
Yeah
its legacy content now
Yes
make it so i can convert old bps into rainbow ur parts
I heard it wasn't.
the problem is that parallel torpedoes usually dont hit that many on a boss unless youre lucky (cause the boss isnt big enough for that), so ryuuseis will still work better, if you set it up with slows, since they can get closer to near perfect hit rates
i think i need to re-write it and make that more clear 
it is pretty OP though, but it isnt always the best
I see
Ye, too bad even ryuuseis isn't the best, as you said you should pair with slow
And slow is "useful" but having 2 Wyverns instead of a ryuuse and a slow, it should be better
Ye, I get that, but it's hard to get a 100% hit with ryuuse
Not that hard I don't think but I'm not some expert.
Also slow have less damage of every other choice
Unless the game gives me plane prints I'm not converting universal into planes as I primarily use BBs
That's another thing, if you mostly use BB it's ok, that's your game style
And rainbow AA on Cheshire would be cool
But if you ask me between ryuusei and Wyverns I will always go for Wyverns
Also most boss move around, unless you fight a static one like Ark Meta, moving around it's more probable they will get hit by most of the parallel airstrike
Rainbow AA would be perfect on Sandy you mean
As far as I know she still dominate AA
I mean sure but it just isn't worth the investment for me and noU. I do not use Sandy
I see
Sandy doesn't exist to me
Yes, for you that have a different style maybe going for Wyverns isn't ideal
Ye
I mean, you could still go for other cheap solutions
Ryusei is cheap tho
To be honest tho, aside who is op or not, I always prefer parallel to converging airstrike
Parallel for mobs
Ye, but I found it good even for boss, as I said most boss move around, and you should pair it with slow, that have less damage output
are there any short-term plans to further adjust the commentary in opsi? i know this has been talked about before but i feel like this is such a shitshow that it needs to be brought up again and again - the amount of useless/redundant dialog and clicking the player has to deal with is just unbelievably insane, even with the setting to reduce chatter enabled. this one thing takes a piece of otherwise fun content and makes me not want to engage with it at all.
Press skip, top right
TB setting is bugged on EN and isn't working afaik and it's low priority to fix
lmao that's not even remotely a solution but thanks
In the future they will add an option to skip even more dialogs
They just need to turn TB off completely after opsi tutorial and if the player get confused they can ask her for help or whatever
i see, didn't realize it was bugged. that's fucked
But I read that that is a feature they are developing right now ever for CN version
It was a feature for JP 2 updates ago
Oh
So JP can turn off tb entirely?
Well oops
EN is just a joke at this point, should be highest priority to fix that
She's one of the worst parts of Opsi atm
Entiretly im not sure, but most of the dialogue can be turned off
Thats probably for shutting her off entiretly
I would prefer better exp gains and affinity gain for opsi more than anything tbh
Ye after tutorial she could be turn off
I mean, why you have to keep telling me every single action I just did?
TB suffer alzheimer
i honestly just can't grasp how, as a game designer, you design something like that and think to yourself "yeah this is fine"
Ye, like even the files gathering around OpSi
How in the hell I was supposed to know the order, the way I had to enter a map or even the conditions?
I mean, I understand a "treasure hunt" way to retrieve them, but give me some hint at least
Because you don't need wyvern to do anything in this game.
Aside if you wanna get the best equipment, and that's what I was talking about
13-4 3* was doable back when sandy retro was the most OP thing in the game. No baltimore, no seattle, no georgia, no fdg, no mainz. No rainbow guns, no Ryuuhou, Perseus, no shinano.
People just pretend that "oh the meta slaves say this is the best thing in the game therefore I need it or I'm not good enough."
Gph 
Have you ever been in #gameplay-help ? They treat the tier list like the second coming. Bunch of deluded fools pretending anything on that list is necessary.
I've done siren strongholds with off-meta historically-fit fleets.
If anything, faction specific equipment should reward small bonuses when equipped on that faction.
Following your discussion is "why even bothering with better equipment?" so why bothering with doing OpSi since it's basically the core game
Since you play to collect material to build better equipment in the gear lab
I build correct equipment from the gear lab, filling in everything that was missing from regular equipment list.
Define correct, because it mean anything
Musketeer and Matchless were built with the 4.7"/50 QF Mk XI, we've only had the Mk XII.
So OPSI gave the opportunity to collect materials and equip the "historically significant" gear for ship classes.
Basically build what you need not whats best
Technically the non-german 533mm torpedo mounts are a "generic" mount, when you'd be better off with the Mk17 for USN, The Mk IX for HMS, and the 610 / kai for IJN.
my guess on this one, they intended you to: collect all clues while fully clearing opsi -> then you naturally get the second tier clues through revisiting random maps for the daily missions -> wait opsi reset -> do everything again for tiers 3 and 4
..... except there is the incredibly smooth-brained "feature" of randomizing the spawn of clues on secured maps, completely destroying whatever natural progression that could have been offered to the players... gacha devs must gacha I guess 
at this point I feel no remorse using the guides/checklists
"working as intended"
you can just put a fleet next to one of those then walk through it with a second fleet
still doesnt change the fact that generation engine is messed up
so its not unreachable, but yeah engine messed up 
Yes but how you would know the order or anything? Also x-2, x-4 and x-6 randomly drop, you could never figure it out even by mistake
Ye, it happen also to me, many times I can even go over terrain/islands
you wouldn't need to, if it was done right, you would get all x-1 clues invariably thorugh clearing opsi, then daily missions would randomly direct you to stages with the x-2 clues which would always spawn when available, then repeat for x-3 and x-4 next month
of course there is the problem of daily missions rarely directing you to C5 and C6 maps, so you might be a bit stuck for the last clues later unless you manually visit other maps
That's the problem, it's not done right
After 2 months of play I only stumbled on every X-1 and never on X-2, then this month I used the map that tell you the order and I complete it
on EX and CM leaderboards, add an option to view the ships and equipment used by other players
what causes these suggestions to get added to trello? do mods add them manually?
you do the thing bridal z23 says in this chat #game-feedback message and then i think feedback assistant mods look at it and then theyll approve it
idk how many mods are on looking at feedback though
@hardy nova there is a map that tells you which sections has what document
do i just do the command and the suggestion text in the same message
if you say !feedback in @agile otter dms she will run you through it step by step
Could event hard mode requirements be disabled when the map is in safe mode
Is it possible, when you stop autoing fights, subs also stop on auto? so when you auto again, they are also on auto
can we get an option to enable auto-sub during auto-search? I'd like farm some levels & affection for my subs too while farming event points

