I'm trying to make a script for a part to make the player bounce the exact same height no matter if they walk onto it or jump onto it, but every example I've found has varying heights. How can I make a script so the bounce height is guaranteed to be the same all the time? (I don't want jump height affected, the player shouldn't need to press space to jump to trigger the bounce it should just always bounce on contact)
Best I could come up with is AssemblyLinearVelocity but again, not consistent