#Glimmers Expanded

1145 messages · Page 2 of 2 (latest)

silver oriole
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wait...... i think i can code rn (my siblings and I are driving home from a family trip)

dusty grove
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oh thats funny

silver oriole
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Compatibility Update!!
Glimmers Expanded now has proper compatibility with Chemical Curiosities! Since forever, its glimmers' names and descriptions have been buggy, but they now have their proper tooltips showing.

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boom

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enjoy

silver oriole
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Oh btw @maiden kernel

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I hath fixed the issue

maiden kernel
maiden kernel
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Such based

silver oriole
dusty grove
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new error, happened with Chaotic Pandorium glimmer

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Arcane Alchemy glimmers btw

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in order, these are Chaotic Pandorium, Condensed Gravity, Dark Matter and Static Charge

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you should change the colour of light component too btw

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since spark bolt had a noticeable purple tint around it for all the glimmers

silver oriole
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huh

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why is set_additive broken

dusty grove
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assitive

silver oriole
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that has to do with sprite editing

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i just woke up

dusty grove
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hmmmm

silver oriole
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10 seconds ago

dusty grove
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lmao

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good morning!
🔫 fix your mod.

silver oriole
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can u give me the xml's of those materials

dusty grove
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sure hold on

silver oriole
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throw em in #1394430617722294456

silver oriole
lavish glade
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You’ve heard of Glimmers Expanded, now get ready for Glimmers Shrunken

silver oriole
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PFFT

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Delete all color from spells

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everything is invisible

silver oriole
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Bugfix Update!
Both vanilla glimmers and glimmers added from outside mods did not edit certain sprites properly. This has been fixed.

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@dusty grove I have fixed my mod

dusty grove
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W, the thousand year grudge between CC and GE has finally been broken as the mods set aside their difference and make peace at last

silver oriole
dusty grove
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cpand found an error, will investigate at some point

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i presume this is some error relating to GE at least, maybe also CC

silver oriole
dusty grove
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something is really unhappy

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i should test spell mods with cpand more often

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cpand has a real knack for identifying weird edgecases unsurprisingly

silver oriole
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??

warm ruin
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random bullshit go test

silver oriole
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what is area_indicator_064_blue.png?

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hm

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hm

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i wonder if

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hm

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i wonder if the function I wrote assumed everything was in data

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it should, right?

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isn't that the correct thing to do...?

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looks like it found a png and not an xml, too

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i dont recall if such sprites are usually xml's

dusty grove
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sprites on sprite components can be XML or PNG iirc

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maybe also other image types other than png idk

silver oriole
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I'd have to look at that function

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If you could isolate the spell that's causing it, that'd be awesome

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from what I'm seeing, though, this looks like a spell-glimmer combo

dusty grove
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i could maybe attempt an isolation later but cpand is nasty cuz its great at finding an error but terrible at telling you where it is beyond just an error report in logs

silver oriole
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Is there any way for it to tell you the spells it cast?

dusty grove
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logging every spell cast it does is unperformant so i dont usually leave that function on

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yeah but id need to turn it on in advance is the only thing

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or catch the exact one that errored when it does- the wands exist for a few frames

silver oriole
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is logging every spell in a single line really that unperformant?

dusty grove
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but generally the errors show up after the spell is fired and sometimes its even in a payload

dusty grove
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its a print every frame

silver oriole
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Ah

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hm

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how are you testing cpand?

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are you throwing a vial of it or creating a single pixel?

dusty grove
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oh i wasnt testing cpand, im testing noita rtx

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i spawned cpand cuz it spawns lots of cool colourful bullshit

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i spawns probably a few vials work, 20x20 square

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2 vials worth roughly by the looks of it

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since iirc 1 vial is 200 pixels, and 20x20 is 400 pixels

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amount doesnt matter a huge amount tho, its moreso just a probability based thing, results may vary

silver oriole
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Ahhhh

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gotcha gotcha

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which mods do you have on?

silver oriole
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i know exactly what glimmer was used

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nullium!!

dusty grove
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lmao

dusty grove
silver oriole
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and lava :/

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hm

silver oriole
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and cpand was on, so obviously cc

dusty grove
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#1449704095781883944

silver oriole
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ah! okok

dusty grove
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shader test

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likely not relevant here since its purely shader stuff- oh actually i think it patches some stuff with mats?

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but i think it only modifies their gfx glow value

silver oriole
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Cool cool

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I gotta know for spell content purposes

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I need to identify which spell caused this issue

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I have a filename and I know that both outside modded and inside modded glimmers break it, so that gives me a starting point

dusty grove
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one thing that can be set up for cpand is force it to use a specific modifier

silver oriole
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you wouldn't happen to have a clip of when the error popped up, would you?

dusty grove
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no unfortunately not

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it likely wouldnt take long to reproduce

silver oriole
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Kk

silver oriole
silver oriole
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New Update!!!
Glimmers now modify the light projectiles emit! There is also a new mod setting that decides whether Invisible Glimmer invisiblespell turns those lights off (enabled by default). This setting can be toggled mid-run without a mod restart, allowing you to selectively choose which Death Crosses you want to use as ambient lighting for your base (just keep in mind Death Cross's player-homing that gets activated on a mod restart!).

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Let me know if y'all notice any bugs with this update

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Notably, if you see any projectiles glowing incorrectly, or glowing when they shouldn't be

silver oriole
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Interesting!! Death Crosses don't naturally light of fog of war, but the Light light spell does, so I'm comparing the effects of Lava and Void glimmers on light

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It feels like the only difference is between the material used in the particle emitters. Lava is very glowy, while Void Liquid is not glowy

silver oriole
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Bugfix Update!
Glimmers now work with the Light light spell, and glimmers no longer disable light in certain spell configurations!

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please let me know if invis glimmer causes certain sprites to show up. I've made it where invis glimmer shouldn't disable sprites that punch holes in fog of war, but I'm not sure exactly which sprites punch holes in fow that you wouldn't expect to

silver oriole
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Bugfix Update!
Modifiers that add sprites to projectiles (such as light and projectileareateleport) no longer add bloat data. You should see very minor performance improvements on rainbow glimmer spam wands.

I've also optimized some code, and also provided a band-aid fix for .png sprites. I currently cannot change the color of .png sprites, such as from projectileareateleport or spell_tentacle, so I am simply not going to attempt to until I can figure it out.

silver oriole
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this update introduces more bugs

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fixing now

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wait

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the bugs are not relevant rn bc they don't appear

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ok but i'm still fixing the bugs that will appear in the next update if not fixed

silver oriole
solar birch
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Just came here to say thankzz!

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tenkyu so much for the glimmers expanded :D

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very useful!

silver oriole
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no problem!!!

dusty grove
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honestly the success of GE really surprised me considering how little attention modding often gets from the other groups in the community (wandbuilding, architecture and the such)
it has made me want to work on music mod more lmao

silver oriole
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Im ASTOUNDED by where people have ran with this mod

dusty grove
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i think its more than 3 or 4 people? i think most pixel art stuff at least uses GE

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like its not a huge number of people, but def more than 3 or 4 imo

silver oriole
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It's Darmi, Cx, Pandalin, and Slee, lol

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Obviously they're not the only people

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But they're giving it the most attention

dusty grove
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i see

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it def is cool to see

silver oriole
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ikr??

dusty grove
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its a shame modded doesnt get that much attention, specifically thinking of twitch, there's maybe apotheosis runs here and there, and obviously plenty of TI, but rarely much else, qol mods, tweak mods and other content mods are decently rare i think

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ik its been like this for a while but i do hope it changes as the years go on

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GE is def one of the mods i recommend for people to throw on, its fairly lightweight and adds more simple not-balance-affecting colourful spells to the game

silver oriole
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After making Notes Expanded, I'm now really appreciative of how I kept the balance of glimmers active in normal runs

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Notes Expanded was not a mod meant for a real playthrough, as much as I wanted it to be

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GE was coded in such a way that it doesn't saturate the spell pool + is practical to use in regular runs