#[Solved] Is it possible... :
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maybe look into how the adonis command :s and :cs work
You want a client side script executor?
essentially that yea
but ran in the game so people could mod stuff and yea
all combined into a function thats runnable ingame
https://devforum.roblox.com/t/loadstring-on-a-client-sided-script/2715928/3
https://devforum.roblox.com/t/client-string-execution/1560062/5
But it will still be on a server rather than a client identity. Players and other Services will then be accessed from the server instead of the client so if i then fire the remote function with the args to kick a player it will kick the player server sided and as said before the localplayer property would be an issue
You can achieve client-side script execution by using a custom loadstring module. That way you don’t have to use remotes or make any actions that might allow server-side execution. local Players = game:GetService("Players") local Player = Players.LocalPlayer local loadstring = require(script:WaitForChild("Loadstring")) Player.Chatted:Conn...
Look into these threads, I’m quite confident you’ll find what you need