Application of Decelerating Shot and Octagonal Bolt Bundle makes teleportation takes only 17 frames, or 0.28 sec. (verified by playing frame by frame)
Plus, the approximation is 77 pixels. (35917px in total)
Avoiding all the damage demands Explosion Immunity and Fire Immunity.
This build must be used on the wand of multitudes, for it has a constant speed modifier.
Plasma Beam will interact with the ground, so a-quarter-of-screen space is required.
Since the lifetime enforced by projectile speed, the further application can be challenging.
#Octagonal Bolt Bundle-based LDT Build
1 messages · Page 1 of 1 (latest)
Octagonal Bolt Bundle performs well in reducing the time for Tentacle and Fly Up's LDT.
This saves many slots.
i was wondering exactly that, but didnt get around to test it yet. do you know how many frames that is in total?
here is some Bolt-Bundle LDT that i did before (downwards, to mirror world). One could also use a teleport bolt wisp, but those fall much more slowly
It seems that the default air_friction=7 of LASER_EMITTER_FOUR is quite suitable here, and there's no need to add extra air_friction.
No, I don’t know the exact number of frames, and I don’t know how to accurately measure it.
I’m guessing the tentacle might last around 2 frames?just guess.
if i remember correctly, my tests suggested that frame 3 of tentacl'es existance is the first one we can use. On earlier frames it is still near the player. so it might be that
it sure is fast, holy!
flashing lights warning!
it might be 1 frame slower maybe. tentacle arrives at the target on its 3rd frame of existence, and dies on frame 4
so technically lifetime could be a frame faster. but this is incredibly simple and basically the same
By the way, I just remembered that I tested a -58f Tentacle LDT before. It's usable within a death trigger, but if cast on its own, it's not. It has to be -57f to work. Do you know why that is?
{{Wand2
| wandCard = Yes
| wandPic = Wand 0454.png
| spellsCast = 34
| castDelay = 1.78
| rechargeTime = 0.25
| manaMax = 5000.00
| manaCharge = 5000.00
| capacity = 50
| spread = 0
| speed = 1.00
| spells = LUMINOUS_DRILL,,
NOLLA,LINE_ARC,SUPER_TELEPORT_CAST,BURST_3,TENTACLE_TIMER,BURST_2,BLOODLUST,,
SWAPPER_PROJECTILE,FISH,EXPLOSIVE_PROJECTILE,,
ACCELERATING_SHOT,DIVIDE_3,DIVIDE_3,DIVIDE_3,,,
DIVIDE_2,,,
DIVIDE_2,,,
FLY_UPWARDS,,,,
ZERO_DAMAGE,LIFETIME,LIFETIME,DIVIDE_3,PINGPONG_PATH,DIVIDE_10,ADD_TRIGGER,DIVIDE_4,ADD_TRIGGER,LIFETIME_DOWN,,,,
BLOOD_MAGIC,,,
DIVIDE_2,,
RESET
}}
are you saying:
including warp cast it works at -58 frames, but without warp cast it does not work?
Or that tentacle needs to be an exp trigger, not a timer?
including warp cast it works at -58 frames, but without warp cast it does not work
very interesting, i dont know why that would be the case.
I accidentally added an extra HORIZONTAL_ARC. Also, here’s the Wikiwand.
{{Wand2
| wandCard = Yes
| wandPic = Wand 0821.png
| castDelay = 0.60
| rechargeTime = 0.10
| manaMax = 1700.00
| manaCharge = 560.00
| capacity = 22
| spread = -30
| speed = 1.00
| spells = NOLLA,HORIZONTAL_ARC,DELAYED_SPELL,ADD_DEATH_TRIGGER,LASER_EMITTER_FOUR,BURST_2,DAMAGE,SWAPPER_PROJECTILE,FISH,ROCKET_OCTAGON,DIVIDE_10,DIVIDE_4,DIVIDE_4,DIVIDE_2,ADD_TRIGGER,IF_HP,PHASING_ARC,PHASING_ARC,LIGHT_SHOT,SPEED,IF_END,RESET
}}
Delayed Spellcast just to neutralize wand speed multiplier?
or is there another reason?
just neutralize wand speed multiplier and gives 3 draw
I just realized this is a PHASING_ARC jumping 2 times, so we should be able to save one PHASING_ARC.
I haven't figured out how to create a wand build that both neutralizes the wand speed multiplier and looks elegant. This one works, but it might not appear very elegant in the wand dbg.
{{Wand2
| wandCard = Yes
| wandPic = Wand 0821.png
| castDelay = 0.60
| rechargeTime = 0.10
| manaMax = 1700.00
| manaCharge = 560.00
| capacity = 23
| spread = -30
| speed = 1.00
| spells = IF_HALF,NOLLA,HORIZONTAL_ARC,DELAYED_SPELL,BURST_4,ADD_DEATH_TRIGGER,LASER_EMITTER_FOUR,BURST_2,DAMAGE,SWAPPER_PROJECTILE,FISH,ROCKET_OCTAGON,IF_END,DIVIDE_10,DIVIDE_4,DIVIDE_4,DIVIDE_2,ADD_TRIGGER,IF_HP,PHASING_ARC,LIGHT_SHOT,SPEED,RESET
}}
I think removing wand speed is not that necessary. I would personally just use multitudes
Another peculiar build uses Downwards Bolt Bundle.
It only works when you're trapped in gruond
The trigger condition for Downwards Bolt Bundle is vel_y > 10, associated with the gravity
even alter Firebolt with Dropperbolt, it sill works when trapped (and the Phasing Arc also jumping only once)
Hitting the ground can also trigger it. (yet mina will be trapped after teleportation)
fly downwards and the other bolt bundle also work
cool
I just realized that this is right the case. Since we have enough LIGHT_SHOT to adjust the speed multiplier to 20, even if a wand has a speed multiplier below 1 (which generally won't be too low), it will be raised to 20, and if it’s above 1, it’ll still be capped at 20. So, there’s truly no need to remove the wand speed.
For these two wands, just need to horizontal fire would work well.
{{Wand2
| wandCard = Yes
| wandPic = Wand 0832.png
| castDelay = 0.40
| rechargeTime = 0.33
| manaMax = 3671.00
| manaCharge = 5000.00
| capacity = 26
| spread = 0
| speed = 114514.00
| spells = BURST_4,,
ADD_DEATH_TRIGGER,ROCKET_OCTAGON,TRANSMUTATION,DISC_BULLET_BIGGER,,
ADD_TIMER,MIST_RADIOACTIVE,CASTER_CAST,TELEPORT_PROJECTILE_CLOSER,,
DIVIDE_10,DIVIDE_3,DIVIDE_3,DIVIDE_2,ADD_TRIGGER,IF_HP,PHASING_ARC,LIGHT_SHOT,HORIZONTAL_ARC,,
DIVIDE_2,RESET
}}
{{Wand2
| wandCard = Yes
| wandPic = Wand 0821.png
| castDelay = 0.40
| rechargeTime = 0.33
| manaMax = 3671.00
| manaCharge = 5000.00
| capacity = 26
| spread = 0
| speed = 114514.00
| spells = ,,,,
BURST_4,ADD_DEATH_TRIGGER,LASER_EMITTER_FOUR,BURST_2,DAMAGE,SWAPPER_PROJECTILE,FISH,ROCKET_OCTAGON,,
DIVIDE_10,DIVIDE_4,DIVIDE_4,DIVIDE_2,ADD_TRIGGER,IF_HP,PHASING_ARC,LIGHT_SHOT,HORIZONTAL_ARC,,
RESET
}}
No terrain should be in the way when use them, no biome modifiers that will affect the friction.
When teleported to the destination, you may get injured. (up to 360 dmg, please be prepared)
It is recommended to keep a certain distance from the ground, while using the last build.
Please aim right to the left or right with a deviation of less than 10 degrees.
More selectable builds:
cool
Mechanism attached:
The part for timing is this
( the projectile's gravity should be greater than 0 )
Due to the sequence of component updates ( further verification is needed ), a projectile with zero speed will not collide with the terrain
Unless the terrain surrounding it disappears or its speed is no longer zero
The "direction" of zero velocity is to the right
So Phaseing Arc will make the projectile move to the right
When there is no terrain at its destination, the projectile will fall due to gravity
Then Downwards Bolt Bundle is activated
( technically, if the friction is large enough and the gravity is small enough, DBB will be activated after multiple "phaseing" )
These three spells teleport you to a mirror world?
with the right setup, yes
You should add that to the post
you could drop it down squidwards chasm, wait a bit, then jump down and wait at the bottom for a couple of minutes
Does that just exploit some unloaded chunk logic on the falling projectile?
mirror world vault of obscure knowledge, or which post are you refering to?
at the top of the chasm, no terrain below you is loaded, the crytsall just falls straight out of loaded chunks
How does it eventually expire, then?
you waiting at the bottom loads terrain below you, which causes collision in MW to succeed
once crystal reaches MW, it collides with the ground you are loading
stops, and dies to octonal bolt bundle
Is the collision using modular arithmetic?
Then how does it work in the mirror world concept? Gotta be something like that, right?
how does what work exactly?
terrain collision?
idk
you could probably be unlucky and have that fail somehow
Are you using "MW" to refer to mirror world, as in a repeated world in the vertical direction?
yeah, MW is 512 chunks (2^18 px) in each cardinal direction
I thought that the infinite repetition only works for the works
with the crystal setup above, we can only go down (or up with antigrav)
thats a different thing
thats intended
MWs are a bug
work looping is similar to PWs
both of which are very different from MWs
Wait, unrelated to this (only off topic for a second), are the wang tiles in each level of the work loops and parallel worlds the same as the original world, just with different rolls on the other gens? I'm on noitamap and it looks like that
Why call it "mirror world" then
because it is different form "parallel worlds", and terrain there appears "mirrored"
#1389424824035577856 message here is a thread collecting knowledge on Mirror Worlds
Why isn't there a wiki on this yet