#💬 c_s911ʹs Feedback
1 messages · Page 1 of 1 (latest)
Pretty cool, but my question is from where did u got those nice debug indicators
got it from someone's gizmo thing and simplified it to not use like 2k lines
I can send it through here in a few
Will appreciate it if u do
i almost forgot LOL
to make a temp line (only appears on a single frame)
gizmo.Ray:Draw(Vector3.new(0, 5, 0), Vector3.new(10, 5, 0)) -- first vector3 is initial pos while the second is the end pos
perm line
local line = gizmo.Ray:Create(Vector3.new(0, 5, 0), Vector3.new(10, 5, 0)) -- using create() instead of just draw()
line.Enabled = true -- true/false for vis
line.Destroy = true -- destroys the line or not
to draw a circle
gizmo.Circle:Draw(
CFrame.new(0, 5, 0), -- transform
5, -- rad
32, -- subdivisions (higher = smoother)
360, -- degree angle
true -- ConnectToStart() (complete circle)
)
to make sphere
gizmo.Sphere:Draw(
CFrame.new(0, 5, 0), -- transform
5, -- rad
32, -- subdivisions (higher = smoother)
360, -- degree angle
)
to make text
gizmo.Text:Draw(
Vector3.new(0, 10, 0), -- position
"hi squidfart", -- text
12 -- size
)
to change color of smth
gizmo.SetStyle(
Color3.fromRGB(255, 0, 0), -- color
0.5, -- transparency
true -- always on top (false if not)
)
gizmo.Ray:Draw(origin, endpoint) -- apply to all subsequent calls
Love you❤️ thanks
Tried this out in a RunService with a character but it doesnt seem to work tbh
It points in one place, and on the ground
😭
Nvm
Im just stupid
I got it
No worries
Thats sick that roblox has those kind of functions tho
ikr 😭
i found this module out like a few months ago and NEVER knew that you can just do ts
Everytime i asked people bout kind of debugging shit, they often responded with that roblox doesnt have ones. U must make it with parts
Well, they're wrong asf