This is a blueprint for making high performance SDT teleport wands.
Teleport speed
- Wand length matters - the bigger your wand's casting offset, the faster you move (wand's sprite is not representative of casting offset, see below)
- Reduce teleport lifetime - the more often you teleport, the more your wand's length gets added to your total distance traveled. Teleporting 2 times instead of 1 time in the same time span means the wand's length gets added 2 times -> you travel faster. So having
or ⏰ (Reduce Lifetime, the better option) on your teleport is crucial (regular teleport bolt needs 2 ⏰ since just 1 will have a chance to make a wisp) - Do not put tp into a trigger - making a trigger release your teleport further delays it, meaning wand length can't be used as often
Digging
- Sub-chunk update delay is an issue - because of how sub-chunks get updated only ~4 frames after materials get removed, teleports can't succeed immediately. The solution to that is to dig the ground further in advance by using things like
or Omega Blackhole which dig more than
does
- Hook bolt - adding Hook Bolt to the build can push you further into the ground (only teleports fail) but the air movement becomes janky
Healing
- Only
works with
- both
and Deadly Heal are unable to hit you in the first 2 frames of lifetime (
makes them last that much). Which makes
the ultimate form of healing for SDT. - Triggers separate shot states - you can use triggers to make
/ Deadly Heal unaffected by
.
Build examples:
(you may substitute/remove missing components like healing)
and
may seem attractive early on, they significantly slow down your teleports after you're able to rapid-fire them and are thus not recommended (timers like
)
can be used to completely negate RT on almost any wand, while
helps completely negating CD. With some tweaking it is possible to use
for CD reduction
and
+ 
