#Skybox in Viewport frame

1 messages · Page 1 of 1 (latest)

frail hill
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I'm pretty sure viewport frames only render actual objects not effects so maybe make a part with that texture and move the cam or smth

near mica
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ViewportFrame doesnt simulate physics just like ReplicatedStorage

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i dont know if particles rely on physics though

quick shoal
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didnt the documentation said you can use skybox to add refletcive effects or something

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lemme check

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close enough i guess

round night
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skyboxes work by rendering a really large cube around the world that's rendered beneath the world render. it's also dependent of your camera, so it stays in place relative to your camera. you can easily implement this using a similar method, where you have one viewportframe with the skybox render, and another above it that renders the content. a less expensive way would be to scale the cube up a ton and just hope that the render never reaches the outer limit.

restive jewel