#Wand Finder/Wand Deleter build

1 messages · Page 1 of 1 (latest)

lone pine
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In the life of a Minä there always comes a moment of needing to find a specific spell that can spawn on wands, so they get over to Wandmart, but alas it's just a slow grind until the spell is found.
Or in the process of mistakenly creating multiple Taikasauvas to check for spells on wands, they now have a stockpile of useless laggy wands that needs purging.
Or they want to have fun in Nightmare ||Hell|| finding tier 10 wands with the most insane stats, and maybe even find the rare > 26 capacity wands.
Fear you not, I got all your needs covered with the following builds!
Wand Finder and Wand Deleter respectively, second one of course is just the same build with way less stuff.

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How Wand Finder works:

  • spell_add_death_trigger spell_nolla Triplicate Bolt only servers the purpose of a spell_triple that can separate the shot states of the first half (the wand finding part) and the second half (the wand deleting part).
    (first half)
  • spell_long_distance_cast is getting cast which is modified by Null Shot to give it increased lifetime, by Octagonal Bolt Bundle to "detect" when the spell_long_distance_cast is on top of a wand, and Wand Homing to make the spell_long_distance_cast home onto the nearest loaded wand.
    • spell_long_distance_cast will release a Homebringer payload that will teleport you directly on top of the wand thanks to Inner Spell which teleports the Homebringer on top of your character (this is the same idea behind Long Distance Travel wands that use Homebringer). The Summon Portal is optional, and if you slow down Homebringer enough with something like Heavy Shot, spell_accelerating_shot or anything that reduces the speed multiplier then Glittering field is also not needed. The reason i went with those is because Glittering Field reduces the speed multiplier by 2, it doesn't multiply it like every other spell that acts on the speed multiplier, it directly subtracts. This is useful because otherwise the Homebringer will travel out of your character before it has the time to actually hit you, with Glittering field however it just sits there and simply falls due to gravity, but will hit you 100% of the times. To why the Summon portal is there, that's because having the projectiles from Glittering Field spawn might be annoying, and Summon Portal, like some other spells, prevent projectiles from spawning if cast after it, which in case said projectile is Glittering Field. It also makes for some cool portal effect.
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(second half)

  • 10 entity_fish_evakas are created from spell_divide_10 entity_fish_evakas , which then are chaotically polymorphed by Circle of Unstable Metamorphosis into (hopefully) a creature that can hold a wand.
    • Immediately after, thanks to spell_add_death_trigger spell_nolla and Circle of Unstable Metamorphosis, a Destruction is cast as soon as the Circle of Unstable Metamorphosis ends (which is 2 frames thanks to spell_nolla ). Destruction will delete all creatures in a radius, which means the creature that was holding the wand will also be deleted, which will also delete the wand permanently. A spell_divide_2 is used simply to prevent the added 4 seconds of recharge time of Destruction.
    • Inner spell here in this last section of the wand is completely optional, it only makes it so you don't have to actually aim at the wand you want to delete but instead you just need to be on top of it.
  • spell_wand_refresh is there to just consume a draw, but also to allow for storage, although limited due to the length of the build.

How Wand Deleter works:

  • It follows the exact same concept of the second half of Wand Finder.
  • spell_wand_refresh is optional here too, although it's nice if you want to use this for storage.

Why Octagonal Bolt Bundle? Wand Homing will decelerate the spell_long_distance_cast when approaching a wand, and Octagonal Bolt Bundle will kill the projectile if it goes slow enough, allowing for spell_long_distance_cast to release its payload early (the Homebringer in our case). This means that it's an optional spell, but still nice to have so you don't have to wait for the spell_long_distance_cast to die.

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How to use: it's all just 1 cast, so click once and wait a couple seconds, and when it comes to deleting the wand, make sure to be on top of it.

Disclaimer 1: Wand Finder/Deleter has the first flaw of very rarely spawning a Sea of Mimicium spell, that is because sometimes one of the fish gets polymorphed into a Mimicium Potion, which then most likely dies, which then has a chance at dropping the spell.
Disclaimer 2: Wand Finder/Deleter has the second flaw of very rarely spawning a Leggy Mimic, which when killed will leave a Leggy Mutation perk.

Also thanks to @silver night for helping me design this some half a year ago.

blazing iron
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Despite the explanation, how does anything you cast here teleport you to an already existing wand?

lone pine
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then when it dies it releases a homebringer

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this homebringer is teleported on top of you with inner spell

blazing iron
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Oh, is that what that other spell is? I thought it was summon taikasauva

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now I see

lone pine
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summon taikasauva is utility type (meaning purple)

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wand homing is a modifier (hence blue)

blazing iron
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Makes sense. Neat wand idea; I'll delete my messages to keep it clean

lone pine
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nah it's fine keep them, actually better for people who'll come later who were confused aswell

blazing iron
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Didn't see that I missed all of this context inside the bit. If I had more brain, I'd rewrite this to walk through the wand in a verb-phrased format ([spell] do this [spell] to this... etc etc)

minor plaza
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They must of just recently added wand homing because I don't remember ever seeing that spell.

urban scarab
urban scarab
naive sedge