#3 In One God Wand
38 messages · Page 1 of 1 (latest)
An
would make the tp cast much cheaper, and keep the functionality basically the same
I also see little reason to separate
and
's shotstates, can just take out inner spell (
would also not be that difficult to remove completely, I expect swapping the initial
for a
and taking off
and the formation to be enough)
Also if you do use
for tp cast, you can also add lava to blood between
and tp cast to cut down mana costs farther, you'd probably want it in the base shotstate anyway
Thanks for feedback!
slows down teleporting significantly- inner spell slows down the teleporting even more, no clue as to why it's even on the wand in the first place
barely deal any damage and most of it is projectile which is not that great, although at least there's a
in the payload (still the damage is not great). look at divide by spells, use them if you want to deal a lot of dmg- lava to blood should be on the teleport, not on
that spawns on the enemy thanks to TP cast (which should be copied by
and not cast directly for 100 mana) - 1 whole cast is wasted on a 0 charged
, although that doesn't make your wand slower since all the other factors overshadow that
oh another thing to note is that the healing from
is %-based, it's only going to outheal the hp reduction from
if you have > 3.6k max hp (and
won't ever kill you, though it can leave you at 1 hp, which makes it much easier to kill you) more max hp means you'll heal even faster. being more efficient with mana usage so you don't need as many
will also help, obviously
3.6k* in this case
my last point
oh yea
Lava to blood is for hell based enemies that bleed blood.
The inner spell shortens the distance I flicker from side to side making it slightly easier to control.
As for damage, it's not my main damage wand but it can definitely be adjusted for a different attack method.
Yeah I have 4k+ hp this run
Thanks for the feedback though, when I go into NG+ I think I'll probably ask about optimisations.
making it more controllable is way better done by removing
tbh
plus it'll make you teleport faster
and even better if you add ⏰ (reduce lifetime) to the 
omega wh ⏰
is optimal sdt
Until you can find swapper
?
And a fish
it's slower, unless you're going through terrain
although even then you can just clear terrain faster
looking at this i wanted to have fun and add digging my way (as in by wrapping and not really using the wand refresh to bypass recharge time and because i really disliked the idea needing to have 2 nollas) so i ended up doing this while mixing different ideas and not really caring about optimizing. the issue that i realized just as i'm typing this is that the omega black hole is already killing everything, defeating the purpose of using teleporting cast to kill the nearest enemy, whatever
anyways, 4 in one wand
add trigger, tele cast, explosive detonator is a good combo - swapper-mage proof
or add a circle of sheep - that plus omega hole kills things in a way that feels downright unfair
<heavy shot>
is already swapper mage proof
I just copied this build from YouTube, but it looks like there’s a lot of room for improvement.
I’m trying to make a 3-in-1 wand focused only on teleporting, healing, and digging
Any tips on how I could improve it?
This is more of a #wand-help thing, but
<return> is quite slow, since your only movement is from the length of the wand, and with
you're only getting that every 2 frames, touch of smoke should be at the very end of the wand for digging, tho it looks like you want matter eater accomplishing that to make it safer here? in which case you should just remove
and
entirely. Tho ME is rather slow digging and can't dig everything, so you should probably take off
and put
at the end. Also, you should aim to get reduce lifetime and
so you can teleport at truly high speeds
Oh, my bad! Thanks for the reply anyway.
The
is just to make Touch of Smoke safe, not for ME.
I’ll try switching Nolla + Return for short TP + Reduce Lifetime.
Not even sure why ME is in the wand, since there’s not enough mana to cast it.
(reposting this at wand-help!)
I never said
was there for ME? Also the mana cost for it doesn't matter, since
is copying it
Finally got the teleporting cast as I was about to end my run lol. It works with white hole! One issue is that the holes try to generate near the nearest terrain(?) when you are levitating or far from any walls. I am thinking if a version without requirement works though