#Battle Frontier improved, Frontier Mode

19 messages · Page 1 of 1 (latest)

silver owl
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#4906
I propose to add difficulty mode to BF to fix some of the issues the current BF has.

I think most of the idea is ironed out.

2 things I am still unsure about:

  • Should the player be able to save a check for each difficulty, or is it reset when selecting an other difficulty? I think the later is better
  • Should Symbols give other perks? Thinking about players who can clear Stage 1k to 2k.
worthy vaultBOT
acoustic flame
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I´m not an expert,but from my point of view,you should be able to save in the normal mode even if you change it,the others shuold have a save option,but you loos your save if you start other mode(that is not de basic normal one)

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And for the second part,i have this idea,maybe the normal ones can give the cings already selected and give special simbols maybe in alola? the battle tree if it comes some day you shuold be able to get somthing else,even maybe make Z cristal like(not dising wise moe like,boosting tipes) Symbols?

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Thouse are my firs thoughts,maybe these are no good😅

chilly flame
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Z Crystals are already coded and work as temp type boosting, but the battle tree sounds like it'd be a really nice place for a new and harder bf since that's like when alot of stuff changes in the game

open plaza
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Right now if you can clear stage 2000, you're already way ahead of where you need to be to finish up with Galar. If scaling up the BF is going to work in this manner, it's going to need either smaller thresholds or better rewards for hitting those thresholds to be worthwhile

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I do like the core idea of a secondary BF where difficulty and rewards both scale based on some factor. Going to second the idea of using the battle tree as a spot for this

silver owl
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so instead of fixing the current BF, it's better to make a Battle Tree that has the same functions as BF?
Would the Battle Tree be future proof, as it would be able to handle BP, egg step, and gem farming with Alola-damage to Trillion-Pokémon Attack?

Personally, I would propose a different kind of mechanics for the Battle Tree and make it closer to the canon one

crude pecan
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I think I prefer the idea of expanding the Battle Frontier with stuff that is fundamentally the same idea, and using other battle facilities for other concepts

silver owl
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I made a rough draft on how Battle Tree would work while making sure they will fix the issues the current BF has, plus what Kaosubaloo said about "smaller thresholds".

Battle Tree will happen on the tree, and split into different branches (difficulties)
Each branch has 50 Trainers, the 20th and 50th are Battle Legends.
Normal trainers have 3 pokémons, and Battle Legends have 3 + extras (1 to 3).
the extras will depend on the weather, always be types that benefits from the weather.
The player will battle trainers from 1st to 50th and be sent to the next branch with higher difficulty after beating the 50th.
For the 1st branch, the 20th BL will have about same difficulty has Alola Champion, and 50th as Galar Champion.
Beating any trainer will reward the player with a small amount of BP.
Beating Battle Legends will reward the player with big amount of BP and Ribbons.
Ribbons can be used to auto-restart the run, but it will force stop any run at the weather change.
So at most, players can "AFK" for 4 hours.

Battle Tree Town would have various kinds of shop/traders
The normal BP one, Held Item trader for BP+Great Ribbon (unlocks when you beat Branch 1),
Because we are in tree, this tree produces various kinds of berries depending on the weather.
Berry Trader for each gen (BP+Master Ribbon), 1st gen unlocks when you beat Branch 2, to 5th gen when you beat Branch 6 (equivalent to BF2800)

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should I continue and expand on this idea or drop it?

open plaza
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I think simpler is better?

Off the top of my head, were I to apply these ideas to the battle tree, I might make it a fixed length (max 100?) chain of battles that uses singleton (so only pokemon of a single type can contribute attack, chosen at random either daily or when you start a run). And I wouldn't worry about different difficulty selection options at all, but have a flat modifier to both difficulty and rewards that scales every time you clear it. That way if someone ever gets to the point where they aren't clearing it, if the multiplier is setup right, then your reward should be roughly the same as it was the last time you completed a run, anyway.

It's also in Aloha so you can have the starting values be much higher than they are in the Hoenn BF and scale from there

silver owl
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make it a fixed length (max 100?) chain of battles
Suggestion above specified a chain of 50 unique battles, (can be automatically) repeatable to higher difficulty if you clear it

that uses singleton
So the type would be set by the game or chosen by the player. if the former, do monotype runs get rekt? when its a bad type matchup?

worry about different difficulty selection
Can fix that by highlighting a recommended difficulty, set as the highest cleared

flat modifier to both difficulty and rewards
You would have to show me with real numbers to convince me, because the power creep is quite high, in my testings the only way is the make it scale exponentially
the reward can be flat increment, as shown on the spreadsheet, to reduce impact of damage power creep, so it balances out (need 30x damage for double the reward)

Aloha so you can have the starting values be much higher than they are in the Hoenn BF and scale from there
That is the primary reason I used a sheet to show the example was calculated
First difficulty can be cleared if you can beat Galar Champion
1st Battle Legend (20th Trainer) is about the same as Alola Champion, and 2nd Battle Legend (50th Trainer) for Galar Champion

If it wasn't clear enough, I can rewrite or try to word my ideas differently

dreamy glade
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would it make sense if the singletype challenge was optional and/or daily? This mean monotypes would have a lower earning option avaliable and/or would be able to plan for a big bp earning day when the monotype matches the day.

silver owl
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if we would follow the design I proposed, then it would make sense to have it as a 1 time challenge per cycle, 1 cycle is 4 hours, matching the weather change.
Trainers would have one of the type buffed by the weather e.g. Dragon when Windy
and the player would have to choose between Fire Water Grass Electric (bad matchup against Dragon) to calculate for the attack.
This one time challenge per cycle would have like x3 the reward or something
If 1 temporary challenge per cycle is too much, then we can put a 24hour cooldown on it, so people can wait for the right weather to challlenge it

open plaza
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So the type would be set by the game or chosen by the player. if the former, do monotype runs get rekt? when its a bad type matchup?
Depending on the selection criteria you need to either finish a run or wait for the next day. Don't need to win it. So it should be not broken for monotype runs. They might have a harder time with it but the same is true for them for everything else as well

That is the primary reason I used a sheet to show the example was calculated
First difficulty can be cleared if you can beat Galar Champion
1st Battle Legend (20th Trainer) is about the same as Alola Champion, and 2nd Battle Legend (50th Trainer) for Galar Champion
If you need to clear Galar (or part of it anyway) to clear the first level of this, then that's probably a bit high of a starting point

would it make sense if the singletype challenge was optional and/or daily? This mean monotypes would have a lower earning option avaliable and/or would be able to plan for a big bp earning day when the monotype matches the day.
Could be. I just suggested it as a way to differentiate from the Hoenn BF

silver owl
# silver owl I did some number tests, and the difficulty should match the Battle Frontier htt...

If you need to clear Galar (or part of it anyway) to clear the first level of this, then that's probably a bit high of a starting point
Don't know if you took a look on the spreadsheet, but the player would only need to beat Trainer 20 (first Battle Legend, Alola Level) to access to new or exclusive content.
Trainer 20 gives "Great Ribbon" and Trainer 50 gives "Master Ribbons".
Great Ribbon is used to trade for Evo/Held Items (might introduce new ones) and Shopmon.
Master Ribbons is used to trade for berries (you need to have them unlocked first).