#Knockback for Gun Tools

1 messages · Page 1 of 1 (latest)

swift reef
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How can I make it so when a player fires a gun it knocks them back/ flings them a few studs

digital fox
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yo

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dm

narrow walrus
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Use :ApplyForce() or a linear velocity

acoustic birch
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use bodyvelocities, much more reliable

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just literally take the camera lookvector and set the bodyvelocity's velocity to the negative of the cam lookvec multiplied by your desired speed

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also would be wise to have it disappear after 1/20th of a second

narrow walrus
acoustic birch
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reliable even in custom movement systems