#Help With Procedural Generation
1 messages · Page 1 of 1 (latest)
Use chunks where if the player is going towards a region with unloaded chunks you load some more.
Where every chunk is a room
You have the problem clearly written out, so what are the steps you’d need to take to solve it?
can brute force it too where at every door you generate a random room and if it intercepts with another one you generate a different one till something works
make the rooms a specific size say 10x10 and have give them the positions accordingly like newroom.position = oldroom.centerpart.positon.X + 10 + 5 where the 5 is to cancel out the extra 5 that acts like the radius
ai
?
Using ipairs
was only using ai for that part
** You are now Level 5! **
Sure...
i thought it would take too long for someone to reply
bro seriously
Im sick I been on my phone all day
i can actually script
Then why you on #1020374354867007528
cause im kinda a noob
Then thats not know how to script
Then how you struggling with this
Proof?
what kinda proof u want
Video of "one of ur complicated projects"
i dont got any
Bro just record it
Ur name really matches with manipulator
the most complicated thing i made, cant test cause dont wanna verify my account
Bruh that just teleports you to another server
Thays not complicated
Its 25 lines of code
Where's the werid math
I said Thats the stuff I’m NOT good at
Plus
Y do u care
Cause i like see the dunning kruger effect in action
Bruh you didnt say that
Show me what ur good at
Wdym verify ur account
u gotta verify ur account to publish using and id like a passport, and i need to publish to test that
Ik what an id is
not rn ima not be on my phone all day and im ACTUALLY gonna sleep gn
Excuses bruh
You ain't manipulating any one
are you just ragebaiting bro
probably because bro ignored em and didn't answer their question (2nd reply) just kept going with "my code no worky why not"
"can really script weird math complicated things"
the complicated things: My-first-teleportservice-timer-part
if that's complicated then parallel luau must be 'beyond comprehension'?
or even just regular teleportservice with some memorystores and maybe sessionlock messages
i.e make it so you can send teleport data along with the player without relying on that player's teleportdata because its not secure
or if you want to get particularly fanceh with it you could prompt players who disconnect to rejoin and continue an in-progress session that they may have disconnected/timed out from.
nevermind all that, teleportservice:reserveasync() is much complicated 
anyway like em said just decompose the problem into smaller parts and solve each one individually instead of trying to solve all of it at once
thank finally someone helpfull
also yes this is a recent change happy new year merry 2026 you now need to either verify age or make a purchase to publish to roblox. some call it controversial, i call it long-overdue 
or is it id, hang on
i didn't notice this, you cannot test TeleportService or a few other things without publishing to roblox and testing it in the roblox player, which is what the new requirement is for publishing a public live experience
ya it is id lol
drivers license or proof of age card bruh
https://devforum.roblox.com/t/new-requirements-to-publish-and-update-public-experiences/4143953
Starting December 17, 2025, creators must meet JUST ONE of the following criteria to publish or update a public experience:
- Complete ID Verification
- Have made a purchase using real currency or gift card since Jan 1, 2025
...
gift card ? 
The majority of publishing creators are already eligible and no action will be required. You can check your eligibility here.
[Update] December 17, 2025 Hi Creators, We want to share some upcoming changes to the requirements for publishing public or updating public experiences on Roblox. With the ability to publish experiences to more than 151 million daily active users1 with just the press of a button, Roblox gives creators the opportunity to share their creativit...
they're not saying kids don't develop roblox games, but they're saying kids dont develop roblox games
and then you got age chat restriction in studio to top it off
rip kid roblox devs
this post is turning into a whole chat LOL
yes
and no
what the hell
with what
its generating infinite rooms inside of eachother
then i realized that i have to put the continue on the previous loop
but it still does the same thing
just dont have it do that
if its a grid you could just keep track in a array or smt
if not
you could raycast to check if smt is there but thats not really a good solution
log if the room u wanna spawn already has been spawned and if so continue ig
idk
the only procedural generation i’ve done was with wave function collapse so
can’t tell u
