#Too many loadouts to count

59 messages ยท Page 1 of 1 (latest)

fleet stone
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up to 36 now
I might be losing it, I tried to make a grappler class out of noita spells

fleet stone
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Added a bunch of customization settings, one of which also enables (I think/hope) full compatibility with character sprite mods

fleet stone
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Fixed the "exclude from randomizer" setting not actually doing that :v
thanks to @smb64 (Koshi) for bringing it to my attention

rocky thorn
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๐Ÿ‘€

hidden stream
fleet stone
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Up to 45 now

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no idea what I'm gonna do once I'm down to the weird one-off wand modifiers lol

full garnet
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@fleet stone seems like the fix for "exclude from randomizer" borked

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getting Techno wizard, Apothecary, and Wasteland Warlock despite being disabled

fleet stone
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Wimples changed how passive mode works on his end recently, if you haven't played in a while then probably check and make sure you've got all of the new Advanced settings turned off in there

full garnet
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been playing since that update and it was working fine until those three new classes were added

fleet stone
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fug, yeah I'll check it out then

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yep, found it

full garnet
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also thanks for fixing the cataphract's diamond potion being only like 9% filled

fleet stone
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this is what I get for being lazy and hardcoding numbers, you will not remember to come back to them later

full garnet
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that's why you retroactively check how many perks there are

fleet stone
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it's supposed to be 9%, when I re-added the bigger potions perk I accidentally fucked up the partially-filled potions

full garnet
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...?

fleet stone
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some of them are supposed to be partially filled

full garnet
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why 9% though...?

fleet stone
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like there's the Adventurer in TRS that has just enough healthium for a 50% hp heal

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because when I was making that loadout stuff kept working out to multiples of 9, so I just made everything 9 or 99 for the hell of it

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no real reason for it lol

full garnet
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oh! pft!

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still, maybe make it 99 instead, there isn't much you can really do with only 9%

fleet stone
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meh, maybe
it got some diamonds to go with the "unbreakable" theme, but alchemy was never really part of it

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incidentally the items Apothecary spawns with can include diamonds and some fun stuff to combine with them, and lots of both because of its perk

fleet stone
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also since you reminded me of the 9 thing

full garnet
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ha! x3

full garnet
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did you update the WS version?

full garnet
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@fleet stone

fleet stone
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probably be later tonight or early tomorrow idk

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too much half-working stuff to push an update right now

fleet stone
full garnet
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first time playing Samurai and I already see it needs a change. if there are any "Innocent Creatures" in a very large area, the Death Cross will immediately start moving towards that creature (often times almost immediately hitting the player)

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also thanks for the quick update

fleet stone
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always did wonder why death cross acts like that, it's such a weird behavior

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anyway you can port through walls, any risk of blowing yourself up is just part of the deal for starting with such insane mobility

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that class has a super easy time reaching items so you should be able to get ahold of a different wand or a tablet to use as a weapon

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incidentally, if you warp through a wall the death cross will stay behind on the other side of the wall, so just pure traveling is very safe

viral garden
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i swear that the spell is designed specifically to blow new players up

full garnet
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Combat Medic's wand recharge doesn't match the bar at the top, making it difficult to use effectively. the bar will finish filling up but if used immediately after, the wand will fail and the bar will shake and turn red

fleet stone
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so that was actually on purpose, because it means you can remove the extra wait with a chainsaw

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I do agree it's kinda clunky, the alternative would be to swap delay/recharge and require a wand refresh for the same trick

full garnet
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problem with the chainsaw idea is Apotheosis changes that and some other spells

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I know you shouldn't have to build around other mods, but still...

fleet stone
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it doesn't have enough mana to cast wand refresh either so ๐Ÿคทโ€โ™‚๏ธ

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that chainsaw's 12 mana right? I think I'll leave in versions that work different ways, I'm actually liking the little differences between them
and people can just figure out how to exploit whichever one they get

full garnet
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maybe have special chainsaw spell that doesn't "look" any different than normal, but it doubles the blood

fleet stone
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reached the big 50
every perk in the game has a loadout now (sort of, the one-off wand and health modifiers have a shared "build your own" loadout)
this includes resurrecting Extra Potion Capacity

full garnet
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nice! also I had an idea for a loadout: The Completionist

full garnet
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would start with no perks, a random quest item, and a wand with teleport damage

fleet stone
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๐Ÿ‘€

viral garden