So im making a battleground game and i faced the problem where my character punches the enemy and it should have a smooth trajectory (yk like in the strongest battlegrounds) with low gravity.
I don't know what i should do.
I tried:
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Impulse (didnt work well)
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Linearvelocity (still thinking about it)
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Updating position manually with runservice on the server (faced problems where roblox was applyijg physics on character (i think i just didnt anchor it))
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The currently one im using: applying VectorForce to slow the gravity.
Which one should I use? I also want to add the "bouncing" when character hits the wall while flying on a high speed. Please lemme know what you think and how would you do it if you was having my problem. Thank you.