#Help

1 messages · Page 1 of 1 (latest)

dry kraken
#

My walk animation isn’t playing in game

dry kraken
distant totem
#

you gotta open the animate local script and edit the animation id's of the animation instances

#

don't needa touch the script at all, just edit the id's in the instances underneath

#

@dry kraken

distant totem
#

are you 100% sure, make sure you're editing the property here and not the script. and make sure your 'Animate' script is in startercharacterscripts

distant totem
#

hmmm, maybe grab a new animate script?

press play, open the explorer, find your own player model and copy the animate script inside, then stop playtesting, and paste the script you copied in startercharacterscripts, then just repeat what i said

#

because it could be messed up

distant totem
#

what character model is your avatar, r6 or r15? could be your animation is the other type from ur avatar

plucky marsh
dry kraken
#

That dosent work either

plucky marsh
#

test in isolation like use the console to inject code

#

while game is running

dry kraken
#

ok

plucky marsh
#

set priority etc

dry kraken
#

still dont work

#

this game is so confusing

plucky marsh
#

well you started yesterday what did you think mastery happened on your second day?

distant totem
# plucky marsh this is bad advice

no it isn't, running it with the pregenerated local ones is completely fine, and easy, most tutorials online like youtube for anything related to animations (sprinting systems and stuff for example) use this system as well

plucky marsh
#
    --animateScript.run.RunAnim.AnimationId = "rbxassetid://"
    --animateScript.walk.WalkAnim.AnimationId = "rbxassetid://"
    --animateScript.jump.JumpAnim.AnimationId = "rbxassetid://"``` it is not trivial to just simply do this in an animate script, the default animator would have code to watch for changes
#

and when reviewing the code this is what we find lua if (childPart:IsA("Animation")) then table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))

distant totem
distant totem
plucky marsh
distant totem
#

they don't need to write anything into the animator 😭 it's an id property

dry kraken
#

ts pmo

distant totem
#

is your animation yours? if you try to use an id of someone else it won't work, thats another thing that could be causing the issue

dry kraken
#

mine

distant totem
#

hmm, it's likely one of the problems i suggested earlier, as long as you are changing the id of the anim instance it should work

dry kraken
#

i did

faint hamlet
#

@plucky marsh i need help i will pay

#

you sound like you know coding

plucky marsh
#

also dont hijack other people's threads to hire cmon

faint hamlet
#

wait can i just describe first

#

idk what to do

#

@plucky marsh i am new

#

i cannot hire i am new too low level

#

i have 1000 robux to gice

plucky marsh
faint hamlet
#

nvm i dont think you can help