#Eba yells at modders (and her past self)
1091 messages ยท Page 2 of 2 (latest)
did you end up writing that list
no not yet you can throw that in now and ill work on it rn
all of these seem to be old
might even be old arcane alchemy ones
since it doesn't have the prefix even for like pandorium
?
unless CC didn't have prefixes
oh wait these are not material names they are bubble liquid files?
oh but those have the wrong ids inside
was sliceLiquid AA?
pandorium is
yeah
p sure sliceLiquid was AA, and also CC mats didnt have prefixes no
oh yeah okay
i wonder if it ignores caps or not
like is this still wrong because it is all caps
oh yeah bubble liquids are incorrect in Apoth
yeah i'm patching them but i don't have my list lol
apoth seems to do that when you tp to a PW
ah fairmod moment
just noticed you mentioned apoth in the original ping lmao mb
unsure actually, i imagine theres some mechanic or lore reason at play but i just know its been happening recently while testing Parallel Parity with it lmao
evil-ass squirrelly comments lmao
on a pre-refactor ver of CC, ill make a PR when im done
oh i really hope lua comments dont break nxml
noita modding experience
the true noita modding experience
making the language server better
wtf is a global.cate even
it doesnt come with documentation
there we go
LUA: hydroxide
LUA: acidWater
LUA: devouringMoss
LUA: hydroxide_gas
LUA: potionBlindness
LUA: sparkLiquid
LUA: sliceLiquid
LUA: glitteringLiquid
LUA: blastPowder
LUA: methane
LUA: methaneRain
LUA: AA_MAT_BLOOM
LUA: AA_MAT_BLOOM_ROOF
LUA: AA_MAT_BLOOM_ROOF_DEAD
LUA: AA_MAT_BLOOM_ROOF_PLANT
LUA: AA_MAT_BLOOM_LIQUID
LUA: AA_MAT_BLOOM_GAS
LUA: AA_MAT_BLOOM_MAGIC
LUA: AA_MAT_HITSELF
LUA: AA_MAT_DARKMATTER
LUA: AA_MAT_STATIC_CHARGE
LUA: AA_MAT_REPULTIUM
LUA: AA_MAT_HUNGRY_SLIME
LUA: AA_MAT_CREEPING_SLIME
LUA: AA_MAT_HUNGRY_SLIME_GROWING
LUA: AA_MAT_ASH
LUA: AA_MAT_SOOT
LUA: AA_MAT_POTION_GAS
LUA: AA_MAT_SOLID_SLIME
LUA: AA_MAT_NEUTRAL_POTION
LUA: AA_MAT_ARBORIUM
LUA: AA_MAT_CATALYST
LUA: AA_MAT_OIL_SPLITTING
LUA: AA_MAT_OIL_LIGHT
LUA: AA_MAT_OIL_HEAVY
LUA: AA_MAT_MAGICPLASTIC
LUA: AA_LOVE
LUA: AA_PATH
LUA: rice
LUA: AA_ICEFIRE
LUA: AA_LIQUID_SPELL
LUA: AA_UNSTABLE_LIQUID_SPELL
LUA: AA_LIQUID_ROCK
LUA: AA_GRAVLIQUID
LUA: AA_CLONE
LUA: AA_MAT_COMPOST
LUA: AA_GROWTH
LUA: AA_MATTER_EATER
LUA: twitchyJuice
LUA: fireStarter
LUA: magic_liquid_movement_slower
LUA: magic_liquid_slower_levitation
LUA: magic_liquid_slower_levitation_and_movement
LUA: metamorphine
LUA: unstableMetamorphine
LUA: explodePlayer
LUA: alchemyPowder
LUA: liquid_projectile_trail
LUA: antimagic
LUA: wand_tinker
LUA: lightningPowder
LUA: increaseMaxHP
LUA: grease
LUA: solidCrystal
LUA: solidCrystal_molten
LUA: uranium
LUA: radiationWaste
LUA: squirrellymorphine
LUA: antimatter_gas
LUA: antimatter_liquid
LUA: frozen_meat
LUA: cobalt
LUA: cobalt_molten
LUA: iron
LUA: iron_molten
LUA: preskite
LUA: preskite_molten
LUA: iron_ingredient
LUA: cobalt_ingredient
LUA: crystal_box2d
LUA: ferrineSkin```
ill manually check against new names and whatnot
IT IS REAL I WASNT CRAZY
W
ill let you decide how to handle materials that dont currently exist within the mod
I've done a change alex asked
idk if the apotheosis thing is fixed
I doubt it
im not even sure what isn't working
can't really get to the ending on a common run, idk how
I need to figure out what is freezing my game as soon as i start walking, i have no idea how to figure out what is doing it
Apotheosis thing is working as intended so no reason to change in my book ๐
parallax?
#mod-development message
I think I need a way to generate the apotheosis ending maybe
oh I have no idea about that, I'm referring to the discussion in this thread
if eba can yell at modders can i yell at eba for not fixing the magic pencil lags and bugs :>
Yeah, the parallax compatibility was fixed
YOOOO
I still didn't manage to generate the ending, even with sandbox tools
it's hard to do when you don't know what you're doing
I placed insect husk, red sand and centipede blood in the chalice
after getting sampo and putting the morphed stone on the altar
didn't get anything from the chalice
I'm assuming I have to teleport to it legitimately
It's quite involved, you have to put your thinking cap on
There's various hint spread throughout the mod if you play it naturally
I just wanted to see the parallax work :p
ah, the parallax isn't implemented in the current version of Apotheosis
It's part of the next major update
๐
phenomenal
could be something leaking gui objects
i have no idea how i could possibly track this down
most likely seems some gui stuff just creating a new gui instance every frame
look for OnPrePauseUpdate (or whatever its called) calls?
since it happens even when game is paused?
You could try the classic disable half of the mods strategy to narrow it down
thats what i have been doing for 3 days
lmao
i just keep finding new issues

thats the hard part, i have no good way besides just looking through the files, since memory leaks don't usually affect framerate until the game crashes
redefine operator new to print the callers address