#3 In One God Wand

38 messages · Page 1 of 1 (latest)

pseudo beacon
#

Used for transport, healing, and massive damage.

Unfortunately I used blood magic 3 times so the healing isn't as fast as I'd want, but it still heals faster than it hurts you. I compromised on the wand because I wanted more capacity for damage+ modifiers.

#

anyone who gets near gets massive damage chainsaws spawned inside of them.

analog musk
#

An spell_add_trigger would make the tp cast much cheaper, and keep the functionality basically the same

#

I also see little reason to separate spell_teleport_bolt_short and spell_CoV_circle_of_vigour's shotstates, can just take out inner spell (spell_luminous_drill_timer would also not be that difficult to remove completely, I expect swapping the initial spell_double for a spell_triple and taking off spell_luminous_drill_timer and the formation to be enough)

Also if you do use spell_add_trigger for tp cast, you can also add lava to blood between spell_add_trigger and tp cast to cut down mana costs farther, you'd probably want it in the base shotstate anyway

pseudo beacon
#

Thanks for feedback!

languid snow
#
  • spell_luminous_drill_timer slows down teleporting significantly
  • inner spell slows down the teleporting even more, no clue as to why it's even on the wand in the first place
  • spell_damage barely deal any damage and most of it is projectile which is not that great, although at least there's a spell_chainsaw in the payload (still the damage is not great). look at divide by spells, use them if you want to deal a lot of dmg
  • lava to blood should be on the teleport, not on spell_chainsaw that spawns on the enemy thanks to TP cast (which should be copied by spell_add_trigger and not cast directly for 100 mana)
  • 1 whole cast is wasted on a 0 charged spell_CoV_circle_of_vigour , although that doesn't make your wand slower since all the other factors overshadow that
analog musk
#

oh another thing to note is that the healing from spell_CoV_circle_of_vigour is %-based, it's only going to outheal the hp reduction from spell_blood_magic if you have > 3.6k max hp (and spell_blood_magic won't ever kill you, though it can leave you at 1 hp, which makes it much easier to kill you) more max hp means you'll heal even faster. being more efficient with mana usage so you don't need as many spell_blood_magic will also help, obviously

languid snow
#

my last point

analog musk
#

oh yea

pseudo beacon
#

Yeah I have 4k+ hp this run

#

Thanks for the feedback though, when I go into NG+ I think I'll probably ask about optimisations.

languid snow
#

plus it'll make you teleport faster

#

and even better if you add ⏰ (reduce lifetime) to the spell_teleport_bolt_short

tepid vortex
#

spell_nolla spell_CoV_circle_of_vigour omega wh ⏰ spell_teleport_bolt_short is optimal sdt

tepid vortex
#

?

dim wraith
#

And a fish

tepid vortex
#

slower no?

#

unless you are doing short distance ldt

languid snow
#

it's slower, unless you're going through terrain

#

although even then you can just clear terrain faster

tight robin
#

looking at this i wanted to have fun and add digging my way (as in by wrapping and not really using the wand refresh to bypass recharge time and because i really disliked the idea needing to have 2 nollas) so i ended up doing this while mixing different ideas and not really caring about optimizing. the issue that i realized just as i'm typing this is that the omega black hole is already killing everything, defeating the purpose of using teleporting cast to kill the nearest enemy, whatever
anyways, 4 in one wand

dim wraith
#

or add a circle of sheep - that plus omega hole kills things in a way that feels downright unfair

tight robin
upbeat sorrel
#

I just copied this build from YouTube, but it looks like there’s a lot of room for improvement.

I’m trying to make a 3-in-1 wand focused only on teleporting, healing, and digging

Any tips on how I could improve it?

analog musk
# upbeat sorrel I just copied this build from YouTube, but it looks like there’s a lot of room f...

This is more of a #wand-help thing, but spell_nolla <return> is quite slow, since your only movement is from the length of the wand, and with spell_nolla you're only getting that every 2 frames, touch of smoke should be at the very end of the wand for digging, tho it looks like you want matter eater accomplishing that to make it safer here? in which case you should just remove spell_greek_gamma and spell_long_distance_cast entirely. Tho ME is rather slow digging and can't dig everything, so you should probably take off spell_long_distance_cast and put spell_black_hole at the end. Also, you should aim to get reduce lifetime and spell_teleport_bolt_short so you can teleport at truly high speeds

upbeat sorrel
#

(reposting this at wand-help!)

analog musk
broken sleet
#

LETS FUCKING GOOO

#

oops wrong channel

#

sorry lmao

toxic herald