#pathfinding scp 096 problem...

1 messages · Page 1 of 1 (latest)

weak thunder
robust sun
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i dont see nothing wrong with it

weak thunder
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with the door

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bro

robust sun
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what

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it broke the door

weak thunder
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how the pathfinding

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service

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wont like

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go through the door

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read the script oml

robust sun
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bruh use A*

weak thunder
robust sun
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its a pathfinding algorithm that mogs robloxs default

weak thunder
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send it then

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😭

robust sun
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Bruv

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Its not just a thing u send

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u have to make a script using the algo

weak thunder
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gatekeeping final boss

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just send the module

robust sun
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not gatekeeping

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I jsut told you

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its noit something you send

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its an algo

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you make something using the algo

weak thunder
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@robust sun so you want me to make a pathfinding system from scratch

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that might take me a week

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and waste a bunch of time

robust sun
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it wont take a week

weak thunder
robust sun
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and wont waste a bunch of time

robust sun
weak thunder
robust sun
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find a youtube video explain A* and make a module using it

weak thunder
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are you talking

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about a new coding language?

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A*

robust sun
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no

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A* isnt a language

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its a algorithm

weak thunder
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okay

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okay

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oh nvm

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i found a ai pathfinding

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module

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for free

hasty helm
hasty helm
robust sun
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im just giving a example of a algo for him 2 use

hasty helm
hasty helm
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a* is slow and often not good enough for what people intend to use it for

robust sun
robust sun
hasty helm
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99% of peoples attempts at a* are utter garbage

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you need proper navmesh to beat roblox's pathfinding, which yeah uses a*, but why are you reinventing roblox's navmesh and pathfindingservice when you can just use roblox's tools correctly

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lowk just says you aren't familiar with roblox api

robust sun
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Nobody unironically uses defualt pathfinding service

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thats why so many people are making custom modules

hasty helm
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which is fine but if you want to be a roblox dev it's worth learning the api, but that's just my $0.02c what do i know. if you want to make your own pathfinder instead of using roblox's thats your choice, im not your mom and you can make your own decisions Thumbs but I will ask that you do not recommend these poor life choices to beginners.

hasty helm
# robust sun also dat blud dmed me and said he was under 13

yea not surprised a lot of kids in here lie about their age. they can barely get roblox studio going, far less even do normal basic pathfinding properly, i.e using humanoid.movetofinished:wait(), and your suggestion is to toss out roblox's pathfinder entirely and make their own pathfinding solution, which for these kids is about 10000x harder than just using the existing tools properly which more often, they aren't using properly in the first place. coz that makes sense.

robust sun
hasty helm
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why drive a car on the road when you can drive a plane on the road instead coz planes are faster than cars innit fingerguns

hasty helm
robust sun
hasty helm
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the implementation of both is the same tho

robust sun
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ye ik but ones better and ones not

hasty helm
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i mean the use case at the end

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the code ends up being 90% the same

robust sun
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Yep

hasty helm
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so why bother with all that effort and instead just learn how to use pathfindingservice properly

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in fact this holds true for a lot of things in roblox - people don't understand how to use some part of the api so they go miles out of their way to settle on a worse solution

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e.g not understanding how to work with .Touched so instead people raycast/spatial query, every frame, in every place they should otherwise be using .touched

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but anyway the main problem for op is just deciding when the npc can and cannot pathfind through a closed door, along with the sheer fact of pathfinding through a closed door. that's done with pathfinding modifier, and some work in the path follow code when the npc reaches that particular waypoint i.e play an animation and some sounds and make the door invisible when reached while having a valid path through it. that's their issue. just a simple matter of learning how to use pathfinding modifier. no need to create their own entirely custom pathfinding tools, or even using 3rd party.

robust sun
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when gangsta ranked s2

mint grove
weak thunder
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and ive came to the conclusion that

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its not possible.

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since pathfinding service will literally not go through doors. that you even set do not collide with the collision groups with physics service

weak thunder
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its just a not very good way

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to code tbh

little barn
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Or sth like that

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Check this out

weak thunder