#In game Animation Editor ideas

1 messages · Page 1 of 1 (latest)

sonic loom
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I have this cool idea where you are able to literally make animations in real time, but i have no idea how should this structure looks. I have this project where i modify the F3X tool to its max capabilities, and i want to add this idea to the project.

is this even possible?

sonic loom
upper sparrow
# sonic loom very funny

"is it possible" probably. idk what you mean by "literally make animations in real time", you mean record how a person moves irl and play it back on the player's character?

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or... did you mean record how a character moves all animation layers inclusive and play that back? idk both are yeah but they a different. what were you asking about?

sonic loom
upper sparrow
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i'm not sure if you can publish animations or not during runtime, you might, that's the only limit

sonic loom
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editing keyframes, poses, using runtime move and rotate tools

sonic loom
upper sparrow
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if you don't need to publish then yeah this is very possible

sonic loom
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turning it into strings and then converting them back to instances and objects

upper sparrow
sonic loom
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in studio

upper sparrow
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it's a lot of work but it's possible

upper sparrow
sonic loom
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i want good sources for how animation file structures work

upper sparrow
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keyframes are instances

sonic loom
upper sparrow
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and roblox has a whole thing about animations

sonic loom
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🥹

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gonna reread everything

upper sparrow
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but anyway to answer your question, yes it is possible. the only exception is if you wanted to permanently publish it and play it back with humanoid:loadanimation. you need to publish to use loadanimation. you can still animate without using humanoid:loadanimation but it's a lot more involved and a lot more work, but still very much possible. if you want to or need to do that then well whatever game you want to make and the features within it are entirely up to you and how you want it to work Thumbs

sonic loom
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i will try my best and figure this out

limpid igloo
formal flumeBOT
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