#💬 foodʹs Feedback

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stuck yewBOT
hybrid burrow
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fedbac

hybrid burrow
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No fedbac?

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@unique widget can you rate

shrewd smelt
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why did you do one table at the top and one in the player ufnctoin?

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casing is inconsistent

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avoid scopes

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instead of this

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do this

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if not success or not data then
  return
end

DATA.Value = data.Dta```
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naming conventions also a little convusing

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data

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DATA

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dta

hybrid burrow
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This is code that i was gonna put into finished creations bout two months ago

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Then forgot

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Soo

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Here i am

eager zodiac
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for your final saving, you are going to want to save every player's data on game:BindToClose()
in these cases, the PlayerRemoving event is never (or almost never) fired:

  • The last player leaves the game
  • The developer shuts down the game
  • The server has an issue and needs to shut down

also note that after the bindtoclose event is fired, you have 30 seconds to execute any code before Roblox fully kills the server. this may sound like alot, but if you have 30 players in your server and are making long datastore calls, it is possible to achieve this limit. for that reason, you should run per player datasaving code async.

so something like this would probably be ideal:

game:BindToClose(function()
  for _, v in ipairs(Players:GetPlayers()) do
    task.spawn(saveData)
  end
end)
hybrid burrow
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Huh