#💬 Yousefʹs Feedback
1 messages · Page 1 of 1 (latest)
@small hatch Hello. I gave this a thumbs up although not a star. Reason being: From what I can tell from the pictures, the poly/tri count is about to murder the frame rates. So, as a suggestion:
Select all faces, then hit limited dissolve
Will reduce your count significantly. Also, use the decimate modifier. Decimate it until it has just enough faces to look like what you want it to look like.
Otherwise good stuff
Hey, Thanks for the feedback! The current triangle count is at 6,784. When i modeled this, i had a chance between very low poly (1000 triangles, and lower) but i chose to go for a high poly build. (Edit: Mid poly changed to high poly)
I also modeled and textured off of this object, here is the baked diffuse map.
BRODIEEE
i dmmed you --_-
unless this is for a film render 6k tris is not “mid poly”
yeah true
i dmed that to him lel