#making animations is bs
1 messages · Page 1 of 1 (latest)
Send the script
its the basic animate script you have on your character, the tutorial only said to change the animationID (which i did) and it worked for them but not me
sometimes its a better idea to make it yourself, it sounds hard but its worth it in the end. Do you know how to play animations?
Also make sure humanoid has an animator instance\
Do you have a humanoid and animator in your character
Wait did you disable the default animate script
how do you even do that
You can delete it via a local script
i copied the animate script
and changed the ids but the ids are the same when i start the game in my character
Do you have 2 Animate scripts when you start the game?
hey dude
i have something that is unknown but probably fixes it
in the animate script, in startercharacterscripts
it should contain values
those values have the animation ids of each animations
you can overwrite them with your own animationids
I think that is what he was doing
if i understood correct
yes
you were doing that?
yeah and it doesnt work
so right now its the default animation
So do you have 2 animate scripts when you start the game?
could his be deleted?
It automatically replaces the other 1
Dang
also when i manually replace it ingame it works
Hmm did you name it right?
the script?
Ye
its named Animate
also when i type something into the script then check it on my player its actually changed
but not the ids thats in the values
Could you send ur anim ids in explorer and script?
well in the script i pasted the ids
the id is in the script but if you check the value it is still the default
idk if theres a way to disable the default animations or not
You need to change the values inside the explorer im pretty sure
why 3 idle animations?
thats how it is i just replaced all 3
aalright my bad
but you have to replace the values inside of animate
not the script, quite literally the children of animate
i did that wiht a startercharacter,
try copy pasting the script in startercharacter and changing the values
the children
i did and it still didnt work
i did it with script and with value, no script and value, and script and value
Skill issue
that's inefficient
just name a script "Animate" and it auto replaces
I have this problem too
This don’t go
Yeah Dani just told me
I hate it
bro I just told u PLEASE take screenshots and send them thru the PC app
Ok
the phone camera makes it unreadable
My pc is installing
My pc is bad bro
2 minutes to install
Downloading
now im on pc
here
@broken sigil
nice that's what I'm talking about lol
okay so
open the animate script
like the arrow
Wtf is this script
default Roblox animation script
er this one is
No the walk one
ya idk
what do you mean by arrow, what arrow
open that then ss
Why tf do you have the for hire role if u can't do shit
yeah that's actually a good point
i need go on walk ?
if ur new to studio why are you for hire
run*
take a screenshot
ok
his first language isnt english, might be a reason why
yeah, im using tradutor now 🙁
@broken sigil
ok now open walk as well
and there is an animation instance inside of both walk and run
set both to the same id
im dumb
you can be paid to do work
ok
ok
This should be rbxassetid://
it auto fills that
he just needs to put the id
he used my code i forgot how you used it lol
I mean he has rbx://
so i said rbx:// whaterver bla bla
oh
OH
I dont have anim now
IN THE CODE WHOOPS
ok
ok
ok
did u put it for both walk and run
i dont have walk here
maybe scroll down idk
Yeah this is a silent killer in ur script
ok
Could you show ur whole animate script ?
ok
** You are now Level 4! **
Also delete ur stuff and do what he does exactly and also make sure ur game rig r15/r6 is the same as ur anim rig https://youtu.be/xNjVrK7UXiQ?si=iT905IXR9M7cNISa
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i also followed this exact tutorial and it didnt work
You forgot this
Typo at swim = {
I mean in ur script
The { is not there
Also disable ur walk script
Because it might be fighting with this one
press the red thing
ok
send screenshot now
ok
then go to the animate script
here do swim = {
ok
now?
That's just what I told him ahh
yeah im not sure he understood..
Bro just re copy ur script
From game
And only change the anim values
In explorer
WHY ARE YOU CHANGING THE FROGGING SCRIPT WHEN I TOLD YOU TO CHANGE THE ANIM VALUES IN THE EXPLORER. THE ANIM VALUES NOT THE IDS IN THE SCRIPT 
guys what about me 😭
I hate this animate script too
If you both are struggling with changing the default script. Then make your own script 👍
yknow i dont think it matters for me anymore cuz my game will morph you anyway
ill give the morphs anims
thats what i did and god i learned so much more from all that hard work
the real scripting is the trial and errors you get from modifying code
for some reason local scripts wouldnt work however so i had to use a serverscript to play animations
Maybe the real scripting was the trials and errors we made along the way ✌️ 🥹
Huh? You messed something up then.
If u mean player anims
im not sure what, i usually did animationtrack:play() however it never happened unless a serverscript
yeah
Maybe ur script was in the wrong location
Ig
Or u used an anim from replicated storage or somewhere else which local scripts can't acces
not necessarily, i created new animation instances and changed the ids from the script
Hmm how does ur script look?
Btw Imo it's better using an already existing anim instance with the set name and id
its an asymmetrical game i paused until i was better at scripting, a little passion project i guess
but ill show
Also I'm not sure if u can make instances in a local script
ill paste the script if necessary]
but basically i took inspiration from the animate script and made my own
with an also working sprint modus with my sprint functio
That would be nice
Do u get any errors if u make it a local script?
Hmm shouldn't u just check for player's speed?
i receive remote events from the client wether or not the player is sprinting or not, then again neither idle or walk animations play
Also why do u use on server end and on server event?
I mean It's fine in a normal script but in a local it wouldn't work
i just changed it after seeing but it also doesnt work
then again thats only for the sprint function
idle also doesnt work so
ServerStorage*
i personally store values in serverstorage that contain animation ids i need for reference
not sure if its a good idea bit
but
Ye mb
hwtas?
whats
U literally got ur answer
for reference
i dont actually use them
i just copy their ids
and paste them in the script
there is no other purpose for them other than that

oh ok that's useful
i originally found it from a guy making a binding of isaac roguelike game and found it really awesome so i installed it
I have an asym but there's a secret room with two floating bricks to transform to surv/killer
so that's inefficient
I have the same use case lol
you can design your own commands, what i do is just change the player character
and if i wanna make a new type like letting the cmdr auto finish my words for me like it does in players i reference back to how they wrote it
i have the same kind of hitbox mechanism
lol
but thats also cool
his whole thing is he can disguise as any living survivor
but after being around them for a bit he can summon the mech
which has 0.8 windup but like 32 m1 damage
I mean I can't really help with ir script, it's kinda messy for me and I don't get it why ur using humanoid.movedirection.magnitude I don't even know what that is tbh I'd just check for speed
the animate script locally uses it too to detect if the humanoid is movin
if the magnitude > 0.1 it automatically means the humanoid is moving, magnitude is read only and tells you technically the direction and how they are moving
Also playing the idle track at the beginning doesn't actually affect anything cuz of heartbeat function
it does
it makes sure you start with idle
then it detects if the player is moving else just play idle again
then again that isnt the problem, the local script just doesnt play the animations at all no matter what
there is nothing overwritten because the character stays in its original post no matter what
I'ma be honest this looks like ai slop code
what are you on about dude
this is the exact same logic used by the roblox developers
I wouldn't write a code like this ever
the problem doesnt need fixing because i already have a solution, use a server sided script
then again there is no way you could be serious because this is the logic the default roblox animate uses, the one written by roblox developers
Maybe the problem is that u use a custom character not the right way
it doesnt matter anyway, im using a server script because it works
Sweet Dreams
