#Skybox in Viewport frame
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ViewportFrame doesnt simulate physics just like ReplicatedStorage
i dont know if particles rely on physics though
hm
didnt the documentation said you can use skybox to add refletcive effects or something
lemme check
close enough i guess
skyboxes work by rendering a really large cube around the world that's rendered beneath the world render. it's also dependent of your camera, so it stays in place relative to your camera. you can easily implement this using a similar method, where you have one viewportframe with the skybox render, and another above it that renders the content. a less expensive way would be to scale the cube up a ton and just hope that the render never reaches the outer limit.
tried to do something but i dont know how to rotate each caméra for each side (my current caméra)