#How to override player character?
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Put a new character (Model) in StarerPlayer and name it StarterCharacter, then players will spawn with that.
Alr thx
Wait but
I made it so when you touch a part it will change the players team but I can’t put it into starter character in this scenario
If I put it in starter character every player will become that and since there are different teams and each one has a different avatar it won’t work
then duplicate the character you want, and set the Player's Character to that.
Example: (after you change the Team)
-- Create a new copy of your character, and put it in workspace
local Character = game.ServerStorage.MyCharacter:Clone() -- set to whatever character you want the player to have
Character.Parent = workspace
-- Ser the player's character, and add the StarterCharacterScripts
Player.Character = Character
for _, Script in game.StarterPlayer.StarterCharacterScripts:GetChildren() do
Script:Clone().Parent = Character
end