#💬 justsaeriʹs Feedback

1 messages · Page 1 of 1 (latest)

cyan fulcrumBOT
floral aspen
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holy peam

mortal anvil
slate rain
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The vfx and animations look really good, but for the actual sword swings I would make the blade stay in a straight path during the actual slash (similar to how the vfx slash is straight), and I would make it so at the end the sword isn't completely facing perpendicular to where the player is facing since it looks weird. If you want the last swing to feel more full you can and make it so the arm actually follows through with the swing a little bit more until it is perpendicular to the player and have the sword at (around) a 45 degree angle to where the character is facing. I think these adjustments could really sell the animation, and make it so that the swings are more believable, because as I pause through the animation, the sword position doesn't make sense when compared to the vfx.

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Which wouldn't seem like much of an issue since the sword swings are so fast, but I (personally) find that it is pretty noticeable, and takes away from the immersion.

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Otherwise, great animation! And much better VFX than I could ever do!

mortal anvil