#In game Animation Editor ideas
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have you heard of Roblox Studio?
very funny
"is it possible" probably. idk what you mean by "literally make animations in real time", you mean record how a person moves irl and play it back on the player's character?
or... did you mean record how a character moves all animation layers inclusive and play that back? idk both are yeah but they a different. what were you asking about?
to put it simple, Animation Editor in runtime
i'm not sure if you can publish animations or not during runtime, you might, that's the only limit
editing keyframes, poses, using runtime move and rotate tools
you can get around it by serialising the whole animation file
if you don't need to publish then yeah this is very possible
turning it into strings and then converting them back to instances and objects
or yeah serialize and then load it into studio later if you wanted to publish, that's technically possible
in studio
this is not a problem
it's a lot of work but it's possible
only reason you would do this is to pass over networking with compression
i want good sources for how animation file structures work
google it
keyframes are instances
alrady tired
and roblox has a whole thing about animations
read all the material http://wiki.roblox.com search for it
but anyway to answer your question, yes it is possible. the only exception is if you wanted to permanently publish it and play it back with humanoid:loadanimation. you need to publish to use loadanimation. you can still animate without using humanoid:loadanimation but it's a lot more involved and a lot more work, but still very much possible. if you want to or need to do that then well whatever game you want to make and the features within it are entirely up to you and how you want it to work 
thank you 
i will try my best and figure this out
Isn’t there a meathod to have the user publish something? Or is that only for packages
** You are now Level 15! **
publish during runtime