#Speed based Long Distance Travel

1800 messages Β· Page 2 of 2 (latest)

hollow basin
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the 2 3x3's of chunks are 2^18 apart

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according to lymm if you chunkload with kolmi you can just walk over to the mirror world

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and its totally stable

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which makes sense

hollow basin
thorny verge
hollow basin
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oh also i wonder if this can be done for the 2000 -1 entity save file

thorny verge
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that is the save file for entities in chunk 2000 -1? whats that about?

hollow basin
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entitys are saved in entities_(2000*y+x).bin

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so you can do strange stuff

hollow basin
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kolmi loading 0,0 2^18,0 2*2^18,0 then tping to 0,-2^18, then back to 0,0 seemed to swap out the chunks that were being kolmi loaded ??

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i didnt think that was possible

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then crashed

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chunk dupe attained on second attempt

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wait you can just save and quit after mirror world

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except not anymore??

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who knows

hollow basin
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kolmis, go to mirror world, kill kolmis, wait for chunks to return to normal, save and quit, travel back to spawn seems to cause chunk dupe

unkempt osprey
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Hey what’s the purple spell thing in the center, and how do you get it?

hollow basin
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inner spell

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.beta

finite magnetBOT
unkempt osprey
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Thank you

ocean relic
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I love reading these conversations Koobey and Nathan have.

hollow basin
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it is me ranting into the void

thorny verge
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i do read them all though, even when i dont answer entity_ghost_heal

hollow basin
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theres also some strangeness in messages to lymm

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with mirror worlds

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idk

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noiat is falling to pieces

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if only secrets could be found

ocean relic
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foreally!

thorny verge
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is the first mirror world the distance from which point onwards entity duping happens?

paper aspen
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Cheat gui teleport comes in handy

hollow basin
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as lymm noted, walking around just past kolmi mirror world loaded chunks causes rapid entity duping in those chunks

hollow basin
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are there any nice solutions for a pw train but for mirror worlds?

thorny verge
hollow basin
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πŸ€”

wet flint
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why rain cloud? :O

paper aspen
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<LifetimeComponent
lifetime="600" >

thorny verge
ocean chasm
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Thanks! @thorny verge

hollow basin
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same number of spells only 5 pixel error

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for multitudes

hollow basin
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i don't remember this being noted but because the mirror world terrain is loaded in the chunkmap you can normal tp there

thorny verge
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Yeah. Cheapest way to reach them: Reduce lifetime+Tp Bolt then shot downwards with no loaded terrain below. If Wisp, you arrive at MW, a few minutes later

hollow basin
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oh thats clever

verbal falcon
thorny verge
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so it needs additional setup/requirements

verbal falcon
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But fly up, cast wisp, wait a little bit to give it time to drop, then drop down --- this is fairly simple. And doesn't seem to put you in crash mirror world

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oh, right, I guess fly up isn't that simple

wet flint
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...I've tried several Apotheosis speed-based LDT builds, and they all have ended me up in the same spot in the East Desert :/

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What's up with that?

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it also places me in the West Frozen Vault

thorny verge
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new wiki page also has a phasing one

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show your build? maybe a speed cap or a phasing issue?

wet flint
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I can post the build Later once I have computer access

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But both builds teleported me to the same exact spot, so I'm doing something correctly wrong

wet flint
thorny verge
thorny verge
hollow basin
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100f is way too slow imo

wet flint
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Not sure if it's SpellLab or CheatGUI

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But apoth enemies are showing up

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so

thorny verge
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check coords after teleport with CheatGUI?

wet flint
wet flint
thorny verge
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should be something a little over 52k

wet flint
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hm

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if, theoretically, we could get a payload to release at 0 speed, would spells other than tentacle work for this? (assuming we can figure out their base speed and adjust accordingly)

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(this is a hypothetical and is unrelated to my issues)

hollow basin
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yes

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it does work

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doesn't need to be 0

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just quite slow

thorny verge
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nathan showed some FlyUp+lightning bolt build, but i never managed to make an actual build

wet flint
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woah!!

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Ok that's cool

hollow basin
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i think it had simple behaviour

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so it should be relatively easy to create good ldt

wet flint
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"One of the reasons tentacle in particular is used is because it easily drops its payload at 0 speed"

thorny verge
wet flint
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!!

thorny verge
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from expiration triggers, timers or whatever

wet flint
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Neato!

wet flint
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This gets me to the same place the tentacle flyup one on the wiki gets me

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gosh hold on

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ok apoth enemies are showing up

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As I thought

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the apoth world gen is not working

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somehow

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HEH

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The "God Mode" mod I had on that was keeping me from dying somehow forced world gen

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and kept apoth from doing custom map things

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Ok thank you for helping me troubleshoot ^^'

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YEEEEEEEA THIS WORKS
Thank you :>

hollow basin
edgy mortar
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I'm sorry for digging into the details, but.. twitch link no longer available...

thorny verge
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yeah makes sense. Ill remove it

boreal swan
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anyone else have problems with the orange wand just crashing the game

thorny verge
boreal swan
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timer + tentacle

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instead of timer tentacle

thorny verge
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4 != 3

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you are going 25.949.913.671 px

boreal swan
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thats a little bit much

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oh is it divide by 3s

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im an idiot

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thank you very much

hoary badge
hollow basin
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discord forums are very functional

boreal swan
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without divide by 10s can i get a ng+ accurate wand

hoary badge
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I mean, or just play with Divides to get 40 Fly-ups without D10s

hollow basin
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tool does 0 divide solving

hoary badge
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but some numbers are easier to hit than others without the D10 unlock

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That's 40, right?

hollow basin
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yeah

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looks kinda suboptimal

hoary badge
hollow basin
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spell_divide_4 spell_divide_3 spell_divide_3 spell_add_trigger spell_divide_3 πŸͺ° ?

hoary badge
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Too many I think

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Don't have WandDBG loaded

hollow basin
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you are wrapping

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remove wr

boreal swan
hollow basin
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yes

hoary badge
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oh yeah, neat

hollow basin
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but suboptimal wandcrafting is not acceptable

hoary badge
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27+9+4

hollow basin
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i wonder if a better sol exists

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yes it does

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maybe

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no

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yes?

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no

boreal swan
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do i have enough stuff on me rn

hoary badge
hoary badge
hollow basin
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yeah, i thought that 36 seemed the best product available to start

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then from there you need 4

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which is just spell_divide_3 drawing spell

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@graceful hinge you do the fancy new wand sim right?

hoary badge
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Sick, I'll try and do that next time

hollow basin
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this eval doesnt look right

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Wand
β””Cast #1 Delay: 182f, Ξ”Mana: 210 @ 1
 β”œTau
 β”‚β”œDivide by 3
 β”‚β”‚β””Divide by 3 ] 3
 β”‚β”‚ β””Divide by 3 ] 9
 β”‚β”‚  β””Add trigger  ┐ 27
 β”‚β”‚   β””Fly upwards β”˜
 β”‚β””Divide by 3
 β”‚ β””Divide by 4 ] 3
 β”‚  β””Add trigger  ┐ 12
 β”‚   β””Fly upwards β”˜
 β”œFly upwards
 β”‚β””Divide by 3
 β”‚ β””Divide by 3 ] 3
 β”‚  β””Add trigger ] 9
 β””Divide by 4
  β””Add trigger ] 4
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”
β”‚ Add trigger β”‚ 52 β”‚
β”‚ Fly upwards β”‚ 40 β”‚
β”‚ Divide by 3 β”‚ 18 β”‚
β”‚ Divide by 4 β”‚ 4  β”‚
β”‚ Tau         β”‚ 1  β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”΄β”€β”€β”€β”€β”˜
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or i dont understand the tree πŸ€·β€β™€οΈ

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is the β””fly supposed to be at the end?

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what is it there

boreal swan
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what should i change here

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i dont use add trigger

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so im not sure what will mess it up

hollow basin
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maybe i just dont understand the inlining rules for your tree

hollow basin
boreal swan
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it was for ng

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and it doesnt use add trigger

hollow basin
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oh what combo are you wanting to do?

boreal swan
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ng+

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now

hollow basin
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yeah what ng+ mod set

boreal swan
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no mods

hollow basin
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?

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i mean like modifiers

hoary badge
hollow basin
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whiich ones

hoary badge
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Inner spell in the hole

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how to finish it off Nathan?

hollow basin
hollow basin
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oh you need extra mods probably

hoary badge
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No actually lol

boreal swan
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so this should work?

hoary badge
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They're gonna want to use Wand Refresh at the end tho

hollow basin
hoary badge
hollow basin
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add a divide before wr

hollow basin
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tbh the build seems too slow

hoary badge
hollow basin
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where did you get 40 flyup from?

hoary badge
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main

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whatever

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post

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Oh

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wrong wand lol

hollow basin
hoary badge
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2 decels for 40, oops

hollow basin
boreal swan
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imma save before using it

hollow basin
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ig not that bad

hollow basin
boreal swan
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do i need the deccels

hollow basin
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yes

boreal swan
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and then its mostly good?

hollow basin
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or a different build

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with 2 decels its accurate

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ok i tired

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πŸ‘‹

boreal swan
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is there any other way, even less accurate, where i dont need the deccels

boreal swan
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wandmart isnt as big in ng+

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so its gonna be a bit harder

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and i dont want as many parallel worlds loaded

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so if there is a cheaper way or even just using the stuff i have on hand

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that would be cool

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is there a tool to check

hoary badge
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1 Accel and 52, I think If I'm reading above correctly

boreal swan
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bet

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how much off

hoary badge
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almost a chunk overshoot

boreal swan
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thats solid

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thank you

hoary badge
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Try it first πŸ˜…

boreal swan
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oml

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its amazing

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thank you

hoary badge
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nice!

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your welcom

graceful hinge
limber socket
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I made this wand a few days ago. It's quite inaccurate, but I thought it was funny.

{{Wand2
| wandCard     = Yes
| wandPic      = Wand 0821.png
| castDelay    = 0.03
| rechargeTime = 0.10
| manaMax      = 1700.00
| manaCharge   = 560.00
| capacity     = 22
| spread       = -30
| speed        = 1.00
| spells       = NOLLA,HORIZONTAL_ARC,BLACK_HOLE_DEATH_TRIGGER,I_SHAPE,BURST_8,FLY_UPWARDS,DIVIDE_10,ADD_TRIGGER,DIVIDE_4,ADD_TRIGGER,FLY_UPWARDS,BLOOD_MAGIC,PURPLE_EXPLOSION_FIELD,TENTACLE_TIMER,CASTER_CAST,TELEPORT_PROJECTILE_CLOSER,DIVIDE_10,DIVIDE_3,ADD_TRIGGER,FLY_DOWNWARDS,DIVIDE_2,RESET
}}
thorny verge
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Glittering Field lol

hollow basin
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glitter field ldt !!

limber socket
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LemonedQ (a Chinese community player) found what child_speed_multiplier means. told me to try the GIF1 wand.
Based on my current testing, the child_speed_multiplier is effective when as the payload of the projectile hits a wall and trigger, but it does not activate when triggered by a timer, expiration, or hitting an enemy.

So one more funny LDT.

Additionally, I'm not quite sure why it shifted a little;

gif wand,Putting β€œGRENADE” behind the tentacles make the wand not in the opposite direction.

{{Wand2
| wandCard     = Yes
| wandPic      = Wand 0821.png
| castDelay    = 0.17
| rechargeTime = 0.33
| manaMax      = 2000.00
| manaCharge   = 500.00
| capacity     = 26
| spread       = 0
| speed        = 1.00
| spells       = HORIZONTAL_ARC,PIERCING_SHOT,LIGHT_BULLET_TRIGGER,I_SHAPE,BURST_3,ACCELERATING_SHOT,GRENADE,TENTACLE_TIMER,CASTER_CAST,TELEPORT_PROJECTILE_CLOSER,DIVIDE_3,DIVIDE_3,DIVIDE_3,DIVIDE_2,DIVIDE_2,FLY_UPWARDS,RESET
}}
hollow basin
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nice

thorny verge
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a bit clunky, but very fun

thorny verge
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yours probably pointed downards slightly because of gravity?

limber socket
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It looks like what you said is correct. When I place the GRENADE after the tentacle, it starts to shift upward. However, when I replace the Spark Bolt with Pinpoint of Light, it no longer shifts. Pinpoint of Light is not affected by gravity.

thorny verge
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I just made my funniest LDT yet. requires 2 perk_more_hatred

hollow basin
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cursed

thorny verge
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is it even readable?

hollow basin
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not very

thorny verge
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PAT tentacle teleports root

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swapper in this case

hollow basin
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ooh

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i see

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so mato swapper

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wait not mato

thorny verge
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more hatred for PAT to target deer

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then mato swap

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is there anything with herd relation and no cbc?

hollow basin
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ah does tentacle kill deer?

thorny verge
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if not nullshot yeah

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i think

hollow basin
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πŸ€” why swap with mato not deer

thorny verge
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2nd deer doesnt work πŸ€·β€β™‚οΈ

hollow basin
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nonsense

thorny verge
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first LDT example ive seen where fish cant replace deer lol

hollow basin
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theres the small distance travel ones where fish is too small

thorny verge
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null shot tentacle sets 0 damage on swapper

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thats why mato swapper works, not deer

quiet talon
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Any advice for accounting for faster projectiles and low recoil perk in the noita-speed-calculator? I'm trying this, but as you can see it no likey:

speed_calc.exe 35840 -b accurate -m verydeep -w 0.01 -coefs 0.20 1.75
...
KeyError: 0.2
[15004] Failed to execute script 'speed_calc' due to unhandled exception!

thorny verge
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oh, unkown coefs throw keyerror? πŸ€”

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you can adjust the distance

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that version doesnt have an easy way to set perks

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if 0.2 and 1.75 are correct, and you have 1 of each, i think you could go
speed_calc.exe 102400 -b accurate -m verydeep

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numbers will be off, but the solution should work

quiet talon
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ah so account for it in the dist, ok thanks will try that out! (I had the perk numbers wrong at first too, but hopefully low recoil is additive and makes for an easy 1.4 from perks when combined with faster projs)

thorny verge
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it should be multiplicative

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how many do you have?

quiet talon
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the wiki says "reduces your spell flight speed by 20%", so i'm shooting in the dark a bit. (just one stack)

thorny verge
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3 low recoil is 0.2^3=0.008x

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reduces by 20?

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wait

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let me check myself

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oh damn

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yeah 0.2 is wrong i got fooled

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its 0.8 multiplier for each projectile for each low recoil

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we have 1projecitle, so 3 recoil is 0.8^3 = 0.512

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this goes 4 instead of 1

quiet talon
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for each proj, ok good catch

thorny verge
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so how many perks you got?

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it would be new_distance = old_distance / perkmultiplier

quiet talon
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just the one faster projectiles and one low recoil. Also one projectile repulsion sector which may or may not be wreaking havoc

thorny verge
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adding Long distance cast at the start will likely fix repulsion issues

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these should work with 1 of each

quiet talon
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cheers!

thorny verge
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i should really make the rust-version ready for release

quiet talon
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got one! (1PW with Low Recoil x1 and Faster Projectiles x1 - repulsion sector seemingly not an issue)

thorny verge
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nice. idk what the second spell_add_trigger does tho

quiet talon
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just me being dumb and not fully understanding the cast diagrams!

vernal fjord
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Fantastic tool, got a wand that's accurate despite my desire for pinpointer!

hollow basin
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l- is not a winner here no?

vernal fjord
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hm?

hollow basin
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l- doesn't do anything i think

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or maybe it do and im silly

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but i seem to remember you needing precisely 1f lifetime to get benefits

vernal fjord
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Wiki claims I need either that or Add Expiration Trigger KingHmm

hollow basin
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wiki is not a reliable source

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maybe its right here

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i cant remember much about fish swapper

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i typically just do inner homebringer

vernal fjord
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I think it has to do with preventing the tentacle from killing the fish

hollow basin
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perhaps

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i do remember something about that

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but i think i couldnt replicate the tentacle actually killing in quite a few cases

thorny verge
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some sort of fish protection definitely required

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null shot, exp trigger, reduce lifetime all work

hollow basin
thorny verge
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that would be news to me, reduce lifetime tentacle -> swapper is something I used a lot. fish should have 0 speed in that scenario

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idk if release speed is important for swapper payload

thorny verge
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yet another one. 80px too short for NG

thorny verge
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Modifiers
6 | 08 | Phasing -3 | 15 | Decel -4 | 20 | Chaotic/Slither 6 | 25 | Accel 1 | 58 | Explo 6 | 60 | Heavy -12 | 95 | Light -6 | 97 | SpeedUp
Projectiles
-1 | 47 | Slimeball -10 | 65 | Lightshot+Glitter 3 | 80 | Giga Nuke / SpeedUp+Glitter
child_speed_multiplier
0 | 58 | Giant Firebolt
Perks
-2 | 15 | Pinpointer -4 | 93 | Faster Projectiles
Wands
-2 | 78 | Swiftness -3 | 78 | Multitudes -1 | 99 | Destruction (inkl. Nuke)

|| NG || has X= 46.17

  • missing 83
    || NG+ || has X= 45.68
  • missing 32
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Calculating "by hand"

  • X = log(Distance/7.92) / log(1.2)
  • split X into integer, and decimal parts,
  • round decimal part to 2 digits, treat it as a 2-digit number
  • use decimal part to complete N*100 by adding values from the middle column
  • add corresponding values from the left column to the integer part

N + integer part + sum of left column values = number of flyups

solutions that reduce the integer part by more than 16 are invalid

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Example:

NG+: 32768px

X = log(32768/7.92) / log(1.2) = 45.6765

integer part: 45
decimal part: 68

we need 32 to complete 100, we can easily do 25 + 8 = 33, which will be good enough.

68 + 8 + 25 = 101

1 + 45 + 6 + 6 = 58

=> 1 Phasing 1 Accel 58 flyup
Acutal distance traveled: 32,726 px (-42px)

thorny verge
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actual Glittering field solutions for regular New Game
the light shot one is extremely accurate, speedup overshoots slightly

credits to @hollow cypress

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speedup+glitter field can be replaced by giga nuke if you are that kind of person

hollow basin
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wow

thorny verge
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Odd Firebolt can counteract spread, and errors in manual aiming, making the ||tower-wand|| budget builds much more accurate, or just replace linear/horizontal.

it has a few seconds of delay, and is not so budget anymore though

again, credits to Nutty.

verbal falcon
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Tentacle also seems like it would pair better with spell_add_death_trigger spell_digging_bolt <formation> <junk projectiles> <exp trigger> [unnecessary, see below] <LDT> as an aiming alternative, though I guess this only aims in one direction per build

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(better relative to non-speed-tentacle approaches)

thorny verge
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thats a cool idea

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goes west like this, swap spark bolt to the empty spot to go east

verbal falcon
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This isn't very clean, but you can also fit a direction switcher on. Similar to #wand-research message but not geared for rapid fire; either just a fire&recharge to switch or a long click to travel. Was trying not to use 3 requirements + another divide + WR, but ended up with other not-so-convenient spells and other bloat. [Might look better using first req to impact a later alpha selection (proj vs not) and then having second req restoring the toggle state more cleanly without req calls or wraps. Hoping there's something better than that.]

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a bit pointless perhaps since probably LDT-ing through HMs anyway

inland galleon
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I've never gotten a ||pw|| travel wand and just need something simple to play more comfortably, any recommendations?

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most of the wands in here seem to need 10-20 different spells that'd require me to go search for probably a few hours to get all

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although there are probably faster methods to get them

thorny verge
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the wiki page has a lot of builds ready to copy. this channel is more for research purposes

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Energy orb with timer + Inner Homebringer is usually the easiest to gather

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or the budget builds ofc

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.wiki LDT

finite magnetBOT
# thorny verge .wiki LDT
||Expert Guide: Long Distance Travel||

||Methods have been invented, initially by Kaliuresis, for using spell combinations to travel very long distances.||

Link to page

inland galleon
hollow cypress
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I have utilised the 20x speed cap for accurate LDTravelling today
@fading pumice was doing a speedrun (new joke category for reaching the trailer altar and dying to it with mod that gives sacred_barrel tag to player) with 64 chunks jump required, and he started getting unreasonable amount of speed ups, so i checked, and capping the speed was indeed beneficial, 3 Accelerating shots and 48 flyups for 34 px error
So happie I utilised x20 for accurate travel, in real time too, wanted to run into making one for a while

hollow basin
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fun

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20Γ— cap isnt typically used

hollow cypress
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Noticed another ng+ solution utilising 20x
20x > Heavy shot > Decelerating shot > 33 flyups = 21 px undershoot, and its a comfy number of flyups again
Hmm seems like 20x is kind of Gaming, since it

  1. Just requires unspecific speed increasing resourses, just put random junk together, and then 20x solution
  2. Positioning tentacle timer just right, can both ignore speed perks effects and also use them to your advantage. On screenshot above you can see add timer used, that's cause of also visible Faster projectiles perk grabbed earlier. But having original tentacle timer before last speed up would cap speed multiplier anyway, removing the need in add timering/Gammaing/etc tentacle. And in that example it would require 1 less speed up too.
  3. Another spot for storage, as long as there's no phasing potentially capping everything later, and result speed is 20x or more, can just stick random speed multiplying modifiers before the solution, for quick changes to distance travelled
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Gonna be spicy, requiring extra caution while keeping the order of everything right, like in that heavy shot+Decel solution but I think worth for extra style points

hollow cypress
thorny verge
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order of operations can be quite convenient occasionally

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for 20x-> 1 heavy 1 decel, 33 flyup

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although it is 11 heavy, 11 decel and 43 flyup

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order of operations and 20x cap make those equivalent

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(not saying this is the best/a good way to do this specific solution, but it is certainly interesting, and most likely saves slots at times)

thorny verge
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regular NG also has this which is pretty nice

just 20 -> Accel -> 36xFyUp

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which translates extremely well into the NG+ solution Lymm used in that screenshot above

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by far the best NG -> NG+ transition for Speed LDT thus far

thorny verge
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88px over for NG (top)
34px over for NG+ (bottom

wet flint
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wow!! impressive!

hollow cypress
thorny verge
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you dont have to be particularly careful how to hit the cap

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is waht i wanted to show

hollow cypress
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I was blushing when noticed that singular accel with 20x lines up with very comfy 36 flyups, was planning on using it, damn easy to build

thorny verge
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and the NG -> NG+ transition is something that always bothered me with speed LDT

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that is so much simpler with phasing

hollow cypress
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I like that this ignores perks, if you place tentacle just right
And that speed downs, like accelerating shots, still give room to multiply distance afterwards
I double distance travelled all the time, with slithering or chaotic path, and accelerating shot allows that to be done
Though Heavy+Decel solution is barely not enough to do that 😭

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Can also cover the draw by careful dividing of speed capping spell
Like D3 - Light shot - Tentacle inner homebringer - Accelerating shot - D36 AT - Flyup

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Will still ignore perks, considering you didn't dupe Low recoil to the extreme

hollow cypress
hollow cypress
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Just felt like a funny one to build
5px error tho

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Not as cool as all previous 20x builds in terms of vulnerability to speed perks, but is very accurate and gets extra 4 flyups in a funny way
I am a delayed spellcast hater usually, since it's not Wall immune, but for this one i can make an exception

thorny verge
#

funny 44

edgy mortar
#

can you build big teleport 513+ PW?

hollow basin
#

You can go much further

edgy mortar
#

b u i l d

#

s h o w

#

The further it gets, the worse it gets.
The chance of crashing the game increases.
The teleporter won't work.

#

Ko0bEy dupe wand but db 4, 10, 2, 10
crash

#

πŸ˜„

thorny verge
#

spell_quadruple spell_divide_10 spell_divide_3 spell_add_trigger spell_divide_3 spell_divide_4spell_divide_4 spell_add_trigger spell_divide_10 spell_divide_10 spell_divide_4 spell_add_trigger :flyup:

fading pumice
#

You can teleport past the 512 PW boundary (where the precision loss starts being visible and you can no longer move 1 pixel at a time) but it's just gonna crash pretty much immediately...

edgy mortar
#

@thorny verge this correct? 59919 world teleport?

edgy mortar
thorny verge
#

It is PW 187 decillion

#

Which is a billion billion billion billon PWs

edgy mortar
thorny verge
#

It is VERY FAR. As far s floating point numbers get you

edgy mortar
#

i put Nathan x number to noita orb atlas and 59919

#

😎

thorny verge
#

The number is too large for the field

#

Doesnt even fit in Windows calculator

#

It cuts it off

edgy mortar
thorny verge
#

187 with 33 zeroes

#

1.8 Γ— 10 ^ 35

edgy mortar
#

this is impossible number

thorny verge
#

Unless i miscounted

edgy mortar
#

lel

#

am use wand slot 2 and my game lost fps

#

F

thorny verge
#

https://github.com/Ko0bEy/Noita-Speed-Calculator/releases/tag/Release3.2

fancy new version with arbitrary teleport

Example output ( angle_solver.exe 3545 13590 6400 15000 -v )

`Recommended solution:
Pattern Degree: 90, L: 1, R: 6, N: 8, Error: 0.569117Β° (32px)

Running: speed_calc.exe 3184.199271 --tol 0.01 --top-n 25
Target distance = 3184.199271 (Error tolerance=32px)
flyup heavy accel phasing explo decel slither speed light | multiplier | distance | error | rel_error

 39                       1                                         |     404.19 |      3201.2 |     +17px |     5e-03
 30                                       1                         |     398.79 |      3158.4 |     -26px |     8e-03
 36                               2                                 |     398.70 |      3157.7 |     -26px |     8e-03
 45                       2                                         |     398.28 |      3154.3 |     -30px |     9e-03
 55                              14                                 |     403.48 |      3195.6 |     +11px |     4e-03 `
thorny verge
#

why not just spell_divide_10 spell_divide_10 spell_divide_3 spell_divide_2

#

also no need for lighntning

#

almost every projectile can replace it here

#

just enough flyups, so that speed is treated as infinity

#

if you want the game to somewhat reliably not crash you need:

  • 0,0 loaded
  • bounceable terrain at 0,0
  • a bouncy projectile at NaN (inf speed) a short time before the teleport
#

you can also return by any suitable teleport, and restore the camera by polymorphing / cessating

edgy mortar
#

@thorny verge Hi. How to make a teleport in PW so that the chunk is replaced with another one?
I saw a gif by Nathan #noita-spoilers message #noita-chat message that this is possible.
The chunk is completely changed.
I'm not sure if I can explain it.

#

||Why do need such experiments?||

thorny verge
#

Mirror Worlds: Teleporting close to 262144 px in any cardinal direction.

permanent swapping can be done by restarting or by teleporting back at the right moment. maybe also by restarting. It is not very consistent or targeted however.

thorny verge
edgy mortar
thorny verge
#

probably, somehow.
I did some research to find consistent setups, but not a lot. And with little success

edgy mortar
thorny verge
#

not sure if you can create two permanent copies of the same chunk

#

since Mirror worlds also work diagonally and at multiples of 2^18, i have the feeling, that you could in theory swap any chunk anywhere with enough effort

#

as long as you could choose which chunks to copy at each jump

hollow basin
thorny verge
#

I vaguely remember the same

thorny verge
hollow basin
#

same grid

thorny verge
#

yeah, diagonals give no new points to access

hollow basin
#

so you cant do arbitrary

thorny verge
#

sad

edgy mortar
#

I think I've lost the ability to understand what you're writing.

Thank you so much for #1173323519510200371 message the information, the name and the builds!
Sorry to bother you with something that's not really important.

thorny verge
#

we also dont really understand, we just observe what happens when you teleport very specific distances

#

(at least thats true for me)

hollow basin
#

one day we will have a complete theory of it

#

the chunkmap at least explains the basic behaviours

edgy mortar
#

What do the game developers think about this?
However, they don't care about long teleports.
They would probably be surprised by your discoveries.

fading pumice
#

We should probably use the #1389424824035577856 thread for this chunk swapping. I've duplicated the cauldron before, but the way I did it involved swapping the cauldron chunk to a mirror world then deleting the original so that a new cauldron loaded in

edgy mortar
# thorny verge Mirror Worlds: Teleporting close to 262144 px in any cardinal direction. perman...

I think I'm doing something wrong.
I drop the crystal and move to the parallel world.
After a while, the crystal activates on its own and swap me to the main world.
Nothing happens...
Why is the fish inside the crystal swap me back, shouldn't the chunk be loaded?
I thought the loaded chunk only existed near the final boss (Kolmi area).
If I explore the parallel world, the textures glimmer (glitch).
After 5-7 jumps, the game crashes.

#

tree -> pyramid

fading pumice
#

To do this, I just brought kolmi to the tree, then traveled 7 PWs to where the pyramid was. If the chunks start flickering and constantly reloading, that means you've gone too far, past the MW distance.

edgy mortar
#

this is 7 PW build?

edgy mortar
#

Is that the plan?

#

I won't make it to the pyramid before the crystal breaks.
I don't know why.

fading pumice
#

The return crystal doesn't work in mirror worlds

#

How you go back might matter. You might get different results depending on if you save somewhere and unload kolmi before going all the way back. I don't remember exactly how I did it

thorny verge
#

and then the crystal goes off, bringing you back

#

usually making the copy permanent

#

and you should not be building a PW teleport, but a MW teleport (like the one you linked).

edgy mortar
thorny verge
#

dont think you need to πŸ€”

but it could be done instead of the crystal. just teleport, then restart.

(If I remember correctly)

edgy mortar
thorny verge
thorny verge
#

the MW teleport puts you at the pyramid

#
  • drop the crystal
  • teleport
  • wait
edgy mortar
# thorny verge - drop the crystal - teleport - wait

Here's what I did:
I drop the crystal on top of the pyramid.
I use a MW teleport.
The crystal brought me back.
I returned to the tree.
I restarted the game (mod menu).
Nothing happened.
???
I drop the crystal under the tree.
I use a MW teleport.
The crystal brought me back.
The pyramid was around the tree!!!

flint bobcat
#

me when doing things i was told explicitly not to do does not have the desired effect

thorny verge
thorny verge
#

and by "the pyramid" you mean Main world pyramid?

#

or east 7 pyramid?

edgy mortar
# thorny verge i dont know what you are trying really. Why are you at the tree sometimes, and s...

I was at the pyramid.
I did MW at the top of the pyramid and the crystal brought me back.
The world was blinking.
Nothing happened.
I went to the tree because I wanted to take the pyramid to the tree.
When I reached the tree, I did a restart.
After the restart, nothing changed.
I decided to do a teleport just below the tree.
When the crystal brought me back to the tree, there was a tree and a pyramid.

thorny verge
#

which pyramid though?

#

because the one that is now intersecting your tree is from east 7

fading pumice
edgy mortar
#

position.x="-1084.02"
position.y="-303.1"
My character is currently in these coordinates.
I jumped into the Right Parallel World when I was at the top of the pyramid.

thorny verge
#

so what happens is:

  • you drop the crystal at the tree
  • you teleport (to East 7 Pyramid)
  • some time later, the tree unloads, which releases the crystal payload
  • you get automatically teleported back to the tree
  • the game is giga confused about what just happened, and now you got a pyramid stuck in your tree
#

you dont have to start at the tree

#

you can start anywhere, and what you will copy there depends on what is 512 chunks away left/right/up/down

edgy mortar
#

I tried to repeat it on video.
But I couldn't repeat it 1 to 1.

fading pumice
#

Oh, I see, you're using the chunk unloading to automatically trigger the return crystal, using a wand that teleports directly to the MW. I was using kolmi when doing this, so the chunk remained loaded and the crystals didn't break. Using a MW teleport wand like this seems like a good way to quickly scramble your world lol

edgy mortar
#

The video will be available in 1-3 minutes.

#

@thorny verge

thorny verge
#

damn this is your 46324th test?

edgy mortar
#

random name

thorny verge
#

I thought i was being funny, sry

thorny verge
fading pumice
#

MWs are not exactly 7 PWs in NG, so the tree's East mirror world position is the pyramid. So you'd want to start at the tree to have it loaded, and do the MW teleport to end up at the position of the pyramid while still being in the tree.

edgy mortar
thorny verge
#

or MW?

edgy mortar
fading pumice
#

So there is no need to originally load the pyramid in main at all

edgy mortar
#

yeah.. this is

#

main world pyramid

thorny verge
#

you want to put the pyramid at the tree?

#

then there is no reason for you to be at main world pyramid

#

at any point

#

you start at the tree

#

you end up at east 7 pyramid

#

teh crystal gets you back

#

and you can restart if you want, but i dont think it matters much

#

main world pyramid can be put where the west 7 tree would be (if it was there)

#

if that makes sense

edgy mortar
#

I started with the pyramid and went back to the tree.
I restarted the game.
I made a second MW teleport at the bottom of the tree.
That's what I did in those 3 minutes in the video.
πŸ›

thorny verge
#

i am not sure why the first one didnt replace the main world pyramid

fading pumice
#

Right, the whole part with the pyramid at the beginning wasn't necessary to get the pyramid into the tree though

thorny verge
#

but if i remember correctly, this worked most of the time, not always

edgy mortar
#

so.. build is trigger crystal + teleport bolt?

fading pumice
thorny verge
fading pumice
#

I think the first teleport at the pyramid might have swapped some chunks to the left/right/above the pyramid in main but they would be filled with air, from above the lake (in East 8)

edgy mortar
#

o have no idea wtf is this

#

xd

#

this is fresh start

thorny verge
#

oh, so you did not return to the tree like that?

edgy mortar
#

I started a new game.
I went to the tree and placed the crystal near the greed.
WHERE DID THE PYRAMID COME FROM?

thorny verge
fading pumice
#

So wait, after this, were you in main or East 7?

edgy mortar
#

position.x="260589"
position.y="-96.0028"

thorny verge
#

and remained there

#

so teleport failed

#

i expected it to work tbh

fading pumice
#

So you just unloaded the original tree and the pyramid loaded in correctly

thorny verge
#

thats what usually happens

#

nothing breaking really

#

just the tree showing while still loaded

edgy mortar
#

I didn't approach the pyramid...

thorny verge
#

and then disappearing, and the game fixing itself when the tree is unloaded

thorny verge
#

the east 7 one

#

thats what the wand does

#

but because the tree was still loaded

fading pumice
#

So why does the game sometimes fix itself but sometimes not? πŸ€”

thorny verge
#

it showed it in the wrong spot

#

before it noticed, and then correctly showed the pyramid

edgy mortar
thorny verge
#

or what is broken fixes, once the original chunks unload

fading pumice
#

Right, loading chunks around the MW while the main chunk is still loaded is what causes the chunk swapping issue, if I understand correctly

edgy mortar
fading pumice
#

Well, the MW ceases to exist when the main chunk is unloaded

edgy mortar
edgy mortar
thorny verge
#

so my early understanding when trying the crystal trick was:

  • MW phenomenon happens only while the original, and MW are loaded.
  • as soon as the original unloads, MW ends.
    I tested this theory by dropping crystal -> inner spell -> CoV (a chunk unload detector) and felt like my observations pretty much confirmed this. MW flickering always ended exactly on time with the CoV spawning on top of me (measured only by manually observing).

then i wondered, what happens if we teleport back at that exact moment. I built the setup above and that created a permanent ~~copy ~~ (its not a copy, the cunks are swapped) that got saved ot my disk.

thorny verge
#

unstable crystal (the other one) should do the trick

#

so
dormant crystal -> unstable rystal -> paylaod with deer

thorny verge
#

pretty sure that works

edgy mortar
#

lets see lets see

thorny verge
#

didnt work that time apparently πŸ€·β€β™‚οΈ

#

these things are not well understood. I just found this to be a fairly reliable way to replicate permanent chunk replacement

#

i also remember it not working every time

fading pumice
#

You should try moving around in the MW to load some adjacent chunks

thorny verge
#

the extra crystal might add delay

#

which could be an issue

#

so fish/taika swapper are probably better

edgy mortar
#

This is a continuation of the game:

#

I don't understand why the pyramid again... πŸ˜„

edgy mortar
thorny verge
#

yeah beacuse of the extra delay i think

#

so deer can not really be used then

#

maybe with more trickery

#

but just use fish or taikasauva

edgy mortar
#

I don't understand.
How are textures transferred.
Do I need to restart the game?
Or jump a second time in MW in a different location.

thorny verge
#

the 2nd crystal doees not properly unload at all

#

πŸ€”

edgy mortar
thorny verge
#

thats what you want to achieve

edgy mortar
#

πŸ˜΅β€πŸ’«

#

The experiments didn't lead to anything.

valid kernel
#

Dude wrote a whole ass essay on tentacles

Not giving context whenever someone asks me about Noita

tame cave
thorny verge
#

Close to 100. 99 works fine

tame cave
#

Thank you. It's NG+ distance, so 68 + 15 (pinpointer) + 8 (phasing) + 8 (phasing) = 99

45 - 2 + 6 + 6 = 55 flyup, or is it 54 flyup because 100 - 1 = 99 ?

thorny verge
#

45 -2 + 6 + 6 + 1 = 56. The extra 1, because 99 is roughly 1 lots of 100

#

or in not-log space:

0.33 * 0.33 * 1.4 * 1.2 ^ 56 * 9.72 = 32811

43px too far

#

but you need to be a bit careful with this solution when building:

  • exactly 1 projectile, so tentacle timer, no spell_add_timer (so you get exactly 1 instance of pinpointer)
  • exactly 1 stack of the perk
  • phasing draw be consumed, before the flyup-division starts
tame cave
#

Oh okay that makes sense, thanks!

void gorge
#

how might one address the absurd cast delay of this?

#

i would have thought the wand refresh would handle it but apparently not.

#

adding a chainsaw at the end seems to break something.

thorny verge
#

which build are you using?

void gorge
#

something close to this one.

#

deviations including no reduce recoil, timer black hole instead of delayed spellcast, gamma for the black hole.

#

the wand actually ended up killing me, since at some point instead of sending me a PW over it sent me somewhere into cursed rock. still, while it existed, it had a great deal of cast delay.

thorny verge
#

teleporting back and forth is a bit of a risk. if your tentacle hits loaded terrain, you only go half the distance (which would be cursed rock, if halfway between one HM and the next, my guess on what happened to you.)

with spell_greek_gamma and spell_black_hole you get both of their cast delays, using only black hole (no charges are spent due to spell_wand_refresh ) would be a bit faster.

spell_long_distance_cast or similar at the very front deals with all the delay (no cast delay inside triggers)

void gorge
#

ah, fair. i wasn't sure if that would mess it up.

thorny verge
#

using chainsaw is not so simple here, without throwing off the accuracy

void gorge
#

i wonder if a simple spell_luminous_drill_timer would have worked.

thorny verge
#

yes

#

but drained all your mana instantly/within a few frames

#

but yes

void gorge
#

i suppose so.

#

going only half the distance troubles me.

thorny verge
#

thats really annoying yes

#

has killed me before as well, although i should know better

void gorge
#

i wonder, is tentacle the only thing you can do this with? what's to stop one from, say, speeding up a LDC more or less indefinitely with fly ups?

#

so it does not collide with terrain.

thorny verge
#

speed caps exist

#

tentacle is special. it is technically at 0 speed

#

the physics part moves it

#

it itself is sort of "passive"

#

that makes it ignore the caps

#

(probably)

void gorge
#

fair. i would like to look for a LDT wand that has all the properties i would like.

thorny verge
#

you came to the right place

(though i can not resolve that half-way jump thing for you)

void gorge
#

somehow i remember this not being an issue before but i don't remember what kind of wand i built.

thorny verge
#

phasing is always an option and doesnt suffer from the half-way thing

#

i wonder if i should build 2pws instead

#

so jumping half way doesnt matter

verbal falcon
#

is it really unique to halfway? I would have thought it'd be any discrete point the tentacle ends up at along the path

#

like ~20ish spots

thorny verge
#

I have only ever seen halfway

#

and the terrain-collision was discovered by someone from the chinese community

#

they were also only speaking of half-way iirc

verbal falcon
#

hrm. if it's actually 20ish spots then ~1f-lifetime tentacle seems like something to try. but if halfway, seems more like a stab in the dark

thorny verge
#

i did some tests in the early days with 1, 2, 3 frame tentacles

#

3 worked just fine

#

1 and 2 were pretty close to the player

#

but i do remember some strangeness there

verbal falcon
#

oh... from nikita's lightning trigger at origin thing, it seems like lightning does raycasts. If verlet stuff also does/approximates raycasts that might be one possible explanation for halfway and maybe some other points being special

void gorge
void gorge
# thorny verge what properties do youlike?

this one's pretty good. it doesn't hit me if i'm moving but maybe that's unavoidable without swapper type payloads. the halfway thing is just the real problem since it seems pretty hard to come back from that.

void gorge
tame cave
#

i think i broke it. what can i use to consume phasing draws?

thorny verge
#

phasing first, then tentacle

#

both
spell_add_death_trigger :phasing: :phasing: spell_tentacle
:phasing: :phasing:spell_add_death_trigger spell_tentacle
work

tame cave
#

Ah okay. Ty

tame cave
#

i think my solve is wrong anyways, its undershooting by quite a bit

thorny verge
#

are you using any perks?

#

because that is only 19530px

#

(with phasing in the right spot)

#

what distance were you going for? NG PW?

tame cave
#

only pinpointer

#

Yeah ng pw

#

no ng+

#

oops

thorny verge
#

spell_add_death_trigger -> reduce lifetime

#

replace

#

you dont cast tentacle, so you are not getting the pinpointer buff

#

you only cast spell_add_death_trigger here

#

even with 1 pinpointer i think you are still off by quite a bit

#

what solution were you going for?

#

ohh

#

that

#

my bad, miscounted. replacing spell_add_death_trigger with reduce lifetime is enough

#

56 flyup is correct

tame cave
#

I'll give that a shot, thanks!

#

like this yeah?

#

or is it phasing phasing reduce lifetime

thorny verge
#

ah

#

phasing :(

#

adds lifetime

#

forgot about that

#

got null shot?

tame cave
#

I do

thorny verge
#

tentacle needs to not kill fish is the thing

#

that instead, or in addition to reduce lifetime

#

but then your tentacle will stick around for a while

#

yeeting stuff around

#

probably a bit annoying

tame cave
#

Maybe I should go for a solve without phasing lol

thorny verge
#

yeah maybe lol

#

can you send me a screenshot of your inventory?

#

inner homebringer would also be easier

tame cave
#

I think theres a homebringer around on the ground somewhere, been farming spells, i could do that though yeah

thorny verge
#

taika instead of fish is worth a try

#

should survive getting hit by tentacle (maybe?)

#

and you use bloodlust anyway

tame cave
#

Found the HB

thorny verge
# tame cave

this wand with inner homberinger will work just fine
(projectile repulsion field or projectile eater could be annoying now)

tame cave
#

Oh yeah. thats why i didn't use hb in the first place cause of repulsion field

#

lemme try with taika

#

do i have to spell_greek_gamma ?

thorny verge
#

no, there is spell_wand_refresh

#

but swapper first, then taika

#

is important

#

otherwise swapper doesnt spawn

tame cave
#

its a pretty ugly wand lol

#

damn. now it just shot out a tentacle and did nothing

thorny verge
#

the non-phasing one turned out bulky. (NG+, needs 1 pinpointer)

#

but it is good

#

and it should be all spells you have

#

multitudes works

#

spell_divide_3 not needed

tame cave
#

Lol well the only problem is i need another slot for spell_luminous_drill_timer or spell_long_distance_cast to escape the repulsion field

thorny verge
#

leave out spell_divide_3

#

make sure to have exactly a spell_triple

tame cave
#

All right I'll give that a shot

thorny verge
#

then lumi up front

#

ah well

#

spell_long_distance_cast much better than lumi

#

you want to fire once exactly

tame cave
#

Ya

thorny verge
#

also walls

#

be carful

#

dont hit a wall with delayed spellcast

#

thats for all ldt ever

#

dont hit the wall

tame cave
#

Right right

#

how much mana cost is that thing btw ?

thorny verge
#

282

#

taking both spell_blood_magic into account

tame cave
#

perfect

thorny verge
#

for this version

tame cave
#

does it have to be fly down?

thorny verge
#

fly up is the same

tame cave
#

thought so

thorny verge
#

repulsion field makes this slightly unreliable which is strange

#

sometimes it doesnt teleport

#

but only with repulsion field/sector

#

not sure whats happening there

tame cave
#

multitudes not required for this one you said?

thorny verge
#

doesnt matter

#

only 26 slots

#

but you could cut down on that as well probably

#

only made sure to use spells you have, not to compact it as much as possible

tame cave
#

Gotcha

thorny verge
#

but...

#

multitudes does compared to 1 spells per cast

tame cave
#

Looks like this is working well now. thanks for the help!

olive oyster
#

Speed increase from Extra modifiers that are added by perks (Faster Projectiles [1.75x] and Pinpointer [1.4x]) can also exceed the 20x speed cap. With Faster Projectiles, there are a quite wide variety of builds available (depending on how accurate you need to be) that don't use any Divides or Add Trigger series spells, and can enable LDT without those unlocks. However, they tend to require many wand slots and large multicast.

#

1 PW in NG, accurate to ~13px with 1x Faster Projectiles perk. 24 slots, 233 mana drain. Just Heavy shot and 7 slimeballs are used for accurate travel.

  • Heavy shot and the first Slimeball can be replaced by Phasing with any other projectile
  • Drilling Blasts can be replaced by any other projectile/static projectile/material spell (except slimeball, nukes, glittering field)
  • I believe Delayed spellcast can be replaced with Warp Cast/Long Distance Cast (then both Pentagon formations must be changed to Hexagon), but havent tested (dont know how well linear arc/ horizontal path affect them)
#

1 PW in NG, also accurate to ~4px with 1x Faster Projectiles perk. 24 slots, 105 mana drain.

  • Either chaotic path or slithering path (or both) can be used.
  • Formation: Trifurcated can be replaced with Bifurcated or Above and Below. Or, you can remove it and add a 4+ multicast (making the wand only need 23 slots) and move the Tentacle before the first Digging Blast; then the wand will travel in the opposite direction of fire.
olive oyster
#

Lowest-capacity build for NG PW travel with 1x Faster Projectiles, at 20 slots and 91 mana drain (4px accuracy)

hollow cypress
#

So wand 2 is teleporting to Endroom from the start, and after 2 minutes + time to unloaded left starting chunk teleports you to above desert
Wand 4 goes to PW, and after 10 seconds and time of unloading left chunk, teleports back to main
Such combo can be used to get both sub 1min and sub5min in one run, if you wait a bit before throwing the PW egg, so a minute would pass and second loaded endroom had sub5min, since they are exclusive

#

Null shot is not advised, that yeets the trophies like crazy, i just found random point of time with both builds on one screen

#

Wand 3 is a one-way ticket to endroom, without even any accuracy for the spot where you're standing required, since for treechievements, you need to load the endroom, so it's ok if it puts you in brickwork, as long as endroom got loaded
Can also do same but with anti-gravity instead of gravity to have a way back on a separate egg
The idea of going back is to start the run with billions of gold, as a pleasant addition to also covering those treechievements that require you to actually play the game

hollow cypress
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Is true orbit + orbit larpa hitting Mina every time? With 0 starting speed

thorny verge
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Definitely not without more conditions. If no terrain is nearby then i think it is pretty reliable

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Not sure if it is viable for egg trick, but probably not

hollow cypress
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I added quite a few tentacle eggs to eggsploit page, though I am not sure where to fit explanations for what can replace what and how to use
The page is rather naked, with each previously existing there build barely having a sentence of comment on it, so if i would want to make it more informative, i would have to probably restructure the page, with tentacle eggs being their own sub-section, because people are just copying that ASE build without having a clue on what's going on with ownership and if position of egg/mina matters

thorny verge
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I was also wondering if a phasing LDT with formations to shoot the angle would be the smaller build

hollow cypress
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Not like people use that page a lot
What would be lovely is a utility similar to minecraft Wikis, if item can be crafted out of several items of the same type, the ingredients rotate through them
It would be really nice to have, for example, last divide be rotating through ones that are enough to cancel the draw, add triggers rotating between eachother, spell with gravity through clouds/circles/fields

hollow cypress
thorny verge
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Around 500 phasing jumps

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Am i doing that correctly?

hollow cypress
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Or rather: same formation usage, but phasing build instead
Not smaller, just thought that it's obviously possible
And i feel like slow enough projectiles can't even hit terrain in front of them, so could be done without too too much space taken by working around that

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Hm looks like 580 to me

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It could also be some unique combination of more agressive angle, like from bifurcated, with projectile that has gravity, maybe with accelerating shots

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Do i get it right that the phasing ASE build from wiki hits the terrain and does it's first jump to the right?

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I was confused for a while as to why it goes at angle
My guess it hits terrain before first jump, does it horizontally to the right, the rest 4 are in unloaded chunks so it does them downwards, then it releases second ASE that does all 5 jumps directly down

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So like, if someone throws it at the ceiling, it might not hit terrain and tp into lava/EDR

thorny verge
hollow cypress
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Oh wait, second rotation doesn't have gravity
But the first one does, and it has 12 frames before the first jump, and people always throw it on the floor

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Sorry for shitting in speed-based thread, i don't have access to searching for threads on mobilei just have link to this one saved lmao
It's a small filler anyway

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I have distance to endroom saved as 41.85315401692 flyups, though Mines entrance <-> Endroom distance is quite tiny so range is pretty wide, and closer to 41.83 works even better
And when i do 7.92Γ—1.2^41.84 it gives like 16240 px, which is ~580 phasing jumps

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Also koobey feel free to do whatever you want to tentacle injections i did to eggsploit page
It was unironically my very first time doing something for wiki and i'm not satisfied with how it looks so

thorny verge
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you might want to stop by #noita-wiki as well

hollow cypress
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Oh riight, that exists

hollow cypress
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Added many generic tips to eggsploit page as well
I need to make image(s) similar to the one phasing has, but for tentacle eggs, since just that blood cloud can be a dozen of other spells

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I think you will like the summon egg tech in tip #3

hollow cypress
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Found another easy transition, now in one spell
Speed cap > X > tentacle timer with payload > Decelerating shot > 33 flyups
If X is Phasing arc, then it's NG PW teleport, overshoots whole 180 px though
If X is Heavy shot, it's NG+ ldt, undershoots 21 px, very pleasant

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Pretty inaccurate at NG teleporting for today's standarts, it's rather NG+ wand that is decently adapted into NG if you already built it but forgot that you need to pw travel a few more times

hollow cypress
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So this

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And you can do delayed spellcast with no wand refresh if you like walls

hollow cypress
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I've been looking at more of such transitions
0.30/0.33 is pretty close to 64/70, but not perfect
So any NG+ builds with heavy shot in them can be turned into NG with phasing and backwards
But it will be overshoot in NG and undershoot in NG+
Accelerating shot is not enough as heavy shot replacer, it's like 2 chunks of undershooting

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Difference in 2 accelerating shots is much closer to perfection, but requires 12 more flyups, so changes are still noticeable
It's nice how that accelerating shot transition aligned anyway

hollow cypress
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Phasing arc => EP - 5 flyups is a much cleaner transition
NG: Phasing + 3 accelerating + 70.9976064429 flyups (16 px over)
Into NG+:
a) EP + 3 Accel + 66.0031739317 flyups (19 px under)
Or
b) Phasing + 1 Accel + 58.0069279587 flyups ( 42 px under)
Or
c) Heavy shot + 3 Accel + 71.0288590344 flyups ( 172 px under)

Fixing post-Heavy shot decimal inaccuracy using Speed up results in just EP speed multiplier, so same group, and that's too many spells already

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I try not to start looking for solutions among speedcap tree, since it's immediately 2 extra slots and limitations in using them, it might store even better paid actor for demonstrating transitions than this phasing 3Accel

olive oyster
hollow cypress
hollow cypress
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Oh it's a bit simpler
If you see a NG+ build you have everything for, can add slimeball to it to get NG ldt

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Reverse can be done with that Giant firebolt's child_speed_multiplier but it's ungodly inconvenient