#Help
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you gotta open the animate local script and edit the animation id's of the animation instances
don't needa touch the script at all, just edit the id's in the instances underneath
@dry kraken
I DID
are you 100% sure, make sure you're editing the property here and not the script. and make sure your 'Animate' script is in startercharacterscripts
look
hmmm, maybe grab a new animate script?
press play, open the explorer, find your own player model and copy the animate script inside, then stop playtesting, and paste the script you copied in startercharacterscripts, then just repeat what i said
because it could be messed up
same thing happening
what character model is your avatar, r6 or r15? could be your animation is the other type from ur avatar
this is bad advice
roblox has documented technique how to replace default animations with custom ones: https://create.roblox.com/docs/animation/using#replace-default-animations
That dosent work either
your animation id probably wrong
test in isolation like use the console to inject code
while game is running
ok
set priority etc
well you started yesterday what did you think mastery happened on your second day?
no it isn't, running it with the pregenerated local ones is completely fine, and easy, most tutorials online like youtube for anything related to animations (sprinting systems and stuff for example) use this system as well
they are done wrong because they didn't know better. cloning the script is obvious. reading it is hard, and knowing this material exists is apparently even harder still https://create.roblox.com/docs/animation/using#replace-default-animations
--animateScript.run.RunAnim.AnimationId = "rbxassetid://"
--animateScript.walk.WalkAnim.AnimationId = "rbxassetid://"
--animateScript.jump.JumpAnim.AnimationId = "rbxassetid://"``` it is not trivial to just simply do this in an animate script, the default animator would have code to watch for changes
and when reviewing the code this is what we find lua if (childPart:IsA("Animation")) then table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
ur right, but read the room lowkey.... i would assume @dry kraken is just trying to add some custom anims, they already have the local script and i'd also assume they don't wanna have to muddle through server stuff when they can simply edit a property which is so much easier and really would have no issues
if they wanna do this that's completley fine but its much more difficult than just changing out some numbers
ya i read the room their animation is probably wrong like they have wrong id, priority isn't showing it over core anims, or playing r15 anim on an r6, rather than how they've written it into the animator, but you focused on the animator part so... yea, there's a correct way to do that 
they don't need to write anything into the animator 😭 it's an id property
ts pmo
is your animation yours? if you try to use an id of someone else it won't work, thats another thing that could be causing the issue
mine
hmm, it's likely one of the problems i suggested earlier, as long as you are changing the id of the anim instance it should work
i did
post your job in #💵︱hiring
also dont hijack other people's threads to hire cmon
wait can i just describe first
idk what to do
@plucky marsh i am new
i cannot hire i am new too low level
i have 1000 robux to gice
nvm i dont think you can help