#Fuse Box X Lamps
1 messages · Page 1 of 1 (latest)
uhhh
Have you atleast made some codes for us to help?
You can just also use a
Server -> Client Communication for picking up objects
-# or dropping a tool
then use
Client -> Server (probably other ways aswell) Communication for placing the fuses in a box,
then check in the code if it has all fuses before firing a function that turns on the lights!
i have one code and it doesnt work at all
wait
Google Docs
local fuseBox = script.Parent local boxPrompt = fuseBox:WaitForChild("ProximityPrompt") local requiredFuses = 4 local insertedFuses = 0 local collectedFuses = {} local fuseModels = { workspace:WaitForChild("Fuse1"), workspace:WaitForChild("Fuse2"), workspace:WaitForChild("Fuse3"), workspace...
script was too long