#Short Distance Travel (SDT)

10 messages · Page 1 of 1 (latest)

solemn dome
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This is a blueprint for making high performance SDT teleport wands.

Teleport speed

  1. Wand length matters - the bigger your wand's casting offset, the faster you move (wand's sprite is not representative of casting offset, see below)
  • Reduce teleport lifetime - the more often you teleport, the more your wand's length gets added to your total distance traveled. Teleporting 2 times instead of 1 time in the same time span means the wand's length gets added 2 times -> you travel faster. So having spell_nolla or ⏰ (Reduce Lifetime, the better option) on your teleport is crucial (regular teleport bolt needs 2 ⏰ since just 1 will have a chance to make a wisp)
  • Do not put tp into a trigger - making a trigger release your teleport further delays it, meaning wand length can't be used as often

Digging

  1. Sub-chunk update delay is an issue - because of how sub-chunks get updated only ~4 frames after materials get removed, teleports can't succeed immediately. The solution to that is to dig the ground further in advance by using things like spell_ground_to_sand or Omega Blackhole which dig more than spell_black_hole does
  • Hook bolt - adding Hook Bolt to the build can push you further into the ground (only teleports fail) but the air movement becomes janky

Healing

  • Only spell_CoV_circle_of_vigour works with spell_nolla - both spell_heal and Deadly Heal are unable to hit you in the first 2 frames of lifetime ( spell_nolla makes them last that much). Which makes spell_CoV_circle_of_vigour the ultimate form of healing for SDT.
  • Triggers separate shot states - you can use triggers to make spell_heal / Deadly Heal unaffected by spell_nolla .

Build examples:

(you may substitute/remove missing components like healing)

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Notes:

  • while spell_long_distance_cast and spell_luminous_drill_timer may seem attractive early on, they significantly slow down your teleports after you're able to rapid-fire them and are thus not recommended (timers like spell_luminous_drill_timer will also often fail to tp you if you have a low lifetime spell_teleport_bolt_short )
  • adjust CD / RT reduction to the wand stats as needed. spell_wand_refresh can be used to completely negate RT on almost any wand, while spell_chainsaw helps completely negating CD. With some tweaking it is possible to use spell_luminous_drill for CD reduction
  • Invis Glimmer helps with lag
  • ⏰ on spell_teleport_bolt_short is always better than spell_nolla since the former is 1f while the latter is 3f of lifetime.
    • since spell_nolla spell_teleport_bolt_short is 3f, making the wand shoot it every 2f is worse than every 3f or 1f
  • spell_nolla is still almost necessary for spell_black_hole and spell_CoV_circle_of_vigour to not lag the game while shooting rapidly
  • White Hole instead of spell_black_hole works and helps with repelling enemy projectiles (although it makes healing with spell_heal / Deadly Heal harder)
  • spell_ground_to_sand + Explosion of Brimstone pair really well due to the EoBrimstone radius being almost the same as spell_ground_to_sand
  • Touch Ofs can be used for digging / removal of dangerous liquids, however they will also kill you without many perk_stainless_armour + perk_saving_grace
  • Return is strictly worse than normal teleports due to it not moving by default
steel sluiceBOT
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**FAQ: wandsize (Creator: newalexgamer)**

For short distance travel, "longer"-looking wands make you go faster.
Why "longer": when it comes to teleporting, the efficiency of the build comes from a property called offset.x that wands have, the higher the better. This value determines how many pixels away from you the projectiles get shot, or in broader terms, determines where the tip of the wand is. Highest possible offset is 25.
Some examples are: Wand of Swiftness and Wand of Multitudes both have an offset of 15.

You can read more here.
The image below displays the wands with the highest offset.

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FAQ: polyprot (Creator: scryingcircle)

solemn dome
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Super late game build by @proud niche using Lightning to deliver Omega BH/WH to dig earlier (both variants are used to cancel gravity)

tidal wagon
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I’d discard Tau via the trigger, and then copy it twice with Alpha, once for the holes and once again for the cov 🤔

soft crescent
tidal wagon
# soft crescent isnt this quite a bit laggier than inner spell whitehole. and takes some time to...

Yep, it’s the older tech. Does have some advantages though, like it doesn’t destroy terrain, and you can put damage on the vac fields which very effectively kills anything nearby. Also since the vac fields delete the liquid, it renders an area safer to be in afterward, and you can stop firing it temporarily while remaining protected.

It is also surprisingly not so bad in terms of lag, mostly vac fields lag when they are created, and when they return the liquid. By using true orbit to stack them you can get away with making only a few each frame (instead of making a lot of them each frame using nolla).

soft crescent
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Really should get the faq updated at some point ngl, but true enough mina_mmyes