I'm trying to change a player's chat bubble text colour with a server-side script. I have already scripted a GUI which fires the player's chosen colour to the server, but I don't know how to proceed on from here. For example I'd like all other people to see that my text colour is red, but for them, it remains their chosen colour.
Here's what I've scripted so far for the server script. Can anyone help?
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ChangeChatColour = ReplicatedStorage.Remotes:WaitForChild("ChangeChatColour")
local TextChatService = game:GetService("TextChatService")
local Players = game:GetService("Players")
--Change player's chat colour: others remain unaffected but can see it
ChangeChatColour.OnServerEvent:Connect(function(newColour)
end)
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