#game-feedback
1 messages · Page 59 of 1

well they could just make a competitive PVP where it doesnt use affection
@naive cobalt that was apparently added so players could compete with whales, who were F2P
rings are the least of your concern in pvp
Like I mentioned, making PvP competitive would entail overhauling a ton of things and not just balancing ships
Real time Pvp, problem solved. Or not 
real time pvp, you mean ultra lagfest?
For real though, if you want a PvP experience, look elsewhere, AL isn't the game for you
I mean a whole new mess yes 
we do have suggestions for separate leagues for competitve and casual PVP, as well as some sort of "challenge" PVP that will use different set of rules
cuz none of the fights actually use your internet, it simply downloads the ship data and then starts the fight
Sounds interesting restart
PvP is honestly more effort to balance than it is to implement while inviting hoards of complaints from the community in general
But right now, if they wanted to make a real PvP, they would have to start from scratch I imagine, the current system has too many problems. And I don't think people are interested enough in a PvP for Azur Lane for the devs to do so.
If they ever make competitive PvP a thing, I'd pity them having to deal with incessant complaints about ships being broken or requests for ships to be buffed
Well, if we wanted to stem away from balancing pvp or introducing a new system, why not look to add things to it at least? New ships to buy for merit, etc?
PvP only brings out the toxicity in a community tbh
lets just tell the devs to make a pvp where you choose ships from random groups all at the same level, PVP is now luck and skill based
I disagree... I don’t see much toxicity in AL over pvp at all, maybe with some few player cases, most of the chats around #pvp and in game are pretty calm.. or I’m just not paying enough attention to chats over it
It doesn't absolve any of the above issues I've mentioned about PvP
There's no toxicity right now because PvP as a whole can be dismissed once you have Eldridge and South Dakota
It's because the current PvP is not something worth to get toxic over 
It might as well just be treated as PvE where the enemies just happen to be user made fleets
Keyword is "competitive" here. Bring in artificial competition by introducing stakes/rewards/etc and the toxicity will come.
Would adding to the pool of purchasable items with merit contribute to toxicity?
It wouldn't but might as well replace PvP with a different gameplay mode altogether
wait what if they just have competitive rarity pvp? where you get placed in certain brackets based on the max rarity of your ships
I could see them adding super expensive things that players could grind for, (again) new ships, new items, maybe even skins that are very expensive
But yea, that’d just be better to use for a different gamemode entirely
That doesn't solve the problem of players eventually complaining about how ships in a bracket are OP/underpowered
And the cycle of "buff/nerf this" will only keep repeating once you make it competitive
true
maybe the PvP should be you vs some random dev teams made entirely of sirens
or maybe cooperative pvp?
That's called PvE dear
no like its a 2v2
Increasing the players on both sides doesn't make it better
Just look at any MOBA community and see how peaceful things are 
could also use moba’s as an example of why you shouldn’t introduce a buff nerf system every week or so
i mean the problem is that PVP physically can never work with this game, even with balancing
Exactly my point
AL is simply not a game where someone should look for a competitive PvP experience, it just wouldn't work
I’m fine with current pvp, just would like to see >small, additions, that won’t encourage toxicity, or make it seem like a new gamemode entirely (back to my original suggestion)
Yeah, new items in merit shop could be interesting at least
well the only way to get actual competition is through indirect competition on leaderboards, which we already have
Even though with the "new" system of max limit breaking a lot of ships, the bulin farming would require too much for some people at the point where they couldn't even afford the new stuff
Despite EX mode providing literally no rewards, it already invites cheaters to rank high on the leaderboard. Imagine if more aspects of the game invites competition and entices even more cheaters. 
well yeah but the cheaters are quite easy to find
the unnoticed cheaters are the ones that cheat and then DONT get a score at the top
It's not about them being easy to find but more so about the sour taste it leaves if there are actual rewards being given out and devs would have to always take the extra effort to filter out cheaters to make sure rightful players are awarded properly
It's just extra work and effort that could honestly go towards making actual content
i just had an idea, have like a new EX mode every 2 weeks, where you can only use the 6 ships it tells you, and those are chosen randomly at the start of the 2 weeks
And if one or two of them is not leveled enough, u're screwed ? 
As long as the 6 ships are ships the player already has, but there is an issue if they are an unleveled ship
Sounds like a recipe for disaster 
i mean currently if my nagato is missing that one point in firepower, im screwed
Oh this may sound dumb for a PvP but what if instead of it being a max 6v6 battle that it would be something like the challenge mode, or something close to it. But with production ships along with the defensive team having more than just 6 to go with, maybe like 8-10 perhaps. So in other words something like a boss nodes, but with a set limit of ships, and whatnot
I won't spend 20 minutes for a PvP battle, sorry 
i suggested that months ago wolfie, they told me its just PvE but with specific ships
I would honestly wait to see what comes of the new dungeon-like mode instead of expecting PvP to see any changes
Can't blame a guy for trying though
The new dungeon mode looks sick
I would be interested to see the number of players that actually play challenge mode past the reward.
I know I don't but Challenge Mode is at least an outlet for players to show off their skills
hmm i feel like the only way to help PvP less minmaxing the same 6 ships is for constraint rotation
It immediately hurts new players more than they already are though
i mean i dont think new players are expecting to get the top on the pvp leaderboard
I mentioned earlier but AL has mostly been more about inclusiveness when it comes to gameplay
but like "you can only use 4 ships" or "each ship must be from a different faction" or "your vangaurd cant have destroyers" would make it more dynamic
well then maybe just have a different way to get merit
Please allow us to server transfer. Even if we have to buy it
they physically cant, each server is basically its own separate database, at least, thats how it sounds
Even if it were it should be possible, just more difficult
It does seem that way, so we're not sure if it's possible. But we do have it suggested in case it is possible or if they can make it possible in the future
well yeah the problem is someone could already have your name
That already happens, that's why the cost of server transfer includes the cost of a name change
That's a problem in any game. If someone has your name, you're forced to change it
yeah but the problem in this case is that both players are existing players
As stated, it's been suggested before, so
https://trello.com/c/IEqCR5De/468-server-transfer-feature
An option to move an account between servers for gems (as a guess ~500-900). Must have been playing the game for at least 30 days and be confirmed. on FB or Twitter, can't move servers again for at least 90 days, maybe the price to move again goes up.
I'm on Washington, most...
7
OBT, Medium Priority
its not a new player finding their name is already taken
If there are some issues or concerns w/ it, the devs will work it out if they decide to implement it
also im not even sure how possible that is, like if the servers dont even communicate with each other, you might be unable to play the game on any server for a full day or more
also do we know if the servers are actually theirs?
Even if it's not possible, there's no harm in suggesting it in case it turns out to be actually possible.
And not sure about the server question
well yeah the devs make the call, but i was talking about general feasibility
cuz im not sure how they have anything set up so it might take someone manually changing data on the servers to get player transfers to work
And I'm talking about none of us knowing any details and prolly, how servers actually work
so any discussion is a lil bit pointless
im a senior in comp sci, yes we dont know the specifics, but if its not a database on a server, then they are conducting black magic
Also, this is a more fun suggestion but
Change the special touch lines for oathed ships. Just that one. One more recorded line would lead to a huge bump in ring buying I promise
i mean they usually do that when they give the ships oath skins
yeah but that's a very limited number of ships
I'm saying this one line thing should be done for all ships going forward, maybe even back
but its cheaper to just do it as a bundle with the oath skin and a new set of lines
How is it cheaper? When you're making a new ship, record 1 more line
its more of all the ships we currently have getting one more line thats the problem
Yeah, that would take a while, so either forget it and do it going forward, or do it slowly
Start with the popular ships, nobody is going to care much if Spence doesn't have a new line
More, but far from all
And there's a lot of middle of the ground popular ships that don't have it
Like... I don't know, Alabama, or Tirpitz, or Graf Zep, or Hammann 
Just loo k at the popularity contests, I don't expect Alabama to get an oath skin. Or Jean Bart, even
Can the Myokos get some love? I mean, even though some of the Takao-class did almoat nothing, they get the SR status while Myokos get no love, even though Ashigara sank Exter and was very active overall (as an example of them working hard). Myoko and Nachi get completely overlooked due to the extremely defensive nature of them with badd offense. And Ashigara being a CA which sank Exter? That is noteworthy but is not mentioned in any capacity.
Not sure what you mean by "get some love", but per the pins they're not taking feedback on new content at this time, and that includes things such as retrofits
@shy pond well considering that the sinking of astoria and her sisters happened after ashigara sinking exeter, we will probably get a mini event of it at some point
Been a while since we had one of those mini-story events. I kinda miss them a bit. 
Didn't we have one 3-4 weeks ago for EN anniversary?
Hmmm, no 
I mean, historical mini events like Graf Spee, Ryuujou, Astoria & co. Where there is a bit of farming that people hate 

the last event history-wise that didnt have alty in it was the 2nd half of Iris in november 1942, so if your waifu did something cool or died before then, we are probably gonna get something about it
My suggestion of "get some love" also focuses on the fact of how poorly Myoko and Nachi do. They desperately need some help, if not just an outright boost
so you know we can't take suggestions on retrofits and you suggesting "giving some love"
which is not retrofit suggestion, no

Would go into #bug-reports
Ok thanks
a timer for these would be nice. skins have a timer so these should as well. more so since you're spending actual cash (and not a small amount) on one of them.
it was suggested
There is a specific category on Trello with Ship-specific buffs. Myokos need a small outright increase in offensive stats (Even Ashigara as the newest one is outclassed by same-rarity ships in several cases). Would suggest FP and torp increases of 5-10%
it would also require good enough reason why these generic blue CLs #43 and #62 deserve the buff, while other generic blue cls don't
tho I don't mind adding it either way, but it would most likely be ignored if it's just "buff char x just cos"
Gun efficiencies far lower than any of the ships in the same category (only getting trp efficiency boosts), level 70 0LB stats are on par with blue 0LB CLs in FP.... Torpedoes which are meant to be their main damage dealer have horrendous stats (RN CAs have better in some cases @0LB). AA is low, the only good thing is survival. But with damage cut all across the board, good HP does not matter, because you can't kill anything
Mind you, I can not say about MLB until I get to some wifi which is going to take some 2 hours...
You really should not be comparing 0lb stats
Things are VERY different at 0lb
Myoukou FP at 100 tops off at 171, which is only beaten by 5 CLs, all of which are retrofits (Leander, Achilles, Ajax, Ning Hai, Ping Hai kais)
Also their gun efficiency is the same as higher than Takao lol
Really should verify your comparisons... Such as on the wiki
It is low for a CA yes, I'm not going to deny that
Myoukou class in general is meant to be the Eugen of the IJNs, as in they're tank focused not offense focused (Ashigara being the oddity)
Trento is even more of a joke tbh, with stats being barely better than Aoba, a white CA but that's another story
The general issue boils down to just "torp CAs being generally worse than gunboat CAs"
Due to trying to cover too much ground with guns and torps and spreading too thinly
Which has been covered by a blanket suggestion as seen below
Torpedo Based CAs are generally inferior to their Gunboat counterparts as a result of MGM+1 and preference for guns on auto. The good torp CAs typically are balanced by good skills, those that don't usually aren't good. Suggester proposed adding MGM+1 to all of them, which is...
OBT, Gameplay Balance Suggestions, Medium Priority
Okay, edit to the the previous I suggest. Increase their RLD/FP stats and MGM efficiencies slightly. Not as potent as MGM+1, but better
Which has been suggested in the above card
A kind of map only available at Night for Night Owls? Like a Night Raid type thing. (and possibly a counterpart for daytime for those that can't play at night so they won't be missing out on something) It could even be a bit of a cosmetic difference with the two things.
Maybe it could just be an EXP type thing that has a high Oil cost to do?
The playerbase is as diverse as it gets, there isn't a specific nighttime for everyone. Nor can the devs provide us a system to adjust the ingame time to our needs 
That's gonna cause exactly the same problems night commissions have, as much as I like the idea
noon commissions in my area
I'm really not happy with Zara's L2D skin- is there a way I could get it refunded?
Even back to gems is fine- I'll find a place to spend them, I'm sure
you can't refund skins, sorry to say
RIP
I got a suggestion. To make the PvP more diverse, why not let Meowficers and Subs join in, to be used competitively.
Would that really meaningfully impact PvP, though? Cats are just stat padding for the most part, and either subs stay submerged and you have to gimp vanguard with ASW, or you just have to survive torp spam long enough to shoot them. I also think that would have the side effect of making PVP even more unfriendly to newer players
has yostar said anything about how the web voting impacts who gets to move on?
I guess we could have an argument for Meowfficers. For subs though, that seems like an awful idea.
also do they know their whole voting website is not working as intended?
Has a suggestion been made for being able to turn equipment BPs directly into plates (or some other currency)? For instance, I have a bunch of blue T1/T2 or purple T2 equipment I'll never make, so maybe I can convert them directly to plates at some ratio without having to spend gold to make the EQ first?
I have some questions regarding the returnee and veteran player rewards, it seems like there is no expiry date for the returnee rewards vs veteran rewards which expires in 30 days. Isn't this unfair for players who played this everyday? You reward players who will likely go away again and not the ones who will actually play this game for a long time
@shell bramble Yepp, it has been
@scarlet dune There is a expiration. For some reason it seems like it just doesn't show it like the Veteran one
It gets this weird timer format
Alright thanks toast
@shell bramble Here's the card for reference w/ your idea for upgrade parts added onto it
https://trello.com/c/rzsA36fy/593-disassemble-equipment-designs
There are many cases where players will have a major surplus of equipment design blueprints and they don't have anything to do with them as the craftable equipment is useless to them (i.e the equipment is too weak for them). Let the player disassemble them for gold, oil, maki...
2
OBT, Medium Priority
im gonna assume that not even yostar knows how to incorporate the web votes
It's actually very clearly written in the tooltip of the voting page but no one reads 
no it doesnt say HOW they will incorporate it
cuz on game voting, hipper is 11th and wont advance, on web voting shes 7th and will advance
Incorporate to what when it's a separate poll to eventually determine 9 of the finalists
uhh they have to apply the web votes to the group voting stage
They don't
then whats the point of web voting right now?
yeah but that means a shipgirl who is not in the comeback stage has more votes than the comeback shipgirls
Like I said, they are separate
In-game votes determine 15 out of 24 finalists. The remaining 9 comes from web votes
yeah but hipper is beating 3 of the ships that will move on to the comebacks, if they arent taking that into account then there shouldnt be web voting UNTIL the comeback stage
i mean it just doesnt make sense to have comeback voting now when a majority of votes will literally just be thrown away
I'm gonna respectfully ask you to reread the voting rules again
i have read them
Yeah, please reread 
but i can vote for any of the 30 ships in the current group, 7 of which will actually be in the comeback stage
meaning yes, they are throwing away votes
What votes are being thrown away?
any votes for the 20 ships in group B that dont advance
How are votes considered thrown away when the said votes are part of the in-game voting that helps to decide 3 finalists and 7 comeback candidates?
you just said they were for comeback voting
20 ships will lose no matter what
And you are confusing in-game votes and web votes
no im talking about only web votes
Is it possible that web group votes only show web votes but in game shows both?
If that's the case, then the 20 don't even matter?
yeah but those are votes they are throwing away
In-game shows only in-game and web only shows web 
You are very clearly misunderstanding the rules
if hipper doesnt advance to comeback, then my votes dont matter
meaning the very few web votes we get could potentially just get thrown out
I was asking because web lets you vote for ships in the group B right now and wasn't sure how it connected 
yeah
That's simply called Hipper losing in the web vote 
but hipper is winning in the web vote
Not that votes are being thrown away, but that she eventually lost
yeah but what happens when a ship that doesnt go to the comeback round has more comeback votes than ships that do?
A ship that doesn't go to the comeback round is already eliminated by that point?
but we can vote on ones CURRENTLY that havent been eleiminated yet that might get eliminated
And just where does the logic not flow correctly?
You can vote now because currently, no one has yet to be eliminated
because you have a problem if a ship that doesnt make it to the comeback round has more web votes than a ship that does
If she eventually fails to make it to the finals comeback round, she's eliminated, what's the problem with that?
You do understand that even in web voting, there are phases?
because she still has the very limited number of comeback votes wasted on her
And by the way
then what are you saying? youre contradicting yourself by saying web is for comeback then saying its in phases
The comeback rounds are all web voting only
the comeback stage doesnt happen until ALL groups are done voting
I'm not contradicting myself, there's just some clear misunderstand with your understanding of the rules
yeah and im saying we get limited votes which are going on ships that a majority of which WILL NOT be in the comeback
The comeback stage is already happening for 148 ships who lost in the Qualifiers round
I have no idea what you're talking about if you are making up your own rules
yeah but the website lets me vote on any ship in the qualifiers and groups
thats the problem
if the web was ONLY qualifier voting, i wouldnt be confused on what yostar is thinking
That's a technical issue on their side but it still doesn't change how the rules work
If they haven't been dropped into comebacks, why are you voting for them?
i mean they already broke their own rules, so how can we trust what rules they are stating?
They aren't breaking their own rules though?
i mean you can check the web voting for group B in-game
meaning they are taking all of that data intentionally and then sending it to the game
also they broke their own rules by stating you can use multiple devices to vote more on the website, and then they made it so its only for each twiiter and facebook account you have
I still don't get what's the issue here
the issue is that there are currently 40 shipgirls in groups A and B that have a LIMITED number of web votes for them that will get thrown away if the web voting is ONLY for the comeback stage
like is yostar gonna refund those votes? i dont wanna waste the limited number of votes i get on a girl who is not in comeback, when i can spam them on one actuallly in the comback stage
But now that I looked at the current web voting poll, it's not for the comeback stage right now so what's the issue?
yeah so im asking how are they incorporating the current web votes
You aren't able to stockpile votes for the web voting anyway
So I don't even understand what's the perceived limited number of votes
because you get two per day per social media account
Not to mention the impact of web votes has very little significance for group stages
but have they STATED what that significance actually is?
And even if it's time for comebacks, you still get your two votes daily so where's the idea of throwaway votes even coming from
thats my question, is one vote on web worth 100 votes in-game? like how are they counting them
That's your assumption that's skewing your perception of the rules
yeah thats why im here asking about it
And as far as the rules go

Web votes are only weighted during the Finals round so it's practically useless for now
Cleve, dude's just here to ask how it's being done in more detail
But what details should there even be?
Are we at the Finals?
Once each step has concluded, the website votes will be weighted and added to the in-game votes to calculate the final vote count.
this means that the web votes will be added to each STAGE
so im asking has yostar said how web votes translate to game votes?
Tbh, it really just feels like you're overreading into this when it's fairly clear that in-game votes are way more significant than the web votes will ever be
and what authority are you saying that with, has yostar said how many votes a web vote is worth?
Cleve, dude isn't even overreacting. They're just asking for details on to what extent it's factored in
we got no idea
Because you just have to throw in some logic to know that in-game votes take more effort, has more validations in place, and is thus more reliable than web votes that can be easily compromised
cuz the problem is that if Group B were to end right now, the game votes would see hipper in 11th place, but adding the web votes of her in 7th place could jump her up enough to beat out zuikaku and now you have a bunch of salty, confused players
cuz the decision on how much a web vote is worth affects the placement of quite a few ships
I think i have a suggestion to solve this: make web voting shows how many votes each girls have like in game. And please clarify whether the number of votes in game has included the web votes number or not
I struggle to imagine a web vote being worth more than 1 in-game vote in the first place
well then if its worth 1 vote, then web voting is basically worthless, so it makes no sense why yostar would spend time and money setting up a social media linked web voting system and then having to send and update that data across 4 servers
We don't know the rate at which web votes count in comparison (if not a simple 1:1) and I'm not sure if they'd be willing to divulge that information either if they do have a special conversion for it but your feedback and concerns will be noted and relayed
Tbh, I legitimately do not know why a comeback round has to be implemented at all to justify having a web voting system
Someone desperate to have their best girl win would just set up hundreds of bots to vote daily since there's literally no validation measures in place on the web votes
@rare jay im not demanding yostar divulge how much its worth, im just saying in some situations the value of a web vote could be the difference in 10th place and cause quite a bit of upset and confusion
uhhh there ARE validation measures on the web voting
It wouldn't be the first time someone got upset or confused because they decided not to read rules 
There's a bulin slider puzzle when you want to vote right?
they have a custom made validation system
yeah
Yeah, and I already know how to bypass that with little effort 
That isn't as much validation as requiring a lvl 25 account and having to complete objectives or clear maps for ballot points
The feedback and concerns has been noted regarding the web-in game voting situation. So if there's no other major points to add to it, I do kindly ask for this to moved to somewhere else as it tends to steer away from feedback 
Is there a problem going on with web voting? (And is it a known issue?)
There is not. What do you mean?
i dont think its reset from yesterday
or maybe theres just a 24 hr timer between your votes, if so i gotta wait a couple more hours 
But I didn’t vote yesterday
oh huh idk then
It let me vote so
Perhaps just try restarting your device and clearing cache and the like
not sure if this has been suggested before, since I can't see it in the trello board, but how does a buyback system for ships that you obtained at least once before sound?
like you can only 'buy' a ship if you don't have a copy to begin with, so it's only for reobtaining the ship, not for LBing
That doesn’t sound to bad actually.
i think i saw it suggested once
yep, I kinda based it off gfl's too, thought it was pretty neat
Implement a feature similar to Girls' Frontline where ships that the player has unlocked in collection can be recovered at a cost. (Maybe Gems or Cubes)?
1
OBT, Low Priority
ah, thanks
so if subs or cats won't ever be added to pvp, i guess players that can clear maps without ever needing them leaves them irrelevant for good. Their meaning in pvp? lol, statpads are fine, never heard of Q.E? Less friendly to newbies? Do you see this PvP right now so competitive they won't be beating free wins from unequipped ships e.g lolis with Ark or just literally free wins. I don't have any problems with them being irrelevant, just suggesting they'd get some use. If ever, subs would be just autod like how they're functioning. Still no? then watever floats your damned boring boats. Keep the cats and subs irrelevant then.
at least they'd be relevant as collectors' items in PvE exclusive only. Much excitement.
You're... Getting it backwards really
The reason why it's a bad suggestion to put them in PVP is because they're not friendly to newer players and makes it (more) p2w (with cats)
The way to make them relevant is definitely not through forcing their use in PvP
Their whole idea is, they're troublesome to min max, hence they should not be a "mandatory" feature
Which admittedly isn't the right thing to do, but that's where we are now
The way to improve a game is mostly through making content easier and more accessible to newer players
Not by increasing the difficulty/challenge
Sure maybe some players do want a challenge, but in that case, it shouldn't be in the PvP we know now, maybe as an alternate game mode instead
(Dunno if its the right place for this, but here I go). I think some skins need special touch areas/reactions reworked. For instance, Jean Bart's dress skin has her back towards viewer, so the part of her that is more likely to be touched is, well, her butt. The problem is, she doesn't react at all to that, neither do other girls cough Shoukaku cough. Wouldn't it be better if they said something if their butt gets touched? Pls tell the devs @bleak vale
Fix the butts now, Intern!!!
i mean if thats the case id say we need a few more special touch locations
Yeah it's a rabbit hole really
Just trying to fight the boob monopoly here.
like hipper is a flat wall, so it would make more sense to special touch them thighs
Intern really doesn't like to be pinged unnecessarily 
Sorry, I won't do it again
ive always thought of pinging the yellow names as a literal attempt at discord-based suicide
Anyways to continue on my earlier point on subs and cats
I really don't see the point in making them relevant by adding them into the "regular" PvP meta
Especially when the game isn't oriented around PvP to begin with
The issue isn't that they aren't relevant
It's that the game doesn't require heavy minmaxing in most situations
And that's a different discussion of game design choice
I've mentioned a few times in this channels why subs are not useless (or at least far more useful)
As for cats... Yeah that's really an issue, they probably need a rebalance all together to make them useful/relevant
I am against adding them I csn get to the top 100 if I do not fail on Avrora, but no amazing subs.... So this would be a direct detriment for me
Cats are a different story. If they were easier to skill manage... Maybe. But othereise you are putting extra stuff in... I agree with the gating of content
Instead it would be cool to see sub-only optional gameplay expanded upon
They definitely purposely balanced them to be less impactful than fairies are in GFL
Or a mini-event just for subs (with NPC subs if you do not have your own)
As little benefits as cats do provide in the context of PVP, the problem arises when you can simply whale 15 cats a day and run a good chance of getting good talents even with the little impact 
It just starts to add up overtime and snowballs its way down
I see that as a really good thing
That cats have some impact but you aren't pressured to minmax
@faint hinge IT IS NOT... I wholely disagree
Imagine the impact of certain nationality officer skills on ships which have low stats in, for example, FP. The flatline boost can make some mediocre ships quite the gunboats. Niizuki anybody? If you use her with an FP skill, that is very strong indeed
Yeah this debate can go on for days to be honest so let's cut it here
Tldr, adding cats and subs to PvP seems to bring more cons than benefits from my understanding, so we will not take it unless you mean a separate game mode all together
We will ofc take suggestions to improve their respective systems ofc, just not in the way you suggested
IMO since cats are too heavy of an investment for early to mid players, adding them would make PvP even more of a cancer
Same with subs
Are there any plans to address timers not speeding up with the rest of the game in PvP? I'm tired of losing Excercises because Enterprise and Hiryuu invulnerability times out in realtime during accelerated battles.
that's uh, part of the PVP meta i'm afraid
have it been suggested to add event exclusive gear into the research gear BP pool?
So having Enterprise get 16s of effective invulnerability 70% of the time when she launches is intended?
that sounds like a bug honestly, tho the one devs might not be able to fix due to how it's coded
have it been suggested to add event exclusive gear into the research gear BP pool?``` believe it was, but I can't check rn
If it can't be fixed, oh well. Hope it's at least on the radar.
and I'd like to be able to do something with the myriad mixed event BPs I have laying around, at least.
yeah, not like those event gear are as broken as other non-event gear for the most part
The logic would want that event gear is put into research once the rerun hits. Kinda like we had with the Ryuusei / Reppuu.
Makes sense to me, even if we won't be getting the 138.6mm for a while by that logic.
Can you guys make it so the dailies you didn't collect are automatically collected after the game resets
So people who are in the middle of playing a level right before the reset doesn't lose everything after not being able to collect them
higher merchant and canteen lvls pls, maybe after reaching certain commander lvl? 
Kiyonami's portrait seems much more zoomed in than others
Weapon Change Suggestion:
1.) Single 127mm (5"/38 Mk 30)
Change the volley from 3x1 shells to at least 5x1 shells
that would make it as good as the french 138mm then without further tweaking
if you want something to be tweaked about that gun, maybe make the gun spread stop being goody AF?
Please turn available in South America
I unlike to enter in apkpure to update the game
Nice event leaderboard you guys got there
@hollow grail that would be a bug, pls dm @agile otter bot with !feedback to report it
@alpine crown why? to compete with the 138?
@craggy lion not something within our control, sorry
@minor robin because 3x1 feels too little
@dreamy loom I could settle for a 10 degree spread and a flat 1.0s base fire rate even at 3x1
yes but the single 127 is like half a second faster lol
Adding more damage to purple 127 is not going to help game balance. You do realize that single 127 have a good dps, right?
The biggest issue with that gun is the janky shooting pattern, with a habit of going wide
oh wait, i bungled up one thing. the base fire rate is 1.46s, not 1.06s. 1.06s is the max enhance so setting it to 1.00 is too much when it would mean cutting off 0.46s 
alright, how about this:
Weapon Change Suggestion:
1.) Single 127mm (5"/38 Mk 30)
remove the fizzle bs. when i shoot range = 60, it's range 60 as advertised.
And this is why we have the skin rental system, though that really needs to be expanded on 
We mostly need a better skin shop. Right now there is barely any info regarding the skins that are been sold other than the art ( not even animated if L2D ) and a standing chibi with no animations.
Considering the price of the skins, they really need to improve things over here.
Just wanna express my thanks to the devs for this outfit rental system. i really like it. 👍
@formal oyster i'd like to agree with this, the skin shop needs an option for viewing skin lines (voiced or not) and previewing L2D animations
currently many players resort to 3rd party information to view these, especially since the animations are the major (only) selling point for L2D skins
Same goes for the chibi animations. We had those ( at least the idle one ) with the previous UI, I don't understand why they removed it.
that's also a good point, there's excellent 3rd party chibi animation viewers available, the ingame shop is being outcompeted by 3rd party options, which isnt really acceptable
not exactly valid point, but regardless, we have suggestion to improve shop in that regard
i don't think it's reasonable to say its not a valid point
the reason we have an ingame shop is to give customers a fair understanding of the product theyre purchasing, our current in game shop does not offer to a reasonable understanding the following information:
new voice lines
l2d animations
chibi animations
especially problematic is in the case of skins which are unvoiced upon the point of release (for example the current roon skin) but are still priced to reflect the inclusion of voice lines
so no, i dont think its a "not exactly valid point" the store can be construed currently as misleading, even if the intent is not to be
I was talking about "there's a 3rd party viewer and it's not acceptable for shop to not have it as well"
We can argue, but it would be moot, as I said - it was suggested
Honestly, I have a problem with the new skin store too... Said it upon release, saying it now again... Chibis missing, VO changes unspecified (says VO alterations present/planned notice), no flavour text previews, etc. Give us a new button in the store, named "Details" for the skins. You can hide all of that in there
Can we get for training, get girls separated by those in fleet and those arn't. Tired of looking for the specific ship girls I need to train their skills up.
you want to just sort by in fleet and not..?
pretty sure that's what he means but for the tactical class. 
which is fine but instead of adding it to the sorting menu just add the fleet stickers like in the dock.
Droprates for gold rarity parts hit a new low with this event, especially C3. Barracudas arent farmable otherwise and without sirens its just really bad to get a full set of parts within the event period even with constant farming. ... atm im 18k Points into the event farming c3 and got 1/15 Barracuda from it.
To farm 15/15 for 1 Barracuda would be a time investment that basically every person with a job cannot afford...
I really hate the idea about a hiryuu retro, she is already an OP ship for pvp and she is getting a retrofit now? Thats like giving nagato a retrofit...
@hard plaza she already get remodel on other server at Crimson Echoes
Yes, welcome to cn/jp pvp meta. It's been 9 months of namagyuu dominance and guess what. Devs don't bother. Just give up 
They didn't bother to change pvp shop, they won't bother with balancing ships in pvp
Then make nagato and amagi available to everybody for crying out loud
Its really discouraging for someone who missed the event
Nagato and Amagi ain't available rn on CN JP either
I might seriously stop playing if everybody does nagato amagi and hiryuu after this patch
CN JP just have the one CE run lmfao
Its just unbeatable
And they (CN JP) don't have Nagato Amagi available to everyone either 
90% of the higher rank pvp teams right now have nagato
and KR
Yes, and?
Its unfair, its unbalanced
@ornate basin KR doesn't have PvP tho
unfortunately theres not much we can do about meta stuff 
Uhh, dude. Devs don't bother with en feedback. I don't even know why this channel exists. And guess what, everyone will be using that same comp, nagato amagi hiryuu kai. There are 2 things that ruin pvp experience, first one is amagi being a broken ship. Second one is hiryuu having 15 secs of invul. They didn't care to fix either of those things.
It clearly is waay better than other ships and they are getting even stronger
I cant really make a card that says “fix pvp meta”
theres a lot that ties into it
it’d all have to be addressed
Lmao yeah devs don't balance for pvp.
They balance for pve more
I think i already made a card regarding pvp. But even if you make that card, devs care only if there will be a massive backlash about pvp on cn or jp.
well at least make some other ships viable or design a non time limited comp that can beat it. THis PvP meta discourages every new/old azur lane player(who missed the event) who cares about pvp.
Ah yes
Anniversary Enterprise only getting fixed for JP 
Unless I muss them fix the one foot on EN
her foot is still broken on JP
Ah, hm
I thought the one foot looked different, but I could be remembering wrong lol
Why are my favorite two games managed by such companies that are so incompetent at balancing... I really dont get it
and even if it was fixed on one skin announcement, it would eventually be patched on ours
Because devs balance for PvE not PvP. PvP isn't important to the devs in AL AFAICT.
Don't really mind that personally because I don't pay much attention to PvP but yeah they seem to balance around PvP
who else can fix the meta if not the devs ... saying we can't do anything about it sounds like an excuse, since they should be the people exactly who can do something about it. "Its not our top priority" would be way more understandable, but "we can't do anything about it" is just dismissing the whole issue without looking at it. IF thats the mentality, then what is this channel actually for then.
non time limited comp that can beat it
Wanna hear a joke?we all were hoping on pvp channel that such ship will occur during alabama event, and during pasta event. Each and every ship since PR2 was shit, compared to amagi or fdg with azuma. With pr2 things will get worse. Namagyuu+azuma. I mean, honestly, there is nothing en community can do. Cn is also bored by that shit, but you can tell after pr2 introduction devs put on hold new ship powercreeping. It's just average boats for pve all over the place. They can't even fix merit shop
pve is more what they cater to due to the fact we have events which require you to be active to get the limited event ships (as events work in any gacha game)
we do take pvp feedback but I cant guarantee that a balancing suggestion will be accepted if it doesnt have any good reason for it
“nerf X for being time limited” isn’t a good reason
Every boat since PR2 was shit for PvP, not for PvE. Which is because they balance around PvE 
but if they care so much about pve, why are the droprates so unbalanced? an average working person has no chance to grind all the exclusive equipment, especially if there is also a BiS plane involved they only can get creepingly slow otherwise ...
so its not only discouraging pvp players, but also pve players who care about gear... so who do they actually cater to.
They always balanced them around pve. Yet, you have an anomaly like amagi or yuikikaze
rng is rng is all I can say unfortunately for that
The droprates are so low since it's a grind, I thought
I have school & homework, I probably won't get a Zara gun before event end myself
Am at 4/15 and 40k pts
Also, saying you can't grind the banana plane efficiently doesn't have as much impact as, say, Zara gun / 138 because the barracuda can still be got by other means at all times (boxes and research projects)
I'm more assblasted about Zaragun RNG cucking personally because it's the only SAP gun 
build rates are a lie
rng is rng... it feels more like they kept the usual droprates but forgot that only the bossnode can drop the golden rarity part in c3 ...
no you can get them from A3 as well.
lets keep unnecessary comments out guys please 
@tardy arch I thought A3 not drop gold Cuda?
oh i thought you were going for a different one. lol nvm ya only C3 then
exactly .. but i guess feedback is just met with dismissal here sadly
well saying “this drop rate sucks” isn’t necessarily something I can write a card for unfortunately
it's not? they could increase the drop rates all they want but rng is still rng.
this isn't the only game that doesn't take "increase drop rate because I'm not getting z" type of thing lmao
is all up to devs and nothing us players can do to influence them, I can say EN playerbase is unhappy with weapon design drop rate but I cant guarantee a happy ending 
also pvp meta, if devs havent changed it after 2 years its really unlikely they’ll change things around to make rank 100 and up pvp more accessible to everyone 
Thats totally fine, but at least it was mentioned that way.
Id be interested in the values of the droprates.
Would be interesting to see on average what the farmtime would be to get at least all the event exclusive gear and to see if the average working person would be able to invest that time into the game during the timeframe of the event.
if that was within a reasonable ammount, id stop complaining and say yea i just had bad rng. but i doubt it is (but thats pure speculation)
since devs wont give us drop rates for maps (they have only said its server side) I dont think they will give out that data either unfortunately
thats so strange, why not be transparent with them ...
the best we have for drop rates is guess work done over a lot of farming time.
what harm can it do if the droprates are designed resonably to publicise them. That makes me wonder all the more maybe they arent.
there'd likely be an outcry to raise the drop rates if they revealed them and if they did reveal them people would work out farming methods for them. the devs clearly don't want that.
I've never seen a game that advertised droprate personally 
Most I've seen are datamine of client side rates
and al is server side so we cant datamine it either
ya kinda surprised the devs thought ahead for that one. 
its generally not a good business idea to release the exact rates for everything
Yeah.
Most client side rates I see are because whole game in disc or cartridge or have to be client side for other reason
trust me I do not mean to dismiss anyones’ feedback but the most I can do is let them know of the concerns
thats good enough for me
regarding drop rates theyre likely going to tell me the same thing I had to tell you guys, that rng is rng and not something that can be fixed
well rng is rng really doesnt work as an answer to that ...
rng is rng on a 50% droprate per run and also on a 0.01% droprate per run.
that expression doesnt have any meaning, but droprates can still be adjusted even if its rng. You can still tackle rng based calculations based on averages.
Still the point remains dev do not just hand out drop rates 99% of time
like i said they could increase the drop rates all they want but rng is still rng. and yes it does have a meaning. it means you're not guaranteed anything evcn if the numbers are in your favor.
if 90% chances were out, people would argue its not a real rate due to being unfortunate in the 10% (not like a game would really ever go to a 1:1 90% 10% drop rate)
rng is touchy and people will always experience the good or bad end at some point
I can do a battle and my Enterprise 70% Lucky E can never proc even after four air strike
on average it will proc as the tooltip states. If you have a big enough poll of events, it will average out
And its not just a single case with me, alot of people mentioned bad droprates with farming event stages in this game previously
but if it averages out at an unreasonable low value, then thats an issue that should be adressed
yes because they've all gotten bad rng. for me i've had incredible luck farming for the purple and gold gear i've been after so for me nothing is wrong.
Maybe here's a different angle: If events are going to have exclusive gear, please have at least one copy of each piece available in the event shop
if you're gonna put them all in the shop then why have them as drops? at that point you might as well only sell them.
I mean, 138 as drops still had people grinding for it
Well it entirely depends on the gun itself. For Zara's gun yeah, there's no point. For say the 138.6 ? You would want multiple guns anyway
and a customer can only grasp that by being told actualy droprates. Like i said if i know its like 1% per run and i did 100 runs and i didnt get it id say rng is rng, thats totally fine, but like this i have no tangible base of what to expect and make an informed decision if its worth my limited time to spend on it or not.
am i the only one who thinks that way? is that so unrelatable?
lucky people cant relate sadly but as a reference, sirens drop 1-2% and bosses 8-10% accdg to hardcore farmers
And from my experience I'd say that those numbers aren't too off.
probably not but i can't see it that way. even if i'm told the drop rates (like with pulls) i'm still not guaranteed to get what i want. i've gotten more of the harder to get littorio than i have of the much (supposedly) easier to get zara.
And there's no real reason why they would change them from one event to another ( even though it really feel like it sometimes
)
Problem is with statistic
You need HUGE sample size before you tell if rates are expected
Also good idea to know chi squared btw.... things can look low but easy be chance
And you want like hundreds, thousands of iterations for get rough approximation
Lower the rate bigger the needed sample
10% per bossnode sounds reasonable enough. if thats true then i can say i just got fucked by rng and be fine with it
since c3 doesnt have sirens its 8-10% instead of 13-16% then which is still reasonable
Wait C3 does have Sirens 
yes it happens. but getting one gun should still be very possible if you can farm around 45k pts imo
ya weirdly enough it does.
nope, only the bossnode can drop the barracuda
well I think this is straying off feedback 
Is it possible to add an option to sort the dock menu by which fleet that ship is in
Sorting by levels(which i usually use) is a bit annoying if i need to go enhance a lvl 74 hiryuu for example
So ships in fleet 1 would be at the top, fleet 2 below that etc etc. If possible it'll be sorted by levels too
by fleet order sure but also by highest level? 
doesnt it already sort by your fleets?
yes and no. those that are in a fleet are on top but the fleet order is all wonky.
Things currently assigned to a fleet at all go to the top, then sorted by level
But if they're in exercises and/or challenge mode, it's a bit wonky on top of that
Guild contribution points should be pooled together and can be used my the master/elites to purchase guild buffs a la NY wishing well buffs. Reaching certain levels would unlock new buffs or increase the level of the current ones.
ah i see
Actually, what happens is ships in fleets are pinned to top and then sorted by whatever sort you're using
It's just level sort is usually used 
sorting by level after sorting by fleet number would just be a nice bonus, but in the end i want the fleet order sort
To address the Hiryuu issue, the game and playerbase stands to lose more from nerfing her just because she's too "op" for pvp
We'll get even more backlash if a skill that's been there since day 1 was suddenly made worse "just to balance PvP"
that too
And I've brought this up before, but Namaryuu is only op on offense, not as good on defense 
nvm im just en'ing
One of the things that makes namaryuu good is the ability to reposition hiryuu to let her tank or rather neutralise attacks from some barrage (warspite amagi etc)
She lacks this ability on defense
Not going to go into much more detail regarding it, but this kinda "meta dominance" is why we have the ability to reset infinitely and have a 20% dmg boost in offense.
Ofc if you're challenging underlevelled to begin with its not gonna matter too much since levels matters more than the actual comp
And I don't think it needs to be said you definitely don't need to use namaryuu to at least hit colonel for the 80 merit
It's only if you want to run especially competitive for the top few positions... And which the sentence speaks for itself. If you want to compete with the extremely competitive upper meta, it's kinda obvious that you'll need to use a meta comp to compete with the meta
you completely missed the point. its not about hiryuu. its about devs giving zero fcks on other factions and buffing the same ijn comp over and over. this gives people less room to miss any of those event ships hence the struggle. ofc there are plenty of other comps that still works but you are forced to invest a lot more.
Well, we simply can't tell Devs to "buff this nation cos it's shit"
I mean technically we can, but such a vague suggestion is even more unlikely to be implemented
Frankly, any ship buff suggestions in general are facing an uphill battle
true. and im sure cn/jp peeps already complained enough and nothing happened so w/e. i already accepted that fact but for others idk
I can't and am in no position to say if PVP is an afterthought to the Devs, but they really haven't mentioned much about it in their streams, so people probably interpreted it as such
I guess you could say, improve the dmg bonus we get on offense to help casuals deal with meta comps, but then you upset the hardcore PvP players and it's an endless cycle
Which is why there was that suggestion to implement a separate game mode for PvP without resets and all for these competitive players
Basically to satisfy (almost) everyone, there would need to be a LOT of changes or additions to the game
its prolly better this way tbh. my only concern is the outdated merit shop.
I think with the exception of the coreshop, every shop needs work tbh 
would be nice if devs can add even just oils and/or coins
excuse me... can i give some suggestion to Azur Lane developers...?
Suggestion: would be nice if we can choose 1 event SSR after 100 pulls.
absolutely @obsidian sun
@umbral stratus we have a card for a construction safety net, would you like to vote on it?
@ornate basin oh thank goodness, i want to request an L2D Skin for Akagi and Kaga please... because Shoukaku and Zuikaku already have one.
we can't take suggestions for skins, sorry to say
Ah.... how about request for retrofit... yeah for Akagi and Kaga
read the pinned messages @obsidian sun
@winged compass where...?
Look, with the PvP issue there are two major things to take into account: You can only get Eldridge and SoDak there... And the fact that Bulins are there. If we got a way to get bulins easier, there may be a chance (Suggesting the SR Bulin be purchasable in the shop for 10-12.5k).... But the main issue is that some ships are incredibly powerful in PvP... I run Enterprise just for the fact she saves almost all the matches
@obsidian sun
on mobile its a little different but if you look around you'll find it
this is basically what you're looking for, starts like this
@ornate basin Ah shit.... i already pissed off in Indonesian Azur Lane Community who always mockking and make bad meme with my Akagi.....
ugghhh.... if only i have much-much money i will buy Azur Lane shares and customize it
sorry if my word and grammar little bit bad

Sure, voted that construction safety net, thanks
*will vote, once i know where it is
- Guaranteed pull of high rarity ships after certain amount of pulls. Guaranteed event ships after bigger amount of pulls. That would motivate people to actually spend more if they can know for sure they'll get something if they roll enough instead of praying to RNG. Also ca...
40
OBT, High Priority
Okay voted, 41
Inb4 they give safety net but throttle cube drop rate 
Proposing the option for a "speed/zip mode" for map movement, to cut waiting time for moving fleets and possibly sped up ambush/air strike events, to cut waiting time.
I believe there is a card that covers that
https://trello.com/c/uvwzuSuu/813-add-fast-forward-to-non-event-maps-as-well
High Priority sorry what
Priority for feedback is dependent on a few factors, one of them being the impact, another being the ease of implementation
This feature was already present in the maps of Baltimore event, and the suggestion is to add it to regular maps, so it isn't difficult to implement
Feature suggestion: tap and hold or double tap a shipgirl on the fleet screen to view currently equipped gear. 
Or basic info
Like a preview
Ermm no what i mean is like a little pop up
Like this example
Might be helpful for ppl with slow connection
ye, but doing so would overlap with current usage of it, making it less convenient overall
Hmmmm
You got a point there

Thanks for responding anyway lel 
Oh btw @naive cobalt on that topic...does that tap and hold on fleet screen actually trigger at only the "dropping animation"? It seems to not trigger most of the time.
Also same with the ship card summary screen
You have to be perfectly still when you tap and hold on a ship. Quite difficult to do since any slight movement when you do, the game assumes you're trying to reposition the girl.
Yeah it conflicts with dragging
I figure if they changed that to just tapping and holding on the square they're standing on, that might be better.
We do have a suggestion to make it less sensitive iirc
Oh nicenice
Would be great if skins were also applied in pr research
As an option maybe, because personally I'd rather not have the skins in PR 
A construction safety net isn't the only thing the game needs right now
We need limited construction ships to turn up in the Honor Shop for the event's duration
It's getting frustrating staring at the influx of Formidables in my dock
that is part of safety net suggestion
oh, good, my suggestion's redundant then
glad someone else was thinking the same thing 
This event's been maddening for all the wrong reasons
Do you guys take Skill suggestions ?
Cuz I think Javelins Assault mode is unfairly done compare to other starters and needs buff
If you guys say yes then I will go in bit more details why I am saying this
I mean yes if it's warranted, we'll need to see the why
Ok then
Her Assault mode gives her 30% boost to torp stats and last for 5 seconds
the wrong thing with this is that it only lasts for 5 seconds compared to Laffey and Zed they have 10 sec. (yes Aya has 5s well but wait)
And each of the starter ships first skill lasts 8 while ayanami’s last 12
Now the thing is Ayanami get 12 sec buff to torp which is good enough to do 2 torp launches while Javelins only last 5sec and you most of the time can’t get the second torp launch most if the time especially when there is enother dd with ready torp
Ayanami gets buff to evasion for 5 sec i which is not an assault skill and it is fair enough
And looking at zed and laffey as I said they have 8s and 10s for their 1st then 2nd
Ayanami has 12 then 5
But Javelin has 8 and 5
Javelin get the worst of both skill timings
I want to say they need to change her assault mode skill duration to 10s to match with Laffey and Zed
I might have done pretty bad job at explaining but I hope you understand
As much as I understand what you're going, think about it practically
Aside from rainbow and gold quint mags, every other torp has a reload capping at about 22-23s for a DD
Ofc yes after a few reloads it will go wonky, otherwise it buffs it mostly
And iirc, javelin does have above average reload so it isn't really a problem for her
Ayanami's is different since it can proc at any time
To be fair you could argue an extension of the buff as you have, but really it's definitely not needed
I am using gold quad 610mm and when she does her barrage you have 5secs and in my case with this torp she can only release 1 with buff
And if there is another dd with ready torp it is near impossible to do 2 with most good gold torps
Oh wait I forgot to account to the +3s from the start of battle
And 610 quads are slow, I forgot, they too hit 25s
533 quints would get you the 2x at minimum
I can barely get her shoot 2nd torp with quint 533gold tops when I put her with Yukikaze
Isn't that a matter of placement at that point 
I am not requesting dmg buff or anything just an extension to time to be fair with other starter ship skills
Well then if I change their places then yuki will die very fast
I use Belfast Yukikaze then Javelin
And if I can only use quint533mm then that would mean she is restricted unlike other starters
well, 5 seconds kinda rushes you and could leave you up to make a mistake in facetorping, some people cant handle it that easily, while bit more time would allow some more leeway and not be so rushy 
I guess I'll add it later, no harm anyways
As I said I am not asking for dmg buff nor huge time extension just enough to match with zed and laf skills
Thanks I appreciate it 😊
I think there is a fair point here, although 10s may be pushing it with PvE..... As with some shenanigans you could feesibly get at least the mag triple twice (Maybe). I say 8s buff to torps to make sure you can hit at least the first set in every battle when the buff goes
We don't take suggestions for retrofits as per the pinned messages.
Oh
monty is cleve retro anyway 
@winged compass monty doesnt have a dicc so its a downgrade

Idk if its a bug but the challenge doesnt start counting unless i press the go button manually. And im all out of daily stages today.
That would be for #bug-reports and pretty sure it's intended behaviour anyways
Hey! i have just started playing this game a week ago, and I'm enjoying it so far. The communities and global chat are also very friendly. Minor issues that I have found, don't know if I just haven't commited enough time, but can the level requirement for 7-1 be lowered?
well if it is intended, then its pretty stupid that i have to check that task first before doing anything after reset, since ive done all dailies (which i do first thing after reset), before checking this, so why doesnt this count retroactively?
@soft arch happened for me too. It is indeed dumb. However, if you do it tomorrow you can do tomorrow's task too so you won't be a day behind. It's just irritating.
Feedback/suggestion: change rerun events to not be calendar date based, but modes to be enabled or swapped between like the PR research cooldown, limited as one mode at a time, or that can be started and have a limited days window from the time it was started with then a cooldown before it could be repeated. Gating of equipment and ships with the calendar system just seems to separate have/have-not players, as well as those victim to rng, resources, level that can’t farm for items or have the resources within an allotted time. It seems to create a different form of resource hoarding such as not playing to conserve oil, not building to conserve cubes until the next event date, or players saying they’ll come back to the game until a new or certain event comes around again
Well for events that are older and have had reruns, they're added into a type of memory function that has limited tries daily (or similar to that iirc). The function is currently in the other clients (i.e JP/CN) and will eventually come to EN. This creates a way for players to farm the event if they were never able to. As for the ships, they are slowly added into the permanent pool over time. This sounds like what you're asking for.
@hexed nest Such a feature already exists on JP/CN, though it only happens after like 1 run + 1 rerun
@vernal ivy there's a good reason why there's a forced minimum level, and it's to encourage people not to rush certain maps and to sit down to level properly instead so they don't whine when they can't clear the content
its better if we can buy Limited Strategic Supplies (oil) and they go directly to mail.
that will not force us to use them all immediately.
Such an option has been suggested. Card for reference
https://trello.com/c/G8zkVgXx/563-option-to-receive-event-oil-gold-in-mail
When purchasing gold and/or oil from event shops, having some form of option (or a "default to" option in settings) that allows the player to receive it to their mail instead. This could help server as extra oil/gold storage for players who wanna clear out the event shop but ...
1
OBT, Low Priority
ty!
No problem at all
I'll get it altered just a bit to explicitly say the oil/gold from the regular shop/bundles as well
Fortune needs to stop teasing me with the whole Canada thing. Just allow her to retrofit or something into the 'Maple Monarchy' faction, or something. Same with Foxhound 😦
inb4 canada is still just canada
🍁
There's three translations.... RCN, Country of Maple, and Maple Monarchy.. Choose what fits best. 🍁
and then there's new zealand. iirc in AL they are still called new zealand.
... apparently the name "new zealand" feel fictional enough?

Unfortunately, there's really no grounds to take such feedback other than making it more realistic
If anything it can confuse the playerbase
wait, what is canada AL name tho?
... we are just going to end up calling it maple land, won't we?
Maple Monarchy? (As noted above)
AL simply doesn't have one
There is a name, but nothing is formally in place for the Canadians. It seems to be either placeholder or flavour text. If it's flavour text it's a cruel one. (Similar with Australians & New Zealanders)
It is just flavour text
cruel one
(Also, it amazes me how blunt those messages are, as if they don't care or something. I guess that's just how text is read hmm)
with enemy bb, when they are shooting at the backline, their ammo looks to be normal but it actually causes fires, it might be better to change it to he ammo colour for consistency?
I upvoted tanaka, and it is even more confusing with Sirens, as they shoot... purple shell, just like semi AP but it is actually AP?
Well isn't Canada, New Zealand, and Australia a part of British soil of sorts. I mean if so that's most likely why the Royal ships are tagged with the HMS instead of their respective districts I guess. Besides they technically serve the Royal faction in-game though
this question was brought up not that long ago and I answered it. The only "legit" wrong country is Vampire, that is HMAS, not HMS (australian Navy)
All the other ships like this were originally part of Royal Navy, then, later, they were transferred to another country and renamed.
Using the example above, Fortune is not a canadian ship. She's british one. Saskatchewan is the canadian and that's not who we have in the game, we have Fortune. (if it's not clear - Fortune was renamed to Saskatchewan after being transferred)
While it would be "neat" if they changed a name and country/designation post retrofit - it would just create more confusion and would require creating whole new nation in the game just for this "small neat" reference
And then it would create a precedent and ALL ships with similar history would be expected to follow
It's not about being "neat", it's about formalities & respect
They did serve the Royal Navy yet they were also their own entity (not just Canadians, but all)
Yes, but in terms of the game, is it really beneficial?
And honestly, I think the very concept of the game is already disrespecting the ships themselves if you really want to make that argument
yes. Showing some respect goes a long way, as KanColle had. All the small puzzle pieces add up onto the whole. Also, no need to overthink this, it's just a simple form of acknowledgement 🙂
But yeah, it really serves no point to the game, and as mentioned, would only serve to confuse players
Nah. How would it?
"Would these ships still get queen Elizabeth buff?" "Would these ships still count to KGV buff?"
"Would these ships count for Neptune exp grind?"
Ah, spreadsheet gamers. Right.
It could be solved by you know, adding that to the skill, but the thing is, why make things so needlessly complicated?
void the buff when they're retrofited or transfered to the other faction.
and even less gameplay oriented questions of "what does that mean? is it different from HMS? are they their own nation? why is there no separate filter"
And that's making the ships worse, it's simply a net loss to the game
as a non ship history person myself i'd be confused as fuck if a ship suddenly switches nationalities after a retrofit.
You're creating more problems for attempting to solve a non existent issue, there's no benefit to implementing it
Am I? I feel that you're overthinking this.
as a history person I wouldn’t be confused, which says something
I've been in the help and the feedback channels for over a year, trust me, people WILL ask
and we all know the vast majority of al players arent history people
Most people aren't history buffs
Let them. It's good to be curious whenever you don't understand something. That's how you learn. You have wikis & history books, and etc.
If it ain't broken, don't fix it
That's the principle we're going with here
Your suggestion only serves to make the game more confusing or make it worse by nerfing ships for "respect and formalities". Game stands to lose more than we gain
I find that as a weird excuse. Its not trying to break anything when you're constantly going to get new factions and ships. You still have yet to add more Russians ships, Dutch, and other nations........ I don't buy that one bit.
it's just not worth it to add. most people would be confused by it and the ones that know will just think "oh, neat"
Adding ships of different nationalities is one thing. Changing them when they've already been in the game for literal years and then making them worse is an entirely different story
It's simply not worth it
There's no point in implementing a suggestion if it's gonna cause more harm than good
End of discussion
How..... What...... Doesn't make any sense but whatever. If you want to throw in the towel I guess out of formalities I'll also end it there. I however don't buy what you said. Sounds like excuses but whatever. I'll end it there.
Is there any possibility to adding a feature to remove messages from other players in your guild? Just to prevent stuff like personal information and other sensitive things from staying on the chat?
why would you put such info there in the first place 
(my friends accidentally talking about personal stuff to each other in a public guild)
you mean like some basic moderation tools in guild chat?
Yep!
Yeah just wanted to say that the localization regarding Seattle with Roon and Ibuki in the latest custscene was pretty awful. Making her say "Hmmm, like, what is your deal Roon." is just insulting.
@red bone added to the list
https://trello.com/c/aVYd1RGI/905-moderation-tools-for-guild-chat
It would be helpful if guild chat allowed some moderation abilities, like removing messages.
Full Release, Low Priority
Not super important, but something I'd like to see. When skins are released for ships not yet in the EN server (such as Seattle or U-47), either have them able to be purchased anyway or, more preferably, when the ship does release have them available for purchase. I love U-47s skin but fear it will be a long wait until it becomes available again.
Hm...as much as I see the point and reasoning behind it, that's a bit too close to content release which we're not allowed to take feedback on as per the EN team. Sorry to say 
I would still pass that feedback though
It is valid and does not have anything to do with content pacing itself
The main point of the suggestion is: For unreleased ships, have their skins available upon release, which is a valid point
it is valid, but it's also literally suggestion on when to release content
which we don't take, as Toaster pointed out
Can the developers extend the purchase time for Littorio's skin because she is not voiced yet?
I want to see what her voice is like before buying her a skin
answer is most likely not, unless it was announced to come REALLY soon
even then it's still most likely not, but we could at least ask them
@me if you respond, but why don’t you let every event d3/b3 have the shop sr drop there, it’s a huge incentive to farm and play the game
Anyone else feeling the event burnout? It's been one after the other
our previous big event was 1.5 months ago 
it lasted for 2 weeks and 3 weeks break was given before current one, unless I missed something
actually closer to a whole month break that was filled with mini events that don't require much farming
Felt like less to me 😓
time flies when you have fun I guess
Ayyy, if only the game wouldn't freeze each fight start
Or on map movement
But that may be just my phone at fault. Though I could try bluestacks
Nah, its the games fault. A lot of performance issues
I got a samsung note 9 and it lags for me sometimes
Turning on 60 fps mode helps loading times
No but seriously, who's idea was it to not include rerun ships (as in rerun i mean Yukikaze because only she matters) into War Archive system? You made the same stupid decision in JP and CN and people hated it. Wasn't EN supposed to catch up to other servers? Normally if you want to catch up to something you should skip arbitrary limitations like this one. You can't even make a point about EN players not being ready (as ridiculous as it sounds, yet it was still used when you decided to only give us first PR wave) for her because a lot of people already literally have her maxed.
IT feels like such a silly and arbitrary decision just to fuck with people.
I haven't felt any burnout but that never happened to me on any game cuz I personally don't let the game dictate my life. I'd rather end up with less rewards than a burnout. For me its all about enjoyment. But everyone enjoys games differently anyway.
Also thanks for the new system. Maybe exactly what I was waiting for.
@velvet adder You answered your own question. Because that's how it is on JP/CN. EN doesn't get to be special one.
Also - that's literally not what "catching up" means.
i wish they can make this as a permanent feature
@naive cobalt Perhaps you're not up to speed with current news but both CN and JP are going to get both Yukikaze and Taihou added to permament pools extremely soon. I see no reason to force EN to go through additional year of waiting just because CN and JP had to wait too. There would be nothing wrong with releasing it in the entirety at the same time CN/JP get their update. Everybody in CN/JP considered it an absurd decision by devs to not include Yukikaze into permanent pool in the first place.
As you said - it's PLANNED to happen, not ALREADY happened
and its addition is completely separate from war archives, so if that's your point, not sure why you brought it up
permanent pool additions follow their own schedule and we don't take feedback on pacing of content releases
can you get an ETA for when can EN catches up with other servers?
fully? no
but we get events at the same time
With all due respect, not once did I use the phrase "planned" in my earlier posts, so I'll ask you to kindly stop putting words in my mouth. I said "are going to" which means that it's already decided that it will 100% happen in relatively close future. With that in mind, I find it pointless to purposefully keep EN players locked out of content which some of them already had a chance to receive. It was just as pointless in CN/JP as it is going to be now in EN
Besides, this is not feedback on content pacing but on developer mindset. I'm fully aware that what I say here won't change much. However, I find it imperative that Devs are made aware of the fact that their decision is simply silly. Same things that I'm saying now were said in JP/CN when they had their first look at War Archives system
also is there a reason why EN players don't get to play the rerun versions of the events then just add those rerun ships into the war archives feature?
Not sure I understand your question 
I mean why are the rerun ships not available in en like the jp/cn version
they aren't on Jp/CN version
both Mikuma and Mogami are not available on JP and YKK is only announced to be added in near future
War Archive will include only ships from baseline Visitors Dyed in Red event. Even CN/JP will only get ships from the rerun of this event only in close future.
If War Archives are implemented in EN before CN/JP get Yukikaze all servers will be for that short time "synced up" when it comes to VDiR event. However, since CN/JP ARE getting Yukikaze relatively soon, my issue is that I find it absurd that EN will be forced to suffer 1.5 years of waiting for YKK to become permanent just because CN/JP also had to suffer 1.5 year of waiting for YKK to become permanent.
I mean
We don't even know if they will be added or not. Probably not, but at the same time you complaining about something that wasn't mentioned, all you know is that she won't be added as part of war archives and... yes, she won't. That's the only info available to us rn.
We do know. It was announced during JP 2nd anniversary
Also no idea where the "1.5 years" number comes from. Always find it funny when people assume that we going to wait for literally the same amount of time as JP did.
I'm talking about EN rn, not JP.
You complaining about EN not getting it, yet you don't even know if we do. You just assume we don't and then you assume we'd have to wait 1.5 years.
Sure, we can always wait comparatively longer than JP do like it happened with Sandy retro.

Sandy retro came to JP bit after their first anni
so literally at the same time as here
My dates mixed up yikes. ironically en had to wait 1 day less since its inception than jp.
Still, there's absolutely no reason to believe it would be anything different than "literally the same amount of time as JP did". So far you can't say that EN devs somehow exceeded anyone's expectations regarding that
sure
we still not taking feedback on pacing
especially when it's grounded on assumption
What was the assumption again, according to you?
We don't even know if they will be added or not. Probably not, but at the same time you complaining about something that wasn't mentioned, all you know is that she won't be added as part of war archives and... yes, she won't. That's the only info available to us rn.
You complaining about EN not getting it, yet you don't even know if we do. You just assume we don't and then you assume we'd have to wait 1.5 years.
was it said that "we adding ykk on all servers but EN"?
Ender you tried to write something, please do.
"EN would have to wait for 1.5 years for it"
unless that what was said - JP stream is irrelevant since I'm talking about EN
anyway, this discussion just going in circles, I already answered everything and said we not taking feedback on that
The "EN would have to wait for 1.5 years for it" part is hardly an assumption since that was the case of most if not all cases of old events. EN had to wait more or less the same amount of time for it's content than JP/CN had to get it for the first time. We just proven it with Sandy retro how all servers had to wait exact year. With that in mind, I don't see how this case is going to be any different.
the enhance tab doesn't use the "Favorite" filter, but limit break tab does. Which is quite annoying if you go on a favorite ship and it still has the favorite filter applied.
Favorite should not be an option in limit break selection, just like it is with enhance.
Who would use favorites as LB material? 
was it said that "we adding ykk on all servers but EN"?
It was said "we adding ykk to JP/CN" which is basically the same thing.
Favourite filter is useless in limit break tab, since it doesn't serve any purpose (who would want to limit break using their fav ships) yet interferes if you have it active from the previous page.
Full Release, Medium Priority
thanks
HONESTLY.... I would add this as a major issue. Look, syncing up the servers is important and I have Yukikaze at max LB... This is the case basically since the event. I see no reason to wait either, as EN content is going quite fast anyway.....
If all decisions end up "We will do it at a comparative timescale to other servers", there is always going to be a timegap. As an argument, we can say we -> Had the rerun AND caught up with the events
Don't bother, we will suffer because others had to suffer. That's definitely a healthy way of doing things.
Im sorry for being cynical but this is stupid
syncing up servers is a myth
it will never happen
why? exactly because of the devs that said they want to sync EN with jp/cn 
jp/cn players got to play the game one year earlier than en too
moderators, can you form an opinion on en players have to wait for a year then get gimped contents too?
no, we not taking feedback on pacing, as I said like a broken record several times now
it's not about pacing, it's about contents. Little rant: I've followed AL since 2017 thanks to fanarts on pixiv so I waited until en is out. Really enjoyed the game, but then I see ships I couldn't get which is pretty questionable and frustrating and it's like this since launch already, even event rewards are gimped because certain features is not available. So I'm asking for why is it not available to en players, not the pacing of the devs. Please don't beat around the bush.
I don't get how there can be any answer except for devs decisions on pacing.
it's not about pacing, it's about contents.
It's about adding contents to perma poll earlier than planned. That's called "pacing"
Because most of those ships are in big events that we havent gotten yet, and if we spam events then MORE people will complain that theres no way they can save up enough cubes without breaks. this entire argument has been happening since this discord was made, and the decision that makes the most people happy is to just let the devs deal with the pacing
You just trying to use different words for the word "pacing" for the whole duration of this discussion.
let's not touch the permanent addition of ships because I'm not ranting about it. I'm saying that certain event ships are available in jp/cn version during its events but not en version
Usually thats because they are on the RERUN version, which is actually a different event with new cutscenes in some cases
yes, so is there any reason we wouldn't get the RERUN version?
We were promised instant rerun version of events but that idea changed somewhere on the way due to devs whim~
Because we havent had the rerun yet

We're not getting reruns because we didnt have base version of the events yet
there was an interview where a PR staff said en server would get rerun version of other servers and then the game didn't deliver
anyway, this discussion is finished, I kindly ask 3rd party (and 1st while we at it) not to continue.
thanks
That interview was held long ago and sadly devs mindset changed somewhere along the way. It's absolutely true that we were promised something and they did not deliver.
mod, it's okay if you can't answer to it but I want your opinion on making en players like me wait for a year then get not what i'm promised. It has nothing to do with the pacing.
But then again, it's up to their whim. However, regardless of that, EN community is chuck-full of people who will defend them on any occasion so even mentioning this is somewhat pointless.
Restart will never give his honest opinion here because its irrelevant in this channel. Ask him directly in DMs
Irrelevant to the mission/reason for this channel existence, that is taking feedback from normal users*
What I mean is that it's not his job to give his opinion on things, he doesn't get paid for it, he gets paid for defending whatever devs decide and it's fine, he's a mod after all.
mods get paid?
I don't think I would get any meaningful answer from @naive cobalt. but you're right i guess.
In gems I believe, yes. Which is pretty hysterical as a concept but still~
But don't quote me on that as it's just a rumor
This conversation isn't necessary nor fit for this channel.
well i'll have to change my wording then. I want an answer: Why en players get less content than other servers despite having to wait for a year to be playable?
Ender I believe you wanted to add something to the discussion earlier, I saw you typing but you suddenly stopped, what was that about?
I am quite sure you were told to end the discussion earlier, so I will not address it.
So you think you are at a higher position than your customer to make them shut up when they raise a voice?
I'm pretty sure that out of all people in this server you're the last one who needs to worry about other mod's orders but you do you I suppose.
You got your answers and you're also yelling at the wrong people who have no say in the matter that you're yelling about
and is "I will not answer your question" an answer to you?
how are they not responsible when the channel is literally game feedback?
How about you stop harassing the mods? The feedback was "Yukikaze where," and that question was answered
I didn't ask yukikaze where, my question is why event boats like le malin, u-47, i-13 is not available in en server when their event was going.
@velvet adder The event containing U47 was run before subs were announced
After the incident with the Sirius event, it was announced that EN will not be getting rerun versions immediately from that point on
Le Malin was a rather stupid set of circumstances: Event retrofits, but no other rerun content
and why is that @minor robin?
Let me pull up the tweet that was posted
@minor robin I have a genuine question for the mods (or staff, whoever has the authority to answer this here): Why are the skins with unreleased VOs sold for full gem price? Are there any plans to add VOs to the White Warrick skin for Monarch and Tirpitz's full dress skin?
Incident which was solely due to devs incompetence. They made a decision that EN wont get rerun versions any longer but still uploaded files of the version that WAS a rerun.
After that entire thing was switched around by the community as if gracious devs allowed us to have that one last rerun.
While in reality it was just devs deciding to cut life supply from EN. They just implemented it very poorly I had to improvise.
@shy pond I mean, they would likely be voiced over eventually, it wouldn't be fair to people if the price suddenly changed later on
Furthermore, with my question, I do further ask: Why can't we see what the hell is actually the package of the skin? I suggested a preview window for skins including the following: Base look for L2D, chibi animations, VO not included/planned/included and flavour text. Nobody took that for unknown reasons.
It would provide more clarity to the purchases.
I mean, you already suggested it right? Why bring it up again?
Because I did not see a card for it, that is why
That would be another issue all together if we missed it, let me just check
At least nobody mentioned me when creating said card (I believe I asked for that, although I can not be sure)
But this would actually at least brin back the pre-UI standard of the skin shop, which was downgraded with the update due to sudden absence of several features
I think the reason for it back then does not hold well. I have more than 20 ships at lv120 now and cleared up 12-4 either. and the requirements for hard maps in en events are as hard as jp/cn. and I'd say I'm not satisfied with how the progress of a player makes them unable to get a ship as they are not related at all, it's only in construction, not in super hard maps
@shy pond https://trello.com/c/Fdr0SH9k
this would be the closest
More details about what comes with the skin, including previews of background and voice lines, so people would be able to know what exactly they buying. L2D skins can offer a small demo of how it looks like.
5
OBT, High Priority
and it was made like a year ago 
@velvet adder Well regardless of how it holds up now to you personally, that's the reason as to why we don't get reruns initially and hence why we don't have Le Malin, Suzuya, etc from the reruns that JP/CN have had
@minor robin New card would be better since my suggestion is not an improvement, rather a new feature
A "Details" button as my original suggestion put it
Brings up a menu which contains the info listed above. More clarity and better preview for the skins
I'll just edit the current card to include it
is it objectively reasonable @rare jay?
Sigh Do devs even check the year-old-cards?
I mean, it is a UI improvement from before the big UI overhaul
That's not something we can answer, but they have full access to them
@velvet adder What do you mean by that?
That's what the devs decided and no matter if you disagree or not, that's what they're sticking to for the time being and we're not allowed to take feedback to change it
I mean actually, older suggestions appear higher on the list by default 
My point is, it does not fall under that card and having it standalone would increase the visibility as it is not merely an edit
My concern is with a UI suggestion being updated, but being from before the UI overhaul
And honestly, I do not agree with the VO part
shouldn't your job contains relaying user feedback to the devs?
It is unless the developers tell us specifically to NOT take feedback on certain topics
and this is one of them
The point of my suggestion is different enough from the card that I would prefer said thing to be separate, since this one does include a number of features not listed on the original crad, which is vaguely-worded as is
i'd understand corporate don't take business advice but their products' quality is one of them too?
what is to be discussed in game-feedback then
I really don't see a reason to make another card sorry, I'm just gonna edit this one
Even if I did make another one, we would just merge it with this one
(If at least the second edit was more detailed...)
Isnt there a symbol limit in trello's cards?
Reason being I see VO as being a part of the purchase and to give them out on the screen would be stupid
@velvet adder Feedback regarding to make it better (whether it be from criticism or suggestions). But there are certain topics that we're not able to take feedback and this is because the developers asked us specifically to NOT take feedback on them. The pinned message in this channel says what we're not allowed to take feedback on
@velvet adder I'm pretty sure there is but I can't remember what it was exactly?
Tbh maty, I believe they just mean to preview one or 2 lines
But yes i could make it more specific
Well, main issue is the title stays... I had trello for some time and you really start ignoring the same titles after a while... Which meant I almost ended missing some crucial updates
That is my main concern there
Thanks though
btw do you have an ss or a link to your original suggestion?
nvm found it
this right?
I will write it out as I do not have the link.... Suggestion: Introduce a new details screen is the Skin shop, including chibi and potentially L2D/ face expression previews, info about VO and flavour text
Main point over the previous being the facial expressions (similar to the ones we have as Twitter posts)
@rare jay see just point me where to look at so that I could just draw a conclusion about the state of the game and the """staff""" here. don't just beat around the bush like the other one, I'm fed up with it. Have a good day.

Okay seriously, why does the translation team have such a hard time realizing that localizing verbal tics doesn't mean making a character sound like they're from the boonies. Is it too much to ask for direct translations in these situations.
Here, still some flavor to it yet avoiding such a cliched trope that is overused in "localizing" characters like this, "Hey Roon, what's up? You kinda look you are bored out of your mind, ya know?"
isn't that seattle's line? she is a girl who do sounds like that iirc.
at least it doesn't twist the meaning from JP/CN or worse, omit information that are available in JP/CN version text
Also, suggesting that cattery font related in the pic to be like the one for vacant
as seen in the pic, for cat's that assigned to fleet, the font are purely white with no black (or other color) border on it
it makes it hard to see which fleet you assign them to in the cattery for some cats.
I know I submitted that request a couple weeks ago. Let me find the card.
Yeah, it got written up as a bug for the time being: https://trello.com/c/GxG7RceH/1069-meowfficer-illegible-font-showing-for-current-fleet
User Info: 270138939
System Info: Google Pixel XL, Android 9
Frequency: Guaranteed. It always happens no matter what
Perceived Severity: Minor issue that does not impact core game experience (e.g., misformatted graphics or poorly translated text)
**How to Repr...
1
Low, Android
aight then
I would like to suggest adding corvettes and mines.

any future plans to add in research planes? (Like planes used during near or at the closing phases of WW2) not sure if I've said it be4
@vernal bobcat we don't take such suggestions sorry
Though we kinda already have mines for sub weeklies and some events
@vapid sparrow sorry we can't take such suggestions as it would count as new content
alrighty then,guess I'll be ready when the time comes
I mean, same goes for the recon category. Disgustingly little is there
While the Returnee event is a good idea, it feels like if you get paired up by either those that don't really play at all or no one at all you'll only get half of the rewards there. I mean it's a good idea, but it makes it where you hope that the RNGods pair you with anyone if at all it seems
Can we have the option to turn off or select the loading screens also disable the tip
@velvet adder It's been suggested before for selecting loading screens and I got your gameplay tips idea added onto it. Card for reference as well
https://trello.com/c/l1WdLybr/416-disable-or-allow-players-to-select-loading-screens
Can we have a way to disable loading screens pictures?
I like them, but some of them tend to be borderline NSFW.
Makes it somewhat awkward to play it in public.
maybe can use some placeholder screen with game's logo
Alternatively, let players choose which loading screens wil...
71
OBT, High Priority
By turn off meaning only certain ones
and that is in the provided card
K now how many more votes before its implemented
it's not about how many votes till it's implemented
it's if the devs have the time to or even want to implement it
well it doesnt work that way, votes are basically just there to show how much players agree with it, doesnt exactly affect if the devs pick it first or not
or how popular it is
question: is there any oktoberfest event?
No there isn't, and we don't take suggestions for new events
wanna ask, will english language/translation be available in all servers(JP/CN) once all servers have all the same content?
no
Ah ok
Well the Oktoberfest idea was mentioned, and yes I know we aren't allowed to get it, but yes some of the mods here did show interest to it, but it is the devs final say in the matter if they want maid outfits for the Iron Blood or not, or something like that
After the Italian event, i demand War God event to come on EN server sooner, we are tired of waiting for Mikasa, Hiei, Hamakaze and some other IJN destroyer already.
Demanding isn't gonna make it come faster, we don't take feedback on event pacing.
In any case, you might want to check the 1st Anni stream EN had, something about that event was mentioned on stream 
I see, youtube link pls?
@tame walrus Just tagging you real quick in here regarding your feedback. I've got it written up for you as a general issue w/ textboxes. Card for reference as well
https://trello.com/c/1t5mENzs/907-larger-textboxs-to-better-fit-certain-lines-ui-elements
There are many times in the game where a textbox (whether it be from a ship's dialogue or some random UI element) can become very squished and in worse cases text overflows. It seems this might be a side effect of the English language having longer text than that of JP/CN cha...
Full Release, Medium Priority
thank you 
Hello commander, if you'd like to report a bug please send me a direct message with !feedback and I would be happy to assist you. However, be sure to check #known-bugs to make sure you're not reporting something that is already known. You can also check the Trello boards here:
Bugs: https://trello.com/b/Hd2cMeYU/azur-lane-official-azur-lane-en-bugs
Translation Issues: https://trello.com/b/7gz5rAAi/azur-lane-official-azur-lane-en-translation-issues
So apparently you can crit against targets you don't have 100% damage ratios on. (I.E. DD HE vs Heavy armor)
I think it'd be a good idea to add critical flytext for gray damage numbers as well, because that lack of info led me to misjudge the usefulness of Black Prince since I didn't think her large crit bonus was doing anything against medium and heavy-armored targets.
Would it be possible to increase the max. coin cap? 600k isn't enough. 
how are you complaining about the coin cap when we only can have 25k oil?
Impressive.
@hearty veldt Well they have that limit for the reason to actually incite you to spend your coins and not just hoard them until the end of time. I don't mind creating the suggestion card for it, but just wanted to state that opinion on it
Have it to where the hard cap of coins that players are able to hold is more than 600k. Perhaps somewhere in the vicinity of 999k or 1 million? That way it's more rounded out and satisfies players who want more of a higher limit.
Full Release, Medium Priority
Much appreciated. 
inb4 they sell increase coin cap with gems as currency
if that happens, i know who i am blaming 
Well to preface this conversation, we're not able to feedback for pacing so if this is what the devs decide, that's what we'll be set to.
And secondly, the letter also said that they're still committed to bringing us the most recent content and events from JP/CN so it's not as if they plan for us to fall further behind
people think the pace the game's been going so far is too slow? it's still been one event after the other so i'd hate to see what "too fast" would be.
yeah im wondering how they will survive if we ever catch up
most I hear is that we go far too fast way less of going too slow, but through all the feedback we cant take any of it
So they change the pacing due to feedback, but at the same time doesn't accept feedback about the pacing?

The feedback referred to in that case was too much new content being sent our way and missing older stuffs (like the aforementioned mikasa which was quite an early event on other servers)
Ohhhhh, apologies. Read it wrong.
The reason why we don't take feedback on pacing is because people have started literal debates here about game being too fast or too slow for them
Mostly, it comes down to casuals complaining too fast vs veterans complaining too slow, which can (and has) turn ugly 
Should the devs not be placing more importance on what veterans and whales think, considering those are the players that actually spend money on the game?
Pandering to casuals is fine but at the end of the day their opinions just shouldn’t matter as much, harsh as it may sound
ohhh no
all players actually spend money on the game and no, ones opinion does not become more important due to that, game has to appeal to all categories of people
If the game isn't friendly to casuals in addition to veterans, the playerbase growth would stagnate
And without pleasing veterans the cash flow would stagnate
Why should I spend thousands of gems on old reruns and lack of new content for weeks on end because some people who log in and do dailies then log off want a slower pace?
because you might have missed some stuff?
because reruns bring new skins and ships regardless?
also you saying it like it's "either them or me"
veterans can be pleased without being completely catered to
game's intention is to strike balance and current pace is considered to be that balance
So the people that actually spend money essentially just don’t need to buy anything for the entire course of the event? The game is ultimately for profit, I’m curious as to why there’s such an emphasis placed on long term casuals who feel entitled to have every ship even though they put in a tenth of the effort.
For new players any content, new or rerun, is gonna be “new” for them so they wouldn’t care much either.
The current balance is decent enough, just curious why there’s a sudden shift in the devs perspective to satisfy a group of players that contribute almost nothing
Are all her secretary lines, hell, all her lines in general going to be like this? Because I hope not.
I mean in the end it’s their decision so I’ll accept whatever, but if they wonder what happened to all my money that’s on them.
ren you don't know how easily that statement can be flipped on you
the devs have had reruns going on cn/jp for a while now so this isn't "new" at all nor is it a "sudden shift"
In the end it's a fine balancing act. Pander to much into "veteran" risk locking the game into them, making new player lose interest because it's impossible to even catch up. Conversely making it to easy risk losing interest from "veteran", which might constitute most of the revenue stream...
Most of the stuff you buy in game is more for QoL stuff, but yes they are used to do some quick coins, cubes, drills, etc
And most of it is used to expand the dorm along with increasing the amount of active in the dorm, and also slots for the school too
Also to increase the food level too
I personally spend gems on rings and skins, dorm and tactical are basically non factors if you look at actual gem usage.
You really don't have to buy into it unless you want to make things easier or have your shipgirl in a more interesting outfit
The tone of the letter just sounded like “we’re going to be rerunning all the old events that we already had reruns of so newer players can experience it, also we’re slowing down newer content for everyone else”
That’s literally how they make money, to have whales like me waste money buying skins as rings LMAO
If you're only spending on rings and skins, there's...quite a significant gap between you and their largest contributors
I can guarantee you I am rather up there in contributions
And this is exactly what I meant by starting a debate between casuals, vets and whales
Hi I spend my gems on the QoL stuff too
theres a lot of gem purchasable items, thinking people only buy skins and rings is already territory you shouldnt bring up or touch
My bad, I’ll stop questioning then. Sorry if I seemed aggressive, was honestly just curious as to the devs stance

Honestly, I'm rather happy with the decision to start focusing more on rerun and missed content for now; I don't really think it's a sudden shift
Ardwar put it nicely really
In the end it's a fine balancing act. Pander to much into "veteran" risk locking the game into them, making new player lose interest because it's impossible to even catch up. Conversely making it to easy risk losing interest from "veteran", which might constitute most of the revenue stream...
It is a delicate balancing act, and the thing is there's arguments from both sides on which to do.
I do have reasons for this in terms of long-term catchup
idk it feels a littler hypocritical at the same time
I guess it's hopeless to see anything better for the veterans then. Other games aside from this focus on newbies, making this no different from the other games in the long run.
saying, in the same post, "We want EN to catch up" and "We won't give reruns on first time" means... we're not catching up any time soon
can we not bring up the whole veterans vs casuals again thank u
did you all just miss the rest of the letter saying there were new events this month as well?
Where was that said?
Ye, cuz we already know what's the answer 
@solemn citrus latter part
if you know then dont bring it up in the first place 
did i bring it up? i just said it's hopeless
We are getting the Misaka event as the rerun, and also we are getting the War Cronicles or something for events that have happened so far as a permanent thing

And I'm sorry I'm not all knowing my self, I just figure out what's going on by checking it out here
Back to what I was saying, though - it's logistically unfeasible to synchronize with JP/CN just by keeping up with their pace unless we get our own reruns done and over with without seriously interrupting the schedule of the long-term synchronized events that are coming up in the future
i.e. Iris II, Sardegna II, presumable IJN-Yamato
Although they maybe reruns to the other servers they are most likely first runs for us though
The Pasta Event was for all servers @distant wadi
Talking about Vittorio-Pola
That might happen on all servers if that comes up
And by all servers I mean even on the CN and JP servers as well
Aye, but what I'm saying is it's difficult to juggle the reruns we're going through on our end and keeping to a schedule amicable to those communities
this has long since stopped being feedback. can you guys move this to #al-general
Also, we are having that now with Litto and Pola right now


Really, what even is the point of the discussion now, I am very lost
Is it even feedback anymore
tbh wasnt ever really feedback 
tl;dp my stance is that having a bloc of time for rerun focus is good for everyone long-term (since we haven't been fully synced to reruns-on-first-run outside FW/WC anyways) 
my feedback can be summarized as "Can we get an actual timeline on when EN is expected to catch up, since you keep stating that we won't ever get reruns of events jp/cn has had but EN hasn't, and thus will never (properly) catch up"
And the answer is no, because such a timeline would be very volatile
Even if they devs do have things planned WAY in advanced (which they do)
Besides we don't know if a new event from the CN and/or JP server will happen though
Well they kinda tried before and that blew up in their faces, around Winter's Crown.
The devs do, but ironing out the times and schedules can't be feasibly done that far in advance
Usually a timeline is a good idea, in a perfect world though
EN has to balance between
a. Running event reruns JP/CN has already had
b. Running new events JP/CN is also running at the same time
c. Running event reruns JP/CN is also having (which hasn't happened yet, but likely will with events that EN got at the same time with JP/CN such as Crimson Echoes)
And ofc d. Running old events JP/CN has already had (like Mikasa)
The thing is, they're taking large chunks out of a and d
AL decided not to go the path of other games, which is to keep to a fixed pace and be constantly behind the other server
They could consolidate so much effort by giving us the reruns when jp/cn gets them instead of forcing us to have the original version, then the rerun separately at an unspecified time
some (Tirpitz event) make sense to delay - we didn't have submarines at the time, and adding them wasn't on the board. Others (Le Malin) really don't
for reference, there was ~6months between original and rerun Pitz on jp/cn. EN is now at 9 without the rerun
if EN ought to be behind JP/CN. Then that could've been told.
Hm, I've kind of agreed with that stance for a while on rerun policy specifically
The idea is, we are and we're supposed to catch up to be on the same pace as them
After they promised the rerun version of WC, which then the patch notes omitted rerun content, they were called out and after a blacklash decided to go forth and keep that promise. Then afterwards they said no more rerun versions, which was a terrible mistake imo.
it doesn't feel like it, and it won't for a long time



we all were hoping on pvp channel that such ship will occur during alabama event, and during pasta event. Each and every ship since PR2 was shit, compared to amagi or fdg with azuma. With pr2 things will get worse. Namagyuu+azuma. I mean, honestly, there is nothing en community can do. Cn is also bored by that shit, but you can tell after pr2 introduction devs put on hold new ship powercreeping. It's just average boats for pve all over the place. They can't even fix merit shop
