#Knockback for Gun Tools
1 messages · Page 1 of 1 (latest)
Use :ApplyForce() or a linear velocity
use bodyvelocities, much more reliable
just literally take the camera lookvector and set the bodyvelocity's velocity to the negative of the cam lookvec multiplied by your desired speed
also would be wise to have it disappear after 1/20th of a second
thought they were deprecated
doesn't matter
reliable even in custom movement systems