#Speed based Long Distance Travel
1800 messages Β· Page 2 of 2 (latest)
according to lymm if you chunkload with kolmi you can just walk over to the mirror world
and its totally stable
which makes sense
^ in reality there are 4 of these mirror world 3x3's
i thought I tried this once, and crashed when arriving in 2^18, but maybe i was at crash...
oh also i wonder if this can be done for the 2000 -1 entity save file
that is the save file for entities in chunk 2000 -1? whats that about?
kolmi loading 0,0 2^18,0 2*2^18,0 then tping to 0,-2^18, then back to 0,0 seemed to swap out the chunks that were being kolmi loaded ??
i didnt think that was possible
then crashed
chunk dupe attained on second attempt
wait you can just save and quit after mirror world
except not anymore??
who knows
kolmis, go to mirror world, kill kolmis, wait for chunks to return to normal, save and quit, travel back to spawn seems to cause chunk dupe
Hey whatβs the purple spell thing in the center, and how do you get it?
FAQ: beta (Creator: grahamburger)
The beta branch contains updates to the main game that you can access before they're released. If you have the game on Steam, here's how to access it:
- Right click the game in your Steam library
- Go to "Properties"
- Go to "Betas"
- Select "noitabeta" in the dropdown menu.
https://media.discordapp.net/attachments/1142012880133300227/1192529938021109901/image.png
Thank you
I love reading these conversations Koobey and Nathan have.
it is me ranting into the void
i do read them all though, even when i dont answer 
theres also some strangeness in messages to lymm
with mirror worlds
idk
noiat is falling to pieces
if only secrets could be found
foreally!
is the first mirror world the distance from which point onwards entity duping happens?
Sounds right. Just tested it : teleport 0->260k - no chunk error. Everything closer to 2^18(262k) causes the chunk error. I believe it doesn't have to be the exact chunk, enough to just load it.
Cheat gui teleport comes in handy
as lymm noted, walking around just past kolmi mirror world loaded chunks causes rapid entity duping in those chunks
are there any nice solutions for a pw train but for mirror worlds?
maybe one of those:
1 phasing, 1 light shot, 5 explosive, 60 flyp
or 191 pahsings on rain cloud
π€
why rain cloud? :O
<LifetimeComponent
lifetime="600" >
@ocean chasm #1173323519510200371 message
Thanks! @thorny verge
i don't remember this being noted but because the mirror world terrain is loaded in the chunkmap you can normal tp there
Yeah. Cheapest way to reach them: Reduce lifetime+Tp Bolt then shot downwards with no loaded terrain below. If Wisp, you arrive at MW, a few minutes later
oh thats clever
think you may need to move to a place with loaded terrain while it's on its way down, so collision check actually kills the tp bolt
yeah i realized, that this isnt really accurate, since you need to stay above the bolt, and have terrain loaded. initially i released it from a hollow egg by unloading it, then returned
so it needs additional setup/requirements
But fly up, cast wisp, wait a little bit to give it time to drop, then drop down --- this is fairly simple. And doesn't seem to put you in crash mirror world
oh, right, I guess fly up isn't that simple
...I've tried several Apotheosis speed-based LDT builds, and they all have ended me up in the same spot in the East Desert :/
What's up with that?
it also places me in the West Frozen Vault
new wiki page also has a phasing one
show your build? maybe a speed cap or a phasing issue?
I used the one on the wiki, and then I used 1 decel, 1 heavy shot, 1 chaotic path, and 68 flyups
I can post the build Later once I have computer access
But both builds teleported me to the same exact spot, so I'm doing something correctly wrong
iirc isn't phasing slower?
did you have the mod enabled? ||in regular NG, they put me in EDR, in NG+ they put me in the lake.|| both builds work well for me in apotheosis
yeah, but still pretty fast at ~100 frames
100f is way too slow imo
There was one (1) error saying something wrong with initializing Apotheosis
Not sure if it's SpellLab or CheatGUI
But apoth enemies are showing up
so
check coords after teleport with CheatGUI?
Eh, not fast enough for the build I'm attempting to go for
Will do π
should be something a little over 52k
hm
if, theoretically, we could get a payload to release at 0 speed, would spells other than tentacle work for this? (assuming we can figure out their base speed and adjust accordingly)
(this is a hypothetical and is unrelated to my issues)
nathan showed some FlyUp+lightning bolt build, but i never managed to make an actual build
I suppose this is something I could mention in my tutorials
"One of the reasons tentacle in particular is used is because it easily drops its payload at 0 speed"
we can release at 0 speed using glittering field, thats not an issue
!!
from expiration triggers, timers or whatever
Neato!
This gets me to the same place the tentacle flyup one on the wiki gets me
gosh hold on
ok apoth enemies are showing up
As I thought
the apoth world gen is not working
somehow
HEH
The "God Mode" mod I had on that was keeping me from dying somehow forced world gen
and kept apoth from doing custom map things
bingo
Ok thank you for helping me troubleshoot ^^'
YEEEEEEEA THIS WORKS
Thank you :>
#1173323519510200371 message chunk swapper other searchable terms blah blah
I'm sorry for digging into the details, but.. twitch link no longer available...
yeah makes sense. Ill remove it
anyone else have problems with the orange wand just crashing the game
1 to 1 copy of the wand? Have not heard that.
not one to one
timer + tentacle
instead of timer tentacle
#1173323519510200371 message
Just linking the OP so I don't have to scroll up again, don't mind me.
discord forums are very functional

without divide by 10s can i get a ng+ accurate wand
Yes, but you probably need to run the tool to calculate a good one
I mean, or just play with Divides to get 40 Fly-ups without D10s
?
tool does 0 divide solving
Yeah, brainfart
but some numbers are easier to hit than others without the D10 unlock
That's 40, right?
yeah
πͺ° ?
but would it work
yes
oh yeah, neat
but suboptimal wandcrafting is not acceptable
do i have enough stuff on me rn
How did you work that out, may I ask?
36, is the easy part, and then, add trigger ignores the Div3? and then the Div3 + the extra because they're dumb?
Yes
yeah, i thought that 36 seemed the best product available to start
then from there you need 4
which is just
drawing spell
@graceful hinge you do the fancy new wand sim right?
Sick, I'll try and do that next time
this eval doesnt look right
[36mWand[30m
β[36mCast #1 [0mDelay: 182f, ΞMana: 210[30m @ [0m1[30m
β[33mTau[30m
ββ[33mDivide by 3[30m
βββ[33mDivide by 3[30m ] [0m3[30m
ββ β[33mDivide by 3[30m ] [0m9[30m
ββ β[33mAdd trigger[30m β [0m27[30m
ββ β[34mFly upwards[30m β
ββ[33mDivide by 3[30m
β β[33mDivide by 4[30m ] [0m3[30m
β β[33mAdd trigger[30m β [0m12[30m
β β[34mFly upwards[30m β
β[34mFly upwards[30m
ββ[33mDivide by 3[30m
β β[33mDivide by 3[30m ] [0m3[30m
β β[33mAdd trigger[30m ] [0m9[30m
β[33mDivide by 4[30m
β[33mAdd trigger[30m ] [0m4[30m
βββββββββββββββ¬βββββ
β [33mAdd trigger [30mβ [0m52[30m β
β [34mFly upwards [30mβ [0m40[30m β
β [33mDivide by 3 [30mβ [0m18[30m β
β [33mDivide by 4 [30mβ [0m4[30m β
β [33mTau [30mβ [0m1[30m β
βββββββββββββββ΄βββββ
or i dont understand the tree π€·ββοΈ
is the βfly supposed to be at the end?
what is it there
what should i change here
i dont use add trigger
so im not sure what will mess it up
maybe i just dont understand the inlining rules for your tree
thats 54
oh what combo are you wanting to do?
yeah what ng+ mod set
no mods
whiich ones
use my wand tree 
No actually lol
so this should work?
They're gonna want to use Wand Refresh at the end tho
d2wr
that will wrap causing issues
remove the Explosive Proj and Accel
add a divide before wr
you sure?
tbh the build seems too slow
where did you get 40 flyup from?
Posted in the main comment
main
whatever
post
Oh
wrong wand lol
ng+
2 decels for 40, oops
still a bit off
imma save before using it
ig not that bad
it wont take you far enough
do i need the deccels
yes
and then its mostly good?
thank you
is there any other way, even less accurate, where i dont need the deccels
yes, I think
wandmart isnt as big in ng+
so its gonna be a bit harder
and i dont want as many parallel worlds loaded
so if there is a cheaper way or even just using the stuff i have on hand
that would be cool
is there a tool to check
1 Accel and 52, I think If I'm reading above correctly
almost a chunk overshoot
Try it first π
tree is a bit broken
I made this wand a few days ago. It's quite inaccurate, but I thought it was funny.
{{Wand2
| wandCard = Yes
| wandPic = Wand 0821.png
| castDelay = 0.03
| rechargeTime = 0.10
| manaMax = 1700.00
| manaCharge = 560.00
| capacity = 22
| spread = -30
| speed = 1.00
| spells = NOLLA,HORIZONTAL_ARC,BLACK_HOLE_DEATH_TRIGGER,I_SHAPE,BURST_8,FLY_UPWARDS,DIVIDE_10,ADD_TRIGGER,DIVIDE_4,ADD_TRIGGER,FLY_UPWARDS,BLOOD_MAGIC,PURPLE_EXPLOSION_FIELD,TENTACLE_TIMER,CASTER_CAST,TELEPORT_PROJECTILE_CLOSER,DIVIDE_10,DIVIDE_3,ADD_TRIGGER,FLY_DOWNWARDS,DIVIDE_2,RESET
}}
Glittering Field lol
glitter field ldt !!
LemonedQ (a Chinese community player) found what child_speed_multiplier means. told me to try the GIF1 wand.
Based on my current testing, the child_speed_multiplier is effective when as the payload of the projectile hits a wall and trigger, but it does not activate when triggered by a timer, expiration, or hitting an enemy.
So one more funny LDT.
Additionally, I'm not quite sure why it shifted a little;
gif wand,Putting βGRENADEβ behind the tentacles make the wand not in the opposite direction.
{{Wand2
| wandCard = Yes
| wandPic = Wand 0821.png
| castDelay = 0.17
| rechargeTime = 0.33
| manaMax = 2000.00
| manaCharge = 500.00
| capacity = 26
| spread = 0
| speed = 1.00
| spells = HORIZONTAL_ARC,PIERCING_SHOT,LIGHT_BULLET_TRIGGER,I_SHAPE,BURST_3,ACCELERATING_SHOT,GRENADE,TENTACLE_TIMER,CASTER_CAST,TELEPORT_PROJECTILE_CLOSER,DIVIDE_3,DIVIDE_3,DIVIDE_3,DIVIDE_2,DIVIDE_2,FLY_UPWARDS,RESET
}}
nice
so thats where i get the 0.9x from that i always wanted to make a NG+ variant of the standard NG wand
a bit clunky, but very fun
yours probably pointed downards slightly because of gravity?
It looks like what you said is correct. When I place the GRENADE after the tentacle, it starts to shift upward. However, when I replace the Spark Bolt with Pinpoint of Light, it no longer shifts. Pinpoint of Light is not affected by gravity.
I just made my funniest LDT yet. requires 2 
cursed
is it even readable?
not very
more hatred for PAT to target deer
then mato swap
is there anything with herd relation and no cbc?
ah does tentacle kill deer?
π€ why swap with mato not deer
2nd deer doesnt work π€·ββοΈ
nonsense
first LDT example ive seen where fish cant replace deer lol
theres the small distance travel ones where fish is too small
Any advice for accounting for faster projectiles and low recoil perk in the noita-speed-calculator? I'm trying this, but as you can see it no likey:
speed_calc.exe 35840 -b accurate -m verydeep -w 0.01 -coefs 0.20 1.75
...
KeyError: 0.2
[15004] Failed to execute script 'speed_calc' due to unhandled exception!
oh, unkown coefs throw keyerror? π€
you can adjust the distance
that version doesnt have an easy way to set perks
if 0.2 and 1.75 are correct, and you have 1 of each, i think you could go
speed_calc.exe 102400 -b accurate -m verydeep
numbers will be off, but the solution should work
ah so account for it in the dist, ok thanks will try that out! (I had the perk numbers wrong at first too, but hopefully low recoil is additive and makes for an easy 1.4 from perks when combined with faster projs)
the wiki says "reduces your spell flight speed by 20%", so i'm shooting in the dark a bit. (just one stack)
3 low recoil is 0.2^3=0.008x
reduces by 20?
wait
let me check myself
oh damn
yeah 0.2 is wrong i got fooled
its 0.8 multiplier for each projectile for each low recoil
we have 1projecitle, so 3 recoil is 0.8^3 = 0.512
this goes 4 instead of 1
for each proj, ok good catch
so how many perks you got?
it would be new_distance = old_distance / perkmultiplier
just the one faster projectiles and one low recoil. Also one projectile repulsion sector which may or may not be wreaking havoc
adding Long distance cast at the start will likely fix repulsion issues
these should work with 1 of each
cheers!
i should really make the rust-version ready for release
got one! (1PW with Low Recoil x1 and Faster Projectiles x1 - repulsion sector seemingly not an issue)
nice. idk what the second
does tho
just me being dumb and not fully understanding the cast diagrams!
Fantastic tool, got a wand that's accurate despite my desire for pinpointer!
l- is not a winner here no?
hm?
l- doesn't do anything i think
or maybe it do and im silly
but i seem to remember you needing precisely 1f lifetime to get benefits
Wiki claims I need either that or Add Expiration Trigger 
wiki is not a reliable source
maybe its right here
i cant remember much about fish swapper
i typically just do inner homebringer
I think it has to do with preventing the tentacle from killing the fish
perhaps
i do remember something about that
but i think i couldnt replicate the tentacle actually killing in quite a few cases
i take that as an insult :P
reduce lifetime prevents tentacle from killing fish
some sort of fish protection definitely required
null shot, exp trigger, reduce lifetime all work
was there not some issues where if the fish had speed it just didnt die?
that would be news to me, reduce lifetime tentacle -> swapper is something I used a lot. fish should have 0 speed in that scenario
idk if release speed is important for swapper payload
yet another one. 80px too short for NG
Modifiers
6 | 08 | Phasing -3 | 15 | Decel -4 | 20 | Chaotic/Slither 6 | 25 | Accel 1 | 58 | Explo 6 | 60 | Heavy -12 | 95 | Light -6 | 97 | SpeedUp
Projectiles
-1 | 47 | Slimeball -10 | 65 | Lightshot+Glitter 3 | 80 | Giga Nuke / SpeedUp+Glitter
child_speed_multiplier
0 | 58 | Giant Firebolt
Perks
-2 | 15 | Pinpointer -4 | 93 | Faster Projectiles
Wands
-2 | 78 | Swiftness -3 | 78 | Multitudes -1 | 99 | Destruction (inkl. Nuke)
|| NG || has X= 46.17
- missing 83
|| NG+ || has X= 45.68 - missing 32
Calculating "by hand"
- X = log(Distance/7.92) / log(1.2)
- split X into integer, and decimal parts,
- round decimal part to 2 digits, treat it as a 2-digit number
- use decimal part to complete N*100 by adding values from the middle column
- add corresponding values from the left column to the integer part
N + integer part + sum of left column values = number of flyups
solutions that reduce the integer part by more than 16 are invalid
Example:
NG+: 32768px
X = log(32768/7.92) / log(1.2) = 45.6765
integer part: 45
decimal part: 68
we need 32 to complete 100, we can easily do 25 + 8 = 33, which will be good enough.
68 + 8 + 25 = 101
1 + 45 + 6 + 6 = 58
=> 1 Phasing 1 Accel 58 flyup
Acutal distance traveled: 32,726 px (-42px)
actual Glittering field solutions for regular New Game
the light shot one is extremely accurate, speedup overshoots slightly
credits to @hollow cypress
speedup+glitter field can be replaced by giga nuke if you are that kind of person
wow
Odd Firebolt can counteract spread, and errors in manual aiming, making the ||tower-wand|| budget builds much more accurate, or just replace linear/horizontal.
it has a few seconds of delay, and is not so budget anymore though
again, credits to Nutty.
Tentacle also seems like it would pair better with
<formation> <junk projectiles> <exp trigger> [unnecessary, see below] <LDT> as an aiming alternative, though I guess this only aims in one direction per build
(better relative to non-speed-tentacle approaches)
thats a cool idea
goes west like this, swap spark bolt to the empty spot to go east
This isn't very clean, but you can also fit a direction switcher on. Similar to #wand-research message but not geared for rapid fire; either just a fire&recharge to switch or a long click to travel. Was trying not to use 3 requirements + another divide + WR, but ended up with other not-so-convenient spells and other bloat. [Might look better using first req to impact a later alpha selection (proj vs not) and then having second req restoring the toggle state more cleanly without req calls or wraps. Hoping there's something better than that.]
a bit pointless perhaps since probably LDT-ing through HMs anyway
I've never gotten a ||pw|| travel wand and just need something simple to play more comfortably, any recommendations?
most of the wands in here seem to need 10-20 different spells that'd require me to go search for probably a few hours to get all
although there are probably faster methods to get them
the wiki page has a lot of builds ready to copy. this channel is more for research purposes
Energy orb with timer + Inner Homebringer is usually the easiest to gather
or the budget builds ofc
.wiki LDT
||Methods have been invented, initially by Kaliuresis, for using spell combinations to travel very long distances.||
thank u
I have utilised the 20x speed cap for accurate LDTravelling today
@fading pumice was doing a speedrun (new joke category for reaching the trailer altar and dying to it with mod that gives sacred_barrel tag to player) with 64 chunks jump required, and he started getting unreasonable amount of speed ups, so i checked, and capping the speed was indeed beneficial, 3 Accelerating shots and 48 flyups for 34 px error
So happie I utilised x20 for accurate travel, in real time too, wanted to run into making one for a while
Noticed another ng+ solution utilising 20x
20x > Heavy shot > Decelerating shot > 33 flyups = 21 px undershoot, and its a comfy number of flyups again
Hmm seems like 20x is kind of Gaming, since it
- Just requires unspecific speed increasing resourses, just put random junk together, and then 20x solution
- Positioning tentacle timer just right, can both ignore speed perks effects and also use them to your advantage. On screenshot above you can see add timer used, that's cause of also visible Faster projectiles perk grabbed earlier. But having original tentacle timer before last speed up would cap speed multiplier anyway, removing the need in add timering/Gammaing/etc tentacle. And in that example it would require 1 less speed up too.
- Another spot for storage, as long as there's no phasing potentially capping everything later, and result speed is 20x or more, can just stick random speed multiplying modifiers before the solution, for quick changes to distance travelled
Gonna be spicy, requiring extra caution while keeping the order of everything right, like in that heavy shot+Decel solution but I think worth for extra style points
Oh and can ignore wand's speed multiplier, if haven't found alligners yet
order of operations can be quite convenient occasionally
for 20x-> 1 heavy 1 decel, 33 flyup
although it is 11 heavy, 11 decel and 43 flyup
order of operations and 20x cap make those equivalent
(not saying this is the best/a good way to do this specific solution, but it is certainly interesting, and most likely saves slots at times)
regular NG also has this which is pretty nice
just 20 -> Accel -> 36xFyUp
which translates extremely well into the NG+ solution Lymm used in that screenshot above
by far the best NG -> NG+ transition for Speed LDT thus far
88px over for NG (top)
34px over for NG+ (bottom
wow!! impressive!
D10 isn't needed? Though this is a great flex
yeah it was meant as a "throw garbage in", lightshot could also be speedup
you dont have to be particularly careful how to hit the cap
is waht i wanted to show
I was blushing when noticed that singular accel with 20x lines up with very comfy 36 flyups, was planning on using it, damn easy to build
and the NG -> NG+ transition is something that always bothered me with speed LDT
that is so much simpler with phasing
I like that this ignores perks, if you place tentacle just right
And that speed downs, like accelerating shots, still give room to multiply distance afterwards
I double distance travelled all the time, with slithering or chaotic path, and accelerating shot allows that to be done
Though Heavy+Decel solution is barely not enough to do that π
Can also cover the draw by careful dividing of speed capping spell
Like D3 - Light shot - Tentacle inner homebringer - Accelerating shot - D36 AT - Flyup
Will still ignore perks, considering you didn't dupe Low recoil to the extreme
Oh speed up instead of light shot would work here too
Just felt like a funny one to build
5px error tho
Not as cool as all previous 20x builds in terms of vulnerability to speed perks, but is very accurate and gets extra 4 flyups in a funny way
I am a delayed spellcast hater usually, since it's not Wall immune, but for this one i can make an exception
funny 44
can you build big teleport 513+ PW?
You can go much further

b u i l d
s h o w
The further it gets, the worse it gets.
The chance of crashing the game increases.
The teleporter won't work.
Ko0bEy dupe wand but db 4, 10, 2, 10
crash
π
You can teleport past the 512 PW boundary (where the precision loss starts being visible and you can no longer move 1 pixel at a time) but it's just gonna crash pretty much immediately...
and game not work
F
after restart crash
huh
i can move, but not seen character π
@thorny verge this correct? 59919 world teleport?
?!
To be honest, I'm completely confused.
It is VERY FAR. As far s floating point numbers get you
The number is too large for the field
Doesnt even fit in Windows calculator
It cuts it off
187Β³βΆ pw?
this is impossible number
Unless i miscounted
https://github.com/Ko0bEy/Noita-Speed-Calculator/releases/tag/Release3.2
fancy new version with arbitrary teleport
Example output ( angle_solver.exe 3545 13590 6400 15000 -v )
`Recommended solution:
Pattern Degree: 90, L: 1, R: 6, N: 8, Error: 0.569117Β° (32px)
Running: speed_calc.exe 3184.199271 --tol 0.01 --top-n 25
Target distance = 3184.199271 (Error tolerance=32px)
flyup heavy accel phasing explo decel slither speed light | multiplier | distance | error | rel_error
39 1 | 404.19 | 3201.2 | +17px | 5e-03
30 1 | 398.79 | 3158.4 | -26px | 8e-03
36 2 | 398.70 | 3157.7 | -26px | 8e-03
45 2 | 398.28 | 3154.3 | -30px | 9e-03
55 14 | 403.48 | 3195.6 | +11px | 4e-03 `
why not just

also no need for lighntning
almost every projectile can replace it here
just enough flyups, so that speed is treated as infinity
if you want the game to somewhat reliably not crash you need:
- 0,0 loaded
- bounceable terrain at 0,0
- a bouncy projectile at NaN (inf speed) a short time before the teleport
you can also return by any suitable teleport, and restore the camera by polymorphing / cessating
@thorny verge Hi. How to make a teleport in PW so that the chunk is replaced with another one?
I saw a gif by Nathan #noita-spoilers message #noita-chat message that this is possible.
The chunk is completely changed.
I'm not sure if I can explain it.
||Why do need such experiments?||
Mirror Worlds: Teleporting close to 262144 px in any cardinal direction.
permanent swapping can be done by restarting or by teleporting back at the right moment. maybe also by restarting. It is not very consistent or targeted however.
||this time it swapped some of the spawn region to east 7 desert||
Is it possible to control the copied chunk?
||For example, can I move a piece of desert to the winter biome behind the tree (on the left side)?||
probably, somehow.
I did some research to find consistent setups, but not a lot. And with little success
It would be fun to create two cauldrons.
not sure if you can create two permanent copies of the same chunk
since Mirror worlds also work diagonally and at multiples of 2^18, i have the feeling, that you could in theory swap any chunk anywhere with enough effort
as long as you could choose which chunks to copy at each jump
i couldnt get it to ever perform a duplication, only swaps
I vaguely remember the same
wait is this true, or are we still constrained to the same grid?
same grid
yeah, diagonals give no new points to access
so you cant do arbitrary
sad
I think I've lost the ability to understand what you're writing.
Thank you so much for #1173323519510200371 message the information, the name and the builds!
Sorry to bother you with something that's not really important.
we also dont really understand, we just observe what happens when you teleport very specific distances
(at least thats true for me)
one day we will have a complete theory of it
the chunkmap at least explains the basic behaviours
What do the game developers think about this?
However, they don't care about long teleports.
They would probably be surprised by your discoveries.
We should probably use the #1389424824035577856 thread for this chunk swapping. I've duplicated the cauldron before, but the way I did it involved swapping the cauldron chunk to a mirror world then deleting the original so that a new cauldron loaded in
I think I'm doing something wrong.
I drop the crystal and move to the parallel world.
After a while, the crystal activates on its own and swap me to the main world.
Nothing happens...
Why is the fish inside the crystal swap me back, shouldn't the chunk be loaded?
I thought the loaded chunk only existed near the final boss (Kolmi area).
If I explore the parallel world, the textures glimmer (glitch).
After 5-7 jumps, the game crashes.
I wanted to repeat this experiment: #1227369264374354121 message
tree -> pyramid
To do this, I just brought kolmi to the tree, then traveled 7 PWs to where the pyramid was. If the chunks start flickering and constantly reloading, that means you've gone too far, past the MW distance.
Place Kolmi inside the tree;
Place the crystal inside the tree;
Make a PW teleport;
Go to the pyramid;
Return to the main world to Kolmi.
Is that the plan?
I won't make it to the pyramid before the crystal breaks.
I don't know why.
The return crystal doesn't work in mirror worlds
How you go back might matter. You might get different results depending on if you save somewhere and unload kolmi before going all the way back. I don't remember exactly how I did it
you dont walk to the pyramid, you shoot the wand to teleport there
and then the crystal goes off, bringing you back
usually making the copy permanent
and you should not be building a PW teleport, but a MW teleport (like the one you linked).
Do I need to restart the game to paste this copy?
dont think you need to π€
but it could be done instead of the crystal. just teleport, then restart.
(If I remember correctly)
I drop the crystal inside the tree.
I go to the pyramid.
I make a MW teleport.
The crystal breaks automatically.
I drop the crystal inside the tree.
I go to the pyramid.
I make a MW teleport.
The crystal breaks automatically.
π
DONT go to the pyramid
the MW teleport puts you at the pyramid
- drop the crystal
- teleport
- wait
Here's what I did:
I drop the crystal on top of the pyramid.
I use a MW teleport.
The crystal brought me back.
I returned to the tree.
I restarted the game (mod menu).
Nothing happened.
???
I drop the crystal under the tree.
I use a MW teleport.
The crystal brought me back.
The pyramid was around the tree!!!
me when doing things i was told explicitly not to do does not have the desired effect
i dont know what you are trying really. Why are you at the tree sometimes, and sometimes at the pyramid?
in the first scenario, why did you go to the tree?
and by "the pyramid" you mean Main world pyramid?
or east 7 pyramid?
I was at the pyramid.
I did MW at the top of the pyramid and the crystal brought me back.
The world was blinking.
Nothing happened.
I went to the tree because I wanted to take the pyramid to the tree.
When I reached the tree, I did a restart.
After the restart, nothing changed.
I decided to do a teleport just below the tree.
When the crystal brought me back to the tree, there was a tree and a pyramid.
which pyramid though?
because the one that is now intersecting your tree is from east 7
When I first did this, I just walked to the pyramid as part of my normal run. Teleporting all the way there isn't necessary, but it does save time. The result for me looked basically the same as this
position.x="-1084.02"
position.y="-303.1"
My character is currently in these coordinates.
I jumped into the Right Parallel World when I was at the top of the pyramid.
so what happens is:
- you drop the crystal at the tree
- you teleport (to East 7 Pyramid)
- some time later, the tree unloads, which releases the crystal payload
- you get automatically teleported back to the tree
- the game is giga confused about what just happened, and now you got a pyramid stuck in your tree
you dont have to start at the tree
you can start anywhere, and what you will copy there depends on what is 512 chunks away left/right/up/down
I tried to repeat it on video.
But I couldn't repeat it 1 to 1.
Oh, I see, you're using the chunk unloading to automatically trigger the return crystal, using a wand that teleports directly to the MW. I was using kolmi when doing this, so the chunk remained loaded and the crystals didn't break. Using a MW teleport wand like this seems like a good way to quickly scramble your world lol
damn this is your 46324th test?
I thought i was being funny, sry
since you already have everything set up. can you do a quick test with just crystal ->
?
I think you dont need swapper even
MWs are not exactly 7 PWs in NG, so the tree's East mirror world position is the pyramid. So you'd want to start at the tree to have it loaded, and do the MW teleport to end up at the position of the pyramid while still being in the tree.
Did I do it right?
Did I need to restart the game and repeat the teleport?
is this a PW teleport?
or MW?
So there is no need to originally load the pyramid in main at all
you want to put the pyramid at the tree?
then there is no reason for you to be at main world pyramid
at any point
you start at the tree
you end up at east 7 pyramid
teh crystal gets you back
and you can restart if you want, but i dont think it matters much
main world pyramid can be put where the west 7 tree would be (if it was there)
if that makes sense
I started with the pyramid and went back to the tree.
I restarted the game.
I made a second MW teleport at the bottom of the tree.
That's what I did in those 3 minutes in the video.
π
i am not sure why the first one didnt replace the main world pyramid
Right, the whole part with the pyramid at the beginning wasn't necessary to get the pyramid into the tree though
but if i remember correctly, this worked most of the time, not always
so.. build is trigger crystal + teleport bolt?
Probably because he did not move around at all in the MW?
drop crystal, teleport to mirror world, let me know if you returned or not
I think the first teleport at the pyramid might have swapped some chunks to the left/right/above the pyramid in main but they would be filled with air, from above the lake (in East 8)
ahahahaha
o have no idea wtf is this
xd
this is fresh start
oh, so you did not return to the tree like that?
I started a new game.
I went to the tree and placed the crystal near the greed.
WHERE DID THE PYRAMID COME FROM?
the pyramid has always been there. Where the tree came from/why it is showing it instead of the pyramid is the real question
So wait, after this, were you in main or East 7?
east 7
position.x="260589"
position.y="-96.0028"
So you just unloaded the original tree and the pyramid loaded in correctly
thats what usually happens
nothing breaking really
just the tree showing while still loaded
I didn't approach the pyramid...
and then disappearing, and the game fixing itself when the tree is unloaded
you teleported into it
the east 7 one
thats what the wand does
but because the tree was still loaded
So why does the game sometimes fix itself but sometimes not? π€
it showed it in the wrong spot
before it noticed, and then correctly showed the pyramid
i change to -100 100
in my experience, if you jsut MW tp, and then wait, nothing breaks
or what is broken fixes, once the original chunks unload
Right, loading chunks around the MW while the main chunk is still loaded is what causes the chunk swapping issue, if I understand correctly
Well, the MW ceases to exist when the main chunk is unloaded
NOLLA GAMESπ
Can I change the fish for a deer?
so my early understanding when trying the crystal trick was:
- MW phenomenon happens only while the original, and MW are loaded.
- as soon as the original unloads, MW ends.
I tested this theory by dropping crystal -> inner spell -> CoV (a chunk unload detector) and felt like my observations pretty much confirmed this. MW flickering always ended exactly on time with the CoV spawning on top of me (measured only by manually observing).
then i wondered, what happens if we teleport back at that exact moment. I built the setup above and that created a permanent ~~copy ~~ (its not a copy, the cunks are swapped) that got saved ot my disk.
deer needs something extra
unstable crystal (the other one) should do the trick
so
dormant crystal -> unstable rystal -> paylaod with deer
pretty sure that works
lets see lets see
didnt work that time apparently π€·ββοΈ
these things are not well understood. I just found this to be a fairly reliable way to replicate permanent chunk replacement
i also remember it not working every time
You should try moving around in the MW to load some adjacent chunks
oh also
the extra crystal might add delay
which could be an issue
so fish/taika swapper are probably better
After that, I will restart the game.
This is a continuation of the game:
I don't understand why the pyramid again... π
no.. sometimes this deer build not work
yeah beacuse of the extra delay i think
so deer can not really be used then
maybe with more trickery
but just use fish or taikasauva
I don't understand.
How are textures transferred.
Do I need to restart the game?
Or jump a second time in MW in a different location.
oh ,didnt see the last video.
the 2nd crystal doees not properly unload at all
π€
this helps
teleport back where you came from, at the exact moment it unloads
thats what you want to achieve
π΅βπ«
The experiments didn't lead to anything.
AAAAAAAAAAAA
#1173323519510200371 message
THIS IS WHAT I NEED TO DO
Dude wrote a whole ass essay on tentacles
Not giving context whenever someone asks me about Noita
are solutions valid that reach 99 of the decimal part and then subtract -1 from the integer part? or does it have to hit at least 100?
Close to 100. 99 works fine
Thank you. It's NG+ distance, so 68 + 15 (pinpointer) + 8 (phasing) + 8 (phasing) = 99
45 - 2 + 6 + 6 = 55 flyup, or is it 54 flyup because 100 - 1 = 99 ?
45 -2 + 6 + 6 + 1 = 56. The extra 1, because 99 is roughly 1 lots of 100
or in not-log space:
0.33 * 0.33 * 1.4 * 1.2 ^ 56 * 9.72 = 32811
43px too far
but you need to be a bit careful with this solution when building:
- exactly 1 projectile, so tentacle timer, no
(so you get exactly 1 instance of pinpointer) - exactly 1 stack of the perk
- phasing draw be consumed, before the flyup-division starts
Oh okay that makes sense, thanks!
how might one address the absurd cast delay of this?
i would have thought the wand refresh would handle it but apparently not.
adding a chainsaw at the end seems to break something.
which build are you using?
something close to this one.
deviations including no reduce recoil, timer black hole instead of delayed spellcast, gamma for the black hole.
the wand actually ended up killing me, since at some point instead of sending me a PW over it sent me somewhere into cursed rock. still, while it existed, it had a great deal of cast delay.
teleporting back and forth is a bit of a risk. if your tentacle hits loaded terrain, you only go half the distance (which would be cursed rock, if halfway between one HM and the next, my guess on what happened to you.)
with
and
you get both of their cast delays, using only black hole (no charges are spent due to
) would be a bit faster.
or similar at the very front deals with all the delay (no cast delay inside triggers)
ah, fair. i wasn't sure if that would mess it up.
using chainsaw is not so simple here, without throwing off the accuracy
i wonder if a simple
would have worked.
thats really annoying yes
has killed me before as well, although i should know better
i wonder, is tentacle the only thing you can do this with? what's to stop one from, say, speeding up a LDC more or less indefinitely with fly ups?
so it does not collide with terrain.
speed caps exist
tentacle is special. it is technically at 0 speed
the physics part moves it
it itself is sort of "passive"
that makes it ignore the caps
(probably)
fair. i would like to look for a LDT wand that has all the properties i would like.
you came to the right place
(though i can not resolve that half-way jump thing for you)
somehow i remember this not being an issue before but i don't remember what kind of wand i built.
phasing is always an option and doesnt suffer from the half-way thing
i wonder if i should build 2pws instead
so jumping half way doesnt matter
is it really unique to halfway? I would have thought it'd be any discrete point the tentacle ends up at along the path
like ~20ish spots
I have only ever seen halfway
and the terrain-collision was discovered by someone from the chinese community
they were also only speaking of half-way iirc
hrm. if it's actually 20ish spots then ~1f-lifetime tentacle seems like something to try. but if halfway, seems more like a stab in the dark
what properties do youlike?
i did some tests in the early days with 1, 2, 3 frame tentacles
3 worked just fine
1 and 2 were pretty close to the player
but i do remember some strangeness there
oh... from nikita's lightning trigger at origin thing, it seems like lightning does raycasts. If verlet stuff also does/approximates raycasts that might be one possible explanation for halfway and maybe some other points being special
could it be related to impulse_coeff="0.5" in the verlet component?
this one's pretty good. it doesn't hit me if i'm moving but maybe that's unavoidable without swapper type payloads. the halfway thing is just the real problem since it seems pretty hard to come back from that.
i guess this is for it launching other objects. maybe not.
i think i broke it. what can i use to consume phasing draws?
Ah okay. Ty
i think my solve is wrong anyways, its undershooting by quite a bit
are you using any perks?
because that is only 19530px
(with phasing in the right spot)
what distance were you going for? NG PW?
-> reduce lifetime
replace
you dont cast tentacle, so you are not getting the pinpointer buff
you only cast
here
even with 1 pinpointer i think you are still off by quite a bit
what solution were you going for?
ohh
that
my bad, miscounted. replacing
with reduce lifetime is enough
56 flyup is correct
I'll give that a shot, thanks!
like this yeah?
or is it phasing phasing reduce lifetime
I do
tentacle needs to not kill fish is the thing
that instead, or in addition to reduce lifetime
but then your tentacle will stick around for a while
yeeting stuff around
probably a bit annoying
Maybe I should go for a solve without phasing lol
yeah maybe lol
can you send me a screenshot of your inventory?
inner homebringer would also be easier
I think theres a homebringer around on the ground somewhere, been farming spells, i could do that though yeah
taika instead of fish is worth a try
should survive getting hit by tentacle (maybe?)
and you use bloodlust anyway
Found the HB
this wand with inner homberinger will work just fine
(projectile repulsion field or projectile eater could be annoying now)
Oh yeah. thats why i didn't use hb in the first place cause of repulsion field
lemme try with taika
do i have to
?
no, there is 
but swapper first, then taika
is important
otherwise swapper doesnt spawn
the non-phasing one turned out bulky. (NG+, needs 1 pinpointer)
but it is good
and it should be all spells you have
multitudes works
not needed
Lol well the only problem is i need another slot for
or
to escape the repulsion field
All right I'll give that a shot
Ya
also walls
be carful
dont hit a wall with delayed spellcast
thats for all ldt ever
dont hit the wall
perfect
for this version
does it have to be fly down?
fly up is the same
thought so
repulsion field makes this slightly unreliable which is strange
sometimes it doesnt teleport
but only with repulsion field/sector
not sure whats happening there
multitudes not required for this one you said?
doesnt matter
only 26 slots
but you could cut down on that as well probably
only made sure to use spells you have, not to compact it as much as possible
Gotcha
it does double mana cost
but...
multitudes does compared to 1 spells per cast
Speed increase from Extra modifiers that are added by perks (Faster Projectiles [1.75x] and Pinpointer [1.4x]) can also exceed the 20x speed cap. With Faster Projectiles, there are a quite wide variety of builds available (depending on how accurate you need to be) that don't use any Divides or Add Trigger series spells, and can enable LDT without those unlocks. However, they tend to require many wand slots and large multicast.
1 PW in NG, accurate to ~13px with 1x Faster Projectiles perk. 24 slots, 233 mana drain. Just Heavy shot and 7 slimeballs are used for accurate travel.
- Heavy shot and the first Slimeball can be replaced by Phasing with any other projectile
- Drilling Blasts can be replaced by any other projectile/static projectile/material spell (except slimeball, nukes, glittering field)
- I believe Delayed spellcast can be replaced with Warp Cast/Long Distance Cast (then both Pentagon formations must be changed to Hexagon), but havent tested (dont know how well linear arc/ horizontal path affect them)
1 PW in NG, also accurate to ~4px with 1x Faster Projectiles perk. 24 slots, 105 mana drain.
- Either chaotic path or slithering path (or both) can be used.
- Formation: Trifurcated can be replaced with Bifurcated or Above and Below. Or, you can remove it and add a 4+ multicast (making the wand only need 23 slots) and move the Tentacle before the first Digging Blast; then the wand will travel in the opposite direction of fire.
Lowest-capacity build for NG PW travel with 1x Faster Projectiles, at 20 slots and 91 mana drain (4px accuracy)
Having fun with tentacle eggsploiting, hoping to come up with some accessible update to eggsploit wiki page https://www.twitch.tv/nutty_mitchell/clip/StupidDirtySaladImGlitch-w6lJrnsKEsTiSZfJ
Watch Nutty_Mitchell's clip titled "Combining Start > Endroom > Desert and PW > back eggs to get hyper rich"
So wand 2 is teleporting to Endroom from the start, and after 2 minutes + time to unloaded left starting chunk teleports you to above desert
Wand 4 goes to PW, and after 10 seconds and time of unloading left chunk, teleports back to main
Such combo can be used to get both sub 1min and sub5min in one run, if you wait a bit before throwing the PW egg, so a minute would pass and second loaded endroom had sub5min, since they are exclusive
Null shot is not advised, that yeets the trophies like crazy, i just found random point of time with both builds on one screen
Wand 3 is a one-way ticket to endroom, without even any accuracy for the spot where you're standing required, since for treechievements, you need to load the endroom, so it's ok if it puts you in brickwork, as long as endroom got loaded
Can also do same but with anti-gravity instead of gravity to have a way back on a separate egg
The idea of going back is to start the run with billions of gold, as a pleasant addition to also covering those treechievements that require you to actually play the game
Is true orbit + orbit larpa hitting Mina every time? With 0 starting speed
Definitely not without more conditions. If no terrain is nearby then i think it is pretty reliable
Not sure if it is viable for egg trick, but probably not
I added quite a few tentacle eggs to eggsploit page, though I am not sure where to fit explanations for what can replace what and how to use
The page is rather naked, with each previously existing there build barely having a sentence of comment on it, so if i would want to make it more informative, i would have to probably restructure the page, with tentacle eggs being their own sub-section, because people are just copying that ASE build without having a clue on what's going on with ownership and if position of egg/mina matters
I was also wondering if a phasing LDT with formations to shoot the angle would be the smaller build
Not like people use that page a lot
What would be lovely is a utility similar to minecraft Wikis, if item can be crafted out of several items of the same type, the ingredients rotate through them
It would be really nice to have, for example, last divide be rotating through ones that are enough to cancel the draw, add triggers rotating between eachother, spell with gravity through clouds/circles/fields
Yeah was thinking the same too
Or rather: same formation usage, but phasing build instead
Not smaller, just thought that it's obviously possible
And i feel like slow enough projectiles can't even hit terrain in front of them, so could be done without too too much space taken by working around that
Hm looks like 580 to me
It could also be some unique combination of more agressive angle, like from bifurcated, with projectile that has gravity, maybe with accelerating shots
Do i get it right that the phasing ASE build from wiki hits the terrain and does it's first jump to the right?
I was confused for a while as to why it goes at angle
My guess it hits terrain before first jump, does it horizontally to the right, the rest 4 are in unloaded chunks so it does them downwards, then it releases second ASE that does all 5 jumps directly down
So like, if someone throws it at the ceiling, it might not hit terrain and tp into lava/EDR
i dont think it needs to hit terrain. it just has 0 speed and goes east by default
Oh wait, second rotation doesn't have gravity
But the first one does, and it has 12 frames before the first jump, and people always throw it on the floor
Sorry for shitting in speed-based thread, i don't have access to searching for threads on mobilei just have link to this one saved lmao
It's a small filler anyway
I have distance to endroom saved as 41.85315401692 flyups, though Mines entrance <-> Endroom distance is quite tiny so range is pretty wide, and closer to 41.83 works even better
And when i do 7.92Γ1.2^41.84 it gives like 16240 px, which is ~580 phasing jumps
Also koobey feel free to do whatever you want to tentacle injections i did to eggsploit page
It was unironically my very first time doing something for wiki and i'm not satisfied with how it looks so
you might want to stop by #noita-wiki as well
Oh riight, that exists
Added many generic tips to eggsploit page as well
I need to make image(s) similar to the one phasing has, but for tentacle eggs, since just that blood cloud can be a dozen of other spells
I think you will like the summon egg tech in tip #3
Found another easy transition, now in one spell
Speed cap > X > tentacle timer with payload > Decelerating shot > 33 flyups
If X is Phasing arc, then it's NG PW teleport, overshoots whole 180 px though
If X is Heavy shot, it's NG+ ldt, undershoots 21 px, very pleasant
Pretty inaccurate at NG teleporting for today's standarts, it's rather NG+ wand that is decently adapted into NG if you already built it but forgot that you need to pw travel a few more times
I've been looking at more of such transitions
0.30/0.33 is pretty close to 64/70, but not perfect
So any NG+ builds with heavy shot in them can be turned into NG with phasing and backwards
But it will be overshoot in NG and undershoot in NG+
Accelerating shot is not enough as heavy shot replacer, it's like 2 chunks of undershooting
Difference in 2 accelerating shots is much closer to perfection, but requires 12 more flyups, so changes are still noticeable
It's nice how that accelerating shot transition aligned anyway
Phasing arc => EP - 5 flyups is a much cleaner transition
NG: Phasing + 3 accelerating + 70.9976064429 flyups (16 px over)
Into NG+:
a) EP + 3 Accel + 66.0031739317 flyups (19 px under)
Or
b) Phasing + 1 Accel + 58.0069279587 flyups ( 42 px under)
Or
c) Heavy shot + 3 Accel + 71.0288590344 flyups ( 172 px under)
Fixing post-Heavy shot decimal inaccuracy using Speed up results in just EP speed multiplier, so same group, and that's too many spells already
I try not to start looking for solutions among speedcap tree, since it's immediately 2 extra slots and limitations in using them, it might store even better paid actor for demonstrating transitions than this phasing 3Accel
also, phasing = heavy shot + slimeball (though you need an extra multicast)
Oh true
Could intentionally make some slimeball NG and take off slime ball in NG+
Making slimeball tentacles is easy, you just need to fix the spread and formation issues
So either another projectile to the other side of the tentacle and something in the shot reducing spread
Or overwriting formation with like 5-cast,will remove all spread too



into account