#making animations is bs

1 messages · Page 1 of 1 (latest)

vapid quail
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im gonna quit cuz of this, i followed every tutorial saying to copy the animate script, put it into startercharacterscripts, then change the animation id, and it doesnt work

vapid quail
# craggy ivy Send the script

its the basic animate script you have on your character, the tutorial only said to change the animationID (which i did) and it worked for them but not me

stiff vigil
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sometimes its a better idea to make it yourself, it sounds hard but its worth it in the end. Do you know how to play animations?

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Also make sure humanoid has an animator instance\

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Do you have a humanoid and animator in your character

craggy ivy
vapid quail
craggy ivy
vapid quail
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i copied the animate script

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and changed the ids but the ids are the same when i start the game in my character

craggy ivy
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Do you have 2 Animate scripts when you start the game?

stiff vigil
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hey dude

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i have something that is unknown but probably fixes it

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in the animate script, in startercharacterscripts

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it should contain values

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those values have the animation ids of each animations

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you can overwrite them with your own animationids

craggy ivy
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if i understood correct

vapid quail
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yes

stiff vigil
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you were doing that?

vapid quail
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yeah and it doesnt work

stiff vigil
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so right now its the default animation

craggy ivy
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So do you have 2 animate scripts when you start the game?

stiff vigil
vapid pecan
craggy ivy
vapid quail
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also when i manually replace it ingame it works

vapid pecan
vapid quail
vapid pecan
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Ye

vapid quail
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its named Animate

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also when i type something into the script then check it on my player its actually changed

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but not the ids thats in the values

vapid pecan
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Could you send ur anim ids in explorer and script?

vapid quail
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the id is in the script but if you check the value it is still the default

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idk if theres a way to disable the default animations or not

craggy ivy
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You need to change the values inside the explorer im pretty sure

stiff vigil
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why 3 idle animations?

vapid quail
stiff vigil
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aalright my bad

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but you have to replace the values inside of animate

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not the script, quite literally the children of animate

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i did that wiht a startercharacter,

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try copy pasting the script in startercharacter and changing the values

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the children

vapid quail
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i did

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i even used a newer tutorial so it couldnt have been outdated

vapid pecan
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You gotta change the anim values

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Not the script

vapid quail
stiff vigil
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the values right?

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not inside the script

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wait ill show an example if mine works

vapid quail
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i did it with script and with value, no script and value, and script and value

vapid pecan
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Skill issuefingerguns

broken sigil
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just name a script "Animate" and it auto replaces

tribal magnet
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This don’t go

craggy ivy
tribal magnet
broken sigil
broken sigil
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the phone camera makes it unreadable

tribal magnet
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My pc is installing

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My pc is bad bro

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2 minutes to install

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Downloading

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now im on pc

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@broken sigil

broken sigil
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nice that's what I'm talking about lol

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okay so

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open the animate script

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like the arrow

vapid pecan
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Wtf is this script

broken sigil
broken sigil
vapid pecan
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No the walk one

broken sigil
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ya idk

tribal magnet
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what do you mean by arrow, what arrow

broken sigil
tribal magnet
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im new on studio

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this arrow

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sorry

broken sigil
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open that then ss

vapid pecan
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Why tf do you have the for hire role if u can't do shit

broken sigil
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yeah that's actually a good point

tribal magnet
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i need go on walk ?

broken sigil
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if ur new to studio why are you for hire

tribal magnet
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run*

broken sigil
tribal magnet
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ok

stiff vigil
tribal magnet
tribal magnet
tribal magnet
broken sigil
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and there is an animation instance inside of both walk and run

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set both to the same id

tribal magnet
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im dumb

broken sigil
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you can be paid to do work

tribal magnet
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ok

broken sigil
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also don't say that you're twelve you might get banned

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from discord

tribal magnet
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ok

vapid pecan
broken sigil
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he just needs to put the id

stiff vigil
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he used my code i forgot how you used it lol

vapid pecan
stiff vigil
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so i said rbx:// whaterver bla bla

broken sigil
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oh

stiff vigil
broken sigil
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OH

tribal magnet
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I dont have anim now

broken sigil
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IN THE CODE WHOOPS

stiff vigil
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the thing under

broken sigil
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take a screenshot

tribal magnet
tribal magnet
stiff vigil
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what does this say

tribal magnet
tribal magnet
stiff vigil
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instead of rbx://

tribal magnet
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ok

broken sigil
stiff vigil
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swimidle isnt a table

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thats also why

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its missing the table thingys

tribal magnet
broken sigil
vapid pecan
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Yeah this is a silent killer in ur script

tribal magnet
vapid pecan
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Could you show ur whole animate script ?

broken sigil
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just Ctrl+A then Ctrl+C

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then paste it in here

tribal magnet
craggy cairnBOT
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studio** You are now Level 4! **studio

tribal magnet
vapid pecan
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Also delete ur stuff and do what he does exactly and also make sure ur game rig r15/r6 is the same as ur anim rig https://youtu.be/xNjVrK7UXiQ?si=iT905IXR9M7cNISa

tribal magnet
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my game in avatar settings is in r6

vapid quail
vapid pecan
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You forgot this

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Typo at swim = {

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I mean in ur script

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The { is not there

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Also disable ur walk script

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Because it might be fighting with this one

tribal magnet
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i already delete walkanim

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localscript

stiff vigil
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press the red thing

tribal magnet
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ok

stiff vigil
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send screenshot now

tribal magnet
stiff vigil
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press the red square

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top left

tribal magnet
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ok

stiff vigil
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then go to the animate script

tribal magnet
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ok

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and now

stiff vigil
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here do swim = {

tribal magnet
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ok

stiff vigil
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now?

vapid pecan
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That's just what I told him ahh

stiff vigil
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yeah im not sure he understood..

tribal magnet
vapid pecan
tribal magnet
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sorry guys

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but just go with normal roblox anim now

vapid pecan
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Bro just re copy ur script

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From game

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And only change the anim values

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In explorer

tribal magnet
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ok

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look, but just go normal anim

vapid pecan
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I'm gonna kill myself

tribal magnet
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lol me tooo

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too*

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im dumb aahh

vapid pecan
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WHY ARE YOU CHANGING THE FROGGING SCRIPT WHEN I TOLD YOU TO CHANGE THE ANIM VALUES IN THE EXPLORER. THE ANIM VALUES NOT THE IDS IN THE SCRIPT evilcat

tribal magnet
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i already make in the esxplorer bro

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i give up, im so dumb

vapid quail
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guys what about me 😭

tribal magnet
craggy ivy
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If you both are struggling with changing the default script. Then make your own script 👍

vapid quail
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ill give the morphs anims

stiff vigil
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the real scripting is the trial and errors you get from modifying code

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for some reason local scripts wouldnt work however so i had to use a serverscript to play animations

craggy ivy
vapid pecan
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If u mean player anims

stiff vigil
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yeah

vapid pecan
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Maybe ur script was in the wrong location

vapid pecan
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Or u used an anim from replicated storage or somewhere else which local scripts can't acces

stiff vigil
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not necessarily, i created new animation instances and changed the ids from the script

vapid pecan
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Hmm how does ur script look?

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Btw Imo it's better using an already existing anim instance with the set name and id

stiff vigil
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its an asymmetrical game i paused until i was better at scripting, a little passion project i guess

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but ill show

vapid pecan
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Also I'm not sure if u can make instances in a local script

stiff vigil
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ill paste the script if necessary]

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but basically i took inspiration from the animate script and made my own

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with an also working sprint modus with my sprint functio

vapid pecan
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That would be nice

stiff vigil
vapid pecan
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Do u get any errors if u make it a local script?

stiff vigil
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no, however it just doesnt work

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yeah i just tested it out

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doesnt play animations

vapid pecan
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Hmm shouldn't u just check for player's speed?

stiff vigil
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i receive remote events from the client wether or not the player is sprinting or not, then again neither idle or walk animations play

vapid pecan
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Also why do u use on server end and on server event?

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I mean It's fine in a normal script but in a local it wouldn't work

stiff vigil
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i just changed it after seeing but it also doesnt work

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then again thats only for the sprint function

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idle also doesnt work so

stiff vigil
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i personally store values in serverstorage that contain animation ids i need for reference

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not sure if its a good idea bit

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but

vapid pecan
broken sigil
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lol

stiff vigil
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hwtas?

broken sigil
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whats

stiff vigil
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thats a guy in this server

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oh i find it cool

stiff vigil
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i dont actually use them

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i just copy their ids

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and paste them in the script

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there is no other purpose for them other than that

vapid pecan
broken sigil
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how do :(

stiff vigil
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i use cmdr

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and i watched a tutorial to set it up

broken sigil
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oh ok that's useful

stiff vigil
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i originally found it from a guy making a binding of isaac roguelike game and found it really awesome so i installed it

broken sigil
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I have an asym but there's a secret room with two floating bricks to transform to surv/killer

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so that's inefficient

stiff vigil
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you can also use iris for debugging

stiff vigil
broken sigil
stiff vigil
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and if i wanna make a new type like letting the cmdr auto finish my words for me like it does in players i reference back to how they wrote it

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i have the same kind of hitbox mechanism

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lol

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but thats also cool

broken sigil
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his whole thing is he can disguise as any living survivor

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but after being around them for a bit he can summon the mech

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which has 0.8 windup but like 32 m1 damage

vapid pecan
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I mean I can't really help with ir script, it's kinda messy for me and I don't get it why ur using humanoid.movedirection.magnitude I don't even know what that is tbh I'd just check for speed

stiff vigil
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the animate script locally uses it too to detect if the humanoid is movin

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if the magnitude > 0.1 it automatically means the humanoid is moving, magnitude is read only and tells you technically the direction and how they are moving

vapid pecan
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Also playing the idle track at the beginning doesn't actually affect anything cuz of heartbeat function

stiff vigil
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it does

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it makes sure you start with idle

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then it detects if the player is moving else just play idle again

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then again that isnt the problem, the local script just doesnt play the animations at all no matter what

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there is nothing overwritten because the character stays in its original post no matter what

vapid pecan
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I'ma be honest this looks like ai slop code

stiff vigil
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what are you on about dude

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this is the exact same logic used by the roblox developers

vapid pecan
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I wouldn't write a code like this ever

stiff vigil
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the problem doesnt need fixing because i already have a solution, use a server sided script

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then again there is no way you could be serious because this is the logic the default roblox animate uses, the one written by roblox developers

vapid pecan
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Maybe the problem is that u use a custom character not the right way

stiff vigil
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it doesnt matter anyway, im using a server script because it works

vapid pecan
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Anyways I'ma fo to sleep

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go*

stiff vigil
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Sweet Dreams