## <:rsc:849455469043122216> | New ExitReason parameter for PlayerRemovingRoblox has added a new ...
1 messages · Page 1 of 1 (latest)
ok
woohoo
Ass
🍪
Who cares
Oh my
how bro felt
fuck you
yo
idk if this is good or bad
Why do we need ts
Wait this is lwk fire
Not tuff
💭
same
the fuck is that lol
this is fire
they surveying us turn to opsec
wait this is cool
why would this be bad
People who actually make money..
Big hampter
anti combat logging
Useful for some cases ngl
oh noooo I have more options poor me
now simulators can like entice people to stay but is that like a good thing?
They should finally add a popup to join a group and not do something useless like this
to tell if someone got kicked
gets sued by half the US and starts dropping straight BANGERS
its mid i guess!!
this is crazy
ts kinda works
lemme steal this gif rq
too late ahaha
fucking finally
Sounds cool, but I can see a lot of spam form hater’s mad about something stupid
taking it too
if they add one for disconnected it would be even more peak
you will be
Half the chatter lieing this shit is not ass

I am a good news anchor just like the previous ones
exactly
rolled a 6/10 with this

now u know if ur friend left just to not be with you or if they went to a subplace (if a game makes it so u can tell that is)
Looks cool needs more parameters
yeah i dont see anyone using this
except for the memes
idfk uhh
Could be used for restorage of a tycoon if you simply just randomly disconnected.
Just use data stores for gods sake
well they can always pull the plug
This could even work outside of the horror genre.
You'll have to use DataStores regardless. Quit being grumpy.
yeah
It's just that usually people like tycoons to not save.
feedback system
Yeah!
Adding that into my game tomorrow...
they dropped it right after the reports update yeah
Ok that's fair.
This feature can be very useful in mobile situations, because unnecessary disconnections happen on mobile all the time.
This isnt needed for restoring a tycoon if data actually saves is the thing
only useful in detecting if a player is abusing a ranked rejoin system
and just not prompting it if certain things happen
Idk how this would be used
imagine a hypothetical combat-focused game where if you leave during a combat tag or sumn you lose your stuff permanently, could be used to check if players disconnect through a connection cut or the like so that they dont lose their progress for reasons out of their control
(i cant seem to think of a game that fits this hypothetical... it puzzles me...)
i was going to say that 🙁
but yeah is a good use of that
good update if you have a permadeath game or something
it could also be used to create messages for when the player gets back
Unknown 0
Catch-all for all other disconnect reasons.
PlatformKick 1
User was kicked by Roblox systems, such as being blocked while in a Private Server.
CreatorKick 2
Creator called Player:Kick()
the depths coil around your so
It doesnt feel like it differentiates between "player connection lost" and "player decided to leave the game"
Not really as good as i was expecting it to be
oh that fucking sucks
that's actually useless
yeah 😭
unknown doesnt make sense and creatorkick is obvious
Biggest nothingburger award

feature nobody asked for number six trillion and one
for sure
it has a ton of potential
huge for detecting dcs
yes, but as i said , they can always pull the plug
im aware, definitely is an issue...
if youre a bitch that is
i dont think so, the kinds of people who would unplug their router arent going to make up the majority ngl
say that to the toxic fortnite kids
Super useful to penalize players for leaving in specific conditions without taking crashes etc lol
like im 100% certain there would be people who abuse it but i dont think that would make up most people ngl
plus you could always just make checks for that sort of stuff like health thresholds where it stops being a way to get out for free
and you can make that more or less lenient depending on leave reasons
When scripting, you do it thinking on the majority of players, not in the minority that could abuse this stuff
true
well still i think it depends on the game
and yeah determine the majority then act accordingly
Yeah, is like with exploiting, we can take some precautions at some point but you can’t make a game trying to avoid every single hypothetical case a player in a million would do
players can abuse moving in mario to not take damage this means we should remove moving from platformers
iagree on a serious note
more devs should stop being so terrified of the inevitability of players breaking their game open in unintended ways
like sure to a point you should try and exploit-proof your game, no game is fun without pushback (even ones you wouldnt think have 'pushback')
but uhh
i was going to say more but i forgot lmao
yeah ig, thing is i only recently started worrying less about exploiters
bad habit still stings in time to time
point is
someone will eventually break your game and abuse something as you didnt intend for it to be used, this doesnt mean you should entirely give up on making sure as little can be abused as possible but it shouldnt stop you from including things that would benefit people more than it would ruin your game
How does this work? Does it just tell if they crashed or if they didn’t
huh
oh thats so nice
FANTASTIC!
This is extremely helpful.
what's this for?
Ts was 4 days ago
4 days is not long ago
Syfm🎉🤣
stfu
now you can detect when people ragequit
notreally
this took way too long
well better than before
@tepid pike @tepid pike