#Eba yells at modders (and her past self)

1091 messages ยท Page 2 of 2 (latest)

whole spoke
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yeah

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cc_slicing_liquid

steady bough
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did you end up writing that list

whole spoke
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no not yet you can throw that in now and ill work on it rn

steady bough
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all of these seem to be old

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might even be old arcane alchemy ones

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since it doesn't have the prefix even for like pandorium

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?

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unless CC didn't have prefixes

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oh wait these are not material names they are bubble liquid files?

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oh but those have the wrong ids inside

whole spoke
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was sliceLiquid AA?

steady bough
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pandorium is

whole spoke
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yeah ik that one was

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but slicing was CC

steady bough
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yeah

whole spoke
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p sure sliceLiquid was AA, and also CC mats didnt have prefixes no

steady bough
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oh yeah okay

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i wonder if it ignores caps or not

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like is this still wrong because it is all caps

whole spoke
steady bough
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yeah i'm patching them but i don't have my list lol

whole spoke
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apoth seems to do that when you tp to a PW

steady bough
whole spoke
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just noticed you mentioned apoth in the original ping lmao mb

steady bough
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why does it do that

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it is so bright

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killing that

whole spoke
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unsure actually, i imagine theres some mechanic or lore reason at play but i just know its been happening recently while testing Parallel Parity with it lmao

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evil-ass squirrelly comments lmao

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on a pre-refactor ver of CC, ill make a PR when im done

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oh i really hope lua comments dont break nxml

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noita modding experience

ember vector
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the true noita modding experience

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making the language server better

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wtf is a global.cate even

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it doesnt come with documentation

whole spoke
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there we go

LUA: hydroxide
LUA: acidWater
LUA: devouringMoss
LUA: hydroxide_gas
LUA: potionBlindness
LUA: sparkLiquid
LUA: sliceLiquid
LUA: glitteringLiquid
LUA: blastPowder
LUA: methane
LUA: methaneRain
LUA: AA_MAT_BLOOM
LUA: AA_MAT_BLOOM_ROOF
LUA: AA_MAT_BLOOM_ROOF_DEAD
LUA: AA_MAT_BLOOM_ROOF_PLANT
LUA: AA_MAT_BLOOM_LIQUID
LUA: AA_MAT_BLOOM_GAS
LUA: AA_MAT_BLOOM_MAGIC
LUA: AA_MAT_HITSELF
LUA: AA_MAT_DARKMATTER
LUA: AA_MAT_STATIC_CHARGE
LUA: AA_MAT_REPULTIUM
LUA: AA_MAT_HUNGRY_SLIME
LUA: AA_MAT_CREEPING_SLIME
LUA: AA_MAT_HUNGRY_SLIME_GROWING
LUA: AA_MAT_ASH
LUA: AA_MAT_SOOT
LUA: AA_MAT_POTION_GAS
LUA: AA_MAT_SOLID_SLIME
LUA: AA_MAT_NEUTRAL_POTION
LUA: AA_MAT_ARBORIUM
LUA: AA_MAT_CATALYST
LUA: AA_MAT_OIL_SPLITTING
LUA: AA_MAT_OIL_LIGHT
LUA: AA_MAT_OIL_HEAVY
LUA: AA_MAT_MAGICPLASTIC
LUA: AA_LOVE
LUA: AA_PATH
LUA: rice
LUA: AA_ICEFIRE
LUA: AA_LIQUID_SPELL
LUA: AA_UNSTABLE_LIQUID_SPELL
LUA: AA_LIQUID_ROCK
LUA: AA_GRAVLIQUID
LUA: AA_CLONE
LUA: AA_MAT_COMPOST
LUA: AA_GROWTH
LUA: AA_MATTER_EATER
LUA: twitchyJuice
LUA: fireStarter
LUA: magic_liquid_movement_slower
LUA: magic_liquid_slower_levitation
LUA: magic_liquid_slower_levitation_and_movement
LUA: metamorphine
LUA: unstableMetamorphine
LUA: explodePlayer
LUA: alchemyPowder
LUA: liquid_projectile_trail
LUA: antimagic
LUA: wand_tinker
LUA: lightningPowder
LUA: increaseMaxHP
LUA: grease
LUA: solidCrystal
LUA: solidCrystal_molten
LUA: uranium
LUA: radiationWaste
LUA: squirrellymorphine
LUA: antimatter_gas
LUA: antimatter_liquid
LUA: frozen_meat
LUA: cobalt
LUA: cobalt_molten
LUA: iron
LUA: iron_molten
LUA: preskite
LUA: preskite_molten
LUA: iron_ingredient
LUA: cobalt_ingredient
LUA: crystal_box2d
LUA: ferrineSkin```
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ill manually check against new names and whatnot

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IT IS REAL I WASNT CRAZY

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W

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ill let you decide how to handle materials that dont currently exist within the mod

lunar basin
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I've done a change alex asked

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idk if the apotheosis thing is fixed

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I doubt it

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im not even sure what isn't working

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can't really get to the ending on a common run, idk how

steady bough
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I need to figure out what is freezing my game as soon as i start walking, i have no idea how to figure out what is doing it

ashen spruce
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Apotheosis thing is working as intended so no reason to change in my book ๐Ÿ‘

lunar basin
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oh so we're good now? epic!

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the parallax thing

ashen spruce
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parallax?

lunar basin
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#mod-development message

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I think I need a way to generate the apotheosis ending maybe

ashen spruce
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oh I have no idea about that, I'm referring to the discussion in this thread

thorn falcon
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if eba can yell at modders can i yell at eba for not fixing the magic pencil lags and bugs :>

simple chasm
lunar basin
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YOOOO

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I still didn't manage to generate the ending, even with sandbox tools

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it's hard to do when you don't know what you're doing

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I placed insect husk, red sand and centipede blood in the chalice

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after getting sampo and putting the morphed stone on the altar

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didn't get anything from the chalice

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I'm assuming I have to teleport to it legitimately

simple chasm
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It's quite involved, you have to put your thinking cap on

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There's various hint spread throughout the mod if you play it naturally

lunar basin
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I just wanted to see the parallax work :p

simple chasm
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ah, the parallax isn't implemented in the current version of Apotheosis

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It's part of the next major update

lunar basin
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๐Ÿ˜ฑ

simple chasm
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๐Ÿ‘

steady bough
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something is leaking memory even while the game is paused

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incredible

whole spoke
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phenomenal

steady bough
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could be something leaking gui objects

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i have no idea how i could possibly track this down

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most likely seems some gui stuff just creating a new gui instance every frame

whole spoke
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since it happens even when game is paused?

simple chasm
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You could try the classic disable half of the mods strategy to narrow it down

steady bough
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lmao

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i just keep finding new issues

simple chasm
lunar basin
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is it new enemies mod?

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how do you even measure this?

steady bough
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thats the hard part, i have no good way besides just looking through the files, since memory leaks don't usually affect framerate until the game crashes

ember vector