But don’t know what to actually implement
#So many features I can add
1 messages · Page 1 of 1 (latest)
probably would add hyperoperations
no not compound operations
hyperoperations are sequences that go beyond basic operations
its for really big numbers
Can u give example in numbers
Already tried tetration inf to fast
Imma do tetlog()
As tetration log()
tetration is 3^^4 = 3^3^3^3 = 3^(3^27) = 3^7625597484987
pentation is above tetration its 3^^^4 = 3^^3^^3^^3
its a repeated tetration
3^762559748987= to high lol that’s why log would work
tetlog(x, base)
Isn’t tet
for I = 1, pow do
Val = Val^(i*pow)
end or smth
so 2 ^^ 3 is 16 right?
i dont think tet would work but imm add log10
ya but regular tetration explodes too fast
so maybe add a slog() like super logarithm
tetlog
I added slog in bnum3 but didn’t do that in bufferbn yet
I’ll add that
I think I have to implement the // onto the log2 then math it from that but also cant because amount of pows it can do
Might have to implement that into layer so instead of 308 at layer 1 thats 1e308 layer2 id 1e618 and so on
That also might max out
U know ex I have 500 cash
And I get 1 multi but I have 530 Cash and I can get 1.26 and 550 I get 1.57
@steep scaffold do u know what that is log add or div or pow
know what?
probably something like lua multi = 1 + (cash / baseAmount)^exponent and the exponent controls growth speed
So like
1+(1000/500)^1.3= my growth rate
so this is what i came up with